Prism Launcher version: 8.4 (official) Launched instance in online mode login.microsoftonline.com resolves to: [40.126.32.76, 20.190.160.14, 20.190.160.22, 20.190.160.20, 40.126.32.72, 40.126.32.133, 20.190.160.17, 40.126.32.68] session.minecraft.net resolves to: [13.107.246.67] textures.minecraft.net resolves to: [13.107.246.67] api.mojang.com resolves to: [13.107.246.67] Minecraft folder is: C:/Users/Miko/AppData/Roaming/PrismLauncher/instances/1.12.2(1)/.minecraft Java path is: C:/Program Files (x86)/Common Files/Oracle/Java/java8path/javaw.exe Java is version 1.8.0_411, using 64 (amd64) architecture, from Oracle Corporation. Main Class: net.minecraft.launchwrapper.Launch Native path: C:/Users/Miko/AppData/Roaming/PrismLauncher/instances/1.12.2(1)/natives Libraries: C:/Users/Miko/AppData/Roaming/PrismLauncher/libraries/net/java/jinput/jinput/2.0.5/jinput-2.0.5.jar C:/Users/Miko/AppData/Roaming/PrismLauncher/libraries/net/java/jutils/jutils/1.0.0/jutils-1.0.0.jar C:/Users/Miko/AppData/Roaming/PrismLauncher/libraries/org/lwjgl/lwjgl/lwjgl/2.9.4-nightly-20150209/lwjgl-2.9.4-nightly-20150209.jar C:/Users/Miko/AppData/Roaming/PrismLauncher/libraries/org/lwjgl/lwjgl/lwjgl_util/2.9.4-nightly-20150209/lwjgl_util-2.9.4-nightly-20150209.jar C:/Users/Miko/AppData/Roaming/PrismLauncher/libraries/com/mojang/patchy/1.3.9/patchy-1.3.9.jar C:/Users/Miko/AppData/Roaming/PrismLauncher/libraries/oshi-project/oshi-core/1.1/oshi-core-1.1.jar C:/Users/Miko/AppData/Roaming/PrismLauncher/libraries/net/java/dev/jna/jna/4.4.0/jna-4.4.0.jar C:/Users/Miko/AppData/Roaming/PrismLauncher/libraries/net/java/dev/jna/platform/3.4.0/platform-3.4.0.jar C:/Users/Miko/AppData/Roaming/PrismLauncher/libraries/com/ibm/icu/icu4j-core-mojang/51.2/icu4j-core-mojang-51.2.jar C:/Users/Miko/AppData/Roaming/PrismLauncher/libraries/net/sf/jopt-simple/jopt-simple/5.0.3/jopt-simple-5.0.3.jar C:/Users/Miko/AppData/Roaming/PrismLauncher/libraries/com/paulscode/codecjorbis/20101023/codecjorbis-20101023.jar C:/Users/Miko/AppData/Roaming/PrismLauncher/libraries/com/paulscode/codecwav/20101023/codecwav-20101023.jar C:/Users/Miko/AppData/Roaming/PrismLauncher/libraries/com/paulscode/libraryjavasound/20101123/libraryjavasound-20101123.jar C:/Users/Miko/AppData/Roaming/PrismLauncher/libraries/com/paulscode/librarylwjglopenal/20100824/librarylwjglopenal-20100824.jar C:/Users/Miko/AppData/Roaming/PrismLauncher/libraries/com/paulscode/soundsystem/20120107/soundsystem-20120107.jar C:/Users/Miko/AppData/Roaming/PrismLauncher/libraries/io/netty/netty-all/4.1.9.Final/netty-all-4.1.9.Final.jar C:/Users/Miko/AppData/Roaming/PrismLauncher/libraries/com/google/guava/guava/21.0/guava-21.0.jar C:/Users/Miko/AppData/Roaming/PrismLauncher/libraries/org/apache/commons/commons-lang3/3.5/commons-lang3-3.5.jar C:/Users/Miko/AppData/Roaming/PrismLauncher/libraries/commons-io/commons-io/2.5/commons-io-2.5.jar C:/Users/Miko/AppData/Roaming/PrismLauncher/libraries/commons-codec/commons-codec/1.10/commons-codec-1.10.jar C:/Users/Miko/AppData/Roaming/PrismLauncher/libraries/com/google/code/gson/gson/2.8.0/gson-2.8.0.jar C:/Users/Miko/AppData/Roaming/PrismLauncher/libraries/com/mojang/authlib/1.5.25/authlib-1.5.25.jar C:/Users/Miko/AppData/Roaming/PrismLauncher/libraries/com/mojang/realms/1.10.22/realms-1.10.22.jar C:/Users/Miko/AppData/Roaming/PrismLauncher/libraries/org/apache/commons/commons-compress/1.8.1/commons-compress-1.8.1.jar C:/Users/Miko/AppData/Roaming/PrismLauncher/libraries/org/apache/httpcomponents/httpclient/4.3.3/httpclient-4.3.3.jar C:/Users/Miko/AppData/Roaming/PrismLauncher/libraries/commons-logging/commons-logging/1.1.3/commons-logging-1.1.3.jar C:/Users/Miko/AppData/Roaming/PrismLauncher/libraries/org/apache/httpcomponents/httpcore/4.3.2/httpcore-4.3.2.jar C:/Users/Miko/AppData/Roaming/PrismLauncher/libraries/it/unimi/dsi/fastutil/7.1.0/fastutil-7.1.0.jar C:/Users/Miko/AppData/Roaming/PrismLauncher/libraries/org/apache/logging/log4j/log4j-api/2.17.1/log4j-api-2.17.1.jar C:/Users/Miko/AppData/Roaming/PrismLauncher/libraries/org/apache/logging/log4j/log4j-core/2.17.1/log4j-core-2.17.1.jar C:/Users/Miko/AppData/Roaming/PrismLauncher/libraries/com/mojang/text2speech/1.10.3/text2speech-1.10.3.jar C:/Users/Miko/AppData/Roaming/PrismLauncher/libraries/net/minecraftforge/forge/1.12.2-14.23.5.2860/forge-1.12.2-14.23.5.2860-universal.jar C:/Users/Miko/AppData/Roaming/PrismLauncher/libraries/org/ow2/asm/asm-debug-all/5.2/asm-debug-all-5.2.jar C:/Users/Miko/AppData/Roaming/PrismLauncher/libraries/net/minecraft/launchwrapper/1.12/launchwrapper-1.12.jar C:/Users/Miko/AppData/Roaming/PrismLauncher/libraries/org/jline/jline/3.5.1/jline-3.5.1.jar C:/Users/Miko/AppData/Roaming/PrismLauncher/libraries/com/typesafe/akka/akka-actor_2.11/2.3.3/akka-actor_2.11-2.3.3.jar C:/Users/Miko/AppData/Roaming/PrismLauncher/libraries/com/typesafe/config/1.2.1/config-1.2.1.jar C:/Users/Miko/AppData/Roaming/PrismLauncher/libraries/org/scala-lang/scala-actors-migration_2.11/1.1.0/scala-actors-migration_2.11-1.1.0.jar C:/Users/Miko/AppData/Roaming/PrismLauncher/libraries/org/scala-lang/scala-compiler/2.11.1/scala-compiler-2.11.1.jar C:/Users/Miko/AppData/Roaming/PrismLauncher/libraries/org/scala-lang/plugins/scala-continuations-library_2.11/1.0.2_mc/scala-continuations-library_2.11-1.0.2_mc.jar C:/Users/Miko/AppData/Roaming/PrismLauncher/libraries/org/scala-lang/plugins/scala-continuations-plugin_2.11.1/1.0.2_mc/scala-continuations-plugin_2.11.1-1.0.2_mc.jar C:/Users/Miko/AppData/Roaming/PrismLauncher/libraries/org/scala-lang/scala-library/2.11.1/scala-library-2.11.1.jar C:/Users/Miko/AppData/Roaming/PrismLauncher/libraries/org/scala-lang/scala-parser-combinators_2.11/1.0.1/scala-parser-combinators_2.11-1.0.1.jar C:/Users/Miko/AppData/Roaming/PrismLauncher/libraries/org/scala-lang/scala-reflect/2.11.1/scala-reflect-2.11.1.jar C:/Users/Miko/AppData/Roaming/PrismLauncher/libraries/org/scala-lang/scala-swing_2.11/1.0.1/scala-swing_2.11-1.0.1.jar C:/Users/Miko/AppData/Roaming/PrismLauncher/libraries/org/scala-lang/scala-xml_2.11/1.0.2/scala-xml_2.11-1.0.2.jar C:/Users/Miko/AppData/Roaming/PrismLauncher/libraries/lzma/lzma/0.0.1/lzma-0.0.1.jar C:/Users/Miko/AppData/Roaming/PrismLauncher/libraries/java3d/vecmath/1.5.2/vecmath-1.5.2.jar C:/Users/Miko/AppData/Roaming/PrismLauncher/libraries/net/sf/trove4j/trove4j/3.0.3/trove4j-3.0.3.jar C:/Users/Miko/AppData/Roaming/PrismLauncher/libraries/org/apache/maven/maven-artifact/3.5.3/maven-artifact-3.5.3.jar C:/Users/Miko/AppData/Roaming/PrismLauncher/libraries/com/mojang/minecraft/1.12.2/minecraft-1.12.2-client.jar Native libraries: C:/Users/Miko/AppData/Roaming/PrismLauncher/libraries/net/java/jinput/jinput-platform/2.0.5/jinput-platform-2.0.5-natives-windows.jar C:/Users/Miko/AppData/Roaming/PrismLauncher/libraries/org/lwjgl/lwjgl/lwjgl-platform/2.9.4-nightly-20150209/lwjgl-platform-2.9.4-nightly-20150209-natives-windows.jar C:/Users/Miko/AppData/Roaming/PrismLauncher/libraries/com/mojang/text2speech/1.10.3/text2speech-1.10.3-natives-windows.jar Mods: [✔] !mixinbooter-8.8 [✔] AdFinders-1.12.2-2.3.17.1-build.0642 [✔] AdvancedRocketry-1.12.2-2.0.0-17 [✔] ae2stuff-0.7.0.4-mc1.12.2 [✔] AEAdditions-1.12.2-1.3.8 [✔] AE-Net-Vis-Tool-1.12.2-1.0.3.0-universal [✔] AmbientSounds_v3.1.7_mc1.12.2 [✔] ancientwarfare-1.12.2-2.7.0.1038 [✔] AppleSkin-mc1.12-1.0.14 [✔] appliedenergistics2-rv6-stable-7 [✔] Aroma1997Core-1.12.2-2.0.0.2 [✔] Aroma1997s-Dimensional-World-1.12.2-2.0.0.2 [✔] artifacts-1.12.2-1.2.4 [✔] AttributeFix-Forge-1.12.2-1.0.12 [✔] Baubles-1.12-1.5.2 [✔] bdlib-1.14.4.1-mc1.12.2 [✔] BetterFps-1.4.8 [✔] BetterMineshaftsForge-1.12.2-2.2.1 [✔] BiomesOPlenty-1.12.2-7.0.1.2445-universal [✔] Bloodmoon-MC1.12.2-1.5.3 [✔] BrandonsCore-1.12.2-2.4.20.162-universal [✔] CarbonConfig-1.12.2-1.2.3 [✔] Chisel-MC1.12.2-1.0.2.45 [✔] ChunkAnimator-1.12.2-1.2.1 [✔] CodeChickenLib-1.12.2-3.2.3.358-universal [✔] CoFHCore-1.12.2-4.6.6.1-universal [✔] CoFHWorld-1.12.2-1.4.0.1-universal [✔] ColossalChests-1.12.2-1.7.3 [✔] conarm-1.12.2-1.2.5.10 [✔] CookingForBlockheads_1.12.2-6.5.0 [✔] CreativeCore_v1.10.71_mc1.12.2 [✔] CTM-MC1.12.2-1.0.2.31 [✔] Cucumber-1.12.2-1.1.3 [✔] culinaryconstruct-1.3.4 [✔] CyclopsCore-1.12.2-1.6.7 [✔] Draconic-Evolution-1.12.2-2.3.28.354-universal [✔] ElevatorMod-1.12.2-1.3.14 [✔] EnderCore-1.12.2-0.5.78 [✔] EnderIO-1.12.2-5.3.72 [✔] entityculling-1.12.2-1.6.3 [✔] essential_1-3-2-8_forge_1-12-2 [✔] extrautils2-1.12-1.9.9 [✔] ExtremeReactors-1.12.2-0.4.5.68 [✔] farsight-1.6 [✔] FastLeafDecay-v14 [✔] ForgeEndertech-1.12.2-4.5.6.1-build.0648 [✔] Forgelin-1.8.4 [✔] ftb-ultimine-1202.3.5 [✔] furniture-6.3.2-1.12.2 [✔] ImmersiveEngineering-0.12-98 [✔] IvToolkit-1.3.3-1.12 [✔] Jade-0.1.0 [✔] jei_1.12.2-4.16.1.301 [✔] journeymap-1.12.2-5.7.1p2 [✔] landsoficaria-beta-1.12.2-1.0.3 [✔] LibVulpes-1.12.2-0.4.2-25-universal [✔] LunatriusCore-1.12.2-1.2.0.42-universal [✔] malisiscore-1.12.2-6.5.1 [✔] malisisdoors-1.12.2-7.3.0 [✔] Mantle-1.12-1.3.3.55 [✔] MatterOverdrive-1.12.2-0.7.1.0-universal [✔] mcjtylib-1.12-3.5.4 [✔] Mekanism-1.12.2-9.8.3.390 [✔] MekanismGenerators-1.12.2-9.8.3.390 [🖿] memory_repo (folder) [✔] moartinkers-0.6.0 [✔] MouseTweaks-2.10-mc1.12.2 [✔] MysticalAgradditions-1.12.2-1.3.2 [✔] MysticalAgriculture-1.12.2-1.7.5 [✔] NaturesCompass-1.12.2-1.8.5 [✔] obfuscate-0.4.2-1.12.2 [✔] OpenBlocks-1.12.2-1.8.1 [✔] OpenComputers-MC1.12.2-1.8.5+179e1c3 [✔] OpenModsLib-1.12.2-0.12.2 [✔] OptiFine_1.12.2_HD_U_E3 [✔] oreveins-2.0.15 [✔] Pam's HarvestCraft 1.12.2zg [✔] ProjectE-1.12.2-PE1.4.1 [✔] ProjectEX-1.2.0.40 [✔] RecurrentComplex-1.4.8.5 [✔] RedstoneFlux-1.12-2.1.1.1-universal [✔] rftools-1.12-7.73 [✔] rftoolsdim-1.12-5.71 [✔] SereneSeasons-1.12.2-1.2.18-universal [✔] spark-forge [✔] SRParasites-1.12.2v1.9.21 [✔] TConstruct-1.12.2-2.13.0.183 [✔] techguns-1.12.2-2.0.2.0_pre3.2 [✔] ThermalExpansion-1.12.2-5.5.7.1-universal [✔] ThermalFoundation-1.12.2-2.6.7.1-universal [✔] vehicle-mod-0.44.1-1.12.2 [✔] zerocore-1.12.2-0.1.2.9 Params: --username --version 1.12.2 --gameDir C:/Users/Miko/AppData/Roaming/PrismLauncher/instances/1.12.2(1)/.minecraft --assetsDir C:/Users/Miko/AppData/Roaming/PrismLauncher/assets --assetIndex 1.12 --uuid --accessToken --userType --versionType release --tweakClass net.minecraftforge.fml.common.launcher.FMLTweaker Window size: 854 x 480 Launcher: standard Java Arguments: [-XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump, -Xms4800m, -Xmx21000m, -Duser.language=en] Minecraft process ID: 12152 [13:20:30] [main/INFO] [LaunchWrapper]: Loading tweak class name net.minecraftforge.fml.common.launcher.FMLTweaker [13:20:30] [main/INFO] [LaunchWrapper]: Using primary tweak class name net.minecraftforge.fml.common.launcher.FMLTweaker [13:20:30] [main/INFO] [LaunchWrapper]: Calling tweak class net.minecraftforge.fml.common.launcher.FMLTweaker [13:20:30] [main/INFO] [FML]: Forge Mod Loader version 14.23.5.2860 for Minecraft 1.12.2 loading [13:20:30] [main/INFO] [FML]: Java is Java HotSpot(TM) 64-Bit Server VM, version 1.8.0_411, running on Windows 10:amd64:10.0, installed at C:\Program Files\Java\jre-1.8 [13:20:30] [main/INFO] [FML]: Searching C:\Users\Miko\AppData\Roaming\PrismLauncher\instances\1.12.2(1)\.minecraft\mods for mods [13:20:30] [main/INFO] [FML]: Loading tweaker org.spongepowered.asm.launch.MixinTweaker from !mixinbooter-8.8.jar [13:20:30] [main/WARN] [FML]: Found FMLCorePluginContainsFMLMod marker in AdvancedRocketry-1.12.2-2.0.0-17.jar. This is not recommended, @Mods should be in a separate jar from the coremod. [13:20:30] [main/WARN] [FML]: The coremod AdvancedRocketryPlugin (zmaster587.advancedRocketry.asm.AdvancedRocketryPlugin) is not signed! [13:20:31] [main/WARN] [FML]: Found FMLCorePluginContainsFMLMod marker in Aroma1997Core-1.12.2-2.0.0.2.jar. This is not recommended, @Mods should be in a separate jar from the coremod. [13:20:31] [main/WARN] [FML]: The coremod aroma1997.core.coremod.CoreMod does not have a MCVersion annotation, it may cause issues with this version of Minecraft [13:20:31] [main/INFO] [FML]: Loading tweaker guichaguri.betterfps.tweaker.BetterFpsTweaker from BetterFps-1.4.8.jar [13:20:31] [main/WARN] [FML]: Found FMLCorePluginContainsFMLMod marker in Bloodmoon-MC1.12.2-1.5.3.jar. This is not recommended, @Mods should be in a separate jar from the coremod. [13:20:31] [main/WARN] [FML]: The coremod lumien.bloodmoon.asm.LoadingPlugin does not have a MCVersion annotation, it may cause issues with this version of Minecraft [13:20:31] [main/WARN] [FML]: Found FMLCorePluginContainsFMLMod marker in CarbonConfig-1.12.2-1.2.3.jar. This is not recommended, @Mods should be in a separate jar from the coremod. [13:20:31] [main/WARN] [FML]: The coremod carbonconfiglib.impl.internal.CarbonConfigHooks does not have a MCVersion annotation, it may cause issues with this version of Minecraft [13:20:31] [main/WARN] [FML]: The coremod CarbonConfigHooks (carbonconfiglib.impl.internal.CarbonConfigHooks) is not signed! [13:20:31] [main/WARN] [FML]: Found FMLCorePluginContainsFMLMod marker in ChunkAnimator-1.12.2-1.2.1.jar. This is not recommended, @Mods should be in a separate jar from the coremod. [13:20:31] [main/WARN] [FML]: The coremod lumien.chunkanimator.asm.LoadingPlugin does not have a MCVersion annotation, it may cause issues with this version of Minecraft [13:20:31] [main/WARN] [FML]: The coremod LoadingPlugin (lumien.chunkanimator.asm.LoadingPlugin) is not signed! [13:20:31] [main/WARN] [FML]: Found FMLCorePluginContainsFMLMod marker in CreativeCore_v1.10.71_mc1.12.2.jar. This is not recommended, @Mods should be in a separate jar from the coremod. [13:20:31] [main/WARN] [FML]: The coremod com.creativemd.creativecore.core.CreativePatchingLoader does not have a MCVersion annotation, it may cause issues with this version of Minecraft [13:20:31] [main/WARN] [FML]: The coremod CreativePatchingLoader (com.creativemd.creativecore.core.CreativePatchingLoader) is not signed! [13:20:31] [main/WARN] [FML]: Found FMLCorePluginContainsFMLMod marker in CTM-MC1.12.2-1.0.2.31.jar. This is not recommended, @Mods should be in a separate jar from the coremod. [13:20:31] [main/WARN] [FML]: The coremod team.chisel.ctm.client.asm.CTMCorePlugin does not have a MCVersion annotation, it may cause issues with this version of Minecraft [13:20:31] [main/WARN] [FML]: The coremod CTMCorePlugin (team.chisel.ctm.client.asm.CTMCorePlugin) is not signed! [13:20:31] [main/WARN] [FML]: Found FMLCorePluginContainsFMLMod marker in entityculling-1.12.2-1.6.3.jar. This is not recommended, @Mods should be in a separate jar from the coremod. [13:20:31] [main/WARN] [FML]: The coremod dev.tr7zw.entityculling.EntityCullingEarlyLoader does not have a MCVersion annotation, it may cause issues with this version of Minecraft [13:20:31] [main/WARN] [FML]: The coremod EntityCullingEarlyLoader (dev.tr7zw.entityculling.EntityCullingEarlyLoader) is not signed! [13:20:31] [main/INFO] [FML]: Loading tweaker gg.essential.loader.stage0.EssentialSetupTweaker from essential_1-3-2-8_forge_1-12-2.jar [13:20:31] [main/INFO] [FML]: Loading tweaker org.spongepowered.asm.launch.MixinTweaker from farsight-1.6.jar [13:20:31] [main/WARN] [FML]: Found FMLCorePluginContainsFMLMod marker in ForgeEndertech-1.12.2-4.5.6.1-build.0648.jar. This is not recommended, @Mods should be in a separate jar from the coremod. [13:20:31] [main/WARN] [FML]: The coremod com.endertech.minecraft.forge.coremod.CorePlugin does not have a MCVersion annotation, it may cause issues with this version of Minecraft [13:20:31] [main/WARN] [FML]: The coremod CorePlugin (com.endertech.minecraft.forge.coremod.CorePlugin) is not signed! [13:20:31] [main/WARN] [FML]: Found FMLCorePluginContainsFMLMod marker in Forgelin-1.8.4.jar. This is not recommended, @Mods should be in a separate jar from the coremod. [13:20:31] [main/WARN] [FML]: The coremod net.shadowfacts.forgelin.preloader.ForgelinPlugin does not have a MCVersion annotation, it may cause issues with this version of Minecraft [13:20:31] [main/WARN] [FML]: The coremod ForgelinPlugin (net.shadowfacts.forgelin.preloader.ForgelinPlugin) is not signed! [13:20:31] [main/WARN] [FML]: Found FMLCorePluginContainsFMLMod marker in ftb-ultimine-1202.3.5.jar. This is not recommended, @Mods should be in a separate jar from the coremod. [13:20:31] [main/WARN] [FML]: The coremod FTBUltimineASM (com.feed_the_beast.mods.ftbultimine.FTBUltimineLoadingPlugin) is not signed! [13:20:31] [main/WARN] [FML]: The coremod ivorius.ivtoolkit.IvToolkitLoadingPlugin does not have a MCVersion annotation, it may cause issues with this version of Minecraft [13:20:31] [main/WARN] [FML]: The coremod IvToolkit (ivorius.ivtoolkit.IvToolkitLoadingPlugin) is not signed! [13:20:31] [main/INFO] [FML]: Loading tweaker org.spongepowered.asm.launch.MixinTweaker from malisiscore-1.12.2-6.5.1.jar [13:20:31] [main/WARN] [FML]: Found FMLCorePluginContainsFMLMod marker in Mekanism-1.12.2-9.8.3.390.jar. This is not recommended, @Mods should be in a separate jar from the coremod. [13:20:31] [main/WARN] [FML]: The coremod mekanism.coremod.MekanismCoremod does not have a MCVersion annotation, it may cause issues with this version of Minecraft [13:20:31] [main/WARN] [FML]: The coremod MekanismCoremod (mekanism.coremod.MekanismCoremod) is not signed! [13:20:31] [main/WARN] [FML]: The coremod ObfuscatePlugin (com.mrcrayfish.obfuscate.asm.ObfuscatePlugin) is not signed! [13:20:31] [main/WARN] [FML]: Found FMLCorePluginContainsFMLMod marker in OpenComputers-MC1.12.2-1.8.5+179e1c3.jar. This is not recommended, @Mods should be in a separate jar from the coremod. [13:20:31] [main/WARN] [FML]: The coremod li.cil.oc.common.launch.TransformerLoader does not have a MCVersion annotation, it may cause issues with this version of Minecraft [13:20:31] [main/WARN] [FML]: The coremod TransformerLoader (li.cil.oc.common.launch.TransformerLoader) is not signed! [13:20:31] [main/WARN] [FML]: Found FMLCorePluginContainsFMLMod marker in OpenModsLib-1.12.2-0.12.2.jar. This is not recommended, @Mods should be in a separate jar from the coremod. [13:20:31] [main/WARN] [FML]: The coremod openmods.core.OpenModsCorePlugin does not have a MCVersion annotation, it may cause issues with this version of Minecraft [13:20:31] [main/INFO] [FML]: Loading tweaker optifine.OptiFineForgeTweaker from OptiFine_1.12.2_HD_U_E3.jar [13:20:31] [main/WARN] [FML]: Found FMLCorePluginContainsFMLMod marker in SereneSeasons-1.12.2-1.2.18-universal.jar. This is not recommended, @Mods should be in a separate jar from the coremod. [13:20:31] [main/WARN] [FML]: The coremod sereneseasons.asm.SSLoadingPlugin does not have a MCVersion annotation, it may cause issues with this version of Minecraft [13:20:31] [main/WARN] [FML]: The coremod SSLoadingPlugin (sereneseasons.asm.SSLoadingPlugin) is not signed! [13:20:31] [main/WARN] [FML]: Found FMLCorePluginContainsFMLMod marker in techguns-1.12.2-2.0.2.0_pre3.2.jar. This is not recommended, @Mods should be in a separate jar from the coremod. [13:20:31] [main/WARN] [FML]: The coremod Techguns Core (techguns.core.TechgunsFMLPlugin) is not signed! [13:20:31] [main/WARN] [FML]: The coremod blusunrize.immersiveengineering.common.asm.IELoadingPlugin does not have a MCVersion annotation, it may cause issues with this version of Minecraft [13:20:31] [main/WARN] [FML]: The coremod IELoadingPlugin (blusunrize.immersiveengineering.common.asm.IELoadingPlugin) is not signed! [13:20:31] [main/INFO] [LaunchWrapper]: Loading tweak class name net.minecraftforge.fml.common.launcher.FMLInjectionAndSortingTweaker [13:20:31] [main/INFO] [LaunchWrapper]: Loading tweak class name org.spongepowered.asm.launch.MixinTweaker [13:20:31] [main/INFO] [mixin]: SpongePowered MIXIN Subsystem Version=0.8.5 Source=file:/C:/Users/Miko/AppData/Roaming/PrismLauncher/instances/1.12.2(1)/.minecraft/mods/!mixinbooter-8.8.jar Service=LaunchWrapper Env=CLIENT [13:20:31] [main/WARN] [FML]: The coremod zone.rong.mixinbooter.MixinBooterPlugin does not have a MCVersion annotation, it may cause issues with this version of Minecraft [13:20:31] [main/WARN] [FML]: The coremod MixinBooter (zone.rong.mixinbooter.MixinBooterPlugin) is not signed! [13:20:31] [main/INFO] [MixinBooter]: Initializing Mixins... [13:20:31] [main/INFO] [mixin]: Compatibility level set to JAVA_8 [13:20:31] [main/INFO] [MixinBooter]: Initializing MixinExtras... [13:20:31] [main/WARN] [FML]: The coremod net.malisis.core.asm.MalisisCorePlugin does not have a MCVersion annotation, it may cause issues with this version of Minecraft [13:20:31] [main/WARN] [FML]: The coremod MalisisCorePlugin (net.malisis.core.asm.MalisisCorePlugin) is not signed! [13:20:31] [main/INFO] [LaunchWrapper]: Loading tweak class name guichaguri.betterfps.tweaker.BetterFpsTweaker [13:20:31] [main/INFO] [LaunchWrapper]: Loading tweak class name gg.essential.loader.stage0.EssentialSetupTweaker [13:20:32] [main/INFO] [gg.essential.loader.stage1.EssentialLoaderBase]: Starting Essential Loader (stage2) version 1.6.2 (04447d7f5abf361e4fe3d7d995d4d000) [stable] [13:20:33] [main/WARN] [LaunchWrapper]: Tweak class name org.spongepowered.asm.launch.MixinTweaker has already been visited -- skipping [13:20:33] [main/WARN] [LaunchWrapper]: Tweak class name org.spongepowered.asm.launch.MixinTweaker has already been visited -- skipping [13:20:33] [main/INFO] [LaunchWrapper]: Loading tweak class name optifine.OptiFineForgeTweaker [13:20:33] [main/INFO] [LaunchWrapper]: Loading tweak class name net.minecraftforge.fml.common.launcher.FMLDeobfTweaker [13:20:33] [main/INFO] [LaunchWrapper]: Calling tweak class net.minecraftforge.fml.common.launcher.FMLInjectionAndSortingTweaker [13:20:33] [main/INFO] [LaunchWrapper]: Calling tweak class net.minecraftforge.fml.common.launcher.FMLInjectionAndSortingTweaker [13:20:33] [main/INFO] [LaunchWrapper]: Calling tweak class optifine.OptiFineForgeTweaker [13:20:33] [main/INFO] [STDOUT]: [optifine.OptiFineForgeTweaker:dbg:56]: OptiFineForgeTweaker: acceptOptions [13:20:33] [main/INFO] [STDOUT]: [optifine.OptiFineForgeTweaker:dbg:56]: OptiFineForgeTweaker: injectIntoClassLoader [13:20:33] [main/INFO] [STDOUT]: [optifine.OptiFineClassTransformer:dbg:221]: OptiFine ClassTransformer [13:20:33] [main/INFO] [STDOUT]: [optifine.OptiFineClassTransformer:dbg:221]: OptiFine ZIP file: C:\Users\Miko\AppData\Roaming\PrismLauncher\instances\1.12.2(1)\.minecraft\mods\OptiFine_1.12.2_HD_U_E3.jar [13:20:33] [main/INFO] [LaunchWrapper]: Calling tweak class net.minecraftforge.fml.relauncher.CoreModManager$FMLPluginWrapper [13:20:34] [main/INFO] [FML]: Found valid fingerprint for Minecraft Forge. Certificate fingerprint e3c3d50c7c986df74c645c0ac54639741c90a557 [13:20:34] [main/INFO] [FML]: Found valid fingerprint for Minecraft. Certificate fingerprint cd99959656f753dc28d863b46769f7f8fbaefcfc [13:20:34] [main/INFO] [LaunchWrapper]: Calling tweak class net.minecraftforge.fml.relauncher.CoreModManager$FMLPluginWrapper [13:20:34] [main/INFO] [LaunchWrapper]: Calling tweak class net.minecraftforge.fml.relauncher.CoreModManager$FMLPluginWrapper [13:20:34] [main/INFO] [LaunchWrapper]: Calling tweak class net.minecraftforge.fml.relauncher.CoreModManager$FMLPluginWrapper [13:20:34] [main/INFO] [Aroma1997Core]: Finished data injection. [13:20:34] [main/INFO] [Aroma1997Core]: Finished data injection. [13:20:34] [main/INFO] [LaunchWrapper]: Calling tweak class net.minecraftforge.fml.relauncher.CoreModManager$FMLPluginWrapper [13:20:34] [main/INFO] [LaunchWrapper]: Calling tweak class net.minecraftforge.fml.relauncher.CoreModManager$FMLPluginWrapper [13:20:34] [main/INFO] [LaunchWrapper]: Calling tweak class net.minecraftforge.fml.relauncher.CoreModManager$FMLPluginWrapper [13:20:34] [main/INFO] [LaunchWrapper]: Calling tweak class net.minecraftforge.fml.relauncher.CoreModManager$FMLPluginWrapper [13:20:34] [main/INFO] [LaunchWrapper]: Calling tweak class net.minecraftforge.fml.relauncher.CoreModManager$FMLPluginWrapper [13:20:34] [main/INFO] [LaunchWrapper]: Calling tweak class net.minecraftforge.fml.relauncher.CoreModManager$FMLPluginWrapper [13:20:34] [main/INFO] [LaunchWrapper]: Calling tweak class net.minecraftforge.fml.relauncher.CoreModManager$FMLPluginWrapper [13:20:34] [main/INFO] [LaunchWrapper]: Calling tweak class org.spongepowered.asm.launch.MixinTweaker [13:20:34] [main/INFO] [mixin]: Initialised Mixin FML Remapper Adapter with net.minecraftforge.fml.common.asm.transformers.deobf.FMLDeobfuscatingRemapper@6843fdc4 [13:20:34] [main/INFO] [MixinBooter]: Grabbing class dev.tr7zw.entityculling.EntityCullingEarlyLoader for its mixins. [13:20:34] [main/INFO] [MixinBooter]: Adding entityculling.mixins.json mixin configuration. [13:20:34] [main/INFO] [LaunchWrapper]: Calling tweak class gg.essential.loader.stage0.EssentialSetupTweaker [13:20:34] [main/INFO] [LaunchWrapper]: Calling tweak class net.minecraftforge.fml.relauncher.CoreModManager$FMLPluginWrapper [13:20:35] [main/INFO] [LaunchWrapper]: Calling tweak class guichaguri.betterfps.tweaker.BetterFpsTweaker [13:20:35] [main/INFO] [LaunchWrapper]: Calling tweak class net.minecraftforge.fml.common.launcher.FMLDeobfTweaker [13:20:35] [main/INFO] [MixinExtras|Service]: Initializing MixinExtras via gg.essential.lib.mixinextras.service.MixinExtrasServiceImpl(version=0.3.5). [13:20:35] [main/WARN] [MixinExtras|Service]: Found problematic active MixinExtras instance at com.llamalad7.mixinextras (version 0.2.0-beta.9) [13:20:35] [main/WARN] [MixinExtras|Service]: Versions from 0.2.0-beta.1 to 0.2.0-beta.9 have limited support and it is strongly recommended to update. [13:20:35] [main/INFO] [LaunchWrapper]: Calling tweak class net.minecraftforge.fml.relauncher.CoreModManager$FMLPluginWrapper [13:20:35] [main/INFO] [LaunchWrapper]: Calling tweak class net.minecraftforge.fml.relauncher.CoreModManager$FMLPluginWrapper [13:20:35] [main/INFO] [LaunchWrapper]: Calling tweak class net.minecraftforge.fml.relauncher.CoreModManager$FMLPluginWrapper [13:20:35] [main/INFO] [LaunchWrapper]: Calling tweak class net.minecraftforge.fml.relauncher.CoreModManager$FMLPluginWrapper [13:20:35] [main/INFO] [LaunchWrapper]: Calling tweak class net.minecraftforge.fml.relauncher.CoreModManager$FMLPluginWrapper [13:20:35] [main/INFO] [LaunchWrapper]: Calling tweak class net.minecraftforge.fml.relauncher.CoreModManager$FMLPluginWrapper [13:20:35] [main/INFO] [LaunchWrapper]: Calling tweak class net.minecraftforge.fml.relauncher.CoreModManager$FMLPluginWrapper [13:20:35] [main/INFO] [LaunchWrapper]: Calling tweak class net.minecraftforge.fml.relauncher.CoreModManager$FMLPluginWrapper [13:20:35] [main/INFO] [LaunchWrapper]: Calling tweak class net.minecraftforge.fml.relauncher.CoreModManager$FMLPluginWrapper [13:20:35] [main/INFO] [LaunchWrapper]: Calling tweak class net.minecraftforge.fml.relauncher.CoreModManager$FMLPluginWrapper [13:20:35] [main/INFO] [LaunchWrapper]: Loading tweak class name net.minecraftforge.fml.common.launcher.TerminalTweaker [13:20:35] [main/INFO] [LaunchWrapper]: Loading tweak class name org.spongepowered.asm.mixin.EnvironmentStateTweaker [13:20:35] [main/INFO] [LaunchWrapper]: Loading tweak class name gg.essential.asm.compat.betterfps.tweaker.BetterFpsWrappingTweaker [13:20:35] [main/INFO] [LaunchWrapper]: Calling tweak class net.minecraftforge.fml.common.launcher.TerminalTweaker [13:20:35] [main/INFO] [LaunchWrapper]: Calling tweak class org.spongepowered.asm.mixin.EnvironmentStateTweaker [13:20:35] [main/INFO] [LaunchWrapper]: Calling tweak class gg.essential.asm.compat.betterfps.tweaker.BetterFpsWrappingTweaker [13:20:35] [main/INFO] [STDOUT]: [optifine.OptiFineForgeTweaker:dbg:56]: OptiFineForgeTweaker: getLaunchArguments [13:20:36] [main/INFO] [Essential Logger - Plugin]: Starting Essential v1.3.2.8 (#0e9765ce1e) [stable] [13:20:36] [main/INFO] [org.spongepowered.asm.service.mojang.MixinServiceLaunchWrapper]: A re-entrant transformer '$wrapper.sereneseasons.asm.transformer.WorldTransformer' was detected and will no longer process meta class data [13:20:36] [main/INFO] [org.spongepowered.asm.service.mojang.MixinServiceLaunchWrapper]: A re-entrant transformer '$wrapper.lumien.bloodmoon.asm.ClassTransformer' was detected and will no longer process meta class data [13:20:36] [main/INFO] [STDOUT]: [team.chisel.ctm.client.asm.CTMTransformer:preTransform:230]: Transforming Class [net.minecraft.client.renderer.texture.TextureMap], Method [registerSprite] [13:20:36] [main/INFO] [STDOUT]: [team.chisel.ctm.client.asm.CTMTransformer:finishTransform:242]: Transforming net.minecraft.client.renderer.texture.TextureMap Finished. [13:20:36] [main/INFO] [Obfuscate]: Applying ASM to RenderItem [13:20:36] [main/INFO] [Obfuscate]: Successfully patched RenderItem [13:20:36] [main/INFO] [STDOUT]: [techguns.core.TechgunsASMTransformer:patchRenderItem_patchMethodRenderModel:482]: Successfully patched 2 arg RenderItem.RenderModel with ASM [13:20:36] [main/INFO] [STDOUT]: [techguns.core.TechgunsASMTransformer:patchRenderItem_patchMethodRenderItem2:370]: Successfully patched 2 arg RenderItem.RenderItem with ASM [13:20:36] [main/INFO] [STDOUT]: [techguns.core.TechgunsASMTransformer:patchRenderItem_patchMethodRenderItem:301]: Successfully patched 4 arg RenderItem.RenderItem with ASM [13:20:36] [main/INFO] [STDOUT]: [techguns.core.TechgunsASMTransformer:patchRenderItem_patchMethodRenderItemGUI:425]: Successfully patched RenderItem.renderItemModelIntoGUI with ASM [13:20:36] [main/INFO] [org.spongepowered.asm.service.mojang.MixinServiceLaunchWrapper]: A re-entrant transformer '$wrapper.techguns.core.TechgunsASMTransformer' was detected and will no longer process meta class data [13:20:36] [main/INFO] [EnderCore ASM]: Transforming Class [net.minecraft.client.renderer.RenderItem], Method [func_180453_a, func_184391_a] [13:20:36] [main/INFO] [EnderCore ASM]: Transforming failed. Applying ersatz patch... [13:20:36] [main/WARN] [EnderCore ASM]: Ersatz patch applied, things may break! [13:20:36] [main/INFO] [EnderCore ASM]: Transforming net.minecraft.client.renderer.RenderItem Finished. [13:20:36] [main/INFO] [BetterFps]: Patching net.minecraft.client.Minecraft... (bib) [13:20:36] [main/INFO] [org.spongepowered.asm.service.mojang.MixinServiceLaunchWrapper]: A re-entrant transformer 'guichaguri.betterfps.transformers.PatcherTransformer' was detected and will no longer process meta class data [13:20:37] [main/INFO] [Mekanism KeybindingMigrationHelper]: Patching GameSettings.datafix [13:20:37] [main/INFO] [org.spongepowered.asm.service.mojang.MixinServiceLaunchWrapper]: A re-entrant transformer '$wrapper.mekanism.coremod.KeybindingMigrationHelper' was detected and will no longer process meta class data [13:20:37] [main/INFO] [EnderCore ASM]: Transforming net.minecraft.entity.player.EntityPlayer finished, added func_184613_cA() overriding EntityLivingBase [13:20:37] [main/INFO] [org.spongepowered.asm.service.mojang.MixinServiceLaunchWrapper]: A re-entrant transformer '$wrapper.zmaster587.advancedRocketry.asm.ClassTransformer' was detected and will no longer process meta class data [13:20:38] [main/INFO] [LaunchWrapper]: Launching wrapped minecraft {net.minecraft.client.main.Main} [13:20:38] [main/INFO] [BetterFps]: Patching net.minecraft.client.Minecraft... (bib) [13:20:38] [main/INFO] [STDOUT]: [team.chisel.ctm.client.asm.CTMTransformer:preTransform:230]: Transforming Class [net.minecraft.block.Block], Method [getExtendedState] [13:20:38] [main/INFO] [STDOUT]: [team.chisel.ctm.client.asm.CTMTransformer:finishTransform:242]: Transforming net.minecraft.block.Block Finished. [13:20:38] [main/INFO] [EnderCore ASM]: Transforming net.minecraft.entity.player.EntityPlayer finished, added func_184613_cA() overriding EntityLivingBase [13:20:38] [main/INFO] [BetterFps]: Patching net.minecraft.client.entity.EntityPlayerSP... (bud) [13:20:39] [Client thread/INFO] [STDOUT]: [team.chisel.ctm.client.asm.CTMTransformer:preTransform:230]: Transforming Class [net.minecraftforge.client.ForgeHooksClient], Method [getDamageModel] [13:20:39] [Client thread/INFO] [STDOUT]: [team.chisel.ctm.client.asm.CTMTransformer:finishTransform:242]: Transforming net.minecraftforge.client.ForgeHooksClient Finished. [13:20:39] [Client thread/INFO] [OpenComputers]: Successfully patched net/minecraft/entity/EntityLiving.recreateLeash. [13:20:39] [Client thread/INFO] [minecraft/Minecraft]: Setting user: ReactorArchitect [13:20:39] [Client thread/INFO] [BetterFps]: Patching net.minecraft.block.Block... (aow) [13:20:39] [Client thread/INFO] [STDOUT]: [team.chisel.ctm.client.asm.CTMTransformer:preTransform:230]: Transforming Class [net.minecraft.block.Block], Method [getExtendedState] [13:20:39] [Client thread/INFO] [STDOUT]: [team.chisel.ctm.client.asm.CTMTransformer:finishTransform:242]: Transforming net.minecraft.block.Block Finished. [13:20:40] [Client thread/INFO] [BetterFps]: Patching math utils with "RIVENS_HALF" algorithm [13:20:40] [Client thread/INFO] [BetterFps]: Patching net.minecraft.tileentity.TileEntityBeacon... (avh) [13:20:40] [Client thread/INFO] [BetterFps]: Patching net.minecraft.block.BlockHopper... (arl) [13:20:40] [Client thread/INFO] [BetterFps]: Patching net.minecraft.tileentity.TileEntityHopper... (avw) [13:20:41] [Client thread/INFO] [EnderCore ASM]: Transforming Class [net.minecraft.entity.item.EntityItemFrame], Method [func_184230_a] [13:20:41] [Client thread/INFO] [EnderCore ASM]: Transforming net.minecraft.entity.item.EntityItemFrame Finished. [13:20:41] [Client thread/INFO] [EnderCore ASM]: Transforming Class [net.minecraft.entity.ai.EntityAICreeperSwell], Method [func_75246_d] [13:20:41] [Client thread/INFO] [EnderCore ASM]: Transforming net.minecraft.entity.ai.EntityAICreeperSwell Finished. [13:20:42] [Client thread/INFO] [EnderCore ASM]: Transforming Class [net.minecraft.inventory.ContainerFurnace], Method [func_82846_b] [13:20:42] [Client thread/INFO] [EnderCore ASM]: Transforming net.minecraft.inventory.ContainerFurnace Finished. [13:20:45] [Client thread/INFO] [Essential - DI]: Starting DI! [13:20:45] [Client thread/INFO] [Essential - Connection]: Authenticating to Mojang as ReactorArchitect (73117a63-29fe-42bf-acc1-7c6a7ad63d6b) [13:20:45] [Client thread/INFO] [Mekanism KeybindingMigrationHelper]: Patching GameSettings.datafix [13:20:46] [BetterFps Update Checker/WARN] [BetterFps]: Could not check for updates: widget.mcf.li [13:20:46] [DefaultDispatcher-worker-3/INFO] [Essential - Connection]: Connecting to Essential Connection Manager... [13:20:46] [Client thread/INFO] [Config]: [OptiFine] *** Reflector Forge *** [13:20:46] [Client thread/INFO] [Config]: [OptiFine] (Reflector) Class not present: mods.betterfoliage.client.BetterFoliageClient [13:20:46] [DefaultDispatcher-worker-3/INFO] [Essential Logger]: Using Default JreDnsResolver [13:20:46] [DefaultDispatcher-worker-3/INFO] [Essential Logger]: Using Default JreSocketFactory [13:20:46] [Client thread/INFO] [BetterFps]: Patching net.minecraft.client.renderer.EntityRenderer... (buq) [13:20:46] [Client thread/INFO] [EnderCore ASM]: Transforming Class [net.minecraft.entity.item.EntityItemFrame], Method [func_184230_a] [13:20:46] [Client thread/INFO] [EnderCore ASM]: Transforming net.minecraft.entity.item.EntityItemFrame Finished. [13:20:46] [Client thread/INFO] [STDOUT]: [team.chisel.ctm.client.asm.CTMTransformer:preTransform:230]: Transforming Class [net.minecraft.client.renderer.texture.TextureAtlasSprite], Method [updateAnimationInterpolated] [13:20:46] [Client thread/INFO] [STDOUT]: [team.chisel.ctm.client.asm.CTMTransformer:finishTransform:242]: Transforming net.minecraft.client.renderer.texture.TextureAtlasSprite Finished. [13:20:46] [WebSocketConnectReadThread-59/INFO] [Essential - Connection]: Connected to Essential Connection Manager. [13:20:47] [Client thread/INFO] [Obfuscate]: Applying ASM to RenderItem [13:20:47] [Client thread/INFO] [Obfuscate]: Successfully patched RenderItem [13:20:47] [Client thread/INFO] [STDOUT]: [techguns.core.TechgunsASMTransformer:patchRenderItem_patchMethodRenderModel:482]: Successfully patched 2 arg RenderItem.RenderModel with ASM [13:20:47] [Client thread/INFO] [STDOUT]: [techguns.core.TechgunsASMTransformer:patchRenderItem_patchMethodRenderItem2:370]: Successfully patched 2 arg RenderItem.RenderItem with ASM [13:20:47] [Client thread/INFO] [STDOUT]: [techguns.core.TechgunsASMTransformer:patchRenderItem_patchMethodRenderItem:301]: Successfully patched 4 arg RenderItem.RenderItem with ASM [13:20:47] [Client thread/INFO] [STDOUT]: [techguns.core.TechgunsASMTransformer:patchRenderItem_patchMethodRenderItemGUI:425]: Successfully patched RenderItem.renderItemModelIntoGUI with ASM [13:20:47] [Client thread/INFO] [EnderCore ASM]: Transforming Class [net.minecraft.client.renderer.RenderItem], Method [func_180453_a, func_184391_a] [13:20:47] [Client thread/INFO] [EnderCore ASM]: Transforming failed. Applying ersatz patch... [13:20:47] [Client thread/WARN] [EnderCore ASM]: Ersatz patch applied, things may break! [13:20:47] [Client thread/INFO] [EnderCore ASM]: Transforming net.minecraft.client.renderer.RenderItem Finished. [13:20:47] [Client thread/INFO] [STDOUT]: [team.chisel.ctm.client.asm.CTMTransformer:preTransform:230]: Transforming Class [net.minecraft.client.renderer.texture.TextureMap], Method [registerSprite] [13:20:47] [Client thread/INFO] [STDOUT]: [team.chisel.ctm.client.asm.CTMTransformer:finishTransform:242]: Transforming net.minecraft.client.renderer.texture.TextureMap Finished. [13:20:47] [Client thread/INFO] [STDOUT]: [team.chisel.ctm.client.asm.CTMTransformer:preTransform:230]: Transforming Class [net.minecraft.client.renderer.texture.TextureAtlasSprite], Method [updateAnimationInterpolated] [13:20:47] [Client thread/INFO] [STDOUT]: [team.chisel.ctm.client.asm.CTMTransformer:finishTransform:242]: Transforming net.minecraft.client.renderer.texture.TextureAtlasSprite Finished. [13:20:47] [Client thread/WARN] [mixin]: Injection warning: LVT in net/minecraft/client/renderer/texture/TextureMap::func_110571_b(Lnet/minecraft/client/resources/IResourceManager;)V has incompatible changes at opcode 1140 in callback mixins.malisiscore.core.json:client.MixinTextureMap from mod unknown-owner->@Inject::onLoadTextureAtlas(Lnet/minecraft/client/resources/IResourceManager;Lorg/spongepowered/asm/mixin/injection/callback/CallbackInfo;ILnet/minecraft/client/renderer/texture/Stitcher;IILnet/minecraftforge/fml/common/ProgressManager$ProgressBar;)V. Expected: [I, Lnet/minecraft/client/renderer/texture/Stitcher;, I, I, Lnet/minecraftforge/fml/common/ProgressManager$ProgressBar;] Found: [I, Lnet/minecraft/client/renderer/texture/Stitcher;, I, I, I] Available: [I, Lnet/minecraft/client/renderer/texture/Stitcher;, I, I, I, I, I, Ljava/util/List;, I, I, Ljava/util/Map;, I, I, Ljava/util/List;, Ljava/util/Iterator;, Lnet/minecraft/client/renderer/texture/TextureAtlasSprite;, Lnet/minecraft/client/renderer/texture/TextureAtlasSprite;, I, I, Ljava/lang/Exception;] [13:20:47] [Client thread/INFO] [Config]: [OptiFine] *** Reflector Vanilla *** [13:20:47] [Client thread/INFO] [BetterFps]: Patching net.minecraft.client.gui.GuiOptions... (ble) [13:20:47] [Client thread/INFO] [STDOUT]: [techguns.core.TechgunsASMTransformer:patchItemRenderer_updateEquippedItem:530]: Successfully patched ItemRenderer.updateEquippedItem with ASM [13:20:47] [Client thread/INFO] [Essential Logger]: OptiFine version OptiFine_1.12.2_HD_U_E3 detected. [13:20:47] [Client thread/WARN] [minecraft/GameSettings]: Skipping bad option: lastServer: [13:20:47] [Client thread/INFO] [minecraft/Minecraft]: LWJGL Version: 2.9.4 [13:20:48] [Client thread/INFO] [Config]: [OptiFine] [13:20:48] [Client thread/INFO] [Config]: [OptiFine] OptiFine_1.12.2_HD_U_E3 [13:20:48] [Client thread/INFO] [Config]: [OptiFine] Build: 20181210-121000 [13:20:48] [Client thread/INFO] [Config]: [OptiFine] OS: Windows 10 (amd64) version 10.0 [13:20:48] [Client thread/INFO] [Config]: [OptiFine] Java: 1.8.0_411, Oracle Corporation [13:20:48] [Client thread/INFO] [Config]: [OptiFine] VM: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation [13:20:48] [Client thread/INFO] [Config]: [OptiFine] LWJGL: 2.9.4 [13:20:48] [Client thread/INFO] [Config]: [OptiFine] OpenGL: AMD Radeon RX6500 XT, version 4.6.0 Compatibility Profile Context 24.6.1.240619, ATI Technologies Inc. [13:20:48] [Client thread/INFO] [Config]: [OptiFine] OpenGL Version: 4.6.0 [13:20:48] [Client thread/INFO] [Config]: [OptiFine] OpenGL Fancy fog: Not available (GL_NV_fog_distance) [13:20:48] [Client thread/INFO] [Config]: [OptiFine] Maximum texture size: 16384x16384 [13:20:48] [VersionCheck/INFO] [Config]: [OptiFine] Checking for new version [13:20:48] [Client thread/INFO] [net.optifine.shaders.SMCLog]: [Shaders] OpenGL Version: 4.6.0 Compatibility Profile Context 24.6.1.240619 [13:20:48] [Client thread/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Vendor: ATI Technologies Inc. [13:20:48] [Client thread/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Renderer: AMD Radeon RX6500 XT [13:20:48] [Client thread/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Capabilities: 2.0 2.1 3.0 3.2 4.0 [13:20:48] [Client thread/INFO] [net.optifine.shaders.SMCLog]: [Shaders] GL_MAX_DRAW_BUFFERS: 8 [13:20:48] [Client thread/INFO] [net.optifine.shaders.SMCLog]: [Shaders] GL_MAX_COLOR_ATTACHMENTS_EXT: 8 [13:20:48] [Client thread/INFO] [net.optifine.shaders.SMCLog]: [Shaders] GL_MAX_TEXTURE_IMAGE_UNITS: 32 [13:20:48] [Client thread/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Load shaders configuration. [13:20:48] [Client thread/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Loaded shaderpack: ComplementaryUnbound_r5.1.1.zip [13:20:48] [Client thread/INFO] [Config]: [OptiFine] [Shaders] Worlds: -1, 0, 1 [13:20:48] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE_DEFAULT [13:20:48] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh: 1 [13:20:48] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh: 3 [13:20:48] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE_DEFAULT [13:20:48] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh: 1 [13:20:48] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh: 2 [13:20:48] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT [13:20:48] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh: 1 [13:20:48] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh: 2 [13:20:48] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE_DEFAULT [13:20:48] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh: 1 [13:20:48] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh: 3 [13:20:48] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE [13:20:48] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh: WATER_STYLE_DEFAULT [13:20:48] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh: WATER_STYLE_DEFINE [13:20:48] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_CAUSTIC_STYLE [13:20:48] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh: WATER_STYLE [13:20:48] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh: WATER_CAUSTIC_STYLE_DEFINE [13:20:48] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE [13:20:48] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh: AURORA_STYLE_DEFAULT [13:20:48] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh: AURORA_STYLE_DEFINE [13:20:48] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE [13:20:48] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh: SUN_MOON_STYLE_DEFAULT [13:20:48] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh: SUN_MOON_STYLE_DEFINE [13:20:48] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE [13:20:48] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh: CLOUD_STYLE_DEFAULT [13:20:48] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh: CLOUD_STYLE_DEFINE [13:20:48] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:48] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh: 0.0 [13:20:48] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh: -40.0 [13:20:48] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:48] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh: 0.0 [13:20:48] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh: 20.0 [13:20:48] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:48] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh: 0.0 [13:20:48] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh: 30.0 [13:20:48] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:48] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh: 0.0 [13:20:48] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh: 40.0 [13:20:48] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:48] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh: 0.0 [13:20:48] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh: 50.0 [13:20:48] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:48] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh: 0.0 [13:20:48] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh: 60.0 [13:20:48] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:48] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh: 0.0 [13:20:48] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh: -20.0 [13:20:48] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:48] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh: 0.0 [13:20:48] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh: -30.0 [13:20:48] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:48] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh: 0.0 [13:20:48] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh: -40.0 [13:20:48] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:48] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh: 0.0 [13:20:48] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh: -50.0 [13:20:48] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:48] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh: 0.0 [13:20:48] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh: -60.0 [13:20:48] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution [13:20:48] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh: 2048 [13:20:48] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh: 4096 [13:20:48] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution [13:20:48] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh: 2048 [13:20:48] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh: 1024 [13:20:48] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SSAO_QUALI [13:20:48] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh: SSAO_QUALI_DEFINE [13:20:48] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh: 0 [13:20:48] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: LIGHTSHAFT_QUALI [13:20:48] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh: LIGHTSHAFT_QUALI_DEFINE [13:20:48] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh: 0 [13:20:48] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE_DEFAULT [13:20:48] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh: 1 [13:20:48] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.fsh: 3 [13:20:48] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE_DEFAULT [13:20:48] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh: 1 [13:20:48] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.fsh: 2 [13:20:48] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT [13:20:48] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh: 1 [13:20:48] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.fsh: 2 [13:20:48] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE_DEFAULT [13:20:48] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh: 1 [13:20:48] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.fsh: 3 [13:20:48] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE [13:20:48] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh: WATER_STYLE_DEFAULT [13:20:48] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.fsh: WATER_STYLE_DEFINE [13:20:48] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_CAUSTIC_STYLE [13:20:48] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh: WATER_STYLE [13:20:48] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.fsh: WATER_CAUSTIC_STYLE_DEFINE [13:20:48] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE [13:20:48] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh: AURORA_STYLE_DEFAULT [13:20:48] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.fsh: AURORA_STYLE_DEFINE [13:20:48] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE [13:20:48] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh: SUN_MOON_STYLE_DEFAULT [13:20:48] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.fsh: SUN_MOON_STYLE_DEFINE [13:20:48] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE [13:20:48] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh: CLOUD_STYLE_DEFAULT [13:20:48] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.fsh: CLOUD_STYLE_DEFINE [13:20:48] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:48] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh: 0.0 [13:20:48] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.fsh: -40.0 [13:20:48] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:48] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh: 0.0 [13:20:48] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.fsh: 20.0 [13:20:48] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:48] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh: 0.0 [13:20:48] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.fsh: 30.0 [13:20:48] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:48] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh: 0.0 [13:20:48] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.fsh: 40.0 [13:20:48] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:48] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh: 0.0 [13:20:48] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.fsh: 50.0 [13:20:48] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:48] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh: 0.0 [13:20:48] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.fsh: 60.0 [13:20:48] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:48] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh: 0.0 [13:20:48] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.fsh: -20.0 [13:20:48] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:48] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh: 0.0 [13:20:48] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.fsh: -30.0 [13:20:48] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:48] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh: 0.0 [13:20:48] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.fsh: -40.0 [13:20:48] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:48] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh: 0.0 [13:20:48] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.fsh: -50.0 [13:20:48] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:48] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh: 0.0 [13:20:48] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.fsh: -60.0 [13:20:48] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution [13:20:48] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh: 2048 [13:20:48] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.fsh: 4096 [13:20:48] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution [13:20:48] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh: 2048 [13:20:48] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.fsh: 1024 [13:20:48] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SSAO_QUALI [13:20:48] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh: SSAO_QUALI_DEFINE [13:20:48] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.fsh: 0 [13:20:48] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: LIGHTSHAFT_QUALI [13:20:48] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh: LIGHTSHAFT_QUALI_DEFINE [13:20:48] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.fsh: 0 [13:20:48] [VersionCheck/INFO] [Config]: [OptiFine] Version found: G5 [13:20:48] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE_DEFAULT [13:20:48] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh: 1 [13:20:48] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_textured.vsh: 3 [13:20:48] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE_DEFAULT [13:20:48] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh: 1 [13:20:48] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_textured.vsh: 2 [13:20:48] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT [13:20:48] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh: 1 [13:20:48] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_textured.vsh: 2 [13:20:48] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE_DEFAULT [13:20:48] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh: 1 [13:20:48] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_textured.vsh: 3 [13:20:48] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE [13:20:48] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh: WATER_STYLE_DEFAULT [13:20:48] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_textured.vsh: WATER_STYLE_DEFINE [13:20:48] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_CAUSTIC_STYLE [13:20:48] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh: WATER_STYLE [13:20:48] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_textured.vsh: WATER_CAUSTIC_STYLE_DEFINE [13:20:48] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE [13:20:48] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh: AURORA_STYLE_DEFAULT [13:20:48] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_textured.vsh: AURORA_STYLE_DEFINE [13:20:48] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE [13:20:48] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh: SUN_MOON_STYLE_DEFAULT [13:20:48] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_textured.vsh: SUN_MOON_STYLE_DEFINE [13:20:48] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE [13:20:48] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh: CLOUD_STYLE_DEFAULT [13:20:48] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_textured.vsh: CLOUD_STYLE_DEFINE [13:20:48] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:48] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh: 0.0 [13:20:48] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_textured.vsh: -40.0 [13:20:48] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:48] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh: 0.0 [13:20:48] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_textured.vsh: 20.0 [13:20:48] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:48] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh: 0.0 [13:20:48] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_textured.vsh: 30.0 [13:20:48] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:48] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh: 0.0 [13:20:48] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_textured.vsh: 40.0 [13:20:48] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:48] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh: 0.0 [13:20:48] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_textured.vsh: 50.0 [13:20:48] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:48] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh: 0.0 [13:20:48] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_textured.vsh: 60.0 [13:20:48] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:48] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh: 0.0 [13:20:48] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_textured.vsh: -20.0 [13:20:48] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:48] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh: 0.0 [13:20:48] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_textured.vsh: -30.0 [13:20:48] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:48] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh: 0.0 [13:20:48] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_textured.vsh: -40.0 [13:20:48] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:48] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh: 0.0 [13:20:48] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_textured.vsh: -50.0 [13:20:48] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:48] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh: 0.0 [13:20:48] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_textured.vsh: -60.0 [13:20:48] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution [13:20:48] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh: 2048 [13:20:48] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_textured.vsh: 4096 [13:20:48] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution [13:20:48] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh: 2048 [13:20:48] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_textured.vsh: 1024 [13:20:48] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SSAO_QUALI [13:20:48] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh: SSAO_QUALI_DEFINE [13:20:48] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_textured.vsh: 0 [13:20:48] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: LIGHTSHAFT_QUALI [13:20:48] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh: LIGHTSHAFT_QUALI_DEFINE [13:20:48] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_textured.vsh: 0 [13:20:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE_DEFAULT [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh: 1 [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_textured.fsh: 3 [13:20:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE_DEFAULT [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh: 1 [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_textured.fsh: 2 [13:20:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh: 1 [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_textured.fsh: 2 [13:20:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE_DEFAULT [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh: 1 [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_textured.fsh: 3 [13:20:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh: WATER_STYLE_DEFAULT [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_textured.fsh: WATER_STYLE_DEFINE [13:20:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_CAUSTIC_STYLE [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh: WATER_STYLE [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_textured.fsh: WATER_CAUSTIC_STYLE_DEFINE [13:20:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh: AURORA_STYLE_DEFAULT [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_textured.fsh: AURORA_STYLE_DEFINE [13:20:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh: SUN_MOON_STYLE_DEFAULT [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_textured.fsh: SUN_MOON_STYLE_DEFINE [13:20:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh: CLOUD_STYLE_DEFAULT [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_textured.fsh: CLOUD_STYLE_DEFINE [13:20:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh: 0.0 [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_textured.fsh: -40.0 [13:20:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh: 0.0 [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_textured.fsh: 20.0 [13:20:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh: 0.0 [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_textured.fsh: 30.0 [13:20:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh: 0.0 [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_textured.fsh: 40.0 [13:20:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh: 0.0 [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_textured.fsh: 50.0 [13:20:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh: 0.0 [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_textured.fsh: 60.0 [13:20:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh: 0.0 [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_textured.fsh: -20.0 [13:20:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh: 0.0 [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_textured.fsh: -30.0 [13:20:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh: 0.0 [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_textured.fsh: -40.0 [13:20:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh: 0.0 [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_textured.fsh: -50.0 [13:20:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh: 0.0 [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_textured.fsh: -60.0 [13:20:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh: 2048 [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_textured.fsh: 4096 [13:20:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh: 2048 [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_textured.fsh: 1024 [13:20:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SSAO_QUALI [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh: SSAO_QUALI_DEFINE [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_textured.fsh: 0 [13:20:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: LIGHTSHAFT_QUALI [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh: LIGHTSHAFT_QUALI_DEFINE [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_textured.fsh: 0 [13:20:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE_DEFAULT [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh: 1 [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_skybasic.vsh: 3 [13:20:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE_DEFAULT [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh: 1 [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_skybasic.vsh: 2 [13:20:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh: 1 [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_skybasic.vsh: 2 [13:20:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE_DEFAULT [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh: 1 [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_skybasic.vsh: 3 [13:20:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh: WATER_STYLE_DEFAULT [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_skybasic.vsh: WATER_STYLE_DEFINE [13:20:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_CAUSTIC_STYLE [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh: WATER_STYLE [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_skybasic.vsh: WATER_CAUSTIC_STYLE_DEFINE [13:20:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh: AURORA_STYLE_DEFAULT [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_skybasic.vsh: AURORA_STYLE_DEFINE [13:20:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh: SUN_MOON_STYLE_DEFAULT [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_skybasic.vsh: SUN_MOON_STYLE_DEFINE [13:20:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh: CLOUD_STYLE_DEFAULT [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_skybasic.vsh: CLOUD_STYLE_DEFINE [13:20:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh: 0.0 [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_skybasic.vsh: -40.0 [13:20:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh: 0.0 [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_skybasic.vsh: 20.0 [13:20:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh: 0.0 [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_skybasic.vsh: 30.0 [13:20:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh: 0.0 [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_skybasic.vsh: 40.0 [13:20:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh: 0.0 [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_skybasic.vsh: 50.0 [13:20:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh: 0.0 [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_skybasic.vsh: 60.0 [13:20:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh: 0.0 [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_skybasic.vsh: -20.0 [13:20:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh: 0.0 [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_skybasic.vsh: -30.0 [13:20:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh: 0.0 [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_skybasic.vsh: -40.0 [13:20:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh: 0.0 [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_skybasic.vsh: -50.0 [13:20:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh: 0.0 [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_skybasic.vsh: -60.0 [13:20:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh: 2048 [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_skybasic.vsh: 4096 [13:20:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh: 2048 [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_skybasic.vsh: 1024 [13:20:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SSAO_QUALI [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh: SSAO_QUALI_DEFINE [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_skybasic.vsh: 0 [13:20:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: LIGHTSHAFT_QUALI [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh: LIGHTSHAFT_QUALI_DEFINE [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_skybasic.vsh: 0 [13:20:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE_DEFAULT [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh: 1 [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_skybasic.fsh: 3 [13:20:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE_DEFAULT [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh: 1 [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_skybasic.fsh: 2 [13:20:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh: 1 [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_skybasic.fsh: 2 [13:20:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE_DEFAULT [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh: 1 [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_skybasic.fsh: 3 [13:20:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh: WATER_STYLE_DEFAULT [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_skybasic.fsh: WATER_STYLE_DEFINE [13:20:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_CAUSTIC_STYLE [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh: WATER_STYLE [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_skybasic.fsh: WATER_CAUSTIC_STYLE_DEFINE [13:20:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh: AURORA_STYLE_DEFAULT [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_skybasic.fsh: AURORA_STYLE_DEFINE [13:20:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh: SUN_MOON_STYLE_DEFAULT [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_skybasic.fsh: SUN_MOON_STYLE_DEFINE [13:20:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh: CLOUD_STYLE_DEFAULT [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_skybasic.fsh: CLOUD_STYLE_DEFINE [13:20:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh: 0.0 [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_skybasic.fsh: -40.0 [13:20:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh: 0.0 [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_skybasic.fsh: 20.0 [13:20:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh: 0.0 [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_skybasic.fsh: 30.0 [13:20:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh: 0.0 [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_skybasic.fsh: 40.0 [13:20:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh: 0.0 [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_skybasic.fsh: 50.0 [13:20:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh: 0.0 [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_skybasic.fsh: 60.0 [13:20:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh: 0.0 [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_skybasic.fsh: -20.0 [13:20:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh: 0.0 [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_skybasic.fsh: -30.0 [13:20:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh: 0.0 [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_skybasic.fsh: -40.0 [13:20:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh: 0.0 [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_skybasic.fsh: -50.0 [13:20:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh: 0.0 [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_skybasic.fsh: -60.0 [13:20:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh: 2048 [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_skybasic.fsh: 4096 [13:20:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh: 2048 [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_skybasic.fsh: 1024 [13:20:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SSAO_QUALI [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh: SSAO_QUALI_DEFINE [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_skybasic.fsh: 0 [13:20:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: LIGHTSHAFT_QUALI [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh: LIGHTSHAFT_QUALI_DEFINE [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_skybasic.fsh: 0 [13:20:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE_DEFAULT [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh: 1 [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_skytextured.vsh: 3 [13:20:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE_DEFAULT [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh: 1 [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_skytextured.vsh: 2 [13:20:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh: 1 [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_skytextured.vsh: 2 [13:20:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE_DEFAULT [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh: 1 [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_skytextured.vsh: 3 [13:20:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh: WATER_STYLE_DEFAULT [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_skytextured.vsh: WATER_STYLE_DEFINE [13:20:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_CAUSTIC_STYLE [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh: WATER_STYLE [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_skytextured.vsh: WATER_CAUSTIC_STYLE_DEFINE [13:20:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh: AURORA_STYLE_DEFAULT [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_skytextured.vsh: AURORA_STYLE_DEFINE [13:20:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh: SUN_MOON_STYLE_DEFAULT [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_skytextured.vsh: SUN_MOON_STYLE_DEFINE [13:20:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh: CLOUD_STYLE_DEFAULT [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_skytextured.vsh: CLOUD_STYLE_DEFINE [13:20:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh: 0.0 [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_skytextured.vsh: -40.0 [13:20:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh: 0.0 [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_skytextured.vsh: 20.0 [13:20:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh: 0.0 [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_skytextured.vsh: 30.0 [13:20:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh: 0.0 [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_skytextured.vsh: 40.0 [13:20:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh: 0.0 [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_skytextured.vsh: 50.0 [13:20:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh: 0.0 [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_skytextured.vsh: 60.0 [13:20:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh: 0.0 [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_skytextured.vsh: -20.0 [13:20:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh: 0.0 [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_skytextured.vsh: -30.0 [13:20:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh: 0.0 [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_skytextured.vsh: -40.0 [13:20:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh: 0.0 [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_skytextured.vsh: -50.0 [13:20:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh: 0.0 [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_skytextured.vsh: -60.0 [13:20:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh: 2048 [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_skytextured.vsh: 4096 [13:20:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh: 2048 [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_skytextured.vsh: 1024 [13:20:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SSAO_QUALI [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh: SSAO_QUALI_DEFINE [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_skytextured.vsh: 0 [13:20:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: LIGHTSHAFT_QUALI [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh: LIGHTSHAFT_QUALI_DEFINE [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_skytextured.vsh: 0 [13:20:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE_DEFAULT [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh: 1 [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_skytextured.fsh: 3 [13:20:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE_DEFAULT [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh: 1 [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_skytextured.fsh: 2 [13:20:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh: 1 [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_skytextured.fsh: 2 [13:20:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE_DEFAULT [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh: 1 [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_skytextured.fsh: 3 [13:20:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh: WATER_STYLE_DEFAULT [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_skytextured.fsh: WATER_STYLE_DEFINE [13:20:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_CAUSTIC_STYLE [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh: WATER_STYLE [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_skytextured.fsh: WATER_CAUSTIC_STYLE_DEFINE [13:20:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh: AURORA_STYLE_DEFAULT [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_skytextured.fsh: AURORA_STYLE_DEFINE [13:20:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh: SUN_MOON_STYLE_DEFAULT [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_skytextured.fsh: SUN_MOON_STYLE_DEFINE [13:20:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh: CLOUD_STYLE_DEFAULT [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_skytextured.fsh: CLOUD_STYLE_DEFINE [13:20:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh: 0.0 [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_skytextured.fsh: -40.0 [13:20:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh: 0.0 [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_skytextured.fsh: 20.0 [13:20:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh: 0.0 [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_skytextured.fsh: 30.0 [13:20:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh: 0.0 [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_skytextured.fsh: 40.0 [13:20:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh: 0.0 [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_skytextured.fsh: 50.0 [13:20:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh: 0.0 [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_skytextured.fsh: 60.0 [13:20:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh: 0.0 [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_skytextured.fsh: -20.0 [13:20:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh: 0.0 [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_skytextured.fsh: -30.0 [13:20:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh: 0.0 [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_skytextured.fsh: -40.0 [13:20:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh: 0.0 [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_skytextured.fsh: -50.0 [13:20:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh: 0.0 [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_skytextured.fsh: -60.0 [13:20:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh: 2048 [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_skytextured.fsh: 4096 [13:20:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh: 2048 [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_skytextured.fsh: 1024 [13:20:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SSAO_QUALI [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh: SSAO_QUALI_DEFINE [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_skytextured.fsh: 0 [13:20:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: LIGHTSHAFT_QUALI [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh: LIGHTSHAFT_QUALI_DEFINE [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_skytextured.fsh: 0 [13:20:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE_DEFAULT [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh: 1 [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_clouds.vsh: 3 [13:20:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE_DEFAULT [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh: 1 [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_clouds.vsh: 2 [13:20:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh: 1 [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_clouds.vsh: 2 [13:20:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE_DEFAULT [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh: 1 [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_clouds.vsh: 3 [13:20:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh: WATER_STYLE_DEFAULT [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_clouds.vsh: WATER_STYLE_DEFINE [13:20:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_CAUSTIC_STYLE [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh: WATER_STYLE [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_clouds.vsh: WATER_CAUSTIC_STYLE_DEFINE [13:20:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh: AURORA_STYLE_DEFAULT [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_clouds.vsh: AURORA_STYLE_DEFINE [13:20:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh: SUN_MOON_STYLE_DEFAULT [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_clouds.vsh: SUN_MOON_STYLE_DEFINE [13:20:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh: CLOUD_STYLE_DEFAULT [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_clouds.vsh: CLOUD_STYLE_DEFINE [13:20:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh: 0.0 [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_clouds.vsh: -40.0 [13:20:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh: 0.0 [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_clouds.vsh: 20.0 [13:20:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh: 0.0 [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_clouds.vsh: 30.0 [13:20:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh: 0.0 [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_clouds.vsh: 40.0 [13:20:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh: 0.0 [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_clouds.vsh: 50.0 [13:20:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh: 0.0 [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_clouds.vsh: 60.0 [13:20:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh: 0.0 [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_clouds.vsh: -20.0 [13:20:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh: 0.0 [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_clouds.vsh: -30.0 [13:20:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh: 0.0 [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_clouds.vsh: -40.0 [13:20:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh: 0.0 [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_clouds.vsh: -50.0 [13:20:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh: 0.0 [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_clouds.vsh: -60.0 [13:20:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh: 2048 [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_clouds.vsh: 4096 [13:20:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh: 2048 [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_clouds.vsh: 1024 [13:20:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SSAO_QUALI [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh: SSAO_QUALI_DEFINE [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_clouds.vsh: 0 [13:20:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: LIGHTSHAFT_QUALI [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh: LIGHTSHAFT_QUALI_DEFINE [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_clouds.vsh: 0 [13:20:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE_DEFAULT [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh: 1 [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_clouds.fsh: 3 [13:20:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE_DEFAULT [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh: 1 [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_clouds.fsh: 2 [13:20:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh: 1 [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_clouds.fsh: 2 [13:20:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE_DEFAULT [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh: 1 [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_clouds.fsh: 3 [13:20:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh: WATER_STYLE_DEFAULT [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_clouds.fsh: WATER_STYLE_DEFINE [13:20:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_CAUSTIC_STYLE [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh: WATER_STYLE [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_clouds.fsh: WATER_CAUSTIC_STYLE_DEFINE [13:20:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh: AURORA_STYLE_DEFAULT [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_clouds.fsh: AURORA_STYLE_DEFINE [13:20:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh: SUN_MOON_STYLE_DEFAULT [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_clouds.fsh: SUN_MOON_STYLE_DEFINE [13:20:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh: CLOUD_STYLE_DEFAULT [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_clouds.fsh: CLOUD_STYLE_DEFINE [13:20:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh: 0.0 [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_clouds.fsh: -40.0 [13:20:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh: 0.0 [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_clouds.fsh: 20.0 [13:20:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh: 0.0 [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_clouds.fsh: 30.0 [13:20:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh: 0.0 [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_clouds.fsh: 40.0 [13:20:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh: 0.0 [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_clouds.fsh: 50.0 [13:20:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh: 0.0 [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_clouds.fsh: 60.0 [13:20:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh: 0.0 [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_clouds.fsh: -20.0 [13:20:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh: 0.0 [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_clouds.fsh: -30.0 [13:20:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh: 0.0 [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_clouds.fsh: -40.0 [13:20:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh: 0.0 [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_clouds.fsh: -50.0 [13:20:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh: 0.0 [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_clouds.fsh: -60.0 [13:20:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh: 2048 [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_clouds.fsh: 4096 [13:20:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh: 2048 [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_clouds.fsh: 1024 [13:20:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SSAO_QUALI [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh: SSAO_QUALI_DEFINE [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_clouds.fsh: 0 [13:20:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: LIGHTSHAFT_QUALI [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh: LIGHTSHAFT_QUALI_DEFINE [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_clouds.fsh: 0 [13:20:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE_DEFAULT [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh: 1 [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_terrain.vsh: 3 [13:20:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE_DEFAULT [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh: 1 [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_terrain.vsh: 2 [13:20:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh: 1 [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_terrain.vsh: 2 [13:20:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE_DEFAULT [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh: 1 [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_terrain.vsh: 3 [13:20:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh: WATER_STYLE_DEFAULT [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_terrain.vsh: WATER_STYLE_DEFINE [13:20:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_CAUSTIC_STYLE [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh: WATER_STYLE [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_terrain.vsh: WATER_CAUSTIC_STYLE_DEFINE [13:20:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh: AURORA_STYLE_DEFAULT [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_terrain.vsh: AURORA_STYLE_DEFINE [13:20:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh: SUN_MOON_STYLE_DEFAULT [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_terrain.vsh: SUN_MOON_STYLE_DEFINE [13:20:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh: CLOUD_STYLE_DEFAULT [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_terrain.vsh: CLOUD_STYLE_DEFINE [13:20:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh: 0.0 [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_terrain.vsh: -40.0 [13:20:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh: 0.0 [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_terrain.vsh: 20.0 [13:20:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh: 0.0 [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_terrain.vsh: 30.0 [13:20:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh: 0.0 [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_terrain.vsh: 40.0 [13:20:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh: 0.0 [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_terrain.vsh: 50.0 [13:20:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh: 0.0 [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_terrain.vsh: 60.0 [13:20:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh: 0.0 [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_terrain.vsh: -20.0 [13:20:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh: 0.0 [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_terrain.vsh: -30.0 [13:20:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh: 0.0 [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_terrain.vsh: -40.0 [13:20:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh: 0.0 [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_terrain.vsh: -50.0 [13:20:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh: 0.0 [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_terrain.vsh: -60.0 [13:20:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh: 2048 [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_terrain.vsh: 4096 [13:20:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh: 2048 [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_terrain.vsh: 1024 [13:20:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SSAO_QUALI [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh: SSAO_QUALI_DEFINE [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_terrain.vsh: 0 [13:20:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: LIGHTSHAFT_QUALI [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh: LIGHTSHAFT_QUALI_DEFINE [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_terrain.vsh: 0 [13:20:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE_DEFAULT [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh: 1 [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_terrain.fsh: 3 [13:20:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE_DEFAULT [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh: 1 [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_terrain.fsh: 2 [13:20:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh: 1 [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_terrain.fsh: 2 [13:20:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE_DEFAULT [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh: 1 [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_terrain.fsh: 3 [13:20:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh: WATER_STYLE_DEFAULT [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_terrain.fsh: WATER_STYLE_DEFINE [13:20:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_CAUSTIC_STYLE [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh: WATER_STYLE [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_terrain.fsh: WATER_CAUSTIC_STYLE_DEFINE [13:20:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh: AURORA_STYLE_DEFAULT [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_terrain.fsh: AURORA_STYLE_DEFINE [13:20:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh: SUN_MOON_STYLE_DEFAULT [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_terrain.fsh: SUN_MOON_STYLE_DEFINE [13:20:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh: CLOUD_STYLE_DEFAULT [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_terrain.fsh: CLOUD_STYLE_DEFINE [13:20:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh: 0.0 [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_terrain.fsh: -40.0 [13:20:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh: 0.0 [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_terrain.fsh: 20.0 [13:20:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh: 0.0 [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_terrain.fsh: 30.0 [13:20:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh: 0.0 [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_terrain.fsh: 40.0 [13:20:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh: 0.0 [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_terrain.fsh: 50.0 [13:20:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh: 0.0 [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_terrain.fsh: 60.0 [13:20:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh: 0.0 [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_terrain.fsh: -20.0 [13:20:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh: 0.0 [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_terrain.fsh: -30.0 [13:20:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh: 0.0 [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_terrain.fsh: -40.0 [13:20:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh: 0.0 [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_terrain.fsh: -50.0 [13:20:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh: 0.0 [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_terrain.fsh: -60.0 [13:20:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh: 2048 [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_terrain.fsh: 4096 [13:20:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh: 2048 [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_terrain.fsh: 1024 [13:20:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SSAO_QUALI [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh: SSAO_QUALI_DEFINE [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_terrain.fsh: 0 [13:20:49] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: LIGHTSHAFT_QUALI [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh: LIGHTSHAFT_QUALI_DEFINE [13:20:49] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_terrain.fsh: 0 [13:20:50] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE_DEFAULT [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh: 1 [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_damagedblock.vsh: 3 [13:20:50] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE_DEFAULT [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh: 1 [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_damagedblock.vsh: 2 [13:20:50] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh: 1 [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_damagedblock.vsh: 2 [13:20:50] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE_DEFAULT [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh: 1 [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_damagedblock.vsh: 3 [13:20:50] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh: WATER_STYLE_DEFAULT [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_damagedblock.vsh: WATER_STYLE_DEFINE [13:20:50] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_CAUSTIC_STYLE [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh: WATER_STYLE [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_damagedblock.vsh: WATER_CAUSTIC_STYLE_DEFINE [13:20:50] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh: AURORA_STYLE_DEFAULT [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_damagedblock.vsh: AURORA_STYLE_DEFINE [13:20:50] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh: SUN_MOON_STYLE_DEFAULT [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_damagedblock.vsh: SUN_MOON_STYLE_DEFINE [13:20:50] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh: CLOUD_STYLE_DEFAULT [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_damagedblock.vsh: CLOUD_STYLE_DEFINE [13:20:50] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh: 0.0 [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_damagedblock.vsh: -40.0 [13:20:50] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh: 0.0 [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_damagedblock.vsh: 20.0 [13:20:50] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh: 0.0 [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_damagedblock.vsh: 30.0 [13:20:50] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh: 0.0 [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_damagedblock.vsh: 40.0 [13:20:50] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh: 0.0 [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_damagedblock.vsh: 50.0 [13:20:50] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh: 0.0 [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_damagedblock.vsh: 60.0 [13:20:50] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh: 0.0 [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_damagedblock.vsh: -20.0 [13:20:50] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh: 0.0 [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_damagedblock.vsh: -30.0 [13:20:50] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh: 0.0 [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_damagedblock.vsh: -40.0 [13:20:50] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh: 0.0 [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_damagedblock.vsh: -50.0 [13:20:50] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh: 0.0 [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_damagedblock.vsh: -60.0 [13:20:50] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh: 2048 [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_damagedblock.vsh: 4096 [13:20:50] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh: 2048 [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_damagedblock.vsh: 1024 [13:20:50] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SSAO_QUALI [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh: SSAO_QUALI_DEFINE [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_damagedblock.vsh: 0 [13:20:50] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: LIGHTSHAFT_QUALI [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh: LIGHTSHAFT_QUALI_DEFINE [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_damagedblock.vsh: 0 [13:20:50] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE_DEFAULT [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh: 1 [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_damagedblock.fsh: 3 [13:20:50] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE_DEFAULT [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh: 1 [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_damagedblock.fsh: 2 [13:20:50] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh: 1 [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_damagedblock.fsh: 2 [13:20:50] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE_DEFAULT [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh: 1 [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_damagedblock.fsh: 3 [13:20:50] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh: WATER_STYLE_DEFAULT [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_damagedblock.fsh: WATER_STYLE_DEFINE [13:20:50] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_CAUSTIC_STYLE [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh: WATER_STYLE [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_damagedblock.fsh: WATER_CAUSTIC_STYLE_DEFINE [13:20:50] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh: AURORA_STYLE_DEFAULT [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_damagedblock.fsh: AURORA_STYLE_DEFINE [13:20:50] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh: SUN_MOON_STYLE_DEFAULT [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_damagedblock.fsh: SUN_MOON_STYLE_DEFINE [13:20:50] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh: CLOUD_STYLE_DEFAULT [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_damagedblock.fsh: CLOUD_STYLE_DEFINE [13:20:50] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh: 0.0 [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_damagedblock.fsh: -40.0 [13:20:50] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh: 0.0 [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_damagedblock.fsh: 20.0 [13:20:50] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh: 0.0 [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_damagedblock.fsh: 30.0 [13:20:50] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh: 0.0 [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_damagedblock.fsh: 40.0 [13:20:50] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh: 0.0 [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_damagedblock.fsh: 50.0 [13:20:50] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh: 0.0 [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_damagedblock.fsh: 60.0 [13:20:50] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh: 0.0 [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_damagedblock.fsh: -20.0 [13:20:50] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh: 0.0 [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_damagedblock.fsh: -30.0 [13:20:50] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh: 0.0 [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_damagedblock.fsh: -40.0 [13:20:50] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh: 0.0 [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_damagedblock.fsh: -50.0 [13:20:50] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh: 0.0 [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_damagedblock.fsh: -60.0 [13:20:50] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh: 2048 [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_damagedblock.fsh: 4096 [13:20:50] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh: 2048 [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_damagedblock.fsh: 1024 [13:20:50] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SSAO_QUALI [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh: SSAO_QUALI_DEFINE [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_damagedblock.fsh: 0 [13:20:50] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: LIGHTSHAFT_QUALI [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh: LIGHTSHAFT_QUALI_DEFINE [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_damagedblock.fsh: 0 [13:20:50] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE_DEFAULT [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh: 1 [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_block.vsh: 3 [13:20:50] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE_DEFAULT [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh: 1 [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_block.vsh: 2 [13:20:50] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh: 1 [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_block.vsh: 2 [13:20:50] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE_DEFAULT [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh: 1 [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_block.vsh: 3 [13:20:50] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh: WATER_STYLE_DEFAULT [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_block.vsh: WATER_STYLE_DEFINE [13:20:50] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_CAUSTIC_STYLE [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh: WATER_STYLE [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_block.vsh: WATER_CAUSTIC_STYLE_DEFINE [13:20:50] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh: AURORA_STYLE_DEFAULT [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_block.vsh: AURORA_STYLE_DEFINE [13:20:50] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh: SUN_MOON_STYLE_DEFAULT [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_block.vsh: SUN_MOON_STYLE_DEFINE [13:20:50] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh: CLOUD_STYLE_DEFAULT [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_block.vsh: CLOUD_STYLE_DEFINE [13:20:50] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh: 0.0 [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_block.vsh: -40.0 [13:20:50] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh: 0.0 [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_block.vsh: 20.0 [13:20:50] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh: 0.0 [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_block.vsh: 30.0 [13:20:50] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh: 0.0 [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_block.vsh: 40.0 [13:20:50] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh: 0.0 [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_block.vsh: 50.0 [13:20:50] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh: 0.0 [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_block.vsh: 60.0 [13:20:50] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh: 0.0 [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_block.vsh: -20.0 [13:20:50] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh: 0.0 [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_block.vsh: -30.0 [13:20:50] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh: 0.0 [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_block.vsh: -40.0 [13:20:50] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh: 0.0 [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_block.vsh: -50.0 [13:20:50] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh: 0.0 [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_block.vsh: -60.0 [13:20:50] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh: 2048 [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_block.vsh: 4096 [13:20:50] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh: 2048 [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_block.vsh: 1024 [13:20:50] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SSAO_QUALI [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh: SSAO_QUALI_DEFINE [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_block.vsh: 0 [13:20:50] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: LIGHTSHAFT_QUALI [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh: LIGHTSHAFT_QUALI_DEFINE [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_block.vsh: 0 [13:20:50] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE_DEFAULT [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh: 1 [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_block.fsh: 3 [13:20:50] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE_DEFAULT [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh: 1 [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_block.fsh: 2 [13:20:50] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh: 1 [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_block.fsh: 2 [13:20:50] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE_DEFAULT [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh: 1 [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_block.fsh: 3 [13:20:50] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh: WATER_STYLE_DEFAULT [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_block.fsh: WATER_STYLE_DEFINE [13:20:50] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_CAUSTIC_STYLE [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh: WATER_STYLE [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_block.fsh: WATER_CAUSTIC_STYLE_DEFINE [13:20:50] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh: AURORA_STYLE_DEFAULT [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_block.fsh: AURORA_STYLE_DEFINE [13:20:50] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh: SUN_MOON_STYLE_DEFAULT [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_block.fsh: SUN_MOON_STYLE_DEFINE [13:20:50] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh: CLOUD_STYLE_DEFAULT [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_block.fsh: CLOUD_STYLE_DEFINE [13:20:50] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh: 0.0 [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_block.fsh: -40.0 [13:20:50] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh: 0.0 [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_block.fsh: 20.0 [13:20:50] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh: 0.0 [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_block.fsh: 30.0 [13:20:50] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh: 0.0 [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_block.fsh: 40.0 [13:20:50] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh: 0.0 [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_block.fsh: 50.0 [13:20:50] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh: 0.0 [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_block.fsh: 60.0 [13:20:50] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh: 0.0 [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_block.fsh: -20.0 [13:20:50] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh: 0.0 [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_block.fsh: -30.0 [13:20:50] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh: 0.0 [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_block.fsh: -40.0 [13:20:50] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh: 0.0 [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_block.fsh: -50.0 [13:20:50] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh: 0.0 [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_block.fsh: -60.0 [13:20:50] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh: 2048 [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_block.fsh: 4096 [13:20:50] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh: 2048 [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_block.fsh: 1024 [13:20:50] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SSAO_QUALI [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh: SSAO_QUALI_DEFINE [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_block.fsh: 0 [13:20:50] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: LIGHTSHAFT_QUALI [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh: LIGHTSHAFT_QUALI_DEFINE [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_block.fsh: 0 [13:20:50] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE_DEFAULT [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh: 1 [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_beaconbeam.vsh: 3 [13:20:50] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE_DEFAULT [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh: 1 [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_beaconbeam.vsh: 2 [13:20:50] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh: 1 [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_beaconbeam.vsh: 2 [13:20:50] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE_DEFAULT [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh: 1 [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_beaconbeam.vsh: 3 [13:20:50] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh: WATER_STYLE_DEFAULT [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_beaconbeam.vsh: WATER_STYLE_DEFINE [13:20:50] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_CAUSTIC_STYLE [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh: WATER_STYLE [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_beaconbeam.vsh: WATER_CAUSTIC_STYLE_DEFINE [13:20:50] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh: AURORA_STYLE_DEFAULT [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_beaconbeam.vsh: AURORA_STYLE_DEFINE [13:20:50] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh: SUN_MOON_STYLE_DEFAULT [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_beaconbeam.vsh: SUN_MOON_STYLE_DEFINE [13:20:50] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh: CLOUD_STYLE_DEFAULT [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_beaconbeam.vsh: CLOUD_STYLE_DEFINE [13:20:50] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh: 0.0 [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_beaconbeam.vsh: -40.0 [13:20:50] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh: 0.0 [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_beaconbeam.vsh: 20.0 [13:20:50] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh: 0.0 [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_beaconbeam.vsh: 30.0 [13:20:50] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh: 0.0 [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_beaconbeam.vsh: 40.0 [13:20:50] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh: 0.0 [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_beaconbeam.vsh: 50.0 [13:20:50] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh: 0.0 [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_beaconbeam.vsh: 60.0 [13:20:50] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh: 0.0 [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_beaconbeam.vsh: -20.0 [13:20:50] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh: 0.0 [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_beaconbeam.vsh: -30.0 [13:20:50] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh: 0.0 [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_beaconbeam.vsh: -40.0 [13:20:50] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh: 0.0 [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_beaconbeam.vsh: -50.0 [13:20:50] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh: 0.0 [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_beaconbeam.vsh: -60.0 [13:20:50] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh: 2048 [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_beaconbeam.vsh: 4096 [13:20:50] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh: 2048 [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_beaconbeam.vsh: 1024 [13:20:50] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SSAO_QUALI [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh: SSAO_QUALI_DEFINE [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_beaconbeam.vsh: 0 [13:20:50] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: LIGHTSHAFT_QUALI [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh: LIGHTSHAFT_QUALI_DEFINE [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_beaconbeam.vsh: 0 [13:20:50] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE_DEFAULT [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh: 1 [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_beaconbeam.fsh: 3 [13:20:50] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE_DEFAULT [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh: 1 [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_beaconbeam.fsh: 2 [13:20:50] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh: 1 [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_beaconbeam.fsh: 2 [13:20:50] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE_DEFAULT [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh: 1 [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_beaconbeam.fsh: 3 [13:20:50] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh: WATER_STYLE_DEFAULT [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_beaconbeam.fsh: WATER_STYLE_DEFINE [13:20:50] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_CAUSTIC_STYLE [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh: WATER_STYLE [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_beaconbeam.fsh: WATER_CAUSTIC_STYLE_DEFINE [13:20:50] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh: AURORA_STYLE_DEFAULT [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_beaconbeam.fsh: AURORA_STYLE_DEFINE [13:20:50] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh: SUN_MOON_STYLE_DEFAULT [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_beaconbeam.fsh: SUN_MOON_STYLE_DEFINE [13:20:50] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh: CLOUD_STYLE_DEFAULT [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_beaconbeam.fsh: CLOUD_STYLE_DEFINE [13:20:50] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh: 0.0 [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_beaconbeam.fsh: -40.0 [13:20:50] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh: 0.0 [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_beaconbeam.fsh: 20.0 [13:20:50] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh: 0.0 [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_beaconbeam.fsh: 30.0 [13:20:50] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh: 0.0 [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_beaconbeam.fsh: 40.0 [13:20:50] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh: 0.0 [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_beaconbeam.fsh: 50.0 [13:20:50] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh: 0.0 [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_beaconbeam.fsh: 60.0 [13:20:50] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh: 0.0 [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_beaconbeam.fsh: -20.0 [13:20:50] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh: 0.0 [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_beaconbeam.fsh: -30.0 [13:20:50] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh: 0.0 [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_beaconbeam.fsh: -40.0 [13:20:50] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh: 0.0 [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_beaconbeam.fsh: -50.0 [13:20:50] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh: 0.0 [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_beaconbeam.fsh: -60.0 [13:20:50] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh: 2048 [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_beaconbeam.fsh: 4096 [13:20:50] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh: 2048 [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_beaconbeam.fsh: 1024 [13:20:50] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SSAO_QUALI [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh: SSAO_QUALI_DEFINE [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_beaconbeam.fsh: 0 [13:20:50] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: LIGHTSHAFT_QUALI [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh: LIGHTSHAFT_QUALI_DEFINE [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_beaconbeam.fsh: 0 [13:20:50] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE_DEFAULT [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh: 1 [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_entities.vsh: 3 [13:20:50] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE_DEFAULT [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh: 1 [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_entities.vsh: 2 [13:20:50] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh: 1 [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_entities.vsh: 2 [13:20:50] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE_DEFAULT [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh: 1 [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_entities.vsh: 3 [13:20:50] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh: WATER_STYLE_DEFAULT [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_entities.vsh: WATER_STYLE_DEFINE [13:20:50] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_CAUSTIC_STYLE [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh: WATER_STYLE [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_entities.vsh: WATER_CAUSTIC_STYLE_DEFINE [13:20:50] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh: AURORA_STYLE_DEFAULT [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_entities.vsh: AURORA_STYLE_DEFINE [13:20:50] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh: SUN_MOON_STYLE_DEFAULT [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_entities.vsh: SUN_MOON_STYLE_DEFINE [13:20:50] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh: CLOUD_STYLE_DEFAULT [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_entities.vsh: CLOUD_STYLE_DEFINE [13:20:50] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh: 0.0 [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_entities.vsh: -40.0 [13:20:50] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh: 0.0 [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_entities.vsh: 20.0 [13:20:50] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh: 0.0 [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_entities.vsh: 30.0 [13:20:50] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh: 0.0 [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_entities.vsh: 40.0 [13:20:50] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh: 0.0 [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_entities.vsh: 50.0 [13:20:50] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh: 0.0 [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_entities.vsh: 60.0 [13:20:50] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh: 0.0 [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_entities.vsh: -20.0 [13:20:50] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh: 0.0 [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_entities.vsh: -30.0 [13:20:50] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh: 0.0 [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_entities.vsh: -40.0 [13:20:50] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh: 0.0 [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_entities.vsh: -50.0 [13:20:50] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh: 0.0 [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_entities.vsh: -60.0 [13:20:50] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh: 2048 [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_entities.vsh: 4096 [13:20:50] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh: 2048 [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_entities.vsh: 1024 [13:20:50] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SSAO_QUALI [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh: SSAO_QUALI_DEFINE [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_entities.vsh: 0 [13:20:50] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: LIGHTSHAFT_QUALI [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh: LIGHTSHAFT_QUALI_DEFINE [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_entities.vsh: 0 [13:20:50] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE_DEFAULT [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh: 1 [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_entities.fsh: 3 [13:20:50] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE_DEFAULT [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh: 1 [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_entities.fsh: 2 [13:20:50] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh: 1 [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_entities.fsh: 2 [13:20:50] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE_DEFAULT [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh: 1 [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_entities.fsh: 3 [13:20:50] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh: WATER_STYLE_DEFAULT [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_entities.fsh: WATER_STYLE_DEFINE [13:20:50] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_CAUSTIC_STYLE [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh: WATER_STYLE [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_entities.fsh: WATER_CAUSTIC_STYLE_DEFINE [13:20:50] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh: AURORA_STYLE_DEFAULT [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_entities.fsh: AURORA_STYLE_DEFINE [13:20:50] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh: SUN_MOON_STYLE_DEFAULT [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_entities.fsh: SUN_MOON_STYLE_DEFINE [13:20:50] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh: CLOUD_STYLE_DEFAULT [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_entities.fsh: CLOUD_STYLE_DEFINE [13:20:50] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh: 0.0 [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_entities.fsh: -40.0 [13:20:50] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh: 0.0 [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_entities.fsh: 20.0 [13:20:50] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh: 0.0 [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_entities.fsh: 30.0 [13:20:50] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh: 0.0 [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_entities.fsh: 40.0 [13:20:50] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh: 0.0 [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_entities.fsh: 50.0 [13:20:50] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh: 0.0 [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_entities.fsh: 60.0 [13:20:50] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh: 0.0 [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_entities.fsh: -20.0 [13:20:50] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh: 0.0 [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_entities.fsh: -30.0 [13:20:50] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh: 0.0 [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_entities.fsh: -40.0 [13:20:50] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh: 0.0 [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_entities.fsh: -50.0 [13:20:50] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh: 0.0 [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_entities.fsh: -60.0 [13:20:50] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh: 2048 [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_entities.fsh: 4096 [13:20:50] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh: 2048 [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_entities.fsh: 1024 [13:20:50] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SSAO_QUALI [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh: SSAO_QUALI_DEFINE [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_entities.fsh: 0 [13:20:50] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: LIGHTSHAFT_QUALI [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh: LIGHTSHAFT_QUALI_DEFINE [13:20:50] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_entities.fsh: 0 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE_DEFAULT [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh: 1 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_armor_glint.vsh: 3 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE_DEFAULT [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh: 1 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_armor_glint.vsh: 2 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh: 1 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_armor_glint.vsh: 2 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE_DEFAULT [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh: 1 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_armor_glint.vsh: 3 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh: WATER_STYLE_DEFAULT [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_armor_glint.vsh: WATER_STYLE_DEFINE [13:20:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_CAUSTIC_STYLE [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh: WATER_STYLE [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_armor_glint.vsh: WATER_CAUSTIC_STYLE_DEFINE [13:20:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh: AURORA_STYLE_DEFAULT [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_armor_glint.vsh: AURORA_STYLE_DEFINE [13:20:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh: SUN_MOON_STYLE_DEFAULT [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_armor_glint.vsh: SUN_MOON_STYLE_DEFINE [13:20:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh: CLOUD_STYLE_DEFAULT [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_armor_glint.vsh: CLOUD_STYLE_DEFINE [13:20:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh: 0.0 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_armor_glint.vsh: -40.0 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh: 0.0 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_armor_glint.vsh: 20.0 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh: 0.0 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_armor_glint.vsh: 30.0 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh: 0.0 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_armor_glint.vsh: 40.0 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh: 0.0 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_armor_glint.vsh: 50.0 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh: 0.0 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_armor_glint.vsh: 60.0 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh: 0.0 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_armor_glint.vsh: -20.0 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh: 0.0 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_armor_glint.vsh: -30.0 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh: 0.0 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_armor_glint.vsh: -40.0 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh: 0.0 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_armor_glint.vsh: -50.0 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh: 0.0 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_armor_glint.vsh: -60.0 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh: 2048 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_armor_glint.vsh: 4096 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh: 2048 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_armor_glint.vsh: 1024 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SSAO_QUALI [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh: SSAO_QUALI_DEFINE [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_armor_glint.vsh: 0 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: LIGHTSHAFT_QUALI [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh: LIGHTSHAFT_QUALI_DEFINE [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_armor_glint.vsh: 0 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE_DEFAULT [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh: 1 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_armor_glint.fsh: 3 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE_DEFAULT [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh: 1 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_armor_glint.fsh: 2 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh: 1 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_armor_glint.fsh: 2 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE_DEFAULT [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh: 1 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_armor_glint.fsh: 3 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh: WATER_STYLE_DEFAULT [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_armor_glint.fsh: WATER_STYLE_DEFINE [13:20:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_CAUSTIC_STYLE [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh: WATER_STYLE [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_armor_glint.fsh: WATER_CAUSTIC_STYLE_DEFINE [13:20:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh: AURORA_STYLE_DEFAULT [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_armor_glint.fsh: AURORA_STYLE_DEFINE [13:20:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh: SUN_MOON_STYLE_DEFAULT [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_armor_glint.fsh: SUN_MOON_STYLE_DEFINE [13:20:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh: CLOUD_STYLE_DEFAULT [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_armor_glint.fsh: CLOUD_STYLE_DEFINE [13:20:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh: 0.0 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_armor_glint.fsh: -40.0 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh: 0.0 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_armor_glint.fsh: 20.0 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh: 0.0 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_armor_glint.fsh: 30.0 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh: 0.0 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_armor_glint.fsh: 40.0 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh: 0.0 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_armor_glint.fsh: 50.0 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh: 0.0 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_armor_glint.fsh: 60.0 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh: 0.0 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_armor_glint.fsh: -20.0 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh: 0.0 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_armor_glint.fsh: -30.0 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh: 0.0 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_armor_glint.fsh: -40.0 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh: 0.0 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_armor_glint.fsh: -50.0 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh: 0.0 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_armor_glint.fsh: -60.0 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh: 2048 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_armor_glint.fsh: 4096 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh: 2048 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_armor_glint.fsh: 1024 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SSAO_QUALI [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh: SSAO_QUALI_DEFINE [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_armor_glint.fsh: 0 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: LIGHTSHAFT_QUALI [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh: LIGHTSHAFT_QUALI_DEFINE [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_armor_glint.fsh: 0 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE_DEFAULT [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh: 1 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_spidereyes.vsh: 3 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE_DEFAULT [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh: 1 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_spidereyes.vsh: 2 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh: 1 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_spidereyes.vsh: 2 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE_DEFAULT [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh: 1 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_spidereyes.vsh: 3 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh: WATER_STYLE_DEFAULT [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_spidereyes.vsh: WATER_STYLE_DEFINE [13:20:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_CAUSTIC_STYLE [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh: WATER_STYLE [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_spidereyes.vsh: WATER_CAUSTIC_STYLE_DEFINE [13:20:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh: AURORA_STYLE_DEFAULT [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_spidereyes.vsh: AURORA_STYLE_DEFINE [13:20:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh: SUN_MOON_STYLE_DEFAULT [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_spidereyes.vsh: SUN_MOON_STYLE_DEFINE [13:20:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh: CLOUD_STYLE_DEFAULT [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_spidereyes.vsh: CLOUD_STYLE_DEFINE [13:20:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh: 0.0 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_spidereyes.vsh: -40.0 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh: 0.0 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_spidereyes.vsh: 20.0 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh: 0.0 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_spidereyes.vsh: 30.0 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh: 0.0 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_spidereyes.vsh: 40.0 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh: 0.0 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_spidereyes.vsh: 50.0 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh: 0.0 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_spidereyes.vsh: 60.0 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh: 0.0 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_spidereyes.vsh: -20.0 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh: 0.0 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_spidereyes.vsh: -30.0 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh: 0.0 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_spidereyes.vsh: -40.0 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh: 0.0 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_spidereyes.vsh: -50.0 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh: 0.0 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_spidereyes.vsh: -60.0 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh: 2048 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_spidereyes.vsh: 4096 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh: 2048 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_spidereyes.vsh: 1024 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SSAO_QUALI [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh: SSAO_QUALI_DEFINE [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_spidereyes.vsh: 0 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: LIGHTSHAFT_QUALI [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh: LIGHTSHAFT_QUALI_DEFINE [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_spidereyes.vsh: 0 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE_DEFAULT [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh: 1 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_spidereyes.fsh: 3 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE_DEFAULT [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh: 1 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_spidereyes.fsh: 2 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh: 1 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_spidereyes.fsh: 2 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE_DEFAULT [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh: 1 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_spidereyes.fsh: 3 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh: WATER_STYLE_DEFAULT [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_spidereyes.fsh: WATER_STYLE_DEFINE [13:20:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_CAUSTIC_STYLE [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh: WATER_STYLE [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_spidereyes.fsh: WATER_CAUSTIC_STYLE_DEFINE [13:20:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh: AURORA_STYLE_DEFAULT [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_spidereyes.fsh: AURORA_STYLE_DEFINE [13:20:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh: SUN_MOON_STYLE_DEFAULT [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_spidereyes.fsh: SUN_MOON_STYLE_DEFINE [13:20:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh: CLOUD_STYLE_DEFAULT [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_spidereyes.fsh: CLOUD_STYLE_DEFINE [13:20:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh: 0.0 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_spidereyes.fsh: -40.0 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh: 0.0 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_spidereyes.fsh: 20.0 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh: 0.0 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_spidereyes.fsh: 30.0 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh: 0.0 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_spidereyes.fsh: 40.0 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh: 0.0 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_spidereyes.fsh: 50.0 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh: 0.0 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_spidereyes.fsh: 60.0 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh: 0.0 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_spidereyes.fsh: -20.0 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh: 0.0 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_spidereyes.fsh: -30.0 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh: 0.0 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_spidereyes.fsh: -40.0 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh: 0.0 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_spidereyes.fsh: -50.0 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh: 0.0 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_spidereyes.fsh: -60.0 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh: 2048 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_spidereyes.fsh: 4096 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh: 2048 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_spidereyes.fsh: 1024 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SSAO_QUALI [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh: SSAO_QUALI_DEFINE [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_spidereyes.fsh: 0 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: LIGHTSHAFT_QUALI [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh: LIGHTSHAFT_QUALI_DEFINE [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_spidereyes.fsh: 0 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE_DEFAULT [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh: 1 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_hand.vsh: 3 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE_DEFAULT [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh: 1 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_hand.vsh: 2 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh: 1 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_hand.vsh: 2 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE_DEFAULT [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh: 1 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_hand.vsh: 3 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh: WATER_STYLE_DEFAULT [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_hand.vsh: WATER_STYLE_DEFINE [13:20:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_CAUSTIC_STYLE [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh: WATER_STYLE [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_hand.vsh: WATER_CAUSTIC_STYLE_DEFINE [13:20:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh: AURORA_STYLE_DEFAULT [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_hand.vsh: AURORA_STYLE_DEFINE [13:20:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh: SUN_MOON_STYLE_DEFAULT [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_hand.vsh: SUN_MOON_STYLE_DEFINE [13:20:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh: CLOUD_STYLE_DEFAULT [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_hand.vsh: CLOUD_STYLE_DEFINE [13:20:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh: 0.0 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_hand.vsh: -40.0 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh: 0.0 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_hand.vsh: 20.0 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh: 0.0 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_hand.vsh: 30.0 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh: 0.0 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_hand.vsh: 40.0 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh: 0.0 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_hand.vsh: 50.0 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh: 0.0 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_hand.vsh: 60.0 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh: 0.0 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_hand.vsh: -20.0 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh: 0.0 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_hand.vsh: -30.0 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh: 0.0 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_hand.vsh: -40.0 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh: 0.0 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_hand.vsh: -50.0 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh: 0.0 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_hand.vsh: -60.0 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh: 2048 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_hand.vsh: 4096 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh: 2048 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_hand.vsh: 1024 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SSAO_QUALI [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh: SSAO_QUALI_DEFINE [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_hand.vsh: 0 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: LIGHTSHAFT_QUALI [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh: LIGHTSHAFT_QUALI_DEFINE [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_hand.vsh: 0 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE_DEFAULT [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh: 1 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_hand.fsh: 3 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE_DEFAULT [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh: 1 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_hand.fsh: 2 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh: 1 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_hand.fsh: 2 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE_DEFAULT [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh: 1 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_hand.fsh: 3 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh: WATER_STYLE_DEFAULT [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_hand.fsh: WATER_STYLE_DEFINE [13:20:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_CAUSTIC_STYLE [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh: WATER_STYLE [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_hand.fsh: WATER_CAUSTIC_STYLE_DEFINE [13:20:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh: AURORA_STYLE_DEFAULT [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_hand.fsh: AURORA_STYLE_DEFINE [13:20:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh: SUN_MOON_STYLE_DEFAULT [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_hand.fsh: SUN_MOON_STYLE_DEFINE [13:20:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh: CLOUD_STYLE_DEFAULT [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_hand.fsh: CLOUD_STYLE_DEFINE [13:20:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh: 0.0 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_hand.fsh: -40.0 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh: 0.0 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_hand.fsh: 20.0 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh: 0.0 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_hand.fsh: 30.0 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh: 0.0 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_hand.fsh: 40.0 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh: 0.0 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_hand.fsh: 50.0 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh: 0.0 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_hand.fsh: 60.0 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh: 0.0 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_hand.fsh: -20.0 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh: 0.0 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_hand.fsh: -30.0 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh: 0.0 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_hand.fsh: -40.0 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh: 0.0 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_hand.fsh: -50.0 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh: 0.0 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_hand.fsh: -60.0 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh: 2048 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_hand.fsh: 4096 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh: 2048 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_hand.fsh: 1024 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SSAO_QUALI [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh: SSAO_QUALI_DEFINE [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_hand.fsh: 0 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: LIGHTSHAFT_QUALI [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh: LIGHTSHAFT_QUALI_DEFINE [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_hand.fsh: 0 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE_DEFAULT [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh: 1 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_weather.vsh: 3 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE_DEFAULT [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh: 1 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_weather.vsh: 2 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh: 1 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_weather.vsh: 2 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE_DEFAULT [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh: 1 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_weather.vsh: 3 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh: WATER_STYLE_DEFAULT [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_weather.vsh: WATER_STYLE_DEFINE [13:20:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_CAUSTIC_STYLE [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh: WATER_STYLE [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_weather.vsh: WATER_CAUSTIC_STYLE_DEFINE [13:20:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh: AURORA_STYLE_DEFAULT [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_weather.vsh: AURORA_STYLE_DEFINE [13:20:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh: SUN_MOON_STYLE_DEFAULT [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_weather.vsh: SUN_MOON_STYLE_DEFINE [13:20:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh: CLOUD_STYLE_DEFAULT [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_weather.vsh: CLOUD_STYLE_DEFINE [13:20:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh: 0.0 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_weather.vsh: -40.0 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh: 0.0 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_weather.vsh: 20.0 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh: 0.0 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_weather.vsh: 30.0 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh: 0.0 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_weather.vsh: 40.0 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh: 0.0 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_weather.vsh: 50.0 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh: 0.0 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_weather.vsh: 60.0 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh: 0.0 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_weather.vsh: -20.0 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh: 0.0 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_weather.vsh: -30.0 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh: 0.0 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_weather.vsh: -40.0 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh: 0.0 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_weather.vsh: -50.0 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh: 0.0 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_weather.vsh: -60.0 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh: 2048 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_weather.vsh: 4096 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh: 2048 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_weather.vsh: 1024 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SSAO_QUALI [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh: SSAO_QUALI_DEFINE [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_weather.vsh: 0 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: LIGHTSHAFT_QUALI [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh: LIGHTSHAFT_QUALI_DEFINE [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_weather.vsh: 0 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE_DEFAULT [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh: 1 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_weather.fsh: 3 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE_DEFAULT [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh: 1 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_weather.fsh: 2 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh: 1 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_weather.fsh: 2 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE_DEFAULT [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh: 1 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_weather.fsh: 3 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh: WATER_STYLE_DEFAULT [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_weather.fsh: WATER_STYLE_DEFINE [13:20:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_CAUSTIC_STYLE [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh: WATER_STYLE [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_weather.fsh: WATER_CAUSTIC_STYLE_DEFINE [13:20:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh: AURORA_STYLE_DEFAULT [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_weather.fsh: AURORA_STYLE_DEFINE [13:20:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh: SUN_MOON_STYLE_DEFAULT [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_weather.fsh: SUN_MOON_STYLE_DEFINE [13:20:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh: CLOUD_STYLE_DEFAULT [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_weather.fsh: CLOUD_STYLE_DEFINE [13:20:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh: 0.0 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_weather.fsh: -40.0 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh: 0.0 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_weather.fsh: 20.0 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh: 0.0 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_weather.fsh: 30.0 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh: 0.0 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_weather.fsh: 40.0 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh: 0.0 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_weather.fsh: 50.0 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh: 0.0 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_weather.fsh: 60.0 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh: 0.0 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_weather.fsh: -20.0 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh: 0.0 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_weather.fsh: -30.0 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh: 0.0 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_weather.fsh: -40.0 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh: 0.0 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_weather.fsh: -50.0 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh: 0.0 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_weather.fsh: -60.0 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh: 2048 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_weather.fsh: 4096 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh: 2048 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_weather.fsh: 1024 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SSAO_QUALI [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh: SSAO_QUALI_DEFINE [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_weather.fsh: 0 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: LIGHTSHAFT_QUALI [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh: LIGHTSHAFT_QUALI_DEFINE [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_weather.fsh: 0 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE_DEFAULT [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh: 1 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/deferred1.vsh: 3 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE_DEFAULT [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh: 1 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/deferred1.vsh: 2 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh: 1 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/deferred1.vsh: 2 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE_DEFAULT [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh: 1 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/deferred1.vsh: 3 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh: WATER_STYLE_DEFAULT [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/deferred1.vsh: WATER_STYLE_DEFINE [13:20:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_CAUSTIC_STYLE [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh: WATER_STYLE [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/deferred1.vsh: WATER_CAUSTIC_STYLE_DEFINE [13:20:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh: AURORA_STYLE_DEFAULT [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/deferred1.vsh: AURORA_STYLE_DEFINE [13:20:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh: SUN_MOON_STYLE_DEFAULT [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/deferred1.vsh: SUN_MOON_STYLE_DEFINE [13:20:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh: CLOUD_STYLE_DEFAULT [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/deferred1.vsh: CLOUD_STYLE_DEFINE [13:20:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh: 0.0 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/deferred1.vsh: -40.0 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh: 0.0 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/deferred1.vsh: 20.0 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh: 0.0 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/deferred1.vsh: 30.0 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh: 0.0 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/deferred1.vsh: 40.0 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh: 0.0 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/deferred1.vsh: 50.0 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh: 0.0 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/deferred1.vsh: 60.0 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh: 0.0 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/deferred1.vsh: -20.0 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh: 0.0 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/deferred1.vsh: -30.0 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh: 0.0 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/deferred1.vsh: -40.0 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh: 0.0 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/deferred1.vsh: -50.0 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh: 0.0 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/deferred1.vsh: -60.0 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh: 2048 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/deferred1.vsh: 4096 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh: 2048 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/deferred1.vsh: 1024 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SSAO_QUALI [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh: SSAO_QUALI_DEFINE [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/deferred1.vsh: 0 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: LIGHTSHAFT_QUALI [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh: LIGHTSHAFT_QUALI_DEFINE [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/deferred1.vsh: 0 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE_DEFAULT [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh: 1 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/deferred1.fsh: 3 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE_DEFAULT [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh: 1 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/deferred1.fsh: 2 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh: 1 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/deferred1.fsh: 2 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE_DEFAULT [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh: 1 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/deferred1.fsh: 3 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh: WATER_STYLE_DEFAULT [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/deferred1.fsh: WATER_STYLE_DEFINE [13:20:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_CAUSTIC_STYLE [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh: WATER_STYLE [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/deferred1.fsh: WATER_CAUSTIC_STYLE_DEFINE [13:20:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh: AURORA_STYLE_DEFAULT [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/deferred1.fsh: AURORA_STYLE_DEFINE [13:20:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh: SUN_MOON_STYLE_DEFAULT [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/deferred1.fsh: SUN_MOON_STYLE_DEFINE [13:20:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh: CLOUD_STYLE_DEFAULT [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/deferred1.fsh: CLOUD_STYLE_DEFINE [13:20:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh: 0.0 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/deferred1.fsh: -40.0 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh: 0.0 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/deferred1.fsh: 20.0 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh: 0.0 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/deferred1.fsh: 30.0 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh: 0.0 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/deferred1.fsh: 40.0 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh: 0.0 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/deferred1.fsh: 50.0 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh: 0.0 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/deferred1.fsh: 60.0 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh: 0.0 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/deferred1.fsh: -20.0 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh: 0.0 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/deferred1.fsh: -30.0 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh: 0.0 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/deferred1.fsh: -40.0 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh: 0.0 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/deferred1.fsh: -50.0 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh: 0.0 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/deferred1.fsh: -60.0 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh: 2048 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/deferred1.fsh: 4096 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh: 2048 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/deferred1.fsh: 1024 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SSAO_QUALI [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh: SSAO_QUALI_DEFINE [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/deferred1.fsh: 0 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: LIGHTSHAFT_QUALI [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh: LIGHTSHAFT_QUALI_DEFINE [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/deferred1.fsh: 0 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE_DEFAULT [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh: 1 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_water.vsh: 3 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE_DEFAULT [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh: 1 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_water.vsh: 2 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh: 1 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_water.vsh: 2 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE_DEFAULT [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh: 1 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_water.vsh: 3 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh: WATER_STYLE_DEFAULT [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_water.vsh: WATER_STYLE_DEFINE [13:20:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_CAUSTIC_STYLE [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh: WATER_STYLE [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_water.vsh: WATER_CAUSTIC_STYLE_DEFINE [13:20:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh: AURORA_STYLE_DEFAULT [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_water.vsh: AURORA_STYLE_DEFINE [13:20:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh: SUN_MOON_STYLE_DEFAULT [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_water.vsh: SUN_MOON_STYLE_DEFINE [13:20:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh: CLOUD_STYLE_DEFAULT [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_water.vsh: CLOUD_STYLE_DEFINE [13:20:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh: 0.0 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_water.vsh: -40.0 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh: 0.0 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_water.vsh: 20.0 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh: 0.0 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_water.vsh: 30.0 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh: 0.0 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_water.vsh: 40.0 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh: 0.0 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_water.vsh: 50.0 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh: 0.0 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_water.vsh: 60.0 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh: 0.0 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_water.vsh: -20.0 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh: 0.0 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_water.vsh: -30.0 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh: 0.0 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_water.vsh: -40.0 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh: 0.0 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_water.vsh: -50.0 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh: 0.0 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_water.vsh: -60.0 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh: 2048 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_water.vsh: 4096 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh: 2048 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_water.vsh: 1024 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SSAO_QUALI [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh: SSAO_QUALI_DEFINE [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_water.vsh: 0 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: LIGHTSHAFT_QUALI [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh: LIGHTSHAFT_QUALI_DEFINE [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_water.vsh: 0 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE_DEFAULT [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh: 1 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_water.fsh: 3 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE_DEFAULT [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh: 1 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_water.fsh: 2 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh: 1 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_water.fsh: 2 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE_DEFAULT [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh: 1 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_water.fsh: 3 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh: WATER_STYLE_DEFAULT [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_water.fsh: WATER_STYLE_DEFINE [13:20:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_CAUSTIC_STYLE [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh: WATER_STYLE [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_water.fsh: WATER_CAUSTIC_STYLE_DEFINE [13:20:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh: AURORA_STYLE_DEFAULT [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_water.fsh: AURORA_STYLE_DEFINE [13:20:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh: SUN_MOON_STYLE_DEFAULT [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_water.fsh: SUN_MOON_STYLE_DEFINE [13:20:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh: CLOUD_STYLE_DEFAULT [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_water.fsh: CLOUD_STYLE_DEFINE [13:20:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh: 0.0 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_water.fsh: -40.0 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh: 0.0 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_water.fsh: 20.0 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh: 0.0 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_water.fsh: 30.0 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh: 0.0 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_water.fsh: 40.0 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh: 0.0 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_water.fsh: 50.0 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh: 0.0 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_water.fsh: 60.0 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh: 0.0 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_water.fsh: -20.0 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh: 0.0 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_water.fsh: -30.0 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh: 0.0 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_water.fsh: -40.0 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh: 0.0 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_water.fsh: -50.0 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh: 0.0 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_water.fsh: -60.0 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh: 2048 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_water.fsh: 4096 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh: 2048 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_water.fsh: 1024 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SSAO_QUALI [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh: SSAO_QUALI_DEFINE [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_water.fsh: 0 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: LIGHTSHAFT_QUALI [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh: LIGHTSHAFT_QUALI_DEFINE [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_water.fsh: 0 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE_DEFAULT [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh: 1 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite.vsh: 3 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE_DEFAULT [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh: 1 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite.vsh: 2 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh: 1 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite.vsh: 2 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE_DEFAULT [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh: 1 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite.vsh: 3 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh: WATER_STYLE_DEFAULT [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite.vsh: WATER_STYLE_DEFINE [13:20:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_CAUSTIC_STYLE [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh: WATER_STYLE [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite.vsh: WATER_CAUSTIC_STYLE_DEFINE [13:20:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh: AURORA_STYLE_DEFAULT [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite.vsh: AURORA_STYLE_DEFINE [13:20:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh: SUN_MOON_STYLE_DEFAULT [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite.vsh: SUN_MOON_STYLE_DEFINE [13:20:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh: CLOUD_STYLE_DEFAULT [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite.vsh: CLOUD_STYLE_DEFINE [13:20:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh: 0.0 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite.vsh: -40.0 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh: 0.0 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite.vsh: 20.0 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh: 0.0 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite.vsh: 30.0 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh: 0.0 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite.vsh: 40.0 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh: 0.0 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite.vsh: 50.0 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh: 0.0 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite.vsh: 60.0 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh: 0.0 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite.vsh: -20.0 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh: 0.0 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite.vsh: -30.0 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh: 0.0 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite.vsh: -40.0 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh: 0.0 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite.vsh: -50.0 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh: 0.0 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite.vsh: -60.0 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh: 2048 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite.vsh: 4096 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh: 2048 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite.vsh: 1024 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SSAO_QUALI [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh: SSAO_QUALI_DEFINE [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite.vsh: 0 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: LIGHTSHAFT_QUALI [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh: LIGHTSHAFT_QUALI_DEFINE [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite.vsh: 0 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE_DEFAULT [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh: 1 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite.fsh: 3 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE_DEFAULT [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh: 1 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite.fsh: 2 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh: 1 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite.fsh: 2 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE_DEFAULT [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh: 1 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite.fsh: 3 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh: WATER_STYLE_DEFAULT [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite.fsh: WATER_STYLE_DEFINE [13:20:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_CAUSTIC_STYLE [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh: WATER_STYLE [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite.fsh: WATER_CAUSTIC_STYLE_DEFINE [13:20:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh: AURORA_STYLE_DEFAULT [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite.fsh: AURORA_STYLE_DEFINE [13:20:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh: SUN_MOON_STYLE_DEFAULT [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite.fsh: SUN_MOON_STYLE_DEFINE [13:20:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh: CLOUD_STYLE_DEFAULT [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite.fsh: CLOUD_STYLE_DEFINE [13:20:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh: 0.0 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite.fsh: -40.0 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh: 0.0 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite.fsh: 20.0 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh: 0.0 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite.fsh: 30.0 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh: 0.0 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite.fsh: 40.0 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh: 0.0 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite.fsh: 50.0 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh: 0.0 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite.fsh: 60.0 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh: 0.0 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite.fsh: -20.0 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh: 0.0 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite.fsh: -30.0 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh: 0.0 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite.fsh: -40.0 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh: 0.0 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite.fsh: -50.0 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh: 0.0 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite.fsh: -60.0 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh: 2048 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite.fsh: 4096 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh: 2048 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite.fsh: 1024 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SSAO_QUALI [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh: SSAO_QUALI_DEFINE [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite.fsh: 0 [13:20:51] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: LIGHTSHAFT_QUALI [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh: LIGHTSHAFT_QUALI_DEFINE [13:20:51] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite.fsh: 0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE_DEFAULT [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh: 1 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite2.vsh: 3 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE_DEFAULT [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh: 1 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite2.vsh: 2 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh: 1 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite2.vsh: 2 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE_DEFAULT [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh: 1 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite2.vsh: 3 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh: WATER_STYLE_DEFAULT [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite2.vsh: WATER_STYLE_DEFINE [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_CAUSTIC_STYLE [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh: WATER_STYLE [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite2.vsh: WATER_CAUSTIC_STYLE_DEFINE [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh: AURORA_STYLE_DEFAULT [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite2.vsh: AURORA_STYLE_DEFINE [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh: SUN_MOON_STYLE_DEFAULT [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite2.vsh: SUN_MOON_STYLE_DEFINE [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh: CLOUD_STYLE_DEFAULT [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite2.vsh: CLOUD_STYLE_DEFINE [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh: 0.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite2.vsh: -40.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh: 0.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite2.vsh: 20.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh: 0.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite2.vsh: 30.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh: 0.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite2.vsh: 40.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh: 0.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite2.vsh: 50.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh: 0.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite2.vsh: 60.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh: 0.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite2.vsh: -20.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh: 0.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite2.vsh: -30.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh: 0.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite2.vsh: -40.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh: 0.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite2.vsh: -50.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh: 0.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite2.vsh: -60.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh: 2048 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite2.vsh: 4096 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh: 2048 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite2.vsh: 1024 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SSAO_QUALI [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh: SSAO_QUALI_DEFINE [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite2.vsh: 0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: LIGHTSHAFT_QUALI [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh: LIGHTSHAFT_QUALI_DEFINE [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite2.vsh: 0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE_DEFAULT [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh: 1 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite2.fsh: 3 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE_DEFAULT [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh: 1 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite2.fsh: 2 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh: 1 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite2.fsh: 2 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE_DEFAULT [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh: 1 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite2.fsh: 3 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh: WATER_STYLE_DEFAULT [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite2.fsh: WATER_STYLE_DEFINE [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_CAUSTIC_STYLE [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh: WATER_STYLE [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite2.fsh: WATER_CAUSTIC_STYLE_DEFINE [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh: AURORA_STYLE_DEFAULT [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite2.fsh: AURORA_STYLE_DEFINE [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh: SUN_MOON_STYLE_DEFAULT [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite2.fsh: SUN_MOON_STYLE_DEFINE [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh: CLOUD_STYLE_DEFAULT [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite2.fsh: CLOUD_STYLE_DEFINE [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh: 0.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite2.fsh: -40.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh: 0.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite2.fsh: 20.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh: 0.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite2.fsh: 30.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh: 0.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite2.fsh: 40.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh: 0.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite2.fsh: 50.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh: 0.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite2.fsh: 60.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh: 0.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite2.fsh: -20.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh: 0.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite2.fsh: -30.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh: 0.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite2.fsh: -40.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh: 0.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite2.fsh: -50.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh: 0.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite2.fsh: -60.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh: 2048 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite2.fsh: 4096 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh: 2048 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite2.fsh: 1024 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SSAO_QUALI [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh: SSAO_QUALI_DEFINE [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite2.fsh: 0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: LIGHTSHAFT_QUALI [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh: LIGHTSHAFT_QUALI_DEFINE [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite2.fsh: 0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE_DEFAULT [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh: 1 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite3.vsh: 3 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE_DEFAULT [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh: 1 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite3.vsh: 2 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh: 1 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite3.vsh: 2 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE_DEFAULT [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh: 1 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite3.vsh: 3 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh: WATER_STYLE_DEFAULT [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite3.vsh: WATER_STYLE_DEFINE [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_CAUSTIC_STYLE [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh: WATER_STYLE [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite3.vsh: WATER_CAUSTIC_STYLE_DEFINE [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh: AURORA_STYLE_DEFAULT [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite3.vsh: AURORA_STYLE_DEFINE [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh: SUN_MOON_STYLE_DEFAULT [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite3.vsh: SUN_MOON_STYLE_DEFINE [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh: CLOUD_STYLE_DEFAULT [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite3.vsh: CLOUD_STYLE_DEFINE [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh: 0.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite3.vsh: -40.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh: 0.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite3.vsh: 20.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh: 0.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite3.vsh: 30.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh: 0.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite3.vsh: 40.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh: 0.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite3.vsh: 50.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh: 0.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite3.vsh: 60.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh: 0.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite3.vsh: -20.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh: 0.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite3.vsh: -30.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh: 0.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite3.vsh: -40.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh: 0.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite3.vsh: -50.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh: 0.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite3.vsh: -60.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh: 2048 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite3.vsh: 4096 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh: 2048 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite3.vsh: 1024 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SSAO_QUALI [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh: SSAO_QUALI_DEFINE [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite3.vsh: 0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: LIGHTSHAFT_QUALI [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh: LIGHTSHAFT_QUALI_DEFINE [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite3.vsh: 0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE_DEFAULT [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh: 1 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite3.fsh: 3 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE_DEFAULT [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh: 1 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite3.fsh: 2 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh: 1 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite3.fsh: 2 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE_DEFAULT [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh: 1 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite3.fsh: 3 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh: WATER_STYLE_DEFAULT [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite3.fsh: WATER_STYLE_DEFINE [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_CAUSTIC_STYLE [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh: WATER_STYLE [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite3.fsh: WATER_CAUSTIC_STYLE_DEFINE [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh: AURORA_STYLE_DEFAULT [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite3.fsh: AURORA_STYLE_DEFINE [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh: SUN_MOON_STYLE_DEFAULT [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite3.fsh: SUN_MOON_STYLE_DEFINE [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh: CLOUD_STYLE_DEFAULT [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite3.fsh: CLOUD_STYLE_DEFINE [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh: 0.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite3.fsh: -40.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh: 0.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite3.fsh: 20.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh: 0.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite3.fsh: 30.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh: 0.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite3.fsh: 40.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh: 0.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite3.fsh: 50.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh: 0.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite3.fsh: 60.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh: 0.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite3.fsh: -20.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh: 0.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite3.fsh: -30.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh: 0.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite3.fsh: -40.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh: 0.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite3.fsh: -50.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh: 0.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite3.fsh: -60.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh: 2048 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite3.fsh: 4096 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh: 2048 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite3.fsh: 1024 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SSAO_QUALI [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh: SSAO_QUALI_DEFINE [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite3.fsh: 0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: LIGHTSHAFT_QUALI [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh: LIGHTSHAFT_QUALI_DEFINE [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite3.fsh: 0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE_DEFAULT [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh: 1 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite4.vsh: 3 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE_DEFAULT [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh: 1 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite4.vsh: 2 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh: 1 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite4.vsh: 2 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE_DEFAULT [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh: 1 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite4.vsh: 3 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh: WATER_STYLE_DEFAULT [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite4.vsh: WATER_STYLE_DEFINE [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_CAUSTIC_STYLE [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh: WATER_STYLE [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite4.vsh: WATER_CAUSTIC_STYLE_DEFINE [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh: AURORA_STYLE_DEFAULT [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite4.vsh: AURORA_STYLE_DEFINE [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh: SUN_MOON_STYLE_DEFAULT [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite4.vsh: SUN_MOON_STYLE_DEFINE [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh: CLOUD_STYLE_DEFAULT [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite4.vsh: CLOUD_STYLE_DEFINE [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh: 0.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite4.vsh: -40.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh: 0.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite4.vsh: 20.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh: 0.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite4.vsh: 30.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh: 0.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite4.vsh: 40.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh: 0.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite4.vsh: 50.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh: 0.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite4.vsh: 60.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh: 0.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite4.vsh: -20.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh: 0.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite4.vsh: -30.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh: 0.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite4.vsh: -40.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh: 0.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite4.vsh: -50.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh: 0.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite4.vsh: -60.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh: 2048 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite4.vsh: 4096 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh: 2048 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite4.vsh: 1024 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SSAO_QUALI [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh: SSAO_QUALI_DEFINE [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite4.vsh: 0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: LIGHTSHAFT_QUALI [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh: LIGHTSHAFT_QUALI_DEFINE [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite4.vsh: 0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE_DEFAULT [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh: 1 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite4.fsh: 3 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE_DEFAULT [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh: 1 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite4.fsh: 2 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh: 1 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite4.fsh: 2 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE_DEFAULT [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh: 1 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite4.fsh: 3 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh: WATER_STYLE_DEFAULT [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite4.fsh: WATER_STYLE_DEFINE [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_CAUSTIC_STYLE [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh: WATER_STYLE [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite4.fsh: WATER_CAUSTIC_STYLE_DEFINE [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh: AURORA_STYLE_DEFAULT [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite4.fsh: AURORA_STYLE_DEFINE [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh: SUN_MOON_STYLE_DEFAULT [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite4.fsh: SUN_MOON_STYLE_DEFINE [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh: CLOUD_STYLE_DEFAULT [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite4.fsh: CLOUD_STYLE_DEFINE [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh: 0.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite4.fsh: -40.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh: 0.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite4.fsh: 20.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh: 0.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite4.fsh: 30.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh: 0.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite4.fsh: 40.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh: 0.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite4.fsh: 50.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh: 0.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite4.fsh: 60.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh: 0.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite4.fsh: -20.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh: 0.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite4.fsh: -30.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh: 0.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite4.fsh: -40.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh: 0.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite4.fsh: -50.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh: 0.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite4.fsh: -60.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh: 2048 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite4.fsh: 4096 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh: 2048 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite4.fsh: 1024 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SSAO_QUALI [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh: SSAO_QUALI_DEFINE [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite4.fsh: 0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: LIGHTSHAFT_QUALI [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh: LIGHTSHAFT_QUALI_DEFINE [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite4.fsh: 0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE_DEFAULT [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh: 1 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite5.vsh: 3 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE_DEFAULT [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh: 1 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite5.vsh: 2 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh: 1 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite5.vsh: 2 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE_DEFAULT [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh: 1 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite5.vsh: 3 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh: WATER_STYLE_DEFAULT [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite5.vsh: WATER_STYLE_DEFINE [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_CAUSTIC_STYLE [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh: WATER_STYLE [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite5.vsh: WATER_CAUSTIC_STYLE_DEFINE [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh: AURORA_STYLE_DEFAULT [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite5.vsh: AURORA_STYLE_DEFINE [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh: SUN_MOON_STYLE_DEFAULT [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite5.vsh: SUN_MOON_STYLE_DEFINE [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh: CLOUD_STYLE_DEFAULT [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite5.vsh: CLOUD_STYLE_DEFINE [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh: 0.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite5.vsh: -40.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh: 0.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite5.vsh: 20.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh: 0.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite5.vsh: 30.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh: 0.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite5.vsh: 40.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh: 0.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite5.vsh: 50.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh: 0.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite5.vsh: 60.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh: 0.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite5.vsh: -20.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh: 0.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite5.vsh: -30.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh: 0.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite5.vsh: -40.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh: 0.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite5.vsh: -50.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh: 0.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite5.vsh: -60.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh: 2048 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite5.vsh: 4096 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh: 2048 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite5.vsh: 1024 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SSAO_QUALI [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh: SSAO_QUALI_DEFINE [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite5.vsh: 0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: LIGHTSHAFT_QUALI [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh: LIGHTSHAFT_QUALI_DEFINE [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite5.vsh: 0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE_DEFAULT [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh: 1 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite5.fsh: 3 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE_DEFAULT [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh: 1 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite5.fsh: 2 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh: 1 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite5.fsh: 2 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE_DEFAULT [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh: 1 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite5.fsh: 3 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh: WATER_STYLE_DEFAULT [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite5.fsh: WATER_STYLE_DEFINE [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_CAUSTIC_STYLE [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh: WATER_STYLE [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite5.fsh: WATER_CAUSTIC_STYLE_DEFINE [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh: AURORA_STYLE_DEFAULT [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite5.fsh: AURORA_STYLE_DEFINE [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh: SUN_MOON_STYLE_DEFAULT [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite5.fsh: SUN_MOON_STYLE_DEFINE [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh: CLOUD_STYLE_DEFAULT [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite5.fsh: CLOUD_STYLE_DEFINE [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh: 0.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite5.fsh: -40.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh: 0.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite5.fsh: 20.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh: 0.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite5.fsh: 30.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh: 0.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite5.fsh: 40.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh: 0.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite5.fsh: 50.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh: 0.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite5.fsh: 60.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh: 0.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite5.fsh: -20.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh: 0.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite5.fsh: -30.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh: 0.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite5.fsh: -40.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh: 0.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite5.fsh: -50.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh: 0.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite5.fsh: -60.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh: 2048 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite5.fsh: 4096 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh: 2048 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite5.fsh: 1024 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SSAO_QUALI [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh: SSAO_QUALI_DEFINE [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite5.fsh: 0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: LIGHTSHAFT_QUALI [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh: LIGHTSHAFT_QUALI_DEFINE [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite5.fsh: 0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE_DEFAULT [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh: 1 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite6.vsh: 3 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE_DEFAULT [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh: 1 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite6.vsh: 2 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh: 1 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite6.vsh: 2 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE_DEFAULT [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh: 1 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite6.vsh: 3 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh: WATER_STYLE_DEFAULT [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite6.vsh: WATER_STYLE_DEFINE [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_CAUSTIC_STYLE [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh: WATER_STYLE [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite6.vsh: WATER_CAUSTIC_STYLE_DEFINE [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh: AURORA_STYLE_DEFAULT [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite6.vsh: AURORA_STYLE_DEFINE [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh: SUN_MOON_STYLE_DEFAULT [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite6.vsh: SUN_MOON_STYLE_DEFINE [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh: CLOUD_STYLE_DEFAULT [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite6.vsh: CLOUD_STYLE_DEFINE [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh: 0.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite6.vsh: -40.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh: 0.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite6.vsh: 20.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh: 0.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite6.vsh: 30.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh: 0.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite6.vsh: 40.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh: 0.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite6.vsh: 50.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh: 0.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite6.vsh: 60.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh: 0.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite6.vsh: -20.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh: 0.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite6.vsh: -30.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh: 0.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite6.vsh: -40.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh: 0.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite6.vsh: -50.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh: 0.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite6.vsh: -60.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh: 2048 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite6.vsh: 4096 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh: 2048 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite6.vsh: 1024 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SSAO_QUALI [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh: SSAO_QUALI_DEFINE [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite6.vsh: 0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: LIGHTSHAFT_QUALI [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh: LIGHTSHAFT_QUALI_DEFINE [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite6.vsh: 0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE_DEFAULT [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh: 1 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite6.fsh: 3 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE_DEFAULT [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh: 1 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite6.fsh: 2 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh: 1 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite6.fsh: 2 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE_DEFAULT [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh: 1 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite6.fsh: 3 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh: WATER_STYLE_DEFAULT [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite6.fsh: WATER_STYLE_DEFINE [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_CAUSTIC_STYLE [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh: WATER_STYLE [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite6.fsh: WATER_CAUSTIC_STYLE_DEFINE [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh: AURORA_STYLE_DEFAULT [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite6.fsh: AURORA_STYLE_DEFINE [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh: SUN_MOON_STYLE_DEFAULT [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite6.fsh: SUN_MOON_STYLE_DEFINE [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh: CLOUD_STYLE_DEFAULT [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite6.fsh: CLOUD_STYLE_DEFINE [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh: 0.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite6.fsh: -40.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh: 0.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite6.fsh: 20.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh: 0.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite6.fsh: 30.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh: 0.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite6.fsh: 40.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh: 0.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite6.fsh: 50.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh: 0.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite6.fsh: 60.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh: 0.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite6.fsh: -20.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh: 0.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite6.fsh: -30.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh: 0.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite6.fsh: -40.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh: 0.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite6.fsh: -50.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh: 0.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite6.fsh: -60.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh: 2048 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite6.fsh: 4096 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh: 2048 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite6.fsh: 1024 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SSAO_QUALI [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh: SSAO_QUALI_DEFINE [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite6.fsh: 0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: LIGHTSHAFT_QUALI [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh: LIGHTSHAFT_QUALI_DEFINE [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite6.fsh: 0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE_DEFAULT [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh: 1 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite7.vsh: 3 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE_DEFAULT [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh: 1 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite7.vsh: 2 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh: 1 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite7.vsh: 2 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE_DEFAULT [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh: 1 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite7.vsh: 3 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh: WATER_STYLE_DEFAULT [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite7.vsh: WATER_STYLE_DEFINE [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_CAUSTIC_STYLE [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh: WATER_STYLE [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite7.vsh: WATER_CAUSTIC_STYLE_DEFINE [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh: AURORA_STYLE_DEFAULT [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite7.vsh: AURORA_STYLE_DEFINE [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh: SUN_MOON_STYLE_DEFAULT [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite7.vsh: SUN_MOON_STYLE_DEFINE [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh: CLOUD_STYLE_DEFAULT [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite7.vsh: CLOUD_STYLE_DEFINE [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh: 0.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite7.vsh: -40.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh: 0.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite7.vsh: 20.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh: 0.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite7.vsh: 30.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh: 0.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite7.vsh: 40.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh: 0.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite7.vsh: 50.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh: 0.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite7.vsh: 60.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh: 0.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite7.vsh: -20.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh: 0.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite7.vsh: -30.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh: 0.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite7.vsh: -40.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh: 0.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite7.vsh: -50.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh: 0.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite7.vsh: -60.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh: 2048 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite7.vsh: 4096 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh: 2048 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite7.vsh: 1024 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SSAO_QUALI [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh: SSAO_QUALI_DEFINE [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite7.vsh: 0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: LIGHTSHAFT_QUALI [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh: LIGHTSHAFT_QUALI_DEFINE [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite7.vsh: 0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE_DEFAULT [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh: 1 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite7.fsh: 3 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE_DEFAULT [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh: 1 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite7.fsh: 2 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh: 1 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite7.fsh: 2 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE_DEFAULT [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh: 1 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite7.fsh: 3 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh: WATER_STYLE_DEFAULT [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite7.fsh: WATER_STYLE_DEFINE [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_CAUSTIC_STYLE [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh: WATER_STYLE [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite7.fsh: WATER_CAUSTIC_STYLE_DEFINE [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh: AURORA_STYLE_DEFAULT [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite7.fsh: AURORA_STYLE_DEFINE [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh: SUN_MOON_STYLE_DEFAULT [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite7.fsh: SUN_MOON_STYLE_DEFINE [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh: CLOUD_STYLE_DEFAULT [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite7.fsh: CLOUD_STYLE_DEFINE [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh: 0.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite7.fsh: -40.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh: 0.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite7.fsh: 20.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh: 0.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite7.fsh: 30.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh: 0.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite7.fsh: 40.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh: 0.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite7.fsh: 50.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh: 0.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite7.fsh: 60.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh: 0.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite7.fsh: -20.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh: 0.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite7.fsh: -30.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh: 0.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite7.fsh: -40.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh: 0.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite7.fsh: -50.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh: 0.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite7.fsh: -60.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh: 2048 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite7.fsh: 4096 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh: 2048 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite7.fsh: 1024 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SSAO_QUALI [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh: SSAO_QUALI_DEFINE [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite7.fsh: 0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: LIGHTSHAFT_QUALI [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh: LIGHTSHAFT_QUALI_DEFINE [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/composite7.fsh: 0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE_DEFAULT [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh: 1 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/final.vsh: 3 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE_DEFAULT [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh: 1 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/final.vsh: 2 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh: 1 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/final.vsh: 2 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE_DEFAULT [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh: 1 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/final.vsh: 3 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh: WATER_STYLE_DEFAULT [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/final.vsh: WATER_STYLE_DEFINE [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_CAUSTIC_STYLE [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh: WATER_STYLE [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/final.vsh: WATER_CAUSTIC_STYLE_DEFINE [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh: AURORA_STYLE_DEFAULT [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/final.vsh: AURORA_STYLE_DEFINE [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh: SUN_MOON_STYLE_DEFAULT [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/final.vsh: SUN_MOON_STYLE_DEFINE [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh: CLOUD_STYLE_DEFAULT [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/final.vsh: CLOUD_STYLE_DEFINE [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh: 0.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/final.vsh: -40.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh: 0.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/final.vsh: 20.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh: 0.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/final.vsh: 30.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh: 0.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/final.vsh: 40.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh: 0.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/final.vsh: 50.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh: 0.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/final.vsh: 60.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh: 0.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/final.vsh: -20.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh: 0.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/final.vsh: -30.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh: 0.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/final.vsh: -40.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh: 0.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/final.vsh: -50.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh: 0.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/final.vsh: -60.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh: 2048 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/final.vsh: 4096 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh: 2048 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/final.vsh: 1024 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SSAO_QUALI [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh: SSAO_QUALI_DEFINE [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/final.vsh: 0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: LIGHTSHAFT_QUALI [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh: LIGHTSHAFT_QUALI_DEFINE [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/final.vsh: 0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE_DEFAULT [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh: 1 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/final.fsh: 3 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE_DEFAULT [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh: 1 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/final.fsh: 2 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh: 1 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/final.fsh: 2 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE_DEFAULT [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh: 1 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/final.fsh: 3 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh: WATER_STYLE_DEFAULT [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/final.fsh: WATER_STYLE_DEFINE [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_CAUSTIC_STYLE [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh: WATER_STYLE [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/final.fsh: WATER_CAUSTIC_STYLE_DEFINE [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh: AURORA_STYLE_DEFAULT [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/final.fsh: AURORA_STYLE_DEFINE [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh: SUN_MOON_STYLE_DEFAULT [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/final.fsh: SUN_MOON_STYLE_DEFINE [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh: CLOUD_STYLE_DEFAULT [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/final.fsh: CLOUD_STYLE_DEFINE [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh: 0.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/final.fsh: -40.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh: 0.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/final.fsh: 20.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh: 0.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/final.fsh: 30.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh: 0.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/final.fsh: 40.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh: 0.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/final.fsh: 50.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh: 0.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/final.fsh: 60.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh: 0.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/final.fsh: -20.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh: 0.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/final.fsh: -30.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh: 0.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/final.fsh: -40.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh: 0.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/final.fsh: -50.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh: 0.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/final.fsh: -60.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh: 2048 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/final.fsh: 4096 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh: 2048 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/final.fsh: 1024 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SSAO_QUALI [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh: SSAO_QUALI_DEFINE [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/final.fsh: 0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: LIGHTSHAFT_QUALI [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh: LIGHTSHAFT_QUALI_DEFINE [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/final.fsh: 0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE_DEFAULT [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh: 1 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world0/shadow.vsh: 3 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE_DEFAULT [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh: 1 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world0/shadow.vsh: 2 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh: 1 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world0/shadow.vsh: 2 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE_DEFAULT [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh: 1 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world0/shadow.vsh: 3 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh: WATER_STYLE_DEFAULT [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world0/shadow.vsh: WATER_STYLE_DEFINE [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_CAUSTIC_STYLE [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh: WATER_STYLE [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world0/shadow.vsh: WATER_CAUSTIC_STYLE_DEFINE [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh: AURORA_STYLE_DEFAULT [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world0/shadow.vsh: AURORA_STYLE_DEFINE [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh: SUN_MOON_STYLE_DEFAULT [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world0/shadow.vsh: SUN_MOON_STYLE_DEFINE [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh: CLOUD_STYLE_DEFAULT [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world0/shadow.vsh: CLOUD_STYLE_DEFINE [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh: 0.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world0/shadow.vsh: -40.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh: 0.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world0/shadow.vsh: 20.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh: 0.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world0/shadow.vsh: 30.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh: 0.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world0/shadow.vsh: 40.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh: 0.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world0/shadow.vsh: 50.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh: 0.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world0/shadow.vsh: 60.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh: 0.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world0/shadow.vsh: -20.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh: 0.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world0/shadow.vsh: -30.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh: 0.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world0/shadow.vsh: -40.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh: 0.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world0/shadow.vsh: -50.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh: 0.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world0/shadow.vsh: -60.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh: 2048 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world0/shadow.vsh: 4096 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh: 2048 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world0/shadow.vsh: 1024 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SSAO_QUALI [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh: SSAO_QUALI_DEFINE [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world0/shadow.vsh: 0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: LIGHTSHAFT_QUALI [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh: LIGHTSHAFT_QUALI_DEFINE [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world0/shadow.vsh: 0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE_DEFAULT [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh: 1 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world0/shadow.fsh: 3 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE_DEFAULT [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh: 1 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world0/shadow.fsh: 2 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh: 1 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world0/shadow.fsh: 2 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE_DEFAULT [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh: 1 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world0/shadow.fsh: 3 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh: WATER_STYLE_DEFAULT [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world0/shadow.fsh: WATER_STYLE_DEFINE [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_CAUSTIC_STYLE [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh: WATER_STYLE [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world0/shadow.fsh: WATER_CAUSTIC_STYLE_DEFINE [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh: AURORA_STYLE_DEFAULT [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world0/shadow.fsh: AURORA_STYLE_DEFINE [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh: SUN_MOON_STYLE_DEFAULT [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world0/shadow.fsh: SUN_MOON_STYLE_DEFINE [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh: CLOUD_STYLE_DEFAULT [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world0/shadow.fsh: CLOUD_STYLE_DEFINE [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh: 0.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world0/shadow.fsh: -40.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh: 0.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world0/shadow.fsh: 20.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh: 0.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world0/shadow.fsh: 30.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh: 0.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world0/shadow.fsh: 40.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh: 0.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world0/shadow.fsh: 50.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh: 0.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world0/shadow.fsh: 60.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh: 0.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world0/shadow.fsh: -20.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh: 0.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world0/shadow.fsh: -30.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh: 0.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world0/shadow.fsh: -40.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh: 0.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world0/shadow.fsh: -50.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh: 0.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world0/shadow.fsh: -60.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh: 2048 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world0/shadow.fsh: 4096 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh: 2048 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world0/shadow.fsh: 1024 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SSAO_QUALI [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh: SSAO_QUALI_DEFINE [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world0/shadow.fsh: 0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: LIGHTSHAFT_QUALI [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh: LIGHTSHAFT_QUALI_DEFINE [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world0/shadow.fsh: 0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE_DEFAULT [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh: 1 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_basic.vsh: 3 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE_DEFAULT [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh: 1 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_basic.vsh: 2 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh: 1 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_basic.vsh: 2 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE_DEFAULT [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh: 1 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_basic.vsh: 3 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh: WATER_STYLE_DEFAULT [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_basic.vsh: WATER_STYLE_DEFINE [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_CAUSTIC_STYLE [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh: WATER_STYLE [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_basic.vsh: WATER_CAUSTIC_STYLE_DEFINE [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh: AURORA_STYLE_DEFAULT [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_basic.vsh: AURORA_STYLE_DEFINE [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh: SUN_MOON_STYLE_DEFAULT [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_basic.vsh: SUN_MOON_STYLE_DEFINE [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh: CLOUD_STYLE_DEFAULT [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_basic.vsh: CLOUD_STYLE_DEFINE [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh: 0.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_basic.vsh: -40.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh: 0.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_basic.vsh: 20.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh: 0.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_basic.vsh: 30.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh: 0.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_basic.vsh: 40.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh: 0.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_basic.vsh: 50.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh: 0.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_basic.vsh: 60.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh: 0.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_basic.vsh: -20.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh: 0.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_basic.vsh: -30.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh: 0.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_basic.vsh: -40.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh: 0.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_basic.vsh: -50.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh: 0.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_basic.vsh: -60.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh: 2048 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_basic.vsh: 4096 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh: 2048 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_basic.vsh: 1024 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SSAO_QUALI [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh: SSAO_QUALI_DEFINE [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_basic.vsh: 0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: LIGHTSHAFT_QUALI [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh: LIGHTSHAFT_QUALI_DEFINE [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_basic.vsh: 0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE_DEFAULT [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh: 1 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_basic.fsh: 3 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE_DEFAULT [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh: 1 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_basic.fsh: 2 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh: 1 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_basic.fsh: 2 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE_DEFAULT [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh: 1 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_basic.fsh: 3 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh: WATER_STYLE_DEFAULT [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_basic.fsh: WATER_STYLE_DEFINE [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_CAUSTIC_STYLE [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh: WATER_STYLE [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_basic.fsh: WATER_CAUSTIC_STYLE_DEFINE [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh: AURORA_STYLE_DEFAULT [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_basic.fsh: AURORA_STYLE_DEFINE [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh: SUN_MOON_STYLE_DEFAULT [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_basic.fsh: SUN_MOON_STYLE_DEFINE [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh: CLOUD_STYLE_DEFAULT [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_basic.fsh: CLOUD_STYLE_DEFINE [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh: 0.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_basic.fsh: -40.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh: 0.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_basic.fsh: 20.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh: 0.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_basic.fsh: 30.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh: 0.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_basic.fsh: 40.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh: 0.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_basic.fsh: 50.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh: 0.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_basic.fsh: 60.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh: 0.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_basic.fsh: -20.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh: 0.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_basic.fsh: -30.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh: 0.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_basic.fsh: -40.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh: 0.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_basic.fsh: -50.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh: 0.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_basic.fsh: -60.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh: 2048 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_basic.fsh: 4096 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh: 2048 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_basic.fsh: 1024 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SSAO_QUALI [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh: SSAO_QUALI_DEFINE [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_basic.fsh: 0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: LIGHTSHAFT_QUALI [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh: LIGHTSHAFT_QUALI_DEFINE [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_basic.fsh: 0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE_DEFAULT [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh: 1 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_textured.vsh: 3 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE_DEFAULT [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh: 1 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_textured.vsh: 2 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh: 1 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_textured.vsh: 2 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE_DEFAULT [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh: 1 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_textured.vsh: 3 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh: WATER_STYLE_DEFAULT [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_textured.vsh: WATER_STYLE_DEFINE [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_CAUSTIC_STYLE [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh: WATER_STYLE [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_textured.vsh: WATER_CAUSTIC_STYLE_DEFINE [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh: AURORA_STYLE_DEFAULT [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_textured.vsh: AURORA_STYLE_DEFINE [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh: SUN_MOON_STYLE_DEFAULT [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_textured.vsh: SUN_MOON_STYLE_DEFINE [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh: CLOUD_STYLE_DEFAULT [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_textured.vsh: CLOUD_STYLE_DEFINE [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh: 0.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_textured.vsh: -40.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh: 0.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_textured.vsh: 20.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh: 0.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_textured.vsh: 30.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh: 0.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_textured.vsh: 40.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh: 0.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_textured.vsh: 50.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh: 0.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_textured.vsh: 60.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh: 0.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_textured.vsh: -20.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh: 0.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_textured.vsh: -30.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh: 0.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_textured.vsh: -40.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh: 0.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_textured.vsh: -50.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh: 0.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_textured.vsh: -60.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh: 2048 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_textured.vsh: 4096 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh: 2048 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_textured.vsh: 1024 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SSAO_QUALI [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh: SSAO_QUALI_DEFINE [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_textured.vsh: 0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: LIGHTSHAFT_QUALI [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh: LIGHTSHAFT_QUALI_DEFINE [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_textured.vsh: 0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE_DEFAULT [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh: 1 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_textured.fsh: 3 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE_DEFAULT [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh: 1 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_textured.fsh: 2 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh: 1 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_textured.fsh: 2 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE_DEFAULT [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh: 1 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_textured.fsh: 3 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh: WATER_STYLE_DEFAULT [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_textured.fsh: WATER_STYLE_DEFINE [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_CAUSTIC_STYLE [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh: WATER_STYLE [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_textured.fsh: WATER_CAUSTIC_STYLE_DEFINE [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh: AURORA_STYLE_DEFAULT [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_textured.fsh: AURORA_STYLE_DEFINE [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh: SUN_MOON_STYLE_DEFAULT [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_textured.fsh: SUN_MOON_STYLE_DEFINE [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh: CLOUD_STYLE_DEFAULT [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_textured.fsh: CLOUD_STYLE_DEFINE [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh: 0.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_textured.fsh: -40.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh: 0.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_textured.fsh: 20.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh: 0.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_textured.fsh: 30.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh: 0.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_textured.fsh: 40.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh: 0.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_textured.fsh: 50.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh: 0.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_textured.fsh: 60.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh: 0.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_textured.fsh: -20.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh: 0.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_textured.fsh: -30.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh: 0.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_textured.fsh: -40.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh: 0.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_textured.fsh: -50.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh: 0.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_textured.fsh: -60.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh: 2048 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_textured.fsh: 4096 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh: 2048 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_textured.fsh: 1024 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SSAO_QUALI [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh: SSAO_QUALI_DEFINE [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_textured.fsh: 0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: LIGHTSHAFT_QUALI [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh: LIGHTSHAFT_QUALI_DEFINE [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_textured.fsh: 0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE_DEFAULT [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh: 1 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_skybasic.vsh: 3 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE_DEFAULT [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh: 1 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_skybasic.vsh: 2 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh: 1 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_skybasic.vsh: 2 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE_DEFAULT [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh: 1 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_skybasic.vsh: 3 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh: WATER_STYLE_DEFAULT [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_skybasic.vsh: WATER_STYLE_DEFINE [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_CAUSTIC_STYLE [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh: WATER_STYLE [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_skybasic.vsh: WATER_CAUSTIC_STYLE_DEFINE [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh: AURORA_STYLE_DEFAULT [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_skybasic.vsh: AURORA_STYLE_DEFINE [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh: SUN_MOON_STYLE_DEFAULT [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_skybasic.vsh: SUN_MOON_STYLE_DEFINE [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh: CLOUD_STYLE_DEFAULT [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_skybasic.vsh: CLOUD_STYLE_DEFINE [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh: 0.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_skybasic.vsh: -40.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh: 0.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_skybasic.vsh: 20.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh: 0.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_skybasic.vsh: 30.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh: 0.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_skybasic.vsh: 40.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh: 0.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_skybasic.vsh: 50.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh: 0.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_skybasic.vsh: 60.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh: 0.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_skybasic.vsh: -20.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh: 0.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_skybasic.vsh: -30.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh: 0.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_skybasic.vsh: -40.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh: 0.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_skybasic.vsh: -50.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh: 0.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_skybasic.vsh: -60.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh: 2048 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_skybasic.vsh: 4096 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh: 2048 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_skybasic.vsh: 1024 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SSAO_QUALI [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh: SSAO_QUALI_DEFINE [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_skybasic.vsh: 0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: LIGHTSHAFT_QUALI [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh: LIGHTSHAFT_QUALI_DEFINE [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_skybasic.vsh: 0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE_DEFAULT [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh: 1 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_skybasic.fsh: 3 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE_DEFAULT [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh: 1 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_skybasic.fsh: 2 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh: 1 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_skybasic.fsh: 2 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE_DEFAULT [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh: 1 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_skybasic.fsh: 3 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh: WATER_STYLE_DEFAULT [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_skybasic.fsh: WATER_STYLE_DEFINE [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_CAUSTIC_STYLE [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh: WATER_STYLE [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_skybasic.fsh: WATER_CAUSTIC_STYLE_DEFINE [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh: AURORA_STYLE_DEFAULT [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_skybasic.fsh: AURORA_STYLE_DEFINE [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh: SUN_MOON_STYLE_DEFAULT [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_skybasic.fsh: SUN_MOON_STYLE_DEFINE [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh: CLOUD_STYLE_DEFAULT [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_skybasic.fsh: CLOUD_STYLE_DEFINE [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh: 0.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_skybasic.fsh: -40.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh: 0.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_skybasic.fsh: 20.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh: 0.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_skybasic.fsh: 30.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh: 0.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_skybasic.fsh: 40.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh: 0.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_skybasic.fsh: 50.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh: 0.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_skybasic.fsh: 60.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh: 0.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_skybasic.fsh: -20.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh: 0.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_skybasic.fsh: -30.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh: 0.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_skybasic.fsh: -40.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh: 0.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_skybasic.fsh: -50.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh: 0.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_skybasic.fsh: -60.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh: 2048 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_skybasic.fsh: 4096 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh: 2048 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_skybasic.fsh: 1024 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SSAO_QUALI [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh: SSAO_QUALI_DEFINE [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_skybasic.fsh: 0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: LIGHTSHAFT_QUALI [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh: LIGHTSHAFT_QUALI_DEFINE [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_skybasic.fsh: 0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE_DEFAULT [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh: 1 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_skytextured.vsh: 3 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE_DEFAULT [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh: 1 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_skytextured.vsh: 2 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh: 1 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_skytextured.vsh: 2 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE_DEFAULT [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh: 1 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_skytextured.vsh: 3 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh: WATER_STYLE_DEFAULT [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_skytextured.vsh: WATER_STYLE_DEFINE [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_CAUSTIC_STYLE [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh: WATER_STYLE [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_skytextured.vsh: WATER_CAUSTIC_STYLE_DEFINE [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh: AURORA_STYLE_DEFAULT [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_skytextured.vsh: AURORA_STYLE_DEFINE [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh: SUN_MOON_STYLE_DEFAULT [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_skytextured.vsh: SUN_MOON_STYLE_DEFINE [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh: CLOUD_STYLE_DEFAULT [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_skytextured.vsh: CLOUD_STYLE_DEFINE [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh: 0.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_skytextured.vsh: -40.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh: 0.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_skytextured.vsh: 20.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh: 0.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_skytextured.vsh: 30.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh: 0.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_skytextured.vsh: 40.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh: 0.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_skytextured.vsh: 50.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh: 0.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_skytextured.vsh: 60.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh: 0.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_skytextured.vsh: -20.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh: 0.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_skytextured.vsh: -30.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh: 0.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_skytextured.vsh: -40.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh: 0.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_skytextured.vsh: -50.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh: 0.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_skytextured.vsh: -60.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh: 2048 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_skytextured.vsh: 4096 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh: 2048 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_skytextured.vsh: 1024 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SSAO_QUALI [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh: SSAO_QUALI_DEFINE [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_skytextured.vsh: 0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: LIGHTSHAFT_QUALI [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh: LIGHTSHAFT_QUALI_DEFINE [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_skytextured.vsh: 0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE_DEFAULT [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh: 1 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_skytextured.fsh: 3 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE_DEFAULT [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh: 1 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_skytextured.fsh: 2 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh: 1 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_skytextured.fsh: 2 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE_DEFAULT [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh: 1 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_skytextured.fsh: 3 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh: WATER_STYLE_DEFAULT [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_skytextured.fsh: WATER_STYLE_DEFINE [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_CAUSTIC_STYLE [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh: WATER_STYLE [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_skytextured.fsh: WATER_CAUSTIC_STYLE_DEFINE [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh: AURORA_STYLE_DEFAULT [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_skytextured.fsh: AURORA_STYLE_DEFINE [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh: SUN_MOON_STYLE_DEFAULT [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_skytextured.fsh: SUN_MOON_STYLE_DEFINE [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh: CLOUD_STYLE_DEFAULT [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_skytextured.fsh: CLOUD_STYLE_DEFINE [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh: 0.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_skytextured.fsh: -40.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh: 0.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_skytextured.fsh: 20.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh: 0.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_skytextured.fsh: 30.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh: 0.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_skytextured.fsh: 40.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh: 0.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_skytextured.fsh: 50.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh: 0.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_skytextured.fsh: 60.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh: 0.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_skytextured.fsh: -20.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh: 0.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_skytextured.fsh: -30.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh: 0.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_skytextured.fsh: -40.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh: 0.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_skytextured.fsh: -50.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh: 0.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_skytextured.fsh: -60.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh: 2048 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_skytextured.fsh: 4096 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh: 2048 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_skytextured.fsh: 1024 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SSAO_QUALI [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh: SSAO_QUALI_DEFINE [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_skytextured.fsh: 0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: LIGHTSHAFT_QUALI [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh: LIGHTSHAFT_QUALI_DEFINE [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_skytextured.fsh: 0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE_DEFAULT [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh: 1 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_clouds.vsh: 3 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE_DEFAULT [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh: 1 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_clouds.vsh: 2 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh: 1 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_clouds.vsh: 2 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE_DEFAULT [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh: 1 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_clouds.vsh: 3 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh: WATER_STYLE_DEFAULT [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_clouds.vsh: WATER_STYLE_DEFINE [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_CAUSTIC_STYLE [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh: WATER_STYLE [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_clouds.vsh: WATER_CAUSTIC_STYLE_DEFINE [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh: AURORA_STYLE_DEFAULT [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_clouds.vsh: AURORA_STYLE_DEFINE [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh: SUN_MOON_STYLE_DEFAULT [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_clouds.vsh: SUN_MOON_STYLE_DEFINE [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh: CLOUD_STYLE_DEFAULT [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_clouds.vsh: CLOUD_STYLE_DEFINE [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh: 0.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_clouds.vsh: -40.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh: 0.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_clouds.vsh: 20.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh: 0.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_clouds.vsh: 30.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh: 0.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_clouds.vsh: 40.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh: 0.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_clouds.vsh: 50.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh: 0.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_clouds.vsh: 60.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh: 0.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_clouds.vsh: -20.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh: 0.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_clouds.vsh: -30.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh: 0.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_clouds.vsh: -40.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh: 0.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_clouds.vsh: -50.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh: 0.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_clouds.vsh: -60.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh: 2048 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_clouds.vsh: 4096 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh: 2048 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_clouds.vsh: 1024 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SSAO_QUALI [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh: SSAO_QUALI_DEFINE [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_clouds.vsh: 0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: LIGHTSHAFT_QUALI [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh: LIGHTSHAFT_QUALI_DEFINE [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_clouds.vsh: 0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE_DEFAULT [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh: 1 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_clouds.fsh: 3 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE_DEFAULT [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh: 1 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_clouds.fsh: 2 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh: 1 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_clouds.fsh: 2 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE_DEFAULT [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh: 1 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_clouds.fsh: 3 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh: WATER_STYLE_DEFAULT [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_clouds.fsh: WATER_STYLE_DEFINE [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_CAUSTIC_STYLE [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh: WATER_STYLE [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_clouds.fsh: WATER_CAUSTIC_STYLE_DEFINE [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh: AURORA_STYLE_DEFAULT [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_clouds.fsh: AURORA_STYLE_DEFINE [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh: SUN_MOON_STYLE_DEFAULT [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_clouds.fsh: SUN_MOON_STYLE_DEFINE [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh: CLOUD_STYLE_DEFAULT [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_clouds.fsh: CLOUD_STYLE_DEFINE [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh: 0.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_clouds.fsh: -40.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh: 0.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_clouds.fsh: 20.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh: 0.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_clouds.fsh: 30.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh: 0.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_clouds.fsh: 40.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh: 0.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_clouds.fsh: 50.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh: 0.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_clouds.fsh: 60.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh: 0.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_clouds.fsh: -20.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh: 0.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_clouds.fsh: -30.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh: 0.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_clouds.fsh: -40.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh: 0.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_clouds.fsh: -50.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh: 0.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_clouds.fsh: -60.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh: 2048 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_clouds.fsh: 4096 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh: 2048 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_clouds.fsh: 1024 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SSAO_QUALI [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh: SSAO_QUALI_DEFINE [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_clouds.fsh: 0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: LIGHTSHAFT_QUALI [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh: LIGHTSHAFT_QUALI_DEFINE [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_clouds.fsh: 0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE_DEFAULT [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh: 1 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_terrain.vsh: 3 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE_DEFAULT [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh: 1 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_terrain.vsh: 2 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh: 1 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_terrain.vsh: 2 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE_DEFAULT [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh: 1 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_terrain.vsh: 3 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh: WATER_STYLE_DEFAULT [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_terrain.vsh: WATER_STYLE_DEFINE [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_CAUSTIC_STYLE [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh: WATER_STYLE [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_terrain.vsh: WATER_CAUSTIC_STYLE_DEFINE [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh: AURORA_STYLE_DEFAULT [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_terrain.vsh: AURORA_STYLE_DEFINE [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh: SUN_MOON_STYLE_DEFAULT [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_terrain.vsh: SUN_MOON_STYLE_DEFINE [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh: CLOUD_STYLE_DEFAULT [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_terrain.vsh: CLOUD_STYLE_DEFINE [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh: 0.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_terrain.vsh: -40.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh: 0.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_terrain.vsh: 20.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh: 0.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_terrain.vsh: 30.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh: 0.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_terrain.vsh: 40.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh: 0.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_terrain.vsh: 50.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh: 0.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_terrain.vsh: 60.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh: 0.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_terrain.vsh: -20.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh: 0.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_terrain.vsh: -30.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh: 0.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_terrain.vsh: -40.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh: 0.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_terrain.vsh: -50.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh: 0.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_terrain.vsh: -60.0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh: 2048 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_terrain.vsh: 4096 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh: 2048 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_terrain.vsh: 1024 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SSAO_QUALI [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh: SSAO_QUALI_DEFINE [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_terrain.vsh: 0 [13:20:52] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: LIGHTSHAFT_QUALI [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh: LIGHTSHAFT_QUALI_DEFINE [13:20:52] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_terrain.vsh: 0 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE_DEFAULT [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh: 1 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_terrain.fsh: 3 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE_DEFAULT [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh: 1 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_terrain.fsh: 2 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh: 1 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_terrain.fsh: 2 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE_DEFAULT [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh: 1 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_terrain.fsh: 3 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh: WATER_STYLE_DEFAULT [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_terrain.fsh: WATER_STYLE_DEFINE [13:20:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_CAUSTIC_STYLE [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh: WATER_STYLE [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_terrain.fsh: WATER_CAUSTIC_STYLE_DEFINE [13:20:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh: AURORA_STYLE_DEFAULT [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_terrain.fsh: AURORA_STYLE_DEFINE [13:20:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh: SUN_MOON_STYLE_DEFAULT [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_terrain.fsh: SUN_MOON_STYLE_DEFINE [13:20:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh: CLOUD_STYLE_DEFAULT [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_terrain.fsh: CLOUD_STYLE_DEFINE [13:20:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh: 0.0 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_terrain.fsh: -40.0 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh: 0.0 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_terrain.fsh: 20.0 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh: 0.0 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_terrain.fsh: 30.0 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh: 0.0 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_terrain.fsh: 40.0 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh: 0.0 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_terrain.fsh: 50.0 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh: 0.0 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_terrain.fsh: 60.0 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh: 0.0 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_terrain.fsh: -20.0 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh: 0.0 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_terrain.fsh: -30.0 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh: 0.0 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_terrain.fsh: -40.0 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh: 0.0 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_terrain.fsh: -50.0 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh: 0.0 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_terrain.fsh: -60.0 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh: 2048 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_terrain.fsh: 4096 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh: 2048 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_terrain.fsh: 1024 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SSAO_QUALI [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh: SSAO_QUALI_DEFINE [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_terrain.fsh: 0 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: LIGHTSHAFT_QUALI [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh: LIGHTSHAFT_QUALI_DEFINE [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_terrain.fsh: 0 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE_DEFAULT [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh: 1 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_damagedblock.vsh: 3 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE_DEFAULT [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh: 1 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_damagedblock.vsh: 2 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh: 1 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_damagedblock.vsh: 2 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE_DEFAULT [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh: 1 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_damagedblock.vsh: 3 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh: WATER_STYLE_DEFAULT [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_damagedblock.vsh: WATER_STYLE_DEFINE [13:20:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_CAUSTIC_STYLE [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh: WATER_STYLE [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_damagedblock.vsh: WATER_CAUSTIC_STYLE_DEFINE [13:20:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh: AURORA_STYLE_DEFAULT [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_damagedblock.vsh: AURORA_STYLE_DEFINE [13:20:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh: SUN_MOON_STYLE_DEFAULT [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_damagedblock.vsh: SUN_MOON_STYLE_DEFINE [13:20:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh: CLOUD_STYLE_DEFAULT [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_damagedblock.vsh: CLOUD_STYLE_DEFINE [13:20:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh: 0.0 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_damagedblock.vsh: -40.0 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh: 0.0 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_damagedblock.vsh: 20.0 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh: 0.0 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_damagedblock.vsh: 30.0 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh: 0.0 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_damagedblock.vsh: 40.0 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh: 0.0 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_damagedblock.vsh: 50.0 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh: 0.0 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_damagedblock.vsh: 60.0 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh: 0.0 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_damagedblock.vsh: -20.0 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh: 0.0 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_damagedblock.vsh: -30.0 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh: 0.0 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_damagedblock.vsh: -40.0 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh: 0.0 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_damagedblock.vsh: -50.0 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh: 0.0 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_damagedblock.vsh: -60.0 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh: 2048 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_damagedblock.vsh: 4096 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh: 2048 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_damagedblock.vsh: 1024 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SSAO_QUALI [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh: SSAO_QUALI_DEFINE [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_damagedblock.vsh: 0 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: LIGHTSHAFT_QUALI [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh: LIGHTSHAFT_QUALI_DEFINE [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_damagedblock.vsh: 0 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE_DEFAULT [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh: 1 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_damagedblock.fsh: 3 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE_DEFAULT [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh: 1 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_damagedblock.fsh: 2 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh: 1 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_damagedblock.fsh: 2 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE_DEFAULT [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh: 1 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_damagedblock.fsh: 3 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh: WATER_STYLE_DEFAULT [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_damagedblock.fsh: WATER_STYLE_DEFINE [13:20:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_CAUSTIC_STYLE [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh: WATER_STYLE [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_damagedblock.fsh: WATER_CAUSTIC_STYLE_DEFINE [13:20:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh: AURORA_STYLE_DEFAULT [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_damagedblock.fsh: AURORA_STYLE_DEFINE [13:20:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh: SUN_MOON_STYLE_DEFAULT [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_damagedblock.fsh: SUN_MOON_STYLE_DEFINE [13:20:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh: CLOUD_STYLE_DEFAULT [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_damagedblock.fsh: CLOUD_STYLE_DEFINE [13:20:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh: 0.0 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_damagedblock.fsh: -40.0 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh: 0.0 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_damagedblock.fsh: 20.0 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh: 0.0 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_damagedblock.fsh: 30.0 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh: 0.0 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_damagedblock.fsh: 40.0 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh: 0.0 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_damagedblock.fsh: 50.0 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh: 0.0 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_damagedblock.fsh: 60.0 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh: 0.0 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_damagedblock.fsh: -20.0 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh: 0.0 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_damagedblock.fsh: -30.0 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh: 0.0 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_damagedblock.fsh: -40.0 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh: 0.0 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_damagedblock.fsh: -50.0 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh: 0.0 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_damagedblock.fsh: -60.0 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh: 2048 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_damagedblock.fsh: 4096 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh: 2048 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_damagedblock.fsh: 1024 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SSAO_QUALI [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh: SSAO_QUALI_DEFINE [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_damagedblock.fsh: 0 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: LIGHTSHAFT_QUALI [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh: LIGHTSHAFT_QUALI_DEFINE [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_damagedblock.fsh: 0 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE_DEFAULT [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh: 1 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_block.vsh: 3 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE_DEFAULT [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh: 1 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_block.vsh: 2 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh: 1 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_block.vsh: 2 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE_DEFAULT [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh: 1 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_block.vsh: 3 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh: WATER_STYLE_DEFAULT [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_block.vsh: WATER_STYLE_DEFINE [13:20:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_CAUSTIC_STYLE [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh: WATER_STYLE [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_block.vsh: WATER_CAUSTIC_STYLE_DEFINE [13:20:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh: AURORA_STYLE_DEFAULT [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_block.vsh: AURORA_STYLE_DEFINE [13:20:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh: SUN_MOON_STYLE_DEFAULT [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_block.vsh: SUN_MOON_STYLE_DEFINE [13:20:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh: CLOUD_STYLE_DEFAULT [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_block.vsh: CLOUD_STYLE_DEFINE [13:20:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh: 0.0 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_block.vsh: -40.0 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh: 0.0 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_block.vsh: 20.0 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh: 0.0 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_block.vsh: 30.0 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh: 0.0 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_block.vsh: 40.0 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh: 0.0 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_block.vsh: 50.0 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh: 0.0 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_block.vsh: 60.0 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh: 0.0 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_block.vsh: -20.0 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh: 0.0 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_block.vsh: -30.0 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh: 0.0 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_block.vsh: -40.0 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh: 0.0 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_block.vsh: -50.0 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh: 0.0 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_block.vsh: -60.0 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh: 2048 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_block.vsh: 4096 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh: 2048 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_block.vsh: 1024 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SSAO_QUALI [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh: SSAO_QUALI_DEFINE [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_block.vsh: 0 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: LIGHTSHAFT_QUALI [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh: LIGHTSHAFT_QUALI_DEFINE [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_block.vsh: 0 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE_DEFAULT [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh: 1 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_block.fsh: 3 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE_DEFAULT [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh: 1 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_block.fsh: 2 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh: 1 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_block.fsh: 2 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE_DEFAULT [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh: 1 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_block.fsh: 3 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh: WATER_STYLE_DEFAULT [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_block.fsh: WATER_STYLE_DEFINE [13:20:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_CAUSTIC_STYLE [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh: WATER_STYLE [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_block.fsh: WATER_CAUSTIC_STYLE_DEFINE [13:20:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh: AURORA_STYLE_DEFAULT [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_block.fsh: AURORA_STYLE_DEFINE [13:20:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh: SUN_MOON_STYLE_DEFAULT [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_block.fsh: SUN_MOON_STYLE_DEFINE [13:20:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh: CLOUD_STYLE_DEFAULT [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_block.fsh: CLOUD_STYLE_DEFINE [13:20:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh: 0.0 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_block.fsh: -40.0 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh: 0.0 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_block.fsh: 20.0 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh: 0.0 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_block.fsh: 30.0 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh: 0.0 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_block.fsh: 40.0 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh: 0.0 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_block.fsh: 50.0 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh: 0.0 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_block.fsh: 60.0 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh: 0.0 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_block.fsh: -20.0 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh: 0.0 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_block.fsh: -30.0 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh: 0.0 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_block.fsh: -40.0 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh: 0.0 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_block.fsh: -50.0 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh: 0.0 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_block.fsh: -60.0 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh: 2048 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_block.fsh: 4096 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh: 2048 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_block.fsh: 1024 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SSAO_QUALI [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh: SSAO_QUALI_DEFINE [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_block.fsh: 0 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: LIGHTSHAFT_QUALI [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh: LIGHTSHAFT_QUALI_DEFINE [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_block.fsh: 0 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE_DEFAULT [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh: 1 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_beaconbeam.vsh: 3 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE_DEFAULT [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh: 1 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_beaconbeam.vsh: 2 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh: 1 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_beaconbeam.vsh: 2 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE_DEFAULT [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh: 1 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_beaconbeam.vsh: 3 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh: WATER_STYLE_DEFAULT [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_beaconbeam.vsh: WATER_STYLE_DEFINE [13:20:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_CAUSTIC_STYLE [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh: WATER_STYLE [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_beaconbeam.vsh: WATER_CAUSTIC_STYLE_DEFINE [13:20:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh: AURORA_STYLE_DEFAULT [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_beaconbeam.vsh: AURORA_STYLE_DEFINE [13:20:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh: SUN_MOON_STYLE_DEFAULT [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_beaconbeam.vsh: SUN_MOON_STYLE_DEFINE [13:20:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh: CLOUD_STYLE_DEFAULT [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_beaconbeam.vsh: CLOUD_STYLE_DEFINE [13:20:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh: 0.0 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_beaconbeam.vsh: -40.0 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh: 0.0 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_beaconbeam.vsh: 20.0 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh: 0.0 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_beaconbeam.vsh: 30.0 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh: 0.0 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_beaconbeam.vsh: 40.0 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh: 0.0 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_beaconbeam.vsh: 50.0 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh: 0.0 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_beaconbeam.vsh: 60.0 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh: 0.0 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_beaconbeam.vsh: -20.0 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh: 0.0 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_beaconbeam.vsh: -30.0 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh: 0.0 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_beaconbeam.vsh: -40.0 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh: 0.0 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_beaconbeam.vsh: -50.0 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh: 0.0 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_beaconbeam.vsh: -60.0 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh: 2048 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_beaconbeam.vsh: 4096 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh: 2048 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_beaconbeam.vsh: 1024 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SSAO_QUALI [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh: SSAO_QUALI_DEFINE [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_beaconbeam.vsh: 0 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: LIGHTSHAFT_QUALI [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh: LIGHTSHAFT_QUALI_DEFINE [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_beaconbeam.vsh: 0 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE_DEFAULT [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh: 1 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_beaconbeam.fsh: 3 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE_DEFAULT [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh: 1 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_beaconbeam.fsh: 2 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh: 1 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_beaconbeam.fsh: 2 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE_DEFAULT [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh: 1 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_beaconbeam.fsh: 3 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh: WATER_STYLE_DEFAULT [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_beaconbeam.fsh: WATER_STYLE_DEFINE [13:20:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_CAUSTIC_STYLE [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh: WATER_STYLE [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_beaconbeam.fsh: WATER_CAUSTIC_STYLE_DEFINE [13:20:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh: AURORA_STYLE_DEFAULT [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_beaconbeam.fsh: AURORA_STYLE_DEFINE [13:20:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh: SUN_MOON_STYLE_DEFAULT [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_beaconbeam.fsh: SUN_MOON_STYLE_DEFINE [13:20:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh: CLOUD_STYLE_DEFAULT [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_beaconbeam.fsh: CLOUD_STYLE_DEFINE [13:20:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh: 0.0 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_beaconbeam.fsh: -40.0 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh: 0.0 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_beaconbeam.fsh: 20.0 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh: 0.0 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_beaconbeam.fsh: 30.0 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh: 0.0 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_beaconbeam.fsh: 40.0 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh: 0.0 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_beaconbeam.fsh: 50.0 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh: 0.0 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_beaconbeam.fsh: 60.0 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh: 0.0 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_beaconbeam.fsh: -20.0 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh: 0.0 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_beaconbeam.fsh: -30.0 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh: 0.0 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_beaconbeam.fsh: -40.0 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh: 0.0 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_beaconbeam.fsh: -50.0 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh: 0.0 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_beaconbeam.fsh: -60.0 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh: 2048 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_beaconbeam.fsh: 4096 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh: 2048 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_beaconbeam.fsh: 1024 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SSAO_QUALI [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh: SSAO_QUALI_DEFINE [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_beaconbeam.fsh: 0 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: LIGHTSHAFT_QUALI [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh: LIGHTSHAFT_QUALI_DEFINE [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_beaconbeam.fsh: 0 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE_DEFAULT [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh: 1 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_entities.vsh: 3 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE_DEFAULT [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh: 1 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_entities.vsh: 2 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh: 1 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_entities.vsh: 2 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE_DEFAULT [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh: 1 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_entities.vsh: 3 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh: WATER_STYLE_DEFAULT [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_entities.vsh: WATER_STYLE_DEFINE [13:20:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_CAUSTIC_STYLE [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh: WATER_STYLE [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_entities.vsh: WATER_CAUSTIC_STYLE_DEFINE [13:20:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh: AURORA_STYLE_DEFAULT [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_entities.vsh: AURORA_STYLE_DEFINE [13:20:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh: SUN_MOON_STYLE_DEFAULT [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_entities.vsh: SUN_MOON_STYLE_DEFINE [13:20:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh: CLOUD_STYLE_DEFAULT [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_entities.vsh: CLOUD_STYLE_DEFINE [13:20:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh: 0.0 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_entities.vsh: -40.0 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh: 0.0 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_entities.vsh: 20.0 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh: 0.0 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_entities.vsh: 30.0 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh: 0.0 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_entities.vsh: 40.0 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh: 0.0 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_entities.vsh: 50.0 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh: 0.0 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_entities.vsh: 60.0 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh: 0.0 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_entities.vsh: -20.0 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh: 0.0 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_entities.vsh: -30.0 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh: 0.0 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_entities.vsh: -40.0 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh: 0.0 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_entities.vsh: -50.0 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh: 0.0 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_entities.vsh: -60.0 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh: 2048 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_entities.vsh: 4096 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh: 2048 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_entities.vsh: 1024 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SSAO_QUALI [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh: SSAO_QUALI_DEFINE [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_entities.vsh: 0 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: LIGHTSHAFT_QUALI [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh: LIGHTSHAFT_QUALI_DEFINE [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_entities.vsh: 0 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE_DEFAULT [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh: 1 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_entities.fsh: 3 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE_DEFAULT [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh: 1 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_entities.fsh: 2 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh: 1 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_entities.fsh: 2 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE_DEFAULT [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh: 1 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_entities.fsh: 3 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh: WATER_STYLE_DEFAULT [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_entities.fsh: WATER_STYLE_DEFINE [13:20:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_CAUSTIC_STYLE [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh: WATER_STYLE [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_entities.fsh: WATER_CAUSTIC_STYLE_DEFINE [13:20:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh: AURORA_STYLE_DEFAULT [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_entities.fsh: AURORA_STYLE_DEFINE [13:20:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh: SUN_MOON_STYLE_DEFAULT [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_entities.fsh: SUN_MOON_STYLE_DEFINE [13:20:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh: CLOUD_STYLE_DEFAULT [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_entities.fsh: CLOUD_STYLE_DEFINE [13:20:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh: 0.0 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_entities.fsh: -40.0 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh: 0.0 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_entities.fsh: 20.0 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh: 0.0 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_entities.fsh: 30.0 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh: 0.0 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_entities.fsh: 40.0 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh: 0.0 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_entities.fsh: 50.0 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh: 0.0 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_entities.fsh: 60.0 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh: 0.0 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_entities.fsh: -20.0 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh: 0.0 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_entities.fsh: -30.0 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh: 0.0 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_entities.fsh: -40.0 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh: 0.0 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_entities.fsh: -50.0 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh: 0.0 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_entities.fsh: -60.0 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh: 2048 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_entities.fsh: 4096 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh: 2048 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_entities.fsh: 1024 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SSAO_QUALI [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh: SSAO_QUALI_DEFINE [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_entities.fsh: 0 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: LIGHTSHAFT_QUALI [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh: LIGHTSHAFT_QUALI_DEFINE [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_entities.fsh: 0 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE_DEFAULT [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh: 1 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_armor_glint.vsh: 3 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE_DEFAULT [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh: 1 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_armor_glint.vsh: 2 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh: 1 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_armor_glint.vsh: 2 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE_DEFAULT [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh: 1 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_armor_glint.vsh: 3 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh: WATER_STYLE_DEFAULT [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_armor_glint.vsh: WATER_STYLE_DEFINE [13:20:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_CAUSTIC_STYLE [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh: WATER_STYLE [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_armor_glint.vsh: WATER_CAUSTIC_STYLE_DEFINE [13:20:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh: AURORA_STYLE_DEFAULT [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_armor_glint.vsh: AURORA_STYLE_DEFINE [13:20:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh: SUN_MOON_STYLE_DEFAULT [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_armor_glint.vsh: SUN_MOON_STYLE_DEFINE [13:20:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh: CLOUD_STYLE_DEFAULT [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_armor_glint.vsh: CLOUD_STYLE_DEFINE [13:20:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh: 0.0 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_armor_glint.vsh: -40.0 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh: 0.0 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_armor_glint.vsh: 20.0 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh: 0.0 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_armor_glint.vsh: 30.0 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh: 0.0 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_armor_glint.vsh: 40.0 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh: 0.0 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_armor_glint.vsh: 50.0 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh: 0.0 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_armor_glint.vsh: 60.0 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh: 0.0 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_armor_glint.vsh: -20.0 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh: 0.0 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_armor_glint.vsh: -30.0 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh: 0.0 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_armor_glint.vsh: -40.0 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh: 0.0 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_armor_glint.vsh: -50.0 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh: 0.0 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_armor_glint.vsh: -60.0 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh: 2048 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_armor_glint.vsh: 4096 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh: 2048 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_armor_glint.vsh: 1024 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SSAO_QUALI [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh: SSAO_QUALI_DEFINE [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_armor_glint.vsh: 0 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: LIGHTSHAFT_QUALI [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh: LIGHTSHAFT_QUALI_DEFINE [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_armor_glint.vsh: 0 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE_DEFAULT [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh: 1 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_armor_glint.fsh: 3 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE_DEFAULT [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh: 1 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_armor_glint.fsh: 2 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh: 1 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_armor_glint.fsh: 2 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE_DEFAULT [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh: 1 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_armor_glint.fsh: 3 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh: WATER_STYLE_DEFAULT [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_armor_glint.fsh: WATER_STYLE_DEFINE [13:20:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_CAUSTIC_STYLE [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh: WATER_STYLE [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_armor_glint.fsh: WATER_CAUSTIC_STYLE_DEFINE [13:20:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh: AURORA_STYLE_DEFAULT [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_armor_glint.fsh: AURORA_STYLE_DEFINE [13:20:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh: SUN_MOON_STYLE_DEFAULT [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_armor_glint.fsh: SUN_MOON_STYLE_DEFINE [13:20:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh: CLOUD_STYLE_DEFAULT [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_armor_glint.fsh: CLOUD_STYLE_DEFINE [13:20:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh: 0.0 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_armor_glint.fsh: -40.0 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh: 0.0 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_armor_glint.fsh: 20.0 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh: 0.0 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_armor_glint.fsh: 30.0 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh: 0.0 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_armor_glint.fsh: 40.0 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh: 0.0 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_armor_glint.fsh: 50.0 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh: 0.0 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_armor_glint.fsh: 60.0 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh: 0.0 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_armor_glint.fsh: -20.0 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh: 0.0 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_armor_glint.fsh: -30.0 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh: 0.0 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_armor_glint.fsh: -40.0 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh: 0.0 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_armor_glint.fsh: -50.0 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh: 0.0 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_armor_glint.fsh: -60.0 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh: 2048 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_armor_glint.fsh: 4096 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh: 2048 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_armor_glint.fsh: 1024 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SSAO_QUALI [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh: SSAO_QUALI_DEFINE [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_armor_glint.fsh: 0 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: LIGHTSHAFT_QUALI [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh: LIGHTSHAFT_QUALI_DEFINE [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_armor_glint.fsh: 0 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE_DEFAULT [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh: 1 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_spidereyes.vsh: 3 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE_DEFAULT [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh: 1 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_spidereyes.vsh: 2 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh: 1 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_spidereyes.vsh: 2 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE_DEFAULT [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh: 1 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_spidereyes.vsh: 3 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh: WATER_STYLE_DEFAULT [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_spidereyes.vsh: WATER_STYLE_DEFINE [13:20:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_CAUSTIC_STYLE [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh: WATER_STYLE [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_spidereyes.vsh: WATER_CAUSTIC_STYLE_DEFINE [13:20:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh: AURORA_STYLE_DEFAULT [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_spidereyes.vsh: AURORA_STYLE_DEFINE [13:20:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh: SUN_MOON_STYLE_DEFAULT [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_spidereyes.vsh: SUN_MOON_STYLE_DEFINE [13:20:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh: CLOUD_STYLE_DEFAULT [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_spidereyes.vsh: CLOUD_STYLE_DEFINE [13:20:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh: 0.0 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_spidereyes.vsh: -40.0 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh: 0.0 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_spidereyes.vsh: 20.0 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh: 0.0 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_spidereyes.vsh: 30.0 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh: 0.0 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_spidereyes.vsh: 40.0 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh: 0.0 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_spidereyes.vsh: 50.0 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh: 0.0 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_spidereyes.vsh: 60.0 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh: 0.0 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_spidereyes.vsh: -20.0 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh: 0.0 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_spidereyes.vsh: -30.0 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh: 0.0 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_spidereyes.vsh: -40.0 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh: 0.0 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_spidereyes.vsh: -50.0 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh: 0.0 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_spidereyes.vsh: -60.0 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh: 2048 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_spidereyes.vsh: 4096 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh: 2048 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_spidereyes.vsh: 1024 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SSAO_QUALI [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh: SSAO_QUALI_DEFINE [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_spidereyes.vsh: 0 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: LIGHTSHAFT_QUALI [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh: LIGHTSHAFT_QUALI_DEFINE [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_spidereyes.vsh: 0 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE_DEFAULT [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh: 1 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_spidereyes.fsh: 3 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE_DEFAULT [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh: 1 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_spidereyes.fsh: 2 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh: 1 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_spidereyes.fsh: 2 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE_DEFAULT [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh: 1 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_spidereyes.fsh: 3 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh: WATER_STYLE_DEFAULT [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_spidereyes.fsh: WATER_STYLE_DEFINE [13:20:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_CAUSTIC_STYLE [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh: WATER_STYLE [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_spidereyes.fsh: WATER_CAUSTIC_STYLE_DEFINE [13:20:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh: AURORA_STYLE_DEFAULT [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_spidereyes.fsh: AURORA_STYLE_DEFINE [13:20:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh: SUN_MOON_STYLE_DEFAULT [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_spidereyes.fsh: SUN_MOON_STYLE_DEFINE [13:20:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh: CLOUD_STYLE_DEFAULT [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_spidereyes.fsh: CLOUD_STYLE_DEFINE [13:20:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh: 0.0 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_spidereyes.fsh: -40.0 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh: 0.0 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_spidereyes.fsh: 20.0 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh: 0.0 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_spidereyes.fsh: 30.0 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh: 0.0 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_spidereyes.fsh: 40.0 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh: 0.0 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_spidereyes.fsh: 50.0 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh: 0.0 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_spidereyes.fsh: 60.0 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh: 0.0 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_spidereyes.fsh: -20.0 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh: 0.0 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_spidereyes.fsh: -30.0 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh: 0.0 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_spidereyes.fsh: -40.0 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh: 0.0 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_spidereyes.fsh: -50.0 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh: 0.0 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_spidereyes.fsh: -60.0 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh: 2048 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_spidereyes.fsh: 4096 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh: 2048 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_spidereyes.fsh: 1024 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SSAO_QUALI [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh: SSAO_QUALI_DEFINE [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_spidereyes.fsh: 0 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: LIGHTSHAFT_QUALI [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh: LIGHTSHAFT_QUALI_DEFINE [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_spidereyes.fsh: 0 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE_DEFAULT [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh: 1 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_hand.vsh: 3 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE_DEFAULT [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh: 1 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_hand.vsh: 2 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh: 1 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_hand.vsh: 2 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE_DEFAULT [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh: 1 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_hand.vsh: 3 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh: WATER_STYLE_DEFAULT [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_hand.vsh: WATER_STYLE_DEFINE [13:20:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_CAUSTIC_STYLE [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh: WATER_STYLE [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_hand.vsh: WATER_CAUSTIC_STYLE_DEFINE [13:20:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh: AURORA_STYLE_DEFAULT [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_hand.vsh: AURORA_STYLE_DEFINE [13:20:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh: SUN_MOON_STYLE_DEFAULT [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_hand.vsh: SUN_MOON_STYLE_DEFINE [13:20:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh: CLOUD_STYLE_DEFAULT [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_hand.vsh: CLOUD_STYLE_DEFINE [13:20:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh: 0.0 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_hand.vsh: -40.0 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh: 0.0 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_hand.vsh: 20.0 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh: 0.0 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_hand.vsh: 30.0 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh: 0.0 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_hand.vsh: 40.0 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh: 0.0 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_hand.vsh: 50.0 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh: 0.0 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_hand.vsh: 60.0 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh: 0.0 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_hand.vsh: -20.0 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh: 0.0 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_hand.vsh: -30.0 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh: 0.0 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_hand.vsh: -40.0 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh: 0.0 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_hand.vsh: -50.0 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh: 0.0 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_hand.vsh: -60.0 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh: 2048 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_hand.vsh: 4096 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh: 2048 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_hand.vsh: 1024 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SSAO_QUALI [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh: SSAO_QUALI_DEFINE [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_hand.vsh: 0 [13:20:53] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: LIGHTSHAFT_QUALI [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh: LIGHTSHAFT_QUALI_DEFINE [13:20:53] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_hand.vsh: 0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE_DEFAULT [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh: 1 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_hand.fsh: 3 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE_DEFAULT [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh: 1 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_hand.fsh: 2 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh: 1 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_hand.fsh: 2 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE_DEFAULT [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh: 1 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_hand.fsh: 3 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh: WATER_STYLE_DEFAULT [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_hand.fsh: WATER_STYLE_DEFINE [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_CAUSTIC_STYLE [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh: WATER_STYLE [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_hand.fsh: WATER_CAUSTIC_STYLE_DEFINE [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh: AURORA_STYLE_DEFAULT [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_hand.fsh: AURORA_STYLE_DEFINE [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh: SUN_MOON_STYLE_DEFAULT [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_hand.fsh: SUN_MOON_STYLE_DEFINE [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh: CLOUD_STYLE_DEFAULT [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_hand.fsh: CLOUD_STYLE_DEFINE [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh: 0.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_hand.fsh: -40.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh: 0.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_hand.fsh: 20.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh: 0.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_hand.fsh: 30.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh: 0.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_hand.fsh: 40.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh: 0.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_hand.fsh: 50.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh: 0.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_hand.fsh: 60.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh: 0.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_hand.fsh: -20.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh: 0.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_hand.fsh: -30.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh: 0.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_hand.fsh: -40.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh: 0.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_hand.fsh: -50.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh: 0.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_hand.fsh: -60.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh: 2048 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_hand.fsh: 4096 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh: 2048 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_hand.fsh: 1024 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SSAO_QUALI [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh: SSAO_QUALI_DEFINE [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_hand.fsh: 0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: LIGHTSHAFT_QUALI [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh: LIGHTSHAFT_QUALI_DEFINE [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_hand.fsh: 0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE_DEFAULT [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh: 1 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_weather.vsh: 3 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE_DEFAULT [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh: 1 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_weather.vsh: 2 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh: 1 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_weather.vsh: 2 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE_DEFAULT [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh: 1 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_weather.vsh: 3 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh: WATER_STYLE_DEFAULT [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_weather.vsh: WATER_STYLE_DEFINE [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_CAUSTIC_STYLE [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh: WATER_STYLE [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_weather.vsh: WATER_CAUSTIC_STYLE_DEFINE [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh: AURORA_STYLE_DEFAULT [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_weather.vsh: AURORA_STYLE_DEFINE [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh: SUN_MOON_STYLE_DEFAULT [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_weather.vsh: SUN_MOON_STYLE_DEFINE [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh: CLOUD_STYLE_DEFAULT [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_weather.vsh: CLOUD_STYLE_DEFINE [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh: 0.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_weather.vsh: -40.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh: 0.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_weather.vsh: 20.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh: 0.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_weather.vsh: 30.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh: 0.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_weather.vsh: 40.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh: 0.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_weather.vsh: 50.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh: 0.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_weather.vsh: 60.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh: 0.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_weather.vsh: -20.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh: 0.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_weather.vsh: -30.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh: 0.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_weather.vsh: -40.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh: 0.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_weather.vsh: -50.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh: 0.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_weather.vsh: -60.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh: 2048 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_weather.vsh: 4096 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh: 2048 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_weather.vsh: 1024 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SSAO_QUALI [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh: SSAO_QUALI_DEFINE [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_weather.vsh: 0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: LIGHTSHAFT_QUALI [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh: LIGHTSHAFT_QUALI_DEFINE [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_weather.vsh: 0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE_DEFAULT [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh: 1 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_weather.fsh: 3 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE_DEFAULT [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh: 1 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_weather.fsh: 2 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh: 1 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_weather.fsh: 2 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE_DEFAULT [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh: 1 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_weather.fsh: 3 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh: WATER_STYLE_DEFAULT [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_weather.fsh: WATER_STYLE_DEFINE [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_CAUSTIC_STYLE [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh: WATER_STYLE [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_weather.fsh: WATER_CAUSTIC_STYLE_DEFINE [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh: AURORA_STYLE_DEFAULT [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_weather.fsh: AURORA_STYLE_DEFINE [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh: SUN_MOON_STYLE_DEFAULT [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_weather.fsh: SUN_MOON_STYLE_DEFINE [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh: CLOUD_STYLE_DEFAULT [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_weather.fsh: CLOUD_STYLE_DEFINE [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh: 0.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_weather.fsh: -40.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh: 0.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_weather.fsh: 20.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh: 0.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_weather.fsh: 30.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh: 0.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_weather.fsh: 40.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh: 0.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_weather.fsh: 50.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh: 0.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_weather.fsh: 60.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh: 0.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_weather.fsh: -20.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh: 0.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_weather.fsh: -30.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh: 0.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_weather.fsh: -40.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh: 0.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_weather.fsh: -50.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh: 0.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_weather.fsh: -60.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh: 2048 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_weather.fsh: 4096 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh: 2048 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_weather.fsh: 1024 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SSAO_QUALI [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh: SSAO_QUALI_DEFINE [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_weather.fsh: 0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: LIGHTSHAFT_QUALI [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh: LIGHTSHAFT_QUALI_DEFINE [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_weather.fsh: 0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE_DEFAULT [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh: 1 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/deferred1.vsh: 3 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE_DEFAULT [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh: 1 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/deferred1.vsh: 2 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh: 1 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/deferred1.vsh: 2 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE_DEFAULT [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh: 1 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/deferred1.vsh: 3 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh: WATER_STYLE_DEFAULT [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/deferred1.vsh: WATER_STYLE_DEFINE [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_CAUSTIC_STYLE [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh: WATER_STYLE [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/deferred1.vsh: WATER_CAUSTIC_STYLE_DEFINE [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh: AURORA_STYLE_DEFAULT [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/deferred1.vsh: AURORA_STYLE_DEFINE [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh: SUN_MOON_STYLE_DEFAULT [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/deferred1.vsh: SUN_MOON_STYLE_DEFINE [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh: CLOUD_STYLE_DEFAULT [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/deferred1.vsh: CLOUD_STYLE_DEFINE [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh: 0.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/deferred1.vsh: -40.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh: 0.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/deferred1.vsh: 20.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh: 0.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/deferred1.vsh: 30.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh: 0.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/deferred1.vsh: 40.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh: 0.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/deferred1.vsh: 50.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh: 0.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/deferred1.vsh: 60.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh: 0.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/deferred1.vsh: -20.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh: 0.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/deferred1.vsh: -30.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh: 0.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/deferred1.vsh: -40.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh: 0.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/deferred1.vsh: -50.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh: 0.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/deferred1.vsh: -60.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh: 2048 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/deferred1.vsh: 4096 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh: 2048 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/deferred1.vsh: 1024 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SSAO_QUALI [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh: SSAO_QUALI_DEFINE [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/deferred1.vsh: 0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: LIGHTSHAFT_QUALI [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh: LIGHTSHAFT_QUALI_DEFINE [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/deferred1.vsh: 0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE_DEFAULT [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh: 1 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/deferred1.fsh: 3 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE_DEFAULT [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh: 1 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/deferred1.fsh: 2 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh: 1 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/deferred1.fsh: 2 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE_DEFAULT [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh: 1 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/deferred1.fsh: 3 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh: WATER_STYLE_DEFAULT [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/deferred1.fsh: WATER_STYLE_DEFINE [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_CAUSTIC_STYLE [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh: WATER_STYLE [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/deferred1.fsh: WATER_CAUSTIC_STYLE_DEFINE [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh: AURORA_STYLE_DEFAULT [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/deferred1.fsh: AURORA_STYLE_DEFINE [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh: SUN_MOON_STYLE_DEFAULT [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/deferred1.fsh: SUN_MOON_STYLE_DEFINE [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh: CLOUD_STYLE_DEFAULT [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/deferred1.fsh: CLOUD_STYLE_DEFINE [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh: 0.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/deferred1.fsh: -40.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh: 0.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/deferred1.fsh: 20.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh: 0.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/deferred1.fsh: 30.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh: 0.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/deferred1.fsh: 40.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh: 0.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/deferred1.fsh: 50.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh: 0.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/deferred1.fsh: 60.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh: 0.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/deferred1.fsh: -20.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh: 0.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/deferred1.fsh: -30.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh: 0.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/deferred1.fsh: -40.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh: 0.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/deferred1.fsh: -50.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh: 0.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/deferred1.fsh: -60.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh: 2048 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/deferred1.fsh: 4096 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh: 2048 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/deferred1.fsh: 1024 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SSAO_QUALI [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh: SSAO_QUALI_DEFINE [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/deferred1.fsh: 0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: LIGHTSHAFT_QUALI [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh: LIGHTSHAFT_QUALI_DEFINE [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/deferred1.fsh: 0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE_DEFAULT [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh: 1 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_water.vsh: 3 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE_DEFAULT [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh: 1 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_water.vsh: 2 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh: 1 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_water.vsh: 2 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE_DEFAULT [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh: 1 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_water.vsh: 3 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh: WATER_STYLE_DEFAULT [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_water.vsh: WATER_STYLE_DEFINE [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_CAUSTIC_STYLE [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh: WATER_STYLE [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_water.vsh: WATER_CAUSTIC_STYLE_DEFINE [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh: AURORA_STYLE_DEFAULT [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_water.vsh: AURORA_STYLE_DEFINE [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh: SUN_MOON_STYLE_DEFAULT [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_water.vsh: SUN_MOON_STYLE_DEFINE [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh: CLOUD_STYLE_DEFAULT [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_water.vsh: CLOUD_STYLE_DEFINE [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh: 0.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_water.vsh: -40.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh: 0.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_water.vsh: 20.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh: 0.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_water.vsh: 30.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh: 0.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_water.vsh: 40.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh: 0.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_water.vsh: 50.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh: 0.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_water.vsh: 60.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh: 0.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_water.vsh: -20.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh: 0.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_water.vsh: -30.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh: 0.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_water.vsh: -40.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh: 0.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_water.vsh: -50.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh: 0.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_water.vsh: -60.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh: 2048 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_water.vsh: 4096 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh: 2048 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_water.vsh: 1024 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SSAO_QUALI [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh: SSAO_QUALI_DEFINE [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_water.vsh: 0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: LIGHTSHAFT_QUALI [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh: LIGHTSHAFT_QUALI_DEFINE [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_water.vsh: 0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE_DEFAULT [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh: 1 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_water.fsh: 3 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE_DEFAULT [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh: 1 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_water.fsh: 2 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh: 1 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_water.fsh: 2 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE_DEFAULT [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh: 1 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_water.fsh: 3 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh: WATER_STYLE_DEFAULT [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_water.fsh: WATER_STYLE_DEFINE [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_CAUSTIC_STYLE [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh: WATER_STYLE [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_water.fsh: WATER_CAUSTIC_STYLE_DEFINE [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh: AURORA_STYLE_DEFAULT [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_water.fsh: AURORA_STYLE_DEFINE [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh: SUN_MOON_STYLE_DEFAULT [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_water.fsh: SUN_MOON_STYLE_DEFINE [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh: CLOUD_STYLE_DEFAULT [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_water.fsh: CLOUD_STYLE_DEFINE [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh: 0.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_water.fsh: -40.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh: 0.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_water.fsh: 20.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh: 0.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_water.fsh: 30.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh: 0.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_water.fsh: 40.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh: 0.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_water.fsh: 50.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh: 0.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_water.fsh: 60.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh: 0.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_water.fsh: -20.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh: 0.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_water.fsh: -30.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh: 0.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_water.fsh: -40.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh: 0.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_water.fsh: -50.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh: 0.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_water.fsh: -60.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh: 2048 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_water.fsh: 4096 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh: 2048 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_water.fsh: 1024 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SSAO_QUALI [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh: SSAO_QUALI_DEFINE [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_water.fsh: 0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: LIGHTSHAFT_QUALI [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh: LIGHTSHAFT_QUALI_DEFINE [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/gbuffers_water.fsh: 0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE_DEFAULT [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh: 1 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite.vsh: 3 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE_DEFAULT [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh: 1 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite.vsh: 2 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh: 1 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite.vsh: 2 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE_DEFAULT [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh: 1 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite.vsh: 3 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh: WATER_STYLE_DEFAULT [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite.vsh: WATER_STYLE_DEFINE [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_CAUSTIC_STYLE [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh: WATER_STYLE [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite.vsh: WATER_CAUSTIC_STYLE_DEFINE [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh: AURORA_STYLE_DEFAULT [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite.vsh: AURORA_STYLE_DEFINE [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh: SUN_MOON_STYLE_DEFAULT [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite.vsh: SUN_MOON_STYLE_DEFINE [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh: CLOUD_STYLE_DEFAULT [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite.vsh: CLOUD_STYLE_DEFINE [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh: 0.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite.vsh: -40.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh: 0.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite.vsh: 20.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh: 0.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite.vsh: 30.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh: 0.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite.vsh: 40.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh: 0.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite.vsh: 50.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh: 0.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite.vsh: 60.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh: 0.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite.vsh: -20.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh: 0.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite.vsh: -30.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh: 0.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite.vsh: -40.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh: 0.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite.vsh: -50.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh: 0.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite.vsh: -60.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh: 2048 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite.vsh: 4096 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh: 2048 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite.vsh: 1024 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SSAO_QUALI [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh: SSAO_QUALI_DEFINE [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite.vsh: 0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: LIGHTSHAFT_QUALI [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh: LIGHTSHAFT_QUALI_DEFINE [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite.vsh: 0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE_DEFAULT [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh: 1 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite.fsh: 3 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE_DEFAULT [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh: 1 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite.fsh: 2 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh: 1 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite.fsh: 2 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE_DEFAULT [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh: 1 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite.fsh: 3 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh: WATER_STYLE_DEFAULT [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite.fsh: WATER_STYLE_DEFINE [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_CAUSTIC_STYLE [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh: WATER_STYLE [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite.fsh: WATER_CAUSTIC_STYLE_DEFINE [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh: AURORA_STYLE_DEFAULT [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite.fsh: AURORA_STYLE_DEFINE [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh: SUN_MOON_STYLE_DEFAULT [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite.fsh: SUN_MOON_STYLE_DEFINE [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh: CLOUD_STYLE_DEFAULT [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite.fsh: CLOUD_STYLE_DEFINE [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh: 0.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite.fsh: -40.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh: 0.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite.fsh: 20.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh: 0.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite.fsh: 30.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh: 0.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite.fsh: 40.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh: 0.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite.fsh: 50.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh: 0.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite.fsh: 60.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh: 0.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite.fsh: -20.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh: 0.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite.fsh: -30.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh: 0.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite.fsh: -40.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh: 0.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite.fsh: -50.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh: 0.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite.fsh: -60.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh: 2048 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite.fsh: 4096 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh: 2048 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite.fsh: 1024 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SSAO_QUALI [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh: SSAO_QUALI_DEFINE [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite.fsh: 0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: LIGHTSHAFT_QUALI [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh: LIGHTSHAFT_QUALI_DEFINE [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite.fsh: 0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE_DEFAULT [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh: 1 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite2.vsh: 3 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE_DEFAULT [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh: 1 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite2.vsh: 2 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh: 1 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite2.vsh: 2 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE_DEFAULT [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh: 1 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite2.vsh: 3 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh: WATER_STYLE_DEFAULT [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite2.vsh: WATER_STYLE_DEFINE [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_CAUSTIC_STYLE [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh: WATER_STYLE [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite2.vsh: WATER_CAUSTIC_STYLE_DEFINE [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh: AURORA_STYLE_DEFAULT [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite2.vsh: AURORA_STYLE_DEFINE [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh: SUN_MOON_STYLE_DEFAULT [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite2.vsh: SUN_MOON_STYLE_DEFINE [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh: CLOUD_STYLE_DEFAULT [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite2.vsh: CLOUD_STYLE_DEFINE [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh: 0.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite2.vsh: -40.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh: 0.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite2.vsh: 20.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh: 0.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite2.vsh: 30.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh: 0.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite2.vsh: 40.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh: 0.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite2.vsh: 50.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh: 0.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite2.vsh: 60.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh: 0.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite2.vsh: -20.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh: 0.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite2.vsh: -30.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh: 0.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite2.vsh: -40.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh: 0.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite2.vsh: -50.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh: 0.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite2.vsh: -60.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh: 2048 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite2.vsh: 4096 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh: 2048 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite2.vsh: 1024 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SSAO_QUALI [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh: SSAO_QUALI_DEFINE [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite2.vsh: 0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: LIGHTSHAFT_QUALI [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh: LIGHTSHAFT_QUALI_DEFINE [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite2.vsh: 0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE_DEFAULT [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh: 1 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite2.fsh: 3 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE_DEFAULT [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh: 1 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite2.fsh: 2 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh: 1 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite2.fsh: 2 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE_DEFAULT [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh: 1 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite2.fsh: 3 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh: WATER_STYLE_DEFAULT [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite2.fsh: WATER_STYLE_DEFINE [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_CAUSTIC_STYLE [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh: WATER_STYLE [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite2.fsh: WATER_CAUSTIC_STYLE_DEFINE [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh: AURORA_STYLE_DEFAULT [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite2.fsh: AURORA_STYLE_DEFINE [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh: SUN_MOON_STYLE_DEFAULT [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite2.fsh: SUN_MOON_STYLE_DEFINE [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh: CLOUD_STYLE_DEFAULT [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite2.fsh: CLOUD_STYLE_DEFINE [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh: 0.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite2.fsh: -40.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh: 0.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite2.fsh: 20.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh: 0.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite2.fsh: 30.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh: 0.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite2.fsh: 40.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh: 0.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite2.fsh: 50.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh: 0.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite2.fsh: 60.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh: 0.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite2.fsh: -20.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh: 0.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite2.fsh: -30.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh: 0.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite2.fsh: -40.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh: 0.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite2.fsh: -50.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh: 0.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite2.fsh: -60.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh: 2048 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite2.fsh: 4096 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh: 2048 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite2.fsh: 1024 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SSAO_QUALI [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh: SSAO_QUALI_DEFINE [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite2.fsh: 0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: LIGHTSHAFT_QUALI [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh: LIGHTSHAFT_QUALI_DEFINE [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite2.fsh: 0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE_DEFAULT [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh: 1 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite3.vsh: 3 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE_DEFAULT [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh: 1 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite3.vsh: 2 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh: 1 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite3.vsh: 2 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE_DEFAULT [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh: 1 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite3.vsh: 3 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh: WATER_STYLE_DEFAULT [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite3.vsh: WATER_STYLE_DEFINE [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_CAUSTIC_STYLE [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh: WATER_STYLE [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite3.vsh: WATER_CAUSTIC_STYLE_DEFINE [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh: AURORA_STYLE_DEFAULT [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite3.vsh: AURORA_STYLE_DEFINE [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh: SUN_MOON_STYLE_DEFAULT [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite3.vsh: SUN_MOON_STYLE_DEFINE [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh: CLOUD_STYLE_DEFAULT [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite3.vsh: CLOUD_STYLE_DEFINE [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh: 0.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite3.vsh: -40.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh: 0.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite3.vsh: 20.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh: 0.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite3.vsh: 30.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh: 0.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite3.vsh: 40.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh: 0.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite3.vsh: 50.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh: 0.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite3.vsh: 60.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh: 0.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite3.vsh: -20.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh: 0.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite3.vsh: -30.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh: 0.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite3.vsh: -40.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh: 0.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite3.vsh: -50.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh: 0.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite3.vsh: -60.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh: 2048 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite3.vsh: 4096 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh: 2048 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite3.vsh: 1024 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SSAO_QUALI [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh: SSAO_QUALI_DEFINE [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite3.vsh: 0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: LIGHTSHAFT_QUALI [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh: LIGHTSHAFT_QUALI_DEFINE [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite3.vsh: 0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE_DEFAULT [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh: 1 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite3.fsh: 3 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE_DEFAULT [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh: 1 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite3.fsh: 2 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh: 1 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite3.fsh: 2 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE_DEFAULT [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh: 1 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite3.fsh: 3 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh: WATER_STYLE_DEFAULT [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite3.fsh: WATER_STYLE_DEFINE [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_CAUSTIC_STYLE [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh: WATER_STYLE [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite3.fsh: WATER_CAUSTIC_STYLE_DEFINE [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh: AURORA_STYLE_DEFAULT [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite3.fsh: AURORA_STYLE_DEFINE [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh: SUN_MOON_STYLE_DEFAULT [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite3.fsh: SUN_MOON_STYLE_DEFINE [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh: CLOUD_STYLE_DEFAULT [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite3.fsh: CLOUD_STYLE_DEFINE [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh: 0.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite3.fsh: -40.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh: 0.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite3.fsh: 20.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh: 0.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite3.fsh: 30.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh: 0.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite3.fsh: 40.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh: 0.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite3.fsh: 50.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh: 0.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite3.fsh: 60.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh: 0.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite3.fsh: -20.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh: 0.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite3.fsh: -30.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh: 0.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite3.fsh: -40.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh: 0.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite3.fsh: -50.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh: 0.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite3.fsh: -60.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh: 2048 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite3.fsh: 4096 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh: 2048 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite3.fsh: 1024 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SSAO_QUALI [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh: SSAO_QUALI_DEFINE [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite3.fsh: 0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: LIGHTSHAFT_QUALI [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh: LIGHTSHAFT_QUALI_DEFINE [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite3.fsh: 0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE_DEFAULT [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh: 1 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite4.vsh: 3 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE_DEFAULT [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh: 1 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite4.vsh: 2 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh: 1 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite4.vsh: 2 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE_DEFAULT [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh: 1 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite4.vsh: 3 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh: WATER_STYLE_DEFAULT [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite4.vsh: WATER_STYLE_DEFINE [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_CAUSTIC_STYLE [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh: WATER_STYLE [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite4.vsh: WATER_CAUSTIC_STYLE_DEFINE [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh: AURORA_STYLE_DEFAULT [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite4.vsh: AURORA_STYLE_DEFINE [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh: SUN_MOON_STYLE_DEFAULT [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite4.vsh: SUN_MOON_STYLE_DEFINE [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh: CLOUD_STYLE_DEFAULT [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite4.vsh: CLOUD_STYLE_DEFINE [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh: 0.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite4.vsh: -40.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh: 0.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite4.vsh: 20.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh: 0.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite4.vsh: 30.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh: 0.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite4.vsh: 40.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh: 0.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite4.vsh: 50.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh: 0.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite4.vsh: 60.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh: 0.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite4.vsh: -20.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh: 0.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite4.vsh: -30.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh: 0.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite4.vsh: -40.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh: 0.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite4.vsh: -50.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh: 0.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite4.vsh: -60.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh: 2048 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite4.vsh: 4096 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh: 2048 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite4.vsh: 1024 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SSAO_QUALI [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh: SSAO_QUALI_DEFINE [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite4.vsh: 0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: LIGHTSHAFT_QUALI [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh: LIGHTSHAFT_QUALI_DEFINE [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite4.vsh: 0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE_DEFAULT [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh: 1 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite4.fsh: 3 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE_DEFAULT [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh: 1 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite4.fsh: 2 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh: 1 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite4.fsh: 2 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE_DEFAULT [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh: 1 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite4.fsh: 3 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh: WATER_STYLE_DEFAULT [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite4.fsh: WATER_STYLE_DEFINE [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_CAUSTIC_STYLE [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh: WATER_STYLE [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite4.fsh: WATER_CAUSTIC_STYLE_DEFINE [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh: AURORA_STYLE_DEFAULT [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite4.fsh: AURORA_STYLE_DEFINE [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh: SUN_MOON_STYLE_DEFAULT [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite4.fsh: SUN_MOON_STYLE_DEFINE [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh: CLOUD_STYLE_DEFAULT [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite4.fsh: CLOUD_STYLE_DEFINE [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh: 0.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite4.fsh: -40.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh: 0.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite4.fsh: 20.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh: 0.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite4.fsh: 30.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh: 0.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite4.fsh: 40.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh: 0.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite4.fsh: 50.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh: 0.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite4.fsh: 60.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh: 0.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite4.fsh: -20.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh: 0.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite4.fsh: -30.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh: 0.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite4.fsh: -40.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh: 0.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite4.fsh: -50.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh: 0.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite4.fsh: -60.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh: 2048 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite4.fsh: 4096 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh: 2048 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite4.fsh: 1024 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SSAO_QUALI [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh: SSAO_QUALI_DEFINE [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite4.fsh: 0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: LIGHTSHAFT_QUALI [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh: LIGHTSHAFT_QUALI_DEFINE [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite4.fsh: 0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE_DEFAULT [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh: 1 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite5.vsh: 3 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE_DEFAULT [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh: 1 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite5.vsh: 2 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh: 1 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite5.vsh: 2 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE_DEFAULT [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh: 1 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite5.vsh: 3 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh: WATER_STYLE_DEFAULT [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite5.vsh: WATER_STYLE_DEFINE [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_CAUSTIC_STYLE [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh: WATER_STYLE [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite5.vsh: WATER_CAUSTIC_STYLE_DEFINE [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh: AURORA_STYLE_DEFAULT [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite5.vsh: AURORA_STYLE_DEFINE [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh: SUN_MOON_STYLE_DEFAULT [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite5.vsh: SUN_MOON_STYLE_DEFINE [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh: CLOUD_STYLE_DEFAULT [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite5.vsh: CLOUD_STYLE_DEFINE [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh: 0.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite5.vsh: -40.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh: 0.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite5.vsh: 20.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh: 0.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite5.vsh: 30.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh: 0.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite5.vsh: 40.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh: 0.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite5.vsh: 50.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh: 0.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite5.vsh: 60.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh: 0.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite5.vsh: -20.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh: 0.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite5.vsh: -30.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh: 0.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite5.vsh: -40.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh: 0.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite5.vsh: -50.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh: 0.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite5.vsh: -60.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh: 2048 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite5.vsh: 4096 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh: 2048 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite5.vsh: 1024 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SSAO_QUALI [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh: SSAO_QUALI_DEFINE [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite5.vsh: 0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: LIGHTSHAFT_QUALI [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh: LIGHTSHAFT_QUALI_DEFINE [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite5.vsh: 0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE_DEFAULT [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh: 1 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite5.fsh: 3 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE_DEFAULT [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh: 1 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite5.fsh: 2 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh: 1 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite5.fsh: 2 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE_DEFAULT [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh: 1 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite5.fsh: 3 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh: WATER_STYLE_DEFAULT [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite5.fsh: WATER_STYLE_DEFINE [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_CAUSTIC_STYLE [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh: WATER_STYLE [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite5.fsh: WATER_CAUSTIC_STYLE_DEFINE [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh: AURORA_STYLE_DEFAULT [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite5.fsh: AURORA_STYLE_DEFINE [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh: SUN_MOON_STYLE_DEFAULT [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite5.fsh: SUN_MOON_STYLE_DEFINE [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh: CLOUD_STYLE_DEFAULT [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite5.fsh: CLOUD_STYLE_DEFINE [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh: 0.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite5.fsh: -40.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh: 0.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite5.fsh: 20.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh: 0.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite5.fsh: 30.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh: 0.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite5.fsh: 40.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh: 0.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite5.fsh: 50.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh: 0.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite5.fsh: 60.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh: 0.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite5.fsh: -20.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh: 0.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite5.fsh: -30.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh: 0.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite5.fsh: -40.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh: 0.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite5.fsh: -50.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh: 0.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite5.fsh: -60.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh: 2048 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite5.fsh: 4096 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh: 2048 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite5.fsh: 1024 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SSAO_QUALI [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh: SSAO_QUALI_DEFINE [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite5.fsh: 0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: LIGHTSHAFT_QUALI [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh: LIGHTSHAFT_QUALI_DEFINE [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite5.fsh: 0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE_DEFAULT [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh: 1 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite6.vsh: 3 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE_DEFAULT [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh: 1 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite6.vsh: 2 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh: 1 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite6.vsh: 2 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE_DEFAULT [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh: 1 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite6.vsh: 3 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh: WATER_STYLE_DEFAULT [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite6.vsh: WATER_STYLE_DEFINE [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_CAUSTIC_STYLE [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh: WATER_STYLE [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite6.vsh: WATER_CAUSTIC_STYLE_DEFINE [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh: AURORA_STYLE_DEFAULT [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite6.vsh: AURORA_STYLE_DEFINE [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh: SUN_MOON_STYLE_DEFAULT [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite6.vsh: SUN_MOON_STYLE_DEFINE [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh: CLOUD_STYLE_DEFAULT [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite6.vsh: CLOUD_STYLE_DEFINE [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh: 0.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite6.vsh: -40.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh: 0.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite6.vsh: 20.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh: 0.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite6.vsh: 30.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh: 0.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite6.vsh: 40.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh: 0.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite6.vsh: 50.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh: 0.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite6.vsh: 60.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh: 0.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite6.vsh: -20.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh: 0.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite6.vsh: -30.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh: 0.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite6.vsh: -40.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh: 0.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite6.vsh: -50.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh: 0.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite6.vsh: -60.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh: 2048 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite6.vsh: 4096 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh: 2048 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite6.vsh: 1024 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SSAO_QUALI [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh: SSAO_QUALI_DEFINE [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite6.vsh: 0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: LIGHTSHAFT_QUALI [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh: LIGHTSHAFT_QUALI_DEFINE [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite6.vsh: 0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE_DEFAULT [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh: 1 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite6.fsh: 3 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE_DEFAULT [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh: 1 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite6.fsh: 2 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh: 1 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite6.fsh: 2 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE_DEFAULT [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh: 1 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite6.fsh: 3 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh: WATER_STYLE_DEFAULT [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite6.fsh: WATER_STYLE_DEFINE [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_CAUSTIC_STYLE [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh: WATER_STYLE [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite6.fsh: WATER_CAUSTIC_STYLE_DEFINE [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh: AURORA_STYLE_DEFAULT [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite6.fsh: AURORA_STYLE_DEFINE [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh: SUN_MOON_STYLE_DEFAULT [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite6.fsh: SUN_MOON_STYLE_DEFINE [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh: CLOUD_STYLE_DEFAULT [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite6.fsh: CLOUD_STYLE_DEFINE [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh: 0.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite6.fsh: -40.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh: 0.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite6.fsh: 20.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh: 0.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite6.fsh: 30.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh: 0.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite6.fsh: 40.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh: 0.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite6.fsh: 50.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh: 0.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite6.fsh: 60.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh: 0.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite6.fsh: -20.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh: 0.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite6.fsh: -30.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh: 0.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite6.fsh: -40.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh: 0.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite6.fsh: -50.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh: 0.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite6.fsh: -60.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh: 2048 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite6.fsh: 4096 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh: 2048 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite6.fsh: 1024 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SSAO_QUALI [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh: SSAO_QUALI_DEFINE [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite6.fsh: 0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: LIGHTSHAFT_QUALI [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh: LIGHTSHAFT_QUALI_DEFINE [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite6.fsh: 0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE_DEFAULT [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh: 1 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite7.vsh: 3 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE_DEFAULT [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh: 1 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite7.vsh: 2 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh: 1 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite7.vsh: 2 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE_DEFAULT [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh: 1 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite7.vsh: 3 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh: WATER_STYLE_DEFAULT [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite7.vsh: WATER_STYLE_DEFINE [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_CAUSTIC_STYLE [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh: WATER_STYLE [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite7.vsh: WATER_CAUSTIC_STYLE_DEFINE [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh: AURORA_STYLE_DEFAULT [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite7.vsh: AURORA_STYLE_DEFINE [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh: SUN_MOON_STYLE_DEFAULT [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite7.vsh: SUN_MOON_STYLE_DEFINE [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh: CLOUD_STYLE_DEFAULT [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite7.vsh: CLOUD_STYLE_DEFINE [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh: 0.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite7.vsh: -40.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh: 0.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite7.vsh: 20.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh: 0.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite7.vsh: 30.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh: 0.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite7.vsh: 40.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh: 0.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite7.vsh: 50.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh: 0.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite7.vsh: 60.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh: 0.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite7.vsh: -20.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh: 0.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite7.vsh: -30.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh: 0.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite7.vsh: -40.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh: 0.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite7.vsh: -50.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh: 0.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite7.vsh: -60.0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh: 2048 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite7.vsh: 4096 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh: 2048 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite7.vsh: 1024 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SSAO_QUALI [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh: SSAO_QUALI_DEFINE [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite7.vsh: 0 [13:20:54] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: LIGHTSHAFT_QUALI [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh: LIGHTSHAFT_QUALI_DEFINE [13:20:54] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite7.vsh: 0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE_DEFAULT [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh: 1 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite7.fsh: 3 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE_DEFAULT [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh: 1 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite7.fsh: 2 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh: 1 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite7.fsh: 2 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE_DEFAULT [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh: 1 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite7.fsh: 3 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh: WATER_STYLE_DEFAULT [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite7.fsh: WATER_STYLE_DEFINE [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_CAUSTIC_STYLE [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh: WATER_STYLE [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite7.fsh: WATER_CAUSTIC_STYLE_DEFINE [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh: AURORA_STYLE_DEFAULT [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite7.fsh: AURORA_STYLE_DEFINE [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh: SUN_MOON_STYLE_DEFAULT [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite7.fsh: SUN_MOON_STYLE_DEFINE [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh: CLOUD_STYLE_DEFAULT [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite7.fsh: CLOUD_STYLE_DEFINE [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh: 0.0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite7.fsh: -40.0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh: 0.0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite7.fsh: 20.0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh: 0.0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite7.fsh: 30.0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh: 0.0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite7.fsh: 40.0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh: 0.0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite7.fsh: 50.0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh: 0.0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite7.fsh: 60.0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh: 0.0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite7.fsh: -20.0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh: 0.0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite7.fsh: -30.0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh: 0.0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite7.fsh: -40.0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh: 0.0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite7.fsh: -50.0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh: 0.0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite7.fsh: -60.0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh: 2048 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite7.fsh: 4096 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh: 2048 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite7.fsh: 1024 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SSAO_QUALI [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh: SSAO_QUALI_DEFINE [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite7.fsh: 0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: LIGHTSHAFT_QUALI [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh: LIGHTSHAFT_QUALI_DEFINE [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world0/composite7.fsh: 0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE_DEFAULT [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh: 1 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world0/final.vsh: 3 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE_DEFAULT [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh: 1 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world0/final.vsh: 2 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh: 1 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world0/final.vsh: 2 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE_DEFAULT [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh: 1 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world0/final.vsh: 3 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh: WATER_STYLE_DEFAULT [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world0/final.vsh: WATER_STYLE_DEFINE [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_CAUSTIC_STYLE [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh: WATER_STYLE [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world0/final.vsh: WATER_CAUSTIC_STYLE_DEFINE [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh: AURORA_STYLE_DEFAULT [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world0/final.vsh: AURORA_STYLE_DEFINE [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh: SUN_MOON_STYLE_DEFAULT [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world0/final.vsh: SUN_MOON_STYLE_DEFINE [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh: CLOUD_STYLE_DEFAULT [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world0/final.vsh: CLOUD_STYLE_DEFINE [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh: 0.0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world0/final.vsh: -40.0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh: 0.0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world0/final.vsh: 20.0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh: 0.0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world0/final.vsh: 30.0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh: 0.0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world0/final.vsh: 40.0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh: 0.0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world0/final.vsh: 50.0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh: 0.0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world0/final.vsh: 60.0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh: 0.0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world0/final.vsh: -20.0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh: 0.0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world0/final.vsh: -30.0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh: 0.0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world0/final.vsh: -40.0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh: 0.0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world0/final.vsh: -50.0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh: 0.0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world0/final.vsh: -60.0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh: 2048 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world0/final.vsh: 4096 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh: 2048 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world0/final.vsh: 1024 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SSAO_QUALI [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh: SSAO_QUALI_DEFINE [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world0/final.vsh: 0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: LIGHTSHAFT_QUALI [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh: LIGHTSHAFT_QUALI_DEFINE [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world0/final.vsh: 0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE_DEFAULT [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh: 1 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world0/final.fsh: 3 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE_DEFAULT [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh: 1 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world0/final.fsh: 2 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh: 1 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world0/final.fsh: 2 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE_DEFAULT [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh: 1 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world0/final.fsh: 3 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh: WATER_STYLE_DEFAULT [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world0/final.fsh: WATER_STYLE_DEFINE [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_CAUSTIC_STYLE [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh: WATER_STYLE [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world0/final.fsh: WATER_CAUSTIC_STYLE_DEFINE [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh: AURORA_STYLE_DEFAULT [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world0/final.fsh: AURORA_STYLE_DEFINE [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh: SUN_MOON_STYLE_DEFAULT [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world0/final.fsh: SUN_MOON_STYLE_DEFINE [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh: CLOUD_STYLE_DEFAULT [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world0/final.fsh: CLOUD_STYLE_DEFINE [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh: 0.0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world0/final.fsh: -40.0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh: 0.0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world0/final.fsh: 20.0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh: 0.0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world0/final.fsh: 30.0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh: 0.0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world0/final.fsh: 40.0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh: 0.0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world0/final.fsh: 50.0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh: 0.0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world0/final.fsh: 60.0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh: 0.0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world0/final.fsh: -20.0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh: 0.0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world0/final.fsh: -30.0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh: 0.0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world0/final.fsh: -40.0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh: 0.0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world0/final.fsh: -50.0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh: 0.0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world0/final.fsh: -60.0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh: 2048 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world0/final.fsh: 4096 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh: 2048 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world0/final.fsh: 1024 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SSAO_QUALI [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh: SSAO_QUALI_DEFINE [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world0/final.fsh: 0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: LIGHTSHAFT_QUALI [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh: LIGHTSHAFT_QUALI_DEFINE [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world0/final.fsh: 0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE_DEFAULT [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh: 1 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world1/shadow.vsh: 3 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE_DEFAULT [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh: 1 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world1/shadow.vsh: 2 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh: 1 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world1/shadow.vsh: 2 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE_DEFAULT [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh: 1 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world1/shadow.vsh: 3 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh: WATER_STYLE_DEFAULT [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world1/shadow.vsh: WATER_STYLE_DEFINE [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_CAUSTIC_STYLE [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh: WATER_STYLE [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world1/shadow.vsh: WATER_CAUSTIC_STYLE_DEFINE [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh: AURORA_STYLE_DEFAULT [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world1/shadow.vsh: AURORA_STYLE_DEFINE [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh: SUN_MOON_STYLE_DEFAULT [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world1/shadow.vsh: SUN_MOON_STYLE_DEFINE [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh: CLOUD_STYLE_DEFAULT [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world1/shadow.vsh: CLOUD_STYLE_DEFINE [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh: 0.0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world1/shadow.vsh: -40.0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh: 0.0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world1/shadow.vsh: 20.0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh: 0.0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world1/shadow.vsh: 30.0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh: 0.0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world1/shadow.vsh: 40.0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh: 0.0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world1/shadow.vsh: 50.0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh: 0.0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world1/shadow.vsh: 60.0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh: 0.0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world1/shadow.vsh: -20.0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh: 0.0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world1/shadow.vsh: -30.0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh: 0.0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world1/shadow.vsh: -40.0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh: 0.0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world1/shadow.vsh: -50.0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh: 0.0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world1/shadow.vsh: -60.0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh: 2048 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world1/shadow.vsh: 4096 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh: 2048 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world1/shadow.vsh: 1024 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SSAO_QUALI [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh: SSAO_QUALI_DEFINE [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world1/shadow.vsh: 0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: LIGHTSHAFT_QUALI [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh: LIGHTSHAFT_QUALI_DEFINE [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world1/shadow.vsh: 0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE_DEFAULT [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh: 1 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world1/shadow.fsh: 3 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE_DEFAULT [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh: 1 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world1/shadow.fsh: 2 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh: 1 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world1/shadow.fsh: 2 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE_DEFAULT [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh: 1 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world1/shadow.fsh: 3 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh: WATER_STYLE_DEFAULT [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world1/shadow.fsh: WATER_STYLE_DEFINE [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_CAUSTIC_STYLE [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh: WATER_STYLE [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world1/shadow.fsh: WATER_CAUSTIC_STYLE_DEFINE [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh: AURORA_STYLE_DEFAULT [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world1/shadow.fsh: AURORA_STYLE_DEFINE [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh: SUN_MOON_STYLE_DEFAULT [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world1/shadow.fsh: SUN_MOON_STYLE_DEFINE [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh: CLOUD_STYLE_DEFAULT [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world1/shadow.fsh: CLOUD_STYLE_DEFINE [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh: 0.0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world1/shadow.fsh: -40.0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh: 0.0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world1/shadow.fsh: 20.0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh: 0.0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world1/shadow.fsh: 30.0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh: 0.0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world1/shadow.fsh: 40.0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh: 0.0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world1/shadow.fsh: 50.0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh: 0.0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world1/shadow.fsh: 60.0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh: 0.0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world1/shadow.fsh: -20.0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh: 0.0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world1/shadow.fsh: -30.0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh: 0.0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world1/shadow.fsh: -40.0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh: 0.0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world1/shadow.fsh: -50.0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh: 0.0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world1/shadow.fsh: -60.0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh: 2048 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world1/shadow.fsh: 4096 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh: 2048 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world1/shadow.fsh: 1024 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SSAO_QUALI [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh: SSAO_QUALI_DEFINE [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world1/shadow.fsh: 0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: LIGHTSHAFT_QUALI [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh: LIGHTSHAFT_QUALI_DEFINE [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world1/shadow.fsh: 0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE_DEFAULT [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh: 1 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_basic.vsh: 3 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE_DEFAULT [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh: 1 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_basic.vsh: 2 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh: 1 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_basic.vsh: 2 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE_DEFAULT [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh: 1 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_basic.vsh: 3 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh: WATER_STYLE_DEFAULT [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_basic.vsh: WATER_STYLE_DEFINE [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_CAUSTIC_STYLE [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh: WATER_STYLE [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_basic.vsh: WATER_CAUSTIC_STYLE_DEFINE [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh: AURORA_STYLE_DEFAULT [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_basic.vsh: AURORA_STYLE_DEFINE [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh: SUN_MOON_STYLE_DEFAULT [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_basic.vsh: SUN_MOON_STYLE_DEFINE [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh: CLOUD_STYLE_DEFAULT [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_basic.vsh: CLOUD_STYLE_DEFINE [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh: 0.0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_basic.vsh: -40.0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh: 0.0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_basic.vsh: 20.0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh: 0.0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_basic.vsh: 30.0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh: 0.0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_basic.vsh: 40.0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh: 0.0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_basic.vsh: 50.0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh: 0.0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_basic.vsh: 60.0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh: 0.0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_basic.vsh: -20.0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh: 0.0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_basic.vsh: -30.0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh: 0.0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_basic.vsh: -40.0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh: 0.0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_basic.vsh: -50.0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh: 0.0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_basic.vsh: -60.0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh: 2048 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_basic.vsh: 4096 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh: 2048 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_basic.vsh: 1024 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SSAO_QUALI [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh: SSAO_QUALI_DEFINE [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_basic.vsh: 0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: LIGHTSHAFT_QUALI [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh: LIGHTSHAFT_QUALI_DEFINE [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_basic.vsh: 0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE_DEFAULT [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh: 1 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_basic.fsh: 3 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE_DEFAULT [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh: 1 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_basic.fsh: 2 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh: 1 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_basic.fsh: 2 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE_DEFAULT [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh: 1 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_basic.fsh: 3 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh: WATER_STYLE_DEFAULT [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_basic.fsh: WATER_STYLE_DEFINE [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_CAUSTIC_STYLE [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh: WATER_STYLE [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_basic.fsh: WATER_CAUSTIC_STYLE_DEFINE [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh: AURORA_STYLE_DEFAULT [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_basic.fsh: AURORA_STYLE_DEFINE [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh: SUN_MOON_STYLE_DEFAULT [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_basic.fsh: SUN_MOON_STYLE_DEFINE [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh: CLOUD_STYLE_DEFAULT [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_basic.fsh: CLOUD_STYLE_DEFINE [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh: 0.0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_basic.fsh: -40.0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh: 0.0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_basic.fsh: 20.0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh: 0.0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_basic.fsh: 30.0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh: 0.0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_basic.fsh: 40.0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh: 0.0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_basic.fsh: 50.0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh: 0.0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_basic.fsh: 60.0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh: 0.0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_basic.fsh: -20.0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh: 0.0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_basic.fsh: -30.0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh: 0.0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_basic.fsh: -40.0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh: 0.0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_basic.fsh: -50.0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh: 0.0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_basic.fsh: -60.0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh: 2048 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_basic.fsh: 4096 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh: 2048 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_basic.fsh: 1024 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SSAO_QUALI [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh: SSAO_QUALI_DEFINE [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_basic.fsh: 0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: LIGHTSHAFT_QUALI [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh: LIGHTSHAFT_QUALI_DEFINE [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_basic.fsh: 0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE_DEFAULT [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh: 1 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_textured.vsh: 3 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE_DEFAULT [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh: 1 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_textured.vsh: 2 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh: 1 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_textured.vsh: 2 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE_DEFAULT [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh: 1 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_textured.vsh: 3 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh: WATER_STYLE_DEFAULT [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_textured.vsh: WATER_STYLE_DEFINE [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_CAUSTIC_STYLE [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh: WATER_STYLE [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_textured.vsh: WATER_CAUSTIC_STYLE_DEFINE [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh: AURORA_STYLE_DEFAULT [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_textured.vsh: AURORA_STYLE_DEFINE [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh: SUN_MOON_STYLE_DEFAULT [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_textured.vsh: SUN_MOON_STYLE_DEFINE [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh: CLOUD_STYLE_DEFAULT [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_textured.vsh: CLOUD_STYLE_DEFINE [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh: 0.0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_textured.vsh: -40.0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh: 0.0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_textured.vsh: 20.0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh: 0.0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_textured.vsh: 30.0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh: 0.0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_textured.vsh: 40.0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh: 0.0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_textured.vsh: 50.0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh: 0.0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_textured.vsh: 60.0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh: 0.0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_textured.vsh: -20.0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh: 0.0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_textured.vsh: -30.0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh: 0.0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_textured.vsh: -40.0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh: 0.0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_textured.vsh: -50.0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh: 0.0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_textured.vsh: -60.0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh: 2048 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_textured.vsh: 4096 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh: 2048 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_textured.vsh: 1024 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SSAO_QUALI [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh: SSAO_QUALI_DEFINE [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_textured.vsh: 0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: LIGHTSHAFT_QUALI [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh: LIGHTSHAFT_QUALI_DEFINE [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_textured.vsh: 0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE_DEFAULT [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh: 1 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_textured.fsh: 3 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE_DEFAULT [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh: 1 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_textured.fsh: 2 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh: 1 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_textured.fsh: 2 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE_DEFAULT [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh: 1 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_textured.fsh: 3 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh: WATER_STYLE_DEFAULT [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_textured.fsh: WATER_STYLE_DEFINE [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_CAUSTIC_STYLE [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh: WATER_STYLE [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_textured.fsh: WATER_CAUSTIC_STYLE_DEFINE [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh: AURORA_STYLE_DEFAULT [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_textured.fsh: AURORA_STYLE_DEFINE [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh: SUN_MOON_STYLE_DEFAULT [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_textured.fsh: SUN_MOON_STYLE_DEFINE [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh: CLOUD_STYLE_DEFAULT [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_textured.fsh: CLOUD_STYLE_DEFINE [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh: 0.0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_textured.fsh: -40.0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh: 0.0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_textured.fsh: 20.0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh: 0.0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_textured.fsh: 30.0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh: 0.0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_textured.fsh: 40.0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh: 0.0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_textured.fsh: 50.0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh: 0.0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_textured.fsh: 60.0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh: 0.0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_textured.fsh: -20.0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh: 0.0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_textured.fsh: -30.0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh: 0.0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_textured.fsh: -40.0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh: 0.0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_textured.fsh: -50.0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh: 0.0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_textured.fsh: -60.0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh: 2048 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_textured.fsh: 4096 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh: 2048 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_textured.fsh: 1024 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SSAO_QUALI [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh: SSAO_QUALI_DEFINE [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_textured.fsh: 0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: LIGHTSHAFT_QUALI [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh: LIGHTSHAFT_QUALI_DEFINE [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_textured.fsh: 0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE_DEFAULT [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh: 1 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_skybasic.vsh: 3 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE_DEFAULT [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh: 1 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_skybasic.vsh: 2 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh: 1 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_skybasic.vsh: 2 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE_DEFAULT [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh: 1 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_skybasic.vsh: 3 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh: WATER_STYLE_DEFAULT [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_skybasic.vsh: WATER_STYLE_DEFINE [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_CAUSTIC_STYLE [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh: WATER_STYLE [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_skybasic.vsh: WATER_CAUSTIC_STYLE_DEFINE [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh: AURORA_STYLE_DEFAULT [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_skybasic.vsh: AURORA_STYLE_DEFINE [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh: SUN_MOON_STYLE_DEFAULT [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_skybasic.vsh: SUN_MOON_STYLE_DEFINE [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh: CLOUD_STYLE_DEFAULT [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_skybasic.vsh: CLOUD_STYLE_DEFINE [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh: 0.0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_skybasic.vsh: -40.0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh: 0.0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_skybasic.vsh: 20.0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh: 0.0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_skybasic.vsh: 30.0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh: 0.0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_skybasic.vsh: 40.0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh: 0.0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_skybasic.vsh: 50.0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh: 0.0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_skybasic.vsh: 60.0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh: 0.0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_skybasic.vsh: -20.0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh: 0.0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_skybasic.vsh: -30.0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh: 0.0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_skybasic.vsh: -40.0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh: 0.0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_skybasic.vsh: -50.0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh: 0.0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_skybasic.vsh: -60.0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh: 2048 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_skybasic.vsh: 4096 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh: 2048 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_skybasic.vsh: 1024 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SSAO_QUALI [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh: SSAO_QUALI_DEFINE [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_skybasic.vsh: 0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: LIGHTSHAFT_QUALI [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh: LIGHTSHAFT_QUALI_DEFINE [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_skybasic.vsh: 0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE_DEFAULT [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh: 1 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_skybasic.fsh: 3 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE_DEFAULT [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh: 1 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_skybasic.fsh: 2 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh: 1 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_skybasic.fsh: 2 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE_DEFAULT [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh: 1 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_skybasic.fsh: 3 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh: WATER_STYLE_DEFAULT [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_skybasic.fsh: WATER_STYLE_DEFINE [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_CAUSTIC_STYLE [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh: WATER_STYLE [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_skybasic.fsh: WATER_CAUSTIC_STYLE_DEFINE [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh: AURORA_STYLE_DEFAULT [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_skybasic.fsh: AURORA_STYLE_DEFINE [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh: SUN_MOON_STYLE_DEFAULT [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_skybasic.fsh: SUN_MOON_STYLE_DEFINE [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh: CLOUD_STYLE_DEFAULT [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_skybasic.fsh: CLOUD_STYLE_DEFINE [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh: 0.0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_skybasic.fsh: -40.0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh: 0.0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_skybasic.fsh: 20.0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh: 0.0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_skybasic.fsh: 30.0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh: 0.0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_skybasic.fsh: 40.0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh: 0.0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_skybasic.fsh: 50.0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh: 0.0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_skybasic.fsh: 60.0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh: 0.0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_skybasic.fsh: -20.0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh: 0.0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_skybasic.fsh: -30.0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh: 0.0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_skybasic.fsh: -40.0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh: 0.0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_skybasic.fsh: -50.0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh: 0.0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_skybasic.fsh: -60.0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh: 2048 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_skybasic.fsh: 4096 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh: 2048 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_skybasic.fsh: 1024 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SSAO_QUALI [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh: SSAO_QUALI_DEFINE [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_skybasic.fsh: 0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: LIGHTSHAFT_QUALI [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh: LIGHTSHAFT_QUALI_DEFINE [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_skybasic.fsh: 0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE_DEFAULT [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh: 1 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_skytextured.vsh: 3 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE_DEFAULT [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh: 1 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_skytextured.vsh: 2 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh: 1 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_skytextured.vsh: 2 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE_DEFAULT [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh: 1 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_skytextured.vsh: 3 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh: WATER_STYLE_DEFAULT [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_skytextured.vsh: WATER_STYLE_DEFINE [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_CAUSTIC_STYLE [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh: WATER_STYLE [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_skytextured.vsh: WATER_CAUSTIC_STYLE_DEFINE [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh: AURORA_STYLE_DEFAULT [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_skytextured.vsh: AURORA_STYLE_DEFINE [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh: SUN_MOON_STYLE_DEFAULT [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_skytextured.vsh: SUN_MOON_STYLE_DEFINE [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh: CLOUD_STYLE_DEFAULT [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_skytextured.vsh: CLOUD_STYLE_DEFINE [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh: 0.0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_skytextured.vsh: -40.0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh: 0.0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_skytextured.vsh: 20.0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh: 0.0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_skytextured.vsh: 30.0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh: 0.0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_skytextured.vsh: 40.0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh: 0.0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_skytextured.vsh: 50.0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh: 0.0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_skytextured.vsh: 60.0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh: 0.0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_skytextured.vsh: -20.0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh: 0.0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_skytextured.vsh: -30.0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh: 0.0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_skytextured.vsh: -40.0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh: 0.0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_skytextured.vsh: -50.0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh: 0.0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_skytextured.vsh: -60.0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh: 2048 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_skytextured.vsh: 4096 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh: 2048 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_skytextured.vsh: 1024 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SSAO_QUALI [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh: SSAO_QUALI_DEFINE [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_skytextured.vsh: 0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: LIGHTSHAFT_QUALI [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh: LIGHTSHAFT_QUALI_DEFINE [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_skytextured.vsh: 0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE_DEFAULT [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh: 1 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_skytextured.fsh: 3 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE_DEFAULT [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh: 1 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_skytextured.fsh: 2 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh: 1 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_skytextured.fsh: 2 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE_DEFAULT [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh: 1 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_skytextured.fsh: 3 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh: WATER_STYLE_DEFAULT [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_skytextured.fsh: WATER_STYLE_DEFINE [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_CAUSTIC_STYLE [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh: WATER_STYLE [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_skytextured.fsh: WATER_CAUSTIC_STYLE_DEFINE [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh: AURORA_STYLE_DEFAULT [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_skytextured.fsh: AURORA_STYLE_DEFINE [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh: SUN_MOON_STYLE_DEFAULT [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_skytextured.fsh: SUN_MOON_STYLE_DEFINE [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh: CLOUD_STYLE_DEFAULT [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_skytextured.fsh: CLOUD_STYLE_DEFINE [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh: 0.0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_skytextured.fsh: -40.0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh: 0.0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_skytextured.fsh: 20.0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh: 0.0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_skytextured.fsh: 30.0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh: 0.0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_skytextured.fsh: 40.0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh: 0.0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_skytextured.fsh: 50.0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh: 0.0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_skytextured.fsh: 60.0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh: 0.0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_skytextured.fsh: -20.0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh: 0.0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_skytextured.fsh: -30.0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh: 0.0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_skytextured.fsh: -40.0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh: 0.0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_skytextured.fsh: -50.0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh: 0.0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_skytextured.fsh: -60.0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh: 2048 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_skytextured.fsh: 4096 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh: 2048 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_skytextured.fsh: 1024 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SSAO_QUALI [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh: SSAO_QUALI_DEFINE [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_skytextured.fsh: 0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: LIGHTSHAFT_QUALI [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh: LIGHTSHAFT_QUALI_DEFINE [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_skytextured.fsh: 0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE_DEFAULT [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh: 1 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_clouds.vsh: 3 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE_DEFAULT [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh: 1 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_clouds.vsh: 2 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh: 1 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_clouds.vsh: 2 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE_DEFAULT [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh: 1 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_clouds.vsh: 3 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh: WATER_STYLE_DEFAULT [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_clouds.vsh: WATER_STYLE_DEFINE [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_CAUSTIC_STYLE [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh: WATER_STYLE [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_clouds.vsh: WATER_CAUSTIC_STYLE_DEFINE [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh: AURORA_STYLE_DEFAULT [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_clouds.vsh: AURORA_STYLE_DEFINE [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh: SUN_MOON_STYLE_DEFAULT [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_clouds.vsh: SUN_MOON_STYLE_DEFINE [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh: CLOUD_STYLE_DEFAULT [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_clouds.vsh: CLOUD_STYLE_DEFINE [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh: 0.0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_clouds.vsh: -40.0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh: 0.0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_clouds.vsh: 20.0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh: 0.0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_clouds.vsh: 30.0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh: 0.0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_clouds.vsh: 40.0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh: 0.0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_clouds.vsh: 50.0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh: 0.0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_clouds.vsh: 60.0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh: 0.0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_clouds.vsh: -20.0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh: 0.0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_clouds.vsh: -30.0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh: 0.0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_clouds.vsh: -40.0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh: 0.0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_clouds.vsh: -50.0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh: 0.0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_clouds.vsh: -60.0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh: 2048 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_clouds.vsh: 4096 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh: 2048 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_clouds.vsh: 1024 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SSAO_QUALI [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh: SSAO_QUALI_DEFINE [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_clouds.vsh: 0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: LIGHTSHAFT_QUALI [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh: LIGHTSHAFT_QUALI_DEFINE [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_clouds.vsh: 0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE_DEFAULT [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh: 1 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_clouds.fsh: 3 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE_DEFAULT [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh: 1 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_clouds.fsh: 2 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh: 1 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_clouds.fsh: 2 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE_DEFAULT [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh: 1 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_clouds.fsh: 3 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh: WATER_STYLE_DEFAULT [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_clouds.fsh: WATER_STYLE_DEFINE [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_CAUSTIC_STYLE [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh: WATER_STYLE [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_clouds.fsh: WATER_CAUSTIC_STYLE_DEFINE [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh: AURORA_STYLE_DEFAULT [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_clouds.fsh: AURORA_STYLE_DEFINE [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh: SUN_MOON_STYLE_DEFAULT [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_clouds.fsh: SUN_MOON_STYLE_DEFINE [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh: CLOUD_STYLE_DEFAULT [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_clouds.fsh: CLOUD_STYLE_DEFINE [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh: 0.0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_clouds.fsh: -40.0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh: 0.0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_clouds.fsh: 20.0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh: 0.0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_clouds.fsh: 30.0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh: 0.0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_clouds.fsh: 40.0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh: 0.0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_clouds.fsh: 50.0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh: 0.0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_clouds.fsh: 60.0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh: 0.0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_clouds.fsh: -20.0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh: 0.0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_clouds.fsh: -30.0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh: 0.0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_clouds.fsh: -40.0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh: 0.0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_clouds.fsh: -50.0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh: 0.0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_clouds.fsh: -60.0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh: 2048 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_clouds.fsh: 4096 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh: 2048 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_clouds.fsh: 1024 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SSAO_QUALI [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh: SSAO_QUALI_DEFINE [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_clouds.fsh: 0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: LIGHTSHAFT_QUALI [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh: LIGHTSHAFT_QUALI_DEFINE [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_clouds.fsh: 0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE_DEFAULT [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh: 1 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_terrain.vsh: 3 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE_DEFAULT [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh: 1 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_terrain.vsh: 2 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh: 1 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_terrain.vsh: 2 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE_DEFAULT [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh: 1 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_terrain.vsh: 3 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh: WATER_STYLE_DEFAULT [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_terrain.vsh: WATER_STYLE_DEFINE [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_CAUSTIC_STYLE [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh: WATER_STYLE [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_terrain.vsh: WATER_CAUSTIC_STYLE_DEFINE [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh: AURORA_STYLE_DEFAULT [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_terrain.vsh: AURORA_STYLE_DEFINE [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh: SUN_MOON_STYLE_DEFAULT [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_terrain.vsh: SUN_MOON_STYLE_DEFINE [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh: CLOUD_STYLE_DEFAULT [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_terrain.vsh: CLOUD_STYLE_DEFINE [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh: 0.0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_terrain.vsh: -40.0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh: 0.0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_terrain.vsh: 20.0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh: 0.0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_terrain.vsh: 30.0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh: 0.0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_terrain.vsh: 40.0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh: 0.0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_terrain.vsh: 50.0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh: 0.0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_terrain.vsh: 60.0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh: 0.0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_terrain.vsh: -20.0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh: 0.0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_terrain.vsh: -30.0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh: 0.0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_terrain.vsh: -40.0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh: 0.0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_terrain.vsh: -50.0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh: 0.0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_terrain.vsh: -60.0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh: 2048 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_terrain.vsh: 4096 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh: 2048 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_terrain.vsh: 1024 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SSAO_QUALI [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh: SSAO_QUALI_DEFINE [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_terrain.vsh: 0 [13:20:55] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: LIGHTSHAFT_QUALI [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh: LIGHTSHAFT_QUALI_DEFINE [13:20:55] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_terrain.vsh: 0 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE_DEFAULT [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh: 1 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_terrain.fsh: 3 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE_DEFAULT [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh: 1 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_terrain.fsh: 2 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh: 1 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_terrain.fsh: 2 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE_DEFAULT [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh: 1 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_terrain.fsh: 3 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh: WATER_STYLE_DEFAULT [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_terrain.fsh: WATER_STYLE_DEFINE [13:20:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_CAUSTIC_STYLE [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh: WATER_STYLE [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_terrain.fsh: WATER_CAUSTIC_STYLE_DEFINE [13:20:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh: AURORA_STYLE_DEFAULT [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_terrain.fsh: AURORA_STYLE_DEFINE [13:20:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh: SUN_MOON_STYLE_DEFAULT [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_terrain.fsh: SUN_MOON_STYLE_DEFINE [13:20:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh: CLOUD_STYLE_DEFAULT [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_terrain.fsh: CLOUD_STYLE_DEFINE [13:20:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh: 0.0 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_terrain.fsh: -40.0 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh: 0.0 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_terrain.fsh: 20.0 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh: 0.0 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_terrain.fsh: 30.0 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh: 0.0 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_terrain.fsh: 40.0 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh: 0.0 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_terrain.fsh: 50.0 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh: 0.0 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_terrain.fsh: 60.0 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh: 0.0 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_terrain.fsh: -20.0 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh: 0.0 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_terrain.fsh: -30.0 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh: 0.0 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_terrain.fsh: -40.0 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh: 0.0 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_terrain.fsh: -50.0 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh: 0.0 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_terrain.fsh: -60.0 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh: 2048 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_terrain.fsh: 4096 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh: 2048 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_terrain.fsh: 1024 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SSAO_QUALI [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh: SSAO_QUALI_DEFINE [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_terrain.fsh: 0 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: LIGHTSHAFT_QUALI [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh: LIGHTSHAFT_QUALI_DEFINE [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_terrain.fsh: 0 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE_DEFAULT [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh: 1 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_damagedblock.vsh: 3 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE_DEFAULT [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh: 1 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_damagedblock.vsh: 2 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh: 1 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_damagedblock.vsh: 2 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE_DEFAULT [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh: 1 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_damagedblock.vsh: 3 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh: WATER_STYLE_DEFAULT [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_damagedblock.vsh: WATER_STYLE_DEFINE [13:20:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_CAUSTIC_STYLE [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh: WATER_STYLE [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_damagedblock.vsh: WATER_CAUSTIC_STYLE_DEFINE [13:20:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh: AURORA_STYLE_DEFAULT [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_damagedblock.vsh: AURORA_STYLE_DEFINE [13:20:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh: SUN_MOON_STYLE_DEFAULT [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_damagedblock.vsh: SUN_MOON_STYLE_DEFINE [13:20:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh: CLOUD_STYLE_DEFAULT [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_damagedblock.vsh: CLOUD_STYLE_DEFINE [13:20:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh: 0.0 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_damagedblock.vsh: -40.0 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh: 0.0 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_damagedblock.vsh: 20.0 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh: 0.0 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_damagedblock.vsh: 30.0 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh: 0.0 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_damagedblock.vsh: 40.0 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh: 0.0 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_damagedblock.vsh: 50.0 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh: 0.0 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_damagedblock.vsh: 60.0 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh: 0.0 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_damagedblock.vsh: -20.0 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh: 0.0 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_damagedblock.vsh: -30.0 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh: 0.0 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_damagedblock.vsh: -40.0 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh: 0.0 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_damagedblock.vsh: -50.0 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh: 0.0 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_damagedblock.vsh: -60.0 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh: 2048 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_damagedblock.vsh: 4096 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh: 2048 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_damagedblock.vsh: 1024 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SSAO_QUALI [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh: SSAO_QUALI_DEFINE [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_damagedblock.vsh: 0 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: LIGHTSHAFT_QUALI [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh: LIGHTSHAFT_QUALI_DEFINE [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_damagedblock.vsh: 0 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE_DEFAULT [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh: 1 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_damagedblock.fsh: 3 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE_DEFAULT [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh: 1 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_damagedblock.fsh: 2 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh: 1 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_damagedblock.fsh: 2 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE_DEFAULT [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh: 1 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_damagedblock.fsh: 3 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh: WATER_STYLE_DEFAULT [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_damagedblock.fsh: WATER_STYLE_DEFINE [13:20:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_CAUSTIC_STYLE [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh: WATER_STYLE [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_damagedblock.fsh: WATER_CAUSTIC_STYLE_DEFINE [13:20:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh: AURORA_STYLE_DEFAULT [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_damagedblock.fsh: AURORA_STYLE_DEFINE [13:20:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh: SUN_MOON_STYLE_DEFAULT [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_damagedblock.fsh: SUN_MOON_STYLE_DEFINE [13:20:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh: CLOUD_STYLE_DEFAULT [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_damagedblock.fsh: CLOUD_STYLE_DEFINE [13:20:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh: 0.0 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_damagedblock.fsh: -40.0 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh: 0.0 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_damagedblock.fsh: 20.0 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh: 0.0 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_damagedblock.fsh: 30.0 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh: 0.0 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_damagedblock.fsh: 40.0 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh: 0.0 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_damagedblock.fsh: 50.0 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh: 0.0 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_damagedblock.fsh: 60.0 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh: 0.0 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_damagedblock.fsh: -20.0 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh: 0.0 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_damagedblock.fsh: -30.0 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh: 0.0 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_damagedblock.fsh: -40.0 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh: 0.0 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_damagedblock.fsh: -50.0 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh: 0.0 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_damagedblock.fsh: -60.0 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh: 2048 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_damagedblock.fsh: 4096 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh: 2048 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_damagedblock.fsh: 1024 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SSAO_QUALI [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh: SSAO_QUALI_DEFINE [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_damagedblock.fsh: 0 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: LIGHTSHAFT_QUALI [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh: LIGHTSHAFT_QUALI_DEFINE [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_damagedblock.fsh: 0 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE_DEFAULT [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh: 1 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_block.vsh: 3 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE_DEFAULT [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh: 1 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_block.vsh: 2 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh: 1 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_block.vsh: 2 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE_DEFAULT [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh: 1 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_block.vsh: 3 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh: WATER_STYLE_DEFAULT [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_block.vsh: WATER_STYLE_DEFINE [13:20:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_CAUSTIC_STYLE [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh: WATER_STYLE [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_block.vsh: WATER_CAUSTIC_STYLE_DEFINE [13:20:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh: AURORA_STYLE_DEFAULT [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_block.vsh: AURORA_STYLE_DEFINE [13:20:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh: SUN_MOON_STYLE_DEFAULT [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_block.vsh: SUN_MOON_STYLE_DEFINE [13:20:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh: CLOUD_STYLE_DEFAULT [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_block.vsh: CLOUD_STYLE_DEFINE [13:20:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh: 0.0 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_block.vsh: -40.0 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh: 0.0 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_block.vsh: 20.0 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh: 0.0 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_block.vsh: 30.0 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh: 0.0 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_block.vsh: 40.0 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh: 0.0 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_block.vsh: 50.0 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh: 0.0 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_block.vsh: 60.0 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh: 0.0 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_block.vsh: -20.0 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh: 0.0 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_block.vsh: -30.0 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh: 0.0 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_block.vsh: -40.0 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh: 0.0 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_block.vsh: -50.0 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh: 0.0 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_block.vsh: -60.0 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh: 2048 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_block.vsh: 4096 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh: 2048 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_block.vsh: 1024 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SSAO_QUALI [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh: SSAO_QUALI_DEFINE [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_block.vsh: 0 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: LIGHTSHAFT_QUALI [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh: LIGHTSHAFT_QUALI_DEFINE [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_block.vsh: 0 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE_DEFAULT [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh: 1 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_block.fsh: 3 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE_DEFAULT [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh: 1 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_block.fsh: 2 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh: 1 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_block.fsh: 2 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE_DEFAULT [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh: 1 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_block.fsh: 3 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh: WATER_STYLE_DEFAULT [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_block.fsh: WATER_STYLE_DEFINE [13:20:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_CAUSTIC_STYLE [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh: WATER_STYLE [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_block.fsh: WATER_CAUSTIC_STYLE_DEFINE [13:20:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh: AURORA_STYLE_DEFAULT [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_block.fsh: AURORA_STYLE_DEFINE [13:20:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh: SUN_MOON_STYLE_DEFAULT [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_block.fsh: SUN_MOON_STYLE_DEFINE [13:20:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh: CLOUD_STYLE_DEFAULT [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_block.fsh: CLOUD_STYLE_DEFINE [13:20:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh: 0.0 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_block.fsh: -40.0 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh: 0.0 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_block.fsh: 20.0 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh: 0.0 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_block.fsh: 30.0 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh: 0.0 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_block.fsh: 40.0 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh: 0.0 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_block.fsh: 50.0 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh: 0.0 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_block.fsh: 60.0 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh: 0.0 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_block.fsh: -20.0 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh: 0.0 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_block.fsh: -30.0 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh: 0.0 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_block.fsh: -40.0 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh: 0.0 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_block.fsh: -50.0 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh: 0.0 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_block.fsh: -60.0 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh: 2048 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_block.fsh: 4096 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh: 2048 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_block.fsh: 1024 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SSAO_QUALI [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh: SSAO_QUALI_DEFINE [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_block.fsh: 0 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: LIGHTSHAFT_QUALI [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh: LIGHTSHAFT_QUALI_DEFINE [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_block.fsh: 0 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE_DEFAULT [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh: 1 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_beaconbeam.vsh: 3 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE_DEFAULT [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh: 1 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_beaconbeam.vsh: 2 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh: 1 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_beaconbeam.vsh: 2 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE_DEFAULT [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh: 1 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_beaconbeam.vsh: 3 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh: WATER_STYLE_DEFAULT [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_beaconbeam.vsh: WATER_STYLE_DEFINE [13:20:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_CAUSTIC_STYLE [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh: WATER_STYLE [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_beaconbeam.vsh: WATER_CAUSTIC_STYLE_DEFINE [13:20:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh: AURORA_STYLE_DEFAULT [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_beaconbeam.vsh: AURORA_STYLE_DEFINE [13:20:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh: SUN_MOON_STYLE_DEFAULT [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_beaconbeam.vsh: SUN_MOON_STYLE_DEFINE [13:20:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh: CLOUD_STYLE_DEFAULT [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_beaconbeam.vsh: CLOUD_STYLE_DEFINE [13:20:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh: 0.0 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_beaconbeam.vsh: -40.0 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh: 0.0 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_beaconbeam.vsh: 20.0 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh: 0.0 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_beaconbeam.vsh: 30.0 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh: 0.0 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_beaconbeam.vsh: 40.0 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh: 0.0 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_beaconbeam.vsh: 50.0 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh: 0.0 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_beaconbeam.vsh: 60.0 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh: 0.0 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_beaconbeam.vsh: -20.0 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh: 0.0 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_beaconbeam.vsh: -30.0 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh: 0.0 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_beaconbeam.vsh: -40.0 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh: 0.0 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_beaconbeam.vsh: -50.0 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh: 0.0 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_beaconbeam.vsh: -60.0 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh: 2048 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_beaconbeam.vsh: 4096 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh: 2048 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_beaconbeam.vsh: 1024 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SSAO_QUALI [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh: SSAO_QUALI_DEFINE [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_beaconbeam.vsh: 0 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: LIGHTSHAFT_QUALI [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh: LIGHTSHAFT_QUALI_DEFINE [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_beaconbeam.vsh: 0 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE_DEFAULT [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh: 1 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_beaconbeam.fsh: 3 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE_DEFAULT [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh: 1 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_beaconbeam.fsh: 2 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh: 1 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_beaconbeam.fsh: 2 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE_DEFAULT [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh: 1 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_beaconbeam.fsh: 3 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh: WATER_STYLE_DEFAULT [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_beaconbeam.fsh: WATER_STYLE_DEFINE [13:20:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_CAUSTIC_STYLE [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh: WATER_STYLE [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_beaconbeam.fsh: WATER_CAUSTIC_STYLE_DEFINE [13:20:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh: AURORA_STYLE_DEFAULT [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_beaconbeam.fsh: AURORA_STYLE_DEFINE [13:20:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh: SUN_MOON_STYLE_DEFAULT [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_beaconbeam.fsh: SUN_MOON_STYLE_DEFINE [13:20:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh: CLOUD_STYLE_DEFAULT [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_beaconbeam.fsh: CLOUD_STYLE_DEFINE [13:20:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh: 0.0 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_beaconbeam.fsh: -40.0 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh: 0.0 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_beaconbeam.fsh: 20.0 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh: 0.0 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_beaconbeam.fsh: 30.0 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh: 0.0 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_beaconbeam.fsh: 40.0 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh: 0.0 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_beaconbeam.fsh: 50.0 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh: 0.0 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_beaconbeam.fsh: 60.0 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh: 0.0 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_beaconbeam.fsh: -20.0 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh: 0.0 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_beaconbeam.fsh: -30.0 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh: 0.0 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_beaconbeam.fsh: -40.0 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh: 0.0 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_beaconbeam.fsh: -50.0 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh: 0.0 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_beaconbeam.fsh: -60.0 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh: 2048 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_beaconbeam.fsh: 4096 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh: 2048 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_beaconbeam.fsh: 1024 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SSAO_QUALI [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh: SSAO_QUALI_DEFINE [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_beaconbeam.fsh: 0 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: LIGHTSHAFT_QUALI [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh: LIGHTSHAFT_QUALI_DEFINE [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_beaconbeam.fsh: 0 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE_DEFAULT [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh: 1 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_entities.vsh: 3 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE_DEFAULT [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh: 1 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_entities.vsh: 2 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh: 1 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_entities.vsh: 2 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE_DEFAULT [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh: 1 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_entities.vsh: 3 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh: WATER_STYLE_DEFAULT [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_entities.vsh: WATER_STYLE_DEFINE [13:20:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_CAUSTIC_STYLE [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh: WATER_STYLE [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_entities.vsh: WATER_CAUSTIC_STYLE_DEFINE [13:20:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh: AURORA_STYLE_DEFAULT [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_entities.vsh: AURORA_STYLE_DEFINE [13:20:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh: SUN_MOON_STYLE_DEFAULT [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_entities.vsh: SUN_MOON_STYLE_DEFINE [13:20:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh: CLOUD_STYLE_DEFAULT [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_entities.vsh: CLOUD_STYLE_DEFINE [13:20:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh: 0.0 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_entities.vsh: -40.0 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh: 0.0 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_entities.vsh: 20.0 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh: 0.0 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_entities.vsh: 30.0 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh: 0.0 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_entities.vsh: 40.0 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh: 0.0 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_entities.vsh: 50.0 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh: 0.0 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_entities.vsh: 60.0 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh: 0.0 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_entities.vsh: -20.0 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh: 0.0 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_entities.vsh: -30.0 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh: 0.0 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_entities.vsh: -40.0 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh: 0.0 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_entities.vsh: -50.0 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh: 0.0 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_entities.vsh: -60.0 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh: 2048 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_entities.vsh: 4096 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh: 2048 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_entities.vsh: 1024 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SSAO_QUALI [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh: SSAO_QUALI_DEFINE [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_entities.vsh: 0 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: LIGHTSHAFT_QUALI [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh: LIGHTSHAFT_QUALI_DEFINE [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_entities.vsh: 0 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE_DEFAULT [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh: 1 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_entities.fsh: 3 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE_DEFAULT [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh: 1 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_entities.fsh: 2 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh: 1 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_entities.fsh: 2 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE_DEFAULT [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh: 1 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_entities.fsh: 3 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh: WATER_STYLE_DEFAULT [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_entities.fsh: WATER_STYLE_DEFINE [13:20:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_CAUSTIC_STYLE [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh: WATER_STYLE [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_entities.fsh: WATER_CAUSTIC_STYLE_DEFINE [13:20:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh: AURORA_STYLE_DEFAULT [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_entities.fsh: AURORA_STYLE_DEFINE [13:20:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh: SUN_MOON_STYLE_DEFAULT [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_entities.fsh: SUN_MOON_STYLE_DEFINE [13:20:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh: CLOUD_STYLE_DEFAULT [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_entities.fsh: CLOUD_STYLE_DEFINE [13:20:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh: 0.0 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_entities.fsh: -40.0 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh: 0.0 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_entities.fsh: 20.0 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh: 0.0 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_entities.fsh: 30.0 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh: 0.0 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_entities.fsh: 40.0 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh: 0.0 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_entities.fsh: 50.0 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh: 0.0 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_entities.fsh: 60.0 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh: 0.0 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_entities.fsh: -20.0 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh: 0.0 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_entities.fsh: -30.0 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh: 0.0 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_entities.fsh: -40.0 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh: 0.0 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_entities.fsh: -50.0 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh: 0.0 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_entities.fsh: -60.0 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh: 2048 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_entities.fsh: 4096 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh: 2048 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_entities.fsh: 1024 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SSAO_QUALI [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh: SSAO_QUALI_DEFINE [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_entities.fsh: 0 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: LIGHTSHAFT_QUALI [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh: LIGHTSHAFT_QUALI_DEFINE [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_entities.fsh: 0 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE_DEFAULT [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh: 1 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_armor_glint.vsh: 3 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE_DEFAULT [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh: 1 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_armor_glint.vsh: 2 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh: 1 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_armor_glint.vsh: 2 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE_DEFAULT [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh: 1 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_armor_glint.vsh: 3 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh: WATER_STYLE_DEFAULT [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_armor_glint.vsh: WATER_STYLE_DEFINE [13:20:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_CAUSTIC_STYLE [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh: WATER_STYLE [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_armor_glint.vsh: WATER_CAUSTIC_STYLE_DEFINE [13:20:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh: AURORA_STYLE_DEFAULT [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_armor_glint.vsh: AURORA_STYLE_DEFINE [13:20:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh: SUN_MOON_STYLE_DEFAULT [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_armor_glint.vsh: SUN_MOON_STYLE_DEFINE [13:20:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh: CLOUD_STYLE_DEFAULT [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_armor_glint.vsh: CLOUD_STYLE_DEFINE [13:20:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh: 0.0 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_armor_glint.vsh: -40.0 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh: 0.0 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_armor_glint.vsh: 20.0 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh: 0.0 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_armor_glint.vsh: 30.0 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh: 0.0 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_armor_glint.vsh: 40.0 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh: 0.0 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_armor_glint.vsh: 50.0 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh: 0.0 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_armor_glint.vsh: 60.0 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh: 0.0 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_armor_glint.vsh: -20.0 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh: 0.0 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_armor_glint.vsh: -30.0 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh: 0.0 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_armor_glint.vsh: -40.0 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh: 0.0 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_armor_glint.vsh: -50.0 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh: 0.0 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_armor_glint.vsh: -60.0 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh: 2048 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_armor_glint.vsh: 4096 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh: 2048 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_armor_glint.vsh: 1024 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SSAO_QUALI [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh: SSAO_QUALI_DEFINE [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_armor_glint.vsh: 0 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: LIGHTSHAFT_QUALI [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh: LIGHTSHAFT_QUALI_DEFINE [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_armor_glint.vsh: 0 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE_DEFAULT [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh: 1 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_armor_glint.fsh: 3 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE_DEFAULT [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh: 1 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_armor_glint.fsh: 2 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh: 1 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_armor_glint.fsh: 2 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE_DEFAULT [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh: 1 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_armor_glint.fsh: 3 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh: WATER_STYLE_DEFAULT [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_armor_glint.fsh: WATER_STYLE_DEFINE [13:20:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_CAUSTIC_STYLE [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh: WATER_STYLE [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_armor_glint.fsh: WATER_CAUSTIC_STYLE_DEFINE [13:20:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh: AURORA_STYLE_DEFAULT [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_armor_glint.fsh: AURORA_STYLE_DEFINE [13:20:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh: SUN_MOON_STYLE_DEFAULT [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_armor_glint.fsh: SUN_MOON_STYLE_DEFINE [13:20:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh: CLOUD_STYLE_DEFAULT [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_armor_glint.fsh: CLOUD_STYLE_DEFINE [13:20:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh: 0.0 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_armor_glint.fsh: -40.0 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh: 0.0 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_armor_glint.fsh: 20.0 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh: 0.0 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_armor_glint.fsh: 30.0 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh: 0.0 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_armor_glint.fsh: 40.0 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh: 0.0 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_armor_glint.fsh: 50.0 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh: 0.0 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_armor_glint.fsh: 60.0 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh: 0.0 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_armor_glint.fsh: -20.0 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh: 0.0 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_armor_glint.fsh: -30.0 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh: 0.0 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_armor_glint.fsh: -40.0 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh: 0.0 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_armor_glint.fsh: -50.0 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh: 0.0 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_armor_glint.fsh: -60.0 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh: 2048 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_armor_glint.fsh: 4096 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh: 2048 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_armor_glint.fsh: 1024 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SSAO_QUALI [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh: SSAO_QUALI_DEFINE [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_armor_glint.fsh: 0 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: LIGHTSHAFT_QUALI [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh: LIGHTSHAFT_QUALI_DEFINE [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_armor_glint.fsh: 0 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE_DEFAULT [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh: 1 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_spidereyes.vsh: 3 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE_DEFAULT [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh: 1 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_spidereyes.vsh: 2 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh: 1 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_spidereyes.vsh: 2 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE_DEFAULT [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh: 1 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_spidereyes.vsh: 3 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh: WATER_STYLE_DEFAULT [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_spidereyes.vsh: WATER_STYLE_DEFINE [13:20:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_CAUSTIC_STYLE [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh: WATER_STYLE [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_spidereyes.vsh: WATER_CAUSTIC_STYLE_DEFINE [13:20:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh: AURORA_STYLE_DEFAULT [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_spidereyes.vsh: AURORA_STYLE_DEFINE [13:20:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh: SUN_MOON_STYLE_DEFAULT [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_spidereyes.vsh: SUN_MOON_STYLE_DEFINE [13:20:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh: CLOUD_STYLE_DEFAULT [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_spidereyes.vsh: CLOUD_STYLE_DEFINE [13:20:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh: 0.0 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_spidereyes.vsh: -40.0 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh: 0.0 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_spidereyes.vsh: 20.0 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh: 0.0 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_spidereyes.vsh: 30.0 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh: 0.0 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_spidereyes.vsh: 40.0 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh: 0.0 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_spidereyes.vsh: 50.0 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh: 0.0 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_spidereyes.vsh: 60.0 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh: 0.0 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_spidereyes.vsh: -20.0 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh: 0.0 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_spidereyes.vsh: -30.0 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh: 0.0 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_spidereyes.vsh: -40.0 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh: 0.0 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_spidereyes.vsh: -50.0 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh: 0.0 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_spidereyes.vsh: -60.0 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh: 2048 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_spidereyes.vsh: 4096 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh: 2048 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_spidereyes.vsh: 1024 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SSAO_QUALI [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh: SSAO_QUALI_DEFINE [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_spidereyes.vsh: 0 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: LIGHTSHAFT_QUALI [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh: LIGHTSHAFT_QUALI_DEFINE [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_spidereyes.vsh: 0 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE_DEFAULT [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh: 1 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_spidereyes.fsh: 3 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE_DEFAULT [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh: 1 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_spidereyes.fsh: 2 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh: 1 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_spidereyes.fsh: 2 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE_DEFAULT [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh: 1 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_spidereyes.fsh: 3 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh: WATER_STYLE_DEFAULT [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_spidereyes.fsh: WATER_STYLE_DEFINE [13:20:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_CAUSTIC_STYLE [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh: WATER_STYLE [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_spidereyes.fsh: WATER_CAUSTIC_STYLE_DEFINE [13:20:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh: AURORA_STYLE_DEFAULT [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_spidereyes.fsh: AURORA_STYLE_DEFINE [13:20:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh: SUN_MOON_STYLE_DEFAULT [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_spidereyes.fsh: SUN_MOON_STYLE_DEFINE [13:20:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh: CLOUD_STYLE_DEFAULT [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_spidereyes.fsh: CLOUD_STYLE_DEFINE [13:20:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh: 0.0 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_spidereyes.fsh: -40.0 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh: 0.0 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_spidereyes.fsh: 20.0 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh: 0.0 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_spidereyes.fsh: 30.0 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh: 0.0 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_spidereyes.fsh: 40.0 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh: 0.0 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_spidereyes.fsh: 50.0 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh: 0.0 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_spidereyes.fsh: 60.0 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh: 0.0 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_spidereyes.fsh: -20.0 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh: 0.0 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_spidereyes.fsh: -30.0 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh: 0.0 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_spidereyes.fsh: -40.0 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh: 0.0 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_spidereyes.fsh: -50.0 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh: 0.0 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_spidereyes.fsh: -60.0 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh: 2048 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_spidereyes.fsh: 4096 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh: 2048 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_spidereyes.fsh: 1024 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SSAO_QUALI [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh: SSAO_QUALI_DEFINE [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_spidereyes.fsh: 0 [13:20:56] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: LIGHTSHAFT_QUALI [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh: LIGHTSHAFT_QUALI_DEFINE [13:20:56] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_spidereyes.fsh: 0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE_DEFAULT [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh: 1 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_hand.vsh: 3 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE_DEFAULT [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh: 1 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_hand.vsh: 2 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh: 1 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_hand.vsh: 2 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE_DEFAULT [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh: 1 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_hand.vsh: 3 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh: WATER_STYLE_DEFAULT [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_hand.vsh: WATER_STYLE_DEFINE [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_CAUSTIC_STYLE [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh: WATER_STYLE [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_hand.vsh: WATER_CAUSTIC_STYLE_DEFINE [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh: AURORA_STYLE_DEFAULT [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_hand.vsh: AURORA_STYLE_DEFINE [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh: SUN_MOON_STYLE_DEFAULT [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_hand.vsh: SUN_MOON_STYLE_DEFINE [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh: CLOUD_STYLE_DEFAULT [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_hand.vsh: CLOUD_STYLE_DEFINE [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh: 0.0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_hand.vsh: -40.0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh: 0.0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_hand.vsh: 20.0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh: 0.0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_hand.vsh: 30.0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh: 0.0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_hand.vsh: 40.0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh: 0.0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_hand.vsh: 50.0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh: 0.0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_hand.vsh: 60.0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh: 0.0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_hand.vsh: -20.0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh: 0.0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_hand.vsh: -30.0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh: 0.0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_hand.vsh: -40.0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh: 0.0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_hand.vsh: -50.0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh: 0.0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_hand.vsh: -60.0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh: 2048 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_hand.vsh: 4096 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh: 2048 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_hand.vsh: 1024 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SSAO_QUALI [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh: SSAO_QUALI_DEFINE [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_hand.vsh: 0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: LIGHTSHAFT_QUALI [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh: LIGHTSHAFT_QUALI_DEFINE [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_hand.vsh: 0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE_DEFAULT [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh: 1 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_hand.fsh: 3 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE_DEFAULT [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh: 1 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_hand.fsh: 2 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh: 1 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_hand.fsh: 2 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE_DEFAULT [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh: 1 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_hand.fsh: 3 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh: WATER_STYLE_DEFAULT [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_hand.fsh: WATER_STYLE_DEFINE [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_CAUSTIC_STYLE [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh: WATER_STYLE [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_hand.fsh: WATER_CAUSTIC_STYLE_DEFINE [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh: AURORA_STYLE_DEFAULT [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_hand.fsh: AURORA_STYLE_DEFINE [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh: SUN_MOON_STYLE_DEFAULT [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_hand.fsh: SUN_MOON_STYLE_DEFINE [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh: CLOUD_STYLE_DEFAULT [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_hand.fsh: CLOUD_STYLE_DEFINE [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh: 0.0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_hand.fsh: -40.0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh: 0.0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_hand.fsh: 20.0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh: 0.0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_hand.fsh: 30.0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh: 0.0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_hand.fsh: 40.0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh: 0.0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_hand.fsh: 50.0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh: 0.0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_hand.fsh: 60.0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh: 0.0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_hand.fsh: -20.0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh: 0.0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_hand.fsh: -30.0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh: 0.0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_hand.fsh: -40.0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh: 0.0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_hand.fsh: -50.0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh: 0.0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_hand.fsh: -60.0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh: 2048 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_hand.fsh: 4096 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh: 2048 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_hand.fsh: 1024 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SSAO_QUALI [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh: SSAO_QUALI_DEFINE [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_hand.fsh: 0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: LIGHTSHAFT_QUALI [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh: LIGHTSHAFT_QUALI_DEFINE [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_hand.fsh: 0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE_DEFAULT [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh: 1 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_weather.vsh: 3 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE_DEFAULT [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh: 1 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_weather.vsh: 2 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh: 1 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_weather.vsh: 2 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE_DEFAULT [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh: 1 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_weather.vsh: 3 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh: WATER_STYLE_DEFAULT [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_weather.vsh: WATER_STYLE_DEFINE [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_CAUSTIC_STYLE [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh: WATER_STYLE [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_weather.vsh: WATER_CAUSTIC_STYLE_DEFINE [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh: AURORA_STYLE_DEFAULT [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_weather.vsh: AURORA_STYLE_DEFINE [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh: SUN_MOON_STYLE_DEFAULT [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_weather.vsh: SUN_MOON_STYLE_DEFINE [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh: CLOUD_STYLE_DEFAULT [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_weather.vsh: CLOUD_STYLE_DEFINE [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh: 0.0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_weather.vsh: -40.0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh: 0.0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_weather.vsh: 20.0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh: 0.0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_weather.vsh: 30.0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh: 0.0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_weather.vsh: 40.0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh: 0.0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_weather.vsh: 50.0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh: 0.0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_weather.vsh: 60.0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh: 0.0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_weather.vsh: -20.0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh: 0.0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_weather.vsh: -30.0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh: 0.0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_weather.vsh: -40.0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh: 0.0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_weather.vsh: -50.0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh: 0.0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_weather.vsh: -60.0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh: 2048 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_weather.vsh: 4096 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh: 2048 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_weather.vsh: 1024 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SSAO_QUALI [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh: SSAO_QUALI_DEFINE [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_weather.vsh: 0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: LIGHTSHAFT_QUALI [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh: LIGHTSHAFT_QUALI_DEFINE [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_weather.vsh: 0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE_DEFAULT [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh: 1 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_weather.fsh: 3 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE_DEFAULT [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh: 1 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_weather.fsh: 2 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh: 1 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_weather.fsh: 2 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE_DEFAULT [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh: 1 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_weather.fsh: 3 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh: WATER_STYLE_DEFAULT [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_weather.fsh: WATER_STYLE_DEFINE [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_CAUSTIC_STYLE [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh: WATER_STYLE [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_weather.fsh: WATER_CAUSTIC_STYLE_DEFINE [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh: AURORA_STYLE_DEFAULT [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_weather.fsh: AURORA_STYLE_DEFINE [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh: SUN_MOON_STYLE_DEFAULT [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_weather.fsh: SUN_MOON_STYLE_DEFINE [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh: CLOUD_STYLE_DEFAULT [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_weather.fsh: CLOUD_STYLE_DEFINE [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh: 0.0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_weather.fsh: -40.0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh: 0.0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_weather.fsh: 20.0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh: 0.0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_weather.fsh: 30.0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh: 0.0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_weather.fsh: 40.0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh: 0.0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_weather.fsh: 50.0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh: 0.0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_weather.fsh: 60.0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh: 0.0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_weather.fsh: -20.0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh: 0.0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_weather.fsh: -30.0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh: 0.0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_weather.fsh: -40.0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh: 0.0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_weather.fsh: -50.0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh: 0.0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_weather.fsh: -60.0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh: 2048 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_weather.fsh: 4096 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh: 2048 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_weather.fsh: 1024 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SSAO_QUALI [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh: SSAO_QUALI_DEFINE [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_weather.fsh: 0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: LIGHTSHAFT_QUALI [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh: LIGHTSHAFT_QUALI_DEFINE [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_weather.fsh: 0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE_DEFAULT [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh: 1 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/deferred1.vsh: 3 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE_DEFAULT [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh: 1 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/deferred1.vsh: 2 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh: 1 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/deferred1.vsh: 2 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE_DEFAULT [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh: 1 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/deferred1.vsh: 3 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh: WATER_STYLE_DEFAULT [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/deferred1.vsh: WATER_STYLE_DEFINE [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_CAUSTIC_STYLE [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh: WATER_STYLE [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/deferred1.vsh: WATER_CAUSTIC_STYLE_DEFINE [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh: AURORA_STYLE_DEFAULT [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/deferred1.vsh: AURORA_STYLE_DEFINE [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh: SUN_MOON_STYLE_DEFAULT [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/deferred1.vsh: SUN_MOON_STYLE_DEFINE [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh: CLOUD_STYLE_DEFAULT [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/deferred1.vsh: CLOUD_STYLE_DEFINE [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh: 0.0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/deferred1.vsh: -40.0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh: 0.0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/deferred1.vsh: 20.0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh: 0.0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/deferred1.vsh: 30.0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh: 0.0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/deferred1.vsh: 40.0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh: 0.0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/deferred1.vsh: 50.0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh: 0.0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/deferred1.vsh: 60.0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh: 0.0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/deferred1.vsh: -20.0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh: 0.0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/deferred1.vsh: -30.0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh: 0.0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/deferred1.vsh: -40.0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh: 0.0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/deferred1.vsh: -50.0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh: 0.0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/deferred1.vsh: -60.0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh: 2048 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/deferred1.vsh: 4096 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh: 2048 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/deferred1.vsh: 1024 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SSAO_QUALI [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh: SSAO_QUALI_DEFINE [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/deferred1.vsh: 0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: LIGHTSHAFT_QUALI [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh: LIGHTSHAFT_QUALI_DEFINE [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/deferred1.vsh: 0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE_DEFAULT [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh: 1 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/deferred1.fsh: 3 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE_DEFAULT [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh: 1 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/deferred1.fsh: 2 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh: 1 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/deferred1.fsh: 2 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE_DEFAULT [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh: 1 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/deferred1.fsh: 3 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh: WATER_STYLE_DEFAULT [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/deferred1.fsh: WATER_STYLE_DEFINE [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_CAUSTIC_STYLE [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh: WATER_STYLE [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/deferred1.fsh: WATER_CAUSTIC_STYLE_DEFINE [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh: AURORA_STYLE_DEFAULT [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/deferred1.fsh: AURORA_STYLE_DEFINE [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh: SUN_MOON_STYLE_DEFAULT [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/deferred1.fsh: SUN_MOON_STYLE_DEFINE [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh: CLOUD_STYLE_DEFAULT [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/deferred1.fsh: CLOUD_STYLE_DEFINE [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh: 0.0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/deferred1.fsh: -40.0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh: 0.0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/deferred1.fsh: 20.0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh: 0.0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/deferred1.fsh: 30.0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh: 0.0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/deferred1.fsh: 40.0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh: 0.0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/deferred1.fsh: 50.0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh: 0.0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/deferred1.fsh: 60.0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh: 0.0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/deferred1.fsh: -20.0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh: 0.0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/deferred1.fsh: -30.0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh: 0.0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/deferred1.fsh: -40.0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh: 0.0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/deferred1.fsh: -50.0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh: 0.0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/deferred1.fsh: -60.0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh: 2048 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/deferred1.fsh: 4096 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh: 2048 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/deferred1.fsh: 1024 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SSAO_QUALI [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh: SSAO_QUALI_DEFINE [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/deferred1.fsh: 0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: LIGHTSHAFT_QUALI [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh: LIGHTSHAFT_QUALI_DEFINE [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/deferred1.fsh: 0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE_DEFAULT [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh: 1 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_water.vsh: 3 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE_DEFAULT [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh: 1 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_water.vsh: 2 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh: 1 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_water.vsh: 2 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE_DEFAULT [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh: 1 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_water.vsh: 3 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh: WATER_STYLE_DEFAULT [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_water.vsh: WATER_STYLE_DEFINE [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_CAUSTIC_STYLE [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh: WATER_STYLE [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_water.vsh: WATER_CAUSTIC_STYLE_DEFINE [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh: AURORA_STYLE_DEFAULT [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_water.vsh: AURORA_STYLE_DEFINE [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh: SUN_MOON_STYLE_DEFAULT [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_water.vsh: SUN_MOON_STYLE_DEFINE [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh: CLOUD_STYLE_DEFAULT [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_water.vsh: CLOUD_STYLE_DEFINE [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh: 0.0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_water.vsh: -40.0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh: 0.0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_water.vsh: 20.0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh: 0.0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_water.vsh: 30.0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh: 0.0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_water.vsh: 40.0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh: 0.0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_water.vsh: 50.0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh: 0.0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_water.vsh: 60.0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh: 0.0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_water.vsh: -20.0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh: 0.0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_water.vsh: -30.0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh: 0.0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_water.vsh: -40.0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh: 0.0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_water.vsh: -50.0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh: 0.0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_water.vsh: -60.0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh: 2048 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_water.vsh: 4096 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh: 2048 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_water.vsh: 1024 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SSAO_QUALI [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh: SSAO_QUALI_DEFINE [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_water.vsh: 0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: LIGHTSHAFT_QUALI [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh: LIGHTSHAFT_QUALI_DEFINE [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_water.vsh: 0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE_DEFAULT [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh: 1 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_water.fsh: 3 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE_DEFAULT [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh: 1 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_water.fsh: 2 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh: 1 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_water.fsh: 2 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE_DEFAULT [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh: 1 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_water.fsh: 3 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh: WATER_STYLE_DEFAULT [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_water.fsh: WATER_STYLE_DEFINE [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_CAUSTIC_STYLE [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh: WATER_STYLE [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_water.fsh: WATER_CAUSTIC_STYLE_DEFINE [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh: AURORA_STYLE_DEFAULT [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_water.fsh: AURORA_STYLE_DEFINE [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh: SUN_MOON_STYLE_DEFAULT [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_water.fsh: SUN_MOON_STYLE_DEFINE [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh: CLOUD_STYLE_DEFAULT [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_water.fsh: CLOUD_STYLE_DEFINE [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh: 0.0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_water.fsh: -40.0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh: 0.0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_water.fsh: 20.0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh: 0.0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_water.fsh: 30.0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh: 0.0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_water.fsh: 40.0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh: 0.0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_water.fsh: 50.0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh: 0.0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_water.fsh: 60.0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh: 0.0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_water.fsh: -20.0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh: 0.0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_water.fsh: -30.0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh: 0.0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_water.fsh: -40.0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh: 0.0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_water.fsh: -50.0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh: 0.0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_water.fsh: -60.0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh: 2048 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_water.fsh: 4096 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh: 2048 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_water.fsh: 1024 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SSAO_QUALI [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh: SSAO_QUALI_DEFINE [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_water.fsh: 0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: LIGHTSHAFT_QUALI [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh: LIGHTSHAFT_QUALI_DEFINE [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/gbuffers_water.fsh: 0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE_DEFAULT [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh: 1 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/composite.vsh: 3 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE_DEFAULT [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh: 1 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/composite.vsh: 2 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh: 1 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/composite.vsh: 2 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE_DEFAULT [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh: 1 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/composite.vsh: 3 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh: WATER_STYLE_DEFAULT [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/composite.vsh: WATER_STYLE_DEFINE [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_CAUSTIC_STYLE [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh: WATER_STYLE [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/composite.vsh: WATER_CAUSTIC_STYLE_DEFINE [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh: AURORA_STYLE_DEFAULT [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/composite.vsh: AURORA_STYLE_DEFINE [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh: SUN_MOON_STYLE_DEFAULT [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/composite.vsh: SUN_MOON_STYLE_DEFINE [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh: CLOUD_STYLE_DEFAULT [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/composite.vsh: CLOUD_STYLE_DEFINE [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh: 0.0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/composite.vsh: -40.0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh: 0.0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/composite.vsh: 20.0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh: 0.0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/composite.vsh: 30.0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh: 0.0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/composite.vsh: 40.0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh: 0.0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/composite.vsh: 50.0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh: 0.0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/composite.vsh: 60.0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh: 0.0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/composite.vsh: -20.0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh: 0.0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/composite.vsh: -30.0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh: 0.0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/composite.vsh: -40.0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh: 0.0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/composite.vsh: -50.0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh: 0.0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/composite.vsh: -60.0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh: 2048 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/composite.vsh: 4096 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh: 2048 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/composite.vsh: 1024 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SSAO_QUALI [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh: SSAO_QUALI_DEFINE [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/composite.vsh: 0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: LIGHTSHAFT_QUALI [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh: LIGHTSHAFT_QUALI_DEFINE [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/composite.vsh: 0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE_DEFAULT [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh, world1/composite.fsh: 1 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/composite.fsh: 3 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE_DEFAULT [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh, world1/composite.fsh: 1 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/composite.fsh: 2 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh, world1/composite.fsh: 1 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/composite.fsh: 2 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE_DEFAULT [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh, world1/composite.fsh: 1 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/composite.fsh: 3 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh, world1/composite.fsh: WATER_STYLE_DEFAULT [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/composite.fsh: WATER_STYLE_DEFINE [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_CAUSTIC_STYLE [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh, world1/composite.fsh: WATER_STYLE [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/composite.fsh: WATER_CAUSTIC_STYLE_DEFINE [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh, world1/composite.fsh: AURORA_STYLE_DEFAULT [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/composite.fsh: AURORA_STYLE_DEFINE [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh, world1/composite.fsh: SUN_MOON_STYLE_DEFAULT [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/composite.fsh: SUN_MOON_STYLE_DEFINE [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh, world1/composite.fsh: CLOUD_STYLE_DEFAULT [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/composite.fsh: CLOUD_STYLE_DEFINE [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh, world1/composite.fsh: 0.0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/composite.fsh: -40.0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh, world1/composite.fsh: 0.0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/composite.fsh: 20.0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh, world1/composite.fsh: 0.0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/composite.fsh: 30.0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh, world1/composite.fsh: 0.0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/composite.fsh: 40.0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh, world1/composite.fsh: 0.0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/composite.fsh: 50.0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh, world1/composite.fsh: 0.0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/composite.fsh: 60.0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh, world1/composite.fsh: 0.0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/composite.fsh: -20.0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh, world1/composite.fsh: 0.0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/composite.fsh: -30.0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh, world1/composite.fsh: 0.0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/composite.fsh: -40.0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh, world1/composite.fsh: 0.0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/composite.fsh: -50.0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh, world1/composite.fsh: 0.0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/composite.fsh: -60.0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh, world1/composite.fsh: 2048 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/composite.fsh: 4096 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh, world1/composite.fsh: 2048 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/composite.fsh: 1024 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SSAO_QUALI [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh, world1/composite.fsh: SSAO_QUALI_DEFINE [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/composite.fsh: 0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: LIGHTSHAFT_QUALI [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh, world1/composite.fsh: LIGHTSHAFT_QUALI_DEFINE [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/composite.fsh: 0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE_DEFAULT [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh, world1/composite.fsh, world1/composite2.vsh: 1 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/composite2.vsh: 3 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE_DEFAULT [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh, world1/composite.fsh, world1/composite2.vsh: 1 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/composite2.vsh: 2 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh, world1/composite.fsh, world1/composite2.vsh: 1 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/composite2.vsh: 2 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE_DEFAULT [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh, world1/composite.fsh, world1/composite2.vsh: 1 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/composite2.vsh: 3 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh, world1/composite.fsh, world1/composite2.vsh: WATER_STYLE_DEFAULT [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/composite2.vsh: WATER_STYLE_DEFINE [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_CAUSTIC_STYLE [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh, world1/composite.fsh, world1/composite2.vsh: WATER_STYLE [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/composite2.vsh: WATER_CAUSTIC_STYLE_DEFINE [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh, world1/composite.fsh, world1/composite2.vsh: AURORA_STYLE_DEFAULT [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/composite2.vsh: AURORA_STYLE_DEFINE [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh, world1/composite.fsh, world1/composite2.vsh: SUN_MOON_STYLE_DEFAULT [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/composite2.vsh: SUN_MOON_STYLE_DEFINE [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh, world1/composite.fsh, world1/composite2.vsh: CLOUD_STYLE_DEFAULT [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/composite2.vsh: CLOUD_STYLE_DEFINE [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh, world1/composite.fsh, world1/composite2.vsh: 0.0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/composite2.vsh: -40.0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh, world1/composite.fsh, world1/composite2.vsh: 0.0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/composite2.vsh: 20.0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh, world1/composite.fsh, world1/composite2.vsh: 0.0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/composite2.vsh: 30.0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh, world1/composite.fsh, world1/composite2.vsh: 0.0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/composite2.vsh: 40.0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh, world1/composite.fsh, world1/composite2.vsh: 0.0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/composite2.vsh: 50.0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh, world1/composite.fsh, world1/composite2.vsh: 0.0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/composite2.vsh: 60.0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh, world1/composite.fsh, world1/composite2.vsh: 0.0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/composite2.vsh: -20.0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh, world1/composite.fsh, world1/composite2.vsh: 0.0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/composite2.vsh: -30.0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh, world1/composite.fsh, world1/composite2.vsh: 0.0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/composite2.vsh: -40.0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh, world1/composite.fsh, world1/composite2.vsh: 0.0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/composite2.vsh: -50.0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh, world1/composite.fsh, world1/composite2.vsh: 0.0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/composite2.vsh: -60.0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh, world1/composite.fsh, world1/composite2.vsh: 2048 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/composite2.vsh: 4096 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh, world1/composite.fsh, world1/composite2.vsh: 2048 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/composite2.vsh: 1024 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SSAO_QUALI [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh, world1/composite.fsh, world1/composite2.vsh: SSAO_QUALI_DEFINE [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/composite2.vsh: 0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: LIGHTSHAFT_QUALI [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh, world1/composite.fsh, world1/composite2.vsh: LIGHTSHAFT_QUALI_DEFINE [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/composite2.vsh: 0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE_DEFAULT [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh, world1/composite.fsh, world1/composite2.vsh, world1/composite2.fsh: 1 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/composite2.fsh: 3 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE_DEFAULT [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh, world1/composite.fsh, world1/composite2.vsh, world1/composite2.fsh: 1 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/composite2.fsh: 2 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh, world1/composite.fsh, world1/composite2.vsh, world1/composite2.fsh: 1 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/composite2.fsh: 2 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE_DEFAULT [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh, world1/composite.fsh, world1/composite2.vsh, world1/composite2.fsh: 1 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/composite2.fsh: 3 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh, world1/composite.fsh, world1/composite2.vsh, world1/composite2.fsh: WATER_STYLE_DEFAULT [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/composite2.fsh: WATER_STYLE_DEFINE [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_CAUSTIC_STYLE [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh, world1/composite.fsh, world1/composite2.vsh, world1/composite2.fsh: WATER_STYLE [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/composite2.fsh: WATER_CAUSTIC_STYLE_DEFINE [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh, world1/composite.fsh, world1/composite2.vsh, world1/composite2.fsh: AURORA_STYLE_DEFAULT [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/composite2.fsh: AURORA_STYLE_DEFINE [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh, world1/composite.fsh, world1/composite2.vsh, world1/composite2.fsh: SUN_MOON_STYLE_DEFAULT [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/composite2.fsh: SUN_MOON_STYLE_DEFINE [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh, world1/composite.fsh, world1/composite2.vsh, world1/composite2.fsh: CLOUD_STYLE_DEFAULT [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/composite2.fsh: CLOUD_STYLE_DEFINE [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh, world1/composite.fsh, world1/composite2.vsh, world1/composite2.fsh: 0.0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/composite2.fsh: -40.0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh, world1/composite.fsh, world1/composite2.vsh, world1/composite2.fsh: 0.0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/composite2.fsh: 20.0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh, world1/composite.fsh, world1/composite2.vsh, world1/composite2.fsh: 0.0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/composite2.fsh: 30.0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh, world1/composite.fsh, world1/composite2.vsh, world1/composite2.fsh: 0.0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/composite2.fsh: 40.0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh, world1/composite.fsh, world1/composite2.vsh, world1/composite2.fsh: 0.0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/composite2.fsh: 50.0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh, world1/composite.fsh, world1/composite2.vsh, world1/composite2.fsh: 0.0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/composite2.fsh: 60.0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh, world1/composite.fsh, world1/composite2.vsh, world1/composite2.fsh: 0.0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/composite2.fsh: -20.0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh, world1/composite.fsh, world1/composite2.vsh, world1/composite2.fsh: 0.0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/composite2.fsh: -30.0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh, world1/composite.fsh, world1/composite2.vsh, world1/composite2.fsh: 0.0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/composite2.fsh: -40.0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh, world1/composite.fsh, world1/composite2.vsh, world1/composite2.fsh: 0.0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/composite2.fsh: -50.0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh, world1/composite.fsh, world1/composite2.vsh, world1/composite2.fsh: 0.0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/composite2.fsh: -60.0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh, world1/composite.fsh, world1/composite2.vsh, world1/composite2.fsh: 2048 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/composite2.fsh: 4096 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh, world1/composite.fsh, world1/composite2.vsh, world1/composite2.fsh: 2048 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/composite2.fsh: 1024 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SSAO_QUALI [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh, world1/composite.fsh, world1/composite2.vsh, world1/composite2.fsh: SSAO_QUALI_DEFINE [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/composite2.fsh: 0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: LIGHTSHAFT_QUALI [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh, world1/composite.fsh, world1/composite2.vsh, world1/composite2.fsh: LIGHTSHAFT_QUALI_DEFINE [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/composite2.fsh: 0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE_DEFAULT [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh, world1/composite.fsh, world1/composite2.vsh, world1/composite2.fsh, world1/composite3.vsh: 1 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/composite3.vsh: 3 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE_DEFAULT [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh, world1/composite.fsh, world1/composite2.vsh, world1/composite2.fsh, world1/composite3.vsh: 1 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/composite3.vsh: 2 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh, world1/composite.fsh, world1/composite2.vsh, world1/composite2.fsh, world1/composite3.vsh: 1 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/composite3.vsh: 2 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE_DEFAULT [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh, world1/composite.fsh, world1/composite2.vsh, world1/composite2.fsh, world1/composite3.vsh: 1 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/composite3.vsh: 3 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh, world1/composite.fsh, world1/composite2.vsh, world1/composite2.fsh, world1/composite3.vsh: WATER_STYLE_DEFAULT [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/composite3.vsh: WATER_STYLE_DEFINE [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_CAUSTIC_STYLE [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh, world1/composite.fsh, world1/composite2.vsh, world1/composite2.fsh, world1/composite3.vsh: WATER_STYLE [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/composite3.vsh: WATER_CAUSTIC_STYLE_DEFINE [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh, world1/composite.fsh, world1/composite2.vsh, world1/composite2.fsh, world1/composite3.vsh: AURORA_STYLE_DEFAULT [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/composite3.vsh: AURORA_STYLE_DEFINE [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh, world1/composite.fsh, world1/composite2.vsh, world1/composite2.fsh, world1/composite3.vsh: SUN_MOON_STYLE_DEFAULT [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/composite3.vsh: SUN_MOON_STYLE_DEFINE [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh, world1/composite.fsh, world1/composite2.vsh, world1/composite2.fsh, world1/composite3.vsh: CLOUD_STYLE_DEFAULT [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/composite3.vsh: CLOUD_STYLE_DEFINE [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh, world1/composite.fsh, world1/composite2.vsh, world1/composite2.fsh, world1/composite3.vsh: 0.0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/composite3.vsh: -40.0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh, world1/composite.fsh, world1/composite2.vsh, world1/composite2.fsh, world1/composite3.vsh: 0.0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/composite3.vsh: 20.0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh, world1/composite.fsh, world1/composite2.vsh, world1/composite2.fsh, world1/composite3.vsh: 0.0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/composite3.vsh: 30.0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh, world1/composite.fsh, world1/composite2.vsh, world1/composite2.fsh, world1/composite3.vsh: 0.0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/composite3.vsh: 40.0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh, world1/composite.fsh, world1/composite2.vsh, world1/composite2.fsh, world1/composite3.vsh: 0.0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/composite3.vsh: 50.0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh, world1/composite.fsh, world1/composite2.vsh, world1/composite2.fsh, world1/composite3.vsh: 0.0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/composite3.vsh: 60.0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh, world1/composite.fsh, world1/composite2.vsh, world1/composite2.fsh, world1/composite3.vsh: 0.0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/composite3.vsh: -20.0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh, world1/composite.fsh, world1/composite2.vsh, world1/composite2.fsh, world1/composite3.vsh: 0.0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/composite3.vsh: -30.0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh, world1/composite.fsh, world1/composite2.vsh, world1/composite2.fsh, world1/composite3.vsh: 0.0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/composite3.vsh: -40.0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh, world1/composite.fsh, world1/composite2.vsh, world1/composite2.fsh, world1/composite3.vsh: 0.0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/composite3.vsh: -50.0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh, world1/composite.fsh, world1/composite2.vsh, world1/composite2.fsh, world1/composite3.vsh: 0.0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/composite3.vsh: -60.0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh, world1/composite.fsh, world1/composite2.vsh, world1/composite2.fsh, world1/composite3.vsh: 2048 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/composite3.vsh: 4096 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh, world1/composite.fsh, world1/composite2.vsh, world1/composite2.fsh, world1/composite3.vsh: 2048 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/composite3.vsh: 1024 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SSAO_QUALI [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh, world1/composite.fsh, world1/composite2.vsh, world1/composite2.fsh, world1/composite3.vsh: SSAO_QUALI_DEFINE [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/composite3.vsh: 0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: LIGHTSHAFT_QUALI [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh, world1/composite.fsh, world1/composite2.vsh, world1/composite2.fsh, world1/composite3.vsh: LIGHTSHAFT_QUALI_DEFINE [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/composite3.vsh: 0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE_DEFAULT [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh, world1/composite.fsh, world1/composite2.vsh, world1/composite2.fsh, world1/composite3.vsh, world1/composite3.fsh: 1 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/composite3.fsh: 3 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE_DEFAULT [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh, world1/composite.fsh, world1/composite2.vsh, world1/composite2.fsh, world1/composite3.vsh, world1/composite3.fsh: 1 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/composite3.fsh: 2 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh, world1/composite.fsh, world1/composite2.vsh, world1/composite2.fsh, world1/composite3.vsh, world1/composite3.fsh: 1 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/composite3.fsh: 2 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE_DEFAULT [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh, world1/composite.fsh, world1/composite2.vsh, world1/composite2.fsh, world1/composite3.vsh, world1/composite3.fsh: 1 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/composite3.fsh: 3 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh, world1/composite.fsh, world1/composite2.vsh, world1/composite2.fsh, world1/composite3.vsh, world1/composite3.fsh: WATER_STYLE_DEFAULT [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/composite3.fsh: WATER_STYLE_DEFINE [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_CAUSTIC_STYLE [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh, world1/composite.fsh, world1/composite2.vsh, world1/composite2.fsh, world1/composite3.vsh, world1/composite3.fsh: WATER_STYLE [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/composite3.fsh: WATER_CAUSTIC_STYLE_DEFINE [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh, world1/composite.fsh, world1/composite2.vsh, world1/composite2.fsh, world1/composite3.vsh, world1/composite3.fsh: AURORA_STYLE_DEFAULT [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/composite3.fsh: AURORA_STYLE_DEFINE [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh, world1/composite.fsh, world1/composite2.vsh, world1/composite2.fsh, world1/composite3.vsh, world1/composite3.fsh: SUN_MOON_STYLE_DEFAULT [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/composite3.fsh: SUN_MOON_STYLE_DEFINE [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh, world1/composite.fsh, world1/composite2.vsh, world1/composite2.fsh, world1/composite3.vsh, world1/composite3.fsh: CLOUD_STYLE_DEFAULT [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/composite3.fsh: CLOUD_STYLE_DEFINE [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh, world1/composite.fsh, world1/composite2.vsh, world1/composite2.fsh, world1/composite3.vsh, world1/composite3.fsh: 0.0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/composite3.fsh: -40.0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh, world1/composite.fsh, world1/composite2.vsh, world1/composite2.fsh, world1/composite3.vsh, world1/composite3.fsh: 0.0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/composite3.fsh: 20.0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh, world1/composite.fsh, world1/composite2.vsh, world1/composite2.fsh, world1/composite3.vsh, world1/composite3.fsh: 0.0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/composite3.fsh: 30.0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh, world1/composite.fsh, world1/composite2.vsh, world1/composite2.fsh, world1/composite3.vsh, world1/composite3.fsh: 0.0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/composite3.fsh: 40.0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh, world1/composite.fsh, world1/composite2.vsh, world1/composite2.fsh, world1/composite3.vsh, world1/composite3.fsh: 0.0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/composite3.fsh: 50.0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh, world1/composite.fsh, world1/composite2.vsh, world1/composite2.fsh, world1/composite3.vsh, world1/composite3.fsh: 0.0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/composite3.fsh: 60.0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh, world1/composite.fsh, world1/composite2.vsh, world1/composite2.fsh, world1/composite3.vsh, world1/composite3.fsh: 0.0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/composite3.fsh: -20.0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh, world1/composite.fsh, world1/composite2.vsh, world1/composite2.fsh, world1/composite3.vsh, world1/composite3.fsh: 0.0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/composite3.fsh: -30.0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh, world1/composite.fsh, world1/composite2.vsh, world1/composite2.fsh, world1/composite3.vsh, world1/composite3.fsh: 0.0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/composite3.fsh: -40.0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh, world1/composite.fsh, world1/composite2.vsh, world1/composite2.fsh, world1/composite3.vsh, world1/composite3.fsh: 0.0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/composite3.fsh: -50.0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh, world1/composite.fsh, world1/composite2.vsh, world1/composite2.fsh, world1/composite3.vsh, world1/composite3.fsh: 0.0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/composite3.fsh: -60.0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh, world1/composite.fsh, world1/composite2.vsh, world1/composite2.fsh, world1/composite3.vsh, world1/composite3.fsh: 2048 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/composite3.fsh: 4096 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh, world1/composite.fsh, world1/composite2.vsh, world1/composite2.fsh, world1/composite3.vsh, world1/composite3.fsh: 2048 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/composite3.fsh: 1024 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SSAO_QUALI [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh, world1/composite.fsh, world1/composite2.vsh, world1/composite2.fsh, world1/composite3.vsh, world1/composite3.fsh: SSAO_QUALI_DEFINE [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/composite3.fsh: 0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: LIGHTSHAFT_QUALI [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh, world1/composite.fsh, world1/composite2.vsh, world1/composite2.fsh, world1/composite3.vsh, world1/composite3.fsh: LIGHTSHAFT_QUALI_DEFINE [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/composite3.fsh: 0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE_DEFAULT [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh, world1/composite.fsh, world1/composite2.vsh, world1/composite2.fsh, world1/composite3.vsh, world1/composite3.fsh, world1/composite4.vsh: 1 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/composite4.vsh: 3 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE_DEFAULT [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh, world1/composite.fsh, world1/composite2.vsh, world1/composite2.fsh, world1/composite3.vsh, world1/composite3.fsh, world1/composite4.vsh: 1 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/composite4.vsh: 2 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh, world1/composite.fsh, world1/composite2.vsh, world1/composite2.fsh, world1/composite3.vsh, world1/composite3.fsh, world1/composite4.vsh: 1 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/composite4.vsh: 2 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE_DEFAULT [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh, world1/composite.fsh, world1/composite2.vsh, world1/composite2.fsh, world1/composite3.vsh, world1/composite3.fsh, world1/composite4.vsh: 1 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/composite4.vsh: 3 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh, world1/composite.fsh, world1/composite2.vsh, world1/composite2.fsh, world1/composite3.vsh, world1/composite3.fsh, world1/composite4.vsh: WATER_STYLE_DEFAULT [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/composite4.vsh: WATER_STYLE_DEFINE [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_CAUSTIC_STYLE [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh, world1/composite.fsh, world1/composite2.vsh, world1/composite2.fsh, world1/composite3.vsh, world1/composite3.fsh, world1/composite4.vsh: WATER_STYLE [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/composite4.vsh: WATER_CAUSTIC_STYLE_DEFINE [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh, world1/composite.fsh, world1/composite2.vsh, world1/composite2.fsh, world1/composite3.vsh, world1/composite3.fsh, world1/composite4.vsh: AURORA_STYLE_DEFAULT [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/composite4.vsh: AURORA_STYLE_DEFINE [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh, world1/composite.fsh, world1/composite2.vsh, world1/composite2.fsh, world1/composite3.vsh, world1/composite3.fsh, world1/composite4.vsh: SUN_MOON_STYLE_DEFAULT [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/composite4.vsh: SUN_MOON_STYLE_DEFINE [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh, world1/composite.fsh, world1/composite2.vsh, world1/composite2.fsh, world1/composite3.vsh, world1/composite3.fsh, world1/composite4.vsh: CLOUD_STYLE_DEFAULT [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/composite4.vsh: CLOUD_STYLE_DEFINE [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh, world1/composite.fsh, world1/composite2.vsh, world1/composite2.fsh, world1/composite3.vsh, world1/composite3.fsh, world1/composite4.vsh: 0.0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/composite4.vsh: -40.0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh, world1/composite.fsh, world1/composite2.vsh, world1/composite2.fsh, world1/composite3.vsh, world1/composite3.fsh, world1/composite4.vsh: 0.0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/composite4.vsh: 20.0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh, world1/composite.fsh, world1/composite2.vsh, world1/composite2.fsh, world1/composite3.vsh, world1/composite3.fsh, world1/composite4.vsh: 0.0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/composite4.vsh: 30.0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh, world1/composite.fsh, world1/composite2.vsh, world1/composite2.fsh, world1/composite3.vsh, world1/composite3.fsh, world1/composite4.vsh: 0.0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/composite4.vsh: 40.0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh, world1/composite.fsh, world1/composite2.vsh, world1/composite2.fsh, world1/composite3.vsh, world1/composite3.fsh, world1/composite4.vsh: 0.0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/composite4.vsh: 50.0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh, world1/composite.fsh, world1/composite2.vsh, world1/composite2.fsh, world1/composite3.vsh, world1/composite3.fsh, world1/composite4.vsh: 0.0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/composite4.vsh: 60.0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh, world1/composite.fsh, world1/composite2.vsh, world1/composite2.fsh, world1/composite3.vsh, world1/composite3.fsh, world1/composite4.vsh: 0.0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/composite4.vsh: -20.0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh, world1/composite.fsh, world1/composite2.vsh, world1/composite2.fsh, world1/composite3.vsh, world1/composite3.fsh, world1/composite4.vsh: 0.0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/composite4.vsh: -30.0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh, world1/composite.fsh, world1/composite2.vsh, world1/composite2.fsh, world1/composite3.vsh, world1/composite3.fsh, world1/composite4.vsh: 0.0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/composite4.vsh: -40.0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh, world1/composite.fsh, world1/composite2.vsh, world1/composite2.fsh, world1/composite3.vsh, world1/composite3.fsh, world1/composite4.vsh: 0.0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/composite4.vsh: -50.0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh, world1/composite.fsh, world1/composite2.vsh, world1/composite2.fsh, world1/composite3.vsh, world1/composite3.fsh, world1/composite4.vsh: 0.0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/composite4.vsh: -60.0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh, world1/composite.fsh, world1/composite2.vsh, world1/composite2.fsh, world1/composite3.vsh, world1/composite3.fsh, world1/composite4.vsh: 2048 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/composite4.vsh: 4096 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh, world1/composite.fsh, world1/composite2.vsh, world1/composite2.fsh, world1/composite3.vsh, world1/composite3.fsh, world1/composite4.vsh: 2048 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/composite4.vsh: 1024 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SSAO_QUALI [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh, world1/composite.fsh, world1/composite2.vsh, world1/composite2.fsh, world1/composite3.vsh, world1/composite3.fsh, world1/composite4.vsh: SSAO_QUALI_DEFINE [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/composite4.vsh: 0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: LIGHTSHAFT_QUALI [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh, world1/composite.fsh, world1/composite2.vsh, world1/composite2.fsh, world1/composite3.vsh, world1/composite3.fsh, world1/composite4.vsh: LIGHTSHAFT_QUALI_DEFINE [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/composite4.vsh: 0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE_DEFAULT [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh, world1/composite.fsh, world1/composite2.vsh, world1/composite2.fsh, world1/composite3.vsh, world1/composite3.fsh, world1/composite4.vsh, world1/composite4.fsh: 1 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/composite4.fsh: 3 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE_DEFAULT [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh, world1/composite.fsh, world1/composite2.vsh, world1/composite2.fsh, world1/composite3.vsh, world1/composite3.fsh, world1/composite4.vsh, world1/composite4.fsh: 1 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/composite4.fsh: 2 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh, world1/composite.fsh, world1/composite2.vsh, world1/composite2.fsh, world1/composite3.vsh, world1/composite3.fsh, world1/composite4.vsh, world1/composite4.fsh: 1 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/composite4.fsh: 2 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE_DEFAULT [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh, world1/composite.fsh, world1/composite2.vsh, world1/composite2.fsh, world1/composite3.vsh, world1/composite3.fsh, world1/composite4.vsh, world1/composite4.fsh: 1 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/composite4.fsh: 3 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh, world1/composite.fsh, world1/composite2.vsh, world1/composite2.fsh, world1/composite3.vsh, world1/composite3.fsh, world1/composite4.vsh, world1/composite4.fsh: WATER_STYLE_DEFAULT [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/composite4.fsh: WATER_STYLE_DEFINE [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_CAUSTIC_STYLE [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh, world1/composite.fsh, world1/composite2.vsh, world1/composite2.fsh, world1/composite3.vsh, world1/composite3.fsh, world1/composite4.vsh, world1/composite4.fsh: WATER_STYLE [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/composite4.fsh: WATER_CAUSTIC_STYLE_DEFINE [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh, world1/composite.fsh, world1/composite2.vsh, world1/composite2.fsh, world1/composite3.vsh, world1/composite3.fsh, world1/composite4.vsh, world1/composite4.fsh: AURORA_STYLE_DEFAULT [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/composite4.fsh: AURORA_STYLE_DEFINE [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh, world1/composite.fsh, world1/composite2.vsh, world1/composite2.fsh, world1/composite3.vsh, world1/composite3.fsh, world1/composite4.vsh, world1/composite4.fsh: SUN_MOON_STYLE_DEFAULT [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/composite4.fsh: SUN_MOON_STYLE_DEFINE [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh, world1/composite.fsh, world1/composite2.vsh, world1/composite2.fsh, world1/composite3.vsh, world1/composite3.fsh, world1/composite4.vsh, world1/composite4.fsh: CLOUD_STYLE_DEFAULT [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/composite4.fsh: CLOUD_STYLE_DEFINE [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh, world1/composite.fsh, world1/composite2.vsh, world1/composite2.fsh, world1/composite3.vsh, world1/composite3.fsh, world1/composite4.vsh, world1/composite4.fsh: 0.0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/composite4.fsh: -40.0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh, world1/composite.fsh, world1/composite2.vsh, world1/composite2.fsh, world1/composite3.vsh, world1/composite3.fsh, world1/composite4.vsh, world1/composite4.fsh: 0.0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/composite4.fsh: 20.0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh, world1/composite.fsh, world1/composite2.vsh, world1/composite2.fsh, world1/composite3.vsh, world1/composite3.fsh, world1/composite4.vsh, world1/composite4.fsh: 0.0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/composite4.fsh: 30.0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh, world1/composite.fsh, world1/composite2.vsh, world1/composite2.fsh, world1/composite3.vsh, world1/composite3.fsh, world1/composite4.vsh, world1/composite4.fsh: 0.0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/composite4.fsh: 40.0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh, world1/composite.fsh, world1/composite2.vsh, world1/composite2.fsh, world1/composite3.vsh, world1/composite3.fsh, world1/composite4.vsh, world1/composite4.fsh: 0.0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/composite4.fsh: 50.0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh, world1/composite.fsh, world1/composite2.vsh, world1/composite2.fsh, world1/composite3.vsh, world1/composite3.fsh, world1/composite4.vsh, world1/composite4.fsh: 0.0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/composite4.fsh: 60.0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh, world1/composite.fsh, world1/composite2.vsh, world1/composite2.fsh, world1/composite3.vsh, world1/composite3.fsh, world1/composite4.vsh, world1/composite4.fsh: 0.0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/composite4.fsh: -20.0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh, world1/composite.fsh, world1/composite2.vsh, world1/composite2.fsh, world1/composite3.vsh, world1/composite3.fsh, world1/composite4.vsh, world1/composite4.fsh: 0.0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/composite4.fsh: -30.0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh, world1/composite.fsh, world1/composite2.vsh, world1/composite2.fsh, world1/composite3.vsh, world1/composite3.fsh, world1/composite4.vsh, world1/composite4.fsh: 0.0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/composite4.fsh: -40.0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh, world1/composite.fsh, world1/composite2.vsh, world1/composite2.fsh, world1/composite3.vsh, world1/composite3.fsh, world1/composite4.vsh, world1/composite4.fsh: 0.0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/composite4.fsh: -50.0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh, world1/composite.fsh, world1/composite2.vsh, world1/composite2.fsh, world1/composite3.vsh, world1/composite3.fsh, world1/composite4.vsh, world1/composite4.fsh: 0.0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/composite4.fsh: -60.0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh, world1/composite.fsh, world1/composite2.vsh, world1/composite2.fsh, world1/composite3.vsh, world1/composite3.fsh, world1/composite4.vsh, world1/composite4.fsh: 2048 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/composite4.fsh: 4096 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh, world1/composite.fsh, world1/composite2.vsh, world1/composite2.fsh, world1/composite3.vsh, world1/composite3.fsh, world1/composite4.vsh, world1/composite4.fsh: 2048 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/composite4.fsh: 1024 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SSAO_QUALI [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh, world1/composite.fsh, world1/composite2.vsh, world1/composite2.fsh, world1/composite3.vsh, world1/composite3.fsh, world1/composite4.vsh, world1/composite4.fsh: SSAO_QUALI_DEFINE [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/composite4.fsh: 0 [13:20:57] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: LIGHTSHAFT_QUALI [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh, world1/composite.fsh, world1/composite2.vsh, world1/composite2.fsh, world1/composite3.vsh, world1/composite3.fsh, world1/composite4.vsh, world1/composite4.fsh: LIGHTSHAFT_QUALI_DEFINE [13:20:57] [Client thread/WARN] [Config]: [OptiFine] - in world1/composite4.fsh: 0 [13:20:58] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE_DEFAULT [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh, world1/composite.fsh, world1/composite2.vsh, world1/composite2.fsh, world1/composite3.vsh, world1/composite3.fsh, world1/composite4.vsh, world1/composite4.fsh, world1/composite5.vsh: 1 [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world1/composite5.vsh: 3 [13:20:58] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE_DEFAULT [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh, world1/composite.fsh, world1/composite2.vsh, world1/composite2.fsh, world1/composite3.vsh, world1/composite3.fsh, world1/composite4.vsh, world1/composite4.fsh, world1/composite5.vsh: 1 [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world1/composite5.vsh: 2 [13:20:58] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh, world1/composite.fsh, world1/composite2.vsh, world1/composite2.fsh, world1/composite3.vsh, world1/composite3.fsh, world1/composite4.vsh, world1/composite4.fsh, world1/composite5.vsh: 1 [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world1/composite5.vsh: 2 [13:20:58] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE_DEFAULT [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh, world1/composite.fsh, world1/composite2.vsh, world1/composite2.fsh, world1/composite3.vsh, world1/composite3.fsh, world1/composite4.vsh, world1/composite4.fsh, world1/composite5.vsh: 1 [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world1/composite5.vsh: 3 [13:20:58] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh, world1/composite.fsh, world1/composite2.vsh, world1/composite2.fsh, world1/composite3.vsh, world1/composite3.fsh, world1/composite4.vsh, world1/composite4.fsh, world1/composite5.vsh: WATER_STYLE_DEFAULT [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world1/composite5.vsh: WATER_STYLE_DEFINE [13:20:58] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_CAUSTIC_STYLE [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh, world1/composite.fsh, world1/composite2.vsh, world1/composite2.fsh, world1/composite3.vsh, world1/composite3.fsh, world1/composite4.vsh, world1/composite4.fsh, world1/composite5.vsh: WATER_STYLE [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world1/composite5.vsh: WATER_CAUSTIC_STYLE_DEFINE [13:20:58] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh, world1/composite.fsh, world1/composite2.vsh, world1/composite2.fsh, world1/composite3.vsh, world1/composite3.fsh, world1/composite4.vsh, world1/composite4.fsh, world1/composite5.vsh: AURORA_STYLE_DEFAULT [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world1/composite5.vsh: AURORA_STYLE_DEFINE [13:20:58] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh, world1/composite.fsh, world1/composite2.vsh, world1/composite2.fsh, world1/composite3.vsh, world1/composite3.fsh, world1/composite4.vsh, world1/composite4.fsh, world1/composite5.vsh: SUN_MOON_STYLE_DEFAULT [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world1/composite5.vsh: SUN_MOON_STYLE_DEFINE [13:20:58] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh, world1/composite.fsh, world1/composite2.vsh, world1/composite2.fsh, world1/composite3.vsh, world1/composite3.fsh, world1/composite4.vsh, world1/composite4.fsh, world1/composite5.vsh: CLOUD_STYLE_DEFAULT [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world1/composite5.vsh: CLOUD_STYLE_DEFINE [13:20:58] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh, world1/composite.fsh, world1/composite2.vsh, world1/composite2.fsh, world1/composite3.vsh, world1/composite3.fsh, world1/composite4.vsh, world1/composite4.fsh, world1/composite5.vsh: 0.0 [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world1/composite5.vsh: -40.0 [13:20:58] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh, world1/composite.fsh, world1/composite2.vsh, world1/composite2.fsh, world1/composite3.vsh, world1/composite3.fsh, world1/composite4.vsh, world1/composite4.fsh, world1/composite5.vsh: 0.0 [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world1/composite5.vsh: 20.0 [13:20:58] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh, world1/composite.fsh, world1/composite2.vsh, world1/composite2.fsh, world1/composite3.vsh, world1/composite3.fsh, world1/composite4.vsh, world1/composite4.fsh, world1/composite5.vsh: 0.0 [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world1/composite5.vsh: 30.0 [13:20:58] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh, world1/composite.fsh, world1/composite2.vsh, world1/composite2.fsh, world1/composite3.vsh, world1/composite3.fsh, world1/composite4.vsh, world1/composite4.fsh, world1/composite5.vsh: 0.0 [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world1/composite5.vsh: 40.0 [13:20:58] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh, world1/composite.fsh, world1/composite2.vsh, world1/composite2.fsh, world1/composite3.vsh, world1/composite3.fsh, world1/composite4.vsh, world1/composite4.fsh, world1/composite5.vsh: 0.0 [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world1/composite5.vsh: 50.0 [13:20:58] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh, world1/composite.fsh, world1/composite2.vsh, world1/composite2.fsh, world1/composite3.vsh, world1/composite3.fsh, world1/composite4.vsh, world1/composite4.fsh, world1/composite5.vsh: 0.0 [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world1/composite5.vsh: 60.0 [13:20:58] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh, world1/composite.fsh, world1/composite2.vsh, world1/composite2.fsh, world1/composite3.vsh, world1/composite3.fsh, world1/composite4.vsh, world1/composite4.fsh, world1/composite5.vsh: 0.0 [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world1/composite5.vsh: -20.0 [13:20:58] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh, world1/composite.fsh, world1/composite2.vsh, world1/composite2.fsh, world1/composite3.vsh, world1/composite3.fsh, world1/composite4.vsh, world1/composite4.fsh, world1/composite5.vsh: 0.0 [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world1/composite5.vsh: -30.0 [13:20:58] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh, world1/composite.fsh, world1/composite2.vsh, world1/composite2.fsh, world1/composite3.vsh, world1/composite3.fsh, world1/composite4.vsh, world1/composite4.fsh, world1/composite5.vsh: 0.0 [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world1/composite5.vsh: -40.0 [13:20:58] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh, world1/composite.fsh, world1/composite2.vsh, world1/composite2.fsh, world1/composite3.vsh, world1/composite3.fsh, world1/composite4.vsh, world1/composite4.fsh, world1/composite5.vsh: 0.0 [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world1/composite5.vsh: -50.0 [13:20:58] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh, world1/composite.fsh, world1/composite2.vsh, world1/composite2.fsh, world1/composite3.vsh, world1/composite3.fsh, world1/composite4.vsh, world1/composite4.fsh, world1/composite5.vsh: 0.0 [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world1/composite5.vsh: -60.0 [13:20:58] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh, world1/composite.fsh, world1/composite2.vsh, world1/composite2.fsh, world1/composite3.vsh, world1/composite3.fsh, world1/composite4.vsh, world1/composite4.fsh, world1/composite5.vsh: 2048 [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world1/composite5.vsh: 4096 [13:20:58] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh, world1/composite.fsh, world1/composite2.vsh, world1/composite2.fsh, world1/composite3.vsh, world1/composite3.fsh, world1/composite4.vsh, world1/composite4.fsh, world1/composite5.vsh: 2048 [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world1/composite5.vsh: 1024 [13:20:58] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SSAO_QUALI [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh, world1/composite.fsh, world1/composite2.vsh, world1/composite2.fsh, world1/composite3.vsh, world1/composite3.fsh, world1/composite4.vsh, world1/composite4.fsh, world1/composite5.vsh: SSAO_QUALI_DEFINE [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world1/composite5.vsh: 0 [13:20:58] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: LIGHTSHAFT_QUALI [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh, world1/composite.fsh, world1/composite2.vsh, world1/composite2.fsh, world1/composite3.vsh, world1/composite3.fsh, world1/composite4.vsh, world1/composite4.fsh, world1/composite5.vsh: LIGHTSHAFT_QUALI_DEFINE [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world1/composite5.vsh: 0 [13:20:58] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE_DEFAULT [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh, world1/composite.fsh, world1/composite2.vsh, world1/composite2.fsh, world1/composite3.vsh, world1/composite3.fsh, world1/composite4.vsh, world1/composite4.fsh, world1/composite5.vsh, world1/composite5.fsh: 1 [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world1/composite5.fsh: 3 [13:20:58] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE_DEFAULT [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh, world1/composite.fsh, world1/composite2.vsh, world1/composite2.fsh, world1/composite3.vsh, world1/composite3.fsh, world1/composite4.vsh, world1/composite4.fsh, world1/composite5.vsh, world1/composite5.fsh: 1 [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world1/composite5.fsh: 2 [13:20:58] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh, world1/composite.fsh, world1/composite2.vsh, world1/composite2.fsh, world1/composite3.vsh, world1/composite3.fsh, world1/composite4.vsh, world1/composite4.fsh, world1/composite5.vsh, world1/composite5.fsh: 1 [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world1/composite5.fsh: 2 [13:20:58] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE_DEFAULT [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh, world1/composite.fsh, world1/composite2.vsh, world1/composite2.fsh, world1/composite3.vsh, world1/composite3.fsh, world1/composite4.vsh, world1/composite4.fsh, world1/composite5.vsh, world1/composite5.fsh: 1 [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world1/composite5.fsh: 3 [13:20:58] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh, world1/composite.fsh, world1/composite2.vsh, world1/composite2.fsh, world1/composite3.vsh, world1/composite3.fsh, world1/composite4.vsh, world1/composite4.fsh, world1/composite5.vsh, world1/composite5.fsh: WATER_STYLE_DEFAULT [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world1/composite5.fsh: WATER_STYLE_DEFINE [13:20:58] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_CAUSTIC_STYLE [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh, world1/composite.fsh, world1/composite2.vsh, world1/composite2.fsh, world1/composite3.vsh, world1/composite3.fsh, world1/composite4.vsh, world1/composite4.fsh, world1/composite5.vsh, world1/composite5.fsh: WATER_STYLE [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world1/composite5.fsh: WATER_CAUSTIC_STYLE_DEFINE [13:20:58] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh, world1/composite.fsh, world1/composite2.vsh, world1/composite2.fsh, world1/composite3.vsh, world1/composite3.fsh, world1/composite4.vsh, world1/composite4.fsh, world1/composite5.vsh, world1/composite5.fsh: AURORA_STYLE_DEFAULT [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world1/composite5.fsh: AURORA_STYLE_DEFINE [13:20:58] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh, world1/composite.fsh, world1/composite2.vsh, world1/composite2.fsh, world1/composite3.vsh, world1/composite3.fsh, world1/composite4.vsh, world1/composite4.fsh, world1/composite5.vsh, world1/composite5.fsh: SUN_MOON_STYLE_DEFAULT [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world1/composite5.fsh: SUN_MOON_STYLE_DEFINE [13:20:58] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh, world1/composite.fsh, world1/composite2.vsh, world1/composite2.fsh, world1/composite3.vsh, world1/composite3.fsh, world1/composite4.vsh, world1/composite4.fsh, world1/composite5.vsh, world1/composite5.fsh: CLOUD_STYLE_DEFAULT [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world1/composite5.fsh: CLOUD_STYLE_DEFINE [13:20:58] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh, world1/composite.fsh, world1/composite2.vsh, world1/composite2.fsh, world1/composite3.vsh, world1/composite3.fsh, world1/composite4.vsh, world1/composite4.fsh, world1/composite5.vsh, world1/composite5.fsh: 0.0 [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world1/composite5.fsh: -40.0 [13:20:58] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh, world1/composite.fsh, world1/composite2.vsh, world1/composite2.fsh, world1/composite3.vsh, world1/composite3.fsh, world1/composite4.vsh, world1/composite4.fsh, world1/composite5.vsh, world1/composite5.fsh: 0.0 [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world1/composite5.fsh: 20.0 [13:20:58] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh, world1/composite.fsh, world1/composite2.vsh, world1/composite2.fsh, world1/composite3.vsh, world1/composite3.fsh, world1/composite4.vsh, world1/composite4.fsh, world1/composite5.vsh, world1/composite5.fsh: 0.0 [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world1/composite5.fsh: 30.0 [13:20:58] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh, world1/composite.fsh, world1/composite2.vsh, world1/composite2.fsh, world1/composite3.vsh, world1/composite3.fsh, world1/composite4.vsh, world1/composite4.fsh, world1/composite5.vsh, world1/composite5.fsh: 0.0 [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world1/composite5.fsh: 40.0 [13:20:58] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh, world1/composite.fsh, world1/composite2.vsh, world1/composite2.fsh, world1/composite3.vsh, world1/composite3.fsh, world1/composite4.vsh, world1/composite4.fsh, world1/composite5.vsh, world1/composite5.fsh: 0.0 [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world1/composite5.fsh: 50.0 [13:20:58] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh, world1/composite.fsh, world1/composite2.vsh, world1/composite2.fsh, world1/composite3.vsh, world1/composite3.fsh, world1/composite4.vsh, world1/composite4.fsh, world1/composite5.vsh, world1/composite5.fsh: 0.0 [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world1/composite5.fsh: 60.0 [13:20:58] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh, world1/composite.fsh, world1/composite2.vsh, world1/composite2.fsh, world1/composite3.vsh, world1/composite3.fsh, world1/composite4.vsh, world1/composite4.fsh, world1/composite5.vsh, world1/composite5.fsh: 0.0 [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world1/composite5.fsh: -20.0 [13:20:58] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh, world1/composite.fsh, world1/composite2.vsh, world1/composite2.fsh, world1/composite3.vsh, world1/composite3.fsh, world1/composite4.vsh, world1/composite4.fsh, world1/composite5.vsh, world1/composite5.fsh: 0.0 [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world1/composite5.fsh: -30.0 [13:20:58] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh, world1/composite.fsh, world1/composite2.vsh, world1/composite2.fsh, world1/composite3.vsh, world1/composite3.fsh, world1/composite4.vsh, world1/composite4.fsh, world1/composite5.vsh, world1/composite5.fsh: 0.0 [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world1/composite5.fsh: -40.0 [13:20:58] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh, world1/composite.fsh, world1/composite2.vsh, world1/composite2.fsh, world1/composite3.vsh, world1/composite3.fsh, world1/composite4.vsh, world1/composite4.fsh, world1/composite5.vsh, world1/composite5.fsh: 0.0 [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world1/composite5.fsh: -50.0 [13:20:58] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh, world1/composite.fsh, world1/composite2.vsh, world1/composite2.fsh, world1/composite3.vsh, world1/composite3.fsh, world1/composite4.vsh, world1/composite4.fsh, world1/composite5.vsh, world1/composite5.fsh: 0.0 [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world1/composite5.fsh: -60.0 [13:20:58] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh, world1/composite.fsh, world1/composite2.vsh, world1/composite2.fsh, world1/composite3.vsh, world1/composite3.fsh, world1/composite4.vsh, world1/composite4.fsh, world1/composite5.vsh, world1/composite5.fsh: 2048 [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world1/composite5.fsh: 4096 [13:20:58] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh, world1/composite.fsh, world1/composite2.vsh, world1/composite2.fsh, world1/composite3.vsh, world1/composite3.fsh, world1/composite4.vsh, world1/composite4.fsh, world1/composite5.vsh, world1/composite5.fsh: 2048 [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world1/composite5.fsh: 1024 [13:20:58] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SSAO_QUALI [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh, world1/composite.fsh, world1/composite2.vsh, world1/composite2.fsh, world1/composite3.vsh, world1/composite3.fsh, world1/composite4.vsh, world1/composite4.fsh, world1/composite5.vsh, world1/composite5.fsh: SSAO_QUALI_DEFINE [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world1/composite5.fsh: 0 [13:20:58] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: LIGHTSHAFT_QUALI [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh, world1/composite.fsh, world1/composite2.vsh, world1/composite2.fsh, world1/composite3.vsh, world1/composite3.fsh, world1/composite4.vsh, world1/composite4.fsh, world1/composite5.vsh, world1/composite5.fsh: LIGHTSHAFT_QUALI_DEFINE [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world1/composite5.fsh: 0 [13:20:58] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE_DEFAULT [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh, world1/composite.fsh, world1/composite2.vsh, world1/composite2.fsh, world1/composite3.vsh, world1/composite3.fsh, world1/composite4.vsh, world1/composite4.fsh, world1/composite5.vsh, world1/composite5.fsh, world1/composite6.vsh: 1 [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world1/composite6.vsh: 3 [13:20:58] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE_DEFAULT [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh, world1/composite.fsh, world1/composite2.vsh, world1/composite2.fsh, world1/composite3.vsh, world1/composite3.fsh, world1/composite4.vsh, world1/composite4.fsh, world1/composite5.vsh, world1/composite5.fsh, world1/composite6.vsh: 1 [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world1/composite6.vsh: 2 [13:20:58] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh, world1/composite.fsh, world1/composite2.vsh, world1/composite2.fsh, world1/composite3.vsh, world1/composite3.fsh, world1/composite4.vsh, world1/composite4.fsh, world1/composite5.vsh, world1/composite5.fsh, world1/composite6.vsh: 1 [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world1/composite6.vsh: 2 [13:20:58] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE_DEFAULT [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh, world1/composite.fsh, world1/composite2.vsh, world1/composite2.fsh, world1/composite3.vsh, world1/composite3.fsh, world1/composite4.vsh, world1/composite4.fsh, world1/composite5.vsh, world1/composite5.fsh, world1/composite6.vsh: 1 [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world1/composite6.vsh: 3 [13:20:58] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh, world1/composite.fsh, world1/composite2.vsh, world1/composite2.fsh, world1/composite3.vsh, world1/composite3.fsh, world1/composite4.vsh, world1/composite4.fsh, world1/composite5.vsh, world1/composite5.fsh, world1/composite6.vsh: WATER_STYLE_DEFAULT [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world1/composite6.vsh: WATER_STYLE_DEFINE [13:20:58] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_CAUSTIC_STYLE [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh, world1/composite.fsh, world1/composite2.vsh, world1/composite2.fsh, world1/composite3.vsh, world1/composite3.fsh, world1/composite4.vsh, world1/composite4.fsh, world1/composite5.vsh, world1/composite5.fsh, world1/composite6.vsh: WATER_STYLE [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world1/composite6.vsh: WATER_CAUSTIC_STYLE_DEFINE [13:20:58] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh, world1/composite.fsh, world1/composite2.vsh, world1/composite2.fsh, world1/composite3.vsh, world1/composite3.fsh, world1/composite4.vsh, world1/composite4.fsh, world1/composite5.vsh, world1/composite5.fsh, world1/composite6.vsh: AURORA_STYLE_DEFAULT [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world1/composite6.vsh: AURORA_STYLE_DEFINE [13:20:58] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh, world1/composite.fsh, world1/composite2.vsh, world1/composite2.fsh, world1/composite3.vsh, world1/composite3.fsh, world1/composite4.vsh, world1/composite4.fsh, world1/composite5.vsh, world1/composite5.fsh, world1/composite6.vsh: SUN_MOON_STYLE_DEFAULT [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world1/composite6.vsh: SUN_MOON_STYLE_DEFINE [13:20:58] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh, world1/composite.fsh, world1/composite2.vsh, world1/composite2.fsh, world1/composite3.vsh, world1/composite3.fsh, world1/composite4.vsh, world1/composite4.fsh, world1/composite5.vsh, world1/composite5.fsh, world1/composite6.vsh: CLOUD_STYLE_DEFAULT [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world1/composite6.vsh: CLOUD_STYLE_DEFINE [13:20:58] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh, world1/composite.fsh, world1/composite2.vsh, world1/composite2.fsh, world1/composite3.vsh, world1/composite3.fsh, world1/composite4.vsh, world1/composite4.fsh, world1/composite5.vsh, world1/composite5.fsh, world1/composite6.vsh: 0.0 [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world1/composite6.vsh: -40.0 [13:20:58] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh, world1/composite.fsh, world1/composite2.vsh, world1/composite2.fsh, world1/composite3.vsh, world1/composite3.fsh, world1/composite4.vsh, world1/composite4.fsh, world1/composite5.vsh, world1/composite5.fsh, world1/composite6.vsh: 0.0 [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world1/composite6.vsh: 20.0 [13:20:58] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh, world1/composite.fsh, world1/composite2.vsh, world1/composite2.fsh, world1/composite3.vsh, world1/composite3.fsh, world1/composite4.vsh, world1/composite4.fsh, world1/composite5.vsh, world1/composite5.fsh, world1/composite6.vsh: 0.0 [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world1/composite6.vsh: 30.0 [13:20:58] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh, world1/composite.fsh, world1/composite2.vsh, world1/composite2.fsh, world1/composite3.vsh, world1/composite3.fsh, world1/composite4.vsh, world1/composite4.fsh, world1/composite5.vsh, world1/composite5.fsh, world1/composite6.vsh: 0.0 [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world1/composite6.vsh: 40.0 [13:20:58] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh, world1/composite.fsh, world1/composite2.vsh, world1/composite2.fsh, world1/composite3.vsh, world1/composite3.fsh, world1/composite4.vsh, world1/composite4.fsh, world1/composite5.vsh, world1/composite5.fsh, world1/composite6.vsh: 0.0 [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world1/composite6.vsh: 50.0 [13:20:58] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh, world1/composite.fsh, world1/composite2.vsh, world1/composite2.fsh, world1/composite3.vsh, world1/composite3.fsh, world1/composite4.vsh, world1/composite4.fsh, world1/composite5.vsh, world1/composite5.fsh, world1/composite6.vsh: 0.0 [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world1/composite6.vsh: 60.0 [13:20:58] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh, world1/composite.fsh, world1/composite2.vsh, world1/composite2.fsh, world1/composite3.vsh, world1/composite3.fsh, world1/composite4.vsh, world1/composite4.fsh, world1/composite5.vsh, world1/composite5.fsh, world1/composite6.vsh: 0.0 [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world1/composite6.vsh: -20.0 [13:20:58] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh, world1/composite.fsh, world1/composite2.vsh, world1/composite2.fsh, world1/composite3.vsh, world1/composite3.fsh, world1/composite4.vsh, world1/composite4.fsh, world1/composite5.vsh, world1/composite5.fsh, world1/composite6.vsh: 0.0 [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world1/composite6.vsh: -30.0 [13:20:58] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh, world1/composite.fsh, world1/composite2.vsh, world1/composite2.fsh, world1/composite3.vsh, world1/composite3.fsh, world1/composite4.vsh, world1/composite4.fsh, world1/composite5.vsh, world1/composite5.fsh, world1/composite6.vsh: 0.0 [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world1/composite6.vsh: -40.0 [13:20:58] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh, world1/composite.fsh, world1/composite2.vsh, world1/composite2.fsh, world1/composite3.vsh, world1/composite3.fsh, world1/composite4.vsh, world1/composite4.fsh, world1/composite5.vsh, world1/composite5.fsh, world1/composite6.vsh: 0.0 [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world1/composite6.vsh: -50.0 [13:20:58] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh, world1/composite.fsh, world1/composite2.vsh, world1/composite2.fsh, world1/composite3.vsh, world1/composite3.fsh, world1/composite4.vsh, world1/composite4.fsh, world1/composite5.vsh, world1/composite5.fsh, world1/composite6.vsh: 0.0 [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world1/composite6.vsh: -60.0 [13:20:58] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh, world1/composite.fsh, world1/composite2.vsh, world1/composite2.fsh, world1/composite3.vsh, world1/composite3.fsh, world1/composite4.vsh, world1/composite4.fsh, world1/composite5.vsh, world1/composite5.fsh, world1/composite6.vsh: 2048 [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world1/composite6.vsh: 4096 [13:20:58] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh, world1/composite.fsh, world1/composite2.vsh, world1/composite2.fsh, world1/composite3.vsh, world1/composite3.fsh, world1/composite4.vsh, world1/composite4.fsh, world1/composite5.vsh, world1/composite5.fsh, world1/composite6.vsh: 2048 [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world1/composite6.vsh: 1024 [13:20:58] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SSAO_QUALI [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh, world1/composite.fsh, world1/composite2.vsh, world1/composite2.fsh, world1/composite3.vsh, world1/composite3.fsh, world1/composite4.vsh, world1/composite4.fsh, world1/composite5.vsh, world1/composite5.fsh, world1/composite6.vsh: SSAO_QUALI_DEFINE [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world1/composite6.vsh: 0 [13:20:58] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: LIGHTSHAFT_QUALI [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh, world1/composite.fsh, world1/composite2.vsh, world1/composite2.fsh, world1/composite3.vsh, world1/composite3.fsh, world1/composite4.vsh, world1/composite4.fsh, world1/composite5.vsh, world1/composite5.fsh, world1/composite6.vsh: LIGHTSHAFT_QUALI_DEFINE [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world1/composite6.vsh: 0 [13:20:58] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE_DEFAULT [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh, world1/composite.fsh, world1/composite2.vsh, world1/composite2.fsh, world1/composite3.vsh, world1/composite3.fsh, world1/composite4.vsh, world1/composite4.fsh, world1/composite5.vsh, world1/composite5.fsh, world1/composite6.vsh, world1/composite6.fsh: 1 [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world1/composite6.fsh: 3 [13:20:58] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE_DEFAULT [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh, world1/composite.fsh, world1/composite2.vsh, world1/composite2.fsh, world1/composite3.vsh, world1/composite3.fsh, world1/composite4.vsh, world1/composite4.fsh, world1/composite5.vsh, world1/composite5.fsh, world1/composite6.vsh, world1/composite6.fsh: 1 [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world1/composite6.fsh: 2 [13:20:58] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh, world1/composite.fsh, world1/composite2.vsh, world1/composite2.fsh, world1/composite3.vsh, world1/composite3.fsh, world1/composite4.vsh, world1/composite4.fsh, world1/composite5.vsh, world1/composite5.fsh, world1/composite6.vsh, world1/composite6.fsh: 1 [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world1/composite6.fsh: 2 [13:20:58] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE_DEFAULT [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh, world1/composite.fsh, world1/composite2.vsh, world1/composite2.fsh, world1/composite3.vsh, world1/composite3.fsh, world1/composite4.vsh, world1/composite4.fsh, world1/composite5.vsh, world1/composite5.fsh, world1/composite6.vsh, world1/composite6.fsh: 1 [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world1/composite6.fsh: 3 [13:20:58] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh, world1/composite.fsh, world1/composite2.vsh, world1/composite2.fsh, world1/composite3.vsh, world1/composite3.fsh, world1/composite4.vsh, world1/composite4.fsh, world1/composite5.vsh, world1/composite5.fsh, world1/composite6.vsh, world1/composite6.fsh: WATER_STYLE_DEFAULT [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world1/composite6.fsh: WATER_STYLE_DEFINE [13:20:58] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_CAUSTIC_STYLE [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh, world1/composite.fsh, world1/composite2.vsh, world1/composite2.fsh, world1/composite3.vsh, world1/composite3.fsh, world1/composite4.vsh, world1/composite4.fsh, world1/composite5.vsh, world1/composite5.fsh, world1/composite6.vsh, world1/composite6.fsh: WATER_STYLE [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world1/composite6.fsh: WATER_CAUSTIC_STYLE_DEFINE [13:20:58] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh, world1/composite.fsh, world1/composite2.vsh, world1/composite2.fsh, world1/composite3.vsh, world1/composite3.fsh, world1/composite4.vsh, world1/composite4.fsh, world1/composite5.vsh, world1/composite5.fsh, world1/composite6.vsh, world1/composite6.fsh: AURORA_STYLE_DEFAULT [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world1/composite6.fsh: AURORA_STYLE_DEFINE [13:20:58] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh, world1/composite.fsh, world1/composite2.vsh, world1/composite2.fsh, world1/composite3.vsh, world1/composite3.fsh, world1/composite4.vsh, world1/composite4.fsh, world1/composite5.vsh, world1/composite5.fsh, world1/composite6.vsh, world1/composite6.fsh: SUN_MOON_STYLE_DEFAULT [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world1/composite6.fsh: SUN_MOON_STYLE_DEFINE [13:20:58] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh, world1/composite.fsh, world1/composite2.vsh, world1/composite2.fsh, world1/composite3.vsh, world1/composite3.fsh, world1/composite4.vsh, world1/composite4.fsh, world1/composite5.vsh, world1/composite5.fsh, world1/composite6.vsh, world1/composite6.fsh: CLOUD_STYLE_DEFAULT [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world1/composite6.fsh: CLOUD_STYLE_DEFINE [13:20:58] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh, world1/composite.fsh, world1/composite2.vsh, world1/composite2.fsh, world1/composite3.vsh, world1/composite3.fsh, world1/composite4.vsh, world1/composite4.fsh, world1/composite5.vsh, world1/composite5.fsh, world1/composite6.vsh, world1/composite6.fsh: 0.0 [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world1/composite6.fsh: -40.0 [13:20:58] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh, world1/composite.fsh, world1/composite2.vsh, world1/composite2.fsh, world1/composite3.vsh, world1/composite3.fsh, world1/composite4.vsh, world1/composite4.fsh, world1/composite5.vsh, world1/composite5.fsh, world1/composite6.vsh, world1/composite6.fsh: 0.0 [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world1/composite6.fsh: 20.0 [13:20:58] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh, world1/composite.fsh, world1/composite2.vsh, world1/composite2.fsh, world1/composite3.vsh, world1/composite3.fsh, world1/composite4.vsh, world1/composite4.fsh, world1/composite5.vsh, world1/composite5.fsh, world1/composite6.vsh, world1/composite6.fsh: 0.0 [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world1/composite6.fsh: 30.0 [13:20:58] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh, world1/composite.fsh, world1/composite2.vsh, world1/composite2.fsh, world1/composite3.vsh, world1/composite3.fsh, world1/composite4.vsh, world1/composite4.fsh, world1/composite5.vsh, world1/composite5.fsh, world1/composite6.vsh, world1/composite6.fsh: 0.0 [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world1/composite6.fsh: 40.0 [13:20:58] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh, world1/composite.fsh, world1/composite2.vsh, world1/composite2.fsh, world1/composite3.vsh, world1/composite3.fsh, world1/composite4.vsh, world1/composite4.fsh, world1/composite5.vsh, world1/composite5.fsh, world1/composite6.vsh, world1/composite6.fsh: 0.0 [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world1/composite6.fsh: 50.0 [13:20:58] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh, world1/composite.fsh, world1/composite2.vsh, world1/composite2.fsh, world1/composite3.vsh, world1/composite3.fsh, world1/composite4.vsh, world1/composite4.fsh, world1/composite5.vsh, world1/composite5.fsh, world1/composite6.vsh, world1/composite6.fsh: 0.0 [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world1/composite6.fsh: 60.0 [13:20:58] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh, world1/composite.fsh, world1/composite2.vsh, world1/composite2.fsh, world1/composite3.vsh, world1/composite3.fsh, world1/composite4.vsh, world1/composite4.fsh, world1/composite5.vsh, world1/composite5.fsh, world1/composite6.vsh, world1/composite6.fsh: 0.0 [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world1/composite6.fsh: -20.0 [13:20:58] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh, world1/composite.fsh, world1/composite2.vsh, world1/composite2.fsh, world1/composite3.vsh, world1/composite3.fsh, world1/composite4.vsh, world1/composite4.fsh, world1/composite5.vsh, world1/composite5.fsh, world1/composite6.vsh, world1/composite6.fsh: 0.0 [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world1/composite6.fsh: -30.0 [13:20:58] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh, world1/composite.fsh, world1/composite2.vsh, world1/composite2.fsh, world1/composite3.vsh, world1/composite3.fsh, world1/composite4.vsh, world1/composite4.fsh, world1/composite5.vsh, world1/composite5.fsh, world1/composite6.vsh, world1/composite6.fsh: 0.0 [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world1/composite6.fsh: -40.0 [13:20:58] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh, world1/composite.fsh, world1/composite2.vsh, world1/composite2.fsh, world1/composite3.vsh, world1/composite3.fsh, world1/composite4.vsh, world1/composite4.fsh, world1/composite5.vsh, world1/composite5.fsh, world1/composite6.vsh, world1/composite6.fsh: 0.0 [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world1/composite6.fsh: -50.0 [13:20:58] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh, world1/composite.fsh, world1/composite2.vsh, world1/composite2.fsh, world1/composite3.vsh, world1/composite3.fsh, world1/composite4.vsh, world1/composite4.fsh, world1/composite5.vsh, world1/composite5.fsh, world1/composite6.vsh, world1/composite6.fsh: 0.0 [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world1/composite6.fsh: -60.0 [13:20:58] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh, world1/composite.fsh, world1/composite2.vsh, world1/composite2.fsh, world1/composite3.vsh, world1/composite3.fsh, world1/composite4.vsh, world1/composite4.fsh, world1/composite5.vsh, world1/composite5.fsh, world1/composite6.vsh, world1/composite6.fsh: 2048 [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world1/composite6.fsh: 4096 [13:20:58] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh, world1/composite.fsh, world1/composite2.vsh, world1/composite2.fsh, world1/composite3.vsh, world1/composite3.fsh, world1/composite4.vsh, world1/composite4.fsh, world1/composite5.vsh, world1/composite5.fsh, world1/composite6.vsh, world1/composite6.fsh: 2048 [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world1/composite6.fsh: 1024 [13:20:58] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SSAO_QUALI [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh, world1/composite.fsh, world1/composite2.vsh, world1/composite2.fsh, world1/composite3.vsh, world1/composite3.fsh, world1/composite4.vsh, world1/composite4.fsh, world1/composite5.vsh, world1/composite5.fsh, world1/composite6.vsh, world1/composite6.fsh: SSAO_QUALI_DEFINE [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world1/composite6.fsh: 0 [13:20:58] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: LIGHTSHAFT_QUALI [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh, world1/composite.fsh, world1/composite2.vsh, world1/composite2.fsh, world1/composite3.vsh, world1/composite3.fsh, world1/composite4.vsh, world1/composite4.fsh, world1/composite5.vsh, world1/composite5.fsh, world1/composite6.vsh, world1/composite6.fsh: LIGHTSHAFT_QUALI_DEFINE [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world1/composite6.fsh: 0 [13:20:58] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE_DEFAULT [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh, world1/composite.fsh, world1/composite2.vsh, world1/composite2.fsh, world1/composite3.vsh, world1/composite3.fsh, world1/composite4.vsh, world1/composite4.fsh, world1/composite5.vsh, world1/composite5.fsh, world1/composite6.vsh, world1/composite6.fsh, world1/composite7.vsh: 1 [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world1/composite7.vsh: 3 [13:20:58] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE_DEFAULT [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh, world1/composite.fsh, world1/composite2.vsh, world1/composite2.fsh, world1/composite3.vsh, world1/composite3.fsh, world1/composite4.vsh, world1/composite4.fsh, world1/composite5.vsh, world1/composite5.fsh, world1/composite6.vsh, world1/composite6.fsh, world1/composite7.vsh: 1 [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world1/composite7.vsh: 2 [13:20:58] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh, world1/composite.fsh, world1/composite2.vsh, world1/composite2.fsh, world1/composite3.vsh, world1/composite3.fsh, world1/composite4.vsh, world1/composite4.fsh, world1/composite5.vsh, world1/composite5.fsh, world1/composite6.vsh, world1/composite6.fsh, world1/composite7.vsh: 1 [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world1/composite7.vsh: 2 [13:20:58] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE_DEFAULT [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh, world1/composite.fsh, world1/composite2.vsh, world1/composite2.fsh, world1/composite3.vsh, world1/composite3.fsh, world1/composite4.vsh, world1/composite4.fsh, world1/composite5.vsh, world1/composite5.fsh, world1/composite6.vsh, world1/composite6.fsh, world1/composite7.vsh: 1 [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world1/composite7.vsh: 3 [13:20:58] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh, world1/composite.fsh, world1/composite2.vsh, world1/composite2.fsh, world1/composite3.vsh, world1/composite3.fsh, world1/composite4.vsh, world1/composite4.fsh, world1/composite5.vsh, world1/composite5.fsh, world1/composite6.vsh, world1/composite6.fsh, world1/composite7.vsh: WATER_STYLE_DEFAULT [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world1/composite7.vsh: WATER_STYLE_DEFINE [13:20:58] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_CAUSTIC_STYLE [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh, world1/composite.fsh, world1/composite2.vsh, world1/composite2.fsh, world1/composite3.vsh, world1/composite3.fsh, world1/composite4.vsh, world1/composite4.fsh, world1/composite5.vsh, world1/composite5.fsh, world1/composite6.vsh, world1/composite6.fsh, world1/composite7.vsh: WATER_STYLE [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world1/composite7.vsh: WATER_CAUSTIC_STYLE_DEFINE [13:20:58] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh, world1/composite.fsh, world1/composite2.vsh, world1/composite2.fsh, world1/composite3.vsh, world1/composite3.fsh, world1/composite4.vsh, world1/composite4.fsh, world1/composite5.vsh, world1/composite5.fsh, world1/composite6.vsh, world1/composite6.fsh, world1/composite7.vsh: AURORA_STYLE_DEFAULT [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world1/composite7.vsh: AURORA_STYLE_DEFINE [13:20:58] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh, world1/composite.fsh, world1/composite2.vsh, world1/composite2.fsh, world1/composite3.vsh, world1/composite3.fsh, world1/composite4.vsh, world1/composite4.fsh, world1/composite5.vsh, world1/composite5.fsh, world1/composite6.vsh, world1/composite6.fsh, world1/composite7.vsh: SUN_MOON_STYLE_DEFAULT [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world1/composite7.vsh: SUN_MOON_STYLE_DEFINE [13:20:58] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh, world1/composite.fsh, world1/composite2.vsh, world1/composite2.fsh, world1/composite3.vsh, world1/composite3.fsh, world1/composite4.vsh, world1/composite4.fsh, world1/composite5.vsh, world1/composite5.fsh, world1/composite6.vsh, world1/composite6.fsh, world1/composite7.vsh: CLOUD_STYLE_DEFAULT [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world1/composite7.vsh: CLOUD_STYLE_DEFINE [13:20:58] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh, world1/composite.fsh, world1/composite2.vsh, world1/composite2.fsh, world1/composite3.vsh, world1/composite3.fsh, world1/composite4.vsh, world1/composite4.fsh, world1/composite5.vsh, world1/composite5.fsh, world1/composite6.vsh, world1/composite6.fsh, world1/composite7.vsh: 0.0 [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world1/composite7.vsh: -40.0 [13:20:58] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh, world1/composite.fsh, world1/composite2.vsh, world1/composite2.fsh, world1/composite3.vsh, world1/composite3.fsh, world1/composite4.vsh, world1/composite4.fsh, world1/composite5.vsh, world1/composite5.fsh, world1/composite6.vsh, world1/composite6.fsh, world1/composite7.vsh: 0.0 [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world1/composite7.vsh: 20.0 [13:20:58] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh, world1/composite.fsh, world1/composite2.vsh, world1/composite2.fsh, world1/composite3.vsh, world1/composite3.fsh, world1/composite4.vsh, world1/composite4.fsh, world1/composite5.vsh, world1/composite5.fsh, world1/composite6.vsh, world1/composite6.fsh, world1/composite7.vsh: 0.0 [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world1/composite7.vsh: 30.0 [13:20:58] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh, world1/composite.fsh, world1/composite2.vsh, world1/composite2.fsh, world1/composite3.vsh, world1/composite3.fsh, world1/composite4.vsh, world1/composite4.fsh, world1/composite5.vsh, world1/composite5.fsh, world1/composite6.vsh, world1/composite6.fsh, world1/composite7.vsh: 0.0 [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world1/composite7.vsh: 40.0 [13:20:58] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh, world1/composite.fsh, world1/composite2.vsh, world1/composite2.fsh, world1/composite3.vsh, world1/composite3.fsh, world1/composite4.vsh, world1/composite4.fsh, world1/composite5.vsh, world1/composite5.fsh, world1/composite6.vsh, world1/composite6.fsh, world1/composite7.vsh: 0.0 [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world1/composite7.vsh: 50.0 [13:20:58] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh, world1/composite.fsh, world1/composite2.vsh, world1/composite2.fsh, world1/composite3.vsh, world1/composite3.fsh, world1/composite4.vsh, world1/composite4.fsh, world1/composite5.vsh, world1/composite5.fsh, world1/composite6.vsh, world1/composite6.fsh, world1/composite7.vsh: 0.0 [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world1/composite7.vsh: 60.0 [13:20:58] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh, world1/composite.fsh, world1/composite2.vsh, world1/composite2.fsh, world1/composite3.vsh, world1/composite3.fsh, world1/composite4.vsh, world1/composite4.fsh, world1/composite5.vsh, world1/composite5.fsh, world1/composite6.vsh, world1/composite6.fsh, world1/composite7.vsh: 0.0 [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world1/composite7.vsh: -20.0 [13:20:58] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh, world1/composite.fsh, world1/composite2.vsh, world1/composite2.fsh, world1/composite3.vsh, world1/composite3.fsh, world1/composite4.vsh, world1/composite4.fsh, world1/composite5.vsh, world1/composite5.fsh, world1/composite6.vsh, world1/composite6.fsh, world1/composite7.vsh: 0.0 [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world1/composite7.vsh: -30.0 [13:20:58] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh, world1/composite.fsh, world1/composite2.vsh, world1/composite2.fsh, world1/composite3.vsh, world1/composite3.fsh, world1/composite4.vsh, world1/composite4.fsh, world1/composite5.vsh, world1/composite5.fsh, world1/composite6.vsh, world1/composite6.fsh, world1/composite7.vsh: 0.0 [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world1/composite7.vsh: -40.0 [13:20:58] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh, world1/composite.fsh, world1/composite2.vsh, world1/composite2.fsh, world1/composite3.vsh, world1/composite3.fsh, world1/composite4.vsh, world1/composite4.fsh, world1/composite5.vsh, world1/composite5.fsh, world1/composite6.vsh, world1/composite6.fsh, world1/composite7.vsh: 0.0 [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world1/composite7.vsh: -50.0 [13:20:58] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh, world1/composite.fsh, world1/composite2.vsh, world1/composite2.fsh, world1/composite3.vsh, world1/composite3.fsh, world1/composite4.vsh, world1/composite4.fsh, world1/composite5.vsh, world1/composite5.fsh, world1/composite6.vsh, world1/composite6.fsh, world1/composite7.vsh: 0.0 [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world1/composite7.vsh: -60.0 [13:20:58] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh, world1/composite.fsh, world1/composite2.vsh, world1/composite2.fsh, world1/composite3.vsh, world1/composite3.fsh, world1/composite4.vsh, world1/composite4.fsh, world1/composite5.vsh, world1/composite5.fsh, world1/composite6.vsh, world1/composite6.fsh, world1/composite7.vsh: 2048 [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world1/composite7.vsh: 4096 [13:20:58] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh, world1/composite.fsh, world1/composite2.vsh, world1/composite2.fsh, world1/composite3.vsh, world1/composite3.fsh, world1/composite4.vsh, world1/composite4.fsh, world1/composite5.vsh, world1/composite5.fsh, world1/composite6.vsh, world1/composite6.fsh, world1/composite7.vsh: 2048 [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world1/composite7.vsh: 1024 [13:20:58] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SSAO_QUALI [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh, world1/composite.fsh, world1/composite2.vsh, world1/composite2.fsh, world1/composite3.vsh, world1/composite3.fsh, world1/composite4.vsh, world1/composite4.fsh, world1/composite5.vsh, world1/composite5.fsh, world1/composite6.vsh, world1/composite6.fsh, world1/composite7.vsh: SSAO_QUALI_DEFINE [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world1/composite7.vsh: 0 [13:20:58] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: LIGHTSHAFT_QUALI [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh, world1/composite.fsh, world1/composite2.vsh, world1/composite2.fsh, world1/composite3.vsh, world1/composite3.fsh, world1/composite4.vsh, world1/composite4.fsh, world1/composite5.vsh, world1/composite5.fsh, world1/composite6.vsh, world1/composite6.fsh, world1/composite7.vsh: LIGHTSHAFT_QUALI_DEFINE [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world1/composite7.vsh: 0 [13:20:58] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE_DEFAULT [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh, world1/composite.fsh, world1/composite2.vsh, world1/composite2.fsh, world1/composite3.vsh, world1/composite3.fsh, world1/composite4.vsh, world1/composite4.fsh, world1/composite5.vsh, world1/composite5.fsh, world1/composite6.vsh, world1/composite6.fsh, world1/composite7.vsh, world1/composite7.fsh: 1 [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world1/composite7.fsh: 3 [13:20:58] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE_DEFAULT [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh, world1/composite.fsh, world1/composite2.vsh, world1/composite2.fsh, world1/composite3.vsh, world1/composite3.fsh, world1/composite4.vsh, world1/composite4.fsh, world1/composite5.vsh, world1/composite5.fsh, world1/composite6.vsh, world1/composite6.fsh, world1/composite7.vsh, world1/composite7.fsh: 1 [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world1/composite7.fsh: 2 [13:20:58] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh, world1/composite.fsh, world1/composite2.vsh, world1/composite2.fsh, world1/composite3.vsh, world1/composite3.fsh, world1/composite4.vsh, world1/composite4.fsh, world1/composite5.vsh, world1/composite5.fsh, world1/composite6.vsh, world1/composite6.fsh, world1/composite7.vsh, world1/composite7.fsh: 1 [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world1/composite7.fsh: 2 [13:20:58] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE_DEFAULT [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh, world1/composite.fsh, world1/composite2.vsh, world1/composite2.fsh, world1/composite3.vsh, world1/composite3.fsh, world1/composite4.vsh, world1/composite4.fsh, world1/composite5.vsh, world1/composite5.fsh, world1/composite6.vsh, world1/composite6.fsh, world1/composite7.vsh, world1/composite7.fsh: 1 [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world1/composite7.fsh: 3 [13:20:58] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh, world1/composite.fsh, world1/composite2.vsh, world1/composite2.fsh, world1/composite3.vsh, world1/composite3.fsh, world1/composite4.vsh, world1/composite4.fsh, world1/composite5.vsh, world1/composite5.fsh, world1/composite6.vsh, world1/composite6.fsh, world1/composite7.vsh, world1/composite7.fsh: WATER_STYLE_DEFAULT [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world1/composite7.fsh: WATER_STYLE_DEFINE [13:20:58] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_CAUSTIC_STYLE [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh, world1/composite.fsh, world1/composite2.vsh, world1/composite2.fsh, world1/composite3.vsh, world1/composite3.fsh, world1/composite4.vsh, world1/composite4.fsh, world1/composite5.vsh, world1/composite5.fsh, world1/composite6.vsh, world1/composite6.fsh, world1/composite7.vsh, world1/composite7.fsh: WATER_STYLE [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world1/composite7.fsh: WATER_CAUSTIC_STYLE_DEFINE [13:20:58] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh, world1/composite.fsh, world1/composite2.vsh, world1/composite2.fsh, world1/composite3.vsh, world1/composite3.fsh, world1/composite4.vsh, world1/composite4.fsh, world1/composite5.vsh, world1/composite5.fsh, world1/composite6.vsh, world1/composite6.fsh, world1/composite7.vsh, world1/composite7.fsh: AURORA_STYLE_DEFAULT [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world1/composite7.fsh: AURORA_STYLE_DEFINE [13:20:58] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh, world1/composite.fsh, world1/composite2.vsh, world1/composite2.fsh, world1/composite3.vsh, world1/composite3.fsh, world1/composite4.vsh, world1/composite4.fsh, world1/composite5.vsh, world1/composite5.fsh, world1/composite6.vsh, world1/composite6.fsh, world1/composite7.vsh, world1/composite7.fsh: SUN_MOON_STYLE_DEFAULT [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world1/composite7.fsh: SUN_MOON_STYLE_DEFINE [13:20:58] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh, world1/composite.fsh, world1/composite2.vsh, world1/composite2.fsh, world1/composite3.vsh, world1/composite3.fsh, world1/composite4.vsh, world1/composite4.fsh, world1/composite5.vsh, world1/composite5.fsh, world1/composite6.vsh, world1/composite6.fsh, world1/composite7.vsh, world1/composite7.fsh: CLOUD_STYLE_DEFAULT [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world1/composite7.fsh: CLOUD_STYLE_DEFINE [13:20:58] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh, world1/composite.fsh, world1/composite2.vsh, world1/composite2.fsh, world1/composite3.vsh, world1/composite3.fsh, world1/composite4.vsh, world1/composite4.fsh, world1/composite5.vsh, world1/composite5.fsh, world1/composite6.vsh, world1/composite6.fsh, world1/composite7.vsh, world1/composite7.fsh: 0.0 [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world1/composite7.fsh: -40.0 [13:20:58] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh, world1/composite.fsh, world1/composite2.vsh, world1/composite2.fsh, world1/composite3.vsh, world1/composite3.fsh, world1/composite4.vsh, world1/composite4.fsh, world1/composite5.vsh, world1/composite5.fsh, world1/composite6.vsh, world1/composite6.fsh, world1/composite7.vsh, world1/composite7.fsh: 0.0 [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world1/composite7.fsh: 20.0 [13:20:58] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh, world1/composite.fsh, world1/composite2.vsh, world1/composite2.fsh, world1/composite3.vsh, world1/composite3.fsh, world1/composite4.vsh, world1/composite4.fsh, world1/composite5.vsh, world1/composite5.fsh, world1/composite6.vsh, world1/composite6.fsh, world1/composite7.vsh, world1/composite7.fsh: 0.0 [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world1/composite7.fsh: 30.0 [13:20:58] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh, world1/composite.fsh, world1/composite2.vsh, world1/composite2.fsh, world1/composite3.vsh, world1/composite3.fsh, world1/composite4.vsh, world1/composite4.fsh, world1/composite5.vsh, world1/composite5.fsh, world1/composite6.vsh, world1/composite6.fsh, world1/composite7.vsh, world1/composite7.fsh: 0.0 [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world1/composite7.fsh: 40.0 [13:20:58] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh, world1/composite.fsh, world1/composite2.vsh, world1/composite2.fsh, world1/composite3.vsh, world1/composite3.fsh, world1/composite4.vsh, world1/composite4.fsh, world1/composite5.vsh, world1/composite5.fsh, world1/composite6.vsh, world1/composite6.fsh, world1/composite7.vsh, world1/composite7.fsh: 0.0 [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world1/composite7.fsh: 50.0 [13:20:58] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh, world1/composite.fsh, world1/composite2.vsh, world1/composite2.fsh, world1/composite3.vsh, world1/composite3.fsh, world1/composite4.vsh, world1/composite4.fsh, world1/composite5.vsh, world1/composite5.fsh, world1/composite6.vsh, world1/composite6.fsh, world1/composite7.vsh, world1/composite7.fsh: 0.0 [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world1/composite7.fsh: 60.0 [13:20:58] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh, world1/composite.fsh, world1/composite2.vsh, world1/composite2.fsh, world1/composite3.vsh, world1/composite3.fsh, world1/composite4.vsh, world1/composite4.fsh, world1/composite5.vsh, world1/composite5.fsh, world1/composite6.vsh, world1/composite6.fsh, world1/composite7.vsh, world1/composite7.fsh: 0.0 [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world1/composite7.fsh: -20.0 [13:20:58] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh, world1/composite.fsh, world1/composite2.vsh, world1/composite2.fsh, world1/composite3.vsh, world1/composite3.fsh, world1/composite4.vsh, world1/composite4.fsh, world1/composite5.vsh, world1/composite5.fsh, world1/composite6.vsh, world1/composite6.fsh, world1/composite7.vsh, world1/composite7.fsh: 0.0 [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world1/composite7.fsh: -30.0 [13:20:58] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh, world1/composite.fsh, world1/composite2.vsh, world1/composite2.fsh, world1/composite3.vsh, world1/composite3.fsh, world1/composite4.vsh, world1/composite4.fsh, world1/composite5.vsh, world1/composite5.fsh, world1/composite6.vsh, world1/composite6.fsh, world1/composite7.vsh, world1/composite7.fsh: 0.0 [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world1/composite7.fsh: -40.0 [13:20:58] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh, world1/composite.fsh, world1/composite2.vsh, world1/composite2.fsh, world1/composite3.vsh, world1/composite3.fsh, world1/composite4.vsh, world1/composite4.fsh, world1/composite5.vsh, world1/composite5.fsh, world1/composite6.vsh, world1/composite6.fsh, world1/composite7.vsh, world1/composite7.fsh: 0.0 [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world1/composite7.fsh: -50.0 [13:20:58] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh, world1/composite.fsh, world1/composite2.vsh, world1/composite2.fsh, world1/composite3.vsh, world1/composite3.fsh, world1/composite4.vsh, world1/composite4.fsh, world1/composite5.vsh, world1/composite5.fsh, world1/composite6.vsh, world1/composite6.fsh, world1/composite7.vsh, world1/composite7.fsh: 0.0 [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world1/composite7.fsh: -60.0 [13:20:58] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh, world1/composite.fsh, world1/composite2.vsh, world1/composite2.fsh, world1/composite3.vsh, world1/composite3.fsh, world1/composite4.vsh, world1/composite4.fsh, world1/composite5.vsh, world1/composite5.fsh, world1/composite6.vsh, world1/composite6.fsh, world1/composite7.vsh, world1/composite7.fsh: 2048 [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world1/composite7.fsh: 4096 [13:20:58] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh, world1/composite.fsh, world1/composite2.vsh, world1/composite2.fsh, world1/composite3.vsh, world1/composite3.fsh, world1/composite4.vsh, world1/composite4.fsh, world1/composite5.vsh, world1/composite5.fsh, world1/composite6.vsh, world1/composite6.fsh, world1/composite7.vsh, world1/composite7.fsh: 2048 [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world1/composite7.fsh: 1024 [13:20:58] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SSAO_QUALI [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh, world1/composite.fsh, world1/composite2.vsh, world1/composite2.fsh, world1/composite3.vsh, world1/composite3.fsh, world1/composite4.vsh, world1/composite4.fsh, world1/composite5.vsh, world1/composite5.fsh, world1/composite6.vsh, world1/composite6.fsh, world1/composite7.vsh, world1/composite7.fsh: SSAO_QUALI_DEFINE [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world1/composite7.fsh: 0 [13:20:58] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: LIGHTSHAFT_QUALI [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh, world1/composite.fsh, world1/composite2.vsh, world1/composite2.fsh, world1/composite3.vsh, world1/composite3.fsh, world1/composite4.vsh, world1/composite4.fsh, world1/composite5.vsh, world1/composite5.fsh, world1/composite6.vsh, world1/composite6.fsh, world1/composite7.vsh, world1/composite7.fsh: LIGHTSHAFT_QUALI_DEFINE [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world1/composite7.fsh: 0 [13:20:58] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE_DEFAULT [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh, world1/composite.fsh, world1/composite2.vsh, world1/composite2.fsh, world1/composite3.vsh, world1/composite3.fsh, world1/composite4.vsh, world1/composite4.fsh, world1/composite5.vsh, world1/composite5.fsh, world1/composite6.vsh, world1/composite6.fsh, world1/composite7.vsh, world1/composite7.fsh, world1/final.vsh: 1 [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world1/final.vsh: 3 [13:20:58] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE_DEFAULT [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh, world1/composite.fsh, world1/composite2.vsh, world1/composite2.fsh, world1/composite3.vsh, world1/composite3.fsh, world1/composite4.vsh, world1/composite4.fsh, world1/composite5.vsh, world1/composite5.fsh, world1/composite6.vsh, world1/composite6.fsh, world1/composite7.vsh, world1/composite7.fsh, world1/final.vsh: 1 [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world1/final.vsh: 2 [13:20:58] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh, world1/composite.fsh, world1/composite2.vsh, world1/composite2.fsh, world1/composite3.vsh, world1/composite3.fsh, world1/composite4.vsh, world1/composite4.fsh, world1/composite5.vsh, world1/composite5.fsh, world1/composite6.vsh, world1/composite6.fsh, world1/composite7.vsh, world1/composite7.fsh, world1/final.vsh: 1 [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world1/final.vsh: 2 [13:20:58] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE_DEFAULT [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh, world1/composite.fsh, world1/composite2.vsh, world1/composite2.fsh, world1/composite3.vsh, world1/composite3.fsh, world1/composite4.vsh, world1/composite4.fsh, world1/composite5.vsh, world1/composite5.fsh, world1/composite6.vsh, world1/composite6.fsh, world1/composite7.vsh, world1/composite7.fsh, world1/final.vsh: 1 [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world1/final.vsh: 3 [13:20:58] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh, world1/composite.fsh, world1/composite2.vsh, world1/composite2.fsh, world1/composite3.vsh, world1/composite3.fsh, world1/composite4.vsh, world1/composite4.fsh, world1/composite5.vsh, world1/composite5.fsh, world1/composite6.vsh, world1/composite6.fsh, world1/composite7.vsh, world1/composite7.fsh, world1/final.vsh: WATER_STYLE_DEFAULT [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world1/final.vsh: WATER_STYLE_DEFINE [13:20:58] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_CAUSTIC_STYLE [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh, world1/composite.fsh, world1/composite2.vsh, world1/composite2.fsh, world1/composite3.vsh, world1/composite3.fsh, world1/composite4.vsh, world1/composite4.fsh, world1/composite5.vsh, world1/composite5.fsh, world1/composite6.vsh, world1/composite6.fsh, world1/composite7.vsh, world1/composite7.fsh, world1/final.vsh: WATER_STYLE [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world1/final.vsh: WATER_CAUSTIC_STYLE_DEFINE [13:20:58] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh, world1/composite.fsh, world1/composite2.vsh, world1/composite2.fsh, world1/composite3.vsh, world1/composite3.fsh, world1/composite4.vsh, world1/composite4.fsh, world1/composite5.vsh, world1/composite5.fsh, world1/composite6.vsh, world1/composite6.fsh, world1/composite7.vsh, world1/composite7.fsh, world1/final.vsh: AURORA_STYLE_DEFAULT [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world1/final.vsh: AURORA_STYLE_DEFINE [13:20:58] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh, world1/composite.fsh, world1/composite2.vsh, world1/composite2.fsh, world1/composite3.vsh, world1/composite3.fsh, world1/composite4.vsh, world1/composite4.fsh, world1/composite5.vsh, world1/composite5.fsh, world1/composite6.vsh, world1/composite6.fsh, world1/composite7.vsh, world1/composite7.fsh, world1/final.vsh: SUN_MOON_STYLE_DEFAULT [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world1/final.vsh: SUN_MOON_STYLE_DEFINE [13:20:58] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh, world1/composite.fsh, world1/composite2.vsh, world1/composite2.fsh, world1/composite3.vsh, world1/composite3.fsh, world1/composite4.vsh, world1/composite4.fsh, world1/composite5.vsh, world1/composite5.fsh, world1/composite6.vsh, world1/composite6.fsh, world1/composite7.vsh, world1/composite7.fsh, world1/final.vsh: CLOUD_STYLE_DEFAULT [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world1/final.vsh: CLOUD_STYLE_DEFINE [13:20:58] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh, world1/composite.fsh, world1/composite2.vsh, world1/composite2.fsh, world1/composite3.vsh, world1/composite3.fsh, world1/composite4.vsh, world1/composite4.fsh, world1/composite5.vsh, world1/composite5.fsh, world1/composite6.vsh, world1/composite6.fsh, world1/composite7.vsh, world1/composite7.fsh, world1/final.vsh: 0.0 [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world1/final.vsh: -40.0 [13:20:58] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh, world1/composite.fsh, world1/composite2.vsh, world1/composite2.fsh, world1/composite3.vsh, world1/composite3.fsh, world1/composite4.vsh, world1/composite4.fsh, world1/composite5.vsh, world1/composite5.fsh, world1/composite6.vsh, world1/composite6.fsh, world1/composite7.vsh, world1/composite7.fsh, world1/final.vsh: 0.0 [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world1/final.vsh: 20.0 [13:20:58] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh, world1/composite.fsh, world1/composite2.vsh, world1/composite2.fsh, world1/composite3.vsh, world1/composite3.fsh, world1/composite4.vsh, world1/composite4.fsh, world1/composite5.vsh, world1/composite5.fsh, world1/composite6.vsh, world1/composite6.fsh, world1/composite7.vsh, world1/composite7.fsh, world1/final.vsh: 0.0 [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world1/final.vsh: 30.0 [13:20:58] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh, world1/composite.fsh, world1/composite2.vsh, world1/composite2.fsh, world1/composite3.vsh, world1/composite3.fsh, world1/composite4.vsh, world1/composite4.fsh, world1/composite5.vsh, world1/composite5.fsh, world1/composite6.vsh, world1/composite6.fsh, world1/composite7.vsh, world1/composite7.fsh, world1/final.vsh: 0.0 [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world1/final.vsh: 40.0 [13:20:58] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh, world1/composite.fsh, world1/composite2.vsh, world1/composite2.fsh, world1/composite3.vsh, world1/composite3.fsh, world1/composite4.vsh, world1/composite4.fsh, world1/composite5.vsh, world1/composite5.fsh, world1/composite6.vsh, world1/composite6.fsh, world1/composite7.vsh, world1/composite7.fsh, world1/final.vsh: 0.0 [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world1/final.vsh: 50.0 [13:20:58] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh, world1/composite.fsh, world1/composite2.vsh, world1/composite2.fsh, world1/composite3.vsh, world1/composite3.fsh, world1/composite4.vsh, world1/composite4.fsh, world1/composite5.vsh, world1/composite5.fsh, world1/composite6.vsh, world1/composite6.fsh, world1/composite7.vsh, world1/composite7.fsh, world1/final.vsh: 0.0 [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world1/final.vsh: 60.0 [13:20:58] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh, world1/composite.fsh, world1/composite2.vsh, world1/composite2.fsh, world1/composite3.vsh, world1/composite3.fsh, world1/composite4.vsh, world1/composite4.fsh, world1/composite5.vsh, world1/composite5.fsh, world1/composite6.vsh, world1/composite6.fsh, world1/composite7.vsh, world1/composite7.fsh, world1/final.vsh: 0.0 [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world1/final.vsh: -20.0 [13:20:58] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh, world1/composite.fsh, world1/composite2.vsh, world1/composite2.fsh, world1/composite3.vsh, world1/composite3.fsh, world1/composite4.vsh, world1/composite4.fsh, world1/composite5.vsh, world1/composite5.fsh, world1/composite6.vsh, world1/composite6.fsh, world1/composite7.vsh, world1/composite7.fsh, world1/final.vsh: 0.0 [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world1/final.vsh: -30.0 [13:20:58] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh, world1/composite.fsh, world1/composite2.vsh, world1/composite2.fsh, world1/composite3.vsh, world1/composite3.fsh, world1/composite4.vsh, world1/composite4.fsh, world1/composite5.vsh, world1/composite5.fsh, world1/composite6.vsh, world1/composite6.fsh, world1/composite7.vsh, world1/composite7.fsh, world1/final.vsh: 0.0 [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world1/final.vsh: -40.0 [13:20:58] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh, world1/composite.fsh, world1/composite2.vsh, world1/composite2.fsh, world1/composite3.vsh, world1/composite3.fsh, world1/composite4.vsh, world1/composite4.fsh, world1/composite5.vsh, world1/composite5.fsh, world1/composite6.vsh, world1/composite6.fsh, world1/composite7.vsh, world1/composite7.fsh, world1/final.vsh: 0.0 [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world1/final.vsh: -50.0 [13:20:58] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh, world1/composite.fsh, world1/composite2.vsh, world1/composite2.fsh, world1/composite3.vsh, world1/composite3.fsh, world1/composite4.vsh, world1/composite4.fsh, world1/composite5.vsh, world1/composite5.fsh, world1/composite6.vsh, world1/composite6.fsh, world1/composite7.vsh, world1/composite7.fsh, world1/final.vsh: 0.0 [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world1/final.vsh: -60.0 [13:20:58] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh, world1/composite.fsh, world1/composite2.vsh, world1/composite2.fsh, world1/composite3.vsh, world1/composite3.fsh, world1/composite4.vsh, world1/composite4.fsh, world1/composite5.vsh, world1/composite5.fsh, world1/composite6.vsh, world1/composite6.fsh, world1/composite7.vsh, world1/composite7.fsh, world1/final.vsh: 2048 [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world1/final.vsh: 4096 [13:20:58] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh, world1/composite.fsh, world1/composite2.vsh, world1/composite2.fsh, world1/composite3.vsh, world1/composite3.fsh, world1/composite4.vsh, world1/composite4.fsh, world1/composite5.vsh, world1/composite5.fsh, world1/composite6.vsh, world1/composite6.fsh, world1/composite7.vsh, world1/composite7.fsh, world1/final.vsh: 2048 [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world1/final.vsh: 1024 [13:20:58] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SSAO_QUALI [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh, world1/composite.fsh, world1/composite2.vsh, world1/composite2.fsh, world1/composite3.vsh, world1/composite3.fsh, world1/composite4.vsh, world1/composite4.fsh, world1/composite5.vsh, world1/composite5.fsh, world1/composite6.vsh, world1/composite6.fsh, world1/composite7.vsh, world1/composite7.fsh, world1/final.vsh: SSAO_QUALI_DEFINE [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world1/final.vsh: 0 [13:20:58] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: LIGHTSHAFT_QUALI [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh, world1/composite.fsh, world1/composite2.vsh, world1/composite2.fsh, world1/composite3.vsh, world1/composite3.fsh, world1/composite4.vsh, world1/composite4.fsh, world1/composite5.vsh, world1/composite5.fsh, world1/composite6.vsh, world1/composite6.fsh, world1/composite7.vsh, world1/composite7.fsh, world1/final.vsh: LIGHTSHAFT_QUALI_DEFINE [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world1/final.vsh: 0 [13:20:58] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE_DEFAULT [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh, world1/composite.fsh, world1/composite2.vsh, world1/composite2.fsh, world1/composite3.vsh, world1/composite3.fsh, world1/composite4.vsh, world1/composite4.fsh, world1/composite5.vsh, world1/composite5.fsh, world1/composite6.vsh, world1/composite6.fsh, world1/composite7.vsh, world1/composite7.fsh, world1/final.vsh, world1/final.fsh: 1 [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world1/final.fsh: 3 [13:20:58] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE_DEFAULT [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh, world1/composite.fsh, world1/composite2.vsh, world1/composite2.fsh, world1/composite3.vsh, world1/composite3.fsh, world1/composite4.vsh, world1/composite4.fsh, world1/composite5.vsh, world1/composite5.fsh, world1/composite6.vsh, world1/composite6.fsh, world1/composite7.vsh, world1/composite7.fsh, world1/final.vsh, world1/final.fsh: 1 [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world1/final.fsh: 2 [13:20:58] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE_DEFAULT [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh, world1/composite.fsh, world1/composite2.vsh, world1/composite2.fsh, world1/composite3.vsh, world1/composite3.fsh, world1/composite4.vsh, world1/composite4.fsh, world1/composite5.vsh, world1/composite5.fsh, world1/composite6.vsh, world1/composite6.fsh, world1/composite7.vsh, world1/composite7.fsh, world1/final.vsh, world1/final.fsh: 1 [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world1/final.fsh: 2 [13:20:58] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE_DEFAULT [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh, world1/composite.fsh, world1/composite2.vsh, world1/composite2.fsh, world1/composite3.vsh, world1/composite3.fsh, world1/composite4.vsh, world1/composite4.fsh, world1/composite5.vsh, world1/composite5.fsh, world1/composite6.vsh, world1/composite6.fsh, world1/composite7.vsh, world1/composite7.fsh, world1/final.vsh, world1/final.fsh: 1 [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world1/final.fsh: 3 [13:20:58] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_STYLE [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh, world1/composite.fsh, world1/composite2.vsh, world1/composite2.fsh, world1/composite3.vsh, world1/composite3.fsh, world1/composite4.vsh, world1/composite4.fsh, world1/composite5.vsh, world1/composite5.fsh, world1/composite6.vsh, world1/composite6.fsh, world1/composite7.vsh, world1/composite7.fsh, world1/final.vsh, world1/final.fsh: WATER_STYLE_DEFAULT [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world1/final.fsh: WATER_STYLE_DEFINE [13:20:58] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: WATER_CAUSTIC_STYLE [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh, world1/composite.fsh, world1/composite2.vsh, world1/composite2.fsh, world1/composite3.vsh, world1/composite3.fsh, world1/composite4.vsh, world1/composite4.fsh, world1/composite5.vsh, world1/composite5.fsh, world1/composite6.vsh, world1/composite6.fsh, world1/composite7.vsh, world1/composite7.fsh, world1/final.vsh, world1/final.fsh: WATER_STYLE [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world1/final.fsh: WATER_CAUSTIC_STYLE_DEFINE [13:20:58] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: AURORA_STYLE [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh, world1/composite.fsh, world1/composite2.vsh, world1/composite2.fsh, world1/composite3.vsh, world1/composite3.fsh, world1/composite4.vsh, world1/composite4.fsh, world1/composite5.vsh, world1/composite5.fsh, world1/composite6.vsh, world1/composite6.fsh, world1/composite7.vsh, world1/composite7.fsh, world1/final.vsh, world1/final.fsh: AURORA_STYLE_DEFAULT [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world1/final.fsh: AURORA_STYLE_DEFINE [13:20:58] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SUN_MOON_STYLE [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh, world1/composite.fsh, world1/composite2.vsh, world1/composite2.fsh, world1/composite3.vsh, world1/composite3.fsh, world1/composite4.vsh, world1/composite4.fsh, world1/composite5.vsh, world1/composite5.fsh, world1/composite6.vsh, world1/composite6.fsh, world1/composite7.vsh, world1/composite7.fsh, world1/final.vsh, world1/final.fsh: SUN_MOON_STYLE_DEFAULT [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world1/final.fsh: SUN_MOON_STYLE_DEFINE [13:20:58] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: CLOUD_STYLE [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh, world1/composite.fsh, world1/composite2.vsh, world1/composite2.fsh, world1/composite3.vsh, world1/composite3.fsh, world1/composite4.vsh, world1/composite4.fsh, world1/composite5.vsh, world1/composite5.fsh, world1/composite6.vsh, world1/composite6.fsh, world1/composite7.vsh, world1/composite7.fsh, world1/final.vsh, world1/final.fsh: CLOUD_STYLE_DEFAULT [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world1/final.fsh: CLOUD_STYLE_DEFINE [13:20:58] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh, world1/composite.fsh, world1/composite2.vsh, world1/composite2.fsh, world1/composite3.vsh, world1/composite3.fsh, world1/composite4.vsh, world1/composite4.fsh, world1/composite5.vsh, world1/composite5.fsh, world1/composite6.vsh, world1/composite6.fsh, world1/composite7.vsh, world1/composite7.fsh, world1/final.vsh, world1/final.fsh: 0.0 [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world1/final.fsh: -40.0 [13:20:58] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh, world1/composite.fsh, world1/composite2.vsh, world1/composite2.fsh, world1/composite3.vsh, world1/composite3.fsh, world1/composite4.vsh, world1/composite4.fsh, world1/composite5.vsh, world1/composite5.fsh, world1/composite6.vsh, world1/composite6.fsh, world1/composite7.vsh, world1/composite7.fsh, world1/final.vsh, world1/final.fsh: 0.0 [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world1/final.fsh: 20.0 [13:20:58] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh, world1/composite.fsh, world1/composite2.vsh, world1/composite2.fsh, world1/composite3.vsh, world1/composite3.fsh, world1/composite4.vsh, world1/composite4.fsh, world1/composite5.vsh, world1/composite5.fsh, world1/composite6.vsh, world1/composite6.fsh, world1/composite7.vsh, world1/composite7.fsh, world1/final.vsh, world1/final.fsh: 0.0 [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world1/final.fsh: 30.0 [13:20:58] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh, world1/composite.fsh, world1/composite2.vsh, world1/composite2.fsh, world1/composite3.vsh, world1/composite3.fsh, world1/composite4.vsh, world1/composite4.fsh, world1/composite5.vsh, world1/composite5.fsh, world1/composite6.vsh, world1/composite6.fsh, world1/composite7.vsh, world1/composite7.fsh, world1/final.vsh, world1/final.fsh: 0.0 [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world1/final.fsh: 40.0 [13:20:58] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh, world1/composite.fsh, world1/composite2.vsh, world1/composite2.fsh, world1/composite3.vsh, world1/composite3.fsh, world1/composite4.vsh, world1/composite4.fsh, world1/composite5.vsh, world1/composite5.fsh, world1/composite6.vsh, world1/composite6.fsh, world1/composite7.vsh, world1/composite7.fsh, world1/final.vsh, world1/final.fsh: 0.0 [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world1/final.fsh: 50.0 [13:20:58] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh, world1/composite.fsh, world1/composite2.vsh, world1/composite2.fsh, world1/composite3.vsh, world1/composite3.fsh, world1/composite4.vsh, world1/composite4.fsh, world1/composite5.vsh, world1/composite5.fsh, world1/composite6.vsh, world1/composite6.fsh, world1/composite7.vsh, world1/composite7.fsh, world1/final.vsh, world1/final.fsh: 0.0 [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world1/final.fsh: 60.0 [13:20:58] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh, world1/composite.fsh, world1/composite2.vsh, world1/composite2.fsh, world1/composite3.vsh, world1/composite3.fsh, world1/composite4.vsh, world1/composite4.fsh, world1/composite5.vsh, world1/composite5.fsh, world1/composite6.vsh, world1/composite6.fsh, world1/composite7.vsh, world1/composite7.fsh, world1/final.vsh, world1/final.fsh: 0.0 [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world1/final.fsh: -20.0 [13:20:58] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh, world1/composite.fsh, world1/composite2.vsh, world1/composite2.fsh, world1/composite3.vsh, world1/composite3.fsh, world1/composite4.vsh, world1/composite4.fsh, world1/composite5.vsh, world1/composite5.fsh, world1/composite6.vsh, world1/composite6.fsh, world1/composite7.vsh, world1/composite7.fsh, world1/final.vsh, world1/final.fsh: 0.0 [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world1/final.fsh: -30.0 [13:20:58] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh, world1/composite.fsh, world1/composite2.vsh, world1/composite2.fsh, world1/composite3.vsh, world1/composite3.fsh, world1/composite4.vsh, world1/composite4.fsh, world1/composite5.vsh, world1/composite5.fsh, world1/composite6.vsh, world1/composite6.fsh, world1/composite7.vsh, world1/composite7.fsh, world1/final.vsh, world1/final.fsh: 0.0 [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world1/final.fsh: -40.0 [13:20:58] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh, world1/composite.fsh, world1/composite2.vsh, world1/composite2.fsh, world1/composite3.vsh, world1/composite3.fsh, world1/composite4.vsh, world1/composite4.fsh, world1/composite5.vsh, world1/composite5.fsh, world1/composite6.vsh, world1/composite6.fsh, world1/composite7.vsh, world1/composite7.fsh, world1/final.vsh, world1/final.fsh: 0.0 [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world1/final.fsh: -50.0 [13:20:58] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: sunPathRotation [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh, world1/composite.fsh, world1/composite2.vsh, world1/composite2.fsh, world1/composite3.vsh, world1/composite3.fsh, world1/composite4.vsh, world1/composite4.fsh, world1/composite5.vsh, world1/composite5.fsh, world1/composite6.vsh, world1/composite6.fsh, world1/composite7.vsh, world1/composite7.fsh, world1/final.vsh, world1/final.fsh: 0.0 [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world1/final.fsh: -60.0 [13:20:58] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh, world1/composite.fsh, world1/composite2.vsh, world1/composite2.fsh, world1/composite3.vsh, world1/composite3.fsh, world1/composite4.vsh, world1/composite4.fsh, world1/composite5.vsh, world1/composite5.fsh, world1/composite6.vsh, world1/composite6.fsh, world1/composite7.vsh, world1/composite7.fsh, world1/final.vsh, world1/final.fsh: 2048 [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world1/final.fsh: 4096 [13:20:58] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: shadowMapResolution [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh, world1/composite.fsh, world1/composite2.vsh, world1/composite2.fsh, world1/composite3.vsh, world1/composite3.fsh, world1/composite4.vsh, world1/composite4.fsh, world1/composite5.vsh, world1/composite5.fsh, world1/composite6.vsh, world1/composite6.fsh, world1/composite7.vsh, world1/composite7.fsh, world1/final.vsh, world1/final.fsh: 2048 [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world1/final.fsh: 1024 [13:20:58] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: SSAO_QUALI [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh, world1/composite.fsh, world1/composite2.vsh, world1/composite2.fsh, world1/composite3.vsh, world1/composite3.fsh, world1/composite4.vsh, world1/composite4.fsh, world1/composite5.vsh, world1/composite5.fsh, world1/composite6.vsh, world1/composite6.fsh, world1/composite7.vsh, world1/composite7.fsh, world1/final.vsh, world1/final.fsh: SSAO_QUALI_DEFINE [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world1/final.fsh: 0 [13:20:58] [Client thread/WARN] [Config]: [OptiFine] Ambiguous shader option: LIGHTSHAFT_QUALI [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world-1/gbuffers_basic.vsh, world-1/gbuffers_basic.fsh, world-1/gbuffers_textured.vsh, world-1/gbuffers_textured.fsh, world-1/gbuffers_skybasic.vsh, world-1/gbuffers_skybasic.fsh, world-1/gbuffers_skytextured.vsh, world-1/gbuffers_skytextured.fsh, world-1/gbuffers_clouds.vsh, world-1/gbuffers_clouds.fsh, world-1/gbuffers_terrain.vsh, world-1/gbuffers_terrain.fsh, world-1/gbuffers_damagedblock.vsh, world-1/gbuffers_damagedblock.fsh, world-1/gbuffers_block.vsh, world-1/gbuffers_block.fsh, world-1/gbuffers_beaconbeam.vsh, world-1/gbuffers_beaconbeam.fsh, world-1/gbuffers_entities.vsh, world-1/gbuffers_entities.fsh, world-1/gbuffers_armor_glint.vsh, world-1/gbuffers_armor_glint.fsh, world-1/gbuffers_spidereyes.vsh, world-1/gbuffers_spidereyes.fsh, world-1/gbuffers_hand.vsh, world-1/gbuffers_hand.fsh, world-1/gbuffers_weather.vsh, world-1/gbuffers_weather.fsh, world-1/deferred1.vsh, world-1/deferred1.fsh, world-1/gbuffers_water.vsh, world-1/gbuffers_water.fsh, world-1/composite.vsh, world-1/composite.fsh, world-1/composite2.vsh, world-1/composite2.fsh, world-1/composite3.vsh, world-1/composite3.fsh, world-1/composite4.vsh, world-1/composite4.fsh, world-1/composite5.vsh, world-1/composite5.fsh, world-1/composite6.vsh, world-1/composite6.fsh, world-1/composite7.vsh, world-1/composite7.fsh, world-1/final.vsh, world-1/final.fsh, world0/shadow.vsh, world0/shadow.fsh, world0/gbuffers_basic.vsh, world0/gbuffers_basic.fsh, world0/gbuffers_textured.vsh, world0/gbuffers_textured.fsh, world0/gbuffers_skybasic.vsh, world0/gbuffers_skybasic.fsh, world0/gbuffers_skytextured.vsh, world0/gbuffers_skytextured.fsh, world0/gbuffers_clouds.vsh, world0/gbuffers_clouds.fsh, world0/gbuffers_terrain.vsh, world0/gbuffers_terrain.fsh, world0/gbuffers_damagedblock.vsh, world0/gbuffers_damagedblock.fsh, world0/gbuffers_block.vsh, world0/gbuffers_block.fsh, world0/gbuffers_beaconbeam.vsh, world0/gbuffers_beaconbeam.fsh, world0/gbuffers_entities.vsh, world0/gbuffers_entities.fsh, world0/gbuffers_armor_glint.vsh, world0/gbuffers_armor_glint.fsh, world0/gbuffers_spidereyes.vsh, world0/gbuffers_spidereyes.fsh, world0/gbuffers_hand.vsh, world0/gbuffers_hand.fsh, world0/gbuffers_weather.vsh, world0/gbuffers_weather.fsh, world0/deferred1.vsh, world0/deferred1.fsh, world0/gbuffers_water.vsh, world0/gbuffers_water.fsh, world0/composite.vsh, world0/composite.fsh, world0/composite2.vsh, world0/composite2.fsh, world0/composite3.vsh, world0/composite3.fsh, world0/composite4.vsh, world0/composite4.fsh, world0/composite5.vsh, world0/composite5.fsh, world0/composite6.vsh, world0/composite6.fsh, world0/composite7.vsh, world0/composite7.fsh, world0/final.vsh, world0/final.fsh, world1/shadow.vsh, world1/shadow.fsh, world1/gbuffers_basic.vsh, world1/gbuffers_basic.fsh, world1/gbuffers_textured.vsh, world1/gbuffers_textured.fsh, world1/gbuffers_skybasic.vsh, world1/gbuffers_skybasic.fsh, world1/gbuffers_skytextured.vsh, world1/gbuffers_skytextured.fsh, world1/gbuffers_clouds.vsh, world1/gbuffers_clouds.fsh, world1/gbuffers_terrain.vsh, world1/gbuffers_terrain.fsh, world1/gbuffers_damagedblock.vsh, world1/gbuffers_damagedblock.fsh, world1/gbuffers_block.vsh, world1/gbuffers_block.fsh, world1/gbuffers_beaconbeam.vsh, world1/gbuffers_beaconbeam.fsh, world1/gbuffers_entities.vsh, world1/gbuffers_entities.fsh, world1/gbuffers_armor_glint.vsh, world1/gbuffers_armor_glint.fsh, world1/gbuffers_spidereyes.vsh, world1/gbuffers_spidereyes.fsh, world1/gbuffers_hand.vsh, world1/gbuffers_hand.fsh, world1/gbuffers_weather.vsh, world1/gbuffers_weather.fsh, world1/deferred1.vsh, world1/deferred1.fsh, world1/gbuffers_water.vsh, world1/gbuffers_water.fsh, world1/composite.vsh, world1/composite.fsh, world1/composite2.vsh, world1/composite2.fsh, world1/composite3.vsh, world1/composite3.fsh, world1/composite4.vsh, world1/composite4.fsh, world1/composite5.vsh, world1/composite5.fsh, world1/composite6.vsh, world1/composite6.fsh, world1/composite7.vsh, world1/composite7.fsh, world1/final.vsh, world1/final.fsh: LIGHTSHAFT_QUALI_DEFINE [13:20:58] [Client thread/WARN] [Config]: [OptiFine] - in world1/final.fsh: 0 [13:20:58] [Client thread/INFO] [Config]: [OptiFine] [Shaders] Delayed loading of block mappings after resources are loaded [13:20:58] [Client thread/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Custom uniform: framemod8 [13:20:58] [Client thread/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Custom uniform: isEyeInCave [13:20:58] [Client thread/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Custom uniform: inDry [13:20:58] [Client thread/WARN] [net.optifine.shaders.SMCLog]: [Shaders] net.optifine.expr.ParseException: Model variable not found: biome_precipitation [13:20:58] [Client thread/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Custom uniform: inRainy [13:20:58] [Client thread/WARN] [net.optifine.shaders.SMCLog]: [Shaders] net.optifine.expr.ParseException: Model variable not found: biome_precipitation [13:20:58] [Client thread/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Custom uniform: inSnowy [13:20:58] [Client thread/WARN] [net.optifine.shaders.SMCLog]: [Shaders] net.optifine.expr.ParseException: Model variable not found: biome_precipitation [13:20:58] [Client thread/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Custom variable: difX [13:20:58] [Client thread/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Custom variable: difY [13:20:58] [Client thread/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Custom variable: difZ [13:20:58] [Client thread/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Custom variable: difSum [13:20:58] [Client thread/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Custom variable: moving [13:20:58] [Client thread/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Custom variable: moved [13:20:58] [Client thread/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Custom uniform: starter [13:20:58] [Client thread/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Custom uniform: frameTimeSmooth [13:20:58] [Client thread/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Custom uniform: eyeBrightnessM [13:20:58] [Client thread/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Custom uniform: rainFactor [13:20:58] [Client thread/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Custom uniform: inNetherWastes [13:20:58] [Client thread/WARN] [net.optifine.shaders.SMCLog]: [Shaders] net.optifine.expr.ParseException: Model variable not found: BIOME_NETHER_WASTES [13:20:58] [Client thread/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Custom uniform: inCrimsonForest [13:20:58] [Client thread/WARN] [net.optifine.shaders.SMCLog]: [Shaders] net.optifine.expr.ParseException: Model variable not found: BIOME_CRIMSON_FOREST [13:20:58] [Client thread/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Custom uniform: inWarpedForest [13:20:58] [Client thread/WARN] [net.optifine.shaders.SMCLog]: [Shaders] net.optifine.expr.ParseException: Model variable not found: BIOME_WARPED_FOREST [13:20:58] [Client thread/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Custom uniform: inBasaltDeltas [13:20:58] [Client thread/WARN] [net.optifine.shaders.SMCLog]: [Shaders] net.optifine.expr.ParseException: Model variable not found: BIOME_BASALT_DELTAS [13:20:58] [Client thread/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Custom uniform: inSoulValley [13:20:58] [Client thread/WARN] [net.optifine.shaders.SMCLog]: [Shaders] net.optifine.expr.ParseException: Model variable not found: BIOME_SOUL_SAND_VALLEY [13:20:58] [Client thread/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Custom uniform: skyColorSmooth [13:20:58] [Client thread/INFO] [FML]: Forge Mod Loader has detected optifine OptiFine_1.12.2_HD_U_E3, enabling compatibility features [13:20:58] [Client thread/INFO] [FML]: -- System Details -- Details: Minecraft Version: 1.12.2 Operating System: Windows 10 (amd64) version 10.0 Java Version: 1.8.0_411, Oracle Corporation Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation Memory: 5124976176 bytes (4887 MB) / 8151629824 bytes (7774 MB) up to 19573768192 bytes (18667 MB) JVM Flags: 3 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xms4800m -Xmx21000m IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0 FML: Loaded coremods (and transformers): IELoadingPlugin (ImmersiveEngineering-core-0.12-98.jar) blusunrize.immersiveengineering.common.asm.IEClassTransformer SSLoadingPlugin (SereneSeasons-1.12.2-1.2.18-universal.jar) sereneseasons.asm.transformer.EntityRendererTransformer sereneseasons.asm.transformer.WorldTransformer FTBUltimineASM (ftb-ultimine-1202.3.5.jar) LoadingPlugin (ChunkAnimator-1.12.2-1.2.1.jar) lumien.chunkanimator.asm.ClassTransformer ForgelinPlugin (Forgelin-1.8.4.jar) MekanismCoremod (Mekanism-1.12.2-9.8.3.390.jar) mekanism.coremod.KeybindingMigrationHelper OpenModsCorePlugin (OpenModsLib-1.12.2-0.12.2.jar) openmods.core.OpenModsClassTransformer ObfuscatePlugin (obfuscate-0.4.2-1.12.2.jar) com.mrcrayfish.obfuscate.asm.ObfuscateTransformer CTMCorePlugin (CTM-MC1.12.2-1.0.2.31.jar) team.chisel.ctm.client.asm.CTMTransformer EnderCorePlugin (EnderCore-1.12.2-0.5.78-core.jar) com.enderio.core.common.transform.EnderCoreTransformer com.enderio.core.common.transform.SimpleMixinPatcher LoadingPlugin (Bloodmoon-MC1.12.2-1.5.3.jar) lumien.bloodmoon.asm.ClassTransformer CarbonConfigHooks (CarbonConfig-1.12.2-1.2.3.jar) carbonconfiglib.impl.internal.CarbonConfigHooks EntityCullingEarlyLoader (entityculling-1.12.2-1.6.3.jar) TransformerLoader (OpenComputers-MC1.12.2-1.8.5+179e1c3.jar) li.cil.oc.common.asm.ClassTransformer AdvancedRocketryPlugin (AdvancedRocketry-1.12.2-2.0.0-17.jar) zmaster587.advancedRocketry.asm.ClassTransformer CreativePatchingLoader (CreativeCore_v1.10.71_mc1.12.2.jar) CorePlugin (ForgeEndertech-1.12.2-4.5.6.1-build.0648.jar) Techguns Core (techguns-1.12.2-2.0.2.0_pre3.2.jar) techguns.core.TechgunsASMTransformer MalisisCorePlugin (malisiscore-1.12.2-6.5.1.jar) IvToolkit (IvToolkit-1.3.3-1.12.jar) CoreMod (Aroma1997Core-1.12.2-2.0.0.2.jar) MixinBooter (!mixinbooter-8.8.jar) GL info: ' Vendor: 'ATI Technologies Inc.' Version: '4.6.0 Compatibility Profile Context 24.6.1.240619' Renderer: 'AMD Radeon RX6500 XT' [13:20:58] [Client thread/INFO] [FML]: MinecraftForge v14.23.5.2860 Initialized [13:20:58] [Client thread/INFO] [FML]: Starts to replace vanilla recipe ingredients with ore ingredients. [13:20:58] [Client thread/INFO] [FML]: Invalid recipe found with multiple oredict ingredients in the same ingredient... [13:20:58] [Client thread/INFO] [FML]: Replaced 1227 ore ingredients [13:20:58] [Client thread/INFO] [STDOUT]: [zmaster587.advancedRocketry.asm.ModContainer::23]: ********* CoreDummyContainer. OK [13:20:58] [Client thread/INFO] [MixinBooter]: Initializing MixinBooter's Mod Container. [13:20:59] [Client thread/INFO] [FML]: Searching C:\Users\Miko\AppData\Roaming\PrismLauncher\instances\1.12.2(1)\.minecraft\mods for mods [13:21:00] [Thread-15/INFO] [FML]: Using sync timing. 200 frames of Display.update took 20376700 nanos [13:21:01] [Client thread/WARN] [FML]: Mod advancedrocketry is missing the required element 'version' and a version.properties file could not be found. Falling back to metadata version 1.12.2-2.0.0-17 [13:21:01] [Client thread/WARN] [FML]: Mod aroma1997core is missing the required element 'version' and a version.properties file could not be found. Falling back to metadata version 2.0.0.2 [13:21:01] [Client thread/WARN] [FML]: Mod aroma1997sdimension is missing the required element 'version' and a version.properties file could not be found. Falling back to metadata version 2.0.0.2 [13:21:01] [Client thread/WARN] [FML]: Mod bettermineshafts is missing the required element 'version' and a version.properties file could not be found. Falling back to metadata version 1.12.2-2.2.1 [13:21:01] [Client thread/WARN] [FML]: Mod codechickenlib is missing the required element 'version' and a version.properties file could not be found. Falling back to metadata version 3.2.3.358 [13:21:01] [Client thread/WARN] [FML]: Mod cookingforblockheads is missing the required element 'version' and a version.properties file could not be found. Falling back to metadata version 6.5.0 [13:21:03] [Client thread/WARN] [FML]: Mod mekanismgenerators is missing the required element 'version' and a version.properties file could not be found. Falling back to metadata version 1.12.2-9.8.3.390 [13:21:03] [Client thread/WARN] [FML]: Mod moartinkers is missing the required element 'version' and a version.properties file could not be found. Falling back to metadata version 0.6.0 [13:21:04] [Client thread/INFO] [FML]: Forge Mod Loader has identified 113 mods to load [13:21:04] [Client thread/WARN] [FML]: Mod advancedrocketrycore has been disabled through configuration [13:21:04] [Client thread/INFO] [FML]: FML has found a non-mod file essential_1-3-2-8_forge_1-12-2.jar in your mods directory. It will now be injected into your classpath. This could severe stability issues, it should be removed if possible. [13:21:04] [Client thread/INFO] [FML]: FML has found a non-mod file AutoSave-1.12.2-1.0.11.jar in your mods directory. It will now be injected into your classpath. This could severe stability issues, it should be removed if possible. [13:21:04] [Client thread/INFO] [FML]: FML has found a non-mod file AutoConfig-1.12.2-1.0.2.jar in your mods directory. It will now be injected into your classpath. This could severe stability issues, it should be removed if possible. [13:21:07] [Client thread/INFO] [FML]: Attempting connection with missing mods [minecraft, mcp, FML, forge, creativecoredummy, ivtoolkit, mixinbooter, openmodscore, obfuscate, opencomputers|core, techguns_core, essential, adfinders, advancedrocketry, aenetvistool, ae2stuff, aeadditions, ambientsounds, ancientwarfareautomation, ancientwarfare, ancientwarfarenpc, ancientwarfarestructure, ancientwarfarevehicle, appleskin, appliedenergistics2, aroma1997core, aroma1997sdimension, artifacts, attributefix, baubles, bdlib, bettermineshafts, biomesoplenty, bloodmoon, brandonscore, carbonconfig, chisel, chunkanimator, codechickenlib, cofhcore, cofhworld, colossalchests, conarm, cookingforblockheads, creativecore, ctm, cucumber, culinaryconstruct, cyclopscore, draconicevolution, elevatorid, endercore, enderio, enderiobase, enderioconduitsappliedenergistics, enderioconduitsopencomputers, enderioconduitsrefinedstorage, enderioconduits, enderiointegrationforestry, enderiointegrationtic, enderiointegrationticlate, enderioinvpanel, enderiomachines, enderiopowertools, entityculling, extrautils2, bigreactors, farsight, fastleafdecay, forgeendertech, forgelin, ftbultimine, cfm, jei, journeymap, landsoficaria, libvulpes, lunatriuscore, malisiscore, malisisdoors, mantle, mcjtylib_ng, mekanism, mekanismgenerators, moartinkers, mousetweaks, mysticalagradditions, mysticalagriculture, naturescompass, openblocks, opencomputers, openmods, oreveins, harvestcraft, projecte, projectex, reccomplex, redstoneflux, rftools, rftoolsdim, sereneseasons, spark, srparasites, tconstruct, techguns, thermalexpansion, thermalfoundation, vehicle, zerocore, immersiveengineering, jade, matteroverdrive] at CLIENT [13:21:07] [Client thread/INFO] [FML]: Attempting connection with missing mods [minecraft, mcp, FML, forge, creativecoredummy, ivtoolkit, mixinbooter, openmodscore, obfuscate, opencomputers|core, techguns_core, essential, adfinders, advancedrocketry, aenetvistool, ae2stuff, aeadditions, ambientsounds, ancientwarfareautomation, ancientwarfare, ancientwarfarenpc, ancientwarfarestructure, ancientwarfarevehicle, appleskin, appliedenergistics2, aroma1997core, aroma1997sdimension, artifacts, attributefix, baubles, bdlib, bettermineshafts, biomesoplenty, bloodmoon, brandonscore, carbonconfig, chisel, chunkanimator, codechickenlib, cofhcore, cofhworld, colossalchests, conarm, cookingforblockheads, creativecore, ctm, cucumber, culinaryconstruct, cyclopscore, draconicevolution, elevatorid, endercore, enderio, enderiobase, enderioconduitsappliedenergistics, enderioconduitsopencomputers, enderioconduitsrefinedstorage, enderioconduits, enderiointegrationforestry, enderiointegrationtic, enderiointegrationticlate, enderioinvpanel, enderiomachines, enderiopowertools, entityculling, extrautils2, bigreactors, farsight, fastleafdecay, forgeendertech, forgelin, ftbultimine, cfm, jei, journeymap, landsoficaria, libvulpes, lunatriuscore, malisiscore, malisisdoors, mantle, mcjtylib_ng, mekanism, mekanismgenerators, moartinkers, mousetweaks, mysticalagradditions, mysticalagriculture, naturescompass, openblocks, opencomputers, openmods, oreveins, harvestcraft, projecte, projectex, reccomplex, redstoneflux, rftools, rftoolsdim, sereneseasons, spark, srparasites, tconstruct, techguns, thermalexpansion, thermalfoundation, vehicle, zerocore, immersiveengineering, jade, matteroverdrive] at SERVER [13:21:07] [Client thread/INFO] [STDOUT]: [techguns.core.TechgunsASMTransformer:patchRenderEntityItem:169]: Successfully patched RenderEntityItem with ASM [13:21:07] [Client thread/INFO] [STDOUT]: [techguns.core.TechgunsASMTransformer:patchRenderEntityItem:169]: Successfully patched RenderEntityItem with ASM [13:21:07] [Client thread/ERROR] [FML]: The mod redstoneflux is expecting signature 8a6abf2cb9e141b866580d369ba6548732eff25f for source RedstoneFlux-1.12-2.1.1.1-universal.jar, however there is no signature matching that description [13:21:07] [Client thread/INFO] [brandonscore]: Brandon's Core online! Waiting for Draconic Evolution to join the party.... [13:21:07] [Client thread/INFO] [draconicevolution]: Draconic Evolution online! [13:21:07] [Client thread/INFO] [brandonscore]: Hay! There you are! Now lets destroy some worlds!! [13:21:07] [Client thread/INFO] [draconicevolution]: Sounds like fun! Lets get to it! [13:21:07] [Client thread/ERROR] [FML]: The mod cofhworld is expecting signature 8a6abf2cb9e141b866580d369ba6548732eff25f for source CoFHWorld-1.12.2-1.4.0.1-universal.jar, however there is no signature matching that description [13:21:07] [Client thread/ERROR] [FML]: The mod thermalfoundation is expecting signature 8a6abf2cb9e141b866580d369ba6548732eff25f for source ThermalFoundation-1.12.2-2.6.7.1-universal.jar, however there is no signature matching that description [13:21:07] [Client thread/INFO] [draconicevolution]: Hello Minecraft!!! [13:21:07] [Client thread/ERROR] [FML]: The mod thermalexpansion is expecting signature 8a6abf2cb9e141b866580d369ba6548732eff25f for source ThermalExpansion-1.12.2-5.5.7.1-universal.jar, however there is no signature matching that description [13:21:07] [Client thread/INFO] [EnderCore Mixins]: Found annotation mixin: crazypants.enderio.base.paint.MobilityFlagForPaintedBlocksMixin [13:21:07] [Client thread/INFO] [EnderCore Mixins]: Registered mixin. [13:21:07] [Client thread/INFO] [EnderCore Mixins]: Found annotation mixin: crazypants.enderio.base.item.darksteel.upgrade.DarkSteelUpgradeMixin [13:21:07] [Client thread/INFO] [EnderCore Mixins]: Registered mixin. [13:21:07] [Client thread/INFO] [EnderCore Mixins]: Found annotation mixin: crazypants.enderio.base.power.forge.item.InternalPoweredItemMixin [13:21:07] [Client thread/INFO] [EnderCore Mixins]: Registered mixin. [13:21:07] [Client thread/INFO] [EnderCore Mixins]: Found annotation mixin: crazypants.enderio.base.integration.thaumcraft.ThaumcraftArmorMixin [13:21:07] [Client thread/INFO] [EnderCore Mixins]: Skipping mixin due to missing dependencies: [thaumcraft] [13:21:07] [Client thread/INFO] [EnderCore Mixins]: Found annotation mixin: crazypants.enderio.base.paint.MobilityFlagForPaintedBlocksMixin [13:21:07] [Client thread/INFO] [EnderCore Mixins]: Registered mixin. [13:21:07] [Client thread/INFO] [EnderCore Mixins]: Found annotation mixin: crazypants.enderio.base.paint.MobilityFlagForPaintedBlocksMixin [13:21:07] [Client thread/INFO] [EnderCore Mixins]: Registered mixin. [13:21:07] [Client thread/INFO] [EnderCore Mixins]: Found annotation mixin: crazypants.enderio.base.paint.MobilityFlagForPaintedBlocksMixin [13:21:07] [Client thread/INFO] [EnderCore Mixins]: Registered mixin. [13:21:07] [Client thread/INFO] [EnderCore Mixins]: Found mixin source class data for crazypants.enderio.base.paint.MobilityFlagForPaintedBlocksMixin. [13:21:07] [Client thread/INFO] [EnderCore Mixins]: Found mixin source class data for crazypants.enderio.base.paint.MobilityFlagForPaintedBlocksMixin. [13:21:07] [Client thread/INFO] [EnderCore Mixins]: Found mixin source class data for crazypants.enderio.base.paint.MobilityFlagForPaintedBlocksMixin. [13:21:07] [Client thread/INFO] [EnderCore Mixins]: Found mixin source class data for crazypants.enderio.base.paint.MobilityFlagForPaintedBlocksMixin. [13:21:07] [Client thread/INFO] [EnderCore Mixins]: Found mixin source class data for crazypants.enderio.base.item.darksteel.upgrade.DarkSteelUpgradeMixin. [13:21:07] [Client thread/INFO] [EnderCore Mixins]: Found interface target crazypants.enderio.api.upgrades.IDarkSteelItem [13:21:07] [Client thread/INFO] [EnderCore Mixins]: Found mixin source class data for crazypants.enderio.base.power.forge.item.InternalPoweredItemMixin. [13:21:07] [Client thread/INFO] [EnderCore Mixins]: Found interface target crazypants.enderio.base.power.forge.item.IInternalPoweredItem [13:21:07] [Client thread/INFO] [EnderCore Mixins]: Found interface target crazypants.enderio.base.paint.IPaintable$ISolidBlockPaintableBlock [13:21:07] [Client thread/INFO] [EnderCore Mixins]: Found interface target crazypants.enderio.base.paint.IPaintable$IBlockPaintableBlock [13:21:07] [Client thread/INFO] [EnderCore Mixins]: Found interface target crazypants.enderio.base.paint.IPaintable$INonSolidBlockPaintableBlock [13:21:07] [Client thread/INFO] [EnderCore Mixins]: Found interface target crazypants.enderio.base.paint.IPaintable$ITexturePaintableBlock [13:21:08] [Client thread/INFO] [EnderCore Mixins]: Found 1 patch to apply to class crazypants.enderio.base.item.darksteel.ItemInventoryCharger from implemented interfaces: [crazypants/enderio/api/upgrades/IDarkSteelItem] [13:21:08] [Client thread/INFO] [EnderCore Mixins]: Patching 1 mixins onto class crazypants.enderio.base.item.darksteel.ItemInventoryCharger (DarkSteelUpgradeMixin) [13:21:08] [Client thread/INFO] [EnderCore Mixins]: Added 3 new methods: [initCapabilities(Lnet/minecraft/item/ItemStack;Lnet/minecraft/nbt/NBTTagCompound;)Lnet/minecraftforge/common/capabilities/ICapabilityProvider;, getAttributeModifiers(Lnet/minecraft/inventory/EntityEquipmentSlot;Lnet/minecraft/item/ItemStack;)Lcom/google/common/collect/Multimap;, openUpgradeGui(Lnet/minecraft/entity/player/EntityPlayer;Lnet/minecraft/inventory/EntityEquipmentSlot;)V] [13:21:08] [Client thread/INFO] [EnderCore Mixins]: Successfully patched. [13:21:08] [Client thread/INFO] [EnderCore Mixins]: Found 1 patch to apply to class crazypants.enderio.base.item.darksteel.ItemDarkSteelCrook from implemented interfaces: [crazypants/enderio/api/upgrades/IDarkSteelItem] [13:21:08] [Client thread/INFO] [EnderCore Mixins]: Patching 1 mixins onto class crazypants.enderio.base.item.darksteel.ItemDarkSteelCrook (DarkSteelUpgradeMixin) [13:21:08] [Client thread/INFO] [EnderCore Mixins]: Added 3 new methods: [initCapabilities(Lnet/minecraft/item/ItemStack;Lnet/minecraft/nbt/NBTTagCompound;)Lnet/minecraftforge/common/capabilities/ICapabilityProvider;, getAttributeModifiers(Lnet/minecraft/inventory/EntityEquipmentSlot;Lnet/minecraft/item/ItemStack;)Lcom/google/common/collect/Multimap;, openUpgradeGui(Lnet/minecraft/entity/player/EntityPlayer;Lnet/minecraft/inventory/EntityEquipmentSlot;)V] [13:21:08] [Client thread/INFO] [EnderCore Mixins]: Successfully patched. [13:21:08] [Client thread/WARN] [FML]: Patcher expecting empty class data file for net.minecraft.block.state.BlockStateContainer$Builder, but received non-empty [13:21:09] [Client thread/INFO] [Pulsar-tconstruct]: Skipping Pulse chiselsandbitsIntegration; missing dependency: chiselsandbits [13:21:09] [Client thread/INFO] [Pulsar-tconstruct]: Skipping Pulse craftingtweaksIntegration; missing dependency: craftingtweaks [13:21:09] [Client thread/INFO] [Pulsar-tconstruct]: Skipping Pulse wailaIntegration; missing dependency: waila [13:21:09] [Client thread/INFO] [Pulsar-tconstruct]: Skipping Pulse theoneprobeIntegration; missing dependency: theoneprobe [13:21:09] [Client thread/INFO] [Pulsar-tconstruct]: Skipping Pulse quarkIntegration; missing dependency: quark [13:21:09] [Client thread/INFO] [tconstruct]: Preparing to take over the world [13:21:09] [Client thread/ERROR] [FML]: The mod immersiveengineering is expecting signature 4cb49fcde3b43048c9889e0a3d083225da926334 for source ImmersiveEngineering-0.12-98.jar, however there is no signature matching that description [13:21:10] [Client thread/INFO] [STDOUT]: [blusunrize.immersiveengineering.ImmersiveEngineering:wrongSignature:175]: [Immersive Engineering/Error] THIS IS NOT AN OFFICIAL BUILD OF IMMERSIVE ENGINEERING! Found these fingerprints: [] [13:21:10] [Client thread/ERROR] [FML]: The mod appliedenergistics2 is expecting signature dfa4d3ac143316c6f32aa1a1beda1e34d42132e5 for source appliedenergistics2-rv6-stable-7.jar, however there is no signature matching that description [13:21:12] [Client thread/INFO] [EnderCore Mixins]: Found annotation mixin: crazypants.enderio.conduit.me.conduit.MEMixin [13:21:12] [Client thread/INFO] [EnderCore Mixins]: Registered mixin. [13:21:12] [Client thread/INFO] [EnderCore Mixins]: Found mixin source class data for crazypants.enderio.conduit.me.conduit.MEMixin. [13:21:12] [Client thread/INFO] [EnderCore Mixins]: Patching 1 mixins onto class crazypants.enderio.conduits.conduit.TileConduitBundle (MEMixin) [13:21:12] [Client thread/INFO] [EnderCore Mixins]: Added 1 new interface: [appeng/api/networking/IGridHost] [13:21:12] [Client thread/INFO] [EnderCore Mixins]: Added 3 new methods: [getGridNode(Lappeng/api/util/AEPartLocation;)Lappeng/api/networking/IGridNode;, getCableConnectionType(Lappeng/api/util/AEPartLocation;)Lappeng/api/util/AECableType;, securityBreak()V] [13:21:12] [Client thread/INFO] [EnderCore Mixins]: Successfully patched. [13:21:13] [Client thread/INFO] [EnderCore Mixins]: Found annotation mixin: crazypants.enderio.conduit.oc.conduit.OCMixin [13:21:13] [Client thread/INFO] [EnderCore Mixins]: Registered mixin. [13:21:13] [Client thread/INFO] [EnderCore Mixins]: Found mixin source class data for crazypants.enderio.conduit.oc.conduit.OCMixin. [13:21:13] [Client thread/INFO] [EnderCore Mixins]: Found annotation mixin: crazypants.enderio.integration.forestry.upgrades.ArmorMixin [13:21:13] [Client thread/INFO] [EnderCore Mixins]: Skipping mixin due to missing dependencies: [forestry] [13:21:13] [Client thread/INFO] [com.farsight.FarsightMod]: Farsight initialized [13:21:16] [Client thread/INFO] [minecraft/SimpleReloadableResourceManager]: Reloading ResourceManager: Essential Assets, Essential (forge_1.12.2).processed.jar, BetterFps, Default, FMLFileResourcePack:Forge Mod Loader, FMLFileResourcePack:Minecraft Forge, FMLFileResourcePack:Essential, FMLFileResourcePack:Advanced Finders, FMLFileResourcePack:Advanced Rocketry, FMLFileResourcePack:AE Net Vis Tool, FMLFileResourcePack:AE2 Stuff, FMLFileResourcePack:AE Additions, FMLFileResourcePack:AmbientSounds, FMLFileResourcePack:Ancient Warfare Automation, FMLFileResourcePack:Ancient Warfare Core, FMLFileResourcePack:Ancient Warfare NPCs, FMLFileResourcePack:Ancient Warfare Structures, FMLFileResourcePack:Ancient Warfare Vehicles, FMLFileResourcePack:AppleSkin, FMLFileResourcePack:Applied Energistics 2, FMLFileResourcePack:Aroma1997Core, FMLFileResourcePack:Aroma1997's Dimensional World, FMLFileResourcePack:Artifacts, FMLFileResourcePack:Attribute Fix, FMLFileResourcePack:Baubles, FMLFileResourcePack:BD Lib, FMLFileResourcePack:YUNG's Better Mineshafts, FMLFileResourcePack:Biomes O' Plenty, FMLFileResourcePack:Bloodmoon, FMLFileResourcePack:Brandon's Core, FMLFileResourcePack:Carbon Config Library, FMLFileResourcePack:Chisel, FMLFileResourcePack:Chunk Animator, FMLFileResourcePack:CodeChicken Lib, FMLFileResourcePack:CoFH Core, FMLFileResourcePack:CoFH World, FMLFileResourcePack:Colossal Chests, FMLFileResourcePack:Construct's Armory, FMLFileResourcePack:Cooking for Blockheads, FMLFileResourcePack:CreativeCore, FMLFileResourcePack:CTM, FMLFileResourcePack:Cucumber Library, FMLFileResourcePack:Culinary Construct, FMLFileResourcePack:Cyclops Core, FMLFileResourcePack:Draconic Evolution, FMLFileResourcePack:Elevator Mod, FMLFileResourcePack:EnderCore, FMLFileResourcePack:Ender IO, FMLFileResourcePack:Ender IO Base, FMLFileResourcePack:Ender IO Applied Energistics Conduits, FMLFileResourcePack:Ender IO Open Computers Conduits, FMLFileResourcePack:Ender IO Refined Storage Conduits, FMLFileResourcePack:Ender IO Conduits, FMLFileResourcePack:Ender IO Integration with Forestry, FMLFileResourcePack:Ender IO Integration with Tinkers' Construct, FMLFileResourcePack:Ender IO Integration with Tinkers' Construct, FMLFileResourcePack:Ender IO Inventory Panel, FMLFileResourcePack:Ender IO Machines, FMLFileResourcePack:Ender IO Powertools, FMLFileResourcePack:EntityCulling, FMLFileResourcePack:Extra Utilities 2, FMLFileResourcePack:Extreme Reactors, FMLFileResourcePack:Farsight, FMLFileResourcePack:Fast Leaf Decay, FMLFileResourcePack:Forge Endertech, FMLFileResourcePack:Shadowfacts' Forgelin, FMLFileResourcePack:FTB Ultimine, FMLFileResourcePack:MrCrayfish's Furniture Mod, FMLFileResourcePack:Just Enough Items, FMLFileResourcePack:JourneyMap, FMLFileResourcePack:Lands of Icaria, FMLFileResourcePack:Vulpes library, FMLFileResourcePack:LunatriusCore, FMLFileResourcePack:MalisisCore, FMLFileResourcePack:MalisisDoors, FMLFileResourcePack:Mantle, FMLFileResourcePack:McJtyLib, FMLFileResourcePack:Mekanism, FMLFileResourcePack:Mekanism: Generators, FMLFileResourcePack:Moar Tinkers, FMLFileResourcePack:Mouse Tweaks, FMLFileResourcePack:Mystical Agradditions, FMLFileResourcePack:Mystical Agriculture, FMLFileResourcePack:Nature's Compass, FMLFileResourcePack:OpenBlocks, FMLFileResourcePack:OpenComputers, FMLFileResourcePack:OpenModsLib, FMLFileResourcePack:Ore Veins, FMLFileResourcePack:Pam's HarvestCraft, FMLFileResourcePack:ProjectE, FMLFileResourcePack:Project EX, FMLFileResourcePack:Recurrent Complex, FMLFileResourcePack:Redstone Flux, FMLFileResourcePack:RFTools, FMLFileResourcePack:RFTools Dimensions, FMLFileResourcePack:Serene Seasons, FMLFileResourcePack:spark, FMLFileResourcePack:Scape and Run Parasites, FMLFileResourcePack:Tinkers' Construct, FMLFileResourcePack:Techguns, FMLFileResourcePack:Thermal Expansion, FMLFileResourcePack:Thermal Foundation, FMLFileResourcePack:MrCrayfish's Vehicle Mod, FMLFileResourcePack:Zero CORE, FMLFileResourcePack:Immersive Engineering, FMLFileResourcePack:Jade, FMLFileResourcePack:MatterOverdrive: Legacy Edition [13:21:16] [Client thread/INFO] [FML]: Processing ObjectHolder annotations [13:21:16] [Client thread/INFO] [FML]: Found 1956 ObjectHolder annotations [13:21:16] [Client thread/INFO] [FML]: Identifying ItemStackHolder annotations [13:21:16] [Client thread/INFO] [FML]: Found 2 ItemStackHolder annotations [13:21:16] [Client thread/INFO] [FML]: Configured a dormant chunk cache size of 0 [13:21:16] [Forge Version Check/INFO] [forge.VersionCheck]: [cofhworld] Starting version check at https://raw.github.com/cofh/version/master/cofhworld_update.json [13:21:16] [Client thread/INFO] [Obfuscate]: Successfully injected SyncedPlayerData capability [13:21:17] [Client thread/INFO] [extrautils2]: Extra Utilities 2 JEI Plugin - ACTIVATE! [13:21:17] [Client thread/INFO] [STDOUT]: [team.chisel.ctm.client.asm.CTMTransformer:preTransform:230]: Transforming Class [net.minecraftforge.client.model.ModelLoader$VanillaModelWrapper], Method [getTextures] [13:21:17] [Client thread/INFO] [STDOUT]: [team.chisel.ctm.client.asm.CTMTransformer:finishTransform:242]: Transforming net.minecraftforge.client.model.ModelLoader$VanillaModelWrapper Finished. [13:21:17] [Client thread/INFO] [FML]: Applying holder lookups [13:21:17] [Client thread/INFO] [FML]: Holder lookups applied [13:21:19] [Forge Version Check/INFO] [forge.VersionCheck]: [cofhworld] Found status: UP_TO_DATE Target: null [13:21:19] [Forge Version Check/INFO] [forge.VersionCheck]: [immersiveengineering] Starting version check at https://raw.githubusercontent.com/BluSunrize/ImmersiveEngineering/master/changelog.json [13:21:19] [Client thread/INFO] [brandonscore]: Found mod feature container for mod: draconicevolution [13:21:19] [Forge Version Check/INFO] [forge.VersionCheck]: [immersiveengineering] Found status: AHEAD Target: null [13:21:19] [Forge Version Check/INFO] [forge.VersionCheck]: [fastleafdecay] Starting version check at http://www.olafkeijsers.net/fastleafdecay-update.json [13:21:19] [Client thread/INFO] [brandonscore]: Found mod feature container for mod: aenetvistool [13:21:19] [Client thread/INFO] [brandonscore]: Found mod config container for mod: draconicevolution [13:21:19] [Client thread/INFO] [brandonscore]: Found mod config container for mod: brandonscore [13:21:19] [Client thread/INFO] [brandonscore]: Found mod config container for mod: draconicevolution [13:21:19] [Forge Version Check/INFO] [forge.VersionCheck]: [fastleafdecay] Found status: UP_TO_DATE Target: null [13:21:19] [Forge Version Check/INFO] [forge.VersionCheck]: [codechickenlib] Starting version check at http://chickenbones.net/Files/notification/version.php?query=forge&version=1.12&file=CodeChickenLib [13:21:19] [Client thread/INFO] [brandonscore]: Loading mod config for: draconicevolution [13:21:19] [Client thread/INFO] [brandonscore]: Loading mod config for: brandonscore [13:21:19] [Client thread/WARN] [brandonscore]: No features were detected for mod: brandonscore. This maybe an issue or maybe this mod just does not have any items or blocks. [13:21:19] [Client thread/INFO] [CoFH World]: Registering default Feature Templates... [13:21:19] [Client thread/INFO] [CoFH World]: Registering default World Generators... [13:21:19] [Client thread/INFO] [CoFH World]: Verifying or creating base world generation directory... [13:21:19] [Client thread/INFO] [CoFH World]: Complete. [13:21:19] [Client thread/INFO] [OpenComputers]: Successfully patched net/minecraft/client/renderer/entity/RenderLiving.renderLeash. [13:21:19] [Client thread/INFO] [brandonscore]: Registering features for mod: draconicevolution [13:21:19] [Client thread/INFO] [brandonscore]: Registering feature renderers for mod: draconicevolution [13:21:19] [Forge Version Check/INFO] [forge.VersionCheck]: [codechickenlib] Found status: BETA Target: null [13:21:19] [Forge Version Check/INFO] [forge.VersionCheck]: [artifacts] Starting version check at https://raw.githubusercontent.com/ochotonida/artifacts/1.12/update.json [13:21:19] [Forge Version Check/INFO] [forge.VersionCheck]: [artifacts] Found status: AHEAD Target: null [13:21:19] [Forge Version Check/INFO] [forge.VersionCheck]: [openmods] Starting version check at http://openmods.info/versions/openmodslib.json [13:21:19] [Forge Version Check/INFO] [forge.VersionCheck]: [openmods] Found status: AHEAD Target: null [13:21:19] [Forge Version Check/INFO] [forge.VersionCheck]: [cofhcore] Starting version check at https://raw.github.com/cofh/version/master/cofhcore_update.json [13:21:19] [Client thread/INFO] [draconicevolution]: Finished PreInitialization [13:21:19] [Client thread/INFO] [FML]: OBJLoader: Domain draconicevolution has been added. [13:21:19] [Client thread/INFO] [draconicevolution]: Downloading Project Intelligence Mod Manifest... [13:21:20] [Forge Version Check/INFO] [forge.VersionCheck]: [cofhcore] Found status: UP_TO_DATE Target: null [13:21:20] [Forge Version Check/INFO] [forge.VersionCheck]: [thermalfoundation] Starting version check at https://raw.github.com/cofh/version/master/thermalfoundation_update.json [13:21:20] [Forge Version Check/INFO] [forge.VersionCheck]: [thermalfoundation] Found status: UP_TO_DATE Target: null [13:21:20] [Forge Version Check/INFO] [forge.VersionCheck]: [openblocks] Starting version check at http://openmods.info/versions/openblocks.json [13:21:20] [Forge Version Check/INFO] [forge.VersionCheck]: [openblocks] Found status: AHEAD Target: null [13:21:20] [Forge Version Check/INFO] [forge.VersionCheck]: [projecte] Starting version check at https://raw.githubusercontent.com/sinkillerj/ProjectE/mc1.12.x/update.json [13:21:20] [Forge Version Check/INFO] [forge.VersionCheck]: [projecte] Found status: UP_TO_DATE Target: null [13:21:20] [Forge Version Check/INFO] [forge.VersionCheck]: [thermalexpansion] Starting version check at https://raw.github.com/cofh/version/master/thermalexpansion_update.json [13:21:20] [Client thread/WARN] []: ======================================================== [13:21:20] [Client thread/WARN] []: == Forge Debug Logging is ENABLED ====================== [13:21:20] [Client thread/WARN] []: ======================================================== [13:21:20] [Client thread/WARN] []: == This WILL slow down the game, so we recommend you == [13:21:20] [Client thread/WARN] []: == disable it unless you need it. See: == [13:21:20] [Client thread/WARN] []: == https://github.com/MinecraftForge/MinecraftForge/issues/6271 [13:21:20] [Client thread/WARN] []: ======================================================== [13:21:20] [Client thread/INFO] [enderio]: ======================================================== [13:21:20] [Client thread/INFO] [enderio]: == Ender IO Debug Logging is DISABLED ================== [13:21:20] [Client thread/INFO] [enderio]: ======================================================== [13:21:20] [Client thread/INFO] [enderio]: == This will not slow down the game, but you may miss == [13:21:20] [Client thread/INFO] [enderio]: == out on information needed to diagnose issues. For == [13:21:20] [Client thread/INFO] [enderio]: == normal operation this is fine. == [13:21:20] [Client thread/INFO] [enderio]: ======================================================== [13:21:20] [Client thread/INFO] [EnderCore Mixins]: Found 1 patch to apply to class crazypants.enderio.base.block.painted.BlockPaintedFence from implemented interfaces: [crazypants/enderio/base/paint/IPaintable$ITexturePaintableBlock] [13:21:20] [Client thread/INFO] [EnderCore Mixins]: Patching 1 mixins onto class crazypants.enderio.base.block.painted.BlockPaintedFence (MobilityFlagForPaintedBlocksMixin) [13:21:20] [Client thread/INFO] [EnderCore Mixins]: Added 1 new method: [func_149656_h(Lnet/minecraft/block/state/IBlockState;)Lnet/minecraft/block/material/EnumPushReaction;] [13:21:20] [Client thread/INFO] [EnderCore Mixins]: Successfully patched. [13:21:20] [Client thread/INFO] [EnderCore Mixins]: Found 1 patch to apply to class crazypants.enderio.base.block.painted.BlockPaintedFenceGate from implemented interfaces: [crazypants/enderio/base/paint/IPaintable$ITexturePaintableBlock] [13:21:20] [Client thread/INFO] [EnderCore Mixins]: Patching 1 mixins onto class crazypants.enderio.base.block.painted.BlockPaintedFenceGate (MobilityFlagForPaintedBlocksMixin) [13:21:20] [Client thread/INFO] [EnderCore Mixins]: Added 1 new method: [func_149656_h(Lnet/minecraft/block/state/IBlockState;)Lnet/minecraft/block/material/EnumPushReaction;] [13:21:20] [Client thread/INFO] [EnderCore Mixins]: Successfully patched. [13:21:20] [Client thread/INFO] [EnderCore Mixins]: Found 1 patch to apply to class crazypants.enderio.base.block.painted.BlockPaintedWall from implemented interfaces: [crazypants/enderio/base/paint/IPaintable$ITexturePaintableBlock] [13:21:20] [Client thread/INFO] [EnderCore Mixins]: Patching 1 mixins onto class crazypants.enderio.base.block.painted.BlockPaintedWall (MobilityFlagForPaintedBlocksMixin) [13:21:20] [Client thread/INFO] [EnderCore Mixins]: Added 1 new method: [func_149656_h(Lnet/minecraft/block/state/IBlockState;)Lnet/minecraft/block/material/EnumPushReaction;] [13:21:20] [Client thread/INFO] [EnderCore Mixins]: Successfully patched. [13:21:20] [Client thread/INFO] [EnderCore Mixins]: Found 1 patch to apply to class crazypants.enderio.base.block.painted.BlockPaintedStairs from implemented interfaces: [crazypants/enderio/base/paint/IPaintable$ITexturePaintableBlock] [13:21:20] [Client thread/INFO] [EnderCore Mixins]: Patching 1 mixins onto class crazypants.enderio.base.block.painted.BlockPaintedStairs (MobilityFlagForPaintedBlocksMixin) [13:21:20] [Client thread/INFO] [EnderCore Mixins]: Added 1 new method: [func_149656_h(Lnet/minecraft/block/state/IBlockState;)Lnet/minecraft/block/material/EnumPushReaction;] [13:21:20] [Client thread/INFO] [EnderCore Mixins]: Successfully patched. [13:21:20] [Client thread/INFO] [EnderCore Mixins]: Found 1 patch to apply to class crazypants.enderio.base.block.painted.BlockPaintedSlab from implemented interfaces: [crazypants/enderio/base/paint/IPaintable$ITexturePaintableBlock] [13:21:20] [Client thread/INFO] [EnderCore Mixins]: Patching 1 mixins onto class crazypants.enderio.base.block.painted.BlockPaintedSlab (MobilityFlagForPaintedBlocksMixin) [13:21:20] [Client thread/INFO] [EnderCore Mixins]: Added 1 new method: [func_149656_h(Lnet/minecraft/block/state/IBlockState;)Lnet/minecraft/block/material/EnumPushReaction;] [13:21:20] [Client thread/INFO] [EnderCore Mixins]: Successfully patched. [13:21:20] [Client thread/INFO] [EnderCore Mixins]: Found 1 patch to apply to class crazypants.enderio.base.block.painted.BlockPaintedGlowstone from implemented interfaces: [crazypants/enderio/base/paint/IPaintable$IBlockPaintableBlock] [13:21:20] [Client thread/INFO] [EnderCore Mixins]: Patching 1 mixins onto class crazypants.enderio.base.block.painted.BlockPaintedGlowstone (MobilityFlagForPaintedBlocksMixin) [13:21:20] [Client thread/INFO] [EnderCore Mixins]: Added 1 new method: [func_149656_h(Lnet/minecraft/block/state/IBlockState;)Lnet/minecraft/block/material/EnumPushReaction;] [13:21:20] [Client thread/INFO] [EnderCore Mixins]: Successfully patched. [13:21:20] [Client thread/INFO] [EnderCore Mixins]: Found 1 patch to apply to class crazypants.enderio.base.block.painted.BlockPaintedGlowstone$BlockPaintedGlowstoneSolid from implemented interfaces: [crazypants/enderio/base/paint/IPaintable$ISolidBlockPaintableBlock] [13:21:20] [Client thread/INFO] [EnderCore Mixins]: Patching 1 mixins onto class crazypants.enderio.base.block.painted.BlockPaintedGlowstone$BlockPaintedGlowstoneSolid (MobilityFlagForPaintedBlocksMixin) [13:21:20] [Client thread/INFO] [EnderCore Mixins]: Added 1 new method: [func_149656_h(Lnet/minecraft/block/state/IBlockState;)Lnet/minecraft/block/material/EnumPushReaction;] [13:21:20] [Client thread/INFO] [EnderCore Mixins]: Successfully patched. [13:21:20] [Client thread/INFO] [EnderCore Mixins]: Found 1 patch to apply to class crazypants.enderio.base.block.painted.BlockPaintedGlowstone$BlockPaintedGlowstoneNonSolid from implemented interfaces: [crazypants/enderio/base/paint/IPaintable$INonSolidBlockPaintableBlock] [13:21:20] [Client thread/INFO] [EnderCore Mixins]: Patching 1 mixins onto class crazypants.enderio.base.block.painted.BlockPaintedGlowstone$BlockPaintedGlowstoneNonSolid (MobilityFlagForPaintedBlocksMixin) [13:21:20] [Client thread/INFO] [EnderCore Mixins]: Added 1 new method: [func_149656_h(Lnet/minecraft/block/state/IBlockState;)Lnet/minecraft/block/material/EnumPushReaction;] [13:21:20] [Client thread/INFO] [EnderCore Mixins]: Successfully patched. [13:21:21] [Client thread/INFO] [EnderCore Mixins]: Found 1 patch to apply to class crazypants.enderio.base.block.painted.BlockPaintedCarpet from implemented interfaces: [crazypants/enderio/base/paint/IPaintable$ITexturePaintableBlock] [13:21:21] [Client thread/INFO] [EnderCore Mixins]: Patching 1 mixins onto class crazypants.enderio.base.block.painted.BlockPaintedCarpet (MobilityFlagForPaintedBlocksMixin) [13:21:21] [Client thread/INFO] [EnderCore Mixins]: Added 1 new method: [func_149656_h(Lnet/minecraft/block/state/IBlockState;)Lnet/minecraft/block/material/EnumPushReaction;] [13:21:21] [Client thread/INFO] [EnderCore Mixins]: Successfully patched. [13:21:21] [Client thread/INFO] [EnderCore Mixins]: Found 1 patch to apply to class crazypants.enderio.base.block.painted.BlockPaintedPressurePlate from implemented interfaces: [crazypants/enderio/base/paint/IPaintable$ITexturePaintableBlock] [13:21:21] [Client thread/INFO] [EnderCore Mixins]: Patching 1 mixins onto class crazypants.enderio.base.block.painted.BlockPaintedPressurePlate (MobilityFlagForPaintedBlocksMixin) [13:21:21] [Client thread/INFO] [EnderCore Mixins]: Added 1 new method: [func_149656_h(Lnet/minecraft/block/state/IBlockState;)Lnet/minecraft/block/material/EnumPushReaction;] [13:21:21] [Client thread/INFO] [EnderCore Mixins]: Successfully patched. [13:21:21] [Client thread/INFO] [EnderCore Mixins]: Found 1 patch to apply to class crazypants.enderio.base.block.painted.BlockPaintedRedstone from implemented interfaces: [crazypants/enderio/base/paint/IPaintable$IBlockPaintableBlock] [13:21:21] [Client thread/INFO] [EnderCore Mixins]: Patching 1 mixins onto class crazypants.enderio.base.block.painted.BlockPaintedRedstone (MobilityFlagForPaintedBlocksMixin) [13:21:21] [Client thread/INFO] [EnderCore Mixins]: Added 1 new method: [func_149656_h(Lnet/minecraft/block/state/IBlockState;)Lnet/minecraft/block/material/EnumPushReaction;] [13:21:21] [Client thread/INFO] [EnderCore Mixins]: Successfully patched. [13:21:21] [Client thread/INFO] [EnderCore Mixins]: Found 1 patch to apply to class crazypants.enderio.base.block.painted.BlockPaintedRedstone$BlockPaintedRedstoneSolid from implemented interfaces: [crazypants/enderio/base/paint/IPaintable$ISolidBlockPaintableBlock] [13:21:21] [Client thread/INFO] [EnderCore Mixins]: Patching 1 mixins onto class crazypants.enderio.base.block.painted.BlockPaintedRedstone$BlockPaintedRedstoneSolid (MobilityFlagForPaintedBlocksMixin) [13:21:21] [Client thread/INFO] [EnderCore Mixins]: Added 1 new method: [func_149656_h(Lnet/minecraft/block/state/IBlockState;)Lnet/minecraft/block/material/EnumPushReaction;] [13:21:21] [Client thread/INFO] [EnderCore Mixins]: Successfully patched. [13:21:21] [Client thread/INFO] [EnderCore Mixins]: Found 1 patch to apply to class crazypants.enderio.base.block.painted.BlockPaintedRedstone$BlockPaintedRedstoneNonSolid from implemented interfaces: [crazypants/enderio/base/paint/IPaintable$INonSolidBlockPaintableBlock] [13:21:21] [Client thread/INFO] [EnderCore Mixins]: Patching 1 mixins onto class crazypants.enderio.base.block.painted.BlockPaintedRedstone$BlockPaintedRedstoneNonSolid (MobilityFlagForPaintedBlocksMixin) [13:21:21] [Client thread/INFO] [EnderCore Mixins]: Added 1 new method: [func_149656_h(Lnet/minecraft/block/state/IBlockState;)Lnet/minecraft/block/material/EnumPushReaction;] [13:21:21] [Client thread/INFO] [EnderCore Mixins]: Successfully patched. [13:21:21] [Client thread/INFO] [EnderCore Mixins]: Found 1 patch to apply to class crazypants.enderio.base.block.painted.BlockPaintedStone from implemented interfaces: [crazypants/enderio/base/paint/IPaintable$ISolidBlockPaintableBlock] [13:21:21] [Client thread/INFO] [EnderCore Mixins]: Patching 1 mixins onto class crazypants.enderio.base.block.painted.BlockPaintedStone (MobilityFlagForPaintedBlocksMixin) [13:21:21] [Client thread/INFO] [EnderCore Mixins]: Added 1 new method: [func_149656_h(Lnet/minecraft/block/state/IBlockState;)Lnet/minecraft/block/material/EnumPushReaction;] [13:21:21] [Client thread/INFO] [EnderCore Mixins]: Successfully patched. [13:21:21] [Client thread/INFO] [EnderCore Mixins]: Found 1 patch to apply to class crazypants.enderio.base.block.painted.BlockPaintedSand from implemented interfaces: [crazypants/enderio/base/paint/IPaintable$ISolidBlockPaintableBlock] [13:21:21] [Client thread/INFO] [EnderCore Mixins]: Patching 1 mixins onto class crazypants.enderio.base.block.painted.BlockPaintedSand (MobilityFlagForPaintedBlocksMixin) [13:21:21] [Client thread/INFO] [EnderCore Mixins]: Added 1 new method: [func_149656_h(Lnet/minecraft/block/state/IBlockState;)Lnet/minecraft/block/material/EnumPushReaction;] [13:21:21] [Client thread/INFO] [EnderCore Mixins]: Successfully patched. [13:21:21] [Client thread/INFO] [EnderCore Mixins]: Found 1 patch to apply to class crazypants.enderio.base.block.painted.BlockPaintedTrapDoor from implemented interfaces: [crazypants/enderio/base/paint/IPaintable$ITexturePaintableBlock] [13:21:21] [Client thread/INFO] [EnderCore Mixins]: Patching 1 mixins onto class crazypants.enderio.base.block.painted.BlockPaintedTrapDoor (MobilityFlagForPaintedBlocksMixin) [13:21:21] [Client thread/INFO] [EnderCore Mixins]: Added 1 new method: [func_149656_h(Lnet/minecraft/block/state/IBlockState;)Lnet/minecraft/block/material/EnumPushReaction;] [13:21:21] [Client thread/INFO] [EnderCore Mixins]: Successfully patched. [13:21:21] [Client thread/INFO] [EnderCore Mixins]: Found 1 patch to apply to class crazypants.enderio.base.block.painted.BlockPaintedDoor from implemented interfaces: [crazypants/enderio/base/paint/IPaintable$ITexturePaintableBlock] [13:21:21] [Client thread/INFO] [EnderCore Mixins]: Patching 1 mixins onto class crazypants.enderio.base.block.painted.BlockPaintedDoor (MobilityFlagForPaintedBlocksMixin) [13:21:21] [Client thread/INFO] [EnderCore Mixins]: Added 1 new method: [func_149656_h(Lnet/minecraft/block/state/IBlockState;)Lnet/minecraft/block/material/EnumPushReaction;] [13:21:21] [Client thread/INFO] [EnderCore Mixins]: Successfully patched. [13:21:21] [Client thread/INFO] [EnderCore Mixins]: Found 1 patch to apply to class crazypants.enderio.base.block.painted.BlockPaintedWorkbench from implemented interfaces: [crazypants/enderio/base/paint/IPaintable$ISolidBlockPaintableBlock] [13:21:21] [Client thread/INFO] [EnderCore Mixins]: Patching 1 mixins onto class crazypants.enderio.base.block.painted.BlockPaintedWorkbench (MobilityFlagForPaintedBlocksMixin) [13:21:21] [Client thread/INFO] [EnderCore Mixins]: Added 1 new method: [func_149656_h(Lnet/minecraft/block/state/IBlockState;)Lnet/minecraft/block/material/EnumPushReaction;] [13:21:21] [Client thread/INFO] [EnderCore Mixins]: Successfully patched. [13:21:21] [Client thread/INFO] [EnderCore Mixins]: Found 1 patch to apply to class crazypants.enderio.base.block.painted.BlockPaintedReinforcedObsidian from implemented interfaces: [crazypants/enderio/base/paint/IPaintable$IBlockPaintableBlock] [13:21:21] [Client thread/INFO] [EnderCore Mixins]: Patching 1 mixins onto class crazypants.enderio.base.block.painted.BlockPaintedReinforcedObsidian (MobilityFlagForPaintedBlocksMixin) [13:21:21] [Client thread/INFO] [EnderCore Mixins]: Added 1 new method: [func_149656_h(Lnet/minecraft/block/state/IBlockState;)Lnet/minecraft/block/material/EnumPushReaction;] [13:21:21] [Client thread/INFO] [EnderCore Mixins]: Successfully patched. [13:21:21] [Client thread/INFO] [EnderCore Mixins]: Found 1 patch to apply to class crazypants.enderio.base.block.painted.BlockPaintedReinforcedObsidian$BlockPaintedReinforcedObsidianSolid from implemented interfaces: [crazypants/enderio/base/paint/IPaintable$ISolidBlockPaintableBlock] [13:21:21] [Client thread/INFO] [EnderCore Mixins]: Patching 1 mixins onto class crazypants.enderio.base.block.painted.BlockPaintedReinforcedObsidian$BlockPaintedReinforcedObsidianSolid (MobilityFlagForPaintedBlocksMixin) [13:21:21] [Client thread/INFO] [EnderCore Mixins]: Added 1 new method: [func_149656_h(Lnet/minecraft/block/state/IBlockState;)Lnet/minecraft/block/material/EnumPushReaction;] [13:21:21] [Client thread/INFO] [EnderCore Mixins]: Successfully patched. [13:21:21] [Client thread/INFO] [EnderCore Mixins]: Found 1 patch to apply to class crazypants.enderio.base.block.painted.BlockPaintedReinforcedObsidian$BlockPaintedReinforcedObsidianNonSolid from implemented interfaces: [crazypants/enderio/base/paint/IPaintable$INonSolidBlockPaintableBlock] [13:21:21] [Client thread/INFO] [EnderCore Mixins]: Patching 1 mixins onto class crazypants.enderio.base.block.painted.BlockPaintedReinforcedObsidian$BlockPaintedReinforcedObsidianNonSolid (MobilityFlagForPaintedBlocksMixin) [13:21:21] [Client thread/INFO] [EnderCore Mixins]: Added 1 new method: [func_149656_h(Lnet/minecraft/block/state/IBlockState;)Lnet/minecraft/block/material/EnumPushReaction;] [13:21:21] [Client thread/INFO] [EnderCore Mixins]: Successfully patched. [13:21:21] [Client thread/INFO] [EnderCore Mixins]: Found 1 patch to apply to class crazypants.enderio.base.block.painted.BlockPaintedPackedIce from implemented interfaces: [crazypants/enderio/base/paint/IPaintable$IBlockPaintableBlock] [13:21:21] [Client thread/INFO] [EnderCore Mixins]: Patching 1 mixins onto class crazypants.enderio.base.block.painted.BlockPaintedPackedIce (MobilityFlagForPaintedBlocksMixin) [13:21:21] [Client thread/INFO] [EnderCore Mixins]: Added 1 new method: [func_149656_h(Lnet/minecraft/block/state/IBlockState;)Lnet/minecraft/block/material/EnumPushReaction;] [13:21:21] [Client thread/INFO] [EnderCore Mixins]: Successfully patched. [13:21:21] [Client thread/INFO] [EnderCore Mixins]: Found 1 patch to apply to class crazypants.enderio.base.block.painted.BlockPaintedPackedIce$BlockPaintedPackedIceSolid from implemented interfaces: [crazypants/enderio/base/paint/IPaintable$ISolidBlockPaintableBlock] [13:21:21] [Client thread/INFO] [EnderCore Mixins]: Patching 1 mixins onto class crazypants.enderio.base.block.painted.BlockPaintedPackedIce$BlockPaintedPackedIceSolid (MobilityFlagForPaintedBlocksMixin) [13:21:21] [Client thread/INFO] [EnderCore Mixins]: Added 1 new method: [func_149656_h(Lnet/minecraft/block/state/IBlockState;)Lnet/minecraft/block/material/EnumPushReaction;] [13:21:21] [Client thread/INFO] [EnderCore Mixins]: Successfully patched. [13:21:21] [Client thread/INFO] [EnderCore Mixins]: Found 1 patch to apply to class crazypants.enderio.base.block.painted.BlockPaintedPackedIce$BlockPaintedPackedIceNonSolid from implemented interfaces: [crazypants/enderio/base/paint/IPaintable$INonSolidBlockPaintableBlock] [13:21:21] [Client thread/INFO] [EnderCore Mixins]: Patching 1 mixins onto class crazypants.enderio.base.block.painted.BlockPaintedPackedIce$BlockPaintedPackedIceNonSolid (MobilityFlagForPaintedBlocksMixin) [13:21:21] [Client thread/INFO] [EnderCore Mixins]: Added 1 new method: [func_149656_h(Lnet/minecraft/block/state/IBlockState;)Lnet/minecraft/block/material/EnumPushReaction;] [13:21:21] [Client thread/INFO] [EnderCore Mixins]: Successfully patched. [13:21:21] [Client thread/INFO] [EnderCore Mixins]: Found 1 patch to apply to class crazypants.enderio.base.item.travelstaff.ItemTravelStaff from implemented interfaces: [crazypants/enderio/api/upgrades/IDarkSteelItem] [13:21:21] [Client thread/INFO] [EnderCore Mixins]: Patching 1 mixins onto class crazypants.enderio.base.item.travelstaff.ItemTravelStaff (DarkSteelUpgradeMixin) [13:21:21] [Client thread/INFO] [EnderCore Mixins]: Added 3 new methods: [initCapabilities(Lnet/minecraft/item/ItemStack;Lnet/minecraft/nbt/NBTTagCompound;)Lnet/minecraftforge/common/capabilities/ICapabilityProvider;, getAttributeModifiers(Lnet/minecraft/inventory/EntityEquipmentSlot;Lnet/minecraft/item/ItemStack;)Lcom/google/common/collect/Multimap;, openUpgradeGui(Lnet/minecraft/entity/player/EntityPlayer;Lnet/minecraft/inventory/EntityEquipmentSlot;)V] [13:21:21] [Client thread/INFO] [EnderCore Mixins]: Successfully patched. [13:21:21] [Client thread/INFO] [EnderCore Mixins]: Found 1 patch to apply to class crazypants.enderio.base.power.forge.item.AbstractPoweredItem from implemented interfaces: [crazypants/enderio/base/power/forge/item/IInternalPoweredItem] [13:21:21] [Client thread/INFO] [EnderCore Mixins]: Patching 1 mixins onto class crazypants.enderio.base.power.forge.item.AbstractPoweredItem (InternalPoweredItemMixin) [13:21:21] [Client thread/INFO] [EnderCore Mixins]: Added 1 new method: [initCapabilities(Lnet/minecraft/item/ItemStack;Lnet/minecraft/nbt/NBTTagCompound;)Lnet/minecraftforge/common/capabilities/ICapabilityProvider;] [13:21:21] [Client thread/INFO] [EnderCore Mixins]: Successfully patched. [13:21:21] [Client thread/INFO] [EnderCore Mixins]: Found 1 patch to apply to class crazypants.enderio.base.material.glass.BlockPaintedFusedQuartz from implemented interfaces: [crazypants/enderio/base/paint/IPaintable$IBlockPaintableBlock] [13:21:21] [Client thread/INFO] [EnderCore Mixins]: Patching 1 mixins onto class crazypants.enderio.base.material.glass.BlockPaintedFusedQuartz (MobilityFlagForPaintedBlocksMixin) [13:21:21] [Client thread/INFO] [EnderCore Mixins]: Added 1 new method: [func_149656_h(Lnet/minecraft/block/state/IBlockState;)Lnet/minecraft/block/material/EnumPushReaction;] [13:21:21] [Client thread/INFO] [EnderCore Mixins]: Successfully patched. [13:21:21] [Client thread/INFO] [EnderCore Mixins]: Found 1 patch to apply to class crazypants.enderio.base.block.detector.BlockDetector from implemented interfaces: [crazypants/enderio/base/paint/IPaintable$ISolidBlockPaintableBlock] [13:21:21] [Client thread/INFO] [EnderCore Mixins]: Patching 1 mixins onto class crazypants.enderio.base.block.detector.BlockDetector (MobilityFlagForPaintedBlocksMixin) [13:21:21] [Client thread/INFO] [EnderCore Mixins]: Added 1 new method: [func_149656_h(Lnet/minecraft/block/state/IBlockState;)Lnet/minecraft/block/material/EnumPushReaction;] [13:21:21] [Client thread/INFO] [EnderCore Mixins]: Successfully patched. [13:21:21] [Client thread/INFO] [EnderCore Mixins]: Found 1 patch to apply to class crazypants.enderio.base.item.darksteel.ItemDarkSteelArmor from implemented interfaces: [crazypants/enderio/api/upgrades/IDarkSteelItem] [13:21:21] [Client thread/INFO] [EnderCore Mixins]: Patching 1 mixins onto class crazypants.enderio.base.item.darksteel.ItemDarkSteelArmor (DarkSteelUpgradeMixin) [13:21:21] [Client thread/INFO] [EnderCore Mixins]: Added 4 new methods: [initCapabilities(Lnet/minecraft/item/ItemStack;Lnet/minecraft/nbt/NBTTagCompound;)Lnet/minecraftforge/common/capabilities/ICapabilityProvider;, addCommonEntries(Lnet/minecraft/item/ItemStack;Lnet/minecraft/entity/player/EntityPlayer;Ljava/util/List;Z)V, addBasicEntries(Lnet/minecraft/item/ItemStack;Lnet/minecraft/entity/player/EntityPlayer;Ljava/util/List;Z)V, openUpgradeGui(Lnet/minecraft/entity/player/EntityPlayer;Lnet/minecraft/inventory/EntityEquipmentSlot;)V] [13:21:21] [Client thread/INFO] [EnderCore Mixins]: Successfully patched. [13:21:21] [Client thread/INFO] [EnderCore Mixins]: Found 1 patch to apply to class crazypants.enderio.base.item.darksteel.ItemDarkSteelShield from implemented interfaces: [crazypants/enderio/api/upgrades/IDarkSteelItem] [13:21:21] [Client thread/INFO] [EnderCore Mixins]: Patching 1 mixins onto class crazypants.enderio.base.item.darksteel.ItemDarkSteelShield (DarkSteelUpgradeMixin) [13:21:21] [Client thread/INFO] [EnderCore Mixins]: Added 2 new methods: [initCapabilities(Lnet/minecraft/item/ItemStack;Lnet/minecraft/nbt/NBTTagCompound;)Lnet/minecraftforge/common/capabilities/ICapabilityProvider;, openUpgradeGui(Lnet/minecraft/entity/player/EntityPlayer;Lnet/minecraft/inventory/EntityEquipmentSlot;)V] [13:21:21] [Client thread/INFO] [EnderCore Mixins]: Successfully patched. [13:21:21] [Client thread/INFO] [EnderCore Mixins]: Found 1 patch to apply to class crazypants.enderio.base.item.darksteel.ItemDarkSteelSword from implemented interfaces: [crazypants/enderio/api/upgrades/IDarkSteelItem] [13:21:21] [Client thread/INFO] [EnderCore Mixins]: Patching 1 mixins onto class crazypants.enderio.base.item.darksteel.ItemDarkSteelSword (DarkSteelUpgradeMixin) [13:21:21] [Client thread/INFO] [EnderCore Mixins]: Added 2 new methods: [initCapabilities(Lnet/minecraft/item/ItemStack;Lnet/minecraft/nbt/NBTTagCompound;)Lnet/minecraftforge/common/capabilities/ICapabilityProvider;, openUpgradeGui(Lnet/minecraft/entity/player/EntityPlayer;Lnet/minecraft/inventory/EntityEquipmentSlot;)V] [13:21:21] [Client thread/INFO] [EnderCore Mixins]: Successfully patched. [13:21:21] [Client thread/INFO] [EnderCore Mixins]: Found 1 patch to apply to class crazypants.enderio.base.item.darksteel.ItemDarkSteelPickaxe from implemented interfaces: [crazypants/enderio/api/upgrades/IDarkSteelItem] [13:21:21] [Client thread/INFO] [EnderCore Mixins]: Patching 1 mixins onto class crazypants.enderio.base.item.darksteel.ItemDarkSteelPickaxe (DarkSteelUpgradeMixin) [13:21:21] [Client thread/INFO] [EnderCore Mixins]: Added 5 new methods: [initCapabilities(Lnet/minecraft/item/ItemStack;Lnet/minecraft/nbt/NBTTagCompound;)Lnet/minecraftforge/common/capabilities/ICapabilityProvider;, getAttributeModifiers(Lnet/minecraft/inventory/EntityEquipmentSlot;Lnet/minecraft/item/ItemStack;)Lcom/google/common/collect/Multimap;, addCommonEntries(Lnet/minecraft/item/ItemStack;Lnet/minecraft/entity/player/EntityPlayer;Ljava/util/List;Z)V, addBasicEntries(Lnet/minecraft/item/ItemStack;Lnet/minecraft/entity/player/EntityPlayer;Ljava/util/List;Z)V, openUpgradeGui(Lnet/minecraft/entity/player/EntityPlayer;Lnet/minecraft/inventory/EntityEquipmentSlot;)V] [13:21:21] [Client thread/INFO] [EnderCore Mixins]: Successfully patched. [13:21:21] [Client thread/INFO] [EnderCore Mixins]: Found 1 patch to apply to class crazypants.enderio.base.item.darksteel.ItemDarkSteelAxe from implemented interfaces: [crazypants/enderio/api/upgrades/IDarkSteelItem] [13:21:21] [Client thread/INFO] [EnderCore Mixins]: Patching 1 mixins onto class crazypants.enderio.base.item.darksteel.ItemDarkSteelAxe (DarkSteelUpgradeMixin) [13:21:21] [Client thread/INFO] [EnderCore Mixins]: Added 3 new methods: [initCapabilities(Lnet/minecraft/item/ItemStack;Lnet/minecraft/nbt/NBTTagCompound;)Lnet/minecraftforge/common/capabilities/ICapabilityProvider;, getAttributeModifiers(Lnet/minecraft/inventory/EntityEquipmentSlot;Lnet/minecraft/item/ItemStack;)Lcom/google/common/collect/Multimap;, openUpgradeGui(Lnet/minecraft/entity/player/EntityPlayer;Lnet/minecraft/inventory/EntityEquipmentSlot;)V] [13:21:21] [Client thread/INFO] [EnderCore Mixins]: Successfully patched. [13:21:21] [Client thread/INFO] [EnderCore Mixins]: Found 1 patch to apply to class crazypants.enderio.base.item.darksteel.ItemDarkSteelBow from implemented interfaces: [crazypants/enderio/api/upgrades/IDarkSteelItem] [13:21:21] [Client thread/INFO] [EnderCore Mixins]: Patching 1 mixins onto class crazypants.enderio.base.item.darksteel.ItemDarkSteelBow (DarkSteelUpgradeMixin) [13:21:21] [Client thread/INFO] [EnderCore Mixins]: Added 3 new methods: [initCapabilities(Lnet/minecraft/item/ItemStack;Lnet/minecraft/nbt/NBTTagCompound;)Lnet/minecraftforge/common/capabilities/ICapabilityProvider;, getAttributeModifiers(Lnet/minecraft/inventory/EntityEquipmentSlot;Lnet/minecraft/item/ItemStack;)Lcom/google/common/collect/Multimap;, openUpgradeGui(Lnet/minecraft/entity/player/EntityPlayer;Lnet/minecraft/inventory/EntityEquipmentSlot;)V] [13:21:21] [Client thread/INFO] [EnderCore Mixins]: Successfully patched. [13:21:21] [Client thread/INFO] [EnderCore Mixins]: Found 1 patch to apply to class crazypants.enderio.base.item.darksteel.ItemDarkSteelShears from implemented interfaces: [crazypants/enderio/api/upgrades/IDarkSteelItem] [13:21:21] [Client thread/INFO] [EnderCore Mixins]: Patching 1 mixins onto class crazypants.enderio.base.item.darksteel.ItemDarkSteelShears (DarkSteelUpgradeMixin) [13:21:21] [Client thread/INFO] [EnderCore Mixins]: Added 3 new methods: [initCapabilities(Lnet/minecraft/item/ItemStack;Lnet/minecraft/nbt/NBTTagCompound;)Lnet/minecraftforge/common/capabilities/ICapabilityProvider;, getAttributeModifiers(Lnet/minecraft/inventory/EntityEquipmentSlot;Lnet/minecraft/item/ItemStack;)Lcom/google/common/collect/Multimap;, openUpgradeGui(Lnet/minecraft/entity/player/EntityPlayer;Lnet/minecraft/inventory/EntityEquipmentSlot;)V] [13:21:21] [Client thread/INFO] [EnderCore Mixins]: Successfully patched. [13:21:21] [Client thread/INFO] [EnderCore Mixins]: Found 1 patch to apply to class crazypants.enderio.base.item.darksteel.ItemDarkSteelTreetap from implemented interfaces: [crazypants/enderio/api/upgrades/IDarkSteelItem] [13:21:21] [Client thread/INFO] [EnderCore Mixins]: Patching 1 mixins onto class crazypants.enderio.base.item.darksteel.ItemDarkSteelTreetap (DarkSteelUpgradeMixin) [13:21:21] [Client thread/INFO] [EnderCore Mixins]: Added 3 new methods: [initCapabilities(Lnet/minecraft/item/ItemStack;Lnet/minecraft/nbt/NBTTagCompound;)Lnet/minecraftforge/common/capabilities/ICapabilityProvider;, getAttributeModifiers(Lnet/minecraft/inventory/EntityEquipmentSlot;Lnet/minecraft/item/ItemStack;)Lcom/google/common/collect/Multimap;, openUpgradeGui(Lnet/minecraft/entity/player/EntityPlayer;Lnet/minecraft/inventory/EntityEquipmentSlot;)V] [13:21:21] [Client thread/INFO] [EnderCore Mixins]: Successfully patched. [13:21:21] [Client thread/INFO] [EnderCore Mixins]: Found 1 patch to apply to class crazypants.enderio.base.item.darksteel.ItemDarkSteelHand from implemented interfaces: [crazypants/enderio/api/upgrades/IDarkSteelItem] [13:21:21] [Client thread/INFO] [EnderCore Mixins]: Patching 1 mixins onto class crazypants.enderio.base.item.darksteel.ItemDarkSteelHand (DarkSteelUpgradeMixin) [13:21:21] [Client thread/INFO] [EnderCore Mixins]: Added 3 new methods: [initCapabilities(Lnet/minecraft/item/ItemStack;Lnet/minecraft/nbt/NBTTagCompound;)Lnet/minecraftforge/common/capabilities/ICapabilityProvider;, getAttributeModifiers(Lnet/minecraft/inventory/EntityEquipmentSlot;Lnet/minecraft/item/ItemStack;)Lcom/google/common/collect/Multimap;, openUpgradeGui(Lnet/minecraft/entity/player/EntityPlayer;Lnet/minecraft/inventory/EntityEquipmentSlot;)V] [13:21:21] [Client thread/INFO] [EnderCore Mixins]: Successfully patched. [13:21:21] [Client thread/INFO] [EnderCore Mixins]: Found 1 patch to apply to class crazypants.enderio.base.item.staffoflevity.ItemStaffOfLevity from implemented interfaces: [crazypants/enderio/api/upgrades/IDarkSteelItem] [13:21:21] [Client thread/INFO] [EnderCore Mixins]: Patching 1 mixins onto class crazypants.enderio.base.item.staffoflevity.ItemStaffOfLevity (DarkSteelUpgradeMixin) [13:21:21] [Client thread/INFO] [EnderCore Mixins]: Added 3 new methods: [initCapabilities(Lnet/minecraft/item/ItemStack;Lnet/minecraft/nbt/NBTTagCompound;)Lnet/minecraftforge/common/capabilities/ICapabilityProvider;, getAttributeModifiers(Lnet/minecraft/inventory/EntityEquipmentSlot;Lnet/minecraft/item/ItemStack;)Lcom/google/common/collect/Multimap;, openUpgradeGui(Lnet/minecraft/entity/player/EntityPlayer;Lnet/minecraft/inventory/EntityEquipmentSlot;)V] [13:21:21] [Client thread/INFO] [EnderCore Mixins]: Successfully patched. [13:21:21] [Client thread/INFO] [EnderCore Mixins]: Found 1 patch to apply to class crazypants.enderio.conduits.conduit.BlockConduitBundle from implemented interfaces: [crazypants/enderio/base/paint/IPaintable$IBlockPaintableBlock] [13:21:21] [Client thread/INFO] [EnderCore Mixins]: Patching 1 mixins onto class crazypants.enderio.conduits.conduit.BlockConduitBundle (MobilityFlagForPaintedBlocksMixin) [13:21:21] [Client thread/INFO] [EnderCore Mixins]: Added 1 new method: [func_149656_h(Lnet/minecraft/block/state/IBlockState;)Lnet/minecraft/block/material/EnumPushReaction;] [13:21:21] [Client thread/INFO] [EnderCore Mixins]: Successfully patched. [13:21:21] [Client thread/INFO] [EnderCore Mixins]: Found 1 patch to apply to class crazypants.enderio.invpanel.sensor.BlockInventoryPanelSensor from implemented interfaces: [crazypants/enderio/base/paint/IPaintable$ISolidBlockPaintableBlock] [13:21:21] [Client thread/INFO] [EnderCore Mixins]: Patching 1 mixins onto class crazypants.enderio.invpanel.sensor.BlockInventoryPanelSensor (MobilityFlagForPaintedBlocksMixin) [13:21:21] [Client thread/INFO] [EnderCore Mixins]: Added 1 new method: [func_149656_h(Lnet/minecraft/block/state/IBlockState;)Lnet/minecraft/block/material/EnumPushReaction;] [13:21:21] [Client thread/INFO] [EnderCore Mixins]: Successfully patched. [13:21:21] [Client thread/INFO] [EnderCore Mixins]: Found 1 patch to apply to class crazypants.enderio.invpanel.chest.BlockInventoryChest from implemented interfaces: [crazypants/enderio/base/paint/IPaintable$IBlockPaintableBlock] [13:21:21] [Client thread/INFO] [EnderCore Mixins]: Patching 1 mixins onto class crazypants.enderio.invpanel.chest.BlockInventoryChest (MobilityFlagForPaintedBlocksMixin) [13:21:21] [Client thread/INFO] [EnderCore Mixins]: Added 1 new method: [func_149656_h(Lnet/minecraft/block/state/IBlockState;)Lnet/minecraft/block/material/EnumPushReaction;] [13:21:21] [Client thread/INFO] [EnderCore Mixins]: Successfully patched. [13:21:21] [Client thread/INFO] [EnderCore Mixins]: Found 1 patch to apply to class crazypants.enderio.invpanel.remote.ItemRemoteInvAccess from implemented interfaces: [crazypants/enderio/base/power/forge/item/IInternalPoweredItem] [13:21:21] [Client thread/INFO] [EnderCore Mixins]: Patching 1 mixins onto class crazypants.enderio.invpanel.remote.ItemRemoteInvAccess (InternalPoweredItemMixin) [13:21:21] [Client thread/INFO] [EnderCore Mixins]: Added 1 new method: [initCapabilities(Lnet/minecraft/item/ItemStack;Lnet/minecraft/nbt/NBTTagCompound;)Lnet/minecraftforge/common/capabilities/ICapabilityProvider;] [13:21:21] [Client thread/INFO] [EnderCore Mixins]: Successfully patched. [13:21:21] [Client thread/INFO] [EnderCore Mixins]: Found 1 patch to apply to class crazypants.enderio.machines.machine.alloy.BlockAlloySmelter from implemented interfaces: [crazypants/enderio/base/paint/IPaintable$ISolidBlockPaintableBlock] [13:21:21] [Client thread/INFO] [EnderCore Mixins]: Patching 1 mixins onto class crazypants.enderio.machines.machine.alloy.BlockAlloySmelter (MobilityFlagForPaintedBlocksMixin) [13:21:21] [Client thread/INFO] [EnderCore Mixins]: Added 1 new method: [func_149656_h(Lnet/minecraft/block/state/IBlockState;)Lnet/minecraft/block/material/EnumPushReaction;] [13:21:21] [Client thread/INFO] [EnderCore Mixins]: Successfully patched. [13:21:21] [Client thread/INFO] [EnderCore Mixins]: Found 1 patch to apply to class crazypants.enderio.base.power.forge.item.PoweredBlockItem from implemented interfaces: [crazypants/enderio/base/power/forge/item/IInternalPoweredItem] [13:21:21] [Client thread/INFO] [EnderCore Mixins]: Patching 1 mixins onto class crazypants.enderio.base.power.forge.item.PoweredBlockItem (InternalPoweredItemMixin) [13:21:21] [Client thread/INFO] [EnderCore Mixins]: Added 1 new method: [initCapabilities(Lnet/minecraft/item/ItemStack;Lnet/minecraft/nbt/NBTTagCompound;)Lnet/minecraftforge/common/capabilities/ICapabilityProvider;] [13:21:21] [Client thread/INFO] [EnderCore Mixins]: Successfully patched. [13:21:22] [Client thread/INFO] [EnderCore Mixins]: Found 1 patch to apply to class crazypants.enderio.machines.machine.buffer.BlockBuffer from implemented interfaces: [crazypants/enderio/base/paint/IPaintable$ISolidBlockPaintableBlock] [13:21:22] [Client thread/INFO] [EnderCore Mixins]: Patching 1 mixins onto class crazypants.enderio.machines.machine.buffer.BlockBuffer (MobilityFlagForPaintedBlocksMixin) [13:21:22] [Client thread/INFO] [EnderCore Mixins]: Added 1 new method: [func_149656_h(Lnet/minecraft/block/state/IBlockState;)Lnet/minecraft/block/material/EnumPushReaction;] [13:21:22] [Client thread/INFO] [EnderCore Mixins]: Successfully patched. [13:21:22] [Client thread/INFO] [EnderCore Mixins]: Found 1 patch to apply to class crazypants.enderio.machines.machine.farm.BlockFarmStation from implemented interfaces: [crazypants/enderio/base/paint/IPaintable$INonSolidBlockPaintableBlock] [13:21:22] [Client thread/INFO] [EnderCore Mixins]: Patching 1 mixins onto class crazypants.enderio.machines.machine.farm.BlockFarmStation (MobilityFlagForPaintedBlocksMixin) [13:21:22] [Client thread/INFO] [EnderCore Mixins]: Added 1 new method: [func_149656_h(Lnet/minecraft/block/state/IBlockState;)Lnet/minecraft/block/material/EnumPushReaction;] [13:21:22] [Client thread/INFO] [EnderCore Mixins]: Successfully patched. [13:21:22] [Client thread/INFO] [EnderCore Mixins]: Found 1 patch to apply to class crazypants.enderio.machines.machine.generator.combustion.BlockCombustionGenerator from implemented interfaces: [crazypants/enderio/base/paint/IPaintable$INonSolidBlockPaintableBlock] [13:21:22] [Client thread/INFO] [EnderCore Mixins]: Patching 1 mixins onto class crazypants.enderio.machines.machine.generator.combustion.BlockCombustionGenerator (MobilityFlagForPaintedBlocksMixin) [13:21:22] [Client thread/INFO] [EnderCore Mixins]: Added 1 new method: [func_149656_h(Lnet/minecraft/block/state/IBlockState;)Lnet/minecraft/block/material/EnumPushReaction;] [13:21:22] [Client thread/INFO] [EnderCore Mixins]: Successfully patched. [13:21:22] [Client thread/INFO] [EnderCore Mixins]: Found 1 patch to apply to class crazypants.enderio.machines.machine.generator.stirling.BlockStirlingGenerator from implemented interfaces: [crazypants/enderio/base/paint/IPaintable$ISolidBlockPaintableBlock] [13:21:22] [Client thread/INFO] [EnderCore Mixins]: Patching 1 mixins onto class crazypants.enderio.machines.machine.generator.stirling.BlockStirlingGenerator (MobilityFlagForPaintedBlocksMixin) [13:21:22] [Client thread/INFO] [EnderCore Mixins]: Added 1 new method: [func_149656_h(Lnet/minecraft/block/state/IBlockState;)Lnet/minecraft/block/material/EnumPushReaction;] [13:21:22] [Client thread/INFO] [EnderCore Mixins]: Successfully patched. [13:21:22] [Client thread/INFO] [EnderCore Mixins]: Found 1 patch to apply to class crazypants.enderio.machines.machine.generator.lava.BlockLavaGenerator from implemented interfaces: [crazypants/enderio/base/paint/IPaintable$ISolidBlockPaintableBlock] [13:21:22] [Client thread/INFO] [EnderCore Mixins]: Patching 1 mixins onto class crazypants.enderio.machines.machine.generator.lava.BlockLavaGenerator (MobilityFlagForPaintedBlocksMixin) [13:21:22] [Client thread/INFO] [EnderCore Mixins]: Added 1 new method: [func_149656_h(Lnet/minecraft/block/state/IBlockState;)Lnet/minecraft/block/material/EnumPushReaction;] [13:21:22] [Client thread/INFO] [EnderCore Mixins]: Successfully patched. [13:21:22] [Client thread/INFO] [EnderCore Mixins]: Found 1 patch to apply to class crazypants.enderio.machines.machine.painter.BlockPainter from implemented interfaces: [crazypants/enderio/base/paint/IPaintable$ISolidBlockPaintableBlock] [13:21:22] [Client thread/INFO] [EnderCore Mixins]: Patching 1 mixins onto class crazypants.enderio.machines.machine.painter.BlockPainter (MobilityFlagForPaintedBlocksMixin) [13:21:22] [Client thread/INFO] [EnderCore Mixins]: Added 1 new method: [func_149656_h(Lnet/minecraft/block/state/IBlockState;)Lnet/minecraft/block/material/EnumPushReaction;] [13:21:22] [Client thread/INFO] [EnderCore Mixins]: Successfully patched. [13:21:22] [Client thread/INFO] [EnderCore Mixins]: Found 1 patch to apply to class crazypants.enderio.machines.machine.sagmill.BlockSagMill from implemented interfaces: [crazypants/enderio/base/paint/IPaintable$ISolidBlockPaintableBlock] [13:21:22] [Client thread/INFO] [EnderCore Mixins]: Patching 1 mixins onto class crazypants.enderio.machines.machine.sagmill.BlockSagMill (MobilityFlagForPaintedBlocksMixin) [13:21:22] [Client thread/INFO] [EnderCore Mixins]: Added 1 new method: [func_149656_h(Lnet/minecraft/block/state/IBlockState;)Lnet/minecraft/block/material/EnumPushReaction;] [13:21:22] [Client thread/INFO] [EnderCore Mixins]: Successfully patched. [13:21:22] [Client thread/INFO] [EnderCore Mixins]: Found 1 patch to apply to class crazypants.enderio.machines.machine.slicensplice.BlockSliceAndSplice from implemented interfaces: [crazypants/enderio/base/paint/IPaintable$ISolidBlockPaintableBlock] [13:21:22] [Client thread/INFO] [EnderCore Mixins]: Patching 1 mixins onto class crazypants.enderio.machines.machine.slicensplice.BlockSliceAndSplice (MobilityFlagForPaintedBlocksMixin) [13:21:22] [Client thread/INFO] [EnderCore Mixins]: Added 1 new method: [func_149656_h(Lnet/minecraft/block/state/IBlockState;)Lnet/minecraft/block/material/EnumPushReaction;] [13:21:22] [Client thread/INFO] [EnderCore Mixins]: Successfully patched. [13:21:22] [Client thread/INFO] [EnderCore Mixins]: Found 1 patch to apply to class crazypants.enderio.machines.machine.soul.BlockSoulBinder from implemented interfaces: [crazypants/enderio/base/paint/IPaintable$INonSolidBlockPaintableBlock] [13:21:22] [Client thread/INFO] [EnderCore Mixins]: Patching 1 mixins onto class crazypants.enderio.machines.machine.soul.BlockSoulBinder (MobilityFlagForPaintedBlocksMixin) [13:21:22] [Client thread/INFO] [EnderCore Mixins]: Added 1 new method: [func_149656_h(Lnet/minecraft/block/state/IBlockState;)Lnet/minecraft/block/material/EnumPushReaction;] [13:21:22] [Client thread/INFO] [EnderCore Mixins]: Successfully patched. [13:21:22] [Client thread/INFO] [EnderCore Mixins]: Found 1 patch to apply to class crazypants.enderio.machines.machine.spawner.BlockPoweredSpawner from implemented interfaces: [crazypants/enderio/base/paint/IPaintable$INonSolidBlockPaintableBlock] [13:21:22] [Client thread/INFO] [EnderCore Mixins]: Patching 1 mixins onto class crazypants.enderio.machines.machine.spawner.BlockPoweredSpawner (MobilityFlagForPaintedBlocksMixin) [13:21:22] [Client thread/INFO] [EnderCore Mixins]: Added 1 new method: [func_149656_h(Lnet/minecraft/block/state/IBlockState;)Lnet/minecraft/block/material/EnumPushReaction;] [13:21:22] [Client thread/INFO] [EnderCore Mixins]: Successfully patched. [13:21:22] [Client thread/INFO] [EnderCore Mixins]: Found 1 patch to apply to class crazypants.enderio.machines.machine.vat.BlockVat from implemented interfaces: [crazypants/enderio/base/paint/IPaintable$INonSolidBlockPaintableBlock] [13:21:22] [Client thread/INFO] [EnderCore Mixins]: Patching 1 mixins onto class crazypants.enderio.machines.machine.vat.BlockVat (MobilityFlagForPaintedBlocksMixin) [13:21:22] [Client thread/INFO] [EnderCore Mixins]: Added 1 new method: [func_149656_h(Lnet/minecraft/block/state/IBlockState;)Lnet/minecraft/block/material/EnumPushReaction;] [13:21:22] [Client thread/INFO] [EnderCore Mixins]: Successfully patched. [13:21:22] [Client thread/INFO] [EnderCore Mixins]: Found 1 patch to apply to class crazypants.enderio.machines.machine.wired.BlockWiredCharger from implemented interfaces: [crazypants/enderio/base/paint/IPaintable$ISolidBlockPaintableBlock] [13:21:22] [Client thread/INFO] [EnderCore Mixins]: Patching 1 mixins onto class crazypants.enderio.machines.machine.wired.BlockWiredCharger (MobilityFlagForPaintedBlocksMixin) [13:21:22] [Client thread/INFO] [EnderCore Mixins]: Added 1 new method: [func_149656_h(Lnet/minecraft/block/state/IBlockState;)Lnet/minecraft/block/material/EnumPushReaction;] [13:21:22] [Client thread/INFO] [EnderCore Mixins]: Successfully patched. [13:21:22] [Client thread/INFO] [EnderCore Mixins]: Found 1 patch to apply to class crazypants.enderio.machines.machine.wireless.BlockWirelessCharger from implemented interfaces: [crazypants/enderio/base/paint/IPaintable$IBlockPaintableBlock] [13:21:22] [Client thread/INFO] [EnderCore Mixins]: Patching 1 mixins onto class crazypants.enderio.machines.machine.wireless.BlockWirelessCharger (MobilityFlagForPaintedBlocksMixin) [13:21:22] [Client thread/INFO] [EnderCore Mixins]: Added 1 new method: [func_149656_h(Lnet/minecraft/block/state/IBlockState;)Lnet/minecraft/block/material/EnumPushReaction;] [13:21:22] [Client thread/INFO] [EnderCore Mixins]: Successfully patched. [13:21:22] [Client thread/INFO] [EnderCore Mixins]: Found 1 patch to apply to class crazypants.enderio.machines.machine.tank.BlockTank from implemented interfaces: [crazypants/enderio/base/paint/IPaintable$INonSolidBlockPaintableBlock] [13:21:22] [Client thread/INFO] [EnderCore Mixins]: Patching 1 mixins onto class crazypants.enderio.machines.machine.tank.BlockTank (MobilityFlagForPaintedBlocksMixin) [13:21:22] [Client thread/INFO] [EnderCore Mixins]: Added 1 new method: [func_149656_h(Lnet/minecraft/block/state/IBlockState;)Lnet/minecraft/block/material/EnumPushReaction;] [13:21:22] [Client thread/INFO] [EnderCore Mixins]: Successfully patched. [13:21:22] [Client thread/INFO] [EnderCore Mixins]: Found 1 patch to apply to class crazypants.enderio.machines.machine.transceiver.BlockTransceiver from implemented interfaces: [crazypants/enderio/base/paint/IPaintable$INonSolidBlockPaintableBlock] [13:21:22] [Client thread/INFO] [EnderCore Mixins]: Patching 1 mixins onto class crazypants.enderio.machines.machine.transceiver.BlockTransceiver (MobilityFlagForPaintedBlocksMixin) [13:21:22] [Client thread/INFO] [EnderCore Mixins]: Added 1 new method: [func_149656_h(Lnet/minecraft/block/state/IBlockState;)Lnet/minecraft/block/material/EnumPushReaction;] [13:21:22] [Client thread/INFO] [EnderCore Mixins]: Successfully patched. [13:21:22] [Client thread/INFO] [EnderCore Mixins]: Found 1 patch to apply to class crazypants.enderio.machines.machine.vacuum.chest.BlockVacuumChest from implemented interfaces: [crazypants/enderio/base/paint/IPaintable$IBlockPaintableBlock] [13:21:22] [Client thread/INFO] [EnderCore Mixins]: Patching 1 mixins onto class crazypants.enderio.machines.machine.vacuum.chest.BlockVacuumChest (MobilityFlagForPaintedBlocksMixin) [13:21:22] [Client thread/INFO] [EnderCore Mixins]: Added 1 new method: [func_149656_h(Lnet/minecraft/block/state/IBlockState;)Lnet/minecraft/block/material/EnumPushReaction;] [13:21:22] [Client thread/INFO] [EnderCore Mixins]: Successfully patched. [13:21:22] [Client thread/INFO] [EnderCore Mixins]: Found 1 patch to apply to class crazypants.enderio.machines.machine.vacuum.xp.BlockXPVacuum from implemented interfaces: [crazypants/enderio/base/paint/IPaintable$IBlockPaintableBlock] [13:21:22] [Client thread/INFO] [EnderCore Mixins]: Patching 1 mixins onto class crazypants.enderio.machines.machine.vacuum.xp.BlockXPVacuum (MobilityFlagForPaintedBlocksMixin) [13:21:22] [Client thread/INFO] [EnderCore Mixins]: Added 1 new method: [func_149656_h(Lnet/minecraft/block/state/IBlockState;)Lnet/minecraft/block/material/EnumPushReaction;] [13:21:22] [Client thread/INFO] [EnderCore Mixins]: Successfully patched. [13:21:22] [Client thread/INFO] [EnderCore Mixins]: Found 1 patch to apply to class crazypants.enderio.machines.machine.niard.BlockNiard from implemented interfaces: [crazypants/enderio/base/paint/IPaintable$INonSolidBlockPaintableBlock] [13:21:22] [Client thread/INFO] [EnderCore Mixins]: Patching 1 mixins onto class crazypants.enderio.machines.machine.niard.BlockNiard (MobilityFlagForPaintedBlocksMixin) [13:21:22] [Client thread/INFO] [EnderCore Mixins]: Added 1 new method: [func_149656_h(Lnet/minecraft/block/state/IBlockState;)Lnet/minecraft/block/material/EnumPushReaction;] [13:21:22] [Client thread/INFO] [EnderCore Mixins]: Successfully patched. [13:21:22] [Client thread/INFO] [EnderCore Mixins]: Found 1 patch to apply to class crazypants.enderio.machines.machine.teleport.anchor.BlockTravelAnchor from implemented interfaces: [crazypants/enderio/base/paint/IPaintable$IBlockPaintableBlock] [13:21:22] [Client thread/INFO] [EnderCore Mixins]: Patching 1 mixins onto class crazypants.enderio.machines.machine.teleport.anchor.BlockTravelAnchor (MobilityFlagForPaintedBlocksMixin) [13:21:22] [Client thread/INFO] [EnderCore Mixins]: Added 1 new method: [func_149656_h(Lnet/minecraft/block/state/IBlockState;)Lnet/minecraft/block/material/EnumPushReaction;] [13:21:22] [Client thread/INFO] [EnderCore Mixins]: Successfully patched. [13:21:22] [Client thread/INFO] [EnderCore Mixins]: Found 1 patch to apply to class crazypants.enderio.machines.machine.teleport.telepad.BlockTelePad from implemented interfaces: [crazypants/enderio/base/paint/IPaintable$ISolidBlockPaintableBlock] [13:21:22] [Client thread/INFO] [EnderCore Mixins]: Patching 1 mixins onto class crazypants.enderio.machines.machine.teleport.telepad.BlockTelePad (MobilityFlagForPaintedBlocksMixin) [13:21:22] [Client thread/INFO] [EnderCore Mixins]: Added 1 new method: [func_149656_h(Lnet/minecraft/block/state/IBlockState;)Lnet/minecraft/block/material/EnumPushReaction;] [13:21:22] [Client thread/INFO] [EnderCore Mixins]: Successfully patched. [13:21:22] [Client thread/INFO] [EnderCore Mixins]: Found 1 patch to apply to class crazypants.enderio.machines.machine.crafter.BlockCrafter from implemented interfaces: [crazypants/enderio/base/paint/IPaintable$ISolidBlockPaintableBlock] [13:21:22] [Client thread/INFO] [EnderCore Mixins]: Patching 1 mixins onto class crazypants.enderio.machines.machine.crafter.BlockCrafter (MobilityFlagForPaintedBlocksMixin) [13:21:22] [Client thread/INFO] [EnderCore Mixins]: Added 1 new method: [func_149656_h(Lnet/minecraft/block/state/IBlockState;)Lnet/minecraft/block/material/EnumPushReaction;] [13:21:22] [Client thread/INFO] [EnderCore Mixins]: Successfully patched. [13:21:22] [Client thread/INFO] [EnderCore Mixins]: Found 1 patch to apply to class crazypants.enderio.machines.machine.spawner.creative.BlockCreativeSpawner from implemented interfaces: [crazypants/enderio/base/paint/IPaintable$ISolidBlockPaintableBlock] [13:21:22] [Client thread/INFO] [EnderCore Mixins]: Patching 1 mixins onto class crazypants.enderio.machines.machine.spawner.creative.BlockCreativeSpawner (MobilityFlagForPaintedBlocksMixin) [13:21:22] [Client thread/INFO] [EnderCore Mixins]: Added 1 new method: [func_149656_h(Lnet/minecraft/block/state/IBlockState;)Lnet/minecraft/block/material/EnumPushReaction;] [13:21:22] [Client thread/INFO] [EnderCore Mixins]: Successfully patched. [13:21:22] [Client thread/INFO] [EnderCore Mixins]: Found 1 patch to apply to class crazypants.enderio.powertools.machine.capbank.BlockCapBank from implemented interfaces: [crazypants/enderio/base/paint/IPaintable$ISolidBlockPaintableBlock] [13:21:22] [Client thread/INFO] [EnderCore Mixins]: Patching 1 mixins onto class crazypants.enderio.powertools.machine.capbank.BlockCapBank (MobilityFlagForPaintedBlocksMixin) [13:21:22] [Client thread/INFO] [EnderCore Mixins]: Added 1 new method: [func_149656_h(Lnet/minecraft/block/state/IBlockState;)Lnet/minecraft/block/material/EnumPushReaction;] [13:21:22] [Client thread/INFO] [EnderCore Mixins]: Successfully patched. [13:21:22] [Client thread/INFO] [EnderCore Mixins]: Found 1 patch to apply to class crazypants.enderio.powertools.machine.capbank.BlockItemCapBank from implemented interfaces: [crazypants/enderio/base/power/forge/item/IInternalPoweredItem] [13:21:22] [Client thread/INFO] [EnderCore Mixins]: Patching 1 mixins onto class crazypants.enderio.powertools.machine.capbank.BlockItemCapBank (InternalPoweredItemMixin) [13:21:22] [Client thread/INFO] [EnderCore Mixins]: Added 1 new method: [initCapabilities(Lnet/minecraft/item/ItemStack;Lnet/minecraft/nbt/NBTTagCompound;)Lnet/minecraftforge/common/capabilities/ICapabilityProvider;] [13:21:22] [Client thread/INFO] [EnderCore Mixins]: Successfully patched. [13:21:22] [Client thread/INFO] [EnderCore Mixins]: Found 1 patch to apply to class crazypants.enderio.powertools.machine.monitor.BlockPowerMonitor from implemented interfaces: [crazypants/enderio/base/paint/IPaintable$ISolidBlockPaintableBlock] [13:21:22] [Client thread/INFO] [EnderCore Mixins]: Patching 1 mixins onto class crazypants.enderio.powertools.machine.monitor.BlockPowerMonitor (MobilityFlagForPaintedBlocksMixin) [13:21:22] [Client thread/INFO] [EnderCore Mixins]: Added 1 new method: [func_149656_h(Lnet/minecraft/block/state/IBlockState;)Lnet/minecraft/block/material/EnumPushReaction;] [13:21:22] [Client thread/INFO] [EnderCore Mixins]: Successfully patched. [13:21:22] [Client thread/WARN] [enderio]: TConstruct, you fail again, muhaha! The world is mine, mine! [13:21:23] [Client thread/INFO] [FML]: OBJLoader: Domain immersiveengineering has been added. [13:21:23] [Client thread/INFO] [immersiveengineering]: Custom OBJLoader: Domain has been added: immersiveengineering [13:21:23] [Immersive Engineering Contributors Thread/INFO] [immersiveengineering]: Attempting to download special revolvers from GitHub [13:21:23] [Client thread/INFO] [FML]: OBJLoader: Domain libvulpes has been added. [13:21:23] [Client thread/INFO] [libVulpes]: Tesla integration loaded [13:21:24] [Client thread/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `arrocketbuilder`, expected `advancedrocketry`. This could be a intended override, but in most cases indicates a broken mod. [13:21:24] [Client thread/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `arwarpcore`, expected `advancedrocketry`. This could be a intended override, but in most cases indicates a broken mod. [13:21:24] [Client thread/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `arfuelingstation`, expected `advancedrocketry`. This could be a intended override, but in most cases indicates a broken mod. [13:21:24] [Client thread/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `armonitoringstation`, expected `advancedrocketry`. This could be a intended override, but in most cases indicates a broken mod. [13:21:24] [Client thread/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `arspacelaser`, expected `advancedrocketry`. This could be a intended override, but in most cases indicates a broken mod. [13:21:24] [Client thread/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `arprecisionassembler`, expected `advancedrocketry`. This could be a intended override, but in most cases indicates a broken mod. [13:21:24] [Client thread/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `arobservatory`, expected `advancedrocketry`. This could be a intended override, but in most cases indicates a broken mod. [13:21:24] [Client thread/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `arcrystallizer`, expected `advancedrocketry`. This could be a intended override, but in most cases indicates a broken mod. [13:21:24] [Client thread/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `arcuttingmachine`, expected `advancedrocketry`. This could be a intended override, but in most cases indicates a broken mod. [13:21:24] [Client thread/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `ardatabus`, expected `advancedrocketry`. This could be a intended override, but in most cases indicates a broken mod. [13:21:24] [Client thread/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `arsatellitehatch`, expected `advancedrocketry`. This could be a intended override, but in most cases indicates a broken mod. [13:21:24] [Client thread/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `arguidancecomputerhatch`, expected `advancedrocketry`. This could be a intended override, but in most cases indicates a broken mod. [13:21:24] [Client thread/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `arsatellitebuilder`, expected `advancedrocketry`. This could be a intended override, but in most cases indicates a broken mod. [13:21:24] [Client thread/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `artileentitysatellitecontrolcenter`, expected `advancedrocketry`. This could be a intended override, but in most cases indicates a broken mod. [13:21:24] [Client thread/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `arplanetanalyser`, expected `advancedrocketry`. This could be a intended override, but in most cases indicates a broken mod. [13:21:24] [Client thread/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `arguidancecomputer`, expected `advancedrocketry`. This could be a intended override, but in most cases indicates a broken mod. [13:21:24] [Client thread/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `arelectricarcfurnace`, expected `advancedrocketry`. This could be a intended override, but in most cases indicates a broken mod. [13:21:24] [Client thread/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `artileplanetselector`, expected `advancedrocketry`. This could be a intended override, but in most cases indicates a broken mod. [13:21:24] [Client thread/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `artilematerial`, expected `advancedrocketry`. This could be a intended override, but in most cases indicates a broken mod. [13:21:24] [Client thread/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `artilelathe`, expected `advancedrocketry`. This could be a intended override, but in most cases indicates a broken mod. [13:21:24] [Client thread/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `artilemetalbender`, expected `advancedrocketry`. This could be a intended override, but in most cases indicates a broken mod. [13:21:24] [Client thread/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `arstationbuilder`, expected `advancedrocketry`. This could be a intended override, but in most cases indicates a broken mod. [13:21:24] [Client thread/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `arelectrolyser`, expected `advancedrocketry`. This could be a intended override, but in most cases indicates a broken mod. [13:21:24] [Client thread/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `archemicalreactor`, expected `advancedrocketry`. This could be a intended override, but in most cases indicates a broken mod. [13:21:24] [Client thread/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `aroxygenvent`, expected `advancedrocketry`. This could be a intended override, but in most cases indicates a broken mod. [13:21:24] [Client thread/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `aroxygencharger`, expected `advancedrocketry`. This could be a intended override, but in most cases indicates a broken mod. [13:21:24] [Client thread/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `arco2scrubber`, expected `advancedrocketry`. This could be a intended override, but in most cases indicates a broken mod. [13:21:24] [Client thread/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `arstationmonitor`, expected `advancedrocketry`. This could be a intended override, but in most cases indicates a broken mod. [13:21:24] [Client thread/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `aroxygendetector`, expected `advancedrocketry`. This could be a intended override, but in most cases indicates a broken mod. [13:21:24] [Client thread/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `arorientationcontrol`, expected `advancedrocketry`. This could be a intended override, but in most cases indicates a broken mod. [13:21:24] [Client thread/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `argravitycontrol`, expected `advancedrocketry`. This could be a intended override, but in most cases indicates a broken mod. [13:21:24] [Client thread/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `arliquidpipe`, expected `advancedrocketry`. This could be a intended override, but in most cases indicates a broken mod. [13:21:24] [Client thread/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `ardatapipe`, expected `advancedrocketry`. This could be a intended override, but in most cases indicates a broken mod. [13:21:24] [Client thread/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `arenergypipe`, expected `advancedrocketry`. This could be a intended override, but in most cases indicates a broken mod. [13:21:24] [Client thread/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `armicrowavereciever`, expected `advancedrocketry`. This could be a intended override, but in most cases indicates a broken mod. [13:21:24] [Client thread/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `arsuitworkstation`, expected `advancedrocketry`. This could be a intended override, but in most cases indicates a broken mod. [13:21:24] [Client thread/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `arrocketloader`, expected `advancedrocketry`. This could be a intended override, but in most cases indicates a broken mod. [13:21:24] [Client thread/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `arrocketunloader`, expected `advancedrocketry`. This could be a intended override, but in most cases indicates a broken mod. [13:21:24] [Client thread/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `arbiomescanner`, expected `advancedrocketry`. This could be a intended override, but in most cases indicates a broken mod. [13:21:24] [Client thread/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `arattterraformer`, expected `advancedrocketry`. This could be a intended override, but in most cases indicates a broken mod. [13:21:24] [Client thread/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `arlandingpad`, expected `advancedrocketry`. This could be a intended override, but in most cases indicates a broken mod. [13:21:24] [Client thread/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `arstationdeployablerocketassembler`, expected `advancedrocketry`. This could be a intended override, but in most cases indicates a broken mod. [13:21:24] [Client thread/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `arfluidtank`, expected `advancedrocketry`. This could be a intended override, but in most cases indicates a broken mod. [13:21:24] [Client thread/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `arfluidunloader`, expected `advancedrocketry`. This could be a intended override, but in most cases indicates a broken mod. [13:21:24] [Client thread/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `arfluidloader`, expected `advancedrocketry`. This could be a intended override, but in most cases indicates a broken mod. [13:21:24] [Client thread/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `arsolargenerator`, expected `advancedrocketry`. This could be a intended override, but in most cases indicates a broken mod. [13:21:24] [Client thread/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `ardockingport`, expected `advancedrocketry`. This could be a intended override, but in most cases indicates a broken mod. [13:21:24] [Client thread/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `arstationaltitudecontroller`, expected `advancedrocketry`. This could be a intended override, but in most cases indicates a broken mod. [13:21:24] [Client thread/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `arrailgun`, expected `advancedrocketry`. This could be a intended override, but in most cases indicates a broken mod. [13:21:24] [Client thread/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `arplanetholoselector`, expected `advancedrocketry`. This could be a intended override, but in most cases indicates a broken mod. [13:21:24] [Client thread/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `arforcefieldprojector`, expected `advancedrocketry`. This could be a intended override, but in most cases indicates a broken mod. [13:21:24] [Client thread/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `arblockseal`, expected `advancedrocketry`. This could be a intended override, but in most cases indicates a broken mod. [13:21:24] [Client thread/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `arspaceelevator`, expected `advancedrocketry`. This could be a intended override, but in most cases indicates a broken mod. [13:21:24] [Client thread/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `arbeacon`, expected `advancedrocketry`. This could be a intended override, but in most cases indicates a broken mod. [13:21:24] [Client thread/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `artransciever`, expected `advancedrocketry`. This could be a intended override, but in most cases indicates a broken mod. [13:21:24] [Client thread/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `arblackholegenerator`, expected `advancedrocketry`. This could be a intended override, but in most cases indicates a broken mod. [13:21:24] [Client thread/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `argravitymachine`, expected `advancedrocketry`. This could be a intended override, but in most cases indicates a broken mod. [13:21:24] [Client thread/INFO] [FML]: OBJLoader: Domain advancedrocketry has been added. [13:21:24] [Client thread/INFO] [advancedrocketry]: Chisel and bits support NOT loaded [13:21:24] [Forge Version Check/INFO] [forge.VersionCheck]: [thermalexpansion] Found status: UP_TO_DATE Target: null [13:21:24] [Forge Version Check/INFO] [forge.VersionCheck]: [forge] Starting version check at http://files.minecraftforge.net/maven/net/minecraftforge/forge/promotions_slim.json [13:21:24] [Client thread/INFO] [AE2:C]: Pre Initialization ( started ) [13:21:24] [Forge Version Check/INFO] [forge.VersionCheck]: [forge] Found status: AHEAD Target: null [13:21:24] [Forge Version Check/INFO] [forge.VersionCheck]: [mousetweaks] Starting version check at http://play.sourceruns.org/yalter/MouseTweaks/update.json [13:21:25] [Forge Version Check/INFO] [forge.VersionCheck]: [mousetweaks] Found status: BETA Target: null [13:21:25] [Forge Version Check/INFO] [forge.VersionCheck]: [techguns] Starting version check at https://raw.githubusercontent.com/pWn3d1337/Techguns2/master/update.json [13:21:25] [Forge Version Check/INFO] [forge.VersionCheck]: [techguns] Found status: AHEAD Target: null [13:21:26] [Client thread/INFO] [AE2:C]: Starting AE2 VersionChecker [13:21:26] [Client thread/INFO] [AE2:C]: Pre Initialization ( ended after 1830ms ) [13:21:26] [AE2 VersionChecker/INFO] [AE2:C]: Last check was just recently. [13:21:26] [AE2 VersionChecker/INFO] [AE2:C]: Stopping AE2 VersionChecker [13:21:26] [Client thread/INFO] [brandonscore]: Registering features for mod: aenetvistool [13:21:26] [Client thread/INFO] [brandonscore]: Registering feature renderers for mod: aenetvistool [13:21:26] [Client thread/INFO] [bdlib]: bdlib 1.14.4.1 loaded [13:21:26] [Client thread/INFO] [bdlib]: Initialized network channel 'bdew.multiblock' for mod 'bdlib' [13:21:26] [Client thread/INFO] [bdlib]: Loading internal config files for mod AE2 Stuff [13:21:26] [Client thread/INFO] [bdlib]: Loading config: jar:file:/C:/Users/Miko/AppData/Roaming/PrismLauncher/instances/1.12.2(1)/.minecraft/mods/ae2stuff-0.7.0.4-mc1.12.2.jar!/assets/ae2stuff/config/tuning.cfg [13:21:26] [Client thread/INFO] [bdlib]: Loading config: jar:file:/C:/Users/Miko/AppData/Roaming/PrismLauncher/instances/1.12.2(1)/.minecraft/mods/ae2stuff-0.7.0.4-mc1.12.2.jar!/assets/ae2stuff/config/recipes.cfg [13:21:26] [Client thread/INFO] [bdlib]: Loading user config files for mod AE2 Stuff [13:21:26] [Client thread/INFO] [bdlib]: Config loading for mod AE2 Stuff finished [13:21:26] [Client thread/INFO] [bdlib]: Loaded creative tabs for ae2stuff [13:21:27] [Client thread/INFO] [Mekanism]: Didn't detect MCMP, ignoring compatibility package [13:21:27] [Client thread/INFO] [aeadditions]: Enable integration for 'opencomputers (opencomputers)' [13:21:27] [Client thread/INFO] [aeadditions]: Enable integration for 'MekanismGas (MekanismAPI|gas)' [13:21:27] [Client thread/INFO] [aeadditions]: Enable integration for 'mekanism (mekanism)' [13:21:27] [Client thread/INFO] [aeadditions]: Enable integration for 'Just Enough Items (jei)' [13:21:27] [Client thread/INFO] [aeadditions]: Enable integration for 'Ender IO (enderio)' [13:21:27] [Client thread/INFO] [FML]: OBJLoader: Domain aeadditions has been added. [13:21:27] [Client thread/INFO] [ancientwarfareautomation]: RF Compatability loaded successfully [13:21:28] [Client thread/INFO] [Aroma1997Core]: Finished Pre-initialization. [13:21:30] [Client thread/WARN] [enderio]: Applied Energistics conduits loaded. Let your networks connect! [13:21:31] [Client thread/WARN] [FML]: Potentially Dangerous alternative prefix `oc` for name `adapter`, expected `opencomputers`. This could be a intended override, but in most cases indicates a broken mod. [13:21:31] [Client thread/INFO] [OpenComputers]: Skipping interface ic2.api.energy.tile.IEnergySink from missing mod ic2. [13:21:31] [Client thread/WARN] [FML]: Potentially Dangerous alternative prefix `oc` for name `assembler`, expected `opencomputers`. This could be a intended override, but in most cases indicates a broken mod. [13:21:31] [Client thread/WARN] [FML]: Potentially Dangerous alternative prefix `oc` for name `cable`, expected `opencomputers`. This could be a intended override, but in most cases indicates a broken mod. [13:21:31] [Client thread/WARN] [FML]: Potentially Dangerous alternative prefix `oc` for name `capacitor`, expected `opencomputers`. This could be a intended override, but in most cases indicates a broken mod. [13:21:31] [Client thread/WARN] [FML]: Potentially Dangerous alternative prefix `oc` for name `carpetedcapacitor`, expected `opencomputers`. This could be a intended override, but in most cases indicates a broken mod. [13:21:31] [Client thread/WARN] [FML]: Potentially Dangerous alternative prefix `oc` for name `case`, expected `opencomputers`. This could be a intended override, but in most cases indicates a broken mod. [13:21:31] [Client thread/WARN] [FML]: Potentially Dangerous alternative prefix `oc` for name `charger`, expected `opencomputers`. This could be a intended override, but in most cases indicates a broken mod. [13:21:31] [Client thread/WARN] [FML]: Potentially Dangerous alternative prefix `oc` for name `diskdrive`, expected `opencomputers`. This could be a intended override, but in most cases indicates a broken mod. [13:21:31] [Client thread/WARN] [FML]: Potentially Dangerous alternative prefix `oc` for name `disassembler`, expected `opencomputers`. This could be a intended override, but in most cases indicates a broken mod. [13:21:31] [Client thread/WARN] [FML]: Potentially Dangerous alternative prefix `oc` for name `keyboard`, expected `opencomputers`. This could be a intended override, but in most cases indicates a broken mod. [13:21:31] [Client thread/WARN] [FML]: Potentially Dangerous alternative prefix `oc` for name `hologram`, expected `opencomputers`. This could be a intended override, but in most cases indicates a broken mod. [13:21:31] [Client thread/WARN] [FML]: Potentially Dangerous alternative prefix `oc` for name `geolyzer`, expected `opencomputers`. This could be a intended override, but in most cases indicates a broken mod. [13:21:31] [Client thread/WARN] [FML]: Potentially Dangerous alternative prefix `oc` for name `microcontroller`, expected `opencomputers`. This could be a intended override, but in most cases indicates a broken mod. [13:21:31] [Client thread/WARN] [FML]: Potentially Dangerous alternative prefix `oc` for name `motionsensor`, expected `opencomputers`. This could be a intended override, but in most cases indicates a broken mod. [13:21:31] [Client thread/WARN] [FML]: Potentially Dangerous alternative prefix `oc` for name `netsplitter`, expected `opencomputers`. This could be a intended override, but in most cases indicates a broken mod. [13:21:31] [Client thread/WARN] [FML]: Potentially Dangerous alternative prefix `oc` for name `powerconverter`, expected `opencomputers`. This could be a intended override, but in most cases indicates a broken mod. [13:21:31] [Client thread/WARN] [FML]: Potentially Dangerous alternative prefix `oc` for name `powerdistributor`, expected `opencomputers`. This could be a intended override, but in most cases indicates a broken mod. [13:21:31] [Client thread/WARN] [FML]: Potentially Dangerous alternative prefix `oc` for name `print`, expected `opencomputers`. This could be a intended override, but in most cases indicates a broken mod. [13:21:31] [Client thread/WARN] [FML]: Potentially Dangerous alternative prefix `oc` for name `printer`, expected `opencomputers`. This could be a intended override, but in most cases indicates a broken mod. [13:21:31] [Client thread/WARN] [FML]: Potentially Dangerous alternative prefix `oc` for name `raid`, expected `opencomputers`. This could be a intended override, but in most cases indicates a broken mod. [13:21:31] [Client thread/WARN] [FML]: Potentially Dangerous alternative prefix `oc` for name `redstone`, expected `opencomputers`. This could be a intended override, but in most cases indicates a broken mod. [13:21:31] [Client thread/WARN] [FML]: Potentially Dangerous alternative prefix `oc` for name `relay`, expected `opencomputers`. This could be a intended override, but in most cases indicates a broken mod. [13:21:31] [Client thread/WARN] [FML]: Potentially Dangerous alternative prefix `oc` for name `robot`, expected `opencomputers`. This could be a intended override, but in most cases indicates a broken mod. [13:21:31] [Client thread/WARN] [FML]: Potentially Dangerous alternative prefix `oc` for name `screen`, expected `opencomputers`. This could be a intended override, but in most cases indicates a broken mod. [13:21:31] [Client thread/WARN] [FML]: Potentially Dangerous alternative prefix `oc` for name `rack`, expected `opencomputers`. This could be a intended override, but in most cases indicates a broken mod. [13:21:31] [Client thread/WARN] [FML]: Potentially Dangerous alternative prefix `oc` for name `transposer`, expected `opencomputers`. This could be a intended override, but in most cases indicates a broken mod. [13:21:31] [Client thread/WARN] [FML]: Potentially Dangerous alternative prefix `oc` for name `waypoint`, expected `opencomputers`. This could be a intended override, but in most cases indicates a broken mod. [13:21:31] [Client thread/INFO] [OpenComputers]: Skipping interface ic2.api.item.IBoxable from missing mod ic2. [13:21:31] [Client thread/INFO] [OpenComputers]: Skipping interface ic2.api.item.ISpecialElectricItem from missing mod ic2. [13:21:31] [Client thread/INFO] [opencomputers]: Initializing OpenComputers API. [13:21:33] [Client thread/INFO] [opencomputers]: Found a compatible native library: 'OpenComputersMod-1.8.5-52-libjnlua52-windows-x86_64.dll'. [13:21:34] [Client thread/INFO] [opencomputers]: Found a compatible native library: 'OpenComputersMod-1.8.5-53-libjnlua53-windows-x86_64.dll'. [13:21:36] [Client thread/INFO] [opencomputers]: Found a compatible native library: 'OpenComputersMod-1.8.5-54-libjnlua54-windows-x86_64.dll'. [13:21:36] [Client thread/INFO] [opencomputers]: Done with pre init phase. [13:21:36] [Client thread/WARN] [enderio]: OpenComputers conduits loaded. Let your networks connect! [13:21:36] [Client thread/WARN] [enderio]: Refined Storage conduits NOT loaded. Refined Storage is not installed [13:21:36] [Client thread/WARN] [enderio]: Forestry integration NOT loaded. Forestry is not installed [13:21:37] [Client thread/WARN] [FML]: Potentially Dangerous alternative prefix `xu2` for name `xutesrtile`, expected `extrautils2`. This could be a intended override, but in most cases indicates a broken mod. [13:21:37] [Client thread/WARN] [tconstruct-API]: Itemstack 1xitem.null@17 cannot represent material xu_evil_metal since it is not associated with the material! [13:21:37] [Client thread/WARN] [tconstruct-API]: Itemstack 1xitem.null@12 cannot represent material xu_enchanted_metal since it is not associated with the material! [13:21:37] [Client thread/WARN] [tconstruct-API]: Itemstack 1xitem.null@11 cannot represent material xu_demonic_metal since it is not associated with the material! [13:21:37] [Client thread/WARN] [FML]: Potentially Dangerous alternative prefix `xu2` for name `tilesoundmuffler`, expected `extrautils2`. This could be a intended override, but in most cases indicates a broken mod. [13:21:37] [Client thread/WARN] [FML]: Potentially Dangerous alternative prefix `xu2` for name `tiletrashcan`, expected `extrautils2`. This could be a intended override, but in most cases indicates a broken mod. [13:21:37] [Client thread/WARN] [FML]: Potentially Dangerous alternative prefix `xu2` for name `tiletrashcanfluids`, expected `extrautils2`. This could be a intended override, but in most cases indicates a broken mod. [13:21:37] [Client thread/WARN] [FML]: Potentially Dangerous alternative prefix `xu2` for name `tiletrashcanenergy`, expected `extrautils2`. This could be a intended override, but in most cases indicates a broken mod. [13:21:37] [Client thread/WARN] [FML]: Potentially Dangerous alternative prefix `xu2` for name `tilepassivegenerator`, expected `extrautils2`. This could be a intended override, but in most cases indicates a broken mod. [13:21:37] [Client thread/WARN] [FML]: Potentially Dangerous alternative prefix `xu2` for name `tilepowerhandcrank`, expected `extrautils2`. This could be a intended override, but in most cases indicates a broken mod. [13:21:37] [Client thread/WARN] [FML]: Potentially Dangerous alternative prefix `xu2` for name `tilesupermobspawner`, expected `extrautils2`. This could be a intended override, but in most cases indicates a broken mod. [13:21:37] [Client thread/WARN] [FML]: Potentially Dangerous alternative prefix `xu2` for name `tilepoweroverload`, expected `extrautils2`. This could be a intended override, but in most cases indicates a broken mod. [13:21:37] [Client thread/WARN] [FML]: Potentially Dangerous alternative prefix `xu2` for name `tileresonator`, expected `extrautils2`. This could be a intended override, but in most cases indicates a broken mod. [13:21:37] [Client thread/WARN] [FML]: Potentially Dangerous alternative prefix `xu2` for name `tilespotlight`, expected `extrautils2`. This could be a intended override, but in most cases indicates a broken mod. [13:21:37] [Client thread/WARN] [FML]: Potentially Dangerous alternative prefix `xu2` for name `tilescreen`, expected `extrautils2`. This could be a intended override, but in most cases indicates a broken mod. [13:21:37] [Client thread/WARN] [FML]: Potentially Dangerous alternative prefix `xu2` for name `tiletransferholder`, expected `extrautils2`. This could be a intended override, but in most cases indicates a broken mod. [13:21:37] [Client thread/WARN] [FML]: Potentially Dangerous alternative prefix `xu2` for name `tileplayerchest`, expected `extrautils2`. This could be a intended override, but in most cases indicates a broken mod. [13:21:37] [Client thread/WARN] [FML]: Potentially Dangerous alternative prefix `xu2` for name `tilechunkloader`, expected `extrautils2`. This could be a intended override, but in most cases indicates a broken mod. [13:21:37] [Client thread/WARN] [FML]: Potentially Dangerous alternative prefix `xu2` for name `tileindexer`, expected `extrautils2`. This could be a intended override, but in most cases indicates a broken mod. [13:21:37] [Client thread/WARN] [FML]: Potentially Dangerous alternative prefix `xu2` for name `tilecrafter`, expected `extrautils2`. This could be a intended override, but in most cases indicates a broken mod. [13:21:37] [Client thread/WARN] [FML]: Potentially Dangerous alternative prefix `xu2` for name `tilescanner`, expected `extrautils2`. This could be a intended override, but in most cases indicates a broken mod. [13:21:37] [Client thread/WARN] [FML]: Potentially Dangerous alternative prefix `xu2` for name `tilemine`, expected `extrautils2`. This could be a intended override, but in most cases indicates a broken mod. [13:21:37] [Client thread/WARN] [FML]: Potentially Dangerous alternative prefix `xu2` for name `tileuse`, expected `extrautils2`. This could be a intended override, but in most cases indicates a broken mod. [13:21:37] [Client thread/WARN] [FML]: Potentially Dangerous alternative prefix `xu2` for name `tank16`, expected `extrautils2`. This could be a intended override, but in most cases indicates a broken mod. [13:21:37] [Client thread/WARN] [FML]: Potentially Dangerous alternative prefix `xu2` for name `tank256`, expected `extrautils2`. This could be a intended override, but in most cases indicates a broken mod. [13:21:37] [Client thread/WARN] [FML]: Potentially Dangerous alternative prefix `xu2` for name `tank4096`, expected `extrautils2`. This could be a intended override, but in most cases indicates a broken mod. [13:21:37] [Client thread/WARN] [FML]: Potentially Dangerous alternative prefix `xu2` for name `tank65536`, expected `extrautils2`. This could be a intended override, but in most cases indicates a broken mod. [13:21:37] [Client thread/WARN] [FML]: Potentially Dangerous alternative prefix `xu2` for name `tankinf`, expected `extrautils2`. This could be a intended override, but in most cases indicates a broken mod. [13:21:37] [Client thread/WARN] [FML]: Potentially Dangerous alternative prefix `xu2` for name `tilemachineprovider`, expected `extrautils2`. This could be a intended override, but in most cases indicates a broken mod. [13:21:37] [Client thread/WARN] [FML]: Potentially Dangerous alternative prefix `xu2` for name `tilemachinereceiver`, expected `extrautils2`. This could be a intended override, but in most cases indicates a broken mod. [13:21:37] [Client thread/WARN] [FML]: Potentially Dangerous alternative prefix `xu2` for name `tileteleporter`, expected `extrautils2`. This could be a intended override, but in most cases indicates a broken mod. [13:21:37] [Client thread/WARN] [FML]: Potentially Dangerous alternative prefix `xu2` for name `tilepowertransmitter`, expected `extrautils2`. This could be a intended override, but in most cases indicates a broken mod. [13:21:37] [Client thread/WARN] [FML]: Potentially Dangerous alternative prefix `xu2` for name `tilepowerbattery`, expected `extrautils2`. This could be a intended override, but in most cases indicates a broken mod. [13:21:37] [Client thread/WARN] [FML]: Potentially Dangerous alternative prefix `xu2` for name `tilequarryproxy`, expected `extrautils2`. This could be a intended override, but in most cases indicates a broken mod. [13:21:37] [Client thread/WARN] [FML]: Potentially Dangerous alternative prefix `xu2` for name `tilequarry`, expected `extrautils2`. This could be a intended override, but in most cases indicates a broken mod. [13:21:37] [Client thread/WARN] [FML]: Potentially Dangerous alternative prefix `xu2` for name `tilelargishchest`, expected `extrautils2`. This could be a intended override, but in most cases indicates a broken mod. [13:21:37] [Client thread/WARN] [FML]: Potentially Dangerous alternative prefix `xu2` for name `tileminchest`, expected `extrautils2`. This could be a intended override, but in most cases indicates a broken mod. [13:21:37] [Client thread/WARN] [FML]: Potentially Dangerous alternative prefix `xu2` for name `tilerainbowgenerator`, expected `extrautils2`. This could be a intended override, but in most cases indicates a broken mod. [13:21:37] [Client thread/WARN] [FML]: Potentially Dangerous alternative prefix `xu2` for name `tilecreativechest`, expected `extrautils2`. This could be a intended override, but in most cases indicates a broken mod. [13:21:37] [Client thread/WARN] [FML]: Potentially Dangerous alternative prefix `xu2` for name `tilecreativeenergy`, expected `extrautils2`. This could be a intended override, but in most cases indicates a broken mod. [13:21:37] [Client thread/WARN] [FML]: Potentially Dangerous alternative prefix `xu2` for name `tilecreativeharvest`, expected `extrautils2`. This could be a intended override, but in most cases indicates a broken mod. [13:21:37] [Client thread/WARN] [FML]: Potentially Dangerous alternative prefix `xu2` for name `tileterraformer`, expected `extrautils2`. This could be a intended override, but in most cases indicates a broken mod. [13:21:37] [Client thread/WARN] [FML]: Potentially Dangerous alternative prefix `xu2` for name `tileterraformerclimograph`, expected `extrautils2`. This could be a intended override, but in most cases indicates a broken mod. [13:21:37] [Client thread/WARN] [FML]: Potentially Dangerous alternative prefix `xu2` for name `tiletrashchest`, expected `extrautils2`. This could be a intended override, but in most cases indicates a broken mod. [13:21:37] [Client thread/WARN] [FML]: Potentially Dangerous alternative prefix `xu2` for name `tileanalogcrafter`, expected `extrautils2`. This could be a intended override, but in most cases indicates a broken mod. [13:21:37] [Client thread/WARN] [FML]: Potentially Dangerous alternative prefix `xu2` for name `tileinteractionproxy`, expected `extrautils2`. This could be a intended override, but in most cases indicates a broken mod. [13:21:37] [Client thread/INFO] [BigReactors]: Loaded support for thermalexpansion [13:21:37] [Client thread/INFO] [BigReactors]: Loaded support for mekanism [13:21:38] [Client thread/INFO] [journeymap]: No plugins for JourneyMap API discovered. [13:21:38] [Client thread/INFO] [malisiscore]: Registering CloseInventoryMessage for Packet with discriminator 1 in channel malisiscore [13:21:38] [Client thread/INFO] [malisiscore]: Registering InventoryActionMessage for Packet with discriminator 2 in channel malisiscore [13:21:38] [Client thread/INFO] [malisiscore]: Registering OpenInventoryMessage for Packet with discriminator 3 in channel malisiscore [13:21:38] [Client thread/INFO] [malisiscore]: Registering UpdateInventorySlotsMessage for Packet with discriminator 4 in channel malisiscore [13:21:38] [Client thread/INFO] [malisiscore]: Registering DirectMessage for Packet with discriminator 5 in channel malisiscore [13:21:38] [Client thread/INFO] [malisiscore]: Registering BlockDataMessage for Packet with discriminator 6 in channel malisiscore [13:21:38] [Client thread/INFO] [malisiscore]: Registering ChunkBlockMessage for Packet with discriminator 7 in channel malisiscore [13:21:38] [Client thread/INFO] [malisiscore]: Registering NeighborChangedMessage for Packet with discriminator 8 in channel malisiscore [13:21:38] [Client thread/INFO] [malisiscore]: Registering SyncerMessage for Packet with discriminator 9 in channel malisiscore [13:21:38] [Client thread/INFO] [malisiscore]: Registering DigicodeMessage for Packet with discriminator 1 in channel malisisdoors [13:21:38] [Client thread/INFO] [malisiscore]: Registering DoorFactoryMessage for Packet with discriminator 2 in channel malisisdoors [13:21:39] [Client thread/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `customdoortileentity`, expected `malisisdoors`. This could be a intended override, but in most cases indicates a broken mod. [13:21:39] [Client thread/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `saloondoortileentity`, expected `malisisdoors`. This could be a intended override, but in most cases indicates a broken mod. [13:21:39] [Client thread/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `verticalhatchtileentity`, expected `malisisdoors`. This could be a intended override, but in most cases indicates a broken mod. [13:21:39] [Client thread/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `garagedoortileentity`, expected `malisisdoors`. This could be a intended override, but in most cases indicates a broken mod. [13:21:39] [Client thread/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `door3x3`, expected `malisisdoors`. This could be a intended override, but in most cases indicates a broken mod. [13:21:39] [Client thread/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `bigdoortileentity`, expected `malisisdoors`. This could be a intended override, but in most cases indicates a broken mod. [13:21:39] [Client thread/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `rustyhatchtileentity`, expected `malisisdoors`. This could be a intended override, but in most cases indicates a broken mod. [13:21:39] [Client thread/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `doorfactorytileentity`, expected `malisisdoors`. This could be a intended override, but in most cases indicates a broken mod. [13:21:39] [Client thread/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `forcefieldtileentity`, expected `malisisdoors`. This could be a intended override, but in most cases indicates a broken mod. [13:21:39] [Client thread/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `doortileentity`, expected `malisisdoors`. This could be a intended override, but in most cases indicates a broken mod. [13:21:39] [Client thread/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `trapdoortileentity`, expected `malisisdoors`. This could be a intended override, but in most cases indicates a broken mod. [13:21:39] [Client thread/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `fencegatetileentity`, expected `malisisdoors`. This could be a intended override, but in most cases indicates a broken mod. [13:21:39] [Client thread/WARN] [FML]: Potentially Dangerous alternative prefix `tconstruct` for name `endermagnetic`, expected `moartinkers`. This could be a intended override, but in most cases indicates a broken mod. [13:21:39] [Client thread/WARN] [FML]: Potentially Dangerous alternative prefix `tconstruct` for name `enderference`, expected `moartinkers`. This could be a intended override, but in most cases indicates a broken mod. [13:21:39] [Client thread/WARN] [FML]: Potentially Dangerous alternative prefix `tconstruct` for name `insatiable`, expected `moartinkers`. This could be a intended override, but in most cases indicates a broken mod. [13:21:39] [Client thread/WARN] [FML]: Potentially Dangerous alternative prefix `tconstruct` for name `magnetic`, expected `moartinkers`. This could be a intended override, but in most cases indicates a broken mod. [13:21:39] [Client thread/WARN] [FML]: Potentially Dangerous alternative prefix `tconstruct` for name `momentum`, expected `moartinkers`. This could be a intended override, but in most cases indicates a broken mod. [13:21:39] [Client thread/WARN] [FML]: Potentially Dangerous alternative prefix `tconstruct` for name `dot`, expected `moartinkers`. This could be a intended override, but in most cases indicates a broken mod. [13:21:39] [Client thread/WARN] [FML]: Potentially Dangerous alternative prefix `tconstruct` for name `splinter`, expected `moartinkers`. This could be a intended override, but in most cases indicates a broken mod. [13:21:39] [Client thread/INFO] [FML]: OBJLoader: Domain moartinkers has been added. [13:21:39] [Client thread/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `ma.tinkering_table`, expected `mysticalagriculture`. This could be a intended override, but in most cases indicates a broken mod. [13:21:42] [Client thread/INFO] [FML]: OBJLoader: Domain openblocks has been added. [13:21:42] [Client thread/INFO] [OpenMods]: openblocks.client.renderer.SkyBlockRenderer.checkActivationConditions(SkyBlockRenderer.java:100): Disabled due to Optifine shaders (use `optifineOverride` config to override) [13:21:42] [Client thread/INFO] [oreveins]: Loading or creating ore generation config file [13:21:43] [Client thread/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `apple`, expected `harvestcraft`. This could be a intended override, but in most cases indicates a broken mod. [13:21:43] [Client thread/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `wheat`, expected `harvestcraft`. This could be a intended override, but in most cases indicates a broken mod. [13:21:43] [Client thread/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `potato`, expected `harvestcraft`. This could be a intended override, but in most cases indicates a broken mod. [13:21:43] [Client thread/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `carrot`, expected `harvestcraft`. This could be a intended override, but in most cases indicates a broken mod. [13:21:43] [Client thread/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `beetroot`, expected `harvestcraft`. This could be a intended override, but in most cases indicates a broken mod. [13:21:43] [Client thread/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `melon`, expected `harvestcraft`. This could be a intended override, but in most cases indicates a broken mod. [13:21:43] [Client thread/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `beef`, expected `harvestcraft`. This could be a intended override, but in most cases indicates a broken mod. [13:21:43] [Client thread/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `cooked_beef`, expected `harvestcraft`. This could be a intended override, but in most cases indicates a broken mod. [13:21:43] [Client thread/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `chicken`, expected `harvestcraft`. This could be a intended override, but in most cases indicates a broken mod. [13:21:43] [Client thread/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `cooked_chicken`, expected `harvestcraft`. This could be a intended override, but in most cases indicates a broken mod. [13:21:43] [Client thread/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `porkchop`, expected `harvestcraft`. This could be a intended override, but in most cases indicates a broken mod. [13:21:43] [Client thread/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `cooked_porkchop`, expected `harvestcraft`. This could be a intended override, but in most cases indicates a broken mod. [13:21:43] [Client thread/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `rabbit`, expected `harvestcraft`. This could be a intended override, but in most cases indicates a broken mod. [13:21:43] [Client thread/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `cooked_rabbit`, expected `harvestcraft`. This could be a intended override, but in most cases indicates a broken mod. [13:21:43] [Client thread/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `mutton`, expected `harvestcraft`. This could be a intended override, but in most cases indicates a broken mod. [13:21:43] [Client thread/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `cooked_mutton`, expected `harvestcraft`. This could be a intended override, but in most cases indicates a broken mod. [13:21:43] [Client thread/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `cod`, expected `harvestcraft`. This could be a intended override, but in most cases indicates a broken mod. [13:21:43] [Client thread/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `cooked_cod`, expected `harvestcraft`. This could be a intended override, but in most cases indicates a broken mod. [13:21:43] [Client thread/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `salmon`, expected `harvestcraft`. This could be a intended override, but in most cases indicates a broken mod. [13:21:43] [Client thread/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `cooked_salmon`, expected `harvestcraft`. This could be a intended override, but in most cases indicates a broken mod. [13:21:43] [Client thread/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `clownfish`, expected `harvestcraft`. This could be a intended override, but in most cases indicates a broken mod. [13:21:43] [Client thread/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `pufferfish`, expected `harvestcraft`. This could be a intended override, but in most cases indicates a broken mod. [13:21:43] [Client thread/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `mushroom_stew`, expected `harvestcraft`. This could be a intended override, but in most cases indicates a broken mod. [13:21:43] [Client thread/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `bread`, expected `harvestcraft`. This could be a intended override, but in most cases indicates a broken mod. [13:21:43] [Client thread/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `cookie`, expected `harvestcraft`. This could be a intended override, but in most cases indicates a broken mod. [13:21:43] [Client thread/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `baked_potato`, expected `harvestcraft`. This could be a intended override, but in most cases indicates a broken mod. [13:21:43] [Client thread/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `pumpkin_pie`, expected `harvestcraft`. This could be a intended override, but in most cases indicates a broken mod. [13:21:43] [Client thread/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `rabbit_stew`, expected `harvestcraft`. This could be a intended override, but in most cases indicates a broken mod. [13:21:43] [Client thread/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `beetroot_soup`, expected `harvestcraft`. This could be a intended override, but in most cases indicates a broken mod. [13:21:43] [Client thread/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `rcstructuregenerator`, expected `reccomplex`. This could be a intended override, but in most cases indicates a broken mod. [13:21:43] [Client thread/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `rcmazegenerator`, expected `reccomplex`. This could be a intended override, but in most cases indicates a broken mod. [13:21:43] [Client thread/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `rcspawncommand`, expected `reccomplex`. This could be a intended override, but in most cases indicates a broken mod. [13:21:43] [Client thread/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `rcspawnscript`, expected `reccomplex`. This could be a intended override, but in most cases indicates a broken mod. [13:21:43] [Client thread/INFO] [mcjtylib_ng]: RFTools Detected Dimensions addon: enabling support [13:21:44] [Client thread/INFO] [OpenComputers]: Successfully injected component logic into class mcjty.rftools.blocks.screens.ScreenControllerTileEntity. [13:21:44] [Client thread/INFO] [mcjtylib_ng]: Could not read 'userbuilder.json', this is not an error! [13:21:44] [Client thread/INFO] [OpenComputers]: Successfully injected component logic into class mcjty.rftools.blocks.shield.ShieldTEBase. [13:21:44] [Client thread/INFO] [OpenComputers]: Successfully injected component logic into class mcjty.rftools.blocks.environmental.EnvironmentalControllerTileEntity. [13:21:44] [Client thread/INFO] [OpenComputers]: Successfully injected component logic into class mcjty.rftools.blocks.blockprotector.BlockProtectorTileEntity. [13:21:45] [Client thread/INFO] [FML]: OBJLoader: Domain rftools has been added. [13:21:45] [Client thread/INFO] [mcjtylib_ng]: Reading dimlets.json from config [13:21:45] [Client thread/INFO] [mcjtylib_ng]: Reading default dimlets.json [13:21:45] [Client thread/INFO] [mcjtylib_ng]: Registering rftools dimension type at id 5 [13:21:45] [Client thread/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `season_sensor`, expected `sereneseasons`. This could be a intended override, but in most cases indicates a broken mod. [13:21:45] [Client thread/INFO] [srparasites]: [MOD COMPATIBILITY] Checked for 2 mods that may be in the list that need patches or alternative code [13:21:46] [Client thread/INFO] [OpenComputers]: Successfully injected component logic into class techguns.tileentities.ReactionChamberTileEntMaster. [13:21:47] [Client thread/INFO] [FML]: OBJLoader: Domain techguns has been added. [13:21:47] [Client thread/INFO] [MatterOverdrive]: Registering items [13:21:47] [Client thread/INFO] [MatterOverdrive]: Finished registering items [13:21:47] [Client thread/INFO] [MatterOverdrive]: Registered 63 items [13:21:47] [Client thread/INFO] [MatterOverdrive]: Registering blocks [13:21:47] [Client thread/WARN] [FML]: Potentially Dangerous alternative prefix `matteroverdrive:` for name `decomposer`, expected `matteroverdrive`. This could be a intended override, but in most cases indicates a broken mod. [13:21:47] [Client thread/WARN] [FML]: Potentially Dangerous alternative prefix `matteroverdrive:` for name `matter_recycler`, expected `matteroverdrive`. This could be a intended override, but in most cases indicates a broken mod. [13:21:47] [Client thread/WARN] [FML]: Potentially Dangerous alternative prefix `matteroverdrive:` for name `replicator`, expected `matteroverdrive`. This could be a intended override, but in most cases indicates a broken mod. [13:21:47] [Client thread/WARN] [FML]: Potentially Dangerous alternative prefix `matteroverdrive:` for name `matter_pipe`, expected `matteroverdrive`. This could be a intended override, but in most cases indicates a broken mod. [13:21:47] [Client thread/WARN] [FML]: Potentially Dangerous alternative prefix `matteroverdrive:` for name `heavy_matter_pipe`, expected `matteroverdrive`. This could be a intended override, but in most cases indicates a broken mod. [13:21:47] [Client thread/WARN] [FML]: Potentially Dangerous alternative prefix `matteroverdrive:` for name `network_pipe`, expected `matteroverdrive`. This could be a intended override, but in most cases indicates a broken mod. [13:21:47] [Client thread/WARN] [FML]: Potentially Dangerous alternative prefix `matteroverdrive:` for name `network_router`, expected `matteroverdrive`. This could be a intended override, but in most cases indicates a broken mod. [13:21:47] [Client thread/WARN] [FML]: Potentially Dangerous alternative prefix `matteroverdrive:` for name `matter_analyzer`, expected `matteroverdrive`. This could be a intended override, but in most cases indicates a broken mod. [13:21:47] [Client thread/WARN] [FML]: Potentially Dangerous alternative prefix `matteroverdrive:` for name `pattern_monitor`, expected `matteroverdrive`. This could be a intended override, but in most cases indicates a broken mod. [13:21:47] [Client thread/WARN] [FML]: Potentially Dangerous alternative prefix `matteroverdrive:` for name `pattern_storage`, expected `matteroverdrive`. This could be a intended override, but in most cases indicates a broken mod. [13:21:47] [Client thread/WARN] [FML]: Potentially Dangerous alternative prefix `matteroverdrive:` for name `network_switch`, expected `matteroverdrive`. This could be a intended override, but in most cases indicates a broken mod. [13:21:47] [Client thread/WARN] [FML]: Potentially Dangerous alternative prefix `matteroverdrive:` for name `solar_panel`, expected `matteroverdrive`. This could be a intended override, but in most cases indicates a broken mod. [13:21:47] [Client thread/WARN] [FML]: Potentially Dangerous alternative prefix `matteroverdrive:` for name `gravitational_anomaly`, expected `matteroverdrive`. This could be a intended override, but in most cases indicates a broken mod. [13:21:47] [Client thread/WARN] [FML]: Potentially Dangerous alternative prefix `matteroverdrive:` for name `gravitational_stabilizer`, expected `matteroverdrive`. This could be a intended override, but in most cases indicates a broken mod. [13:21:47] [Client thread/WARN] [FML]: Potentially Dangerous alternative prefix `matteroverdrive:` for name `fusion_reactor_controller`, expected `matteroverdrive`. This could be a intended override, but in most cases indicates a broken mod. [13:21:47] [Client thread/WARN] [FML]: Potentially Dangerous alternative prefix `matteroverdrive:` for name `fusion_reactor_io`, expected `matteroverdrive`. This could be a intended override, but in most cases indicates a broken mod. [13:21:47] [Client thread/WARN] [FML]: Potentially Dangerous alternative prefix `matteroverdrive:` for name `tritanium_crate`, expected `matteroverdrive`. This could be a intended override, but in most cases indicates a broken mod. [13:21:49] [Client thread/WARN] [FML]: Potentially Dangerous alternative prefix `matteroverdrive:` for name `inscriber`, expected `matteroverdrive`. This could be a intended override, but in most cases indicates a broken mod. [13:21:49] [Client thread/WARN] [FML]: Potentially Dangerous alternative prefix `matteroverdrive:` for name `contract_market`, expected `matteroverdrive`. This could be a intended override, but in most cases indicates a broken mod. [13:21:49] [Client thread/WARN] [FML]: Potentially Dangerous alternative prefix `matteroverdrive:` for name `android_spawner`, expected `matteroverdrive`. This could be a intended override, but in most cases indicates a broken mod. [13:21:49] [Client thread/WARN] [FML]: Potentially Dangerous alternative prefix `matteroverdrive:` for name `spacetime_accelerator`, expected `matteroverdrive`. This could be a intended override, but in most cases indicates a broken mod. [13:21:49] [Client thread/WARN] [FML]: Potentially Dangerous alternative prefix `matteroverdrive:` for name `pylon`, expected `matteroverdrive`. This could be a intended override, but in most cases indicates a broken mod. [13:21:49] [Client thread/WARN] [FML]: Potentially Dangerous alternative prefix `matteroverdrive:` for name `transporter`, expected `matteroverdrive`. This could be a intended override, but in most cases indicates a broken mod. [13:21:49] [Client thread/WARN] [FML]: Potentially Dangerous alternative prefix `matteroverdrive:` for name `star_map`, expected `matteroverdrive`. This could be a intended override, but in most cases indicates a broken mod. [13:21:49] [Client thread/WARN] [FML]: Potentially Dangerous alternative prefix `matteroverdrive:` for name `holo_sign`, expected `matteroverdrive`. This could be a intended override, but in most cases indicates a broken mod. [13:21:49] [Client thread/WARN] [FML]: Potentially Dangerous alternative prefix `matteroverdrive:` for name `weapon_station`, expected `matteroverdrive`. This could be a intended override, but in most cases indicates a broken mod. [13:21:49] [Client thread/WARN] [FML]: Potentially Dangerous alternative prefix `matteroverdrive:` for name `android_station`, expected `matteroverdrive`. This could be a intended override, but in most cases indicates a broken mod. [13:21:49] [Client thread/WARN] [FML]: Potentially Dangerous alternative prefix `matteroverdrive:` for name `charging_station`, expected `matteroverdrive`. This could be a intended override, but in most cases indicates a broken mod. [13:21:49] [Client thread/WARN] [FML]: Potentially Dangerous alternative prefix `matteroverdrive:` for name `bounding_box`, expected `matteroverdrive`. This could be a intended override, but in most cases indicates a broken mod. [13:21:49] [Client thread/INFO] [MatterOverdrive]: Finished registering blocks [13:21:49] [Client thread/INFO] [MatterOverdrive]: Registered 74 blocks [13:21:49] [Client thread/INFO] [MatterOverdrive]: The mod waila was not loaded, skipping compatibility module. [13:21:49] [Client thread/INFO] [FML]: OBJLoader: Domain matteroverdrive has been added. [13:21:49] [Client thread/INFO] [MatterOverdrive]: Attempting to run pre-initialization methods for all registered compatibility modules. [13:21:49] [Client thread/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `vulpesoutputhatch`, expected `libvulpes`. This could be a intended override, but in most cases indicates a broken mod. [13:21:49] [Client thread/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `vulpesinputhatch`, expected `libvulpes`. This could be a intended override, but in most cases indicates a broken mod. [13:21:49] [Client thread/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `vulpesplaceholder`, expected `libvulpes`. This could be a intended override, but in most cases indicates a broken mod. [13:21:49] [Client thread/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `vulpesfluidhatch`, expected `libvulpes`. This could be a intended override, but in most cases indicates a broken mod. [13:21:49] [Client thread/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `vulpestileschematic`, expected `libvulpes`. This could be a intended override, but in most cases indicates a broken mod. [13:21:49] [Client thread/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `vulpescreativebattery`, expected `libvulpes`. This could be a intended override, but in most cases indicates a broken mod. [13:21:49] [Client thread/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `vulpesforgepowerinput`, expected `libvulpes`. This could be a intended override, but in most cases indicates a broken mod. [13:21:49] [Client thread/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `vulpesforgepoweroutput`, expected `libvulpes`. This could be a intended override, but in most cases indicates a broken mod. [13:21:49] [Client thread/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `vulpescoalgenerator`, expected `libvulpes`. This could be a intended override, but in most cases indicates a broken mod. [13:21:49] [Client thread/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `vulpestilepointer`, expected `libvulpes`. This could be a intended override, but in most cases indicates a broken mod. [13:21:49] [Client thread/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `vulpestileinvpointer`, expected `libvulpes`. This could be a intended override, but in most cases indicates a broken mod. [13:21:49] [Client thread/INFO] [Chisel]: Loading blocks... [13:21:49] [Client thread/INFO] [Chisel]: Skipping feature arcaneStone as its required mod thaumcraft was missing. [13:21:49] [Client thread/INFO] [Chisel]: Skipping feature bloodMagic as its required mod bloodmagic was missing. [13:21:50] [Client thread/INFO] [Chisel]: 73 Feature's blocks loaded. [13:21:50] [Client thread/INFO] [Chisel]: Loading Tile Entities... [13:21:50] [Client thread/INFO] [Chisel]: Tile Entities loaded. [13:21:52] [Client thread/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `tconstruct.table`, expected `tconstruct`. This could be a intended override, but in most cases indicates a broken mod. [13:21:52] [Client thread/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `tconstruct.craftingstation`, expected `tconstruct`. This could be a intended override, but in most cases indicates a broken mod. [13:21:52] [Client thread/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `tconstruct.stenciltable`, expected `tconstruct`. This could be a intended override, but in most cases indicates a broken mod. [13:21:52] [Client thread/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `tconstruct.partbuilder`, expected `tconstruct`. This could be a intended override, but in most cases indicates a broken mod. [13:21:52] [Client thread/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `tconstruct.patternchest`, expected `tconstruct`. This could be a intended override, but in most cases indicates a broken mod. [13:21:52] [Client thread/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `tconstruct.partchest`, expected `tconstruct`. This could be a intended override, but in most cases indicates a broken mod. [13:21:52] [Client thread/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `tconstruct.toolstation`, expected `tconstruct`. This could be a intended override, but in most cases indicates a broken mod. [13:21:52] [Client thread/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `tconstruct.toolforge`, expected `tconstruct`. This could be a intended override, but in most cases indicates a broken mod. [13:21:52] [Client thread/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `tconstruct.smeltery_controller`, expected `tconstruct`. This could be a intended override, but in most cases indicates a broken mod. [13:21:52] [Client thread/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `tconstruct.smeltery_component`, expected `tconstruct`. This could be a intended override, but in most cases indicates a broken mod. [13:21:52] [Client thread/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `tconstruct.tank`, expected `tconstruct`. This could be a intended override, but in most cases indicates a broken mod. [13:21:52] [Client thread/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `tconstruct.faucet`, expected `tconstruct`. This could be a intended override, but in most cases indicates a broken mod. [13:21:52] [Client thread/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `tconstruct.channel`, expected `tconstruct`. This could be a intended override, but in most cases indicates a broken mod. [13:21:52] [Client thread/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `tconstruct.casting_table`, expected `tconstruct`. This could be a intended override, but in most cases indicates a broken mod. [13:21:52] [Client thread/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `tconstruct.casting_basin`, expected `tconstruct`. This could be a intended override, but in most cases indicates a broken mod. [13:21:52] [Client thread/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `tconstruct.smeltery_drain`, expected `tconstruct`. This could be a intended override, but in most cases indicates a broken mod. [13:21:52] [Client thread/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `tconstruct.seared_furnace`, expected `tconstruct`. This could be a intended override, but in most cases indicates a broken mod. [13:21:52] [Client thread/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `tconstruct.tinker_tank`, expected `tconstruct`. This could be a intended override, but in most cases indicates a broken mod. [13:21:52] [Client thread/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `tconstruct.item_rack`, expected `tconstruct`. This could be a intended override, but in most cases indicates a broken mod. [13:21:52] [Client thread/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `tconstruct.drying_rack`, expected `tconstruct`. This could be a intended override, but in most cases indicates a broken mod. [13:21:52] [Client thread/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `tconstruct.wooden_hopper`, expected `tconstruct`. This could be a intended override, but in most cases indicates a broken mod. [13:21:52] [Client thread/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `tconstruct.slime_channel`, expected `tconstruct`. This could be a intended override, but in most cases indicates a broken mod. [13:21:54] [Client thread/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `portal`, expected `mekanism`. This could be a intended override, but in most cases indicates a broken mod. [13:21:55] [Client thread/WARN] [FML]: A mod has attempted to assign Block Block{minecraft:air} to the Fluid 'yellorium' but this Fluid has already been linked to the Block Block{tconstruct:molten_yellorium}. You may have duplicate Fluid Blocks as a result. It *may* be possible to configure your mods to avoid this. [13:21:55] [Client thread/WARN] [FML]: A mod has attempted to assign Block Block{minecraft:air} to the Fluid 'yellorium' but this Fluid has already been linked to the Block Block{tconstruct:molten_yellorium}. You may have duplicate Fluid Blocks as a result. It *may* be possible to configure your mods to avoid this. [13:21:55] [Client thread/WARN] [FML]: A mod has attempted to assign Block Block{minecraft:air} to the Fluid 'cyanite' but this Fluid has already been linked to the Block Block{tconstruct:molten_cyanite}. You may have duplicate Fluid Blocks as a result. It *may* be possible to configure your mods to avoid this. [13:21:55] [Client thread/WARN] [FML]: A mod has attempted to assign Block Block{minecraft:air} to the Fluid 'cyanite' but this Fluid has already been linked to the Block Block{tconstruct:molten_cyanite}. You may have duplicate Fluid Blocks as a result. It *may* be possible to configure your mods to avoid this. [13:21:55] [Client thread/INFO] [Aroma1997Core]: Successfully registered 3 Blocks for class net.minecraft.block.Block from aroma1997sdimension. [13:21:55] [Client thread/INFO] [FML]: Applying holder lookups [13:21:55] [Client thread/INFO] [FML]: Holder lookups applied [13:21:55] [Client thread/INFO] [Chisel]: Loading items... [13:21:55] [Client thread/INFO] [Chisel]: Skipping feature arcaneStone as its required mod thaumcraft was missing. [13:21:55] [Client thread/INFO] [Chisel]: Skipping feature bloodMagic as its required mod bloodmagic was missing. [13:21:55] [Client thread/INFO] [Chisel]: 73 Feature's items loaded. [13:21:56] [Client thread/INFO] [Aroma1997Core]: Successfully registered 4 Items for class net.minecraft.item.Item from aroma1997sdimension. [13:21:56] [Client thread/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `crafting_table`, expected `landsoficaria`. This could be a intended override, but in most cases indicates a broken mod. [13:21:56] [Client thread/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `trapdoor`, expected `landsoficaria`. This could be a intended override, but in most cases indicates a broken mod. [13:21:56] [Client thread/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `leather_helmet`, expected `landsoficaria`. This could be a intended override, but in most cases indicates a broken mod. [13:21:56] [Client thread/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `leather_chestplate`, expected `landsoficaria`. This could be a intended override, but in most cases indicates a broken mod. [13:21:56] [Client thread/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `leather_leggings`, expected `landsoficaria`. This could be a intended override, but in most cases indicates a broken mod. [13:21:56] [Client thread/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `leather_boots`, expected `landsoficaria`. This could be a intended override, but in most cases indicates a broken mod. [13:21:56] [Client thread/INFO] [FML]: Applying holder lookups [13:21:56] [Client thread/INFO] [FML]: Holder lookups applied [13:21:56] [Client thread/INFO] [enderio]: Farming Station: Botania integration for farming not loaded [13:21:56] [Client thread/INFO] [enderio]: Farming Station: TechReborn integration not loaded [13:21:56] [Client thread/INFO] [enderio]: Farming Station: IC2 classic integration not loaded [13:21:57] [Client thread/INFO] [enderio]: Farming Station: MFR integration not loaded [13:21:57] [Client thread/INFO] [enderio]: Farming Station: 'Thaumic Additions: reconstructed' integration for farming not loaded [13:21:57] [Client thread/INFO] [enderio]: Farming Station: IC2 integration not loaded [13:21:57] [Client thread/WARN] [FML]: Potentially Dangerous alternative prefix `extrautils2` for name `enderlilly`, expected `enderio`. This could be a intended override, but in most cases indicates a broken mod. [13:21:57] [Client thread/WARN] [FML]: Potentially Dangerous alternative prefix `extrautils2` for name `redorchid`, expected `enderio`. This could be a intended override, but in most cases indicates a broken mod. [13:21:57] [Client thread/INFO] [enderio]: Farming Station: Extra Utilities 2 integration fully loaded [13:21:57] [Client thread/WARN] [FML]: Potentially Dangerous alternative prefix `immersiveengineering` for name `hemp`, expected `enderio`. This could be a intended override, but in most cases indicates a broken mod. [13:21:57] [Client thread/INFO] [enderio]: Farming Station: Immersive Engineering integration fully loaded [13:21:57] [Client thread/INFO] [enderio]: Farming Station: Natura integration not loaded [13:21:57] [Client thread/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `dye`, expected `enderio`. This could be a intended override, but in most cases indicates a broken mod. [13:21:57] [Client thread/INFO] [enderio]: Farming Station: Botania integration for fertilizing not loaded [13:21:57] [Client thread/INFO] [enderio]: Farming Station: Gardencore integration not loaded [13:21:57] [Client thread/INFO] [enderio]: Farming Station: Magicalcrops integration not loaded [13:21:57] [Client thread/INFO] [enderio]: Farming Station: Metallurgy integration not loaded [13:21:57] [Client thread/INFO] [enderio]: Farming Station: Actually Additions integration not loaded [13:21:57] [Client thread/INFO] [STDOUT]: [zmaster587.advancedRocketry.AdvancedRocketry:register:183]: REGISTERING BIOMES [13:21:57] [Client thread/INFO] [Aroma1997Core]: Successfully registered 1 Biomes for class net.minecraft.world.biome.Biome from aroma1997sdimension. [13:21:57] [Client thread/INFO] [FML]: Applying holder lookups [13:21:57] [Client thread/INFO] [FML]: Holder lookups applied [13:21:57] [Client thread/INFO] [FML]: OBJLoader: Domain mekanism has been added. [13:21:58] [Client thread/INFO] [FML]: Applying holder lookups [13:21:58] [Client thread/INFO] [FML]: Holder lookups applied [13:21:58] [Client thread/INFO] [FML]: Injecting itemstacks [13:21:58] [Client thread/INFO] [FML]: Itemstack injection complete [13:21:59] [Client thread/INFO] [Config]: [OptiFine] *** Reloading textures *** [13:21:59] [Client thread/INFO] [Config]: [OptiFine] Resource packs: Default [13:22:00] [Client thread/WARN] [minecraft/SoundHandler]: File techguns:sounds/guns/shishkebap_swing_b.ogg does not exist, cannot add it to event techguns:guns.shishkebabfire [13:22:00] [Client thread/WARN] [minecraft/SoundHandler]: File techguns:sounds/guns/shishkebap_swing_c.ogg does not exist, cannot add it to event techguns:guns.shishkebabfire [13:22:00] [Client thread/WARN] [minecraft/SoundHandler]: File matteroverdrive:sounds/gui/button_loud_1.ogg does not exist, cannot add it to event matteroverdrive:gui.button_loud [13:22:00] [Client thread/WARN] [minecraft/SoundManager]: Missing sound for event: cfm:channel_news [13:22:00] [Client thread/WARN] [minecraft/SoundManager]: Missing sound for event: cfm:channel_cooking [13:22:00] [Client thread/WARN] [minecraft/SoundManager]: Missing sound for event: cfm:channel_sam_tabor [13:22:00] [Client thread/WARN] [minecraft/SoundManager]: Missing sound for event: cfm:channel_heman [13:22:00] [Client thread/WARN] [minecraft/SoundManager]: Missing sound for event: cfm:channel_switch [13:22:00] [Client thread/WARN] [minecraft/SoundManager]: Missing sound for event: techguns:guns.cyberdemonblasterreload [13:22:00] [Client thread/WARN] [minecraft/SoundManager]: Missing sound for event: techguns:jetpack.end [13:22:00] [Sound Library Loader/INFO] [minecraft/SoundManager]: Starting up SoundSystem... [13:22:01] [Thread-47/INFO] [minecraft/SoundManager]: Initializing LWJGL OpenAL [13:22:01] [Thread-47/INFO] [minecraft/SoundManager]: (The LWJGL binding of OpenAL. For more information, see http://www.lwjgl.org) [13:22:01] [Thread-47/INFO] [minecraft/SoundManager]: OpenAL initialized. [13:22:01] [Sound Library Loader/INFO] [minecraft/SoundManager]: Sound engine started [13:22:01] [Client thread/INFO] [FML]: OBJLoader.Parser: command 's' (model: 'advancedrocketry:models/block/models/nuclearrocketmotor.obj') is not currently supported, skipping. Line: 339 's 1' [13:22:09] [Client thread/ERROR] [tconstruct-API]: Could not load material model conarm:parts/armor_plate.tmat#inventory [13:22:09] [Client thread/ERROR] [tconstruct-API]: Could not load material model conarm:parts/armor_trim.tmat#inventory [13:22:09] [Client thread/ERROR] [conarm]: Could not load multimodel conarm:armor/boots.conarm#inventory [13:22:09] [Client thread/ERROR] [tconstruct-API]: Could not load material model conarm:parts/boots_core.tmat#inventory [13:22:09] [Client thread/ERROR] [tconstruct-API]: Could not load material model conarm:parts/chest_core.tmat#inventory [13:22:09] [Client thread/ERROR] [conarm]: Could not load multimodel conarm:armor/chestplate.conarm#inventory [13:22:09] [Client thread/ERROR] [conarm]: Could not load multimodel conarm:armor/helmet.conarm#inventory [13:22:09] [Client thread/ERROR] [tconstruct-API]: Could not load material model conarm:parts/helmet_core.tmat#inventory [13:22:09] [Client thread/ERROR] [conarm]: Could not load multimodel conarm:armor/leggings.conarm#inventory [13:22:09] [Client thread/ERROR] [tconstruct-API]: Could not load material model conarm:parts/leggings_core.tmat#inventory [13:22:09] [Client thread/ERROR] [tconstruct-API]: Could not load material model conarm:parts/polishing_kit.tmat#inventory [13:22:11] [Client thread/ERROR] [tconstruct-API]: Could not load multimodel tconstruct:tools/arrow.tcon#inventory [13:22:11] [Client thread/ERROR] [tconstruct-API]: Could not load material model tconstruct:parts/arrow_head.tmat#inventory [13:22:11] [Client thread/ERROR] [tconstruct-API]: Could not load material model tconstruct:parts/arrow_shaft.tmat#inventory [13:22:11] [Client thread/ERROR] [tconstruct-API]: Could not load material model tconstruct:parts/axe_head.tmat#inventory [13:22:11] [Client thread/ERROR] [tconstruct-API]: Could not load multimodel tconstruct:tools/battlesign.tcon#inventory [13:22:11] [Client thread/ERROR] [tconstruct-API]: Could not load material model tconstruct:parts/binding.tmat#inventory [13:22:11] [Client thread/ERROR] [tconstruct-API]: Could not load multimodel tconstruct:tools/bolt.tcon#inventory [13:22:11] [Client thread/ERROR] [tconstruct-API]: Could not load multimodel tconstruct:parts/bolt_core.tcon#inventory [13:22:11] [Client thread/ERROR] [tconstruct-API]: Could not load material model tconstruct:parts/bow_limb.tmat#inventory [13:22:11] [Client thread/ERROR] [tconstruct-API]: Could not load material model tconstruct:parts/bow_string.tmat#inventory [13:22:11] [Client thread/ERROR] [tconstruct-API]: Could not load material model tconstruct:parts/broad_axe_head.tmat#inventory [13:22:11] [Client thread/ERROR] [tconstruct-API]: Could not load multimodel tconstruct:tools/broadsword.tcon#inventory [13:22:11] [Client thread/ERROR] [tconstruct-API]: Could not load multimodel tconstruct:tools/cleaver.tcon#inventory [13:22:11] [Client thread/ERROR] [tconstruct-API]: Could not load material model tconstruct:parts/cross_guard.tmat#inventory [13:22:11] [Client thread/ERROR] [tconstruct-API]: Could not load multimodel tconstruct:tools/crossbow.tcon#inventory [13:22:11] [Client thread/ERROR] [tconstruct-API]: Could not load multimodel tconstruct:tools/excavator.tcon#inventory [13:22:11] [Client thread/ERROR] [tconstruct-API]: Could not load material model tconstruct:parts/excavator_head.tmat#inventory [13:22:11] [Client thread/ERROR] [tconstruct-API]: Could not load material model tconstruct:parts/fletching.tmat#inventory [13:22:11] [Client thread/ERROR] [tconstruct-API]: Could not load multimodel tconstruct:tools/frypan.tcon#inventory [13:22:11] [Client thread/ERROR] [tconstruct-API]: Could not load multimodel tconstruct:tools/hammer.tcon#inventory [13:22:11] [Client thread/ERROR] [tconstruct-API]: Could not load material model tconstruct:parts/hammer_head.tmat#inventory [13:22:11] [Client thread/ERROR] [tconstruct-API]: Could not load material model tconstruct:parts/hand_guard.tmat#inventory [13:22:11] [Client thread/ERROR] [tconstruct-API]: Could not load multimodel tconstruct:tools/hatchet.tcon#inventory [13:22:11] [Client thread/ERROR] [tconstruct-API]: Could not load multimodel tconstruct:tools/kama.tcon#inventory [13:22:11] [Client thread/ERROR] [tconstruct-API]: Could not load material model tconstruct:parts/kama_head.tmat#inventory [13:22:11] [Client thread/ERROR] [tconstruct-API]: Could not load material model tconstruct:parts/knife_blade.tmat#inventory [13:22:11] [Client thread/ERROR] [tconstruct-API]: Could not load material model tconstruct:parts/large_plate.tmat#inventory [13:22:11] [Client thread/ERROR] [tconstruct-API]: Could not load material model tconstruct:parts/large_sword_blade.tmat#inventory [13:22:11] [Client thread/ERROR] [tconstruct-API]: Could not load multimodel tconstruct:tools/longbow.tcon#inventory [13:22:11] [Client thread/ERROR] [tconstruct-API]: Could not load multimodel tconstruct:tools/longsword.tcon#inventory [13:22:11] [Client thread/ERROR] [tconstruct-API]: Could not load multimodel tconstruct:tools/lumberaxe.tcon#inventory [13:22:11] [Client thread/ERROR] [tconstruct-API]: Could not load multimodel tconstruct:tools/mattock.tcon#inventory [13:22:11] [Client thread/ERROR] [tconstruct-API]: Could not load multimodel tconstruct:moms_spaghetti.tcon#inventory [13:22:11] [Client thread/ERROR] [tconstruct-API]: Could not load material model tconstruct:parts/pan_head.tmat#inventory [13:22:11] [Client thread/ERROR] [tconstruct-API]: Could not load material model tconstruct:parts/pick_head.tmat#inventory [13:22:11] [Client thread/ERROR] [tconstruct-API]: Could not load multimodel tconstruct:tools/pickaxe.tcon#inventory [13:22:11] [Client thread/ERROR] [tconstruct-API]: Could not load multimodel tconstruct:tools/rapier.tcon#inventory [13:22:11] [Client thread/ERROR] [tconstruct-API]: Could not load multimodel tconstruct:tools/scythe.tcon#inventory [13:22:11] [Client thread/ERROR] [tconstruct-API]: Could not load material model tconstruct:parts/scythe_head.tmat#inventory [13:22:11] [Client thread/ERROR] [tconstruct-API]: Could not load material model tconstruct:parts/shard.tmat#inventory [13:22:11] [Client thread/ERROR] [tconstruct-API]: Could not load material model tconstruct:parts/sharpening_kit.tmat#inventory [13:22:11] [Client thread/ERROR] [tconstruct-API]: Could not load multimodel tconstruct:tools/shortbow.tcon#inventory [13:22:11] [Client thread/ERROR] [tconstruct-API]: Could not load multimodel tconstruct:tools/shovel.tcon#inventory [13:22:11] [Client thread/ERROR] [tconstruct-API]: Could not load material model tconstruct:parts/shovel_head.tmat#inventory [13:22:11] [Client thread/ERROR] [tconstruct-API]: Could not load multimodel tconstruct:tools/shuriken.tcon#inventory [13:22:11] [Client thread/ERROR] [tconstruct-API]: Could not load material model tconstruct:parts/sign_head.tmat#inventory [13:22:11] [Client thread/ERROR] [tconstruct-API]: Could not load material model tconstruct:parts/sword_blade.tmat#inventory [13:22:11] [Client thread/ERROR] [tconstruct-API]: Could not load material model tconstruct:parts/tool_rod.tmat#inventory [13:22:11] [Client thread/ERROR] [tconstruct-API]: Could not load material model tconstruct:parts/tough_binding.tmat#inventory [13:22:11] [Client thread/ERROR] [tconstruct-API]: Could not load material model tconstruct:parts/tough_tool_rod.tmat#inventory [13:22:11] [Client thread/ERROR] [tconstruct-API]: Could not load material model tconstruct:parts/wide_guard.tmat#inventory [13:22:11] [Client thread/INFO] [immersiveengineering]: Stitching Revolver Textures! [13:22:13] [Client thread/INFO] [Config]: [OptiFine] Mipmap levels: 4 [13:22:13] [Client thread/INFO] [Config]: [OptiFine] Multitexture: false [13:22:13] [Client thread/INFO] [Config]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/0_glass_white/glass_pane_white.properties [13:22:13] [Client thread/INFO] [Config]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/0_glass_white/glass_white.properties [13:22:13] [Client thread/INFO] [Config]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/10_glass_purple/glass_pane_purple.properties [13:22:13] [Client thread/INFO] [Config]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/10_glass_purple/glass_purple.properties [13:22:13] [Client thread/INFO] [Config]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/11_glass_blue/glass_blue.properties [13:22:13] [Client thread/INFO] [Config]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/11_glass_blue/glass_pane_blue.properties [13:22:13] [Client thread/INFO] [Config]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/12_glass_brown/glass_brown.properties [13:22:13] [Client thread/INFO] [Config]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/12_glass_brown/glass_pane_brown.properties [13:22:13] [Client thread/INFO] [Config]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/13_glass_green/glass_green.properties [13:22:13] [Client thread/INFO] [Config]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/13_glass_green/glass_pane_green.properties [13:22:13] [Client thread/INFO] [Config]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/14_glass_red/glass_pane_red.properties [13:22:13] [Client thread/INFO] [Config]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/14_glass_red/glass_red.properties [13:22:13] [Client thread/INFO] [Config]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/15_glass_black/glass_black.properties [13:22:13] [Client thread/INFO] [Config]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/15_glass_black/glass_pane_black.properties [13:22:13] [Client thread/INFO] [Config]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/1_glass_orange/glass_orange.properties [13:22:13] [Client thread/INFO] [Config]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/1_glass_orange/glass_pane_orange.properties [13:22:13] [Client thread/INFO] [Config]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/2_glass_magenta/glass_magenta.properties [13:22:13] [Client thread/INFO] [Config]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/2_glass_magenta/glass_pane_magenta.properties [13:22:13] [Client thread/INFO] [Config]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/3_glass_light_blue/glass_light_blue.properties [13:22:13] [Client thread/INFO] [Config]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/3_glass_light_blue/glass_pane_light_blue.properties [13:22:13] [Client thread/INFO] [Config]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/4_glass_yellow/glass_pane_yellow.properties [13:22:13] [Client thread/INFO] [Config]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/4_glass_yellow/glass_yellow.properties [13:22:13] [Client thread/INFO] [Config]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/5_glass_lime/glass_lime.properties [13:22:13] [Client thread/INFO] [Config]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/5_glass_lime/glass_pane_lime.properties [13:22:13] [Client thread/INFO] [Config]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/6_glass_pink/glass_pane_pink.properties [13:22:14] [Client thread/INFO] [Config]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/6_glass_pink/glass_pink.properties [13:22:14] [Client thread/INFO] [Config]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/7_glass_gray/glass_gray.properties [13:22:14] [Client thread/INFO] [Config]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/7_glass_gray/glass_pane_gray.properties [13:22:14] [Client thread/INFO] [Config]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/8_glass_silver/glass_pane_silver.properties [13:22:14] [Client thread/INFO] [Config]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/8_glass_silver/glass_silver.properties [13:22:14] [Client thread/INFO] [Config]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/9_glass_cyan/glass_cyan.properties [13:22:14] [Client thread/INFO] [Config]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/9_glass_cyan/glass_pane_cyan.properties [13:22:14] [Client thread/INFO] [Config]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/bookshelf.properties [13:22:14] [Client thread/INFO] [Config]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/glass.properties [13:22:14] [Client thread/INFO] [Config]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/glasspane.properties [13:22:14] [Client thread/INFO] [Config]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/sandstone.properties [13:22:14] [Client thread/INFO] [Config]: [OptiFine] Multipass connected textures: false [13:22:14] [Client thread/INFO] [Config]: [OptiFine] BetterGrass: Parsing default configuration optifine/bettergrass.properties [13:22:14] [Client thread/INFO] [Config]: [OptiFine] Scaled non power of 2: chisel:blocks/concrete_lime/bricks-chaotic, 48 -> 64 [13:22:14] [Client thread/INFO] [Config]: [OptiFine] Scaled non power of 2: mekanism:blocks/models/multipart/opaque/thermodynamicconductorverticalelite, 12 -> 16 [13:22:14] [Client thread/INFO] [Config]: [OptiFine] Scaled non power of 2: chisel:blocks/marble/bricks-chaotic, 48 -> 64 [13:22:14] [Client thread/INFO] [Config]: [OptiFine] Scaled non power of 2: chisel:blocks/bricks/bricks-chaotic, 48 -> 64 [13:22:14] [Client thread/INFO] [Config]: [OptiFine] Scaled non power of 2: immersiveengineering:blocks/metal_decoration2_toolbox, 48 -> 64 [13:22:14] [Client thread/ERROR] [minecraft/TextureMap]: Using missing texture, unable to load techguns:textures/items/rocket_high_velocity.png, java.io.FileNotFoundException [13:22:14] [Client thread/INFO] [Config]: [OptiFine] Scaled non power of 2: mekanism:blocks/models/multipart/thermodynamicconductorelite, 96 -> 128 [13:22:14] [Client thread/INFO] [Config]: [OptiFine] Scaled non power of 2: chisel:blocks/concrete_black/bricks-chaotic, 48 -> 64 [13:22:14] [Client thread/INFO] [Config]: [OptiFine] Scaled non power of 2: chisel:blocks/concrete_purple/bricks-chaotic, 48 -> 64 [13:22:14] [Client thread/INFO] [Config]: [OptiFine] Scaled non power of 2: mekanism:blocks/models/multipart/thermodynamicconductorverticaladvanced, 12 -> 16 [13:22:14] [Client thread/INFO] [Config]: [OptiFine] Scaled non power of 2: malisisdoors:blocks/carriage_door, 96 -> 128 [13:22:14] [Client thread/INFO] [Config]: [OptiFine] Scaled non power of 2: malisisdoors:blocks/hitechdoor, 96 -> 128 [13:22:14] [Client thread/INFO] [Config]: [OptiFine] Scaled non power of 2: mekanism:blocks/models/multipart/opaque/universalcableverticalbasic, 12 -> 16 [13:22:14] [Client thread/INFO] [Config]: [OptiFine] Scaled non power of 2: mekanism:blocks/models/multipart/thermodynamicconductoradvanced, 96 -> 128 [13:22:14] [Client thread/INFO] [Config]: [OptiFine] Scaled non power of 2: mekanism:blocks/models/multipart/pressurizedtubeultimate, 96 -> 128 [13:22:14] [Client thread/INFO] [Config]: [OptiFine] Scaled non power of 2: mekanism:blocks/models/multipart/pressurizedtubebasic, 96 -> 128 [13:22:15] [Client thread/INFO] [Config]: [OptiFine] Scaled non power of 2: chisel:blocks/coal/coal/bricks-chaotic, 48 -> 64 [13:22:15] [Client thread/INFO] [Config]: [OptiFine] Scaled non power of 2: chisel:blocks/prismarineanim/bricks-chaotic, 48 -> 64 [13:22:15] [Client thread/ERROR] [minecraft/TextureMap]: Using missing texture, unable to load techguns:textures/items/assaultriflemagazineempty.png, java.io.FileNotFoundException [13:22:15] [Client thread/INFO] [Config]: [OptiFine] Scaled non power of 2: chisel:blocks/netherbrick/netherfancybricks, 48 -> 64 [13:22:15] [Client thread/INFO] [Config]: [OptiFine] Scaled non power of 2: immersiveengineering:blocks/stone_device_coke_oven, 48 -> 64 [13:22:15] [Client thread/INFO] [Config]: [OptiFine] Scaled non power of 2: chisel:blocks/certus/bricks-chaotic, 48 -> 64 [13:22:15] [Client thread/INFO] [Config]: [OptiFine] Scaled non power of 2: immersiveengineering:blocks/metal_multiblock_silo, 96 -> 128 [13:22:15] [Client thread/INFO] [Config]: [OptiFine] Scaled non power of 2: chisel:blocks/concrete_brown/bricks-chaotic, 48 -> 64 [13:22:15] [Client thread/ERROR] [minecraft/TextureMap]: Using missing texture, unable to load techguns:textures/items/rocket_nuke.png, java.io.FileNotFoundException [13:22:15] [Client thread/INFO] [Config]: [OptiFine] Scaled non power of 2: malisisdoors:items/saloon_door, 48 -> 64 [13:22:15] [Client thread/ERROR] [minecraft/TextureMap]: Using missing texture, unable to load techguns:textures/items/assaultriflemagazine.png, java.io.FileNotFoundException [13:22:15] [Client thread/INFO] [Config]: [OptiFine] Scaled non power of 2: enderio:blocks/conduit_core_0, 48 -> 64 [13:22:15] [Client thread/INFO] [Config]: [OptiFine] Scaled non power of 2: enderio:blocks/conduit_core_1, 48 -> 64 [13:22:15] [Client thread/INFO] [Config]: [OptiFine] Scaled non power of 2: mekanism:blocks/models/multipart/pressurizedtubeverticalelite, 12 -> 16 [13:22:15] [Client thread/INFO] [Config]: [OptiFine] Scaled non power of 2: chisel:blocks/hardenedclay/bricks-chaotic, 48 -> 64 [13:22:16] [Client thread/INFO] [Config]: [OptiFine] Scaled non power of 2: mekanism:blocks/models/multipart/universalcableverticalelite, 12 -> 16 [13:22:16] [Client thread/INFO] [Config]: [OptiFine] Scaled non power of 2: immersiveengineering:blocks/stone_device_coke_oven_on, 48 -> 64 [13:22:16] [Client thread/INFO] [Config]: [OptiFine] Scaled non power of 2: mekanism:blocks/models/multipart/pressurizedtubeverticaladvanced, 12 -> 16 [13:22:16] [Client thread/INFO] [Config]: [OptiFine] Scaled non power of 2: chisel:blocks/limestone/bricks-chaotic, 48 -> 64 [13:22:16] [Client thread/ERROR] [minecraft/TextureMap]: Using missing texture, unable to load techguns:textures/items/rocket.png, java.io.FileNotFoundException [13:22:16] [Client thread/INFO] [Config]: [OptiFine] Scaled non power of 2: mekanism:blocks/models/multipart/pressurizedtubeadvanced, 96 -> 128 [13:22:16] [Client thread/ERROR] [minecraft/TextureMap]: Using missing texture, unable to load techguns:textures/items/as50magazine_explosive.png, java.io.FileNotFoundException [13:22:16] [Client thread/INFO] [Config]: [OptiFine] Scaled non power of 2: mekanism:blocks/models/multipart/universalcablebasic, 96 -> 128 [13:22:16] [Client thread/INFO] [Config]: [OptiFine] Scaled non power of 2: mekanism:blocks/models/multipart/opaque/thermodynamicconductorverticalbasic, 12 -> 16 [13:22:16] [Client thread/INFO] [Config]: [OptiFine] Scaled non power of 2: immersiveengineering:blocks/stone_device_blast_furnace_off, 48 -> 64 [13:22:16] [Client thread/ERROR] [minecraft/TextureMap]: Using missing texture, unable to load techguns:textures/items/door3x3.png, java.io.FileNotFoundException [13:22:16] [Client thread/INFO] [Config]: [OptiFine] Scaled non power of 2: chisel:blocks/technical/new/piping, 48 -> 64 [13:22:16] [Client thread/ERROR] [minecraft/TextureMap]: Using missing texture, unable to load techguns:textures/items/assaultriflemagazine_incendiary.png, java.io.FileNotFoundException [13:22:16] [Client thread/INFO] [Config]: [OptiFine] Scaled non power of 2: immersiveengineering:blocks/metal_multiblock_squeezer, 96 -> 128 [13:22:16] [Client thread/INFO] [Config]: [OptiFine] Scaled non power of 2: malisisdoors:blocks/big_door_spruce_3x3, 48 -> 64 [13:22:17] [Client thread/INFO] [Config]: [OptiFine] Scaled non power of 2: malisisdoors:blocks/big_door_iron_3x3, 48 -> 64 [13:22:17] [Client thread/ERROR] [minecraft/TextureMap]: Using missing texture, unable to load techguns:textures/items/dummy.png, java.io.FileNotFoundException [13:22:17] [Client thread/INFO] [Config]: [OptiFine] Scaled non power of 2: immersiveengineering:blocks/stone_device_blast_furnace, 48 -> 64 [13:22:17] [Client thread/INFO] [Config]: [OptiFine] Scaled non power of 2: mekanism:blocks/models/multipart/pressurizedtubeelite, 96 -> 128 [13:22:17] [Client thread/INFO] [Config]: [OptiFine] Scaled non power of 2: immersiveengineering:blocks/ctm/metal_decoration0_light_engineering_ctm, 48 -> 64 [13:22:17] [Client thread/INFO] [Config]: [OptiFine] Scaled non power of 2: ancientwarfare:model/automation/flywheel_controller_medium, 96 -> 128 [13:22:17] [Client thread/ERROR] [minecraft/TextureMap]: Using missing texture, unable to load techguns:textures/items/as50magazineempty.png, java.io.FileNotFoundException [13:22:17] [Client thread/INFO] [Config]: [OptiFine] Scaled non power of 2: immersiveengineering:blocks/ctm/metal_decoration0_heavy_engineering_ctm, 48 -> 64 [13:22:17] [Client thread/INFO] [Config]: [OptiFine] Scaled non power of 2: chisel:blocks/andesite/bricks-chaotic, 48 -> 64 [13:22:17] [Client thread/INFO] [Config]: [OptiFine] Scaled non power of 2: mekanism:blocks/models/multipart/opaque/pressurizedtubeverticalultimate, 12 -> 16 [13:22:17] [Client thread/ERROR] [minecraft/TextureMap]: Using missing texture, unable to load extrautils2:textures/potions/purging.png, java.io.FileNotFoundException [13:22:17] [Client thread/INFO] [Config]: [OptiFine] Scaled non power of 2: mekanism:blocks/models/multipart/universalcableverticalultimate, 12 -> 16 [13:22:17] [Client thread/INFO] [Config]: [OptiFine] Scaled non power of 2: mekanism:blocks/models/multipart/opaque/universalcableverticalelite, 12 -> 16 [13:22:17] [Client thread/INFO] [Config]: [OptiFine] Scaled non power of 2: chisel:blocks/sandstoneyellow/bricks-chaotic, 48 -> 64 [13:22:17] [Client thread/INFO] [Config]: [OptiFine] Scaled non power of 2: ancientwarfare:model/automation/flywheel_controller_heavy, 96 -> 128 [13:22:18] [Client thread/INFO] [Config]: [OptiFine] Scaled non power of 2: chisel:blocks/quartz/bricks-chaotic, 48 -> 64 [13:22:18] [Client thread/INFO] [Config]: [OptiFine] Scaled non power of 2: mekanism:blocks/models/multipart/opaque/universalcableverticaladvanced, 12 -> 16 [13:22:18] [Client thread/INFO] [Config]: [OptiFine] Scaled non power of 2: chisel:blocks/fluid/bricks-chaotic, 48 -> 64 [13:22:18] [Client thread/ERROR] [minecraft/TextureMap]: Using missing texture, unable to load techguns:textures/items/as50magazine.png, java.io.FileNotFoundException [13:22:18] [Client thread/INFO] [Config]: [OptiFine] Scaled non power of 2: mekanism:blocks/models/multipart/pressurizedtubeverticalbasic, 12 -> 16 [13:22:18] [Client thread/INFO] [Config]: [OptiFine] Scaled non power of 2: chisel:blocks/concrete_blue/bricks-chaotic, 48 -> 64 [13:22:18] [Client thread/INFO] [Config]: [OptiFine] Scaled non power of 2: immersiveengineering:blocks/connector_transformer_post, 48 -> 64 [13:22:18] [Client thread/INFO] [Config]: [OptiFine] Scaled non power of 2: chisel:blocks/diorite/bricks-chaotic, 48 -> 64 [13:22:18] [Client thread/INFO] [Config]: [OptiFine] Scaled non power of 2: chisel:blocks/concrete_green/bricks-chaotic, 48 -> 64 [13:22:18] [Client thread/INFO] [Config]: [OptiFine] Scaled too small texture: landsoficaria:blocks/empty, 1 -> 16 [13:22:18] [Client thread/INFO] [Config]: [OptiFine] Scaled non power of 2: mekanism:blocks/models/multipart/opaque/pressurizedtubeverticalelite, 12 -> 16 [13:22:18] [Client thread/INFO] [Config]: [OptiFine] Scaled non power of 2: immersiveengineering:blocks/stone_device_blast_furnace_on, 48 -> 64 [13:22:18] [Client thread/INFO] [Config]: [OptiFine] Scaled non power of 2: chisel:blocks/basalt/bricks-chaotic, 48 -> 64 [13:22:18] [Client thread/INFO] [Config]: [OptiFine] Scaled non power of 2: mekanism:blocks/models/multipart/universalcableelite, 96 -> 128 [13:22:18] [Client thread/INFO] [Config]: [OptiFine] Scaled non power of 2: techguns:items/combatknife, 96 -> 128 [13:22:18] [Client thread/INFO] [Config]: [OptiFine] Scaled non power of 2: immersiveengineering:blocks/stone_device_coke_oven_off, 48 -> 64 [13:22:18] [Client thread/INFO] [Config]: [OptiFine] Scaled non power of 2: techguns:blocks/techdoor3x3_nether, 48 -> 64 [13:22:18] [Client thread/INFO] [Config]: [OptiFine] Scaled non power of 2: chisel:blocks/concrete_gray/bricks-chaotic, 48 -> 64 [13:22:18] [Client thread/ERROR] [minecraft/TextureMap]: Using missing texture, unable to load techguns:textures/items/bunkerdoor.png, java.io.FileNotFoundException [13:22:18] [Client thread/INFO] [Config]: [OptiFine] Scaled non power of 2: chisel:blocks/coal/coalcoke/bricks-chaotic, 48 -> 64 [13:22:19] [Client thread/INFO] [Config]: [OptiFine] Scaled non power of 2: mekanism:blocks/models/multipart/universalcableverticaladvanced, 12 -> 16 [13:22:19] [Client thread/INFO] [Config]: [OptiFine] Scaled non power of 2: mekanism:blocks/models/multipart/universalcableadvanced, 96 -> 128 [13:22:19] [Client thread/INFO] [Config]: [OptiFine] Scaled non power of 2: malisisdoors:blocks/big_door_birch_3x3, 48 -> 64 [13:22:19] [Client thread/INFO] [Config]: [OptiFine] Scaled non power of 2: chisel:blocks/coal/charcoal/bricks-chaotic, 48 -> 64 [13:22:19] [Client thread/INFO] [Config]: [OptiFine] Scaled non power of 2: chisel:blocks/purpur/bricks-chaotic, 48 -> 64 [13:22:19] [Client thread/INFO] [Config]: [OptiFine] Scaled non power of 2: mekanism:blocks/models/multipart/opaque/thermodynamicconductorverticaladvanced, 12 -> 16 [13:22:19] [Client thread/INFO] [Config]: [OptiFine] Scaled non power of 2: chisel:blocks/technical/rustyboltedplates, 48 -> 64 [13:22:19] [Client thread/INFO] [Config]: [OptiFine] Scaled non power of 2: chisel:blocks/technical/massivehexplating, 48 -> 64 [13:22:19] [Client thread/INFO] [Config]: [OptiFine] Scaled non power of 2: chisel:blocks/endstone/bricks-chaotic, 48 -> 64 [13:22:19] [Client thread/INFO] [Config]: [OptiFine] Scaled non power of 2: mekanism:blocks/models/multipart/thermodynamicconductorultimate, 96 -> 128 [13:22:19] [Client thread/INFO] [Config]: [OptiFine] Scaled non power of 2: immersiveengineering:blocks/ctm/metal_decoration0_redstone_engineering_ctm, 48 -> 64 [13:22:19] [Client thread/INFO] [Config]: [OptiFine] Scaled non power of 2: chisel:blocks/concrete_yellow/bricks-chaotic, 48 -> 64 [13:22:19] [Client thread/INFO] [Config]: [OptiFine] Scaled non power of 2: immersiveengineering:blocks/metal_multiblock_fermenter, 96 -> 128 [13:22:19] [Client thread/INFO] [Config]: [OptiFine] Scaled non power of 2: malisisdoors:blocks/big_door_oak_3x3, 48 -> 64 [13:22:19] [Client thread/INFO] [Config]: [OptiFine] Scaled non power of 2: mekanism:blocks/models/multipart/thermodynamicconductorverticalultimate, 12 -> 16 [13:22:19] [Client thread/INFO] [Config]: [OptiFine] Scaled non power of 2: immersiveengineering:blocks/metal_multiblock_mixer, 96 -> 128 [13:22:19] [Client thread/INFO] [Config]: [OptiFine] Scaled non power of 2: chisel:blocks/stone/bricks-chaotic, 48 -> 64 [13:22:19] [Client thread/INFO] [Config]: [OptiFine] Scaled non power of 2: chisel:blocks/concrete_white/bricks-chaotic, 48 -> 64 [13:22:20] [Client thread/INFO] [Config]: [OptiFine] Scaled non power of 2: malisisdoors:blocks/big_door_dark_oak_3x3, 48 -> 64 [13:22:20] [Client thread/INFO] [Config]: [OptiFine] Scaled non power of 2: mekanism:blocks/models/multipart/thermodynamicconductorverticalelite, 12 -> 16 [13:22:20] [Client thread/INFO] [Config]: [OptiFine] Scaled non power of 2: chisel:blocks/concrete_pink/bricks-chaotic, 48 -> 64 [13:22:20] [Client thread/INFO] [Config]: [OptiFine] Scaled non power of 2: mekanism:blocks/models/multipart/universalcableultimate, 96 -> 128 [13:22:20] [Client thread/INFO] [Config]: [OptiFine] Scaled non power of 2: chisel:blocks/technical/new/makeshiftpanels, 48 -> 64 [13:22:20] [Client thread/ERROR] [minecraft/TextureMap]: Using missing texture, unable to load techguns:textures/items/lmgmagazineempty.png, java.io.FileNotFoundException [13:22:20] [Client thread/INFO] [Config]: [OptiFine] Scaled non power of 2: mekanism:blocks/models/multipart/opaque/universalcableverticalultimate, 12 -> 16 [13:22:20] [Client thread/INFO] [Config]: [OptiFine] Scaled non power of 2: chisel:blocks/concrete_lightblue/bricks-chaotic, 48 -> 64 [13:22:20] [Client thread/ERROR] [minecraft/TextureMap]: Using missing texture, unable to load techguns:textures/items/as50magazine_incendiary.png, java.io.FileNotFoundException [13:22:20] [Client thread/INFO] [Config]: [OptiFine] Scaled non power of 2: mekanism:blocks/models/multipart/thermodynamicconductorbasic, 96 -> 128 [13:22:20] [Client thread/INFO] [Config]: [OptiFine] Scaled non power of 2: chisel:blocks/concrete_lightgray/bricks-chaotic, 48 -> 64 [13:22:20] [Client thread/INFO] [Config]: [OptiFine] Scaled non power of 2: chisel:blocks/sandstonered/bricks-chaotic, 48 -> 64 [13:22:20] [Client thread/INFO] [Config]: [OptiFine] Scaled non power of 2: techguns:blocks/techdoor3x3, 48 -> 64 [13:22:20] [Client thread/INFO] [Config]: [OptiFine] Scaled non power of 2: mekanism:blocks/models/multipart/opaque/pressurizedtubeverticalbasic, 12 -> 16 [13:22:20] [Client thread/INFO] [Config]: [OptiFine] Scaled non power of 2: chisel:blocks/concrete_magenta/bricks-chaotic, 48 -> 64 [13:22:20] [Client thread/INFO] [Config]: [OptiFine] Scaled non power of 2: immersiveengineering:blocks/wooden_device_watermill, 48 -> 64 [13:22:20] [Client thread/INFO] [Config]: [OptiFine] Scaled non power of 2: mekanism:blocks/models/multipart/opaque/pressurizedtubeverticaladvanced, 12 -> 16 [13:22:20] [Client thread/ERROR] [minecraft/TextureMap]: Using missing texture, unable to load techguns:textures/items/lmgmagazine_incendiary.png, java.io.FileNotFoundException [13:22:20] [Client thread/INFO] [Config]: [OptiFine] Scaled non power of 2: ancientwarfare:model/automation/stirling_generator, 96 -> 128 [13:22:20] [Client thread/INFO] [Config]: [OptiFine] Scaled non power of 2: chisel:blocks/concrete_red/bricks-chaotic, 48 -> 64 [13:22:20] [Client thread/INFO] [Config]: [OptiFine] Scaled non power of 2: malisisdoors:blocks/big_door_jungle_3x3, 48 -> 64 [13:22:20] [Client thread/INFO] [Config]: [OptiFine] Scaled non power of 2: ancientwarfare:model/automation/flywheel_controller_light, 96 -> 128 [13:22:20] [Client thread/INFO] [Config]: [OptiFine] Scaled non power of 2: chisel:blocks/technical/massivefan, 96 -> 128 [13:22:20] [Client thread/INFO] [Config]: [OptiFine] Scaled non power of 2: malisisdoors:blocks/big_door_acacia_3x3, 48 -> 64 [13:22:21] [Client thread/INFO] [Config]: [OptiFine] Scaled non power of 2: mekanism:blocks/models/multipart/opaque/thermodynamicconductorverticalultimate, 12 -> 16 [13:22:21] [Client thread/INFO] [Config]: [OptiFine] Scaled non power of 2: ancientwarfare:blocks/structure/wooden_throne, 96 -> 128 [13:22:21] [Client thread/INFO] [Config]: [OptiFine] Scaled non power of 2: mekanism:blocks/models/multipart/pressurizedtubeverticalultimate, 12 -> 16 [13:22:21] [Client thread/INFO] [Config]: [OptiFine] Scaled non power of 2: mekanism:blocks/models/multipart/universalcableverticalbasic, 12 -> 16 [13:22:21] [Client thread/INFO] [Config]: [OptiFine] Scaled non power of 2: chisel:blocks/granite/bricks-chaotic, 48 -> 64 [13:22:21] [Client thread/INFO] [Config]: [OptiFine] Scaled non power of 2: chisel:blocks/ice/bricks-chaotic, 48 -> 64 [13:22:21] [Client thread/INFO] [Config]: [OptiFine] Scaled non power of 2: malisisdoors:blocks/big_door_rusty_3x3, 48 -> 64 [13:22:21] [Client thread/INFO] [Config]: [OptiFine] Scaled non power of 2: chisel:blocks/cobblestone/bricks-chaotic, 48 -> 64 [13:22:21] [Client thread/INFO] [Config]: [OptiFine] Scaled non power of 2: ancientwarfare:blocks/structure/tribal_stool, 80 -> 128 [13:22:21] [Client thread/ERROR] [minecraft/TextureMap]: Using missing texture, unable to load techguns:textures/items/lmgmagazine.png, java.io.FileNotFoundException [13:22:21] [Client thread/INFO] [Config]: [OptiFine] Scaled non power of 2: malisisdoors:blocks/saloon_door, 48 -> 64 [13:22:21] [Client thread/INFO] [Config]: [OptiFine] Scaled non power of 2: malisisdoors:blocks/medieval_door, 96 -> 128 [13:22:21] [Client thread/INFO] [Config]: [OptiFine] Scaled non power of 2: mekanism:blocks/models/multipart/thermodynamicconductorverticalbasic, 12 -> 16 [13:22:21] [Client thread/INFO] [Config]: [OptiFine] Scaled non power of 2: chisel:blocks/factory/plating, 48 -> 64 [13:22:21] [Client thread/INFO] [Config]: [OptiFine] Scaled non power of 2: chisel:blocks/concrete_cyan/bricks-chaotic, 48 -> 64 [13:22:21] [Client thread/INFO] [Config]: [OptiFine] Scaled non power of 2: chisel:blocks/concrete_orange/bricks-chaotic, 48 -> 64 [13:22:21] [Client thread/ERROR] [minecraft/TextureMap]: Using missing texture, unable to load immersiveengineering:textures/revolvers/revolver_einhorn.png, java.io.FileNotFoundException [13:22:21] [Client thread/INFO] [Config]: [OptiFine] Custom loader sprites: 4168 [13:22:21] [Client thread/INFO] [Config]: [OptiFine] Sprite dependencies: 4510 [13:22:25] [Client thread/INFO] [minecraft/TextureMap]: Created: 4096x4096 textures-atlas [13:22:25] [Client thread/INFO] [net.optifine.shaders.SMCLog]: [Shaders] allocateTextureMap 4 4096 4096 [13:22:30] [Client thread/INFO] [Config]: [OptiFine] Animated sprites: 512 [13:22:30] [Client thread/ERROR] [FML]: MultiModel minecraft:builtin/missing is empty (no base model or parts were provided/resolved) [13:22:31] [Client thread/ERROR] [FML]: MultiModel minecraft:builtin/missing is empty (no base model or parts were provided/resolved) [13:22:31] [Client thread/ERROR] [FML]: MultiModel minecraft:builtin/missing is empty (no base model or parts were provided/resolved) [13:22:31] [Client thread/ERROR] [FML]: MultiModel minecraft:builtin/missing is empty (no base model or parts were provided/resolved) [13:22:31] [Client thread/ERROR] [FML]: MultiModel minecraft:builtin/missing is empty (no base model or parts were provided/resolved) [13:22:31] [Client thread/ERROR] [FML]: MultiModel minecraft:builtin/missing is empty (no base model or parts were provided/resolved) [13:22:31] [Client thread/ERROR] [FML]: MultiModel minecraft:builtin/missing is empty (no base model or parts were provided/resolved) [13:22:31] [Client thread/ERROR] [FML]: MultiModel minecraft:builtin/missing is empty (no base model or parts were provided/resolved) [13:22:31] [Client thread/ERROR] [FML]: MultiModel minecraft:builtin/missing is empty (no base model or parts were provided/resolved) [13:22:31] [Client thread/ERROR] [FML]: MultiModel minecraft:builtin/missing is empty (no base model or parts were provided/resolved) [13:22:31] [Client thread/ERROR] [FML]: MultiModel minecraft:builtin/missing is empty (no base model or parts were provided/resolved) [13:22:32] [Client thread/ERROR] [FML]: MultiModel minecraft:builtin/missing is empty (no base model or parts were provided/resolved) [13:22:32] [Client thread/ERROR] [FML]: MultiModel minecraft:builtin/missing is empty (no base model or parts were provided/resolved) [13:22:32] [Client thread/ERROR] [FML]: MultiModel minecraft:builtin/missing is empty (no base model or parts were provided/resolved) [13:22:32] [Client thread/ERROR] [FML]: MultiModel minecraft:builtin/missing is empty (no base model or parts were provided/resolved) [13:22:32] [Client thread/WARN] [minecraft/ModelBlock]: Unable to resolve texture due to upward reference: #all in minecraft:models/block/cube_all.json [13:22:32] [Client thread/ERROR] [FML]: MultiModel minecraft:builtin/missing is empty (no base model or parts were provided/resolved) [13:22:32] [Client thread/ERROR] [FML]: MultiModel minecraft:builtin/missing is empty (no base model or parts were provided/resolved) [13:22:32] [Client thread/ERROR] [FML]: MultiModel minecraft:builtin/missing is empty (no base model or parts were provided/resolved) [13:22:32] [Client thread/ERROR] [FML]: MultiModel minecraft:builtin/missing is empty (no base model or parts were provided/resolved) [13:22:32] [Client thread/ERROR] [FML]: MultiModel minecraft:builtin/missing is empty (no base model or parts were provided/resolved) [13:22:32] [Client thread/ERROR] [FML]: MultiModel minecraft:builtin/missing is empty (no base model or parts were provided/resolved) [13:22:32] [Client thread/ERROR] [FML]: MultiModel minecraft:builtin/missing is empty (no base model or parts were provided/resolved) [13:22:32] [Client thread/ERROR] [FML]: MultiModel minecraft:builtin/missing is empty (no base model or parts were provided/resolved) [13:22:32] [Client thread/ERROR] [FML]: MultiModel minecraft:builtin/missing is empty (no base model or parts were provided/resolved) [13:22:32] [Client thread/ERROR] [FML]: MultiModel minecraft:builtin/missing is empty (no base model or parts were provided/resolved) [13:22:32] [Client thread/ERROR] [FML]: MultiModel minecraft:builtin/missing is empty (no base model or parts were provided/resolved) [13:22:32] [Client thread/ERROR] [FML]: MultiModel minecraft:builtin/missing is empty (no base model or parts were provided/resolved) [13:22:32] [Client thread/ERROR] [FML]: MultiModel minecraft:builtin/missing is empty (no base model or parts were provided/resolved) [13:22:32] [Client thread/ERROR] [FML]: MultiModel minecraft:builtin/missing is empty (no base model or parts were provided/resolved) [13:22:33] [Client thread/ERROR] [FML]: MultiModel minecraft:builtin/missing is empty (no base model or parts were provided/resolved) [13:22:33] [Client thread/ERROR] [FML]: MultiModel minecraft:builtin/missing is empty (no base model or parts were provided/resolved) [13:22:33] [Client thread/ERROR] [FML]: MultiModel minecraft:builtin/missing is empty (no base model or parts were provided/resolved) [13:22:33] [Client thread/ERROR] [FML]: MultiModel minecraft:builtin/missing is empty (no base model or parts were provided/resolved) [13:22:33] [Client thread/ERROR] [FML]: MultiModel minecraft:builtin/missing is empty (no base model or parts were provided/resolved) [13:22:33] [Client thread/ERROR] [FML]: MultiModel minecraft:builtin/missing is empty (no base model or parts were provided/resolved) [13:22:33] [Client thread/ERROR] [FML]: MultiModel minecraft:builtin/missing is empty (no base model or parts were provided/resolved) [13:22:33] [Client thread/ERROR] [FML]: MultiModel minecraft:builtin/missing is empty (no base model or parts were provided/resolved) [13:22:33] [Client thread/ERROR] [FML]: MultiModel minecraft:builtin/missing is empty (no base model or parts were provided/resolved) [13:22:34] [Client thread/ERROR] [FML]: MultiModel minecraft:builtin/missing is empty (no base model or parts were provided/resolved) [13:22:34] [Client thread/ERROR] [FML]: MultiModel minecraft:builtin/missing is empty (no base model or parts were provided/resolved) [13:22:34] [Client thread/ERROR] [FML]: MultiModel minecraft:builtin/missing is empty (no base model or parts were provided/resolved) [13:22:34] [Client thread/ERROR] [FML]: MultiModel minecraft:builtin/missing is empty (no base model or parts were provided/resolved) [13:22:34] [Client thread/ERROR] [FML]: MultiModel minecraft:builtin/missing is empty (no base model or parts were provided/resolved) [13:22:34] [Client thread/ERROR] [FML]: MultiModel minecraft:builtin/missing is empty (no base model or parts were provided/resolved) [13:22:34] [Client thread/ERROR] [FML]: MultiModel minecraft:builtin/missing is empty (no base model or parts were provided/resolved) [13:22:34] [Client thread/WARN] [minecraft/ModelBlock]: Unable to resolve texture due to upward reference: #all in minecraft:models/block/cube_all.json [13:22:34] [Client thread/WARN] [minecraft/ModelBlock]: Unable to resolve texture due to upward reference: #all in minecraft:models/block/cube_all.json [13:22:34] [Client thread/WARN] [minecraft/ModelBlock]: Unable to resolve texture due to upward reference: #all in minecraft:models/block/cube_all.json [13:22:34] [Client thread/WARN] [minecraft/ModelBlock]: Unable to resolve texture due to upward reference: #all in minecraft:models/block/cube_all.json [13:22:34] [Client thread/WARN] [minecraft/ModelBlock]: Unable to resolve texture due to upward reference: #all in minecraft:models/block/cube_all.json [13:22:34] [Client thread/WARN] [minecraft/ModelBlock]: Unable to resolve texture due to upward reference: #all in minecraft:models/block/cube_all.json [13:22:34] [Client thread/WARN] [minecraft/ModelBlock]: Unable to resolve texture due to upward reference: #all in minecraft:models/block/cube_all.json [13:22:34] [Client thread/WARN] [minecraft/ModelBlock]: Unable to resolve texture due to upward reference: #all in minecraft:models/block/cube_all.json [13:22:34] [Client thread/WARN] [minecraft/ModelBlock]: Unable to resolve texture due to upward reference: #all in minecraft:models/block/cube_all.json [13:22:34] [Client thread/WARN] [minecraft/ModelBlock]: Unable to resolve texture due to upward reference: #all in minecraft:models/block/cube_all.json [13:22:34] [Client thread/WARN] [minecraft/ModelBlock]: Unable to resolve texture due to upward reference: #all in minecraft:models/block/cube_all.json [13:22:34] [Client thread/WARN] [minecraft/ModelBlock]: Unable to resolve texture due to upward reference: #all in minecraft:models/block/cube_all.json [13:22:34] [Client thread/WARN] [minecraft/ModelBlock]: Unable to resolve texture due to upward reference: #all in minecraft:models/block/cube_all.json [13:22:34] [Client thread/WARN] [minecraft/ModelBlock]: Unable to resolve texture due to upward reference: #all in minecraft:models/block/cube_all.json [13:22:34] [Client thread/ERROR] [FML]: MultiModel minecraft:builtin/missing is empty (no base model or parts were provided/resolved) [13:22:34] [Client thread/ERROR] [FML]: MultiModel minecraft:builtin/missing is empty (no base model or parts were provided/resolved) [13:22:34] [Client thread/ERROR] [FML]: MultiModel minecraft:builtin/missing is empty (no base model or parts were provided/resolved) [13:22:34] [Client thread/ERROR] [FML]: MultiModel minecraft:builtin/missing is empty (no base model or parts were provided/resolved) [13:22:36] [Client thread/WARN] [minecraft/ModelBlock]: Unable to resolve texture due to upward reference: #all in minecraft:models/block/cube_all.json [13:22:36] [Client thread/WARN] [minecraft/ModelBlock]: Unable to resolve texture due to upward reference: #all in minecraft:models/block/cube_all.json [13:22:36] [Client thread/WARN] [minecraft/ModelBlock]: Unable to resolve texture due to upward reference: #all in minecraft:models/block/cube_all.json [13:22:36] [Client thread/WARN] [minecraft/ModelBlock]: Unable to resolve texture due to upward reference: #all in minecraft:models/block/cube_all.json [13:22:36] [Client thread/WARN] [minecraft/ModelBlock]: Unable to resolve texture due to upward reference: #all in minecraft:models/block/cube_all.json [13:22:36] [Client thread/WARN] [minecraft/ModelBlock]: Unable to resolve texture due to upward reference: #all in minecraft:models/block/cube_all.json [13:22:36] [Client thread/WARN] [minecraft/ModelBlock]: Unable to resolve texture due to upward reference: #all in minecraft:models/block/cube_all.json [13:22:37] [Client thread/ERROR] [FML]: Exception loading model for variant techguns:laserpistol#inventory, normal location exception: net.minecraftforge.client.model.ModelLoaderRegistry$LoaderException: Exception loading model techguns:item/laserpistol with loader VanillaLoader.INSTANCE, skipping at net.minecraftforge.client.model.ModelLoaderRegistry.getModel(ModelLoaderRegistry.java:161) ~[ModelLoaderRegistry.class:?] at net.minecraftforge.client.model.ModelLoader.func_177590_d(ModelLoader.java:302) ~[ModelLoader.class:?] at net.minecraft.client.renderer.block.model.ModelBakery.func_177577_b(ModelBakery.java:194) ~[cgb.class:?] at net.minecraftforge.client.model.ModelLoader.func_177570_a(ModelLoader.java:151) ~[ModelLoader.class:?] at net.minecraft.client.renderer.block.model.ModelManager.func_110549_a(ModelManager.java:28) [cgc.class:?] at net.minecraft.client.resources.SimpleReloadableResourceManager.func_110542_a(SimpleReloadableResourceManager.java:121) [cev.class:?] at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:513) [bib.class:?] at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:378) [bib.class:?] at net.minecraft.client.main.Main.main(SourceFile:123) [Main.class:?] at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.8.0_411] at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) ~[?:1.8.0_411] at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) ~[?:1.8.0_411] at java.lang.reflect.Method.invoke(Unknown Source) ~[?:1.8.0_411] at net.minecraft.launchwrapper.Launch.launch(Launch.java:135) [launchwrapper-1.12.jar:?] at net.minecraft.launchwrapper.Launch.main(Launch.java:28) [launchwrapper-1.12.jar:?] at org.prismlauncher.launcher.impl.StandardLauncher.launch(StandardLauncher.java:100) [NewLaunch.jar:?] at org.prismlauncher.EntryPoint.listen(EntryPoint.java:129) [NewLaunch.jar:?] at org.prismlauncher.EntryPoint.main(EntryPoint.java:70) [NewLaunch.jar:?] Caused by: java.io.FileNotFoundException: techguns:models/item/laserpistol.json at net.minecraft.client.resources.FallbackResourceManager.func_110536_a(FallbackResourceManager.java:69) ~[cei.class:?] at net.minecraft.client.resources.SimpleReloadableResourceManager.func_110536_a(SimpleReloadableResourceManager.java:65) ~[cev.class:?] at net.minecraft.client.renderer.block.model.ModelBakery.func_177594_c(ModelBakery.java:365) ~[cgb.class:?] at net.minecraftforge.client.model.ModelLoader.access$1400(ModelLoader.java:115) ~[ModelLoader.class:?] at net.minecraftforge.client.model.ModelLoader$VanillaLoader.loadModel(ModelLoader.java:861) ~[ModelLoader$VanillaLoader.class:?] at net.minecraftforge.client.model.ModelLoaderRegistry.getModel(ModelLoaderRegistry.java:157) ~[ModelLoaderRegistry.class:?] ... 17 more [13:22:37] [Client thread/ERROR] [FML]: Exception loading model for variant techguns:laserpistol#inventory, blockstate location exception: net.minecraftforge.client.model.ModelLoaderRegistry$LoaderException: Exception loading model techguns:laserpistol#inventory with loader VariantLoader.INSTANCE, skipping at net.minecraftforge.client.model.ModelLoaderRegistry.getModel(ModelLoaderRegistry.java:161) ~[ModelLoaderRegistry.class:?] at net.minecraftforge.client.model.ModelLoader.func_177590_d(ModelLoader.java:296) ~[ModelLoader.class:?] at net.minecraft.client.renderer.block.model.ModelBakery.func_177577_b(ModelBakery.java:194) ~[cgb.class:?] at net.minecraftforge.client.model.ModelLoader.func_177570_a(ModelLoader.java:151) ~[ModelLoader.class:?] at net.minecraft.client.renderer.block.model.ModelManager.func_110549_a(ModelManager.java:28) [cgc.class:?] at net.minecraft.client.resources.SimpleReloadableResourceManager.func_110542_a(SimpleReloadableResourceManager.java:121) [cev.class:?] at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:513) [bib.class:?] at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:378) [bib.class:?] at net.minecraft.client.main.Main.main(SourceFile:123) [Main.class:?] at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.8.0_411] at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) ~[?:1.8.0_411] at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) ~[?:1.8.0_411] at java.lang.reflect.Method.invoke(Unknown Source) ~[?:1.8.0_411] at net.minecraft.launchwrapper.Launch.launch(Launch.java:135) [launchwrapper-1.12.jar:?] at net.minecraft.launchwrapper.Launch.main(Launch.java:28) [launchwrapper-1.12.jar:?] at org.prismlauncher.launcher.impl.StandardLauncher.launch(StandardLauncher.java:100) [NewLaunch.jar:?] at org.prismlauncher.EntryPoint.listen(EntryPoint.java:129) [NewLaunch.jar:?] at org.prismlauncher.EntryPoint.main(EntryPoint.java:70) [NewLaunch.jar:?] Caused by: net.minecraft.client.renderer.block.model.ModelBlockDefinition$MissingVariantException at net.minecraft.client.renderer.block.model.ModelBlockDefinition.func_188004_c(ModelBlockDefinition.java:83) ~[bvv.class:?] at net.minecraftforge.client.model.ModelLoader$VariantLoader.loadModel(ModelLoader.java:1175) ~[ModelLoader$VariantLoader.class:?] at net.minecraftforge.client.model.ModelLoaderRegistry.getModel(ModelLoaderRegistry.java:157) ~[ModelLoaderRegistry.class:?] ... 17 more [13:22:37] [Client thread/ERROR] [FML]: Exception loading model for variant landsoficaria:slab_cobble_baetyl#double=true,half=bottom net.minecraftforge.client.model.ModelLoaderRegistry$LoaderException: Exception loading model landsoficaria:slab_cobble_baetyl#double=true,half=bottom with loader VariantLoader.INSTANCE, skipping at net.minecraftforge.client.model.ModelLoaderRegistry.getModel(ModelLoaderRegistry.java:161) ~[ModelLoaderRegistry.class:?] at net.minecraftforge.client.model.ModelLoader.func_177569_a(ModelLoader.java:235) ~[ModelLoader.class:?] at net.minecraft.client.renderer.block.model.ModelBakery.loadBlock(ModelBakery.java:166) ~[cgb.class:?] at net.minecraftforge.client.model.ModelLoader.func_188640_b(ModelLoader.java:223) ~[ModelLoader.class:?] at net.minecraftforge.client.model.ModelLoader.func_177570_a(ModelLoader.java:150) ~[ModelLoader.class:?] at net.minecraft.client.renderer.block.model.ModelManager.func_110549_a(ModelManager.java:28) [cgc.class:?] at net.minecraft.client.resources.SimpleReloadableResourceManager.func_110542_a(SimpleReloadableResourceManager.java:121) [cev.class:?] at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:513) [bib.class:?] at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:378) [bib.class:?] at net.minecraft.client.main.Main.main(SourceFile:123) [Main.class:?] at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.8.0_411] at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) ~[?:1.8.0_411] at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) ~[?:1.8.0_411] at java.lang.reflect.Method.invoke(Unknown Source) ~[?:1.8.0_411] at net.minecraft.launchwrapper.Launch.launch(Launch.java:135) [launchwrapper-1.12.jar:?] at net.minecraft.launchwrapper.Launch.main(Launch.java:28) [launchwrapper-1.12.jar:?] at org.prismlauncher.launcher.impl.StandardLauncher.launch(StandardLauncher.java:100) [NewLaunch.jar:?] at org.prismlauncher.EntryPoint.listen(EntryPoint.java:129) [NewLaunch.jar:?] at org.prismlauncher.EntryPoint.main(EntryPoint.java:70) [NewLaunch.jar:?] Caused by: net.minecraft.client.renderer.block.model.ModelBlockDefinition$MissingVariantException at net.minecraft.client.renderer.block.model.ModelBlockDefinition.func_188004_c(ModelBlockDefinition.java:83) ~[bvv.class:?] at net.minecraftforge.client.model.ModelLoader$VariantLoader.loadModel(ModelLoader.java:1175) ~[ModelLoader$VariantLoader.class:?] at net.minecraftforge.client.model.ModelLoaderRegistry.getModel(ModelLoaderRegistry.java:157) ~[ModelLoaderRegistry.class:?] ... 18 more [13:22:37] [Client thread/ERROR] [FML]: Exception loading model for variant tconstruct:fluid_block#blutonium net.minecraftforge.client.model.ModelLoaderRegistry$LoaderException: Exception loading model tconstruct:fluid_block#blutonium with loader VariantLoader.INSTANCE, skipping at net.minecraftforge.client.model.ModelLoaderRegistry.getModel(ModelLoaderRegistry.java:161) ~[ModelLoaderRegistry.class:?] at net.minecraftforge.client.model.ModelLoader.func_177569_a(ModelLoader.java:235) ~[ModelLoader.class:?] at net.minecraft.client.renderer.block.model.ModelBakery.loadBlock(ModelBakery.java:166) ~[cgb.class:?] at net.minecraftforge.client.model.ModelLoader.func_188640_b(ModelLoader.java:223) ~[ModelLoader.class:?] at net.minecraftforge.client.model.ModelLoader.func_177570_a(ModelLoader.java:150) ~[ModelLoader.class:?] at net.minecraft.client.renderer.block.model.ModelManager.func_110549_a(ModelManager.java:28) [cgc.class:?] at net.minecraft.client.resources.SimpleReloadableResourceManager.func_110542_a(SimpleReloadableResourceManager.java:121) [cev.class:?] at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:513) [bib.class:?] at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:378) [bib.class:?] at net.minecraft.client.main.Main.main(SourceFile:123) [Main.class:?] at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.8.0_411] at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) ~[?:1.8.0_411] at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) ~[?:1.8.0_411] at java.lang.reflect.Method.invoke(Unknown Source) ~[?:1.8.0_411] at net.minecraft.launchwrapper.Launch.launch(Launch.java:135) [launchwrapper-1.12.jar:?] at net.minecraft.launchwrapper.Launch.main(Launch.java:28) [launchwrapper-1.12.jar:?] at org.prismlauncher.launcher.impl.StandardLauncher.launch(StandardLauncher.java:100) [NewLaunch.jar:?] at org.prismlauncher.EntryPoint.listen(EntryPoint.java:129) [NewLaunch.jar:?] at org.prismlauncher.EntryPoint.main(EntryPoint.java:70) [NewLaunch.jar:?] Caused by: net.minecraft.client.renderer.block.model.ModelBlockDefinition$MissingVariantException at net.minecraft.client.renderer.block.model.ModelBlockDefinition.func_188004_c(ModelBlockDefinition.java:83) ~[bvv.class:?] at net.minecraftforge.client.model.ModelLoader$VariantLoader.loadModel(ModelLoader.java:1175) ~[ModelLoader$VariantLoader.class:?] at net.minecraftforge.client.model.ModelLoaderRegistry.getModel(ModelLoaderRegistry.java:157) ~[ModelLoaderRegistry.class:?] ... 18 more [13:22:37] [Client thread/ERROR] [FML]: Exception loading model for variant matteroverdrive:tritanium_crate_silver#facing=down net.minecraftforge.client.model.ModelLoaderRegistry$LoaderException: Exception loading model matteroverdrive:tritanium_crate_silver#facing=down with loader VariantLoader.INSTANCE, skipping at net.minecraftforge.client.model.ModelLoaderRegistry.getModel(ModelLoaderRegistry.java:161) ~[ModelLoaderRegistry.class:?] at net.minecraftforge.client.model.ModelLoader.func_177569_a(ModelLoader.java:235) ~[ModelLoader.class:?] at net.minecraft.client.renderer.block.model.ModelBakery.loadBlock(ModelBakery.java:166) ~[cgb.class:?] at net.minecraftforge.client.model.ModelLoader.func_188640_b(ModelLoader.java:223) ~[ModelLoader.class:?] at net.minecraftforge.client.model.ModelLoader.func_177570_a(ModelLoader.java:150) ~[ModelLoader.class:?] at net.minecraft.client.renderer.block.model.ModelManager.func_110549_a(ModelManager.java:28) [cgc.class:?] at net.minecraft.client.resources.SimpleReloadableResourceManager.func_110542_a(SimpleReloadableResourceManager.java:121) [cev.class:?] at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:513) [bib.class:?] at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:378) [bib.class:?] at net.minecraft.client.main.Main.main(SourceFile:123) [Main.class:?] at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.8.0_411] at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) ~[?:1.8.0_411] at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) ~[?:1.8.0_411] at java.lang.reflect.Method.invoke(Unknown Source) ~[?:1.8.0_411] at net.minecraft.launchwrapper.Launch.launch(Launch.java:135) [launchwrapper-1.12.jar:?] at net.minecraft.launchwrapper.Launch.main(Launch.java:28) [launchwrapper-1.12.jar:?] at org.prismlauncher.launcher.impl.StandardLauncher.launch(StandardLauncher.java:100) [NewLaunch.jar:?] at org.prismlauncher.EntryPoint.listen(EntryPoint.java:129) [NewLaunch.jar:?] at org.prismlauncher.EntryPoint.main(EntryPoint.java:70) [NewLaunch.jar:?] Caused by: net.minecraft.client.renderer.block.model.ModelBlockDefinition$MissingVariantException at net.minecraft.client.renderer.block.model.ModelBlockDefinition.func_188004_c(ModelBlockDefinition.java:83) ~[bvv.class:?] at net.minecraftforge.client.model.ModelLoader$VariantLoader.loadModel(ModelLoader.java:1175) ~[ModelLoader$VariantLoader.class:?] at net.minecraftforge.client.model.ModelLoaderRegistry.getModel(ModelLoaderRegistry.java:157) ~[ModelLoaderRegistry.class:?] ... 18 more [13:22:37] [Client thread/ERROR] [FML]: Exception loading model for variant tconstruct:fluid_block#cyanite net.minecraftforge.client.model.ModelLoaderRegistry$LoaderException: Exception loading model tconstruct:fluid_block#cyanite with loader VariantLoader.INSTANCE, skipping at net.minecraftforge.client.model.ModelLoaderRegistry.getModel(ModelLoaderRegistry.java:161) ~[ModelLoaderRegistry.class:?] at net.minecraftforge.client.model.ModelLoader.func_177569_a(ModelLoader.java:235) ~[ModelLoader.class:?] at net.minecraft.client.renderer.block.model.ModelBakery.loadBlock(ModelBakery.java:166) ~[cgb.class:?] at net.minecraftforge.client.model.ModelLoader.func_188640_b(ModelLoader.java:223) ~[ModelLoader.class:?] at net.minecraftforge.client.model.ModelLoader.func_177570_a(ModelLoader.java:150) ~[ModelLoader.class:?] at net.minecraft.client.renderer.block.model.ModelManager.func_110549_a(ModelManager.java:28) [cgc.class:?] at net.minecraft.client.resources.SimpleReloadableResourceManager.func_110542_a(SimpleReloadableResourceManager.java:121) [cev.class:?] at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:513) [bib.class:?] at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:378) [bib.class:?] at net.minecraft.client.main.Main.main(SourceFile:123) [Main.class:?] at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.8.0_411] at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) ~[?:1.8.0_411] at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) ~[?:1.8.0_411] at java.lang.reflect.Method.invoke(Unknown Source) ~[?:1.8.0_411] at net.minecraft.launchwrapper.Launch.launch(Launch.java:135) [launchwrapper-1.12.jar:?] at net.minecraft.launchwrapper.Launch.main(Launch.java:28) [launchwrapper-1.12.jar:?] at org.prismlauncher.launcher.impl.StandardLauncher.launch(StandardLauncher.java:100) [NewLaunch.jar:?] at org.prismlauncher.EntryPoint.listen(EntryPoint.java:129) [NewLaunch.jar:?] at org.prismlauncher.EntryPoint.main(EntryPoint.java:70) [NewLaunch.jar:?] Caused by: net.minecraft.client.renderer.block.model.ModelBlockDefinition$MissingVariantException at net.minecraft.client.renderer.block.model.ModelBlockDefinition.func_188004_c(ModelBlockDefinition.java:83) ~[bvv.class:?] at net.minecraftforge.client.model.ModelLoader$VariantLoader.loadModel(ModelLoader.java:1175) ~[ModelLoader$VariantLoader.class:?] at net.minecraftforge.client.model.ModelLoaderRegistry.getModel(ModelLoaderRegistry.java:157) ~[ModelLoaderRegistry.class:?] ... 18 more [13:22:37] [Client thread/ERROR] [FML]: Exception loading model for variant matteroverdrive:inscriber#ctm=false,facing=up net.minecraftforge.client.model.ModelLoaderRegistry$LoaderException: Exception loading model matteroverdrive:inscriber#ctm=false,facing=up with loader VariantLoader.INSTANCE, skipping at net.minecraftforge.client.model.ModelLoaderRegistry.getModel(ModelLoaderRegistry.java:161) ~[ModelLoaderRegistry.class:?] at net.minecraftforge.client.model.ModelLoader.func_177569_a(ModelLoader.java:235) ~[ModelLoader.class:?] at net.minecraft.client.renderer.block.model.ModelBakery.loadBlock(ModelBakery.java:166) ~[cgb.class:?] at net.minecraftforge.client.model.ModelLoader.func_188640_b(ModelLoader.java:223) ~[ModelLoader.class:?] at net.minecraftforge.client.model.ModelLoader.func_177570_a(ModelLoader.java:150) ~[ModelLoader.class:?] at net.minecraft.client.renderer.block.model.ModelManager.func_110549_a(ModelManager.java:28) [cgc.class:?] at net.minecraft.client.resources.SimpleReloadableResourceManager.func_110542_a(SimpleReloadableResourceManager.java:121) [cev.class:?] at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:513) [bib.class:?] at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:378) [bib.class:?] at net.minecraft.client.main.Main.main(SourceFile:123) [Main.class:?] at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.8.0_411] at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) ~[?:1.8.0_411] at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) ~[?:1.8.0_411] at java.lang.reflect.Method.invoke(Unknown Source) ~[?:1.8.0_411] at net.minecraft.launchwrapper.Launch.launch(Launch.java:135) [launchwrapper-1.12.jar:?] at net.minecraft.launchwrapper.Launch.main(Launch.java:28) [launchwrapper-1.12.jar:?] at org.prismlauncher.launcher.impl.StandardLauncher.launch(StandardLauncher.java:100) [NewLaunch.jar:?] at org.prismlauncher.EntryPoint.listen(EntryPoint.java:129) [NewLaunch.jar:?] at org.prismlauncher.EntryPoint.main(EntryPoint.java:70) [NewLaunch.jar:?] Caused by: net.minecraft.client.renderer.block.model.ModelBlockDefinition$MissingVariantException at net.minecraft.client.renderer.block.model.ModelBlockDefinition.func_188004_c(ModelBlockDefinition.java:83) ~[bvv.class:?] at net.minecraftforge.client.model.ModelLoader$VariantLoader.loadModel(ModelLoader.java:1175) ~[ModelLoader$VariantLoader.class:?] at net.minecraftforge.client.model.ModelLoaderRegistry.getModel(ModelLoaderRegistry.java:157) ~[ModelLoaderRegistry.class:?] ... 18 more [13:22:37] [Client thread/ERROR] [FML]: Exception loading model for variant landsoficaria:slab_dolomite_smooth#double=true,half=bottom net.minecraftforge.client.model.ModelLoaderRegistry$LoaderException: Exception loading model landsoficaria:slab_dolomite_smooth#double=true,half=bottom with loader VariantLoader.INSTANCE, skipping at net.minecraftforge.client.model.ModelLoaderRegistry.getModel(ModelLoaderRegistry.java:161) ~[ModelLoaderRegistry.class:?] at net.minecraftforge.client.model.ModelLoader.func_177569_a(ModelLoader.java:235) ~[ModelLoader.class:?] at net.minecraft.client.renderer.block.model.ModelBakery.loadBlock(ModelBakery.java:166) ~[cgb.class:?] at net.minecraftforge.client.model.ModelLoader.func_188640_b(ModelLoader.java:223) ~[ModelLoader.class:?] at net.minecraftforge.client.model.ModelLoader.func_177570_a(ModelLoader.java:150) ~[ModelLoader.class:?] at net.minecraft.client.renderer.block.model.ModelManager.func_110549_a(ModelManager.java:28) [cgc.class:?] at net.minecraft.client.resources.SimpleReloadableResourceManager.func_110542_a(SimpleReloadableResourceManager.java:121) [cev.class:?] at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:513) [bib.class:?] at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:378) [bib.class:?] at net.minecraft.client.main.Main.main(SourceFile:123) [Main.class:?] at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.8.0_411] at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) ~[?:1.8.0_411] at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) ~[?:1.8.0_411] at java.lang.reflect.Method.invoke(Unknown Source) ~[?:1.8.0_411] at net.minecraft.launchwrapper.Launch.launch(Launch.java:135) [launchwrapper-1.12.jar:?] at net.minecraft.launchwrapper.Launch.main(Launch.java:28) [launchwrapper-1.12.jar:?] at org.prismlauncher.launcher.impl.StandardLauncher.launch(StandardLauncher.java:100) [NewLaunch.jar:?] at org.prismlauncher.EntryPoint.listen(EntryPoint.java:129) [NewLaunch.jar:?] at org.prismlauncher.EntryPoint.main(EntryPoint.java:70) [NewLaunch.jar:?] Caused by: net.minecraft.client.renderer.block.model.ModelBlockDefinition$MissingVariantException at net.minecraft.client.renderer.block.model.ModelBlockDefinition.func_188004_c(ModelBlockDefinition.java:83) ~[bvv.class:?] at net.minecraftforge.client.model.ModelLoader$VariantLoader.loadModel(ModelLoader.java:1175) ~[ModelLoader$VariantLoader.class:?] at net.minecraftforge.client.model.ModelLoaderRegistry.getModel(ModelLoaderRegistry.java:157) ~[ModelLoaderRegistry.class:?] ... 18 more [13:22:37] [Client thread/ERROR] [FML]: Exception loading model for variant tconstruct:fluid_block#terrasteel net.minecraftforge.client.model.ModelLoaderRegistry$LoaderException: Exception loading model tconstruct:fluid_block#terrasteel with loader VariantLoader.INSTANCE, skipping at net.minecraftforge.client.model.ModelLoaderRegistry.getModel(ModelLoaderRegistry.java:161) ~[ModelLoaderRegistry.class:?] at net.minecraftforge.client.model.ModelLoader.func_177569_a(ModelLoader.java:235) ~[ModelLoader.class:?] at net.minecraft.client.renderer.block.model.ModelBakery.loadBlock(ModelBakery.java:166) ~[cgb.class:?] at net.minecraftforge.client.model.ModelLoader.func_188640_b(ModelLoader.java:223) ~[ModelLoader.class:?] at net.minecraftforge.client.model.ModelLoader.func_177570_a(ModelLoader.java:150) ~[ModelLoader.class:?] at net.minecraft.client.renderer.block.model.ModelManager.func_110549_a(ModelManager.java:28) [cgc.class:?] at net.minecraft.client.resources.SimpleReloadableResourceManager.func_110542_a(SimpleReloadableResourceManager.java:121) [cev.class:?] at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:513) [bib.class:?] at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:378) [bib.class:?] at net.minecraft.client.main.Main.main(SourceFile:123) [Main.class:?] at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.8.0_411] at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) ~[?:1.8.0_411] at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) ~[?:1.8.0_411] at java.lang.reflect.Method.invoke(Unknown Source) ~[?:1.8.0_411] at net.minecraft.launchwrapper.Launch.launch(Launch.java:135) [launchwrapper-1.12.jar:?] at net.minecraft.launchwrapper.Launch.main(Launch.java:28) [launchwrapper-1.12.jar:?] at org.prismlauncher.launcher.impl.StandardLauncher.launch(StandardLauncher.java:100) [NewLaunch.jar:?] at org.prismlauncher.EntryPoint.listen(EntryPoint.java:129) [NewLaunch.jar:?] at org.prismlauncher.EntryPoint.main(EntryPoint.java:70) [NewLaunch.jar:?] Caused by: net.minecraft.client.renderer.block.model.ModelBlockDefinition$MissingVariantException at net.minecraft.client.renderer.block.model.ModelBlockDefinition.func_188004_c(ModelBlockDefinition.java:83) ~[bvv.class:?] at net.minecraftforge.client.model.ModelLoader$VariantLoader.loadModel(ModelLoader.java:1175) ~[ModelLoader$VariantLoader.class:?] at net.minecraftforge.client.model.ModelLoaderRegistry.getModel(ModelLoaderRegistry.java:157) ~[ModelLoaderRegistry.class:?] ... 18 more [13:22:37] [Client thread/ERROR] [FML]: Exception loading model for variant extrautils2:miner#active=true,facing=south net.minecraftforge.client.model.ModelLoaderRegistry$LoaderException: Exception loading model extrautils2:miner#active=true,facing=south with loader VariantLoader.INSTANCE, skipping at net.minecraftforge.client.model.ModelLoaderRegistry.getModel(ModelLoaderRegistry.java:161) ~[ModelLoaderRegistry.class:?] at net.minecraftforge.client.model.ModelLoader.func_177569_a(ModelLoader.java:235) ~[ModelLoader.class:?] at net.minecraft.client.renderer.block.model.ModelBakery.loadBlock(ModelBakery.java:166) ~[cgb.class:?] at net.minecraftforge.client.model.ModelLoader.func_188640_b(ModelLoader.java:223) ~[ModelLoader.class:?] at net.minecraftforge.client.model.ModelLoader.func_177570_a(ModelLoader.java:150) ~[ModelLoader.class:?] at net.minecraft.client.renderer.block.model.ModelManager.func_110549_a(ModelManager.java:28) [cgc.class:?] at net.minecraft.client.resources.SimpleReloadableResourceManager.func_110542_a(SimpleReloadableResourceManager.java:121) [cev.class:?] at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:513) [bib.class:?] at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:378) [bib.class:?] at net.minecraft.client.main.Main.main(SourceFile:123) [Main.class:?] at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.8.0_411] at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) ~[?:1.8.0_411] at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) ~[?:1.8.0_411] at java.lang.reflect.Method.invoke(Unknown Source) ~[?:1.8.0_411] at net.minecraft.launchwrapper.Launch.launch(Launch.java:135) [launchwrapper-1.12.jar:?] at net.minecraft.launchwrapper.Launch.main(Launch.java:28) [launchwrapper-1.12.jar:?] at org.prismlauncher.launcher.impl.StandardLauncher.launch(StandardLauncher.java:100) [NewLaunch.jar:?] at org.prismlauncher.EntryPoint.listen(EntryPoint.java:129) [NewLaunch.jar:?] at org.prismlauncher.EntryPoint.main(EntryPoint.java:70) [NewLaunch.jar:?] Caused by: net.minecraft.client.renderer.block.model.ModelBlockDefinition$MissingVariantException at net.minecraft.client.renderer.block.model.ModelBlockDefinition.func_188004_c(ModelBlockDefinition.java:83) ~[bvv.class:?] at net.minecraftforge.client.model.ModelLoader$VariantLoader.loadModel(ModelLoader.java:1175) ~[ModelLoader$VariantLoader.class:?] at net.minecraftforge.client.model.ModelLoaderRegistry.getModel(ModelLoaderRegistry.java:157) ~[ModelLoaderRegistry.class:?] ... 18 more [13:22:37] [Client thread/ERROR] [FML]: Exception loading blockstate for the variant extrautils2:miner#active=true,facing=south: java.lang.Exception: Could not load model definition for variant extrautils2:miner at net.minecraftforge.client.model.ModelLoader.func_177586_a(ModelLoader.java:269) ~[ModelLoader.class:?] at net.minecraft.client.renderer.block.model.ModelBakery.loadBlock(ModelBakery.java:129) ~[cgb.class:?] at net.minecraftforge.client.model.ModelLoader.func_188640_b(ModelLoader.java:223) ~[ModelLoader.class:?] at net.minecraftforge.client.model.ModelLoader.func_177570_a(ModelLoader.java:150) ~[ModelLoader.class:?] at net.minecraft.client.renderer.block.model.ModelManager.func_110549_a(ModelManager.java:28) [cgc.class:?] at net.minecraft.client.resources.SimpleReloadableResourceManager.func_110542_a(SimpleReloadableResourceManager.java:121) [cev.class:?] at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:513) [bib.class:?] at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:378) [bib.class:?] at net.minecraft.client.main.Main.main(SourceFile:123) [Main.class:?] at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.8.0_411] at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) ~[?:1.8.0_411] at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) ~[?:1.8.0_411] at java.lang.reflect.Method.invoke(Unknown Source) ~[?:1.8.0_411] at net.minecraft.launchwrapper.Launch.launch(Launch.java:135) [launchwrapper-1.12.jar:?] at net.minecraft.launchwrapper.Launch.main(Launch.java:28) [launchwrapper-1.12.jar:?] at org.prismlauncher.launcher.impl.StandardLauncher.launch(StandardLauncher.java:100) [NewLaunch.jar:?] at org.prismlauncher.EntryPoint.listen(EntryPoint.java:129) [NewLaunch.jar:?] at org.prismlauncher.EntryPoint.main(EntryPoint.java:70) [NewLaunch.jar:?] Caused by: java.lang.RuntimeException: Encountered an exception when loading model definition of model extrautils2:blockstates/miner.json at net.minecraft.client.renderer.block.model.ModelBakery.func_188632_a(ModelBakery.java:251) ~[cgb.class:?] at net.minecraft.client.renderer.block.model.ModelBakery.func_177586_a(ModelBakery.java:231) ~[cgb.class:?] at net.minecraftforge.client.model.ModelLoader.func_177586_a(ModelLoader.java:265) ~[ModelLoader.class:?] ... 17 more Caused by: java.io.FileNotFoundException: extrautils2:blockstates/miner.json at net.minecraft.client.resources.FallbackResourceManager.func_135056_b(FallbackResourceManager.java:104) ~[cei.class:?] at net.minecraft.client.resources.SimpleReloadableResourceManager.func_135056_b(SimpleReloadableResourceManager.java:79) ~[cev.class:?] at net.minecraft.client.renderer.block.model.ModelBakery.func_188632_a(ModelBakery.java:244) ~[cgb.class:?] at net.minecraft.client.renderer.block.model.ModelBakery.func_177586_a(ModelBakery.java:231) ~[cgb.class:?] at net.minecraftforge.client.model.ModelLoader.func_177586_a(ModelLoader.java:265) ~[ModelLoader.class:?] ... 17 more [13:22:37] [Client thread/ERROR] [FML]: Exception loading model for variant extrautils2:miner#active=true,facing=north net.minecraftforge.client.model.ModelLoaderRegistry$LoaderException: Exception loading model extrautils2:miner#active=true,facing=north with loader VariantLoader.INSTANCE, skipping at net.minecraftforge.client.model.ModelLoaderRegistry.getModel(ModelLoaderRegistry.java:161) ~[ModelLoaderRegistry.class:?] at net.minecraftforge.client.model.ModelLoader.func_177569_a(ModelLoader.java:235) ~[ModelLoader.class:?] at net.minecraft.client.renderer.block.model.ModelBakery.loadBlock(ModelBakery.java:166) ~[cgb.class:?] at net.minecraftforge.client.model.ModelLoader.func_188640_b(ModelLoader.java:223) ~[ModelLoader.class:?] at net.minecraftforge.client.model.ModelLoader.func_177570_a(ModelLoader.java:150) ~[ModelLoader.class:?] at net.minecraft.client.renderer.block.model.ModelManager.func_110549_a(ModelManager.java:28) [cgc.class:?] at net.minecraft.client.resources.SimpleReloadableResourceManager.func_110542_a(SimpleReloadableResourceManager.java:121) [cev.class:?] at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:513) [bib.class:?] at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:378) [bib.class:?] at net.minecraft.client.main.Main.main(SourceFile:123) [Main.class:?] at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.8.0_411] at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) ~[?:1.8.0_411] at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) ~[?:1.8.0_411] at java.lang.reflect.Method.invoke(Unknown Source) ~[?:1.8.0_411] at net.minecraft.launchwrapper.Launch.launch(Launch.java:135) [launchwrapper-1.12.jar:?] at net.minecraft.launchwrapper.Launch.main(Launch.java:28) [launchwrapper-1.12.jar:?] at org.prismlauncher.launcher.impl.StandardLauncher.launch(StandardLauncher.java:100) [NewLaunch.jar:?] at org.prismlauncher.EntryPoint.listen(EntryPoint.java:129) [NewLaunch.jar:?] at org.prismlauncher.EntryPoint.main(EntryPoint.java:70) [NewLaunch.jar:?] Caused by: net.minecraft.client.renderer.block.model.ModelBlockDefinition$MissingVariantException at net.minecraft.client.renderer.block.model.ModelBlockDefinition.func_188004_c(ModelBlockDefinition.java:83) ~[bvv.class:?] at net.minecraftforge.client.model.ModelLoader$VariantLoader.loadModel(ModelLoader.java:1175) ~[ModelLoader$VariantLoader.class:?] at net.minecraftforge.client.model.ModelLoaderRegistry.getModel(ModelLoaderRegistry.java:157) ~[ModelLoaderRegistry.class:?] ... 18 more [13:22:37] [Client thread/ERROR] [FML]: Exception loading model for variant matteroverdrive:tritanium_crate_yellow#facing=up net.minecraftforge.client.model.ModelLoaderRegistry$LoaderException: Exception loading model matteroverdrive:tritanium_crate_yellow#facing=up with loader VariantLoader.INSTANCE, skipping at net.minecraftforge.client.model.ModelLoaderRegistry.getModel(ModelLoaderRegistry.java:161) ~[ModelLoaderRegistry.class:?] at net.minecraftforge.client.model.ModelLoader.func_177569_a(ModelLoader.java:235) ~[ModelLoader.class:?] at net.minecraft.client.renderer.block.model.ModelBakery.loadBlock(ModelBakery.java:166) ~[cgb.class:?] at net.minecraftforge.client.model.ModelLoader.func_188640_b(ModelLoader.java:223) ~[ModelLoader.class:?] at net.minecraftforge.client.model.ModelLoader.func_177570_a(ModelLoader.java:150) ~[ModelLoader.class:?] at net.minecraft.client.renderer.block.model.ModelManager.func_110549_a(ModelManager.java:28) [cgc.class:?] at net.minecraft.client.resources.SimpleReloadableResourceManager.func_110542_a(SimpleReloadableResourceManager.java:121) [cev.class:?] at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:513) [bib.class:?] at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:378) [bib.class:?] at net.minecraft.client.main.Main.main(SourceFile:123) [Main.class:?] at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.8.0_411] at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) ~[?:1.8.0_411] at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) ~[?:1.8.0_411] at java.lang.reflect.Method.invoke(Unknown Source) ~[?:1.8.0_411] at net.minecraft.launchwrapper.Launch.launch(Launch.java:135) [launchwrapper-1.12.jar:?] at net.minecraft.launchwrapper.Launch.main(Launch.java:28) [launchwrapper-1.12.jar:?] at org.prismlauncher.launcher.impl.StandardLauncher.launch(StandardLauncher.java:100) [NewLaunch.jar:?] at org.prismlauncher.EntryPoint.listen(EntryPoint.java:129) [NewLaunch.jar:?] at org.prismlauncher.EntryPoint.main(EntryPoint.java:70) [NewLaunch.jar:?] Caused by: net.minecraft.client.renderer.block.model.ModelBlockDefinition$MissingVariantException at net.minecraft.client.renderer.block.model.ModelBlockDefinition.func_188004_c(ModelBlockDefinition.java:83) ~[bvv.class:?] at net.minecraftforge.client.model.ModelLoader$VariantLoader.loadModel(ModelLoader.java:1175) ~[ModelLoader$VariantLoader.class:?] at net.minecraftforge.client.model.ModelLoaderRegistry.getModel(ModelLoaderRegistry.java:157) ~[ModelLoaderRegistry.class:?] ... 18 more [13:22:37] [Client thread/ERROR] [FML]: Exception loading model for variant extrautils2:user#active=false,facing=down net.minecraftforge.client.model.ModelLoaderRegistry$LoaderException: Exception loading model extrautils2:user#active=false,facing=down with loader VariantLoader.INSTANCE, skipping at net.minecraftforge.client.model.ModelLoaderRegistry.getModel(ModelLoaderRegistry.java:161) ~[ModelLoaderRegistry.class:?] at net.minecraftforge.client.model.ModelLoader.func_177569_a(ModelLoader.java:235) ~[ModelLoader.class:?] at net.minecraft.client.renderer.block.model.ModelBakery.loadBlock(ModelBakery.java:166) ~[cgb.class:?] at net.minecraftforge.client.model.ModelLoader.func_188640_b(ModelLoader.java:223) ~[ModelLoader.class:?] at net.minecraftforge.client.model.ModelLoader.func_177570_a(ModelLoader.java:150) ~[ModelLoader.class:?] at net.minecraft.client.renderer.block.model.ModelManager.func_110549_a(ModelManager.java:28) [cgc.class:?] at net.minecraft.client.resources.SimpleReloadableResourceManager.func_110542_a(SimpleReloadableResourceManager.java:121) [cev.class:?] at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:513) [bib.class:?] at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:378) [bib.class:?] at net.minecraft.client.main.Main.main(SourceFile:123) [Main.class:?] at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.8.0_411] at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) ~[?:1.8.0_411] at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) ~[?:1.8.0_411] at java.lang.reflect.Method.invoke(Unknown Source) ~[?:1.8.0_411] at net.minecraft.launchwrapper.Launch.launch(Launch.java:135) [launchwrapper-1.12.jar:?] at net.minecraft.launchwrapper.Launch.main(Launch.java:28) [launchwrapper-1.12.jar:?] at org.prismlauncher.launcher.impl.StandardLauncher.launch(StandardLauncher.java:100) [NewLaunch.jar:?] at org.prismlauncher.EntryPoint.listen(EntryPoint.java:129) [NewLaunch.jar:?] at org.prismlauncher.EntryPoint.main(EntryPoint.java:70) [NewLaunch.jar:?] Caused by: net.minecraft.client.renderer.block.model.ModelBlockDefinition$MissingVariantException at net.minecraft.client.renderer.block.model.ModelBlockDefinition.func_188004_c(ModelBlockDefinition.java:83) ~[bvv.class:?] at net.minecraftforge.client.model.ModelLoader$VariantLoader.loadModel(ModelLoader.java:1175) ~[ModelLoader$VariantLoader.class:?] at net.minecraftforge.client.model.ModelLoaderRegistry.getModel(ModelLoaderRegistry.java:157) ~[ModelLoaderRegistry.class:?] ... 18 more [13:22:37] [Client thread/ERROR] [FML]: Exception loading blockstate for the variant extrautils2:user#active=false,facing=down: java.lang.Exception: Could not load model definition for variant extrautils2:user at net.minecraftforge.client.model.ModelLoader.func_177586_a(ModelLoader.java:269) ~[ModelLoader.class:?] at net.minecraft.client.renderer.block.model.ModelBakery.loadBlock(ModelBakery.java:129) ~[cgb.class:?] at net.minecraftforge.client.model.ModelLoader.func_188640_b(ModelLoader.java:223) ~[ModelLoader.class:?] at net.minecraftforge.client.model.ModelLoader.func_177570_a(ModelLoader.java:150) ~[ModelLoader.class:?] at net.minecraft.client.renderer.block.model.ModelManager.func_110549_a(ModelManager.java:28) [cgc.class:?] at net.minecraft.client.resources.SimpleReloadableResourceManager.func_110542_a(SimpleReloadableResourceManager.java:121) [cev.class:?] at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:513) [bib.class:?] at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:378) [bib.class:?] at net.minecraft.client.main.Main.main(SourceFile:123) [Main.class:?] at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.8.0_411] at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) ~[?:1.8.0_411] at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) ~[?:1.8.0_411] at java.lang.reflect.Method.invoke(Unknown Source) ~[?:1.8.0_411] at net.minecraft.launchwrapper.Launch.launch(Launch.java:135) [launchwrapper-1.12.jar:?] at net.minecraft.launchwrapper.Launch.main(Launch.java:28) [launchwrapper-1.12.jar:?] at org.prismlauncher.launcher.impl.StandardLauncher.launch(StandardLauncher.java:100) [NewLaunch.jar:?] at org.prismlauncher.EntryPoint.listen(EntryPoint.java:129) [NewLaunch.jar:?] at org.prismlauncher.EntryPoint.main(EntryPoint.java:70) [NewLaunch.jar:?] Caused by: java.lang.RuntimeException: Encountered an exception when loading model definition of model extrautils2:blockstates/user.json at net.minecraft.client.renderer.block.model.ModelBakery.func_188632_a(ModelBakery.java:251) ~[cgb.class:?] at net.minecraft.client.renderer.block.model.ModelBakery.func_177586_a(ModelBakery.java:231) ~[cgb.class:?] at net.minecraftforge.client.model.ModelLoader.func_177586_a(ModelLoader.java:265) ~[ModelLoader.class:?] ... 17 more Caused by: java.io.FileNotFoundException: extrautils2:blockstates/user.json at net.minecraft.client.resources.FallbackResourceManager.func_135056_b(FallbackResourceManager.java:104) ~[cei.class:?] at net.minecraft.client.resources.SimpleReloadableResourceManager.func_135056_b(SimpleReloadableResourceManager.java:79) ~[cev.class:?] at net.minecraft.client.renderer.block.model.ModelBakery.func_188632_a(ModelBakery.java:244) ~[cgb.class:?] at net.minecraft.client.renderer.block.model.ModelBakery.func_177586_a(ModelBakery.java:231) ~[cgb.class:?] at net.minecraftforge.client.model.ModelLoader.func_177586_a(ModelLoader.java:265) ~[ModelLoader.class:?] ... 17 more [13:22:37] [Client thread/ERROR] [FML]: Exception loading model for variant extrautils2:user#active=false,facing=east net.minecraftforge.client.model.ModelLoaderRegistry$LoaderException: Exception loading model extrautils2:user#active=false,facing=east with loader VariantLoader.INSTANCE, skipping at net.minecraftforge.client.model.ModelLoaderRegistry.getModel(ModelLoaderRegistry.java:161) ~[ModelLoaderRegistry.class:?] at net.minecraftforge.client.model.ModelLoader.func_177569_a(ModelLoader.java:235) ~[ModelLoader.class:?] at net.minecraft.client.renderer.block.model.ModelBakery.loadBlock(ModelBakery.java:166) ~[cgb.class:?] at net.minecraftforge.client.model.ModelLoader.func_188640_b(ModelLoader.java:223) ~[ModelLoader.class:?] at net.minecraftforge.client.model.ModelLoader.func_177570_a(ModelLoader.java:150) ~[ModelLoader.class:?] at net.minecraft.client.renderer.block.model.ModelManager.func_110549_a(ModelManager.java:28) [cgc.class:?] at net.minecraft.client.resources.SimpleReloadableResourceManager.func_110542_a(SimpleReloadableResourceManager.java:121) [cev.class:?] at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:513) [bib.class:?] at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:378) [bib.class:?] at net.minecraft.client.main.Main.main(SourceFile:123) [Main.class:?] at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.8.0_411] at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) ~[?:1.8.0_411] at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) ~[?:1.8.0_411] at java.lang.reflect.Method.invoke(Unknown Source) ~[?:1.8.0_411] at net.minecraft.launchwrapper.Launch.launch(Launch.java:135) [launchwrapper-1.12.jar:?] at net.minecraft.launchwrapper.Launch.main(Launch.java:28) [launchwrapper-1.12.jar:?] at org.prismlauncher.launcher.impl.StandardLauncher.launch(StandardLauncher.java:100) [NewLaunch.jar:?] at org.prismlauncher.EntryPoint.listen(EntryPoint.java:129) [NewLaunch.jar:?] at org.prismlauncher.EntryPoint.main(EntryPoint.java:70) [NewLaunch.jar:?] Caused by: net.minecraft.client.renderer.block.model.ModelBlockDefinition$MissingVariantException at net.minecraft.client.renderer.block.model.ModelBlockDefinition.func_188004_c(ModelBlockDefinition.java:83) ~[bvv.class:?] at net.minecraftforge.client.model.ModelLoader$VariantLoader.loadModel(ModelLoader.java:1175) ~[ModelLoader$VariantLoader.class:?] at net.minecraftforge.client.model.ModelLoaderRegistry.getModel(ModelLoaderRegistry.java:157) ~[ModelLoaderRegistry.class:?] ... 18 more [13:22:37] [Client thread/ERROR] [FML]: Exception loading model for variant matteroverdrive:tritanium_crate_cyan#facing=down net.minecraftforge.client.model.ModelLoaderRegistry$LoaderException: Exception loading model matteroverdrive:tritanium_crate_cyan#facing=down with loader VariantLoader.INSTANCE, skipping at net.minecraftforge.client.model.ModelLoaderRegistry.getModel(ModelLoaderRegistry.java:161) ~[ModelLoaderRegistry.class:?] at net.minecraftforge.client.model.ModelLoader.func_177569_a(ModelLoader.java:235) ~[ModelLoader.class:?] at net.minecraft.client.renderer.block.model.ModelBakery.loadBlock(ModelBakery.java:166) ~[cgb.class:?] at net.minecraftforge.client.model.ModelLoader.func_188640_b(ModelLoader.java:223) ~[ModelLoader.class:?] at net.minecraftforge.client.model.ModelLoader.func_177570_a(ModelLoader.java:150) ~[ModelLoader.class:?] at net.minecraft.client.renderer.block.model.ModelManager.func_110549_a(ModelManager.java:28) [cgc.class:?] at net.minecraft.client.resources.SimpleReloadableResourceManager.func_110542_a(SimpleReloadableResourceManager.java:121) [cev.class:?] at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:513) [bib.class:?] at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:378) [bib.class:?] at net.minecraft.client.main.Main.main(SourceFile:123) [Main.class:?] at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.8.0_411] at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) ~[?:1.8.0_411] at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) ~[?:1.8.0_411] at java.lang.reflect.Method.invoke(Unknown Source) ~[?:1.8.0_411] at net.minecraft.launchwrapper.Launch.launch(Launch.java:135) [launchwrapper-1.12.jar:?] at net.minecraft.launchwrapper.Launch.main(Launch.java:28) [launchwrapper-1.12.jar:?] at org.prismlauncher.launcher.impl.StandardLauncher.launch(StandardLauncher.java:100) [NewLaunch.jar:?] at org.prismlauncher.EntryPoint.listen(EntryPoint.java:129) [NewLaunch.jar:?] at org.prismlauncher.EntryPoint.main(EntryPoint.java:70) [NewLaunch.jar:?] Caused by: net.minecraft.client.renderer.block.model.ModelBlockDefinition$MissingVariantException at net.minecraft.client.renderer.block.model.ModelBlockDefinition.func_188004_c(ModelBlockDefinition.java:83) ~[bvv.class:?] at net.minecraftforge.client.model.ModelLoader$VariantLoader.loadModel(ModelLoader.java:1175) ~[ModelLoader$VariantLoader.class:?] at net.minecraftforge.client.model.ModelLoaderRegistry.getModel(ModelLoaderRegistry.java:157) ~[ModelLoaderRegistry.class:?] ... 18 more [13:22:37] [Client thread/ERROR] [FML]: Exception loading model for variant tconstruct:fluid_block#chrome net.minecraftforge.client.model.ModelLoaderRegistry$LoaderException: Exception loading model tconstruct:fluid_block#chrome with loader VariantLoader.INSTANCE, skipping at net.minecraftforge.client.model.ModelLoaderRegistry.getModel(ModelLoaderRegistry.java:161) ~[ModelLoaderRegistry.class:?] at net.minecraftforge.client.model.ModelLoader.func_177569_a(ModelLoader.java:235) ~[ModelLoader.class:?] at net.minecraft.client.renderer.block.model.ModelBakery.loadBlock(ModelBakery.java:166) ~[cgb.class:?] at net.minecraftforge.client.model.ModelLoader.func_188640_b(ModelLoader.java:223) ~[ModelLoader.class:?] at net.minecraftforge.client.model.ModelLoader.func_177570_a(ModelLoader.java:150) ~[ModelLoader.class:?] at net.minecraft.client.renderer.block.model.ModelManager.func_110549_a(ModelManager.java:28) [cgc.class:?] at net.minecraft.client.resources.SimpleReloadableResourceManager.func_110542_a(SimpleReloadableResourceManager.java:121) [cev.class:?] at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:513) [bib.class:?] at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:378) [bib.class:?] at net.minecraft.client.main.Main.main(SourceFile:123) [Main.class:?] at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.8.0_411] at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) ~[?:1.8.0_411] at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) ~[?:1.8.0_411] at java.lang.reflect.Method.invoke(Unknown Source) ~[?:1.8.0_411] at net.minecraft.launchwrapper.Launch.launch(Launch.java:135) [launchwrapper-1.12.jar:?] at net.minecraft.launchwrapper.Launch.main(Launch.java:28) [launchwrapper-1.12.jar:?] at org.prismlauncher.launcher.impl.StandardLauncher.launch(StandardLauncher.java:100) [NewLaunch.jar:?] at org.prismlauncher.EntryPoint.listen(EntryPoint.java:129) [NewLaunch.jar:?] at org.prismlauncher.EntryPoint.main(EntryPoint.java:70) [NewLaunch.jar:?] Caused by: net.minecraft.client.renderer.block.model.ModelBlockDefinition$MissingVariantException at net.minecraft.client.renderer.block.model.ModelBlockDefinition.func_188004_c(ModelBlockDefinition.java:83) ~[bvv.class:?] at net.minecraftforge.client.model.ModelLoader$VariantLoader.loadModel(ModelLoader.java:1175) ~[ModelLoader$VariantLoader.class:?] at net.minecraftforge.client.model.ModelLoaderRegistry.getModel(ModelLoaderRegistry.java:157) ~[ModelLoaderRegistry.class:?] ... 18 more [13:22:37] [Client thread/ERROR] [FML]: Exception loading model for variant landsoficaria:slab_bricks_sunstone#double=true,half=bottom net.minecraftforge.client.model.ModelLoaderRegistry$LoaderException: Exception loading model landsoficaria:slab_bricks_sunstone#double=true,half=bottom with loader VariantLoader.INSTANCE, skipping at net.minecraftforge.client.model.ModelLoaderRegistry.getModel(ModelLoaderRegistry.java:161) ~[ModelLoaderRegistry.class:?] at net.minecraftforge.client.model.ModelLoader.func_177569_a(ModelLoader.java:235) ~[ModelLoader.class:?] at net.minecraft.client.renderer.block.model.ModelBakery.loadBlock(ModelBakery.java:166) ~[cgb.class:?] at net.minecraftforge.client.model.ModelLoader.func_188640_b(ModelLoader.java:223) ~[ModelLoader.class:?] at net.minecraftforge.client.model.ModelLoader.func_177570_a(ModelLoader.java:150) ~[ModelLoader.class:?] at net.minecraft.client.renderer.block.model.ModelManager.func_110549_a(ModelManager.java:28) [cgc.class:?] at net.minecraft.client.resources.SimpleReloadableResourceManager.func_110542_a(SimpleReloadableResourceManager.java:121) [cev.class:?] at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:513) [bib.class:?] at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:378) [bib.class:?] at net.minecraft.client.main.Main.main(SourceFile:123) [Main.class:?] at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.8.0_411] at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) ~[?:1.8.0_411] at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) ~[?:1.8.0_411] at java.lang.reflect.Method.invoke(Unknown Source) ~[?:1.8.0_411] at net.minecraft.launchwrapper.Launch.launch(Launch.java:135) [launchwrapper-1.12.jar:?] at net.minecraft.launchwrapper.Launch.main(Launch.java:28) [launchwrapper-1.12.jar:?] at org.prismlauncher.launcher.impl.StandardLauncher.launch(StandardLauncher.java:100) [NewLaunch.jar:?] at org.prismlauncher.EntryPoint.listen(EntryPoint.java:129) [NewLaunch.jar:?] at org.prismlauncher.EntryPoint.main(EntryPoint.java:70) [NewLaunch.jar:?] Caused by: net.minecraft.client.renderer.block.model.ModelBlockDefinition$MissingVariantException at net.minecraft.client.renderer.block.model.ModelBlockDefinition.func_188004_c(ModelBlockDefinition.java:83) ~[bvv.class:?] at net.minecraftforge.client.model.ModelLoader$VariantLoader.loadModel(ModelLoader.java:1175) ~[ModelLoader$VariantLoader.class:?] at net.minecraftforge.client.model.ModelLoaderRegistry.getModel(ModelLoaderRegistry.java:157) ~[ModelLoaderRegistry.class:?] ... 18 more [13:22:37] [Client thread/ERROR] [FML]: Exception loading model for variant landsoficaria:slab_planks_fir#double=true,half=bottom net.minecraftforge.client.model.ModelLoaderRegistry$LoaderException: Exception loading model landsoficaria:slab_planks_fir#double=true,half=bottom with loader VariantLoader.INSTANCE, skipping at net.minecraftforge.client.model.ModelLoaderRegistry.getModel(ModelLoaderRegistry.java:161) ~[ModelLoaderRegistry.class:?] at net.minecraftforge.client.model.ModelLoader.func_177569_a(ModelLoader.java:235) ~[ModelLoader.class:?] at net.minecraft.client.renderer.block.model.ModelBakery.loadBlock(ModelBakery.java:166) ~[cgb.class:?] at net.minecraftforge.client.model.ModelLoader.func_188640_b(ModelLoader.java:223) ~[ModelLoader.class:?] at net.minecraftforge.client.model.ModelLoader.func_177570_a(ModelLoader.java:150) ~[ModelLoader.class:?] at net.minecraft.client.renderer.block.model.ModelManager.func_110549_a(ModelManager.java:28) [cgc.class:?] at net.minecraft.client.resources.SimpleReloadableResourceManager.func_110542_a(SimpleReloadableResourceManager.java:121) [cev.class:?] at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:513) [bib.class:?] at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:378) [bib.class:?] at net.minecraft.client.main.Main.main(SourceFile:123) [Main.class:?] at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.8.0_411] at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) ~[?:1.8.0_411] at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) ~[?:1.8.0_411] at java.lang.reflect.Method.invoke(Unknown Source) ~[?:1.8.0_411] at net.minecraft.launchwrapper.Launch.launch(Launch.java:135) [launchwrapper-1.12.jar:?] at net.minecraft.launchwrapper.Launch.main(Launch.java:28) [launchwrapper-1.12.jar:?] at org.prismlauncher.launcher.impl.StandardLauncher.launch(StandardLauncher.java:100) [NewLaunch.jar:?] at org.prismlauncher.EntryPoint.listen(EntryPoint.java:129) [NewLaunch.jar:?] at org.prismlauncher.EntryPoint.main(EntryPoint.java:70) [NewLaunch.jar:?] Caused by: net.minecraft.client.renderer.block.model.ModelBlockDefinition$MissingVariantException at net.minecraft.client.renderer.block.model.ModelBlockDefinition.func_188004_c(ModelBlockDefinition.java:83) ~[bvv.class:?] at net.minecraftforge.client.model.ModelLoader$VariantLoader.loadModel(ModelLoader.java:1175) ~[ModelLoader$VariantLoader.class:?] at net.minecraftforge.client.model.ModelLoaderRegistry.getModel(ModelLoaderRegistry.java:157) ~[ModelLoaderRegistry.class:?] ... 18 more [13:22:37] [Client thread/ERROR] [FML]: Exception loading model for variant aeadditions:gas.item#inventory, normal location exception: net.minecraftforge.client.model.ModelLoaderRegistry$LoaderException: Exception loading model aeadditions:item/gas.item with loader VanillaLoader.INSTANCE, skipping at net.minecraftforge.client.model.ModelLoaderRegistry.getModel(ModelLoaderRegistry.java:161) ~[ModelLoaderRegistry.class:?] at net.minecraftforge.client.model.ModelLoader.func_177590_d(ModelLoader.java:302) ~[ModelLoader.class:?] at net.minecraft.client.renderer.block.model.ModelBakery.func_177577_b(ModelBakery.java:194) ~[cgb.class:?] at net.minecraftforge.client.model.ModelLoader.func_177570_a(ModelLoader.java:151) ~[ModelLoader.class:?] at net.minecraft.client.renderer.block.model.ModelManager.func_110549_a(ModelManager.java:28) [cgc.class:?] at net.minecraft.client.resources.SimpleReloadableResourceManager.func_110542_a(SimpleReloadableResourceManager.java:121) [cev.class:?] at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:513) [bib.class:?] at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:378) [bib.class:?] at net.minecraft.client.main.Main.main(SourceFile:123) [Main.class:?] at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.8.0_411] at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) ~[?:1.8.0_411] at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) ~[?:1.8.0_411] at java.lang.reflect.Method.invoke(Unknown Source) ~[?:1.8.0_411] at net.minecraft.launchwrapper.Launch.launch(Launch.java:135) [launchwrapper-1.12.jar:?] at net.minecraft.launchwrapper.Launch.main(Launch.java:28) [launchwrapper-1.12.jar:?] at org.prismlauncher.launcher.impl.StandardLauncher.launch(StandardLauncher.java:100) [NewLaunch.jar:?] at org.prismlauncher.EntryPoint.listen(EntryPoint.java:129) [NewLaunch.jar:?] at org.prismlauncher.EntryPoint.main(EntryPoint.java:70) [NewLaunch.jar:?] Caused by: java.io.FileNotFoundException: aeadditions:models/item/gas.item.json at net.minecraft.client.resources.FallbackResourceManager.func_110536_a(FallbackResourceManager.java:69) ~[cei.class:?] at net.minecraft.client.resources.SimpleReloadableResourceManager.func_110536_a(SimpleReloadableResourceManager.java:65) ~[cev.class:?] at net.minecraft.client.renderer.block.model.ModelBakery.func_177594_c(ModelBakery.java:365) ~[cgb.class:?] at net.minecraftforge.client.model.ModelLoader.access$1400(ModelLoader.java:115) ~[ModelLoader.class:?] at net.minecraftforge.client.model.ModelLoader$VanillaLoader.loadModel(ModelLoader.java:861) ~[ModelLoader$VanillaLoader.class:?] at net.minecraftforge.client.model.ModelLoaderRegistry.getModel(ModelLoaderRegistry.java:157) ~[ModelLoaderRegistry.class:?] ... 17 more [13:22:37] [Client thread/ERROR] [FML]: Exception loading model for variant aeadditions:gas.item#inventory, blockstate location exception: net.minecraftforge.client.model.ModelLoaderRegistry$LoaderException: Exception loading model aeadditions:gas.item#inventory with loader VariantLoader.INSTANCE, skipping at net.minecraftforge.client.model.ModelLoaderRegistry.getModel(ModelLoaderRegistry.java:161) ~[ModelLoaderRegistry.class:?] at net.minecraftforge.client.model.ModelLoader.func_177590_d(ModelLoader.java:296) ~[ModelLoader.class:?] at net.minecraft.client.renderer.block.model.ModelBakery.func_177577_b(ModelBakery.java:194) ~[cgb.class:?] at net.minecraftforge.client.model.ModelLoader.func_177570_a(ModelLoader.java:151) ~[ModelLoader.class:?] at net.minecraft.client.renderer.block.model.ModelManager.func_110549_a(ModelManager.java:28) [cgc.class:?] at net.minecraft.client.resources.SimpleReloadableResourceManager.func_110542_a(SimpleReloadableResourceManager.java:121) [cev.class:?] at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:513) [bib.class:?] at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:378) [bib.class:?] at net.minecraft.client.main.Main.main(SourceFile:123) [Main.class:?] at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.8.0_411] at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) ~[?:1.8.0_411] at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) ~[?:1.8.0_411] at java.lang.reflect.Method.invoke(Unknown Source) ~[?:1.8.0_411] at net.minecraft.launchwrapper.Launch.launch(Launch.java:135) [launchwrapper-1.12.jar:?] at net.minecraft.launchwrapper.Launch.main(Launch.java:28) [launchwrapper-1.12.jar:?] at org.prismlauncher.launcher.impl.StandardLauncher.launch(StandardLauncher.java:100) [NewLaunch.jar:?] at org.prismlauncher.EntryPoint.listen(EntryPoint.java:129) [NewLaunch.jar:?] at org.prismlauncher.EntryPoint.main(EntryPoint.java:70) [NewLaunch.jar:?] Caused by: net.minecraft.client.renderer.block.model.ModelBlockDefinition$MissingVariantException at net.minecraft.client.renderer.block.model.ModelBlockDefinition.func_188004_c(ModelBlockDefinition.java:83) ~[bvv.class:?] at net.minecraftforge.client.model.ModelLoader$VariantLoader.loadModel(ModelLoader.java:1175) ~[ModelLoader$VariantLoader.class:?] at net.minecraftforge.client.model.ModelLoaderRegistry.getModel(ModelLoaderRegistry.java:157) ~[ModelLoaderRegistry.class:?] ... 17 more [13:22:37] [Client thread/FATAL] [FML]: Suppressed additional 21 model loading errors for domain tconstruct [13:22:37] [Client thread/FATAL] [FML]: Suppressed additional 97 model loading errors for domain extrautils2 [13:22:37] [Client thread/FATAL] [FML]: Suppressed additional 44 model loading errors for domain landsoficaria [13:22:37] [Client thread/FATAL] [FML]: Suppressed additional 79 model loading errors for domain matteroverdrive [13:22:37] [Client thread/INFO] [OpenComputers]: Successfully patched net/minecraft/client/renderer/entity/RenderLiving.renderLeash. [13:22:38] [Client thread/INFO] [advancedrocketry]: Chisel and bits support NOT loaded [13:22:41] [Client thread/WARN] [FML]: No types have been added to Biome appliedenergistics2:storage_biome, types have been assigned on a best-effort guess: [PLAINS, COLD] [13:22:41] [Client thread/WARN] [FML]: No types have been added to Biome aroma1997sdimension:miningbiome, types have been assigned on a best-effort guess: [PLAINS] [13:22:41] [Client thread/WARN] [FML]: No types have been added to Biome landsoficaria:scrubland, types have been assigned on a best-effort guess: [HOT, FOREST] [13:22:41] [Client thread/WARN] [FML]: No types have been added to Biome landsoficaria:desert, types have been assigned on a best-effort guess: [PLAINS, HOT] [13:22:41] [Client thread/WARN] [FML]: No types have been added to Biome landsoficaria:forest, types have been assigned on a best-effort guess: [FOREST, DENSE] [13:22:41] [Client thread/WARN] [FML]: No types have been added to Biome landsoficaria:steppe, types have been assigned on a best-effort guess: [HOT, FOREST] [13:22:43] [Essential Thread 5/INFO] [Essential Logger]: Found MCP method mappings: mappings-1.12.2.csv [13:22:45] [Client thread/ERROR] [FML]: Parsing error loading recipe techguns:techguns_manual_alt com.google.gson.JsonSyntaxException: Unknown item 'patchouli:guide_book' at net.minecraftforge.common.crafting.CraftingHelper.getItemStack(CraftingHelper.java:214) ~[CraftingHelper.class:?] at net.minecraftforge.common.crafting.CraftingHelper.lambda$init$15(CraftingHelper.java:538) ~[CraftingHelper.class:?] at net.minecraftforge.common.crafting.CraftingHelper.getRecipe(CraftingHelper.java:416) ~[CraftingHelper.class:?] at net.minecraftforge.common.crafting.CraftingHelper.lambda$loadRecipes$22(CraftingHelper.java:723) ~[CraftingHelper.class:?] at net.minecraftforge.common.crafting.CraftingHelper.findFiles(CraftingHelper.java:833) ~[CraftingHelper.class:?] at net.minecraftforge.common.crafting.CraftingHelper.loadRecipes(CraftingHelper.java:688) ~[CraftingHelper.class:?] at java.util.ArrayList.forEach(Unknown Source) [?:1.8.0_411] at net.minecraftforge.common.crafting.CraftingHelper.loadRecipes(CraftingHelper.java:633) [CraftingHelper.class:?] at net.minecraftforge.fml.common.Loader.initializeMods(Loader.java:747) [Loader.class:?] at net.minecraftforge.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:336) [FMLClientHandler.class:?] at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:535) [bib.class:?] at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:378) [bib.class:?] at net.minecraft.client.main.Main.main(SourceFile:123) [Main.class:?] at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.8.0_411] at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) ~[?:1.8.0_411] at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) ~[?:1.8.0_411] at java.lang.reflect.Method.invoke(Unknown Source) ~[?:1.8.0_411] at net.minecraft.launchwrapper.Launch.launch(Launch.java:135) [launchwrapper-1.12.jar:?] at net.minecraft.launchwrapper.Launch.main(Launch.java:28) [launchwrapper-1.12.jar:?] at org.prismlauncher.launcher.impl.StandardLauncher.launch(StandardLauncher.java:100) [NewLaunch.jar:?] at org.prismlauncher.EntryPoint.listen(EntryPoint.java:129) [NewLaunch.jar:?] at org.prismlauncher.EntryPoint.main(EntryPoint.java:70) [NewLaunch.jar:?] [13:22:45] [Client thread/ERROR] [FML]: Parsing error loading recipe techguns:techguns_manual com.google.gson.JsonSyntaxException: Unknown item 'patchouli:guide_book' at net.minecraftforge.common.crafting.CraftingHelper.getItemStack(CraftingHelper.java:214) ~[CraftingHelper.class:?] at net.minecraftforge.common.crafting.CraftingHelper.lambda$init$15(CraftingHelper.java:538) ~[CraftingHelper.class:?] at net.minecraftforge.common.crafting.CraftingHelper.getRecipe(CraftingHelper.java:416) ~[CraftingHelper.class:?] at net.minecraftforge.common.crafting.CraftingHelper.lambda$loadRecipes$22(CraftingHelper.java:723) ~[CraftingHelper.class:?] at net.minecraftforge.common.crafting.CraftingHelper.findFiles(CraftingHelper.java:833) ~[CraftingHelper.class:?] at net.minecraftforge.common.crafting.CraftingHelper.loadRecipes(CraftingHelper.java:688) ~[CraftingHelper.class:?] at java.util.ArrayList.forEach(Unknown Source) [?:1.8.0_411] at net.minecraftforge.common.crafting.CraftingHelper.loadRecipes(CraftingHelper.java:633) [CraftingHelper.class:?] at net.minecraftforge.fml.common.Loader.initializeMods(Loader.java:747) [Loader.class:?] at net.minecraftforge.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:336) [FMLClientHandler.class:?] at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:535) [bib.class:?] at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:378) [bib.class:?] at net.minecraft.client.main.Main.main(SourceFile:123) [Main.class:?] at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.8.0_411] at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) ~[?:1.8.0_411] at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) ~[?:1.8.0_411] at java.lang.reflect.Method.invoke(Unknown Source) ~[?:1.8.0_411] at net.minecraft.launchwrapper.Launch.launch(Launch.java:135) [launchwrapper-1.12.jar:?] at net.minecraft.launchwrapper.Launch.main(Launch.java:28) [launchwrapper-1.12.jar:?] at org.prismlauncher.launcher.impl.StandardLauncher.launch(StandardLauncher.java:100) [NewLaunch.jar:?] at org.prismlauncher.EntryPoint.listen(EntryPoint.java:129) [NewLaunch.jar:?] at org.prismlauncher.EntryPoint.main(EntryPoint.java:70) [NewLaunch.jar:?] [13:22:45] [Client thread/ERROR] [FML]: Parsing error loading recipe techguns:shishkebap_alt com.google.gson.JsonSyntaxException: Unknown item 'techguns:shishkebap' at net.minecraftforge.common.crafting.CraftingHelper.getItemStack(CraftingHelper.java:214) ~[CraftingHelper.class:?] at net.minecraftforge.oredict.ShapedOreRecipe.factory(ShapedOreRecipe.java:254) ~[ShapedOreRecipe.class:?] at net.minecraftforge.common.crafting.CraftingHelper.getRecipe(CraftingHelper.java:416) ~[CraftingHelper.class:?] at net.minecraftforge.common.crafting.CraftingHelper.lambda$loadRecipes$22(CraftingHelper.java:723) ~[CraftingHelper.class:?] at net.minecraftforge.common.crafting.CraftingHelper.findFiles(CraftingHelper.java:833) ~[CraftingHelper.class:?] at net.minecraftforge.common.crafting.CraftingHelper.loadRecipes(CraftingHelper.java:688) ~[CraftingHelper.class:?] at java.util.ArrayList.forEach(Unknown Source) [?:1.8.0_411] at net.minecraftforge.common.crafting.CraftingHelper.loadRecipes(CraftingHelper.java:633) [CraftingHelper.class:?] at net.minecraftforge.fml.common.Loader.initializeMods(Loader.java:747) [Loader.class:?] at net.minecraftforge.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:336) [FMLClientHandler.class:?] at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:535) [bib.class:?] at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:378) [bib.class:?] at net.minecraft.client.main.Main.main(SourceFile:123) [Main.class:?] at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.8.0_411] at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) ~[?:1.8.0_411] at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) ~[?:1.8.0_411] at java.lang.reflect.Method.invoke(Unknown Source) ~[?:1.8.0_411] at net.minecraft.launchwrapper.Launch.launch(Launch.java:135) [launchwrapper-1.12.jar:?] at net.minecraft.launchwrapper.Launch.main(Launch.java:28) [launchwrapper-1.12.jar:?] at org.prismlauncher.launcher.impl.StandardLauncher.launch(StandardLauncher.java:100) [NewLaunch.jar:?] at org.prismlauncher.EntryPoint.listen(EntryPoint.java:129) [NewLaunch.jar:?] at org.prismlauncher.EntryPoint.main(EntryPoint.java:70) [NewLaunch.jar:?] [13:22:45] [Client thread/ERROR] [FML]: Parsing error loading recipe techguns:shishkebap com.google.gson.JsonSyntaxException: Unknown item 'techguns:shishkebap' at net.minecraftforge.common.crafting.CraftingHelper.getItemStack(CraftingHelper.java:214) ~[CraftingHelper.class:?] at net.minecraftforge.oredict.ShapedOreRecipe.factory(ShapedOreRecipe.java:254) ~[ShapedOreRecipe.class:?] at net.minecraftforge.common.crafting.CraftingHelper.getRecipe(CraftingHelper.java:416) ~[CraftingHelper.class:?] at net.minecraftforge.common.crafting.CraftingHelper.lambda$loadRecipes$22(CraftingHelper.java:723) ~[CraftingHelper.class:?] at net.minecraftforge.common.crafting.CraftingHelper.findFiles(CraftingHelper.java:833) ~[CraftingHelper.class:?] at net.minecraftforge.common.crafting.CraftingHelper.loadRecipes(CraftingHelper.java:688) ~[CraftingHelper.class:?] at java.util.ArrayList.forEach(Unknown Source) [?:1.8.0_411] at net.minecraftforge.common.crafting.CraftingHelper.loadRecipes(CraftingHelper.java:633) [CraftingHelper.class:?] at net.minecraftforge.fml.common.Loader.initializeMods(Loader.java:747) [Loader.class:?] at net.minecraftforge.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:336) [FMLClientHandler.class:?] at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:535) [bib.class:?] at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:378) [bib.class:?] at net.minecraft.client.main.Main.main(SourceFile:123) [Main.class:?] at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.8.0_411] at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) ~[?:1.8.0_411] at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) ~[?:1.8.0_411] at java.lang.reflect.Method.invoke(Unknown Source) ~[?:1.8.0_411] at net.minecraft.launchwrapper.Launch.launch(Launch.java:135) [launchwrapper-1.12.jar:?] at net.minecraft.launchwrapper.Launch.main(Launch.java:28) [launchwrapper-1.12.jar:?] at org.prismlauncher.launcher.impl.StandardLauncher.launch(StandardLauncher.java:100) [NewLaunch.jar:?] at org.prismlauncher.EntryPoint.listen(EntryPoint.java:129) [NewLaunch.jar:?] at org.prismlauncher.EntryPoint.main(EntryPoint.java:70) [NewLaunch.jar:?] [13:22:45] [Client thread/INFO] [Chisel]: Loading recipes... [13:22:45] [Client thread/INFO] [Chisel]: Skipping feature arcaneStone as its required mod thaumcraft was missing. [13:22:45] [Client thread/INFO] [Chisel]: Skipping feature bloodMagic as its required mod bloodmagic was missing. [13:22:45] [Client thread/INFO] [Chisel]: 73 Feature's recipes loaded. [13:22:45] [Client thread/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `slime`, expected `tconstruct`. This could be a intended override, but in most cases indicates a broken mod. [13:22:45] [Client thread/INFO] [FML]: Ignored smelting recipe with conflicting input: 1xitem.immersiveengineering.metal@18 = 1xitem.ingotIron@0 [13:22:45] [Client thread/INFO] [FML]: Ignored smelting recipe with conflicting input: 1xitem.immersiveengineering.metal@19 = 1xitem.ingotGold@0 [13:22:46] [Client thread/INFO] [FML]: Ignored smelting recipe with conflicting input: 1xitem.Dust@0 = 1xitem.ingotIron@0 [13:22:46] [Client thread/INFO] [FML]: Ignored smelting recipe with conflicting input: 1xitem.Dust@1 = 1xitem.ingotGold@0 [13:22:46] [Client thread/WARN] [FML]: Potentially Dangerous alternative prefix `enderio` for name `capbank_basic2normal`, expected `enderiopowertools`. This could be a intended override, but in most cases indicates a broken mod. [13:22:46] [Client thread/WARN] [FML]: Potentially Dangerous alternative prefix `enderio` for name `capbank_normal2vibrant`, expected `enderiopowertools`. This could be a intended override, but in most cases indicates a broken mod. [13:22:46] [Client thread/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `bread`, expected `harvestcraft`. This could be a intended override, but in most cases indicates a broken mod. [13:22:46] [Client thread/WARN] [FML]: Unable to find recipe for minecraft:rabbit_stew [13:22:46] [Client thread/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `beetroot_soup`, expected `harvestcraft`. This could be a intended override, but in most cases indicates a broken mod. [13:22:46] [Client thread/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `mushroom_stew`, expected `harvestcraft`. This could be a intended override, but in most cases indicates a broken mod. [13:22:46] [Client thread/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `cookie`, expected `harvestcraft`. This could be a intended override, but in most cases indicates a broken mod. [13:22:46] [Client thread/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `pumpkin_pie`, expected `harvestcraft`. This could be a intended override, but in most cases indicates a broken mod. [13:22:46] [Client thread/WARN] [FML]: Unable to find recipe for minecraft:baked_potato [13:22:46] [Client thread/INFO] [FML]: Ignored smelting recipe with conflicting input: 1xitem.thermalfoundation.material@0 = 1xitem.ingotIron@0 [13:22:46] [Client thread/INFO] [FML]: Ignored smelting recipe with conflicting input: 1xitem.thermalfoundation.material@1 = 1xitem.ingotGold@0 [13:22:46] [Client thread/INFO] [draconicevolution]: Loading Default Recipes... [13:22:47] [Client thread/INFO] [FML]: Applying holder lookups [13:22:47] [Client thread/INFO] [FML]: Holder lookups applied [13:22:47] [Client thread/INFO] [jei]: Created: 128x256 textures-atlas [13:22:47] [Client thread/INFO] [EnderCore]: [Handlers] Registering handler OreDictTooltipHandler to busses: [FORGE] [13:22:47] [Client thread/INFO] [EnderCore]: [Handlers] Registering handler XPBoostHandler to busses: [FORGE] [13:22:47] [Client thread/INFO] [EnderCore]: [Handlers] Registering handler Scheduler to busses: [FORGE] [13:22:47] [Client thread/INFO] [EnderCore]: [Handlers] Registering handler FireworkHandler to busses: [FORGE] [13:22:47] [Client thread/INFO] [EnderCore]: [Handlers] Registering handler FluidVisualsHandler to busses: [FORGE] [13:22:47] [Client thread/INFO] [EnderCore]: [Handlers] Registering handler AutoSmeltHandler to busses: [FORGE] [13:22:47] [Client thread/INFO] [EnderCore]: [Handlers] Registering handler SpecialTooltipHandler to busses: [FORGE] [13:22:47] [Client thread/INFO] [EnderCore]: [Handlers] Registering handler EnchantTooltipHandler to busses: [FORGE] [13:22:47] [Client thread/INFO] [EnderCore]: [Handlers] Registering handler RightClickCropHandler to busses: [FORGE] [13:22:47] [Client thread/INFO] [EnderCore]: [Handlers] Registering handler JoinMessageHandler to busses: [FORGE] [13:22:47] [Client thread/INFO] [EnderCore]: [Handlers] Registering handler ClientHandler to busses: [FORGE] [13:22:47] [Client thread/INFO] [EnderCore]: [Handlers] Registering handler FluidSpawnHandler to busses: [FORGE] [13:22:47] [Client thread/INFO] [EnderCore]: Sending dummy event to all mods [13:22:47] [Client thread/INFO] [EnderCore]: Reloading ingame configs for modid: endercore [13:22:47] [Client thread/INFO] [enderio]: Reloading config file... [13:22:47] [Client thread/INFO] [enderio]: Config reload finished [13:22:47] [Client thread/INFO] [enderio]: Reloading config file... [13:22:47] [Client thread/INFO] [enderio]: Config reload finished [13:22:47] [Client thread/INFO] [enderio]: Reloading config file... [13:22:47] [Client thread/INFO] [enderio]: Config reload finished [13:22:47] [Client thread/INFO] [enderio]: Reloading config file... [13:22:47] [Client thread/INFO] [enderio]: Config reload finished [13:22:47] [Client thread/INFO] [enderio]: Reloading config file... [13:22:47] [Client thread/INFO] [enderio]: Config reload finished [13:22:47] [Client thread/INFO] [enderio]: Reloading config file... [13:22:47] [Client thread/INFO] [enderio]: Config reload finished [13:22:47] [Client thread/INFO] [draconicevolution]: Finished Initialization [13:22:47] [Client thread/INFO] [enderio]: Farming Station: Thaumcraft integration for hoes loaded [13:22:47] [Client thread/INFO] [enderio]: Sending whitelist message to Chisel and Bits for block blockDecoration1 [13:22:47] [Client thread/INFO] [enderio]: Sending whitelist message to Chisel and Bits for block blockDecoration2 [13:22:47] [Client thread/INFO] [enderio]: Sending whitelist message to Chisel and Bits for block blockDecoration3 [13:22:47] [Client thread/INFO] [enderio]: Registered permission enderio.gui.block_dark_steel_anvil [13:22:47] [Client thread/INFO] [enderio]: Registered permission enderio.gui.block_dark_paper_anvil [13:22:47] [Client thread/INFO] [enderio]: Registered permission enderio.gui.item_basic_item_filter [13:22:47] [Client thread/INFO] [enderio]: Registered permission enderio.gui.item_advanced_item_filter [13:22:47] [Client thread/INFO] [enderio]: Registered permission enderio.gui.item_limited_item_filter [13:22:47] [Client thread/INFO] [enderio]: Registered permission enderio.gui.item_big_item_filter [13:22:47] [Client thread/INFO] [enderio]: Registered permission enderio.gui.item_big_advanced_item_filter [13:22:47] [Client thread/INFO] [enderio]: Registered permission enderio.gui.item_existing_item_filter [13:22:47] [Client thread/INFO] [enderio]: Registered permission enderio.gui.item_mod_item_filter [13:22:47] [Client thread/INFO] [enderio]: Registered permission enderio.gui.item_power_item_filter [13:22:47] [Client thread/INFO] [enderio]: Registered permission enderio.gui.item_soul_filter_normal [13:22:47] [Client thread/INFO] [enderio]: Registered permission enderio.gui.item_soul_filter_big [13:22:47] [Client thread/INFO] [enderio]: Registered permission enderio.gui.item_enchantment_filter_normal [13:22:47] [Client thread/INFO] [enderio]: Registered permission enderio.gui.item_enchantment_filter_big [13:22:47] [Client thread/INFO] [enderio]: Registered permission enderio.gui.item_fluid_filter [13:22:47] [Client thread/INFO] [enderio]: Registered permission enderio.gui.item_redstone_not_filter [13:22:47] [Client thread/INFO] [enderio]: Registered permission enderio.gui.item_redstone_or_filter [13:22:47] [Client thread/INFO] [enderio]: Registered permission enderio.gui.item_redstone_and_filter [13:22:47] [Client thread/INFO] [enderio]: Registered permission enderio.gui.item_redstone_nor_filter [13:22:47] [Client thread/INFO] [enderio]: Registered permission enderio.gui.item_redstone_nand_filter [13:22:47] [Client thread/INFO] [enderio]: Registered permission enderio.gui.item_redstone_xor_filter [13:22:47] [Client thread/INFO] [enderio]: Registered permission enderio.gui.item_redstone_xnor_filter [13:22:47] [Client thread/INFO] [enderio]: Registered permission enderio.gui.item_redstone_toggle_filter [13:22:47] [Client thread/INFO] [enderio]: Registered permission enderio.gui.item_redstone_counting_filter [13:22:47] [Client thread/INFO] [enderio]: Registered permission enderio.gui.item_redstone_sensor_filter [13:22:47] [Client thread/INFO] [enderio]: Registered permission enderio.gui.item_redstone_timer_filter [13:22:47] [Client thread/INFO] [enderio]: Registered permission enderio.gui.item_dark_steel_helmet [13:22:47] [Client thread/INFO] [enderio]: Registered permission enderio.gui.item_dark_steel_chestplate [13:22:47] [Client thread/INFO] [enderio]: Registered permission enderio.gui.item_dark_steel_leggings [13:22:47] [Client thread/INFO] [enderio]: Registered permission enderio.gui.item_dark_steel_boots [13:22:47] [Client thread/INFO] [enderio]: Registered permission enderio.gui.item_end_steel_helmet [13:22:47] [Client thread/INFO] [enderio]: Registered permission enderio.gui.item_end_steel_chestplate [13:22:47] [Client thread/INFO] [enderio]: Registered permission enderio.gui.item_end_steel_leggings [13:22:47] [Client thread/INFO] [enderio]: Registered permission enderio.gui.item_end_steel_boots [13:22:47] [Client thread/INFO] [enderio]: Registered permission enderio.gui.block_conduit_bundle [13:22:47] [Client thread/INFO] [enderio]: Registered permission enderio.gui.block_inventory_panel [13:22:47] [Client thread/INFO] [enderio]: Registered permission enderio.gui.block_inventory_panel_sensor [13:22:47] [Client thread/INFO] [enderio]: Registered permission enderio.gui.block_inventory_chest_tiny [13:22:47] [Client thread/INFO] [enderio]: Registered permission enderio.gui.block_inventory_chest_small [13:22:47] [Client thread/INFO] [enderio]: Registered permission enderio.gui.block_inventory_chest_medium [13:22:47] [Client thread/INFO] [enderio]: Registered permission enderio.gui.block_inventory_chest_big [13:22:47] [Client thread/INFO] [enderio]: Registered permission enderio.gui.block_inventory_chest_large [13:22:47] [Client thread/INFO] [enderio]: Registered permission enderio.gui.block_inventory_chest_huge [13:22:47] [Client thread/INFO] [enderio]: Registered permission enderio.gui.block_inventory_chest_enormous [13:22:47] [Client thread/INFO] [enderio]: Registered permission enderio.gui.block_inventory_chest_warehouse [13:22:47] [Client thread/INFO] [enderio]: Registered permission enderio.gui.block_inventory_chest_warehouse13 [13:22:47] [Client thread/INFO] [enderio]: Registered permission enderio.gui.item_inventory_remote [13:22:47] [Client thread/INFO] [enderio]: Registered permission enderio.gui.block_simple_furnace [13:22:47] [Client thread/INFO] [enderio]: Registered permission enderio.gui.block_simple_alloy_smelter [13:22:47] [Client thread/INFO] [enderio]: Registered permission enderio.gui.block_alloy_smelter [13:22:47] [Client thread/INFO] [enderio]: Registered permission enderio.gui.block_enhanced_alloy_smelter [13:22:47] [Client thread/INFO] [enderio]: Registered permission enderio.gui.block_buffer [13:22:47] [Client thread/INFO] [enderio]: Registered permission enderio.gui.block_enchanter [13:22:47] [Client thread/INFO] [enderio]: Registered permission enderio.gui.block_farm_station [13:22:47] [Client thread/INFO] [enderio]: Registered permission enderio.gui.block_combustion_generator [13:22:47] [Client thread/INFO] [enderio]: Registered permission enderio.gui.block_enhanced_combustion_generator [13:22:47] [Client thread/INFO] [enderio]: Registered permission enderio.gui.block_simple_stirling_generator [13:22:47] [Client thread/INFO] [enderio]: Registered permission enderio.gui.block_stirling_generator [13:22:47] [Client thread/INFO] [enderio]: Registered permission enderio.gui.block_zombie_generator [13:22:47] [Client thread/INFO] [enderio]: Registered permission enderio.gui.block_franken_zombie_generator [13:22:47] [Client thread/INFO] [enderio]: Registered permission enderio.gui.block_ender_generator [13:22:47] [Client thread/INFO] [enderio]: Registered permission enderio.gui.block_lava_generator [13:22:47] [Client thread/INFO] [enderio]: Registered permission enderio.gui.block_killer_joe [13:22:47] [Client thread/INFO] [enderio]: Registered permission enderio.gui.block_attractor_obelisk [13:22:47] [Client thread/INFO] [enderio]: Registered permission enderio.gui.block_aversion_obelisk [13:22:47] [Client thread/INFO] [enderio]: Registered permission enderio.gui.block_inhibitor_obelisk [13:22:47] [Client thread/INFO] [enderio]: Registered permission enderio.gui.block_relocator_obelisk [13:22:47] [Client thread/INFO] [enderio]: Registered permission enderio.gui.block_weather_obelisk [13:22:47] [Client thread/INFO] [enderio]: Registered permission enderio.gui.block_experience_obelisk [13:22:47] [Client thread/INFO] [enderio]: Registered permission enderio.gui.block_painter [13:22:47] [Client thread/INFO] [enderio]: Registered permission enderio.gui.block_simple_sag_mill [13:22:47] [Client thread/INFO] [enderio]: Registered permission enderio.gui.block_sag_mill [13:22:47] [Client thread/INFO] [enderio]: Registered permission enderio.gui.block_enhanced_sag_mill [13:22:47] [Client thread/INFO] [enderio]: Registered permission enderio.gui.block_slice_and_splice [13:22:47] [Client thread/INFO] [enderio]: Registered permission enderio.gui.block_soul_binder [13:22:47] [Client thread/INFO] [enderio]: Registered permission enderio.gui.block_powered_spawner [13:22:47] [Client thread/INFO] [enderio]: Registered permission enderio.gui.block_vat [13:22:47] [Client thread/INFO] [enderio]: Registered permission enderio.gui.block_enhanced_vat [13:22:47] [Client thread/INFO] [enderio]: Registered permission enderio.gui.block_simple_wired_charger [13:22:47] [Client thread/INFO] [enderio]: Registered permission enderio.gui.block_wired_charger [13:22:47] [Client thread/INFO] [enderio]: Registered permission enderio.gui.block_enhanced_wired_charger [13:22:47] [Client thread/INFO] [enderio]: Registered permission enderio.gui.block_tank [13:22:47] [Client thread/INFO] [enderio]: Registered permission enderio.gui.block_transceiver [13:22:47] [Client thread/INFO] [enderio]: Registered permission enderio.gui.block_vacuum_chest [13:22:47] [Client thread/INFO] [enderio]: Registered permission enderio.gui.block_xp_vacuum [13:22:47] [Client thread/INFO] [enderio]: Registered permission enderio.gui.block_niard [13:22:47] [Client thread/INFO] [enderio]: Registered permission enderio.gui.block_travel_anchor [13:22:47] [Client thread/INFO] [enderio]: Registered permission enderio.gui.block_tele_pad [13:22:47] [Client thread/INFO] [enderio]: Registered permission enderio.gui.block_dialing_device [13:22:47] [Client thread/INFO] [enderio]: Registered permission enderio.gui.block_impulse_hopper [13:22:47] [Client thread/INFO] [enderio]: Registered permission enderio.gui.block_simple_crafter [13:22:47] [Client thread/INFO] [enderio]: Registered permission enderio.gui.block_crafter [13:22:47] [Client thread/INFO] [enderio]: Registered permission enderio.gui.block_creative_spawner [13:22:47] [Client thread/INFO] [enderio]: Registered permission enderio.gui.block_cap_bank [13:22:47] [Client thread/INFO] [enderio]: Registered permission enderio.gui.block_power_monitor [13:22:47] [Client thread/INFO] [enderio]: Registered permission enderio.gui.block_advanced_power_monitor [13:22:47] [Thread-51/INFO] [immersiveengineering]: Arc Recycling: Removed 0 old recipes [13:22:47] [Thread-51/INFO] [immersiveengineering]: Finished recipe profiler for Arc Recycling, took 34 milliseconds [13:22:47] [CC Supporters Downloader/INFO] [STDERR]: [codechicken.lib.internal.ModDescriptionEnhancer:lambda$init$0:85]: java.lang.UnsupportedOperationException: JsonNull [13:22:47] [CC Supporters Downloader/INFO] [STDERR]: [codechicken.lib.internal.ModDescriptionEnhancer:lambda$init$0:85]: at com.google.gson.JsonElement.getAsString(JsonElement.java:191) [13:22:47] [CC Supporters Downloader/INFO] [STDERR]: [codechicken.lib.internal.ModDescriptionEnhancer:lambda$init$0:85]: at codechicken.lib.internal.ModDescriptionEnhancer.parse(ModDescriptionEnhancer.java:103) [13:22:47] [CC Supporters Downloader/INFO] [STDERR]: [codechicken.lib.internal.ModDescriptionEnhancer:lambda$init$0:85]: at codechicken.lib.internal.ModDescriptionEnhancer.lambda$init$0(ModDescriptionEnhancer.java:82) [13:22:47] [CC Supporters Downloader/INFO] [STDERR]: [codechicken.lib.internal.ModDescriptionEnhancer:lambda$init$0:85]: at java.lang.Thread.run(Unknown Source) [13:22:48] [Client thread/INFO] [FML]: Ignored smelting recipe with conflicting input: 1xitem.dust@1 = 1xitem.ingotIron@0 [13:22:48] [Client thread/INFO] [FML]: Ignored smelting recipe with conflicting input: 1xitem.dust@2 = 1xitem.ingotGold@0 [13:22:48] [Client thread/INFO] [AE2:C]: Initialization ( started ) [13:22:48] [Client thread/INFO] [AE2:C]: Starting AE2 CSV Export [13:22:48] [AE2 CSV Export/INFO] [AE2:C]: Cache is enabled. Checking for new mod configurations. [13:22:48] [AE2 CSV Export/INFO] [AE2:C]: Same mod configuration was found. Not updating CSV content. [13:22:48] [Client thread/INFO] [AE2:C]: Initialization ( ended after 203ms ) [13:22:48] [Client thread/INFO] [bdlib]: Adding delayed color handlers [13:22:48] [Client thread/INFO] [bdlib]: Initialized network channel 'bdew.ae2stuff' for mod 'ae2stuff' [13:22:48] [Client thread/INFO] [Mekanism]: Version 9.8.3 initializing... [13:22:48] [Client thread/INFO] [Mekanism]: Initialized HolidayManager. [13:22:48] [Client thread/INFO] [Mekanism]: Loading complete. [13:22:48] [Client thread/INFO] [Mekanism]: Mod loaded. [13:22:48] [Client thread/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `tileentitycertustank`, expected `aeadditions`. This could be a intended override, but in most cases indicates a broken mod. [13:22:48] [Client thread/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `tileentitywalrus`, expected `aeadditions`. This could be a intended override, but in most cases indicates a broken mod. [13:22:48] [Client thread/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `tileentityfluidcrafter`, expected `aeadditions`. This could be a intended override, but in most cases indicates a broken mod. [13:22:48] [Client thread/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `tileentityfluidinterface`, expected `aeadditions`. This could be a intended override, but in most cases indicates a broken mod. [13:22:48] [Client thread/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `tileentityfluidfiller`, expected `aeadditions`. This could be a intended override, but in most cases indicates a broken mod. [13:22:48] [Client thread/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `tileentityhardmedrive`, expected `aeadditions`. This could be a intended override, but in most cases indicates a broken mod. [13:22:48] [Client thread/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `tileentityvibrationchamberfluid`, expected `aeadditions`. This could be a intended override, but in most cases indicates a broken mod. [13:22:48] [Client thread/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `tileentitygasinterface`, expected `aeadditions`. This could be a intended override, but in most cases indicates a broken mod. [13:22:49] [Client thread/INFO] [ambientsounds]: Successfully loaded sound engine. %s dimension(s) and %s region(s) [13:22:49] [Client thread/ERROR] [ancientwarfare]: Unable to find class for class name: net.shadowmage.ancientwarfare.npc.entity.faction.NpcFactionSpellcasterWizardry [13:22:50] [Client thread/INFO] [Aroma1997Core]: Finished Initialization. [13:22:50] [Thread-61/INFO] [Cyclops Core]: Cyclops Core is up-to-date! [13:22:50] [Thread-61/INFO] [ColossalChests]: ColossalChests is up-to-date! [13:22:51] [Client thread/INFO] [opencomputers]: Found extended redstone mods, enabling tier two redstone card. [13:22:51] [Client thread/INFO] [opencomputers]: Initializing capabilities. [13:22:52] [Client thread/INFO] [opencomputers]: Initializing font glyph width cache... [13:22:52] [Client thread/INFO] [opencomputers]: Initialized font glyph width cache in 65 milliseconds. [13:22:52] [Client thread/INFO] [opencomputers]: Initializing font glyph width overrides... [13:22:52] [Client thread/INFO] [opencomputers]: Initialized font glyph width overrides in 36 milliseconds. [13:22:52] [Client thread/INFO] [opencomputers]: Loading Unicode glyphs... [13:22:52] [Client thread/INFO] [opencomputers]: Loaded 71175 glyphs in 77 milliseconds. [13:22:52] [Client thread/INFO] [opencomputers]: Done with init phase. [13:22:52] [Client thread/INFO] [STDOUT]: [crazypants.enderio.conduit.oc.EnderIOConduitsOpenComputers:init:75]: Mixin successful? false [13:22:52] [Client thread/WARN] [FML]: Overriding existing radiation moderator data for [13:22:52] [Client thread/WARN] [FML]: Overriding existing radiation moderator data for [13:22:52] [Client thread/WARN] [FML]: Overriding existing radiation moderator data for [13:22:52] [Client thread/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `cfmoven`, expected `cfm`. This could be a intended override, but in most cases indicates a broken mod. [13:22:52] [Client thread/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `cfmfridge`, expected `cfm`. This could be a intended override, but in most cases indicates a broken mod. [13:22:52] [Client thread/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `cfmcabinet`, expected `cfm`. This could be a intended override, but in most cases indicates a broken mod. [13:22:52] [Client thread/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `cfmfreezer`, expected `cfm`. This could be a intended override, but in most cases indicates a broken mod. [13:22:52] [Client thread/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `cfmbedsidecabinet`, expected `cfm`. This could be a intended override, but in most cases indicates a broken mod. [13:22:52] [Client thread/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `cfmmailbox`, expected `cfm`. This could be a intended override, but in most cases indicates a broken mod. [13:22:52] [Client thread/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `cfmcomputer`, expected `cfm`. This could be a intended override, but in most cases indicates a broken mod. [13:22:52] [Client thread/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `cfmprinter`, expected `cfm`. This could be a intended override, but in most cases indicates a broken mod. [13:22:52] [Client thread/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `cfmstereo`, expected `cfm`. This could be a intended override, but in most cases indicates a broken mod. [13:22:52] [Client thread/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `cfmpresent`, expected `cfm`. This could be a intended override, but in most cases indicates a broken mod. [13:22:52] [Client thread/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `cfmbin`, expected `cfm`. This could be a intended override, but in most cases indicates a broken mod. [13:22:52] [Client thread/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `cfmwallcabinet`, expected `cfm`. This could be a intended override, but in most cases indicates a broken mod. [13:22:52] [Client thread/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `cfmbath`, expected `cfm`. This could be a intended override, but in most cases indicates a broken mod. [13:22:52] [Client thread/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `cfmshowerhead`, expected `cfm`. This could be a intended override, but in most cases indicates a broken mod. [13:22:52] [Client thread/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `cfmplate`, expected `cfm`. This could be a intended override, but in most cases indicates a broken mod. [13:22:52] [Client thread/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `cfmcouch`, expected `cfm`. This could be a intended override, but in most cases indicates a broken mod. [13:22:52] [Client thread/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `cfmtoaster`, expected `cfm`. This could be a intended override, but in most cases indicates a broken mod. [13:22:52] [Client thread/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `cfmchoppingboard`, expected `cfm`. This could be a intended override, but in most cases indicates a broken mod. [13:22:52] [Client thread/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `cfmblender`, expected `cfm`. This could be a intended override, but in most cases indicates a broken mod. [13:22:52] [Client thread/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `cfmmicrowave`, expected `cfm`. This could be a intended override, but in most cases indicates a broken mod. [13:22:52] [Client thread/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `cfmwashingmachine`, expected `cfm`. This could be a intended override, but in most cases indicates a broken mod. [13:22:52] [Client thread/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `cfmdishwasher`, expected `cfm`. This could be a intended override, but in most cases indicates a broken mod. [13:22:52] [Client thread/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `cfmcabinetkitchen`, expected `cfm`. This could be a intended override, but in most cases indicates a broken mod. [13:22:52] [Client thread/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `cfmcup`, expected `cfm`. This could be a intended override, but in most cases indicates a broken mod. [13:22:52] [Client thread/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `cfmcookiejar`, expected `cfm`. This could be a intended override, but in most cases indicates a broken mod. [13:22:52] [Client thread/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `cfmtree`, expected `cfm`. This could be a intended override, but in most cases indicates a broken mod. [13:22:52] [Client thread/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `cfmmirror`, expected `cfm`. This could be a intended override, but in most cases indicates a broken mod. [13:22:52] [Client thread/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `cfmgrill`, expected `cfm`. This could be a intended override, but in most cases indicates a broken mod. [13:22:52] [Client thread/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `cfmeski`, expected `cfm`. This could be a intended override, but in most cases indicates a broken mod. [13:22:52] [Client thread/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `cfmdoormat`, expected `cfm`. This could be a intended override, but in most cases indicates a broken mod. [13:22:52] [Client thread/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `cfmcrate`, expected `cfm`. This could be a intended override, but in most cases indicates a broken mod. [13:22:52] [Client thread/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `cfmlightswitch`, expected `cfm`. This could be a intended override, but in most cases indicates a broken mod. [13:22:52] [Client thread/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `cfmceilingfan`, expected `cfm`. This could be a intended override, but in most cases indicates a broken mod. [13:22:52] [Client thread/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `cfmdeskcabinet`, expected `cfm`. This could be a intended override, but in most cases indicates a broken mod. [13:22:52] [Client thread/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `cfmmodernslidingdoor`, expected `cfm`. This could be a intended override, but in most cases indicates a broken mod. [13:22:52] [Client thread/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `cfmdigitalclock`, expected `cfm`. This could be a intended override, but in most cases indicates a broken mod. [13:22:52] [Client thread/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `cfmtv`, expected `cfm`. This could be a intended override, but in most cases indicates a broken mod. [13:22:52] [Client thread/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `cfmkitchencounter`, expected `cfm`. This could be a intended override, but in most cases indicates a broken mod. [13:22:52] [Client thread/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `cfmkitchencounterdrawer`, expected `cfm`. This could be a intended override, but in most cases indicates a broken mod. [13:22:53] [Client thread/INFO] [journeymap]: JourneyMap log initialized. [13:22:53] [Client thread/INFO] [journeymap]: initialize ENTER [13:22:53] [Client thread/WARN] [journeymap]: core (Initialized) Bad configField entry during updateFrom(): optionsManagerViewed=null [13:22:53] [Client thread/WARN] [journeymap]: core (Initialized) Bad configField entry during updateFrom(): splashViewed=null [13:22:53] [Client thread/INFO] [journeymap]: [ClientAPI] built with JourneyMap API 1.4 [13:22:53] [Client thread/INFO] [journeymap]: Initializing plugins with Client API: journeymap.client.api.impl.ClientAPI [13:22:53] [Client thread/INFO] [journeymap]: initialize EXIT, elapsed count 0 avg ?ms [13:22:53] [Client thread/INFO] [Mekanism]: Loaded MekanismGenerators module. [13:22:53] [Client thread/INFO] [STDOUT]: [yalter.mousetweaks.Logger:Log:6]: [Mouse Tweaks] A call to initialize, entry point: FORGE. [13:22:53] [Client thread/INFO] [STDOUT]: [yalter.mousetweaks.Logger:Log:6]: [Mouse Tweaks] Reflecting GuiContainer... [13:22:53] [Client thread/INFO] [STDOUT]: [yalter.mousetweaks.Logger:Log:6]: [Mouse Tweaks] Detected obfuscation: FORGE. [13:22:53] [Client thread/INFO] [STDOUT]: [yalter.mousetweaks.Logger:Log:6]: [Mouse Tweaks] Success. [13:22:53] [Client thread/INFO] [STDOUT]: [yalter.mousetweaks.Logger:Log:6]: [Mouse Tweaks] Minecraft Forge is installed. [13:22:53] [Client thread/INFO] [STDOUT]: [yalter.mousetweaks.Logger:Log:6]: [Mouse Tweaks] LiteLoader is not installed. [13:22:53] [Client thread/INFO] [STDOUT]: [yalter.mousetweaks.Logger:Log:6]: [Mouse Tweaks] Using Forge for the mod operation. [13:22:53] [Client thread/INFO] [STDOUT]: [yalter.mousetweaks.Logger:Log:6]: [Mouse Tweaks] Mouse Tweaks has been initialized. [13:22:53] [Client thread/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `ma_seed_reprocessor`, expected `mysticalagriculture`. This could be a intended override, but in most cases indicates a broken mod. [13:22:53] [Client thread/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `ma_inferium_furnace`, expected `mysticalagriculture`. This could be a intended override, but in most cases indicates a broken mod. [13:22:53] [Client thread/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `ma_prudentium_furnace`, expected `mysticalagriculture`. This could be a intended override, but in most cases indicates a broken mod. [13:22:53] [Client thread/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `ma_intermedium_furnace`, expected `mysticalagriculture`. This could be a intended override, but in most cases indicates a broken mod. [13:22:53] [Client thread/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `ma_superium_furnace`, expected `mysticalagriculture`. This could be a intended override, but in most cases indicates a broken mod. [13:22:53] [Client thread/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `ma_supremium_furnace`, expected `mysticalagriculture`. This could be a intended override, but in most cases indicates a broken mod. [13:22:53] [Client thread/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `ma_ultimate_furnace`, expected `mysticalagriculture`. This could be a intended override, but in most cases indicates a broken mod. [13:22:54] [Client thread/INFO] [harvestcraft]: minecraft:ocean;OCEAN;0.5;false;false;false;[OCEAN, WATER] [13:22:54] [Client thread/INFO] [harvestcraft]: minecraft:plains;MEDIUM;0.8;false;false;false;[PLAINS] [13:22:54] [Client thread/INFO] [harvestcraft]: minecraft:desert;WARM;2.0;false;false;false;[HOT, SANDY, DRY] [13:22:54] [Client thread/INFO] [harvestcraft]: minecraft:extreme_hills;MEDIUM;0.2;false;false;false;[HILLS, MOUNTAIN] [13:22:54] [Client thread/INFO] [harvestcraft]: minecraft:forest;MEDIUM;0.7;false;false;false;[FOREST] [13:22:54] [Client thread/INFO] [harvestcraft]: minecraft:taiga;MEDIUM;0.25;false;false;false;[FOREST, CONIFEROUS, COLD] [13:22:54] [Client thread/INFO] [harvestcraft]: minecraft:swampland;MEDIUM;0.8;true;false;false;[WET, SWAMP] [13:22:54] [Client thread/INFO] [harvestcraft]: minecraft:river;MEDIUM;0.5;false;false;false;[WATER, RIVER] [13:22:54] [Client thread/INFO] [harvestcraft]: minecraft:hell;WARM;2.0;false;false;false;[HOT, NETHER, DRY] [13:22:54] [Client thread/INFO] [harvestcraft]: minecraft:sky;MEDIUM;0.5;false;false;false;[END, DRY, COLD] [13:22:54] [Client thread/INFO] [harvestcraft]: minecraft:frozen_ocean;OCEAN;0.0;false;false;true;[OCEAN, SNOWY, WATER, COLD] [13:22:54] [Client thread/INFO] [harvestcraft]: minecraft:frozen_river;COLD;0.0;false;false;true;[SNOWY, WATER, RIVER, COLD] [13:22:54] [Client thread/INFO] [harvestcraft]: minecraft:ice_flats;COLD;0.0;false;false;true;[WASTELAND, SNOWY, COLD] [13:22:54] [Client thread/INFO] [harvestcraft]: minecraft:ice_mountains;COLD;0.0;false;false;true;[MOUNTAIN, SNOWY, COLD] [13:22:54] [Client thread/INFO] [harvestcraft]: minecraft:mushroom_island;MEDIUM;0.9;true;false;false;[MUSHROOM, RARE] [13:22:54] [Client thread/INFO] [harvestcraft]: minecraft:mushroom_island_shore;MEDIUM;0.9;true;false;false;[MUSHROOM, BEACH, RARE] [13:22:54] [Client thread/INFO] [harvestcraft]: minecraft:beaches;MEDIUM;0.8;false;false;false;[BEACH] [13:22:54] [Client thread/INFO] [harvestcraft]: minecraft:desert_hills;WARM;2.0;false;false;false;[HILLS, HOT, SANDY, DRY] [13:22:54] [Client thread/INFO] [harvestcraft]: minecraft:forest_hills;MEDIUM;0.7;false;false;false;[HILLS, FOREST] [13:22:54] [Client thread/INFO] [harvestcraft]: minecraft:taiga_hills;MEDIUM;0.25;false;false;false;[HILLS, FOREST, CONIFEROUS, COLD] [13:22:54] [Client thread/INFO] [harvestcraft]: minecraft:smaller_extreme_hills;MEDIUM;0.2;false;false;false;[MOUNTAIN] [13:22:54] [Client thread/INFO] [harvestcraft]: minecraft:jungle;MEDIUM;0.95;true;false;false;[HOT, DENSE, WET, JUNGLE] [13:22:54] [Client thread/INFO] [harvestcraft]: minecraft:jungle_hills;MEDIUM;0.95;true;false;false;[HILLS, HOT, DENSE, WET, JUNGLE] [13:22:54] [Client thread/INFO] [harvestcraft]: minecraft:jungle_edge;MEDIUM;0.95;false;false;false;[HOT, FOREST, WET, RARE, JUNGLE] [13:22:54] [Client thread/INFO] [harvestcraft]: minecraft:deep_ocean;OCEAN;0.5;false;false;false;[OCEAN, WATER] [13:22:54] [Client thread/INFO] [harvestcraft]: minecraft:stone_beach;MEDIUM;0.2;false;false;false;[BEACH] [13:22:54] [Client thread/INFO] [harvestcraft]: minecraft:cold_beach;COLD;0.05;false;false;true;[SNOWY, BEACH, COLD] [13:22:54] [Client thread/INFO] [harvestcraft]: minecraft:birch_forest;MEDIUM;0.6;false;false;false;[FOREST] [13:22:54] [Client thread/INFO] [harvestcraft]: minecraft:birch_forest_hills;MEDIUM;0.6;false;false;false;[HILLS, FOREST] [13:22:54] [Client thread/INFO] [harvestcraft]: minecraft:roofed_forest;MEDIUM;0.7;false;false;false;[DENSE, FOREST, SPOOKY] [13:22:54] [Client thread/INFO] [harvestcraft]: minecraft:taiga_cold;COLD;-0.5;false;false;true;[FOREST, SNOWY, CONIFEROUS, COLD] [13:22:54] [Client thread/INFO] [harvestcraft]: minecraft:taiga_cold_hills;COLD;-0.5;false;false;true;[HILLS, FOREST, SNOWY, CONIFEROUS, COLD] [13:22:54] [Client thread/INFO] [harvestcraft]: minecraft:redwood_taiga;MEDIUM;0.3;false;false;false;[FOREST, CONIFEROUS, COLD] [13:22:54] [Client thread/INFO] [harvestcraft]: minecraft:redwood_taiga_hills;MEDIUM;0.3;false;false;false;[HILLS, FOREST, CONIFEROUS, COLD] [13:22:54] [Client thread/INFO] [harvestcraft]: minecraft:extreme_hills_with_trees;MEDIUM;0.2;false;false;false;[MOUNTAIN, FOREST, SPARSE] [13:22:54] [Client thread/INFO] [harvestcraft]: minecraft:savanna;WARM;1.2;false;false;false;[PLAINS, HOT, SAVANNA, SPARSE] [13:22:54] [Client thread/INFO] [harvestcraft]: minecraft:savanna_rock;WARM;1.0;false;false;false;[PLAINS, HOT, SAVANNA, SPARSE, RARE] [13:22:54] [Client thread/INFO] [harvestcraft]: minecraft:mesa;WARM;2.0;false;false;false;[SANDY, DRY, MESA] [13:22:54] [Client thread/INFO] [harvestcraft]: minecraft:mesa_rock;WARM;2.0;false;false;false;[SANDY, DRY, SPARSE, MESA] [13:22:54] [Client thread/INFO] [harvestcraft]: minecraft:mesa_clear_rock;WARM;2.0;false;false;false;[SANDY, DRY, MESA] [13:22:54] [Client thread/INFO] [harvestcraft]: minecraft:void;MEDIUM;0.5;false;false;false;[VOID] [13:22:54] [Client thread/INFO] [harvestcraft]: minecraft:mutated_plains;MEDIUM;0.8;false;true;false;[PLAINS, RARE] [13:22:54] [Client thread/INFO] [harvestcraft]: minecraft:mutated_desert;WARM;2.0;false;true;false;[HOT, SANDY, DRY, RARE] [13:22:54] [Client thread/INFO] [harvestcraft]: minecraft:mutated_extreme_hills;MEDIUM;0.2;false;true;false;[MOUNTAIN, SPARSE, RARE] [13:22:54] [Client thread/INFO] [harvestcraft]: minecraft:mutated_forest;MEDIUM;0.7;false;true;false;[HILLS, FOREST, RARE] [13:22:54] [Client thread/INFO] [harvestcraft]: minecraft:mutated_taiga;MEDIUM;0.25;false;true;false;[MOUNTAIN, FOREST, CONIFEROUS, COLD, RARE] [13:22:54] [Client thread/INFO] [harvestcraft]: minecraft:mutated_swampland;MEDIUM;0.8;true;true;false;[HILLS, WET, SWAMP, RARE] [13:22:54] [Client thread/INFO] [harvestcraft]: minecraft:mutated_ice_flats;COLD;0.0;false;true;true;[HILLS, SNOWY, COLD, RARE] [13:22:54] [Client thread/INFO] [harvestcraft]: minecraft:mutated_jungle;MEDIUM;0.95;true;true;false;[HOT, MOUNTAIN, DENSE, WET, RARE, JUNGLE] [13:22:54] [Client thread/INFO] [harvestcraft]: minecraft:mutated_jungle_edge;MEDIUM;0.95;false;true;false;[HILLS, HOT, SPARSE, RARE, JUNGLE] [13:22:54] [Client thread/INFO] [harvestcraft]: minecraft:mutated_birch_forest;MEDIUM;0.6;false;true;false;[HILLS, FOREST, DENSE, RARE] [13:22:54] [Client thread/INFO] [harvestcraft]: minecraft:mutated_birch_forest_hills;MEDIUM;0.6;false;true;false;[MOUNTAIN, FOREST, DENSE, RARE] [13:22:54] [Client thread/INFO] [harvestcraft]: minecraft:mutated_roofed_forest;MEDIUM;0.7;false;true;false;[MOUNTAIN, DENSE, FOREST, RARE, SPOOKY] [13:22:54] [Client thread/INFO] [harvestcraft]: minecraft:mutated_taiga_cold;COLD;-0.5;false;true;true;[MOUNTAIN, FOREST, SNOWY, CONIFEROUS, COLD, RARE] [13:22:54] [Client thread/INFO] [harvestcraft]: minecraft:mutated_redwood_taiga;MEDIUM;0.25;false;true;false;[DENSE, FOREST, RARE] [13:22:54] [Client thread/INFO] [harvestcraft]: minecraft:mutated_redwood_taiga_hills;MEDIUM;0.25;false;true;false;[HILLS, DENSE, FOREST, RARE] [13:22:54] [Client thread/INFO] [harvestcraft]: minecraft:mutated_extreme_hills_with_trees;MEDIUM;0.2;false;true;false;[MOUNTAIN, SPARSE, RARE] [13:22:54] [Client thread/INFO] [harvestcraft]: minecraft:mutated_savanna;WARM;1.1;false;true;false;[HOT, MOUNTAIN, DRY, SAVANNA, SPARSE, RARE] [13:22:54] [Client thread/INFO] [harvestcraft]: minecraft:mutated_savanna_rock;WARM;1.0;false;true;false;[HILLS, HOT, DRY, SAVANNA, SPARSE, RARE] [13:22:54] [Client thread/INFO] [harvestcraft]: minecraft:mutated_mesa;WARM;2.0;false;true;false;[HOT, MOUNTAIN, DRY, SPARSE, RARE] [13:22:54] [Client thread/INFO] [harvestcraft]: minecraft:mutated_mesa_rock;WARM;2.0;false;true;false;[HILLS, HOT, DRY, SPARSE, RARE] [13:22:54] [Client thread/INFO] [harvestcraft]: minecraft:mutated_mesa_clear_rock;WARM;2.0;false;true;false;[HOT, MOUNTAIN, DRY, SPARSE, RARE] [13:22:54] [Client thread/INFO] [harvestcraft]: biomesoplenty:gravel_beach;MEDIUM;0.6;false;false;false;[BEACH] [13:22:54] [Client thread/INFO] [harvestcraft]: biomesoplenty:white_beach;WARM;1.0;true;false;false;[BEACH] [13:22:54] [Client thread/INFO] [harvestcraft]: biomesoplenty:origin_beach;MEDIUM;0.6;false;false;false;[BEACH, RARE] [13:22:54] [Client thread/INFO] [harvestcraft]: biomesoplenty:alps;COLD;-0.25;false;false;true;[MOUNTAIN, SNOWY, DRY, COLD] [13:22:54] [Client thread/INFO] [harvestcraft]: biomesoplenty:bamboo_forest;MEDIUM;0.9;false;false;false;[FOREST, DENSE, WET, JUNGLE] [13:22:54] [Client thread/INFO] [harvestcraft]: biomesoplenty:bayou;MEDIUM;0.95;true;false;false;[HOT, DENSE, WET, SWAMP] [13:22:54] [Client thread/INFO] [harvestcraft]: biomesoplenty:bog;MEDIUM;0.5;true;false;false;[FOREST, WET, COLD, SWAMP] [13:22:54] [Client thread/INFO] [harvestcraft]: biomesoplenty:boreal_forest;MEDIUM;0.3;false;false;false;[HILLS, FOREST, DENSE, CONIFEROUS, COLD] [13:22:54] [Client thread/INFO] [harvestcraft]: biomesoplenty:brushland;WARM;1.5;false;false;false;[HOT, SAVANNA, DRY, SPARSE] [13:22:54] [Client thread/INFO] [harvestcraft]: biomesoplenty:chaparral;MEDIUM;0.8;false;false;false;[PLAINS, DRY] [13:22:54] [Client thread/INFO] [harvestcraft]: biomesoplenty:cherry_blossom_grove;MEDIUM;0.55;false;false;false;[LUSH, FOREST, DENSE, WET, MAGICAL] [13:22:54] [Client thread/INFO] [harvestcraft]: biomesoplenty:cold_desert;MEDIUM;0.2;false;false;false;[SNOWY, DRY, COLD] [13:22:54] [Client thread/INFO] [harvestcraft]: biomesoplenty:coniferous_forest;MEDIUM;0.45;false;false;false;[FOREST, DENSE, CONIFEROUS, COLD] [13:22:54] [Client thread/INFO] [harvestcraft]: biomesoplenty:crag;MEDIUM;0.5;false;false;false;[HILLS, MOUNTAIN, WASTELAND, MAGICAL, DRY, COLD] [13:22:54] [Client thread/INFO] [harvestcraft]: biomesoplenty:dead_forest;MEDIUM;0.3;false;false;false;[FOREST, DEAD, DRY, COLD, SPARSE] [13:22:54] [Client thread/INFO] [harvestcraft]: biomesoplenty:dead_swamp;MEDIUM;0.6;true;false;false;[DEAD, WET, COLD, SPARSE, SWAMP, SPOOKY] [13:22:54] [Client thread/INFO] [harvestcraft]: biomesoplenty:eucalyptus_forest;MEDIUM;0.95;true;false;false;[LUSH, FOREST, DENSE, WET, JUNGLE] [13:22:54] [Client thread/INFO] [harvestcraft]: biomesoplenty:fen;MEDIUM;0.4;false;false;false;[FOREST, DEAD, DENSE, WET, COLD, SWAMP] [13:22:54] [Client thread/INFO] [harvestcraft]: biomesoplenty:flower_field;MEDIUM;0.7;false;false;false;[PLAINS, LUSH] [13:22:54] [Client thread/INFO] [harvestcraft]: biomesoplenty:grassland;MEDIUM;0.6;false;false;false;[HILLS, PLAINS, WET] [13:22:54] [Client thread/INFO] [harvestcraft]: biomesoplenty:grove;MEDIUM;0.6;false;false;false;[PLAINS, LUSH, FOREST, WET, SPARSE] [13:22:54] [Client thread/INFO] [harvestcraft]: biomesoplenty:highland;MEDIUM;0.6;false;false;false;[HILLS, MOUNTAIN, WET] [13:22:54] [Client thread/INFO] [harvestcraft]: biomesoplenty:land_of_lakes;MEDIUM;0.5;true;false;false;[FOREST, DENSE, WET, SWAMP] [13:22:54] [Client thread/INFO] [harvestcraft]: biomesoplenty:lavender_fields;MEDIUM;0.7;false;false;false;[PLAINS, LUSH, MAGICAL] [13:22:54] [Client thread/INFO] [harvestcraft]: biomesoplenty:lush_desert;WARM;1.2;false;false;false;[LUSH, HOT, SANDY, SAVANNA, DRY, SPARSE] [13:22:54] [Client thread/INFO] [harvestcraft]: biomesoplenty:lush_swamp;MEDIUM;0.7;true;false;false;[LUSH, DENSE, WET, SWAMP] [13:22:54] [Client thread/INFO] [harvestcraft]: biomesoplenty:mangrove;MEDIUM;0.85;false;false;false;[LUSH, DENSE, WET, WATER, SWAMP] [13:22:54] [Client thread/INFO] [harvestcraft]: biomesoplenty:maple_woods;MEDIUM;0.25;false;false;false;[FOREST, DENSE, CONIFEROUS, COLD] [13:22:54] [Client thread/INFO] [harvestcraft]: biomesoplenty:marsh;MEDIUM;0.6;false;false;false;[LUSH, WET] [13:22:54] [Client thread/INFO] [harvestcraft]: biomesoplenty:meadow;MEDIUM;0.4;false;false;false;[PLAINS, LUSH, FOREST, WET, COLD, SPARSE] [13:22:54] [Client thread/INFO] [harvestcraft]: biomesoplenty:moor;MEDIUM;0.6;true;false;false;[HILLS, WET, SWAMP] [13:22:54] [Client thread/INFO] [harvestcraft]: biomesoplenty:mountain;MEDIUM;0.5;false;false;false;[MOUNTAIN, FOREST, DRY, SPARSE] [13:22:54] [Client thread/INFO] [harvestcraft]: biomesoplenty:mystic_grove;MEDIUM;0.7;false;false;false;[LUSH, FOREST, DENSE, WET, MAGICAL, RARE] [13:22:54] [Client thread/INFO] [harvestcraft]: biomesoplenty:ominous_woods;MEDIUM;0.6;false;false;false;[FOREST, DEAD, DENSE, WET, MAGICAL, RARE, SPOOKY] [13:22:54] [Client thread/INFO] [harvestcraft]: biomesoplenty:orchard;MEDIUM;0.7;false;false;false;[PLAINS, LUSH, FOREST, DENSE] [13:22:54] [Client thread/INFO] [harvestcraft]: biomesoplenty:outback;WARM;2.0;false;false;false;[HOT, SANDY, SAVANNA, DRY, SPARSE] [13:22:54] [Client thread/INFO] [harvestcraft]: biomesoplenty:overgrown_cliffs;MEDIUM;0.95;false;false;false;[HILLS, LUSH, MOUNTAIN, DENSE, WET, JUNGLE] [13:22:54] [Client thread/INFO] [harvestcraft]: biomesoplenty:prairie;MEDIUM;0.8;false;false;false;[PLAINS, DRY, SPARSE] [13:22:54] [Client thread/INFO] [harvestcraft]: biomesoplenty:quagmire;MEDIUM;0.6;true;false;false;[WASTELAND, DEAD, WET, SWAMP] [13:22:54] [Client thread/INFO] [harvestcraft]: biomesoplenty:rainforest;MEDIUM;0.95;true;false;false;[HILLS, LUSH, FOREST, DENSE, WET, JUNGLE] [13:22:54] [Client thread/INFO] [harvestcraft]: biomesoplenty:redwood_forest;MEDIUM;0.7;false;false;false;[FOREST, DENSE] [13:22:54] [Client thread/INFO] [harvestcraft]: biomesoplenty:sacred_springs;MEDIUM;0.85;true;false;false;[LUSH, FOREST, DENSE, WET, MAGICAL, RARE, JUNGLE] [13:22:54] [Client thread/INFO] [harvestcraft]: biomesoplenty:seasonal_forest;MEDIUM;0.4;false;false;false;[FOREST, DENSE, COLD] [13:22:54] [Client thread/INFO] [harvestcraft]: biomesoplenty:shield;MEDIUM;0.4;false;false;false;[FOREST, DENSE, WET, COLD] [13:22:54] [Client thread/INFO] [harvestcraft]: biomesoplenty:shrubland;MEDIUM;0.6;false;false;false;[PLAINS, DRY, SPARSE] [13:22:54] [Client thread/INFO] [harvestcraft]: biomesoplenty:snowy_coniferous_forest;COLD;-0.25;false;false;true;[FOREST, DENSE, SNOWY, CONIFEROUS, COLD] [13:22:54] [Client thread/INFO] [harvestcraft]: biomesoplenty:snowy_forest;COLD;-0.25;false;false;true;[FOREST, SNOWY, WET, COLD, SPARSE] [13:22:54] [Client thread/INFO] [harvestcraft]: biomesoplenty:steppe;MEDIUM;0.75;false;false;false;[PLAINS, SANDY, DRY] [13:22:54] [Client thread/INFO] [harvestcraft]: biomesoplenty:temperate_rainforest;MEDIUM;0.75;true;false;false;[LUSH, FOREST, DENSE, WET] [13:22:54] [Client thread/INFO] [harvestcraft]: biomesoplenty:tropical_rainforest;WARM;1.0;true;false;false;[LUSH, HOT, DENSE, WET, JUNGLE] [13:22:54] [Client thread/INFO] [harvestcraft]: biomesoplenty:tundra;MEDIUM;0.2;false;false;false;[WASTELAND, DEAD, WET, COLD, SPARSE] [13:22:54] [Client thread/INFO] [harvestcraft]: biomesoplenty:wasteland;WARM;2.0;false;false;false;[WASTELAND, DEAD, DRY, SPARSE] [13:22:54] [Client thread/INFO] [harvestcraft]: biomesoplenty:wetland;MEDIUM;0.6;false;false;false;[LUSH, FOREST, DENSE, WET, SWAMP] [13:22:54] [Client thread/INFO] [harvestcraft]: biomesoplenty:woodland;MEDIUM;0.7;false;false;false;[FOREST, DENSE, DRY] [13:22:54] [Client thread/INFO] [harvestcraft]: biomesoplenty:xeric_shrubland;WARM;1.75;false;false;false;[LUSH, HOT, SANDY, SAVANNA, DRY, SPARSE] [13:22:54] [Client thread/INFO] [harvestcraft]: biomesoplenty:alps_foothills;COLD;-0.25;false;false;true;[MOUNTAIN, FOREST, SNOWY, DRY, SPARSE, COLD] [13:22:54] [Client thread/INFO] [harvestcraft]: biomesoplenty:mountain_foothills;MEDIUM;0.5;false;false;false;[HILLS, MOUNTAIN, FOREST, DRY, SPARSE] [13:22:54] [Client thread/INFO] [harvestcraft]: biomesoplenty:redwood_forest_edge;MEDIUM;0.7;false;false;false;[FOREST, DENSE] [13:22:54] [Client thread/INFO] [harvestcraft]: biomesoplenty:pasture;MEDIUM;0.8;false;false;false;[PLAINS, DRY, SPARSE] [13:22:54] [Client thread/INFO] [harvestcraft]: biomesoplenty:glacier;COLD;-0.5;false;false;false;[WASTELAND, SNOWY, COLD] [13:22:54] [Client thread/INFO] [harvestcraft]: biomesoplenty:oasis;WARM;2.0;false;false;false;[LUSH, HOT, SANDY, WET, SPARSE, JUNGLE] [13:22:54] [Client thread/INFO] [harvestcraft]: biomesoplenty:snowy_tundra;COLD;0.0;false;false;false;[WASTELAND, DEAD, SNOWY, WET, COLD, SPARSE] [13:22:54] [Client thread/INFO] [harvestcraft]: biomesoplenty:coral_reef;MEDIUM;0.5;false;false;false;[OCEAN, WATER] [13:22:54] [Client thread/INFO] [harvestcraft]: biomesoplenty:kelp_forest;MEDIUM;0.5;false;false;false;[OCEAN, WATER] [13:22:54] [Client thread/INFO] [harvestcraft]: biomesoplenty:origin_island;MEDIUM;0.6;false;false;false;[FOREST, WATER, RARE] [13:22:54] [Client thread/INFO] [harvestcraft]: biomesoplenty:tropical_island;MEDIUM;0.95;true;false;false;[LUSH, DENSE, WET, WATER, JUNGLE] [13:22:54] [Client thread/INFO] [harvestcraft]: biomesoplenty:volcanic_island;WARM;1.2;false;false;false;[MOUNTAIN, HOT, WASTELAND, DEAD, WATER, DRY] [13:22:54] [Client thread/INFO] [harvestcraft]: biomesoplenty:flower_island;MEDIUM;0.8;false;false;false;[PLAINS, LUSH, DENSE, WATER, MAGICAL] [13:22:54] [Client thread/INFO] [harvestcraft]: biomesoplenty:corrupted_sands;WARM;2.0;false;false;false;[HOT, DENSE, SANDY, NETHER, DRY] [13:22:54] [Client thread/INFO] [harvestcraft]: biomesoplenty:fungi_forest;WARM;2.0;false;false;false;[HOT, DENSE, MUSHROOM, NETHER] [13:22:54] [Client thread/INFO] [harvestcraft]: biomesoplenty:phantasmagoric_inferno;WARM;2.0;false;false;false;[HOT, WASTELAND, NETHER, DRY, MAGICAL, SPOOKY] [13:22:54] [Client thread/INFO] [harvestcraft]: biomesoplenty:undergarden;WARM;2.0;false;false;false;[LUSH, HOT, NETHER] [13:22:54] [Client thread/INFO] [harvestcraft]: biomesoplenty:visceral_heap;WARM;2.0;false;false;false;[HOT, NETHER, WET] [13:22:54] [Client thread/INFO] [harvestcraft]: appliedenergistics2:storage_biome;COLD;-100.0;false;true;false;[PLAINS, COLD] [13:22:54] [Client thread/INFO] [harvestcraft]: srparasites:biome_parasite;MEDIUM;0.5;false;false;false;[SPOOKY] [13:22:54] [Client thread/INFO] [harvestcraft]: advancedrocketry:moon;MEDIUM;0.3;false;false;false;[WASTELAND, DRY, COLD] [13:22:54] [Client thread/INFO] [harvestcraft]: advancedrocketry:alien_forest;MEDIUM;0.5;false;false;false;[FOREST, MAGICAL] [13:22:54] [Client thread/INFO] [harvestcraft]: advancedrocketry:hotdryrock;MEDIUM;0.9;false;false;false;[HOT, WASTELAND, DRY] [13:22:54] [Client thread/INFO] [harvestcraft]: advancedrocketry:space;WARM;1.0;false;false;false;[VOID] [13:22:54] [Client thread/INFO] [harvestcraft]: advancedrocketry:stormland;MEDIUM;0.9;true;false;false;[HOT, WASTELAND, WET] [13:22:54] [Client thread/INFO] [harvestcraft]: advancedrocketry:crystalchasms;COLD;0.1;false;false;false;[WASTELAND, SNOWY] [13:22:54] [Client thread/INFO] [harvestcraft]: advancedrocketry:deepswamp;MEDIUM;0.9;true;false;false;[HOT, WET] [13:22:54] [Client thread/INFO] [harvestcraft]: advancedrocketry:marsh;MEDIUM;0.5;false;false;false;[HOT, WET] [13:22:54] [Client thread/INFO] [harvestcraft]: advancedrocketry:oceanspires;MEDIUM;0.5;false;false;false;[OCEAN, WATER] [13:22:54] [Client thread/INFO] [harvestcraft]: advancedrocketry:moondark;MEDIUM;0.3;false;false;false;[WASTELAND, DRY, COLD] [13:22:54] [Client thread/INFO] [harvestcraft]: advancedrocketry:volcanic;WARM;1.0;false;false;false;[HOT, MOUNTAIN, WASTELAND, DRY] [13:22:54] [Client thread/INFO] [harvestcraft]: advancedrocketry:volcanicbarren;WARM;1.0;false;false;false;[HOT, MOUNTAIN, WASTELAND, DRY] [13:22:54] [Client thread/INFO] [harvestcraft]: aroma1997sdimension:miningbiome;MEDIUM;0.5;false;false;false;[PLAINS] [13:22:54] [Client thread/INFO] [harvestcraft]: landsoficaria:scrubland;WARM;1.2;false;false;false;[HOT, FOREST, DRY] [13:22:54] [Client thread/INFO] [harvestcraft]: landsoficaria:desert;WARM;2.0;false;false;false;[PLAINS, HOT, DRY] [13:22:54] [Client thread/INFO] [harvestcraft]: landsoficaria:forest;MEDIUM;0.5;false;false;false;[FOREST, DENSE] [13:22:54] [Client thread/INFO] [harvestcraft]: landsoficaria:steppe;WARM;1.6;false;false;false;[PLAINS, HOT, FOREST] [13:22:54] [Client thread/INFO] [harvestcraft]: Registering drops for shadedGarden. [13:22:54] [Client thread/INFO] [harvestcraft]: Registering drops for tropicalGarden. [13:22:54] [Client thread/INFO] [harvestcraft]: Registering drops for windyGarden. [13:22:54] [Client thread/INFO] [harvestcraft]: Registering drops for frostGarden. [13:22:54] [Client thread/INFO] [harvestcraft]: Registering drops for aridGarden. [13:22:54] [Client thread/INFO] [harvestcraft]: Registering drops for soggyGarden. [13:22:54] [Client thread/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `pamapiary`, expected `harvestcraft`. This could be a intended override, but in most cases indicates a broken mod. [13:22:54] [Client thread/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `pammarket`, expected `harvestcraft`. This could be a intended override, but in most cases indicates a broken mod. [13:22:54] [Client thread/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `pamshippingbin`, expected `harvestcraft`. This could be a intended override, but in most cases indicates a broken mod. [13:22:54] [Client thread/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `pampresser`, expected `harvestcraft`. This could be a intended override, but in most cases indicates a broken mod. [13:22:54] [Client thread/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `pamgroundtrap`, expected `harvestcraft`. This could be a intended override, but in most cases indicates a broken mod. [13:22:54] [Client thread/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `pamwatertrap`, expected `harvestcraft`. This could be a intended override, but in most cases indicates a broken mod. [13:22:54] [Client thread/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `pamwaterfilter`, expected `harvestcraft`. This could be a intended override, but in most cases indicates a broken mod. [13:22:54] [Client thread/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `pamgrinder`, expected `harvestcraft`. This could be a intended override, but in most cases indicates a broken mod. [13:22:54] [Client thread/INFO] [STDOUT]: [mcjty.lib.font.TrueTypeFont::119]: TrueTypeFont loaded: java.awt.Font[family=Ubuntu,name=Ubuntu,style=plain,size=40] - AntiAlias = false [13:22:56] [Client thread/INFO] [MatterOverdrive]: Attempting to run initialization methods for all registered compatibility modules. [13:22:56] [Client thread/INFO] [MatterOverdrive]: Created: 256x512 textures/particle-atlas [13:22:56] [Client thread/INFO] [MatterOverdrive]: Created: 256x512 textures/particle-atlas [13:22:56] [Client thread/INFO] [MatterOverdrive]: Created: 256x512 textures/particle-atlas [13:22:56] [Client thread/INFO] [MatterOverdrive]: Created: 256x256 textures/gui/items-atlas [13:22:56] [Client thread/INFO] [MatterOverdrive]: Created: 256x256 textures/gui/items-atlas [13:22:56] [Client thread/INFO] [FML]: OBJLoader.MaterialLibrary: key 'Ns' (model: 'matteroverdrive:models/shield_sphere.mtl') is not currently supported, skipping [13:22:56] [Client thread/INFO] [FML]: OBJModel: A color has already been defined for material 'Material.001' in 'matteroverdrive:models/shield_sphere.mtl'. The color defined by key 'Ks' will not be applied! [13:22:56] [Client thread/INFO] [FML]: OBJLoader.MaterialLibrary: key 'Ke' (model: 'matteroverdrive:models/shield_sphere.mtl') is not currently supported, skipping [13:22:56] [Client thread/INFO] [FML]: OBJLoader.MaterialLibrary: key 'Ni' (model: 'matteroverdrive:models/shield_sphere.mtl') is not currently supported, skipping [13:22:56] [Client thread/INFO] [FML]: OBJLoader.MaterialLibrary: key 'illum' (model: 'matteroverdrive:models/shield_sphere.mtl') is not currently supported, skipping [13:22:56] [Client thread/INFO] [Chisel]: Received 9 IMC messages from mod immersiveengineering. [13:22:56] [Client thread/INFO] [Chisel]: Received 29 IMC messages from mod techguns. [13:22:56] [Client thread/INFO] [Chisel]: Received 22 IMC messages from mod tconstruct. [13:22:56] [Client thread/INFO] [thermalfoundation]: Thermal Foundation: Tinkers' Construct Plugin Enabled. [13:22:56] [Client thread/WARN] [thermalexpansion]: Thermal Expansion received an invalid IMC from chisel! Key was addcompactorpressrecipe [13:22:56] [Client thread/WARN] [thermalexpansion]: Thermal Expansion received an invalid IMC from chisel! Key was addcompactorpressrecipe [13:22:56] [Client thread/INFO] [enderio]: Processing IMC message recipe:xml from endercore [13:22:56] [Client thread/INFO] [enderio]: Processing IMC message recipe:xml from endercore [13:22:57] [Client thread/INFO] [enderio]: Reading user recipe file user_recipes.xml [13:22:57] [Client thread/INFO] [enderio]: Valid IMC recipes to be processed: [13:22:57] [Client thread/INFO] [enderio]: * Enchanter: endercore:autosmelt from IMC from mod 'endercore' [13:22:57] [Client thread/INFO] [enderio]: * Enchanter: endercore:xpboost from IMC from mod 'endercore' [13:22:57] [Client thread/INFO] [enderio]: Reading user recipe file user_recipes.xml [13:22:59] [Client thread/INFO] [enderio]: Cannot add smelting recipe Smelting: Electrum Dust (1xitem.immersiveengineering.metal@16 => 1xitem.thermalfoundation.material@161) because another mod already has registered a recipe 1xitem.immersiveengineering.metal@16 => 1xitem.immersiveengineering.metal@7. [13:22:59] [Client thread/INFO] [enderio]: Cannot add smelting recipe Smelting: Copper Dust (1xitem.dust@4 => 1xitem.thermalfoundation.material@128) because another mod already has registered a recipe 1xitem.dust@4 => 1xitem.ingot@4. [13:22:59] [Client thread/INFO] [enderio]: Cannot add smelting recipe Smelting: Copper Dust (1xitem.immersiveengineering.metal@9 => 1xitem.thermalfoundation.material@128) because another mod already has registered a recipe 1xitem.immersiveengineering.metal@9 => 1xitem.immersiveengineering.metal@0. [13:22:59] [Client thread/INFO] [enderio]: Cannot add smelting recipe Smelting: Copper Dust (1xitem.Dust@3 => 1xitem.thermalfoundation.material@128) because another mod already has registered a recipe 1xitem.Dust@3 => 1xitem.Ingot@5. [13:22:59] [Client thread/INFO] [enderio]: Cannot add smelting recipe Smelting: Tin Dust (1xitem.dust@5 => 1xitem.thermalfoundation.material@129) because another mod already has registered a recipe 1xitem.dust@5 => 1xitem.ingot@5. [13:22:59] [Client thread/INFO] [enderio]: Cannot add smelting recipe Smelting: Tin Dust (1xitem.Dust@4 => 1xitem.thermalfoundation.material@129) because another mod already has registered a recipe 1xitem.Dust@4 => 1xitem.Ingot@6. [13:22:59] [Client thread/INFO] [enderio]: Cannot add smelting recipe Smelting: Lead Dust (1xitem.immersiveengineering.metal@11 => 1xitem.thermalfoundation.material@131) because another mod already has registered a recipe 1xitem.immersiveengineering.metal@11 => 1xitem.immersiveengineering.metal@2. [13:22:59] [Client thread/INFO] [enderio]: Cannot add smelting recipe Smelting: Silver Dust (1xitem.immersiveengineering.metal@12 => 1xitem.thermalfoundation.material@130) because another mod already has registered a recipe 1xitem.immersiveengineering.metal@12 => 1xitem.immersiveengineering.metal@3. [13:22:59] [Client thread/INFO] [enderio]: Cannot add smelting recipe Smelting: Nickel Dust (1xitem.immersiveengineering.metal@13 => 1xitem.thermalfoundation.material@133) because another mod already has registered a recipe 1xitem.immersiveengineering.metal@13 => 1xitem.immersiveengineering.metal@4. [13:22:59] [Client thread/INFO] [enderio]: Cannot add smelting recipe Smelting: Aluminum Dust (1xitem.dust@9 => 1xitem.thermalfoundation.material@132) because another mod already has registered a recipe 1xitem.dust@9 => 1xitem.ingot@9. [13:22:59] [Client thread/INFO] [enderio]: Cannot add smelting recipe Smelting: Aluminum Dust (1xitem.immersiveengineering.metal@10 => 1xitem.thermalfoundation.material@132) because another mod already has registered a recipe 1xitem.immersiveengineering.metal@10 => 1xitem.immersiveengineering.metal@1. [13:22:59] [Client thread/INFO] [enderio]: Cannot add smelting recipe Smelting: Uranium Dust (1xitem.bigreactors:dustyellorium@0 => 1xitem.immersiveengineering.metal@5) because another mod already has registered a recipe 1xitem.bigreactors:dustyellorium@0 => 1xitem.bigreactors:ingotyellorium@0. [13:22:59] [Client thread/INFO] [enderio]: Cannot add smelting recipe Smelting: Steel Dust (1xitem.dust@6 => 1xitem.thermalfoundation.material@160) because another mod already has registered a recipe 1xitem.dust@6 => 1xitem.ingot@6. [13:22:59] [Client thread/INFO] [enderio]: Cannot add smelting recipe Smelting: Steel Dust (1xitem.immersiveengineering.metal@17 => 1xitem.thermalfoundation.material@160) because another mod already has registered a recipe 1xitem.immersiveengineering.metal@17 => 1xitem.immersiveengineering.metal@8. [13:22:59] [Client thread/INFO] [enderio]: Cannot add smelting recipe Smelting: Steel Dust (1xitem.OtherDust@1 => 1xitem.thermalfoundation.material@160) because another mod already has registered a recipe 1xitem.OtherDust@1 => 1xitem.Ingot@4. [13:22:59] [Client thread/INFO] [enderio]: Cannot add smelting recipe Smelting: Steel Dust (1xitem.bigreactors:duststeel@0 => 1xitem.thermalfoundation.material@160) because another mod already has registered a recipe 1xitem.bigreactors:duststeel@0 => 1xitem.bigreactors:ingotsteel@0. [13:22:59] [Client thread/INFO] [enderio]: Cannot add smelting recipe Copper (1xitem.dust@4 => 1xitem.thermalfoundation.material@128) because another mod already has registered a recipe 1xitem.dust@4 => 1xitem.ingot@4. [13:22:59] [Client thread/INFO] [enderio]: Cannot add smelting recipe Copper (1xitem.immersiveengineering.metal@9 => 1xitem.thermalfoundation.material@128) because another mod already has registered a recipe 1xitem.immersiveengineering.metal@9 => 1xitem.immersiveengineering.metal@0. [13:22:59] [Client thread/INFO] [enderio]: Cannot add smelting recipe Copper (1xitem.Dust@3 => 1xitem.thermalfoundation.material@128) because another mod already has registered a recipe 1xitem.Dust@3 => 1xitem.Ingot@5. [13:22:59] [Client thread/INFO] [enderio]: Cannot add smelting recipe Tin (1xitem.dust@5 => 1xitem.thermalfoundation.material@129) because another mod already has registered a recipe 1xitem.dust@5 => 1xitem.ingot@5. [13:22:59] [Client thread/INFO] [enderio]: Cannot add smelting recipe Tin (1xitem.Dust@4 => 1xitem.thermalfoundation.material@129) because another mod already has registered a recipe 1xitem.Dust@4 => 1xitem.Ingot@6. [13:22:59] [Client thread/INFO] [Mekanism]: bigreactors added recipe of type EnrichmentChamber to the recipe list. [13:22:59] [Client thread/INFO] [Mekanism]: bigreactors added recipe of type Crusher to the recipe list. [13:22:59] [Client thread/INFO] [Mekanism]: bigreactors added recipe of type Crusher to the recipe list. [13:22:59] [Client thread/INFO] [Mekanism]: bigreactors added recipe of type Crusher to the recipe list. [13:22:59] [Client thread/INFO] [Mekanism]: bigreactors added recipe of type Crusher to the recipe list. [13:22:59] [Client thread/INFO] [mcjtylib_ng]: Received RFTools dimension manager request from mod 'rftools' [13:22:59] [Client thread/INFO] [FML]: Injecting itemstacks [13:22:59] [Client thread/INFO] [FML]: Itemstack injection complete [13:22:59] [Client thread/INFO] [draconicevolution]: Finished PostInitialization [13:22:59] [Client thread/INFO] [thermalexpansion]: Thermal Expansion: Pam's HarvestCraft Plugin Enabled. [13:22:59] [Client thread/INFO] [thermalexpansion]: Thermal Expansion: Applied Energistics 2 Plugin Enabled. [13:22:59] [Client thread/INFO] [thermalexpansion]: Thermal Expansion: Biomes O' Plenty Plugin Enabled. [13:22:59] [Client thread/INFO] [thermalexpansion]: Thermal Expansion: Chisel Plugin Enabled. [13:22:59] [Client thread/INFO] [thermalexpansion]: Thermal Expansion: Ender IO Plugin Enabled. [13:22:59] [Client thread/INFO] [thermalexpansion]: Thermal Expansion: Extra Utilities 2 Plugin Enabled. [13:22:59] [Client thread/INFO] [thermalexpansion]: Thermal Expansion: Immersive Engineering Plugin Enabled. [13:22:59] [Client thread/INFO] [thermalexpansion]: Thermal Expansion: Mystical Agriculture Plugin Enabled. [13:22:59] [Client thread/INFO] [thermalexpansion]: Thermal Expansion: Tinkers' Construct Plugin Enabled. [13:23:00] [Client thread/WARN] [enderio]: Could not find Build Craft Wrench definition. Wrench integration with other mods may fail [13:23:00] [Client thread/INFO] [tconstruct-TinkerSmeltery]: Started adding oredict melting recipes [13:23:06] [Client thread/INFO] [tconstruct-TinkerSmeltery]: Oredict melting recipes finished in 5812.5473 ms [13:23:06] [Client thread/INFO] [immersiveengineering]: Couldn't fully analyze 1xitem.t3_exo_helmet@32767, missing knowledge for {1xitem.t3_combat_helmet@0=1.0} [13:23:06] [Client thread/INFO] [immersiveengineering]: Couldn't fully analyze 1xtile.immersiveengineering.metal_device1@10, missing knowledge for {1xtile.immersiveengineering.metal_device0@4=1.0} [13:23:06] [Client thread/INFO] [immersiveengineering]: Couldn't fully analyze 1xitem.t2_riot_helmet@32767, missing knowledge for {1xitem.t2_combat_helmet@0=1.0} [13:23:06] [Client thread/INFO] [immersiveengineering]: Couldn't fully analyze 1xitem.openblocks.sonic_glasses@32767, missing knowledge for {1xitem.helmetIron@0=1.0} [13:23:06] [Client thread/INFO] [immersiveengineering]: Couldn't fully analyze 1xitem.draconicevolution:wyvern_helm@0, missing knowledge for {1xitem.helmetDiamond@0=1.0} [13:23:06] [Client thread/INFO] [immersiveengineering]: Couldn't fully analyze 1xitem.t3_exo_leggings@32767, missing knowledge for {1xitem.t3_combat_leggings@0=1.0} [13:23:06] [Client thread/INFO] [immersiveengineering]: Couldn't fully analyze 1xitem.t2_riot_boots@32767, missing knowledge for {1xitem.t2_combat_boots@0=1.0} [13:23:06] [Client thread/INFO] [immersiveengineering]: Couldn't fully analyze 1xitem.ma.supremium_paxel@0, missing knowledge for {1xitem.ma.supremium_shovel@0=1.0} [13:23:06] [Client thread/INFO] [immersiveengineering]: Couldn't fully analyze 1xitem.t2_riot_leggings@32767, missing knowledge for {1xitem.t2_combat_leggings@0=1.0} [13:23:06] [Client thread/INFO] [immersiveengineering]: Couldn't fully analyze 1xitem.t3_exo_chestplate@32767, missing knowledge for {1xitem.t3_combat_chestplate@0=1.0} [13:23:06] [Client thread/INFO] [immersiveengineering]: Couldn't fully analyze 1xitem.draconicevolution:wyvern_chest@0, missing knowledge for {1xitem.chestplateDiamond@0=1.0} [13:23:06] [Client thread/INFO] [immersiveengineering]: Couldn't fully analyze 1xitem.draconicevolution:wyvern_boots@0, missing knowledge for {1xitem.bootsDiamond@0=1.0} [13:23:06] [Client thread/INFO] [immersiveengineering]: Couldn't fully analyze 1xitem.t3_exo_boots@32767, missing knowledge for {1xitem.t3_combat_boots@0=1.0} [13:23:06] [Client thread/INFO] [immersiveengineering]: Couldn't fully analyze 1xitem.t2_riot_chestplate@32767, missing knowledge for {1xitem.t2_combat_chestplate@0=1.0} [13:23:06] [Client thread/INFO] [immersiveengineering]: Couldn't fully analyze 1xitem.draconicevolution:wyvern_legs@0, missing knowledge for {1xitem.leggingsDiamond@0=1.0} [13:23:09] [Client thread/INFO] [advancedrocketry]: GC IGalacticraftWorldProvider not found [13:23:09] [Client thread/INFO] [advancedrocketry]: Start registering liquid rocket fuels [13:23:09] [Client thread/INFO] [advancedrocketry]: Registering fluid rocketfuel;2 as rocket monopropellant [13:23:09] [Client thread/INFO] [advancedrocketry]: Registering fluid hydrogen as rocket bipropellant [13:23:09] [Client thread/INFO] [advancedrocketry]: Registering fluid oxygen as rocket oxidizer [13:23:09] [Client thread/INFO] [advancedrocketry]: Registering fluid hydrogen as rocket nuclear working fluid [13:23:09] [Client thread/INFO] [advancedrocketry]: Finished registering liquid rocket fuels [13:23:09] [Client thread/INFO] [advancedrocketry]: Start registering sealable blocks (sealableBlockWhiteList) [13:23:09] [Client thread/INFO] [advancedrocketry]: End registering sealable blocks [13:23:09] [Client thread/INFO] [advancedrocketry]: Start registering unsealable blocks (sealableBlockBlackList) [13:23:09] [Client thread/INFO] [advancedrocketry]: End registering unsealable blocks [13:23:09] [Client thread/INFO] [advancedrocketry]: Start registering torch blocks [13:23:09] [Client thread/INFO] [advancedrocketry]: End registering torch blocks [13:23:09] [Client thread/INFO] [advancedrocketry]: Start registering blackhole generator blocks [13:23:09] [Client thread/INFO] [advancedrocketry]: End registering blackhole generator blocks [13:23:09] [Client thread/INFO] [advancedrocketry]: Start registering rocket blacklist blocks [13:23:09] [Client thread/INFO] [advancedrocketry]: End registering rocket blacklist blocks [13:23:09] [Client thread/INFO] [advancedrocketry]: Start registering Harvestable Gasses [13:23:09] [Client thread/INFO] [advancedrocketry]: End registering Harvestable Gasses [13:23:09] [Client thread/INFO] [advancedrocketry]: Start registering Spawnable Gasses [13:23:09] [Client thread/WARN] [advancedrocketry]: 'helium;125;1600;0.9' is not a valid Fluid [13:23:09] [Client thread/WARN] [advancedrocketry]: 'helium3;175;1600;0.2' is not a valid Fluid [13:23:09] [Client thread/WARN] [advancedrocketry]: 'ammonia;0;124;0.75' is not a valid Fluid [13:23:09] [Client thread/WARN] [advancedrocketry]: 'methane;0;124;0.25' is not a valid Fluid [13:23:09] [Client thread/INFO] [advancedrocketry]: End registering Spawnable Gasses [13:23:09] [Client thread/INFO] [advancedrocketry]: Start registering entity atmosphere bypass [13:23:09] [Client thread/INFO] [advancedrocketry]: End registering entity atmosphere bypass [13:23:09] [Client thread/INFO] [libVulpes]: Overwriting recipe true [13:23:09] [Client thread/INFO] [libVulpes]: Sucessfully added recipe to zmaster587.advancedRocketry.tile.multiblock.machine.TileCuttingMachine for [1xitem.boule@3] -> [4xwafer@0] [13:23:09] [Client thread/INFO] [libVulpes]: Overwriting recipe true [13:23:09] [Client thread/INFO] [libVulpes]: Sucessfully added recipe to zmaster587.advancedRocketry.tile.multiblock.machine.TileCuttingMachine for [1xcircuitplate@0] -> [4xcircuitIC@0] [13:23:09] [Client thread/INFO] [libVulpes]: Overwriting recipe true [13:23:09] [Client thread/INFO] [libVulpes]: Sucessfully added recipe to zmaster587.advancedRocketry.tile.multiblock.machine.TileCuttingMachine for [1xtile.lightwoodlog@0] -> [6xtile.lightwoodplanks@0] [13:23:09] [Client thread/INFO] [libVulpes]: Overwriting recipe true [13:23:09] [Client thread/INFO] [libVulpes]: Sucessfully added recipe to zmaster587.advancedRocketry.tile.multiblock.machine.TileCuttingMachine for [1xcircuitplate@1] -> [4xcircuitIC@2] [13:23:09] [Client thread/INFO] [libVulpes]: Overwriting recipe true [13:23:09] [Client thread/INFO] [libVulpes]: Sucessfully added recipe to zmaster587.advancedRocketry.tile.multiblock.machine.TileCuttingMachine for [1xtile.log@0] -> [6xtile.wood@0] [13:23:09] [Client thread/INFO] [libVulpes]: Overwriting recipe true [13:23:09] [Client thread/INFO] [libVulpes]: Sucessfully added recipe to zmaster587.advancedRocketry.tile.multiblock.machine.TileCuttingMachine for [1xtile.log@1] -> [6xtile.wood@1] [13:23:09] [Client thread/INFO] [libVulpes]: Overwriting recipe true [13:23:09] [Client thread/INFO] [libVulpes]: Sucessfully added recipe to zmaster587.advancedRocketry.tile.multiblock.machine.TileCuttingMachine for [1xtile.log@2] -> [6xtile.wood@2] [13:23:09] [Client thread/INFO] [libVulpes]: Overwriting recipe true [13:23:09] [Client thread/INFO] [libVulpes]: Sucessfully added recipe to zmaster587.advancedRocketry.tile.multiblock.machine.TileCuttingMachine for [1xtile.log@3] -> [6xtile.wood@3] [13:23:09] [Client thread/INFO] [libVulpes]: Overwriting recipe true [13:23:09] [Client thread/INFO] [libVulpes]: Sucessfully added recipe to zmaster587.advancedRocketry.tile.multiblock.machine.TileCuttingMachine for [1xtile.log@0] -> [6xtile.wood@4] [13:23:09] [Client thread/INFO] [libVulpes]: Overwriting recipe true [13:23:09] [Client thread/INFO] [libVulpes]: Sucessfully added recipe to zmaster587.advancedRocketry.tile.multiblock.machine.TileCuttingMachine for [1xtile.log@1] -> [6xtile.wood@5] [13:23:09] [Client thread/INFO] [libVulpes]: Overwriting recipe true [13:23:09] [Client thread/INFO] [libVulpes]: Sucessfully added recipe to zmaster587.advancedRocketry.tile.multiblock.machine.TilePrecisionAssembler for [1xitem.redstone@0, 1xitem.eyeOfEnder@0, 1xcircuitplate@0] -> [1xcircuitIC@1] [13:23:09] [Client thread/INFO] [libVulpes]: Overwriting recipe true [13:23:09] [Client thread/INFO] [libVulpes]: Sucessfully added recipe to zmaster587.advancedRocketry.tile.multiblock.machine.TilePrecisionAssembler for [1xitem.feather@0, 1xcircuitIC@2, 1xcircuitIC@3, 1xitem.bootsCloth@0] -> [1xitemUpgrade@3] [13:23:09] [Client thread/INFO] [libVulpes]: Sucessfully added recipe to zmaster587.advancedRocketry.tile.multiblock.machine.TilePrecisionAssembler for [1xtile.advStructureMachine@0, 1xcircuitIC@2, 8xitem.plate@6, 32xitem.gem@0] -> [1xtile.nuclearcore@0] [13:23:09] [Client thread/INFO] [libVulpes]: Sucessfully added recipe to zmaster587.advancedRocketry.tile.multiblock.machine.TilePrecisionAssembler for [1xitem.redstone@0, 1xitem.dyePowder@4, 1xitem.plate@6] -> [1xcircuitIC@5] [13:23:09] [Client thread/INFO] [libVulpes]: Sucessfully added recipe to zmaster587.advancedRocketry.tile.multiblock.machine.TilePrecisionAssembler for [1xitem.redstone@0, 1xitem.plate@2, 1xitem.plate@6] -> [1xcircuitIC@4] [13:23:09] [Client thread/INFO] [libVulpes]: Overwriting recipe true [13:23:09] [Client thread/INFO] [libVulpes]: Sucessfully added recipe to zmaster587.advancedRocketry.tile.multiblock.machine.TilePrecisionAssembler for [1xitem.redstone@0, 1xcircuitIC@0, 1xcircuitIC@3, 1xtile.notGate@0] -> [1xitemUpgrade@0] [13:23:09] [Client thread/INFO] [libVulpes]: Overwriting recipe true [13:23:09] [Client thread/INFO] [libVulpes]: Sucessfully added recipe to zmaster587.advancedRocketry.tile.multiblock.machine.TilePrecisionAssembler for [1xitem.diamond@0, 1xcircuitIC@2, 1xcircuitIC@3, 1xitem.fireball@0] -> [1xitemUpgrade@1] [13:23:09] [Client thread/INFO] [libVulpes]: Overwriting recipe true [13:23:09] [Client thread/INFO] [libVulpes]: Sucessfully added recipe to zmaster587.advancedRocketry.tile.multiblock.machine.TilePrecisionAssembler for [1xitem.stationChip@0, 1xcircuitIC@1] -> [1xitem.elevatorChip@0] [13:23:09] [Client thread/INFO] [libVulpes]: Overwriting recipe true [13:23:09] [Client thread/INFO] [libVulpes]: Sucessfully added recipe to zmaster587.advancedRocketry.tile.multiblock.machine.TilePrecisionAssembler for [1xitem.redstone@0, 1xitem.emerald@0, 1xcircuitIC@0] -> [1xdataUnit@0] [13:23:09] [Client thread/INFO] [libVulpes]: Sucessfully added recipe to zmaster587.advancedRocketry.tile.multiblock.machine.TilePrecisionAssembler for [1xitem.redstone@0, 1xitem.plate@4, 1xitem.plate@6] -> [1xcircuitIC@3] [13:23:09] [Client thread/INFO] [libVulpes]: Sucessfully added recipe to zmaster587.advancedRocketry.tile.multiblock.machine.TilePrecisionAssembler for [1xitem.stick@1, 3xlens@0, 3xtile.glass@0] -> [1xtile.lens@0] [13:23:09] [Client thread/INFO] [libVulpes]: Sucessfully added recipe to zmaster587.advancedRocketry.tile.multiblock.machine.TilePrecisionAssembler for [1xtile.motor@0, 1xcircuitIC@2, 1xcircuitIC@3] -> [1xitemUpgrade@2] [13:23:09] [Client thread/INFO] [libVulpes]: Sucessfully added recipe to zmaster587.advancedRocketry.tile.multiblock.machine.TilePrecisionAssembler for [1xbattery@0, 1xcircuitIC@2, 1xmiscpart@0, 1xcircuitIC@1, 1xitem.plate@5] -> [1xitem.biomeChanger@0] [13:23:09] [Client thread/INFO] [libVulpes]: Overwriting recipe true [13:23:09] [Client thread/INFO] [libVulpes]: Sucessfully added recipe to zmaster587.advancedRocketry.tile.multiblock.machine.TilePrecisionAssembler for [2xitem.stick@4, 1xitem.stick@7, 1xcircuitIC@2, 2xwafer@0] -> [1xsatellitePrimaryFunction@5] [13:23:09] [Client thread/INFO] [libVulpes]: Overwriting recipe true [13:23:09] [Client thread/INFO] [libVulpes]: Sucessfully added recipe to zmaster587.advancedRocketry.tile.multiblock.machine.TilePrecisionAssembler for [1xcircuitIC@1, 1xitemUpgrade@4] -> [1xitem.beaconFinder@0] [13:23:09] [Client thread/INFO] [libVulpes]: Overwriting recipe true [13:23:09] [Client thread/INFO] [libVulpes]: Sucessfully added recipe to zmaster587.advancedRocketry.tile.multiblock.machine.TilePrecisionAssembler for [1xitem.ingotGold@0, 1xitem.redstone@0, 1xwafer@0] -> [1xcircuitplate@0] [13:23:09] [Client thread/INFO] [libVulpes]: Sucessfully added recipe to zmaster587.advancedRocketry.tile.multiblock.machine.TilePrecisionAssembler for [1xbattery@0, 1xcircuitIC@2, 1xmiscpart@0, 1xlens@0, 1xitem.plate@5] -> [1xitem.atmAnalyser@0] [13:23:09] [Client thread/INFO] [libVulpes]: Overwriting recipe true [13:23:09] [Client thread/INFO] [libVulpes]: Sucessfully added recipe to zmaster587.advancedRocketry.tile.multiblock.machine.TilePrecisionAssembler for [1xbattery@0, 1xcircuitIC@2, 1xcircuitIC@3, 1xlens@0] -> [1xitemUpgrade@4] [13:23:09] [Client thread/INFO] [libVulpes]: Overwriting recipe true [13:23:09] [Client thread/INFO] [libVulpes]: Sucessfully added recipe to zmaster587.advancedRocketry.tile.multiblock.machine.TilePrecisionAssembler for [1xitem.ingotGold@0, 1xtile.blockRedstone@0, 1xwafer@0] -> [1xcircuitplate@1] [13:23:09] [Client thread/INFO] [libVulpes]: Overwriting recipe true [13:23:09] [Client thread/INFO] [libVulpes]: Sucessfully added recipe to zmaster587.advancedRocketry.tile.multiblock.machine.TileChemicalReactor for [net.minecraftforge.fluids.FluidStack@3e37e873, net.minecraftforge.fluids.FluidStack@77c85cb] -> [net.minecraftforge.fluids.FluidStack@568b1099] [13:23:09] [Client thread/INFO] [libVulpes]: Overwriting recipe true [13:23:09] [Client thread/INFO] [libVulpes]: Sucessfully added recipe to zmaster587.advancedRocketry.tile.multiblock.machine.TileChemicalReactor for [1xitem.carbonScrubberCartridge@32766] -> [1xitem.carbonScrubberCartridge@0, 1xitem.coal@1] [13:23:09] [Client thread/INFO] [libVulpes]: Overwriting recipe true [13:23:09] [Client thread/INFO] [libVulpes]: Sucessfully added recipe to zmaster587.advancedRocketry.tile.multiblock.machine.TileChemicalReactor for [1xitem.bone@0, net.minecraftforge.fluids.FluidStack@c8775a8] -> [8xitem.dyePowder@15] [13:23:09] [Client thread/INFO] [libVulpes]: Overwriting recipe true [13:23:09] [Client thread/INFO] [libVulpes]: Sucessfully added recipe to zmaster587.advancedRocketry.tile.multiblock.machine.TileCrystallizer for [dustDilithiumx1] -> [1xitem.gem@0] [13:23:09] [Client thread/INFO] [libVulpes]: Overwriting recipe true [13:23:09] [Client thread/INFO] [libVulpes]: Sucessfully added recipe to zmaster587.advancedRocketry.tile.multiblock.machine.TileCrystallizer for [ingotSiliconx1, nuggetSiliconx1] -> [1xitem.boule@3] [13:23:09] [Client thread/INFO] [libVulpes]: Overwriting recipe true [13:23:09] [Client thread/INFO] [libVulpes]: Sucessfully added recipe to zmaster587.advancedRocketry.tile.multiblock.machine.TileElectrolyser for [net.minecraftforge.fluids.FluidStack@371ff4d9] -> [net.minecraftforge.fluids.FluidStack@77c85cb, net.minecraftforge.fluids.FluidStack@3e37e873] [13:23:09] [Client thread/INFO] [libVulpes]: Overwriting recipe true [13:23:09] [Client thread/INFO] [libVulpes]: Sucessfully added recipe to zmaster587.advancedRocketry.tile.multiblock.machine.TileElectricArcFurnace for [1xtile.sand@0] -> [1xitem.ingot@3] [13:23:09] [Client thread/INFO] [libVulpes]: Sucessfully added recipe to zmaster587.advancedRocketry.tile.multiblock.machine.TileElectricArcFurnace for [1xitem.ingot@10, 1xitem.ingot@7] -> [2xitem.ingot@1] [13:23:09] [Client thread/INFO] [libVulpes]: Sucessfully added recipe to zmaster587.advancedRocketry.tile.multiblock.machine.TileElectricArcFurnace for [7xitem.ingot@9, 3xitem.ingot@7] -> [3xitem.ingot@0] [13:23:09] [Client thread/INFO] [libVulpes]: Overwriting recipe true [13:23:09] [Client thread/INFO] [libVulpes]: Sucessfully added recipe to zmaster587.advancedRocketry.tile.multiblock.machine.TileElectricArcFurnace for [1xitem.coal@1, 1xitem.ingotIron@0] -> [1xitem.ingot@6] [13:23:09] [Client thread/INFO] [libVulpes]: Overwriting recipe true [13:23:09] [Client thread/INFO] [libVulpes]: Sucessfully added recipe to zmaster587.advancedRocketry.tile.multiblock.machine.TileElectricArcFurnace for [oreRutilex1] -> [1xitem.ingot@7] [13:23:09] [Client thread/INFO] [libVulpes]: Overwriting recipe true [13:23:09] [Client thread/INFO] [libVulpes]: Sucessfully added recipe to zmaster587.advancedRocketry.tile.multiblock.machine.TileLathe for [ingotTitaniumAluminidex1] -> [2xitem.stick@0] [13:23:09] [Client thread/INFO] [libVulpes]: Overwriting recipe true [13:23:09] [Client thread/INFO] [libVulpes]: Sucessfully added recipe to zmaster587.advancedRocketry.tile.multiblock.machine.TileLathe for [ingotTitaniumx1] -> [2xitem.stick@7] [13:23:09] [Client thread/INFO] [libVulpes]: Sucessfully added recipe to zmaster587.advancedRocketry.tile.multiblock.machine.TileLathe for [ingotIronx1] -> [2xitem.stick@1] [13:23:09] [Client thread/INFO] [libVulpes]: Overwriting recipe true [13:23:09] [Client thread/INFO] [libVulpes]: Sucessfully added recipe to zmaster587.advancedRocketry.tile.multiblock.machine.TileLathe for [ingotIridiumx1] -> [2xitem.stick@10] [13:23:09] [Client thread/INFO] [libVulpes]: Overwriting recipe true [13:23:09] [Client thread/INFO] [libVulpes]: Sucessfully added recipe to zmaster587.advancedRocketry.tile.multiblock.machine.TileLathe for [ingotCopperx1] -> [2xitem.stick@4] [13:23:09] [Client thread/INFO] [libVulpes]: Sucessfully added recipe to zmaster587.advancedRocketry.tile.multiblock.machine.TileLathe for [ingotSteelx1] -> [2xitem.stick@6] [13:23:09] [Client thread/INFO] [libVulpes]: Overwriting recipe true [13:23:09] [Client thread/INFO] [libVulpes]: Sucessfully added recipe to zmaster587.advancedRocketry.tile.multiblock.machine.TileLathe for [ingotTitaniumIridiumx1] -> [2xitem.stick@1] [13:23:09] [Client thread/INFO] [libVulpes]: Overwriting recipe true [13:23:09] [Client thread/INFO] [libVulpes]: Sucessfully added recipe to zmaster587.advancedRocketry.tile.multiblock.machine.TileRollingMachine for [2xitem.sheet@7, net.minecraftforge.fluids.FluidStack@371ff4d9] -> [1xpressureTank@3] [13:23:09] [Client thread/INFO] [libVulpes]: Overwriting recipe true [13:23:09] [Client thread/INFO] [libVulpes]: Sucessfully added recipe to zmaster587.advancedRocketry.tile.multiblock.machine.TileRollingMachine for [2xitem.sheet@6, net.minecraftforge.fluids.FluidStack@371ff4d9] -> [1xpressureTank@1] [13:23:09] [Client thread/INFO] [libVulpes]: Overwriting recipe true [13:23:09] [Client thread/INFO] [libVulpes]: Sucessfully added recipe to zmaster587.advancedRocketry.tile.multiblock.machine.TileRollingMachine for [2xitem.sheet@1, net.minecraftforge.fluids.FluidStack@371ff4d9] -> [1xpressureTank@0] [13:23:09] [Client thread/INFO] [libVulpes]: Overwriting recipe true [13:23:09] [Client thread/INFO] [libVulpes]: Sucessfully added recipe to zmaster587.advancedRocketry.tile.multiblock.machine.TileRollingMachine for [2xitem.sheet@9, net.minecraftforge.fluids.FluidStack@371ff4d9] -> [1xpressureTank@2] [13:23:09] [Client thread/INFO] [libVulpes]: Overwriting recipe true [13:23:09] [Client thread/INFO] [libVulpes]: Sucessfully added recipe to zmaster587.advancedRocketry.tile.multiblock.machine.TileRollingMachine for [plateIronx1, net.minecraftforge.fluids.FluidStack@371ff4d9] -> [1xitem.sheet@1] [13:23:09] [Client thread/INFO] [libVulpes]: Overwriting recipe true [13:23:09] [Client thread/INFO] [libVulpes]: Sucessfully added recipe to zmaster587.advancedRocketry.tile.multiblock.machine.TileRollingMachine for [plateCopperx1, net.minecraftforge.fluids.FluidStack@371ff4d9] -> [1xitem.sheet@4] [13:23:09] [Client thread/INFO] [libVulpes]: Overwriting recipe true [13:23:09] [Client thread/INFO] [libVulpes]: Sucessfully added recipe to zmaster587.advancedRocketry.tile.multiblock.machine.TileRollingMachine for [plateSteelx1, net.minecraftforge.fluids.FluidStack@371ff4d9] -> [1xitem.sheet@6] [13:23:09] [Client thread/INFO] [libVulpes]: Overwriting recipe true [13:23:09] [Client thread/INFO] [libVulpes]: Sucessfully added recipe to zmaster587.advancedRocketry.tile.multiblock.machine.TileRollingMachine for [plateTitaniumx1, net.minecraftforge.fluids.FluidStack@371ff4d9] -> [1xitem.sheet@7] [13:23:09] [Client thread/INFO] [libVulpes]: Overwriting recipe true [13:23:09] [Client thread/INFO] [libVulpes]: Sucessfully added recipe to zmaster587.advancedRocketry.tile.multiblock.machine.TileRollingMachine for [plateAluminumx1, net.minecraftforge.fluids.FluidStack@371ff4d9] -> [1xitem.sheet@9] [13:23:09] [Client thread/INFO] [libVulpes]: Overwriting recipe true [13:23:09] [Client thread/INFO] [libVulpes]: Sucessfully added recipe to zmaster587.advancedRocketry.tile.multiblock.machine.TileRollingMachine for [plateTitaniumAluminidex1, net.minecraftforge.fluids.FluidStack@371ff4d9] -> [1xitem.sheet@0] [13:23:09] [Client thread/INFO] [libVulpes]: Overwriting recipe true [13:23:09] [Client thread/INFO] [libVulpes]: Sucessfully added recipe to zmaster587.advancedRocketry.tile.multiblock.machine.TileRollingMachine for [plateTitaniumIridiumx1, net.minecraftforge.fluids.FluidStack@371ff4d9] -> [1xitem.sheet@1] [13:23:09] [Client thread/INFO] [libVulpes]: Overwriting recipe true [13:23:09] [Client thread/INFO] [libVulpes]: Sucessfully added recipe to zmaster587.advancedRocketry.tile.multiblock.machine.TileRollingMachine for [ingotGoldx1, net.minecraftforge.fluids.FluidStack@371ff4d9] -> [1xitem.plate@2] [13:23:09] [Client thread/INFO] [libVulpes]: Overwriting recipe true [13:23:09] [Client thread/INFO] [libVulpes]: Sucessfully added recipe to zmaster587.advancedRocketry.tile.multiblock.machine.TileRollingMachine for [ingotTitaniumAluminidex1, net.minecraftforge.fluids.FluidStack@371ff4d9] -> [1xitem.plate@0] [13:23:09] [Client thread/INFO] [libVulpes]: Overwriting recipe true [13:23:09] [Client thread/INFO] [libVulpes]: Sucessfully added recipe to zmaster587.advancedRocketry.tile.multiblock.machine.TileRollingMachine for [ingotAluminumx1, net.minecraftforge.fluids.FluidStack@371ff4d9] -> [1xitem.plate@9] [13:23:09] [Client thread/INFO] [libVulpes]: Overwriting recipe true [13:23:09] [Client thread/INFO] [libVulpes]: Sucessfully added recipe to zmaster587.advancedRocketry.tile.multiblock.machine.TileRollingMachine for [ingotTinx1, net.minecraftforge.fluids.FluidStack@371ff4d9] -> [1xitem.plate@5] [13:23:09] [Client thread/INFO] [libVulpes]: Overwriting recipe true [13:23:09] [Client thread/INFO] [libVulpes]: Sucessfully added recipe to zmaster587.advancedRocketry.tile.multiblock.machine.TileRollingMachine for [ingotTitaniumx1, net.minecraftforge.fluids.FluidStack@371ff4d9] -> [1xitem.plate@7] [13:23:09] [Client thread/INFO] [libVulpes]: Overwriting recipe true [13:23:09] [Client thread/INFO] [libVulpes]: Sucessfully added recipe to zmaster587.advancedRocketry.tile.multiblock.machine.TileRollingMachine for [ingotIronx1, net.minecraftforge.fluids.FluidStack@371ff4d9] -> [1xitem.plate@1] [13:23:09] [Client thread/INFO] [libVulpes]: Overwriting recipe true [13:23:09] [Client thread/INFO] [libVulpes]: Sucessfully added recipe to zmaster587.advancedRocketry.tile.multiblock.machine.TileRollingMachine for [ingotSiliconx1, net.minecraftforge.fluids.FluidStack@371ff4d9] -> [1xitem.plate@3] [13:23:09] [Client thread/INFO] [libVulpes]: Overwriting recipe true [13:23:09] [Client thread/INFO] [libVulpes]: Sucessfully added recipe to zmaster587.advancedRocketry.tile.multiblock.machine.TileRollingMachine for [ingotIridiumx1, net.minecraftforge.fluids.FluidStack@371ff4d9] -> [1xitem.plate@10] [13:23:09] [Client thread/INFO] [libVulpes]: Overwriting recipe true [13:23:09] [Client thread/INFO] [libVulpes]: Sucessfully added recipe to zmaster587.advancedRocketry.tile.multiblock.machine.TileRollingMachine for [ingotCopperx1, net.minecraftforge.fluids.FluidStack@371ff4d9] -> [1xitem.plate@4] [13:23:09] [Client thread/INFO] [libVulpes]: Sucessfully added recipe to zmaster587.advancedRocketry.tile.multiblock.machine.TileRollingMachine for [ingotSteelx1, net.minecraftforge.fluids.FluidStack@371ff4d9] -> [1xitem.plate@6] [13:23:09] [Client thread/INFO] [libVulpes]: Overwriting recipe true [13:23:09] [Client thread/INFO] [libVulpes]: Sucessfully added recipe to zmaster587.advancedRocketry.tile.multiblock.machine.TileRollingMachine for [ingotTitaniumIridiumx1, net.minecraftforge.fluids.FluidStack@371ff4d9] -> [1xitem.plate@1] [13:23:09] [Client thread/INFO] [libVulpes]: Overwriting recipe true [13:23:09] [Client thread/INFO] [libVulpes]: Sucessfully added recipe to zmaster587.advancedRocketry.block.BlockSmallPlatePress for [oreDilithiumx1] -> [2xitem.dust@0] [13:23:09] [Client thread/INFO] [libVulpes]: Overwriting recipe true [13:23:09] [Client thread/INFO] [libVulpes]: Sucessfully added recipe to zmaster587.advancedRocketry.block.BlockSmallPlatePress for [blockIronx1] -> [4xitem.plate@1] [13:23:09] [Client thread/INFO] [libVulpes]: Overwriting recipe true [13:23:09] [Client thread/INFO] [libVulpes]: Sucessfully added recipe to zmaster587.advancedRocketry.block.BlockSmallPlatePress for [oreIronx1] -> [2xitem.dust@1] [13:23:09] [Client thread/INFO] [libVulpes]: Overwriting recipe true [13:23:09] [Client thread/INFO] [libVulpes]: Sucessfully added recipe to zmaster587.advancedRocketry.block.BlockSmallPlatePress for [blockGoldx1] -> [4xitem.plate@2] [13:23:09] [Client thread/INFO] [libVulpes]: Overwriting recipe true [13:23:09] [Client thread/INFO] [libVulpes]: Sucessfully added recipe to zmaster587.advancedRocketry.block.BlockSmallPlatePress for [oreGoldx1] -> [2xitem.dust@2] [13:23:09] [Client thread/INFO] [libVulpes]: Overwriting recipe true [13:23:09] [Client thread/INFO] [libVulpes]: Sucessfully added recipe to zmaster587.advancedRocketry.block.BlockSmallPlatePress for [blockCopperx1] -> [4xitem.plate@4] [13:23:09] [Client thread/INFO] [libVulpes]: Overwriting recipe true [13:23:09] [Client thread/INFO] [libVulpes]: Sucessfully added recipe to zmaster587.advancedRocketry.block.BlockSmallPlatePress for [oreCopperx1] -> [2xitem.dust@4] [13:23:09] [Client thread/INFO] [libVulpes]: Overwriting recipe true [13:23:09] [Client thread/INFO] [libVulpes]: Sucessfully added recipe to zmaster587.advancedRocketry.block.BlockSmallPlatePress for [blockTinx1] -> [4xitem.plate@5] [13:23:09] [Client thread/INFO] [libVulpes]: Overwriting recipe true [13:23:09] [Client thread/INFO] [libVulpes]: Sucessfully added recipe to zmaster587.advancedRocketry.block.BlockSmallPlatePress for [oreTinx1] -> [2xitem.dust@5] [13:23:09] [Client thread/INFO] [libVulpes]: Overwriting recipe true [13:23:09] [Client thread/INFO] [libVulpes]: Sucessfully added recipe to zmaster587.advancedRocketry.block.BlockSmallPlatePress for [blockSteelx1] -> [4xitem.plate@6] [13:23:09] [Client thread/INFO] [libVulpes]: Overwriting recipe true [13:23:09] [Client thread/INFO] [libVulpes]: Sucessfully added recipe to zmaster587.advancedRocketry.block.BlockSmallPlatePress for [blockTitaniumx1] -> [4xitem.plate@7] [13:23:09] [Client thread/INFO] [libVulpes]: Overwriting recipe true [13:23:09] [Client thread/INFO] [libVulpes]: Sucessfully added recipe to zmaster587.advancedRocketry.block.BlockSmallPlatePress for [blockAluminumx1] -> [4xitem.plate@9] [13:23:09] [Client thread/INFO] [libVulpes]: Overwriting recipe true [13:23:09] [Client thread/INFO] [libVulpes]: Sucessfully added recipe to zmaster587.advancedRocketry.block.BlockSmallPlatePress for [oreAluminumx1] -> [2xitem.dust@9] [13:23:09] [Client thread/INFO] [libVulpes]: Overwriting recipe true [13:23:09] [Client thread/INFO] [libVulpes]: Sucessfully added recipe to zmaster587.advancedRocketry.block.BlockSmallPlatePress for [blockIridiumx1] -> [4xitem.plate@10] [13:23:09] [Client thread/INFO] [libVulpes]: Overwriting recipe true [13:23:09] [Client thread/INFO] [libVulpes]: Sucessfully added recipe to zmaster587.advancedRocketry.block.BlockSmallPlatePress for [oreIridiumx1] -> [2xitem.dust@10] [13:23:09] [Client thread/INFO] [libVulpes]: Overwriting recipe true [13:23:09] [Client thread/INFO] [libVulpes]: Sucessfully added recipe to zmaster587.advancedRocketry.block.BlockSmallPlatePress for [blockTitaniumAluminidex1] -> [4xitem.plate@0] [13:23:09] [Client thread/INFO] [libVulpes]: Overwriting recipe true [13:23:09] [Client thread/INFO] [libVulpes]: Sucessfully added recipe to zmaster587.advancedRocketry.block.BlockSmallPlatePress for [blockTitaniumIridiumx1] -> [4xitem.plate@1] [13:23:09] [Client thread/INFO] [libVulpes]: Sucessfully added recipe to zmaster587.advancedRocketry.tile.multiblock.machine.TilePrecisionLaserEtcher for [1xlens@0, 1xitem.plate@2, 1xitem.redstone@0, 4xwafer@0] -> [2xcircuitplate@0] [13:23:09] [Client thread/INFO] [libVulpes]: Sucessfully added recipe to zmaster587.advancedRocketry.tile.multiblock.machine.TilePrecisionLaserEtcher for [1xlens@0, 1xitem.plate@2, 1xtile.blockRedstone@0, 4xwafer@0] -> [2xcircuitplate@1] [13:23:09] [Client thread/INFO] [AE2:C]: Post Initialization ( started ) [13:23:09] [Client thread/INFO] [AE2:C]: Industrial Craft 2 - Integration Disabled [13:23:09] [Client thread/INFO] [AE2:C]: Railcraft - Integration Disabled [13:23:09] [Client thread/INFO] [AE2:C]: Mine Factory Reloaded - Integration Disabled [13:23:09] [Client thread/INFO] [AE2:C]: Waila - Integration Disabled [13:23:09] [Client thread/INFO] [AE2:C]: Inventory Tweaks - Integration Disabled [13:23:09] [Client thread/INFO] [AE2:C]: Just Enough Items - Integration Enable [13:23:09] [Client thread/INFO] [AE2:C]: Mekanism - Integration Enable [13:23:09] [Client thread/INFO] [AE2:C]: OpenComputers - Integration Enable [13:23:09] [Client thread/INFO] [AE2:C]: TheOneProbe - Integration Disabled [13:23:09] [Client thread/INFO] [AE2:C]: Tesla - Integration Disabled [13:23:09] [Client thread/INFO] [AE2:C]: CraftTweaker - Integration Disabled [13:23:10] [Client thread/INFO] [AE2:C]: Post Initialization ( ended after 378ms ) [13:23:10] [Client thread/INFO] [Mekanism]: Fake player readout: UUID = 46e82cd0-d480-3d48-800a-77431ede078e, name = [Mekanism] [13:23:10] [Client thread/INFO] [Mekanism]: Hooked into AE2 successfully. [13:23:10] [Client thread/INFO] [Mekanism]: Finished loading Cardboard Box blacklist (loaded 0 entries) [13:23:10] [Client thread/INFO] [Mekanism]: Hooking complete. [13:23:11] [Client thread/INFO] [ancientwarfarestructure]: Loaded NPC Module Structure Plugin [13:23:11] [Client thread/INFO] [ancientwarfarestructure]: Loaded Vehicle Module Structure Plugin [13:23:11] [Client thread/INFO] [ancientwarfarestructure]: Loaded Automation Module Structure Plugin [13:23:11] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "facing" property. [13:23:11] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "facing" property. [13:23:11] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [UndeadCemetaryWallStraightBroke] WorldGen: false Survival: false [13:23:12] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "facing" property. [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [UndeadCemetaryWallStraight] WorldGen: false Survival: false [13:23:12] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "facing" property. [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [UndeadCemetaryWallGateR] WorldGen: false Survival: false [13:23:12] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "facing" property. [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [UndeadCemetaryWallGateL] WorldGen: false Survival: false [13:23:12] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "facing" property. [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [UndeadCemetaryWallGate] WorldGen: false Survival: false [13:23:12] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "facing" property. [13:23:12] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "facing" property. [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [UndeadCemetaryWallCorner] WorldGen: false Survival: false [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [SarkonidGenTownWallTower] WorldGen: false Survival: false [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [SarkonidGenTownWallStraight] WorldGen: false Survival: false [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [SarkonidGenTownWallStairs] WorldGen: false Survival: false [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [SarkonidGenTownWallGateR] WorldGen: false Survival: false [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [SarkonidGenTownWallGateL] WorldGen: false Survival: false [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [SarkonidGenTownWallGate] WorldGen: false Survival: false [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [SarkonidGenTownWallCorner] WorldGen: false Survival: false [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [wall_cobble_straight] WorldGen: false Survival: false [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [wall_cobble_rgate] WorldGen: false Survival: false [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [wall_cobble_lgate] WorldGen: false Survival: false [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [wall_cobble_gate] WorldGen: false Survival: false [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [wall_cobble_corner] WorldGen: false Survival: false [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [wall_bandit_straight] WorldGen: false Survival: false [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [wall_bandit_rgate] WorldGen: false Survival: false [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [wall_bandit_lgate] WorldGen: false Survival: false [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [wall_bandit_gate] WorldGen: false Survival: false [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [wall_bandit_corner] WorldGen: false Survival: false [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [NorskaTownWallTower] WorldGen: false Survival: false [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [NorskaTownWallStraight] WorldGen: false Survival: false [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [NorskaTownWallGate_R] WorldGen: false Survival: false [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [NorskaTownWallGate_L] WorldGen: false Survival: false [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [NorskaTownWallGate] WorldGen: false Survival: false [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [NorskaTownWallCorner] WorldGen: false Survival: false [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [NoggCityWallsSupplySection] WorldGen: false Survival: false [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [NoggCityWallsStraightSection] WorldGen: false Survival: false [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [NoggCityWallsStairsSection] WorldGen: false Survival: false [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [NoggCityWallsRightGateTower] WorldGen: false Survival: false [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [NoggCityWallsRGate] WorldGen: false Survival: false [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [NoggCityWallsLGate] WorldGen: false Survival: false [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [NoggCityWallsLeftGateTower] WorldGen: false Survival: false [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [NoggCityWallsHornTowerWall] WorldGen: false Survival: false [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [NoggCityWallsGate] WorldGen: false Survival: false [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [NoggCityWallsCorner] WorldGen: false Survival: false [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [NoggCityWallsBallistaeWall] WorldGen: false Survival: false [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [EmpireCityWallRightGateTower] WorldGen: false Survival: false [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [EmpireCityWallRightGate] WorldGen: false Survival: false [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [EmpireCityWallOrdinaryWallTower] WorldGen: false Survival: false [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [EmpireCityWallOrdinaryWall] WorldGen: false Survival: false [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [EmpireCityWallMainGate] WorldGen: false Survival: false [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [EmpireCityWallLeftGateTower] WorldGen: false Survival: false [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [EmpireCityWallLeftGate] WorldGen: false Survival: false [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [EmpireCityWallCornerTower] WorldGen: false Survival: false [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [EmpireCityWallCatapultWall] WorldGen: false Survival: false [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [EmpireCityWallBallistaeWallTower] WorldGen: false Survival: false [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [EmpireCityWallBallistaeWall] WorldGen: false Survival: false [13:23:12] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "facing" property. [13:23:12] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "facing" property. [13:23:12] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "facing" property. [13:23:12] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "facing" property. [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [UndeadCemetaryChurchMain] WorldGen: false Survival: false [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [SarkonidTownGenTownHall] WorldGen: false Survival: false [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [NorskaTownGenThingMeetingPlace] WorldGen: false Survival: false [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [NoggTownGenTownHall] WorldGen: false Survival: false [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [NoggTownGenMarketSquare] WorldGen: false Survival: false [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [EmpireTownGenMarquisCastle] WorldGen: false Survival: false [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [EmpireTownGenLordsCastle] WorldGen: false Survival: false [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [EmpireTownGenCountsCastle] WorldGen: false Survival: false [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [EmpireTownGenBaronsCastle] WorldGen: false Survival: false [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [UndeadCemeteryMausoleum2] WorldGen: false Survival: false [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [UndeadCemeteryMausoleum] WorldGen: false Survival: false [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [UndeadCemetaryStatueLordMortis] WorldGen: false Survival: false [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [UndeadCemetarySpireTower] WorldGen: false Survival: false [13:23:12] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "facing" property. [13:23:12] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "facing" property. [13:23:12] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "facing" property. [13:23:12] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "facing" property. [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [UndeadCemetarySmallCatacombsMain] WorldGen: false Survival: false [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Template /assets/ancientwarfare/template/MohawkyPack1.12.2V72/towns/town structures/Undead/UndeadCemetarySkeletonFountain.aws not loaded because it depends on mod that isn't loaded. [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [UndeadCemetarySFXTower] WorldGen: false Survival: false [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [UndeadCemetaryGOGBoneKnightTower] WorldGen: false Survival: false [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [UndeadCemetaryGargoyleTower] WorldGen: false Survival: false [13:23:12] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "facing" property. [13:23:12] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "facing" property. [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [UndeadCemetaryChapelMain] WorldGen: false Survival: false [13:23:12] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "facing" property. [13:23:12] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "facing" property. [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [UndeadCemetaryCatacombsMain] WorldGen: false Survival: false [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [SarkonidTownGenMarketSquare] WorldGen: false Survival: false [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [SarkonidTownGenMainOasis] WorldGen: false Survival: false [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [SarkonidTownGenMainChurch] WorldGen: false Survival: false [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [SarkonidTownGenInn] WorldGen: false Survival: false [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [SarkonidTownGenBarracks] WorldGen: false Survival: false [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [NorskaTownGenWarriorsTraining] WorldGen: false Survival: false [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [NorskaTownGenTavernWodinsRest] WorldGen: false Survival: false [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [NorskaTownGenTavernBaldursBladdered] WorldGen: false Survival: false [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [NorskaTownGenStoneTrader] WorldGen: false Survival: false [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [NorskaTownGenPeasantFarmTiny] WorldGen: false Survival: false [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [NorskaTownGenMine] WorldGen: false Survival: false [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [NorskaTownGenMeetingHall] WorldGen: false Survival: false [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [NorskaTownGenMarketTavern] WorldGen: false Survival: false [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [NorskaTownGenMarketStalls2] WorldGen: false Survival: false [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [NorskaTownGenMarketStalls1] WorldGen: false Survival: false [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [NorskaTownGenMarketPlace] WorldGen: false Survival: false [13:23:12] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "facing" property. [13:23:12] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "facing" property. [13:23:12] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "facing" property. [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [NorskaTownGenMarketChipsAndDrinks] WorldGen: false Survival: false [13:23:12] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "facing" property. [13:23:12] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "facing" property. [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [NorskaTownGenMainWaystone] WorldGen: false Survival: false [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [NorskaTownGenMageTower] WorldGen: false Survival: false [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [NorskaTownGenLumberjackSmall] WorldGen: false Survival: false [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [NorskaTownGenLumberjackLarge] WorldGen: false Survival: false [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [NorskaTownGenGuardTower] WorldGen: false Survival: false [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [NorskaTownGenGrainStore] WorldGen: false Survival: false [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [NorskaTownGenFieldSmall] WorldGen: false Survival: false [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [NorskaTownGenFieldLarge] WorldGen: false Survival: false [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [NorskaTownGenFeastingHall] WorldGen: false Survival: false [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Template /assets/ancientwarfare/template/MohawkyPack1.12.2V72/towns/town structures/Norska/NorskaTownGenCraftsmanTanneryZawa.aws not loaded because it depends on mod that isn't loaded. [13:23:12] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "variant" property. [13:23:12] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "variant" property. [13:23:12] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "variant" property. [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [NorskaTownGenCraftsmanPottery] WorldGen: false Survival: false [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Template /assets/ancientwarfare/template/MohawkyPack1.12.2V72/towns/town structures/Norska/NorskaTownGenCraftsmanJewel.aws not loaded because it depends on mod that isn't loaded. [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Template /assets/ancientwarfare/template/MohawkyPack1.12.2V72/towns/town structures/Norska/NorskaTownGenCraftsmanGlassWorker.aws not loaded because it depends on mod that isn't loaded. [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Template /assets/ancientwarfare/template/MohawkyPack1.12.2V72/towns/town structures/Norska/NorskaTownGenCraftsmanCarpenterSpruce.aws not loaded because it depends on mod that isn't loaded. [13:23:12] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "se" property. [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [NorskaTownGenCraftsmanBoat] WorldGen: false Survival: false [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [NorskaTownGenCouncilHouse] WorldGen: false Survival: false [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Template /assets/ancientwarfare/template/MohawkyPack1.12.2V72/towns/town structures/Norska/NorskaTownGenBreweryAleEstriudeRustic.aws not loaded because it depends on mod that isn't loaded. [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [NorskaTownGenBloodJarlsHouse] WorldGen: false Survival: false [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [NorskaTownGenBlacksmithsSmall] WorldGen: false Survival: false [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [NorskaTownGenBlacksmithsMedium] WorldGen: false Survival: false [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [NorskaTownGenBerserkerTraining] WorldGen: false Survival: false [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [NorskaTownGenBeaconTower] WorldGen: false Survival: false [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [NorskaTownGenBarn] WorldGen: false Survival: false [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [NorskaTownGenAdventurersHouse] WorldGen: false Survival: false [13:23:12] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "se" property. [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [NorskaFarmSheep] WorldGen: false Survival: false [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [NorskaFarmRye_harvestcraft] WorldGen: false Survival: false [13:23:12] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "se" property. [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [NorskaFarmPig] WorldGen: false Survival: false [13:23:12] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "se" property. [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [NorskaFarmPeas_harvestcraft] WorldGen: false Survival: false [13:23:12] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "se" property. [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [NorskaFarmOnions_harvestcraft] WorldGen: false Survival: false [13:23:12] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "se" property. [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [NorskaFarmOats_harvestcraft] WorldGen: false Survival: false [13:23:12] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "se" property. [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [NorskaFarmHorse] WorldGen: false Survival: false [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Template /assets/ancientwarfare/template/MohawkyPack1.12.2V72/towns/town structures/Norska/NorskaFarmGoose_betteranimalsplus.aws not loaded because it depends on mod that isn't loaded. [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Template /assets/ancientwarfare/template/MohawkyPack1.12.2V72/towns/town structures/Norska/NorskaFarmGoose.aws not loaded because it depends on mod that isn't loaded. [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Template /assets/ancientwarfare/template/MohawkyPack1.12.2V72/towns/town structures/Norska/NorskaFarmGoat_betteranimalsplus.aws not loaded because it depends on mod that isn't loaded. [13:23:12] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "se" property. [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [NorskaFarmCow] WorldGen: false Survival: false [13:23:12] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "se" property. [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [NorskaFarmChicken] WorldGen: false Survival: false [13:23:12] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "se" property. [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [NorskaFarmCabbages_harvestcraft] WorldGen: false Survival: false [13:23:12] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "se" property. [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [NorskaFarmBeans_harvestcraft] WorldGen: false Survival: false [13:23:12] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "se" property. [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [NorskaFarmBarley_harvestcraft] WorldGen: false Survival: false [13:23:12] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "se" property. [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [NorskaFarmBarley_biomesoplenty] WorldGen: false Survival: false [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Template /assets/ancientwarfare/template/MohawkyPack1.12.2V72/towns/town structures/Norska/NorskaFarmApples_rustic.aws not loaded because it depends on mod that isn't loaded. [13:23:12] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "check_decay" property. [13:23:12] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "check_decay" property. [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [NoggTownGenWindmill] WorldGen: false Survival: false [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [NoggTownGenWellSquare] WorldGen: false Survival: false [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [NoggTownGenWeaponDealer] WorldGen: false Survival: false [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [NoggTownGenWatermill] WorldGen: false Survival: false [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [NoggTownGenWatchtowerSmall] WorldGen: false Survival: false [13:23:12] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "facing" property. [13:23:12] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "variant" property. [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [NoggTownGenWatchtower] WorldGen: false Survival: false [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [NoggTownGenUnseenUniversity] WorldGen: false Survival: false [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [NoggTownGenTrottersTradingEmporium] WorldGen: false Survival: false [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [NoggTownGenThreeLittlePigs] WorldGen: false Survival: false [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [NoggTownGenTavern] WorldGen: false Survival: false [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [NoggTownGenSmingolLargeInvasionForce] WorldGen: false Survival: false [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [NoggTownGenSmallFieldMixed] WorldGen: false Survival: false [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [NoggTownGenShopGemsBOP] WorldGen: false Survival: false [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [NoggTownGenRoyalBank] WorldGen: false Survival: false [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [NoggTownGenMythBusters] WorldGen: false Survival: false [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [NoggTownGenMuckyDuckInn] WorldGen: false Survival: false [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [NoggTownGenMediumFieldWheat] WorldGen: false Survival: false [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [NoggTownGenMediumFieldMixed] WorldGen: false Survival: false [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [NoggTownGenMarketPlace] WorldGen: false Survival: false [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [NoggTownGenLumberjacks] WorldGen: false Survival: false [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [NoggTownGenLargeFieldWheat] WorldGen: false Survival: false [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [NoggTownGenInnTheMuckyDuck] WorldGen: false Survival: false [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [NoggTownGenInn] WorldGen: false Survival: false [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [NoggTownGenHorseTrader] WorldGen: false Survival: false [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [NoggTownGenHealthCare] WorldGen: false Survival: false [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [NoggTownGenGuardTowerSmall] WorldGen: false Survival: false [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [NoggTownGenForge] WorldGen: false Survival: false [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [NoggTownGenCourtMagiciansHouse] WorldGen: false Survival: false [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [NoggTownGenClockTower] WorldGen: false Survival: false [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [NoggTownGenChurchSmall] WorldGen: false Survival: false [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [NoggTownGenChurchLarge] WorldGen: false Survival: false [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [NoggTownGenCharcoalBurner] WorldGen: false Survival: false [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [NoggTownGenBlacksmithAndStables] WorldGen: false Survival: false [13:23:12] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "stage" property. [13:23:12] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "type" property. [13:23:12] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "stage" property. [13:23:12] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "type" property. [13:23:12] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "type" property. [13:23:12] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "type" property. [13:23:12] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "type" property. [13:23:12] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "type" property. [13:23:12] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "type" property. [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [NoggTownGenArborist] WorldGen: false Survival: false [13:23:12] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "check_decay" property. [13:23:12] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "check_decay" property. [13:23:12] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "check_decay" property. [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [NoggTownGenAppleOrchardRustic] WorldGen: false Survival: false [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [EmpireTownGenWheatFieldSmall] WorldGen: false Survival: false [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [EmpireTownGenWheatFieldLarge] WorldGen: false Survival: false [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [EmpireTownGenWell] WorldGen: false Survival: false [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [EmpireTownGenWatchTower] WorldGen: false Survival: false [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [EmpireTownGenWatchStation] WorldGen: false Survival: false [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [EmpireTownGenWatchPrison] WorldGen: false Survival: false [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [EmpireTownGenTravellingKnightTent] WorldGen: false Survival: false [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [EmpireTownGenTownHall] WorldGen: false Survival: false [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [EmpireTownGenTollGateTower] WorldGen: false Survival: false [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [EmpireTownGenTavernTravellersRest] WorldGen: false Survival: false [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [EmpireTownGenTavernSlaughteredLamb] WorldGen: false Survival: false [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [EmpireTownGenSugarCaneField] WorldGen: false Survival: false [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [EmpireTownGenStoneMason] WorldGen: false Survival: false [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [EmpireTownGenStockBarn] WorldGen: false Survival: false [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [EmpireTownGenRoadsideShrine] WorldGen: false Survival: false [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [EmpireTownGenRandyRabbitTavern] WorldGen: false Survival: false [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [EmpireTownGenMixedFieldSmall] WorldGen: false Survival: false [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [EmpireTownGenMixedFieldMedium] WorldGen: false Survival: false [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [EmpireTownGenMixedFieldLarge] WorldGen: false Survival: false [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [EmpireTownGenMine] WorldGen: false Survival: false [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [EmpireTownGenMillTraditional] WorldGen: false Survival: false [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [EmpireTownGenMillNewFangled] WorldGen: false Survival: false [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [EmpireTownGenMelonField] WorldGen: false Survival: false [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [EmpireTownGenMarketSquare] WorldGen: false Survival: false [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [EmpireTownGenLumberjack] WorldGen: false Survival: false [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [EmpireTownGenLibrary] WorldGen: false Survival: false [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [EmpireTownGenGamekeepersHut] WorldGen: false Survival: false [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [EmpireTownGenFarmWheatPeasantSmall] WorldGen: false Survival: false [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [EmpireTownGenFarmWheatLarge] WorldGen: false Survival: false [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [EmpireTownGenFarmSugarCane] WorldGen: false Survival: false [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [EmpireTownGenFarmSheepSmall] WorldGen: false Survival: false [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [EmpireTownGenFarmSheepLarge] WorldGen: false Survival: false [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [EmpireTownGenFarmPigSmall] WorldGen: false Survival: false [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [EmpireTownGenFarmPigLarge] WorldGen: false Survival: false [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [EmpireTownGenFarmPeasantSmall] WorldGen: false Survival: false [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [EmpireTownGenFarmPeasantMedium] WorldGen: false Survival: false [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [EmpireTownGenFarmMelon] WorldGen: false Survival: false [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [EmpireTownGenFarmLarge] WorldGen: false Survival: false [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [EmpireTownGenFarmCowsSmall] WorldGen: false Survival: false [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [EmpireTownGenFarmChickenSmall] WorldGen: false Survival: false [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [EmpireTownGenFarmChickenMedium] WorldGen: false Survival: false [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [EmpireTownGenFarmChickenLarge] WorldGen: false Survival: false [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [EmpireTownGenCowField] WorldGen: false Survival: false [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [EmpireTownGenCowBarn] WorldGen: true Survival: false [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [EmpireTownGenChurchOutraged] WorldGen: false Survival: false [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [EmpireTownGenCharcoalBurnersSpruce] WorldGen: false Survival: false [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [EmpireTownGenCharcoalBurnersOak] WorldGen: false Survival: false [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [EmpireTownGenBurghurTower] WorldGen: false Survival: false [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [EmpireTownGenBorderTower] WorldGen: false Survival: false [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [EmpireTownGenBlacksmithSmall] WorldGen: false Survival: false [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [EmpireTownGenBlacksmithLarge] WorldGen: false Survival: false [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [EmpireTownGenBishopsChurch] WorldGen: false Survival: false [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [EmpireTownGenBarn] WorldGen: false Survival: false [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [EmpireTownGenBallistaeTower] WorldGen: false Survival: false [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [EmpireTownGenArchbishopsChurch] WorldGen: false Survival: false [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [EmpireCityGenWizardsTowerSmall] WorldGen: false Survival: false [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [EmpireCityGenWizardsTower3] WorldGen: false Survival: false [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [EmpireCityGenWizardsTower2] WorldGen: false Survival: false [13:23:12] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "color" property. [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [EmpireCityGenWizardsTower1] WorldGen: false Survival: false [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [EmpireCityGenWatchCommanderTower] WorldGen: false Survival: false [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [EmpireCityGenWandasWorkshop] WorldGen: false Survival: false [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [EmpireCityGenTheFountainInn] WorldGen: false Survival: false [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [EmpireCityGenShopsBookBlock] WorldGen: false Survival: false [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [EmpireCityGenSacredFlameShrine] WorldGen: false Survival: false [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [EmpireCityGenPrison] WorldGen: false Survival: false [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [EmpireCityGenMarketSquareNew] WorldGen: false Survival: false [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [EmpireCityGenMarketSquareLarge] WorldGen: false Survival: false [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [EmpireCityGenMarketAndHousing] WorldGen: false Survival: false [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [EmpireCityGenManufactory1] WorldGen: false Survival: false [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [EmpireCityGenIretonsIronworks] WorldGen: false Survival: false [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [EmpireCityGenImperalFlameShrine] WorldGen: false Survival: false [13:23:12] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "color" property. [13:23:12] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "color" property. [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [EmpireCityGenHousingAndShrine] WorldGen: false Survival: false [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [EmpireCityGenGovernorsHall] WorldGen: false Survival: false [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [EmpireCityGenDuellingArena] WorldGen: false Survival: false [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [EmpireCityGenCitySquare] WorldGen: false Survival: false [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [EmpireCityGenCheekyMonkeyTavern] WorldGen: false Survival: false [13:23:12] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "color" property. [13:23:12] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "color" property. [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [EmpireCityGenCathederal] WorldGen: false Survival: false [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [EmpireCityGenBakeryAndRestaurant] WorldGen: false Survival: false [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [EmpireCityGenArkwrightsManufactory] WorldGen: false Survival: false [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [UndeadCemetarySimpleGrave9] WorldGen: false Survival: false [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [UndeadCemetarySimpleGrave8] WorldGen: false Survival: false [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [UndeadCemetarySimpleGrave7] WorldGen: false Survival: false [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [UndeadCemetarySimpleGrave6] WorldGen: false Survival: false [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [UndeadCemetarySimpleGrave5] WorldGen: false Survival: false [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [UndeadCemetarySimpleGrave4] WorldGen: false Survival: false [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [UndeadCemetarySimpleGrave3] WorldGen: false Survival: false [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [UndeadCemetarySimpleGrave20] WorldGen: false Survival: false [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [UndeadCemetarySimpleGrave2] WorldGen: false Survival: false [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [UndeadCemetarySimpleGrave19] WorldGen: false Survival: false [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [UndeadCemetarySimpleGrave18] WorldGen: false Survival: false [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [UndeadCemetarySimpleGrave17] WorldGen: false Survival: false [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [UndeadCemetarySimpleGrave16] WorldGen: false Survival: false [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [UndeadCemetarySimpleGrave15] WorldGen: false Survival: false [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [UndeadCemetarySimpleGrave14] WorldGen: false Survival: false [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [UndeadCemetarySimpleGrave13] WorldGen: false Survival: false [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [UndeadCemetarySimpleGrave12] WorldGen: false Survival: false [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [UndeadCemetarySimpleGrave11] WorldGen: false Survival: false [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [UndeadCemetarySimpleGrave10] WorldGen: false Survival: false [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [UndeadCemetarySimpleGrave1] WorldGen: false Survival: false [13:23:12] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "facing" property. [13:23:12] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "facing" property. [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [UndeadCemetaryMausoleum6] WorldGen: false Survival: false [13:23:12] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "facing" property. [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [UndeadCemetaryMausoleum5] WorldGen: false Survival: false [13:23:12] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "facing" property. [13:23:12] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "facing" property. [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [UndeadCemetaryMausoleum4] WorldGen: false Survival: false [13:23:12] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "facing" property. [13:23:12] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "facing" property. [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [UndeadCemetaryMausoleum3] WorldGen: false Survival: false [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [UndeadCemetaryMausoleum2] WorldGen: false Survival: false [13:23:12] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "facing" property. [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [UndeadCemetaryMausoleum1] WorldGen: false Survival: false [13:23:12] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "facing" property. [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [UndeadCemetaryGraveUnderground7] WorldGen: false Survival: false [13:23:12] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "facing" property. [13:23:12] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "facing" property. [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [UndeadCemetaryGraveUnderground6] WorldGen: false Survival: false [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [UndeadCemetaryGraveUnderground5] WorldGen: false Survival: false [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [UndeadCemetaryGraveUnderground4] WorldGen: false Survival: false [13:23:12] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "facing" property. [13:23:12] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "facing" property. [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [UndeadCemetaryGraveUnderground3] WorldGen: false Survival: false [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [UndeadCemetaryGraveUnderground2] WorldGen: false Survival: false [13:23:12] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "facing" property. [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [UndeadCemetaryGraveUnderground1] WorldGen: false Survival: false [13:23:12] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "facing" property. [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [UndeadCemetaryFamilyGraveLarge7] WorldGen: false Survival: false [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [UndeadCemetaryFamilyGraveLarge6] WorldGen: false Survival: false [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [UndeadCemetaryFamilyGraveLarge5] WorldGen: false Survival: false [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [UndeadCemetaryFamilyGraveLarge4] WorldGen: false Survival: false [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [UndeadCemetaryFamilyGraveLarge3] WorldGen: false Survival: false [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [UndeadCemetaryFamilyGraveLarge2] WorldGen: false Survival: false [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [UndeadCemetaryFamilyGraveLarge1] WorldGen: false Survival: false [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [UndeadCemetaryFamilyGrave6] WorldGen: false Survival: false [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [UndeadCemetaryFamilyGrave5] WorldGen: false Survival: false [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [UndeadCemetaryFamilyGrave4] WorldGen: false Survival: false [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [UndeadCemetaryFamilyGrave3] WorldGen: false Survival: false [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [UndeadCemetaryFamilyGrave2] WorldGen: false Survival: false [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [UndeadCemetaryFamilyGrave1] WorldGen: false Survival: false [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [UndeadCemetaryAWgraveMV4] WorldGen: false Survival: false [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [UndeadCemetaryAWgraveMV3] WorldGen: false Survival: false [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [UndeadCemetaryAWgraveMV2] WorldGen: false Survival: false [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [UndeadCemetaryAWgraveMV1] WorldGen: false Survival: false [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [UndeadCemetaryAWgraveLV4] WorldGen: false Survival: false [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [UndeadCemetaryAWgraveLV3] WorldGen: false Survival: false [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [UndeadCemetaryAWgraveLV2] WorldGen: false Survival: false [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [UndeadCemetaryAWgraveLV1] WorldGen: false Survival: false [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [UndeadCemetaryAWgrave4] WorldGen: false Survival: false [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [UndeadCemetaryAWgrave3] WorldGen: false Survival: false [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [UndeadCemetaryAWgrave2] WorldGen: false Survival: false [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [UndeadCemetaryAWgrave1] WorldGen: false Survival: false [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [SarkonidTownGenMiniChurch] WorldGen: false Survival: false [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [SarkonidTownGenHouse9] WorldGen: false Survival: false [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [SarkonidTownGenHouse8] WorldGen: false Survival: false [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [SarkonidTownGenHouse7] WorldGen: false Survival: false [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [SarkonidTownGenHouse6] WorldGen: false Survival: false [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [SarkonidTownGenHouse5] WorldGen: false Survival: false [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [SarkonidTownGenHouse4] WorldGen: false Survival: false [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [SarkonidTownGenHouse3] WorldGen: false Survival: false [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [SarkonidTownGenHouse2] WorldGen: false Survival: false [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [SarkonidTownGenHouse15] WorldGen: false Survival: false [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [SarkonidTownGenHouse14] WorldGen: false Survival: false [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [SarkonidTownGenHouse13] WorldGen: false Survival: false [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [SarkonidTownGenHouse12] WorldGen: false Survival: false [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [SarkonidTownGenHouse11] WorldGen: false Survival: false [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [SarkonidTownGenHouse10] WorldGen: false Survival: false [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [SarkonidTownGenHouse1] WorldGen: false Survival: false [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [SarkonidTownGenGuardTower] WorldGen: false Survival: false [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [NorskaTownGenHovel4] WorldGen: false Survival: false [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [NorskaTownGenHovel3] WorldGen: false Survival: false [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [NorskaTownGenHovel2] WorldGen: false Survival: false [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [NorskaTownGenHovel1] WorldGen: false Survival: false [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [NorskaTownGenHouse3] WorldGen: false Survival: false [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [NorskaTownGenHouse2] WorldGen: false Survival: false [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [NorskaTownGenHouse1] WorldGen: false Survival: false [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [NorskaTownGenFillerWashHouse] WorldGen: false Survival: false [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [NorskaTownGenFillerWarehouseOpen2] WorldGen: false Survival: false [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [NorskaTownGenFillerWarehouseOpen1] WorldGen: false Survival: false [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [NorskaTownGenFillerWarehouseClosed2] WorldGen: false Survival: false [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [NorskaTownGenFillerWarehouseClosed1] WorldGen: false Survival: false [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [NorskaTownGenFillerStable3] WorldGen: false Survival: false [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [NorskaTownGenFillerStable2] WorldGen: false Survival: false [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [NorskaTownGenFillerStable1] WorldGen: false Survival: false [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [NorskaTownGenFillerFountain] WorldGen: false Survival: false [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [NoggTownGenRestaurant] WorldGen: false Survival: false [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [NoggTownGenHouse9] WorldGen: false Survival: false [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [NoggTownGenHouse8] WorldGen: false Survival: false [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [NoggTownGenHouse7] WorldGen: false Survival: false [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [NoggTownGenHouse6] WorldGen: false Survival: false [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [NoggTownGenHouse5] WorldGen: false Survival: false [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [NoggTownGenHouse4] WorldGen: false Survival: false [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [NoggTownGenHouse3] WorldGen: false Survival: false [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [NoggTownGenHouse2] WorldGen: false Survival: false [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [NoggTownGenHouse13] WorldGen: false Survival: false [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [NoggTownGenHouse12] WorldGen: false Survival: false [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [NoggTownGenHouse11] WorldGen: false Survival: false [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [NoggTownGenHouse10] WorldGen: false Survival: false [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [NoggTownGenHouse1] WorldGen: false Survival: false [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [NoggTownGenForge] WorldGen: false Survival: false [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [NoggTownGenBakery] WorldGen: false Survival: false [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [EmpireTownGenHouse7] WorldGen: false Survival: false [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [EmpireTownGenHouse6] WorldGen: false Survival: false [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [EmpireTownGenHouse5] WorldGen: false Survival: false [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [EmpireTownGenHouse4] WorldGen: false Survival: false [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [EmpireTownGenHouse3] WorldGen: false Survival: false [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [EmpireTownGenHouse2] WorldGen: false Survival: false [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [EmpireTownGenHouse1] WorldGen: false Survival: false [13:23:12] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "variant" property. [13:23:12] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "check_decay" property. [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [EmpireGityGenHousing5] WorldGen: false Survival: false [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [EmpireCityGenPoorHouse4] WorldGen: false Survival: false [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [EmpireCityGenPoorHouse3] WorldGen: false Survival: false [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [EmpireCityGenPoorHouse2] WorldGen: false Survival: false [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [EmpireCityGenPoorHouse1] WorldGen: false Survival: false [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [EmpireCityGenHousing4] WorldGen: false Survival: false [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [EmpireCityGenHousing3] WorldGen: false Survival: false [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [EmpireCityGenHousing2] WorldGen: false Survival: false [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [EmpireCityGenHousing1] WorldGen: false Survival: false [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [EmpireCityGenArtisansHouse3] WorldGen: false Survival: false [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [EmpireCityGenArtisansHouse2] WorldGen: false Survival: false [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [EmpireCityGenArtisansHouse1] WorldGen: false Survival: false [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [UndeadCemetaryFillTree5] WorldGen: false Survival: false [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [UndeadCemetaryFillTree4] WorldGen: false Survival: false [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [UndeadCemetaryFillTree3] WorldGen: false Survival: false [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [UndeadCemetaryFillTree2] WorldGen: false Survival: false [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [UndeadCemetaryFillTree1] WorldGen: false Survival: false [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [UndeadCemetaryFillSkull2] WorldGen: false Survival: false [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [UndeadCemetaryFillSkull1] WorldGen: false Survival: false [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [UndeadCemetaryFillFountain2Filled] WorldGen: false Survival: false [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [UndeadCemetaryFillFountain2] WorldGen: false Survival: false [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [UndeadCemetaryFillFountain1Filled] WorldGen: false Survival: false [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [UndeadCemetaryFillFountain1] WorldGen: false Survival: false [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [UndeadCemetaryFill3] WorldGen: false Survival: false [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [UndeadCemetaryFill2] WorldGen: false Survival: false [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [UndeadCemetaryFill1] WorldGen: false Survival: false [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [SarkonidTownGenLamp] WorldGen: false Survival: false [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [SarkonidTownGenFillWorkShed] WorldGen: false Survival: false [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [SarkonidTownGenFillWell] WorldGen: false Survival: false [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [SarkonidTownGenFillWaterTank2] WorldGen: false Survival: false [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [SarkonidTownGenFillWaterTank1] WorldGen: false Survival: false [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [SarkonidTownGenFillPigPen] WorldGen: false Survival: false [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [SarkonidTownGenFillPicNic] WorldGen: false Survival: false [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [SarkonidTownGenFillPalmTree2] WorldGen: false Survival: false [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [SarkonidTownGenFillPalmTree] WorldGen: false Survival: false [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [SarkonidTownGenFillLlama3Parking] WorldGen: false Survival: false [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [SarkonidTownGenFillLlama2Parking2] WorldGen: false Survival: false [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [SarkonidTownGenFillLlama2Parking1] WorldGen: false Survival: false [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [SarkonidTownGenFillLlama1Parking] WorldGen: false Survival: false [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [SarkonidTownGenFillLampPost2] WorldGen: false Survival: false [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [SarkonidTownGenFillLampPost1] WorldGen: false Survival: false [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [SarkonidTownGenFillHayShack] WorldGen: false Survival: false [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Template /assets/ancientwarfare/template/MohawkyPack1.12.2V72/towns/cosmetic/Sarkonid/SarkonidTownGenFillField5RUSTIC.aws not loaded because it depends on mod that isn't loaded. [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Template /assets/ancientwarfare/template/MohawkyPack1.12.2V72/towns/cosmetic/Sarkonid/SarkonidTownGenFillField4RUSTIC.aws not loaded because it depends on mod that isn't loaded. [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [SarkonidTownGenFillField3] WorldGen: false Survival: false [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [SarkonidTownGenFillField2] WorldGen: false Survival: false [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [SarkonidTownGenFillField1] WorldGen: false Survival: false [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [SarkonidTownGenFillCowPen] WorldGen: false Survival: false [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [SarkonidTownGenFillChickenPen] WorldGen: false Survival: false [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [SarkonidTownGenFillCacti] WorldGen: false Survival: false [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [NorskaTownGenWorkshed] WorldGen: false Survival: false [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [NorskaTownGenWoodpile] WorldGen: false Survival: false [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [NorskaTownGenStables] WorldGen: false Survival: false [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [NorskaTownGenPigPen] WorldGen: false Survival: false [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [NorskaTownGenLamppost] WorldGen: false Survival: false [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [NorskaTownGenHenHouse] WorldGen: false Survival: false [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [NoggTownGenWorkShed] WorldGen: false Survival: false [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [NoggTownGenStables] WorldGen: false Survival: false [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [NoggTownGenPigPen] WorldGen: false Survival: false [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [NoggTownGenLampPost] WorldGen: false Survival: false [13:23:12] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [NoggTownGenHenHouse] WorldGen: false Survival: false [13:23:13] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "facing" property. [13:23:13] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "facing" property. [13:23:13] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [WaystonesShrineDesertTown] WorldGen: false Survival: false [13:23:13] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "facing" property. [13:23:13] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "facing" property. [13:23:13] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [WaystonesShrineDesertCity] WorldGen: false Survival: false [13:23:13] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "facing" property. [13:23:13] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "facing" property. [13:23:13] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [WaypointShrineTown] WorldGen: false Survival: false [13:23:13] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "facing" property. [13:23:13] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "facing" property. [13:23:13] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [WaypointShrineCity] WorldGen: false Survival: false [13:23:13] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [TownGenSpruceVillagePond] WorldGen: false Survival: false [13:23:13] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [TownGenSpruceSmall2] WorldGen: false Survival: false [13:23:13] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [TownGenSpruceSmall1] WorldGen: false Survival: false [13:23:13] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [TownGenSpruceMedium1] WorldGen: false Survival: false [13:23:13] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [TownGenSpruceLarge3] WorldGen: false Survival: false [13:23:13] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [TownGenSpruceLarge2] WorldGen: false Survival: false [13:23:13] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [TownGenSpruceLarge1] WorldGen: false Survival: false [13:23:13] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [TownGenOakTreeVillagePond] WorldGen: false Survival: false [13:23:13] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [TownGenOakTreeSmall2] WorldGen: false Survival: false [13:23:13] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [TownGenOakTreeSmall1] WorldGen: false Survival: false [13:23:13] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [TownGenOakTreeMedium2] WorldGen: false Survival: false [13:23:13] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [TownGenOakTreeMedium1] WorldGen: false Survival: false [13:23:13] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [TownGenOakTreeLarge2] WorldGen: false Survival: false [13:23:13] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [TownGenOakTreeLarge1] WorldGen: false Survival: false [13:23:13] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [TownGenBirchTreeVillagePond] WorldGen: false Survival: false [13:23:13] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [TownGenBirchTreeTallThin] WorldGen: false Survival: false [13:23:13] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [TownGenBirchTreeSmall1] WorldGen: false Survival: false [13:23:13] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [TownGenBirchTreeMedium1] WorldGen: false Survival: false [13:23:13] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [TownGenBirchTreeLarge1] WorldGen: false Survival: false [13:23:13] [Client thread/INFO] [ancientwarfarestructure]: Template /assets/ancientwarfare/template/MohawkyPack1.12.2V72/towns/cosmetic/Generic/SarkonidTownGenWaystone.aws not loaded because it depends on mod that isn't loaded. [13:23:13] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [GuildTownGenFreelancerCamp] WorldGen: false Survival: false [13:23:13] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [EmpireTownGenWorkShed] WorldGen: false Survival: false [13:23:13] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [EmpireTownGenStables] WorldGen: false Survival: false [13:23:13] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [EmpireTownGenPigsty] WorldGen: false Survival: false [13:23:13] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [EmpireTownGenPigPen] WorldGen: false Survival: false [13:23:13] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [EmpireTownGenLampPost] WorldGen: false Survival: false [13:23:13] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [EmpireTownGenHenCoup] WorldGen: false Survival: false [13:23:13] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [EmpireCityGenStoreHut2] WorldGen: false Survival: false [13:23:13] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [EmpireCityGenStoreHut1] WorldGen: false Survival: false [13:23:13] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [EmpireCityGen4MarketStalls] WorldGen: false Survival: false [13:23:13] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [EmpireCityGen3MarketStalls] WorldGen: false Survival: false [13:23:13] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [EmpireCityGen2MarketStalls] WorldGen: false Survival: false [13:23:13] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [SurvivalBuildWindmill] WorldGen: false Survival: true [13:23:13] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [SurvivalBuildWell] WorldGen: false Survival: true [13:23:13] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [SurvivalBuildWaterMillManufactory] WorldGen: false Survival: true [13:23:13] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [SurvivalBuildWatchtowerSmall] WorldGen: false Survival: true [13:23:13] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [SurvivalBuildWatchTowerLarge] WorldGen: false Survival: true [13:23:13] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [SurvivalBuildWalledTownSmall] WorldGen: false Survival: true [13:23:13] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [SurvivalBuildTownWell] WorldGen: false Survival: true [13:23:13] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [SurvivalBuildTownSawmill] WorldGen: false Survival: true [13:23:13] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [SurvivalBuildTownPottery] WorldGen: false Survival: true [13:23:13] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [SurvivalBuildTownMetalWorker] WorldGen: false Survival: true [13:23:13] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [SurvivalBuildTownManufactory] WorldGen: false Survival: true [13:23:13] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [SurvivalBuildTownLibrary] WorldGen: false Survival: true [13:23:13] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [SurvivalBuildTownLampMaker] WorldGen: false Survival: true [13:23:13] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [SurvivalBuildTownInn] WorldGen: false Survival: true [13:23:13] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [SurvivalBuildTownCourtsAndPrison] WorldGen: false Survival: true [13:23:13] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [SurvivalBuildTownCakeShop] WorldGen: false Survival: true [13:23:13] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [SurvivalBuildTavern] WorldGen: false Survival: true [13:23:13] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [SurvivalBuildStoreBarn] WorldGen: false Survival: true [13:23:13] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [SurvivalBuildSpecialCastlePepperfly] WorldGen: false Survival: true [13:23:13] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [SurvivalBuildManufactory4] WorldGen: false Survival: true [13:23:13] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [SurvivalBuildManufactory3] WorldGen: false Survival: true [13:23:13] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [SurvivalBuildManufactory2] WorldGen: false Survival: true [13:23:13] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [SurvivalBuildManufactory1] WorldGen: false Survival: true [13:23:13] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [SurvivalBuildManorCastle] WorldGen: false Survival: true [13:23:13] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [SurvivalBuildLargeTownHall] WorldGen: false Survival: true [13:23:13] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [SurvivalBuildHouseSmall2] WorldGen: false Survival: true [13:23:13] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [SurvivalBuildHouseSmall1] WorldGen: false Survival: true [13:23:13] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [SurvivalBuildHouseMedium2] WorldGen: false Survival: true [13:23:13] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [SurvivalBuildHouseMedium1] WorldGen: false Survival: true [13:23:13] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [SurvivalBuildGrainStore] WorldGen: false Survival: true [13:23:13] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [SurvivalBuildFieldSugarCane] WorldGen: false Survival: true [13:23:13] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [SurvivalBuildFieldMixedSmall] WorldGen: false Survival: true [13:23:13] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [SurvivalBuildFieldMixedMedium] WorldGen: false Survival: true [13:23:13] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [SurvivalBuildFarmWaterWheelMill] WorldGen: false Survival: true [13:23:13] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [SurvivalBuildFarmStables] WorldGen: false Survival: true [13:23:13] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [SurvivalBuildFarmSimpleWatchtower] WorldGen: false Survival: true [13:23:13] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [SurvivalBuildFarmHouse] WorldGen: false Survival: true [13:23:13] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [SurvivalBuildFarmAnimalBarn] WorldGen: false Survival: true [13:23:13] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [SurvivalBuildCrane] WorldGen: false Survival: true [13:23:13] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [SurvivalBuildClocktowerTownHall] WorldGen: false Survival: true [13:23:13] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [SurvivalBuildChurchLarge] WorldGen: false Survival: true [13:23:13] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [SurvivalBuildBlacksmiths] WorldGen: false Survival: true [13:23:13] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [FillDirt6X16X16] WorldGen: false Survival: true [13:23:13] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [FillDirt5X16X16] WorldGen: false Survival: true [13:23:13] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [FillDirt4X16X16] WorldGen: false Survival: true [13:23:13] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [FillDirt3X16X16] WorldGen: false Survival: true [13:23:13] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [FillDirt2X16X16] WorldGen: false Survival: true [13:23:13] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [FillDirt1X16X16] WorldGen: false Survival: true [13:23:13] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [FillCobble6X16X16] WorldGen: false Survival: true [13:23:13] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [FillCobble5X16X16] WorldGen: false Survival: true [13:23:13] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [FillCobble4X16X16] WorldGen: false Survival: true [13:23:13] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [FillCobble3X16X16] WorldGen: false Survival: true [13:23:13] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [FillCobble2X16X16] WorldGen: false Survival: true [13:23:13] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [FillCobble1X16X16] WorldGen: false Survival: true [13:23:13] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [BridgeWithTownOnIt207blockspan] WorldGen: false Survival: true [13:23:13] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [BridgeTwoTowersChasm157blockspan] WorldGen: false Survival: true [13:23:13] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [SurvivalBuildBridgeStatues] WorldGen: false Survival: true [13:23:13] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [BridgeNorska31blockspan] WorldGen: false Survival: true [13:23:13] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [BridgeNogg59blockspan] WorldGen: false Survival: true [13:23:13] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [BridgeMajestic122spanLong] WorldGen: false Survival: true [13:23:13] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [BridgeFortifiedCentralKeep128blockspan] WorldGen: false Survival: true [13:23:13] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [BridgeEmpireSmall16blockspan] WorldGen: false Survival: true [13:23:13] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [BridgeEmpireMediumFoot33Blockspan] WorldGen: false Survival: true [13:23:13] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [BridgeEmpireMedium29blockspan] WorldGen: false Survival: true [13:23:13] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [BridgeEmpireLarge43Blockspan] WorldGen: false Survival: true [13:23:13] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [BridgeEmpireFortified50blockspan] WorldGen: false Survival: true [13:23:13] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [BridgeEmpireCoveredChasm83blockspan] WorldGen: false Survival: true [13:23:13] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [BridgeChasmFoot54blockspan] WorldGen: false Survival: true [13:23:13] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [Bridge35spanLong] WorldGen: false Survival: true [13:23:13] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [Bridge16spanLong] WorldGen: false Survival: true [13:23:13] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [Aqueduct33blocks] WorldGen: false Survival: true [13:23:13] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [BalloonStationSmallOakWood] WorldGen: false Survival: true [13:23:13] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [BalloonStationSmallDesert] WorldGen: false Survival: true [13:23:13] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [BalloonStationLarge] WorldGen: false Survival: true [13:23:13] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [BalloonSmallYellowBlack] WorldGen: false Survival: true [13:23:13] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [BalloonSmallMulticoloured] WorldGen: false Survival: true [13:23:13] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [BalloonMediumRedWhite] WorldGen: false Survival: true [13:23:13] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [BalloonMediumBrownWhite] WorldGen: false Survival: true [13:23:13] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [BalloonLargeWhite] WorldGen: false Survival: true [13:23:13] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [BalloonLargeRed] WorldGen: false Survival: true [13:23:13] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [BalloonGondolaRed] WorldGen: false Survival: true [13:23:13] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [BallloonSmallBlueWhite] WorldGen: false Survival: true [13:23:13] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [AirshipFlightTowerSmall] WorldGen: false Survival: true [13:23:13] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [Airship9Medium] WorldGen: false Survival: true [13:23:13] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [Airship6Small] WorldGen: false Survival: true [13:23:13] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [Airship5Small] WorldGen: false Survival: true [13:23:13] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [Airship4Small] WorldGen: false Survival: true [13:23:13] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [Airship3Small] WorldGen: false Survival: true [13:23:13] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [Airship2Small] WorldGen: false Survival: true [13:23:13] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [Airship1Small] WorldGen: false Survival: true [13:23:13] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [SmallStoneCircle] WorldGen: true Survival: false [13:23:13] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [RuinedVillageSmallGenericwithMobs] WorldGen: true Survival: false [13:23:13] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [RuinedVillageLargeGenericwithMobs] WorldGen: true Survival: false [13:23:13] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [RuinedCyclopeanCityBeach] WorldGen: true Survival: false [13:23:13] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [SwampZombieRuin3Vanilla] WorldGen: true Survival: false [13:23:13] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [SwampZombieRuin2Vanilla] WorldGen: true Survival: false [13:23:13] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [SwampZombieRuin1Vanilla] WorldGen: true Survival: false [13:23:13] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [SwampTempleVanillaMobs] WorldGen: true Survival: false [13:23:13] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "age" property. [13:23:13] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [RuinsSwampBeachSmall2] WorldGen: true Survival: false [13:23:13] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "age" property. [13:23:13] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [RuinsSwampBeachSmall1] WorldGen: true Survival: false [13:23:13] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [RuinsInSwampMedium] WorldGen: true Survival: false [13:23:13] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [RuinsInSwampLarge] WorldGen: true Survival: false [13:23:13] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [RuinsCathedralHuge] WorldGen: true Survival: false [13:23:13] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [RuinedTownZombieVillagers] WorldGen: true Survival: false [13:23:13] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [RuinedTownSwampAndBeachLarge] WorldGen: true Survival: false [13:23:13] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [RuinedTownLarge] WorldGen: true Survival: false [13:23:13] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [RuinedCitySwampVariant] WorldGen: true Survival: false [13:23:13] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [RuinGenericSmall9] WorldGen: true Survival: false [13:23:13] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [RuinGenericSmall8] WorldGen: true Survival: false [13:23:13] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [RuinGenericSmall7] WorldGen: true Survival: false [13:23:13] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [RuinGenericSmall6] WorldGen: true Survival: false [13:23:13] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [RuinGenericSmall5] WorldGen: true Survival: false [13:23:13] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [RuinGenericSmall4] WorldGen: true Survival: false [13:23:13] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [RuinGenericSmall3] WorldGen: true Survival: false [13:23:13] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [RuinGenericSmall2] WorldGen: true Survival: false [13:23:13] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [RuinGenericSmall14] WorldGen: true Survival: false [13:23:13] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [RuinGenericSmall13] WorldGen: true Survival: false [13:23:13] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [RuinGenericSmall12] WorldGen: true Survival: false [13:23:13] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [RuinGenericSmall11] WorldGen: true Survival: false [13:23:13] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [RuinGenericSmall10] WorldGen: true Survival: false [13:23:13] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [RuinGenericSmall1] WorldGen: true Survival: false [13:23:13] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [RuinedVillage2GenericNoMobs] WorldGen: true Survival: false [13:23:13] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [RuinedVillage1GenericNoMobs] WorldGen: true Survival: false [13:23:13] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [RuinedTownGenericNoMobs] WorldGen: true Survival: false [13:23:13] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [DesertSkeletonBeastGiantBaboon] WorldGen: true Survival: false [13:23:13] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [XoltecSunsetFleet] WorldGen: true Survival: false [13:23:13] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [WitchRaft] WorldGen: true Survival: false [13:23:13] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [ReiksgardManOfWarShip] WorldGen: true Survival: false [13:23:13] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [NorskaRaidingShipFrozen] WorldGen: true Survival: false [13:23:13] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [FloatingZombieTrapShipwreck] WorldGen: true Survival: false [13:23:13] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [FloatingWreckageNoMobs] WorldGen: true Survival: false [13:23:13] [Client thread/INFO] [ancientwarfarestructure]: Template /assets/ancientwarfare/template/MohawkyPack1.12.2V72/normal/OceanShips/FloatingSharkoTrapShipwreck.aws not loaded because it depends on mod that isn't loaded. [13:23:13] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [EmpireFishingBoat] WorldGen: true Survival: false [13:23:13] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [EmpireColonyArk] WorldGen: true Survival: false [13:23:13] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [EmpireCoastalTradingShip] WorldGen: true Survival: false [13:23:13] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [EmpireCoastalTraderBoat] WorldGen: true Survival: false [13:23:13] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [DwarfSmallIronClad] WorldGen: true Survival: false [13:23:13] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [DeepOnesSinkingShip] WorldGen: true Survival: false [13:23:13] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [IslandsWhereHasAllTheRumGone] WorldGen: true Survival: false [13:23:13] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [IslandsWaterfallUndead] WorldGen: true Survival: false [13:23:13] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [IslandsVyncanSettlement] WorldGen: true Survival: false [13:23:13] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "check_decay" property. [13:23:13] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "age" property. [13:23:13] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [IslandsVolcanoNoMobsPlains] WorldGen: true Survival: false [13:23:13] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [IslandsVolcanoCoalFires] WorldGen: true Survival: false [13:23:13] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "age" property. [13:23:13] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [IslandsVolcanoCavernTrolls] WorldGen: true Survival: false [13:23:13] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [IslandsVolcanoBarren] WorldGen: true Survival: false [13:23:13] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [IslandsUndeadShipwreck] WorldGen: true Survival: false [13:23:13] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "age" property. [13:23:13] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [IslandsUndeadIsleOfDoktorDeath] WorldGen: true Survival: false [13:23:13] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [IslandsUndeadCryptRuin] WorldGen: true Survival: false [13:23:13] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [IslandsTripleArchJungle] WorldGen: true Survival: false [13:23:13] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [IslandsSpireGroupJungle] WorldGen: true Survival: false [13:23:13] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [IslandsSpinosaurTemple] WorldGen: true Survival: false [13:23:14] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [IslandsSheepFangIsland] WorldGen: true Survival: false [13:23:14] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [IslandsSeaSerpentAtoll] WorldGen: true Survival: false [13:23:14] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [IslandsSeaRocksTwoHoleSpires] WorldGen: true Survival: false [13:23:14] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [IslandsSeaRocksSmallRock] WorldGen: true Survival: false [13:23:14] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [IslandsSeaRocksSmallIsle] WorldGen: true Survival: false [13:23:14] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [IslandsSeaRocksOneHoleSpire] WorldGen: true Survival: false [13:23:14] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [IslandsSeaRocksObsidian4] WorldGen: true Survival: false [13:23:14] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [IslandsSeaRocksObsidian3] WorldGen: true Survival: false [13:23:14] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [IslandsSeaRocksObsidian2] WorldGen: true Survival: false [13:23:14] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [IslandsSeaRocksObsidian] WorldGen: true Survival: false [13:23:14] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [IslandsSeaRocksNoMobs] WorldGen: true Survival: false [13:23:14] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [IslandsSeaRocksLargeRock] WorldGen: true Survival: false [13:23:14] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [IslandsSeaRocksCavernIsle] WorldGen: true Survival: false [13:23:14] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [IslandsSeaGhouls] WorldGen: true Survival: false [13:23:14] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [IslandsSeaBeastSkeleton] WorldGen: true Survival: false [13:23:14] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [IslandsSavannaZimbaTemples] WorldGen: true Survival: false [13:23:14] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [IslandsSavannaVolcano] WorldGen: true Survival: false [13:23:14] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [IslandsSavannaSpiresZimbaTombs] WorldGen: true Survival: false [13:23:14] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [IslandsSavannaSpiresZimbaTemple] WorldGen: true Survival: false [13:23:14] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [IslandsSavannaSpiresThree] WorldGen: true Survival: false [13:23:14] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [IslandsSavannaSpiresOneSmall] WorldGen: true Survival: false [13:23:14] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [IslandsSavannaSpiresOneMedium] WorldGen: true Survival: false [13:23:14] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [IslandsSavannaSpiresOneLarge] WorldGen: true Survival: false [13:23:14] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [IslandsSavannaSpiresKingSolomonsMines] WorldGen: true Survival: false [13:23:15] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [IslandsSavannaSpiresFour] WorldGen: true Survival: false [13:23:15] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [IslandsSarkonidTombTemple] WorldGen: true Survival: false [13:23:15] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [IslandsSarkonidOceanFortSmall] WorldGen: true Survival: false [13:23:15] [Client thread/INFO] [ancientwarfarestructure]: Template /assets/ancientwarfare/template/MohawkyPack1.12.2V72/normal/OceanIslands/IslandsSarkonidGreatTemple.aws not loaded because it depends on mod that isn't loaded. [13:23:15] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [IslandsRylehDungeon] WorldGen: true Survival: false [13:23:15] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [IslandsRuinedCityWithMobs] WorldGen: true Survival: false [13:23:15] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [IslandsRuinedCityNoMobs] WorldGen: true Survival: false [13:23:15] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [IslandsRockySpiresHuge] WorldGen: true Survival: false [13:23:15] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "age" property. [13:23:15] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "age" property. [13:23:15] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "age" property. [13:23:15] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "age" property. [13:23:15] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [IslandsPirateShipwreckPalmIsland] WorldGen: true Survival: false [13:23:15] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [IslandsPirateIslandCastle] WorldGen: true Survival: false [13:23:15] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [IslandsPirateForest2] WorldGen: true Survival: false [13:23:15] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [IslandsPirateForest1] WorldGen: true Survival: false [13:23:15] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [IslandsPirateCity] WorldGen: true Survival: false [13:23:15] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [IslandsPirateAdmiralWreck] WorldGen: true Survival: false [13:23:15] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [IslandsOceanGodsTemple] WorldGen: true Survival: false [13:23:15] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [IslandsObsidianCragsHuge] WorldGen: true Survival: false [13:23:15] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [IslandsNoMobsPlains5] WorldGen: true Survival: false [13:23:15] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [IslandsNoMobsPlains4] WorldGen: true Survival: false [13:23:15] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [IslandsNoMobsPlains3] WorldGen: true Survival: false [13:23:15] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [IslandsNoMobsPlains2] WorldGen: true Survival: false [13:23:15] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [IslandsNoMobsPlains1] WorldGen: true Survival: false [13:23:15] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [IslandsNoMobsJungle7] WorldGen: true Survival: false [13:23:15] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [IslandsNoMobsJungle6] WorldGen: true Survival: false [13:23:15] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [IslandsNoMobsJungle5] WorldGen: true Survival: false [13:23:15] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [IslandsNoMobsJungle4] WorldGen: true Survival: false [13:23:15] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [IslandsNoMobsJungle3] WorldGen: true Survival: false [13:23:15] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [IslandsNoMobsJungle2] WorldGen: true Survival: false [13:23:15] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [IslandsNoMobsJungle1] WorldGen: true Survival: false [13:23:15] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [IslandsNoMobsForest4] WorldGen: true Survival: false [13:23:15] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [IslandsNoMobsForest3] WorldGen: true Survival: false [13:23:15] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [IslandsNoMobsForest1] WorldGen: true Survival: false [13:23:15] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "age" property. [13:23:15] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "check_decay" property. [13:23:15] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "check_decay" property. [13:23:15] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "check_decay" property. [13:23:15] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "check_decay" property. [13:23:15] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "facing" property. [13:23:15] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "facing" property. [13:23:15] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "variant" property. [13:23:15] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [IslandsNoggCityIsle] WorldGen: true Survival: false [13:23:15] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [IslandsMOWNagaRoostTemple] WorldGen: true Survival: false [13:23:15] [Client thread/INFO] [ancientwarfarestructure]: Template /assets/ancientwarfare/template/MohawkyPack1.12.2V72/normal/OceanIslands/IslandsMOWBarakoaVolcano.aws not loaded because it depends on mod that isn't loaded. [13:23:15] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [IslandsMountainTwo] WorldGen: true Survival: false [13:23:15] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [IslandsMountainOne] WorldGen: true Survival: false [13:23:15] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "age" property. [13:23:15] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [IslandsMinossianTemplesDouble] WorldGen: true Survival: false [13:23:15] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [IslandsMinossianTempleCrypts] WorldGen: true Survival: false [13:23:15] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "age" property. [13:23:15] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [IslandsMinossianTemple2] WorldGen: true Survival: false [13:23:15] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [IslandsMinossianTemple1] WorldGen: true Survival: false [13:23:15] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "facing" property. [13:23:15] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "facing" property. [13:23:15] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [IslandsMinossianCaves] WorldGen: true Survival: false [13:23:15] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "age" property. [13:23:15] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [IslandsMaliceCthulhuTemple] WorldGen: true Survival: false [13:23:16] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [IslandsLocusta] WorldGen: true Survival: false [13:23:16] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "part" property. [13:23:16] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "part" property. [13:23:16] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "part" property. [13:23:16] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "part" property. [13:23:16] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "axis" property. [13:23:16] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "part" property. [13:23:16] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "age" property. [13:23:16] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [IslandsLizardmanTower] WorldGen: true Survival: false [13:23:16] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "part" property. [13:23:16] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "part" property. [13:23:16] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "type" property. [13:23:16] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "age" property. [13:23:16] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [IslandsLizardmanTombs] WorldGen: true Survival: false [13:23:16] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "part" property. [13:23:16] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "part" property. [13:23:16] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "part" property. [13:23:16] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "part" property. [13:23:16] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "part" property. [13:23:16] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "part" property. [13:23:16] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "part" property. [13:23:16] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "part" property. [13:23:16] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "part" property. [13:23:16] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "part" property. [13:23:16] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "part" property. [13:23:16] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "part" property. [13:23:16] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "part" property. [13:23:16] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "part" property. [13:23:16] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "part" property. [13:23:16] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "part" property. [13:23:16] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "part" property. [13:23:16] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "part" property. [13:23:16] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "part" property. [13:23:16] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "part" property. [13:23:16] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "part" property. [13:23:16] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "part" property. [13:23:16] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "part" property. [13:23:16] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "part" property. [13:23:16] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "part" property. [13:23:16] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "part" property. [13:23:16] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "part" property. [13:23:16] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "part" property. [13:23:16] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "part" property. [13:23:16] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "part" property. [13:23:16] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "part" property. [13:23:16] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "part" property. [13:23:16] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "part" property. [13:23:16] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "part" property. [13:23:16] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "part" property. [13:23:16] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "part" property. [13:23:16] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "part" property. [13:23:16] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "part" property. [13:23:16] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "part" property. [13:23:16] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "part" property. [13:23:16] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "part" property. [13:23:16] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "part" property. [13:23:16] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "part" property. [13:23:16] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "part" property. [13:23:16] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "part" property. [13:23:16] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "part" property. [13:23:16] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "part" property. [13:23:16] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "part" property. [13:23:16] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "part" property. [13:23:16] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "facing" property. [13:23:16] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "part" property. [13:23:16] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "part" property. [13:23:16] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "part" property. [13:23:16] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "part" property. [13:23:16] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "part" property. [13:23:16] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "part" property. [13:23:16] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "part" property. [13:23:16] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "part" property. [13:23:16] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "part" property. [13:23:16] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "part" property. [13:23:16] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "part" property. [13:23:16] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "part" property. [13:23:16] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "part" property. [13:23:16] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "part" property. [13:23:16] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "part" property. [13:23:16] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "part" property. [13:23:16] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "part" property. [13:23:16] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "part" property. [13:23:16] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "part" property. [13:23:16] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "part" property. [13:23:16] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "part" property. [13:23:16] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "part" property. [13:23:16] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "part" property. [13:23:16] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "part" property. [13:23:16] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "part" property. [13:23:16] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "part" property. [13:23:16] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "part" property. [13:23:16] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "part" property. [13:23:16] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "part" property. [13:23:16] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "part" property. [13:23:16] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "part" property. [13:23:16] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "part" property. [13:23:16] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "part" property. [13:23:16] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "part" property. [13:23:16] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "part" property. [13:23:16] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "part" property. [13:23:16] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "part" property. [13:23:16] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "part" property. [13:23:16] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "part" property. [13:23:16] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "part" property. [13:23:16] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "part" property. [13:23:16] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "part" property. [13:23:16] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "part" property. [13:23:16] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "part" property. [13:23:16] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "part" property. [13:23:16] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "part" property. [13:23:16] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "part" property. [13:23:16] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "part" property. [13:23:16] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "part" property. [13:23:16] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "part" property. [13:23:16] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "part" property. [13:23:16] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "part" property. [13:23:16] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "part" property. [13:23:16] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "part" property. [13:23:16] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "part" property. [13:23:16] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "part" property. [13:23:16] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "part" property. [13:23:16] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "part" property. [13:23:16] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "part" property. [13:23:16] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "part" property. [13:23:16] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "part" property. [13:23:16] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "part" property. [13:23:16] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "part" property. [13:23:16] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "part" property. [13:23:16] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "part" property. [13:23:16] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "part" property. [13:23:16] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "part" property. [13:23:16] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "part" property. [13:23:16] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "part" property. [13:23:16] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "part" property. [13:23:16] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "part" property. [13:23:16] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "part" property. [13:23:16] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "part" property. [13:23:16] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "part" property. [13:23:16] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "part" property. [13:23:16] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "part" property. [13:23:16] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "part" property. [13:23:16] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "part" property. [13:23:16] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "part" property. [13:23:16] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "part" property. [13:23:16] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "part" property. [13:23:16] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "part" property. [13:23:16] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "part" property. [13:23:16] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "part" property. [13:23:16] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "part" property. [13:23:16] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "part" property. [13:23:16] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "part" property. [13:23:16] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "part" property. [13:23:16] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "part" property. [13:23:16] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "part" property. [13:23:16] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "part" property. [13:23:16] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "part" property. [13:23:16] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "part" property. [13:23:16] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "part" property. [13:23:16] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "part" property. [13:23:16] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "part" property. [13:23:16] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "part" property. [13:23:16] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "part" property. [13:23:16] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "part" property. [13:23:16] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "part" property. [13:23:16] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "part" property. [13:23:16] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "part" property. [13:23:16] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "part" property. [13:23:16] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "part" property. [13:23:16] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "part" property. [13:23:16] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "part" property. [13:23:16] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "part" property. [13:23:16] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "part" property. [13:23:16] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "part" property. [13:23:16] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "part" property. [13:23:16] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "part" property. [13:23:16] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "part" property. [13:23:16] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "part" property. [13:23:16] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "part" property. [13:23:16] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "part" property. [13:23:16] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "part" property. [13:23:16] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "part" property. [13:23:16] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "part" property. [13:23:16] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "part" property. [13:23:16] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "part" property. [13:23:16] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "part" property. [13:23:16] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "part" property. [13:23:16] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "part" property. [13:23:16] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "part" property. [13:23:16] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "part" property. [13:23:16] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "part" property. [13:23:16] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "part" property. [13:23:16] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "part" property. [13:23:16] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "part" property. [13:23:16] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "part" property. [13:23:16] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "part" property. [13:23:16] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "part" property. [13:23:16] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "part" property. [13:23:16] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "part" property. [13:23:16] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "part" property. [13:23:16] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "part" property. [13:23:16] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "part" property. [13:23:16] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "part" property. [13:23:16] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "part" property. [13:23:16] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "part" property. [13:23:16] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "part" property. [13:23:16] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "part" property. [13:23:16] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "part" property. [13:23:16] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "part" property. [13:23:16] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "part" property. [13:23:16] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "part" property. [13:23:16] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "part" property. [13:23:16] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "part" property. [13:23:16] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "part" property. [13:23:16] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "part" property. [13:23:16] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "part" property. [13:23:16] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "part" property. [13:23:16] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "part" property. [13:23:16] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "part" property. [13:23:16] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "part" property. [13:23:16] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "part" property. [13:23:16] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "part" property. [13:23:16] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "part" property. [13:23:16] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "part" property. [13:23:16] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "part" property. [13:23:16] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "part" property. [13:23:16] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "part" property. [13:23:16] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "part" property. [13:23:16] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "part" property. [13:23:16] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "part" property. [13:23:16] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "part" property. [13:23:16] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "part" property. [13:23:16] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "part" property. [13:23:16] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "part" property. [13:23:16] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "part" property. [13:23:16] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "part" property. [13:23:16] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "part" property. [13:23:16] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "part" property. [13:23:16] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "part" property. [13:23:16] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "part" property. [13:23:16] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "part" property. [13:23:16] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "part" property. [13:23:16] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "part" property. [13:23:16] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "part" property. [13:23:16] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "part" property. [13:23:16] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "part" property. [13:23:16] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "part" property. [13:23:16] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "part" property. [13:23:16] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "part" property. [13:23:16] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "part" property. [13:23:16] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "part" property. [13:23:16] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "part" property. [13:23:16] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "part" property. [13:23:16] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "part" property. [13:23:16] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "part" property. [13:23:16] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "part" property. [13:23:16] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "part" property. [13:23:16] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "part" property. [13:23:16] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "part" property. [13:23:16] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "part" property. [13:23:16] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "part" property. [13:23:16] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "part" property. [13:23:16] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "part" property. [13:23:16] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "part" property. [13:23:16] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "part" property. [13:23:16] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "part" property. [13:23:16] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "part" property. [13:23:16] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "part" property. [13:23:16] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "part" property. [13:23:16] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "half" property. [13:23:16] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "half" property. [13:23:16] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "hinge" property. [13:23:16] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "age" property. [13:23:16] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "age" property. [13:23:16] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "age" property. [13:23:16] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "in_wall" property. [13:23:16] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "part" property. [13:23:16] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [IslandsLizardmanTemples] WorldGen: true Survival: false [13:23:16] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "age" property. [13:23:16] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [IslandsLizardmanCrags] WorldGen: true Survival: false [13:23:16] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "part" property. [13:23:16] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "part" property. [13:23:16] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "part" property. [13:23:16] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "type" property. [13:23:16] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [IslandsLizardman] WorldGen: true Survival: false [13:23:16] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [IslandsLeviathanSkeleton] WorldGen: true Survival: false [13:23:16] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [IslandsLairOfTheWereRabbitRocky] WorldGen: true Survival: false [13:23:16] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [IslandsKongTempleJungle] WorldGen: true Survival: false [13:23:16] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [IslandsKongJungle] WorldGen: true Survival: false [13:23:16] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [IslandsKongGreatTemple] WorldGen: true Survival: false [13:23:16] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [IslandsKongApesJungle] WorldGen: true Survival: false [13:23:16] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [IslandsJungleVolcano] WorldGen: true Survival: false [13:23:16] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [IslandsJungleMountainNoMobs] WorldGen: true Survival: false [13:23:16] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [IslandsJungle2] WorldGen: true Survival: false [13:23:16] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [IslandsJungle1] WorldGen: true Survival: false [13:23:16] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [IslandsJaggedRocksPeakedIsland] WorldGen: true Survival: false [13:23:16] [Client thread/INFO] [ancientwarfarestructure]: Template /assets/ancientwarfare/template/MohawkyPack1.12.2V72/normal/OceanIslands/IslandsIceDragonSmallTall.aws not loaded because it depends on mod that isn't loaded. [13:23:16] [Client thread/INFO] [ancientwarfarestructure]: Template /assets/ancientwarfare/template/MohawkyPack1.12.2V72/normal/OceanIslands/IslandsIceDragonSmallShort.aws not loaded because it depends on mod that isn't loaded. [13:23:16] [Client thread/INFO] [ancientwarfarestructure]: Template /assets/ancientwarfare/template/MohawkyPack1.12.2V72/normal/OceanIslands/IslandsIceDragonSmallDouble.aws not loaded because it depends on mod that isn't loaded. [13:23:16] [Client thread/INFO] [ancientwarfarestructure]: Template /assets/ancientwarfare/template/MohawkyPack1.12.2V72/normal/OceanIslands/IslandsIceDragonSingleDragon.aws not loaded because it depends on mod that isn't loaded. [13:23:16] [Client thread/INFO] [ancientwarfarestructure]: Template /assets/ancientwarfare/template/MohawkyPack1.12.2V72/normal/OceanIslands/IslandsIceDragonDoubleDragon.aws not loaded because it depends on mod that isn't loaded. [13:23:16] [Client thread/INFO] [ancientwarfarestructure]: Template /assets/ancientwarfare/template/MohawkyPack1.12.2V72/normal/OceanIslands/IslandsIceAndFireTwoSirens.aws not loaded because it depends on mod that isn't loaded. [13:23:16] [Client thread/INFO] [ancientwarfarestructure]: Template /assets/ancientwarfare/template/MohawkyPack1.12.2V72/normal/OceanIslands/IslandsIceAndFireSirenRock.aws not loaded because it depends on mod that isn't loaded. [13:23:16] [Client thread/INFO] [ancientwarfarestructure]: Template /assets/ancientwarfare/template/MohawkyPack1.12.2V72/normal/OceanIslands/IslandsIceAndFireFireDragon1.aws not loaded because it depends on mod that isn't loaded. [13:23:16] [Client thread/INFO] [ancientwarfarestructure]: Template /assets/ancientwarfare/template/MohawkyPack1.12.2V72/normal/OceanIslands/IslandsIceAndFireEverything.aws not loaded because it depends on mod that isn't loaded. [13:23:16] [Client thread/INFO] [ancientwarfarestructure]: Template /assets/ancientwarfare/template/MohawkyPack1.12.2V72/normal/OceanIslands/IslandsIceAndFireDragonVolcano.aws not loaded because it depends on mod that isn't loaded. [13:23:16] [Client thread/INFO] [ancientwarfarestructure]: Template /assets/ancientwarfare/template/MohawkyPack1.12.2V72/normal/OceanIslands/IslandsIceAndFireCyclopsTribe.aws not loaded because it depends on mod that isn't loaded. [13:23:16] [Client thread/INFO] [ancientwarfarestructure]: Template /assets/ancientwarfare/template/MohawkyPack1.12.2V72/normal/OceanIslands/IslandsIceAndFireCyclopsMountain.aws not loaded because it depends on mod that isn't loaded. [13:23:16] [Client thread/INFO] [ancientwarfarestructure]: Template /assets/ancientwarfare/template/MohawkyPack1.12.2V72/normal/OceanIslands/IslandsIceAndFireCyclopsDouble.aws not loaded because it depends on mod that isn't loaded. [13:23:16] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [IslandsIceAndFireCyclopsAndHydra] WorldGen: true Survival: false [13:23:16] [Client thread/INFO] [ancientwarfarestructure]: Template /assets/ancientwarfare/template/MohawkyPack1.12.2V72/normal/OceanIslands/IslandsIceAndFireCyclops.aws not loaded because it depends on mod that isn't loaded. [13:23:16] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [IslandsHyenamen] WorldGen: true Survival: false [13:23:16] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [IslandsHuornJungle] WorldGen: true Survival: false [13:23:16] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [IslandShipwreckLobstermen] WorldGen: true Survival: false [13:23:17] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [IslandsHillGiantsRocky] WorldGen: true Survival: false [13:23:17] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [IslandsGuardiansSeaTower] WorldGen: true Survival: false [13:23:17] [Client thread/INFO] [ancientwarfarestructure]: Template /assets/ancientwarfare/template/MohawkyPack1.12.2V72/normal/OceanIslands/IslandsGriffonRoostsRocky.aws not loaded because it depends on mod that isn't loaded. [13:23:17] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [IslandsGremlinShipwreck] WorldGen: true Survival: false [13:23:17] [Client thread/INFO] [ancientwarfarestructure]: Template /assets/ancientwarfare/template/MohawkyPack1.12.2V72/normal/OceanIslands/IslandsGOGSpectacular.aws not loaded because it depends on mod that isn't loaded. [13:23:17] [Client thread/INFO] [ancientwarfarestructure]: Template /assets/ancientwarfare/template/MohawkyPack1.12.2V72/normal/OceanIslands/IslandsGOGSharkoRock.aws not loaded because it depends on mod that isn't loaded. [13:23:17] [Client thread/INFO] [ancientwarfarestructure]: Template /assets/ancientwarfare/template/MohawkyPack1.12.2V72/normal/OceanIslands/IslandsGOGSharkoCrabIsland.aws not loaded because it depends on mod that isn't loaded. [13:23:17] [Client thread/INFO] [ancientwarfarestructure]: Template /assets/ancientwarfare/template/MohawkyPack1.12.2V72/normal/OceanIslands/IslandsGOGMermaidRock.aws not loaded because it depends on mod that isn't loaded. [13:23:17] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [IslandsGiantLandTaiga] WorldGen: true Survival: false [13:23:17] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [IslandsForestSpires8Cluster] WorldGen: true Survival: false [13:23:17] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [IslandsForestSpires4Cluster] WorldGen: true Survival: false [13:23:17] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [IslandsForestSpires3Cluster] WorldGen: true Survival: false [13:23:17] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [IslandsForestSpires2Cluster] WorldGen: true Survival: false [13:23:17] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [IslandsForestisleNoMobs] WorldGen: true Survival: false [13:23:17] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [IslandsForestArchway] WorldGen: true Survival: false [13:23:17] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [IslandsFireGiantVolcanoRocky] WorldGen: true Survival: false [13:23:17] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [IslandsErodedCliffsForest] WorldGen: true Survival: false [13:23:17] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [IslandsEmpireHonorguard] WorldGen: true Survival: false [13:23:17] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [IslandsEmpireCity] WorldGen: true Survival: false [13:23:17] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [IslandsDesertIslandCastaway] WorldGen: true Survival: false [13:23:17] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [IslandsDeepOnesShipwreck] WorldGen: true Survival: false [13:23:17] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [IslandsDeepOnesCthulhuTemple] WorldGen: true Survival: false [13:23:17] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [IslandsCrabmanCaverns] WorldGen: true Survival: false [13:23:17] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [IslandsCobrakarJungleCaves] WorldGen: true Survival: false [13:23:17] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [IslandsCaveApesJungle] WorldGen: true Survival: false [13:23:17] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [IslandsCastaway9] WorldGen: true Survival: false [13:23:17] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [IslandsCastaway8] WorldGen: true Survival: false [13:23:17] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [IslandsCastaway7] WorldGen: true Survival: false [13:23:17] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [IslandsCastaway6] WorldGen: true Survival: false [13:23:17] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [IslandsCastaway5] WorldGen: true Survival: false [13:23:17] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [IslandsCastaway4] WorldGen: true Survival: false [13:23:17] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [IslandsCastaway3] WorldGen: true Survival: false [13:23:17] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [IslandsCastaway2] WorldGen: true Survival: false [13:23:17] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [IslandsCastaway10] WorldGen: true Survival: false [13:23:17] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [IslandsCastaway1] WorldGen: true Survival: false [13:23:18] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [IslandsBrigandsShipwrecked] WorldGen: true Survival: false [13:23:18] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [IslandsBarrenIslandHuge] WorldGen: true Survival: false [13:23:18] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [IslandsArcherWonder] WorldGen: true Survival: false [13:23:18] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [IslandsAngryBirds] WorldGen: true Survival: false [13:23:18] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [IslandsAbandonedHauntedBirchForest] WorldGen: true Survival: false [13:23:18] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [IslandsAbandonedCastaway2] WorldGen: true Survival: false [13:23:18] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [IslandsAbandonedCastaway1] WorldGen: true Survival: false [13:23:18] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [EmptyWaterBalancingProxy9] WorldGen: true Survival: false [13:23:18] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [EmptyWaterBalancingProxy8] WorldGen: true Survival: false [13:23:18] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [EmptyWaterBalancingProxy7] WorldGen: true Survival: false [13:23:18] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [EmptyWaterBalancingProxy6] WorldGen: true Survival: false [13:23:18] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [EmptyWaterBalancingProxy5] WorldGen: true Survival: false [13:23:18] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [EmptyWaterBalancingProxy4] WorldGen: true Survival: false [13:23:18] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [EmptyWaterBalancingProxy3] WorldGen: true Survival: false [13:23:18] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [EmptyWaterBalancingProxy2] WorldGen: true Survival: false [13:23:18] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [EmptyWaterBalancingProxy16] WorldGen: true Survival: false [13:23:18] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [EmptyWaterBalancingProxy15] WorldGen: true Survival: false [13:23:18] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [EmptyWaterBalancingProxy14] WorldGen: true Survival: false [13:23:18] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [EmptyWaterBalancingProxy13] WorldGen: true Survival: false [13:23:18] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [EmptyWaterBalancingProxy12] WorldGen: true Survival: false [13:23:18] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [EmptyWaterBalancingProxy11] WorldGen: true Survival: false [13:23:18] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [EmptyWaterBalancingProxy10] WorldGen: true Survival: false [13:23:18] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [EmptyWaterBalancingProxy1] WorldGen: true Survival: false [13:23:18] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [TumulusSnow] WorldGen: true Survival: false [13:23:18] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [TumulusPlains] WorldGen: true Survival: false [13:23:18] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [TumulusOakForests] WorldGen: true Survival: false [13:23:18] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [TumulusBirchForests] WorldGen: true Survival: false [13:23:18] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [TempleofTheChickenGod] WorldGen: true Survival: false [13:23:18] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [OwlbearPackBirchHills] WorldGen: true Survival: false [13:23:18] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [MonsterLairVanillaOakhill] WorldGen: true Survival: false [13:23:18] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [MonsterLairVanillaBirchhill] WorldGen: true Survival: false [13:23:18] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [MonsterLairStomyLumpySavanna] WorldGen: true Survival: false [13:23:18] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [MonsterLairSavannaOgres] WorldGen: true Survival: false [13:23:18] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [MonsterLairHillGiantOakWood] WorldGen: true Survival: false [13:23:18] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [MonsterLairGremlinNestSpruce] WorldGen: true Survival: false [13:23:18] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "facing" property. [13:23:18] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "age" property. [13:23:18] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "age" property. [13:23:18] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "age" property. [13:23:18] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "facing" property. [13:23:18] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "facing" property. [13:23:18] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "facing" property. [13:23:18] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "facing" property. [13:23:18] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [LadyOfTheLake] WorldGen: true Survival: false [13:23:18] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [HuornGladeRoofedForest] WorldGen: true Survival: false [13:23:18] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [GiantMushroomVindicators] WorldGen: true Survival: false [13:23:18] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [GiantMushroomLairSwampSwampWitch] WorldGen: true Survival: false [13:23:18] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [GiantMushroomLairSwamp] WorldGen: true Survival: false [13:23:18] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [GiantMushroomBrownLair] WorldGen: true Survival: false [13:23:18] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [FrogPond] WorldGen: true Survival: false [13:23:18] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [ForestEvokerLair] WorldGen: true Survival: false [13:23:18] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [CreatureOfTheBlackLagoon] WorldGen: true Survival: false [13:23:18] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [SeaGodsTemple] WorldGen: true Survival: false [13:23:18] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [RuinsOfThePlagueMaker] WorldGen: true Survival: false [13:23:18] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [GargoyleCastle] WorldGen: true Survival: false [13:23:18] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "face" property. [13:23:18] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [DungeonHauntedWatermill] WorldGen: true Survival: false [13:23:18] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [BeachHutVindicatorTrap] WorldGen: true Survival: false [13:23:18] [Client thread/INFO] [ancientwarfarestructure]: Template /assets/ancientwarfare/template/MohawkyPack1.12.2V72/normal/ModRatsLairs/EmpirePlagueInfestedVillage.aws not loaded because it depends on mod that isn't loaded. [13:23:18] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [PMMOBSTrollagerCircleSpruce] WorldGen: true Survival: false [13:23:18] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [PMMOBSSwampRuin7] WorldGen: true Survival: false [13:23:18] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [PMMOBSSwampRuin6] WorldGen: true Survival: false [13:23:18] [Client thread/INFO] [ancientwarfarestructure]: Template /assets/ancientwarfare/template/MohawkyPack1.12.2V72/normal/ModPrimitiveMobsLairs/PMMOBSSwampRuin5.aws not loaded because it depends on mod that isn't loaded. [13:23:18] [Client thread/INFO] [ancientwarfarestructure]: Template /assets/ancientwarfare/template/MohawkyPack1.12.2V72/normal/ModPrimitiveMobsLairs/PMMOBSSwampRuin4.aws not loaded because it depends on mod that isn't loaded. [13:23:18] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [PMMOBSSwampRuin3] WorldGen: true Survival: false [13:23:18] [Client thread/INFO] [ancientwarfarestructure]: Template /assets/ancientwarfare/template/MohawkyPack1.12.2V72/normal/ModPrimitiveMobsLairs/PMMOBSSwampRuin2.aws not loaded because it depends on mod that isn't loaded. [13:23:18] [Client thread/INFO] [ancientwarfarestructure]: Template /assets/ancientwarfare/template/MohawkyPack1.12.2V72/normal/ModPrimitiveMobsLairs/PMMOBSSwampRuin1.aws not loaded because it depends on mod that isn't loaded. [13:23:18] [Client thread/INFO] [ancientwarfarestructure]: Template /assets/ancientwarfare/template/MohawkyPack1.12.2V72/normal/ModPrimitiveMobsLairs/PMMOBSShriekerSpirePlains.aws not loaded because it depends on mod that isn't loaded. [13:23:18] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [PMMOBSShriekerRuin] WorldGen: true Survival: false [13:23:18] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [PMMOBSShriekerCircle] WorldGen: true Survival: false [13:23:18] [Client thread/INFO] [ancientwarfarestructure]: Template /assets/ancientwarfare/template/MohawkyPack1.12.2V72/normal/ModPrimitiveMobsLairs/PMMOBSManticoreSpire.aws not loaded because it depends on mod that isn't loaded. [13:23:18] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [PMMOBSElderThingCircleSpruce] WorldGen: true Survival: false [13:23:18] [Client thread/INFO] [ancientwarfarestructure]: Template /assets/ancientwarfare/template/MohawkyPack1.12.2V72/normal/ModMowziesMobsBossLairs/MOZNagaRuinNestSpire.aws not loaded because it depends on mod that isn't loaded. [13:23:18] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [MOZMobsFrostmawTower] WorldGen: true Survival: false [13:23:18] [Client thread/INFO] [ancientwarfarestructure]: Template /assets/ancientwarfare/template/MohawkyPack1.12.2V72/normal/ModMowziesMobsBossLairs/MOZFrostmawCave.aws not loaded because it depends on mod that isn't loaded. [13:23:18] [Client thread/INFO] [ancientwarfarestructure]: Template /assets/ancientwarfare/template/MohawkyPack1.12.2V72/normal/ModIce&FireLairs/IceAndFireVolcanoSmallFireDragon.aws not loaded because it depends on mod that isn't loaded. [13:23:18] [Client thread/INFO] [ancientwarfarestructure]: Template /assets/ancientwarfare/template/MohawkyPack1.12.2V72/normal/ModIce&FireLairs/IceAndFireVolcanoMediumFireDragon.aws not loaded because it depends on mod that isn't loaded. [13:23:18] [Client thread/INFO] [ancientwarfarestructure]: Template /assets/ancientwarfare/template/MohawkyPack1.12.2V72/normal/ModIce&FireLairs/IceAndFireVolcanoLargeFireDragon.aws not loaded because it depends on mod that isn't loaded. [13:23:18] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [IceAndFireUndeadScuttlerTower] WorldGen: true Survival: false [13:23:18] [Client thread/INFO] [ancientwarfarestructure]: Template /assets/ancientwarfare/template/MohawkyPack1.12.2V72/normal/ModIce&FireLairs/IceAndFireUndeadMausoleum.aws not loaded because it depends on mod that isn't loaded. [13:23:18] [Client thread/INFO] [ancientwarfarestructure]: Template /assets/ancientwarfare/template/MohawkyPack1.12.2V72/normal/ModIce&FireLairs/IceAndFireTrollCavePlainsOak.aws not loaded because it depends on mod that isn't loaded. [13:23:18] [Client thread/INFO] [ancientwarfarestructure]: Template /assets/ancientwarfare/template/MohawkyPack1.12.2V72/normal/ModIce&FireLairs/IceAndFireTrollCavePlainsBirch.aws not loaded because it depends on mod that isn't loaded. [13:23:18] [Client thread/INFO] [ancientwarfarestructure]: Template /assets/ancientwarfare/template/MohawkyPack1.12.2V72/normal/ModIce&FireLairs/IceAndFireSealskerTempleDragonFrozen.aws not loaded because it depends on mod that isn't loaded. [13:23:18] [Client thread/INFO] [ancientwarfarestructure]: Template /assets/ancientwarfare/template/MohawkyPack1.12.2V72/normal/ModIce&FireLairs/IceAndFireSealskerAndTrolls.aws not loaded because it depends on mod that isn't loaded. [13:23:18] [Client thread/INFO] [ancientwarfarestructure]: Template /assets/ancientwarfare/template/MohawkyPack1.12.2V72/normal/ModIce&FireLairs/IceAndFireSealskerAndThralls.aws not loaded because it depends on mod that isn't loaded. [13:23:18] [Client thread/INFO] [ancientwarfarestructure]: Template /assets/ancientwarfare/template/MohawkyPack1.12.2V72/normal/ModIce&FireLairs/IceAndFireNorskaDragonTemple.aws not loaded because it depends on mod that isn't loaded. [13:23:18] [Client thread/INFO] [ancientwarfarestructure]: Template /assets/ancientwarfare/template/MohawkyPack1.12.2V72/normal/ModIce&FireLairs/IceAndFireIcelordMausoleum.aws not loaded because it depends on mod that isn't loaded. [13:23:18] [Client thread/INFO] [ancientwarfarestructure]: Template /assets/ancientwarfare/template/MohawkyPack1.12.2V72/normal/ModIce&FireLairs/IceAndFireHydraLairSwampRuin.aws not loaded because it depends on mod that isn't loaded. [13:23:18] [Client thread/INFO] [ancientwarfarestructure]: Template /assets/ancientwarfare/template/MohawkyPack1.12.2V72/normal/ModIce&FireLairs/IceAndFireHydraLairSavannaMalice.aws not loaded because it depends on mod that isn't loaded. [13:23:18] [Client thread/INFO] [ancientwarfarestructure]: Template /assets/ancientwarfare/template/MohawkyPack1.12.2V72/normal/ModIce&FireLairs/IceAndFireHydraLairPlainsRuin.aws not loaded because it depends on mod that isn't loaded. [13:23:18] [Client thread/INFO] [ancientwarfarestructure]: Template /assets/ancientwarfare/template/MohawkyPack1.12.2V72/normal/ModIce&FireLairs/IceAndFireHydraLairDesert.aws not loaded because it depends on mod that isn't loaded. [13:23:18] [Client thread/INFO] [ancientwarfarestructure]: Template /assets/ancientwarfare/template/MohawkyPack1.12.2V72/normal/ModIce&FireLairs/IceAndFireHydraLairBirchWoods.aws not loaded because it depends on mod that isn't loaded. [13:23:18] [Client thread/INFO] [ancientwarfarestructure]: Template /assets/ancientwarfare/template/MohawkyPack1.12.2V72/normal/ModIce&FireLairs/IceAndFireGorgonTempleStandard.aws not loaded because it depends on mod that isn't loaded. [13:23:18] [Client thread/INFO] [ancientwarfarestructure]: Template /assets/ancientwarfare/template/MohawkyPack1.12.2V72/normal/ModIce&FireLairs/IceAndFireGiantMushroomBrownLairPixies.aws not loaded because it depends on mod that isn't loaded. [13:23:18] [Client thread/INFO] [ancientwarfarestructure]: Template /assets/ancientwarfare/template/MohawkyPack1.12.2V72/normal/ModIce&FireLairs/IceAndFireFireDragonRuinedCastle.aws not loaded because it depends on mod that isn't loaded. [13:23:18] [Client thread/INFO] [ancientwarfarestructure]: Template /assets/ancientwarfare/template/MohawkyPack1.12.2V72/normal/ModIce&FireLairs/IceAndFireFireDragonRoostSpire.aws not loaded because it depends on mod that isn't loaded. [13:23:18] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "revert" property. [13:23:18] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "revert" property. [13:23:18] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "layers" property. [13:23:18] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "layers" property. [13:23:18] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [IceAndFireDragonMoundPlainsFireDragon] WorldGen: true Survival: false [13:23:18] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "revert" property. [13:23:18] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "revert" property. [13:23:18] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "layers" property. [13:23:18] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "layers" property. [13:23:18] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [IceAndFireDragonMoundOakWoodsFireDragon] WorldGen: true Survival: false [13:23:18] [Client thread/INFO] [ancientwarfarestructure]: Template /assets/ancientwarfare/template/MohawkyPack1.12.2V72/normal/ModIce&FireLairs/IceAndFireDragonMoundIceDragon.aws not loaded because it depends on mod that isn't loaded. [13:23:18] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "revert" property. [13:23:18] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "revert" property. [13:23:18] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "layers" property. [13:23:18] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "layers" property. [13:23:18] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [IceAndFireDragonMoundDesertFireDragon] WorldGen: true Survival: false [13:23:18] [Client thread/INFO] [ancientwarfarestructure]: Template /assets/ancientwarfare/template/MohawkyPack1.12.2V72/normal/ModIce&FireLairs/IceAndFireDesertFireDragonRuin.aws not loaded because it depends on mod that isn't loaded. [13:23:18] [Client thread/INFO] [ancientwarfarestructure]: Template /assets/ancientwarfare/template/MohawkyPack1.12.2V72/normal/ModIce&FireLairs/IceAndFireCyclopsShatteredDome.aws not loaded because it depends on mod that isn't loaded. [13:23:18] [Client thread/INFO] [ancientwarfarestructure]: Template /assets/ancientwarfare/template/MohawkyPack1.12.2V72/normal/ModIce&FireLairs/IceAndFireBrigandCyclopsWizardCircle.aws not loaded because it depends on mod that isn't loaded. [13:23:18] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "layers" property. [13:23:18] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [IceAndFireBarbarianDragonWorshippers] WorldGen: true Survival: false [13:23:18] [Client thread/INFO] [ancientwarfarestructure]: Template /assets/ancientwarfare/template/MohawkyPack1.12.2V72/normal/ModGrimoireOfGaiaOrcs/GOGOrcWarCamp.aws not loaded because it depends on mod that isn't loaded. [13:23:18] [Client thread/INFO] [ancientwarfarestructure]: Template /assets/ancientwarfare/template/MohawkyPack1.12.2V72/normal/ModGrimoireOfGaiaOrcs/GOGOrcTower.aws not loaded because it depends on mod that isn't loaded. [13:23:18] [Client thread/INFO] [ancientwarfarestructure]: Template /assets/ancientwarfare/template/MohawkyPack1.12.2V72/normal/ModGrimoireOfGaiaOrcs/GOGOrcSiegeCamp.aws not loaded because it depends on mod that isn't loaded. [13:23:18] [Client thread/INFO] [ancientwarfarestructure]: Template /assets/ancientwarfare/template/MohawkyPack1.12.2V72/normal/ModGrimoireOfGaiaLairs/GOGYetiSpireCave.aws not loaded because it depends on mod that isn't loaded. [13:23:18] [Client thread/INFO] [ancientwarfarestructure]: Template /assets/ancientwarfare/template/MohawkyPack1.12.2V72/normal/ModGrimoireOfGaiaLairs/GOGWitchSpireSwamp.aws not loaded because it depends on mod that isn't loaded. [13:23:18] [Client thread/INFO] [ancientwarfarestructure]: Template /assets/ancientwarfare/template/MohawkyPack1.12.2V72/normal/ModGrimoireOfGaiaLairs/GOGWitchSpireSpruceWoods.aws not loaded because it depends on mod that isn't loaded. [13:23:18] [Client thread/INFO] [ancientwarfarestructure]: Template /assets/ancientwarfare/template/MohawkyPack1.12.2V72/normal/ModGrimoireOfGaiaLairs/GOGWitchSpireSavanna.aws not loaded because it depends on mod that isn't loaded. [13:23:18] [Client thread/INFO] [ancientwarfarestructure]: Template /assets/ancientwarfare/template/MohawkyPack1.12.2V72/normal/ModGrimoireOfGaiaLairs/GOGWitchSpirePlains.aws not loaded because it depends on mod that isn't loaded. [13:23:18] [Client thread/INFO] [ancientwarfarestructure]: Template /assets/ancientwarfare/template/MohawkyPack1.12.2V72/normal/ModGrimoireOfGaiaLairs/GOGWitchSpireOakWoods.aws not loaded because it depends on mod that isn't loaded. [13:23:18] [Client thread/INFO] [ancientwarfarestructure]: Template /assets/ancientwarfare/template/MohawkyPack1.12.2V72/normal/ModGrimoireOfGaiaLairs/GOGWitchSpireBirchwoods.aws not loaded because it depends on mod that isn't loaded. [13:23:18] [Client thread/INFO] [ancientwarfarestructure]: Template /assets/ancientwarfare/template/MohawkyPack1.12.2V72/normal/ModGrimoireOfGaiaLairs/GOGWitchSpireBeachHouse.aws not loaded because it depends on mod that isn't loaded. [13:23:18] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [GOGVampireTowerSmall] WorldGen: true Survival: false [13:23:18] [Client thread/INFO] [ancientwarfarestructure]: Template /assets/ancientwarfare/template/MohawkyPack1.12.2V72/normal/ModGrimoireOfGaiaLairs/GOGTombOfDikkusVampireLair.aws not loaded because it depends on mod that isn't loaded. [13:23:18] [Client thread/INFO] [ancientwarfarestructure]: Template /assets/ancientwarfare/template/MohawkyPack1.12.2V72/normal/ModGrimoireOfGaiaLairs/GOGSzyganyVampireCamp.aws not loaded because it depends on mod that isn't loaded. [13:23:18] [Client thread/INFO] [ancientwarfarestructure]: Template /assets/ancientwarfare/template/MohawkyPack1.12.2V72/normal/ModGrimoireOfGaiaLairs/GOGSprigganTree.aws not loaded because it depends on mod that isn't loaded. [13:23:18] [Client thread/INFO] [ancientwarfarestructure]: Template /assets/ancientwarfare/template/MohawkyPack1.12.2V72/normal/ModGrimoireOfGaiaLairs/GOGSelkieBeachTemple.aws not loaded because it depends on mod that isn't loaded. [13:23:18] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [GOGMinotaurLair] WorldGen: true Survival: false [13:23:18] [Client thread/INFO] [ancientwarfarestructure]: Template /assets/ancientwarfare/template/MohawkyPack1.12.2V72/normal/ModGrimoireOfGaiaLairs/GOGMinotaurBeachTemple.aws not loaded because it depends on mod that isn't loaded. [13:23:18] [Client thread/INFO] [ancientwarfarestructure]: Template /assets/ancientwarfare/template/MohawkyPack1.12.2V72/normal/ModGrimoireOfGaiaLairs/GOGMineAbandonedBrigandAndOrcs.aws not loaded because it depends on mod that isn't loaded. [13:23:18] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [GOGLighthouseAbandonedSharko] WorldGen: true Survival: false [13:23:18] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [GOGIshtariSphinx] WorldGen: true Survival: false [13:23:18] [Client thread/INFO] [ancientwarfarestructure]: Template /assets/ancientwarfare/template/MohawkyPack1.12.2V72/normal/ModGrimoireOfGaiaLairs/GOGGryphonNest.aws not loaded because it depends on mod that isn't loaded. [13:23:18] [Client thread/INFO] [ancientwarfarestructure]: Template /assets/ancientwarfare/template/MohawkyPack1.12.2V72/normal/ModGrimoireOfGaiaLairs/GOGGoblinNestBirchWoods.aws not loaded because it depends on mod that isn't loaded. [13:23:18] [Client thread/INFO] [ancientwarfarestructure]: Template /assets/ancientwarfare/template/MohawkyPack1.12.2V72/normal/ModGrimoireOfGaiaLairs/GOGGiantMushroomVindicators.aws not loaded because it depends on mod that isn't loaded. [13:23:18] [Client thread/INFO] [ancientwarfarestructure]: Template /assets/ancientwarfare/template/MohawkyPack1.12.2V72/normal/ModGrimoireOfGaiaLairs/GOGFleshLichLair.aws not loaded because it depends on mod that isn't loaded. [13:23:18] [Client thread/INFO] [ancientwarfarestructure]: Template /assets/ancientwarfare/template/MohawkyPack1.12.2V72/normal/ModGrimoireOfGaiaLairs/GOGFairyCircle.aws not loaded because it depends on mod that isn't loaded. [13:23:18] [Client thread/INFO] [ancientwarfarestructure]: Template /assets/ancientwarfare/template/MohawkyPack1.12.2V72/normal/ModGrimoireOfGaiaLairs/GOGEvilLairPlainsOak.aws not loaded because it depends on mod that isn't loaded. [13:23:18] [Client thread/INFO] [ancientwarfarestructure]: Template /assets/ancientwarfare/template/MohawkyPack1.12.2V72/normal/ModGrimoireOfGaiaLairs/GOGBeachTempleMermaids.aws not loaded because it depends on mod that isn't loaded. [13:23:18] [Client thread/INFO] [ancientwarfarestructure]: Template /assets/ancientwarfare/template/MohawkyPack1.12.2V72/normal/ModGrimoireOfGaiaLairs/GOGAbandonedWizardsTowerFloating.aws not loaded because it depends on mod that isn't loaded. [13:23:18] [Client thread/INFO] [ancientwarfarestructure]: Template /assets/ancientwarfare/template/MohawkyPack1.12.2V72/normal/ModGrimoireOfGaiaGoblins/GOGGoblinVillageSmallFeral.aws not loaded because it depends on mod that isn't loaded. [13:23:18] [Client thread/INFO] [ancientwarfarestructure]: Template /assets/ancientwarfare/template/MohawkyPack1.12.2V72/normal/ModGrimoireOfGaiaGoblins/GOGGoblinVillageMediumFeral.aws not loaded because it depends on mod that isn't loaded. [13:23:18] [Client thread/INFO] [ancientwarfarestructure]: Template /assets/ancientwarfare/template/MohawkyPack1.12.2V72/normal/ModGrimoireOfGaiaGoblins/GOGGoblinVillageLargeFeral.aws not loaded because it depends on mod that isn't loaded. [13:23:18] [Client thread/INFO] [ancientwarfarestructure]: Template /assets/ancientwarfare/template/MohawkyPack1.12.2V72/normal/ModGrimoireOfGaiaGoblins/GOGGoblinTownLarge2Feral.aws not loaded because it depends on mod that isn't loaded. [13:23:18] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [GOGGoblinGodsTemple] WorldGen: true Survival: false [13:23:18] [Client thread/WARN] [ancientwarfarestructure]: Could not locate biome: biomesoplenty:scrubland while registering template: GOGGoblinGodsTemple for world generation. [13:23:18] [Client thread/INFO] [ancientwarfarestructure]: Template /assets/ancientwarfare/template/MohawkyPack1.12.2V72/normal/ModGrimoireOfGaiaGoblins/GOGGoblinFortressFeral.aws not loaded because it depends on mod that isn't loaded. [13:23:18] [Client thread/INFO] [ancientwarfarestructure]: Template /assets/ancientwarfare/template/MohawkyPack1.12.2V72/normal/ModFishUndeadRising/FUMonsterLairDarkOak.aws not loaded because it depends on mod that isn't loaded. [13:23:18] [Client thread/INFO] [ancientwarfarestructure]: Template /assets/ancientwarfare/template/MohawkyPack1.12.2V72/normal/ModFishUndeadRising/FUAbandonedCovenShroom.aws not loaded because it depends on mod that isn't loaded. [13:23:18] [Client thread/INFO] [ancientwarfarestructure]: Template /assets/ancientwarfare/template/MohawkyPack1.12.2V72/normal/ModElectroblobsTowers/EmpireWizardsTowerELBwizard.aws not loaded because it depends on mod that isn't loaded. [13:23:18] [Client thread/INFO] [ancientwarfarestructure]: Template /assets/ancientwarfare/template/MohawkyPack1.12.2V72/normal/ModElectroblobsTowers/EmpireWizardLavaTowerELBwizard.aws not loaded because it depends on mod that isn't loaded. [13:23:18] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [ELBWizardsTowerSnow] WorldGen: true Survival: false [13:23:18] [Client thread/INFO] [ancientwarfarestructure]: Template /assets/ancientwarfare/template/MohawkyPack1.12.2V72/normal/ModElectroblobsTowers/ELBWizardsTowerGeneric.aws not loaded because it depends on mod that isn't loaded. [13:23:18] [Client thread/INFO] [ancientwarfarestructure]: Template /assets/ancientwarfare/template/MohawkyPack1.12.2V72/normal/ModElectroblobsTowers/ELBWizardsTowerBattleTower.aws not loaded because it depends on mod that isn't loaded. [13:23:18] [Client thread/INFO] [ancientwarfarestructure]: Template /assets/ancientwarfare/template/MohawkyPack1.12.2V72/normal/ModElectroblobsTowers/ELBWizardsSpirePlains.aws not loaded because it depends on mod that isn't loaded. [13:23:18] [Client thread/INFO] [ancientwarfarestructure]: Template /assets/ancientwarfare/template/MohawkyPack1.12.2V72/normal/ModElectroblobsTowers/ELBStormMageFlyingTower.aws not loaded because it depends on mod that isn't loaded. [13:23:18] [Client thread/INFO] [ancientwarfarestructure]: Template /assets/ancientwarfare/template/MohawkyPack1.12.2V72/normal/ModElectroblobsTowers/ELBSorcerorsSpireBirch.aws not loaded because it depends on mod that isn't loaded. [13:23:18] [Client thread/INFO] [ancientwarfarestructure]: Template /assets/ancientwarfare/template/MohawkyPack1.12.2V72/normal/ModElectroblobsTowers/ELBPyroWizardGoodSpire.aws not loaded because it depends on mod that isn't loaded. [13:23:18] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "facing" property. [13:23:18] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [ELBPyromancersHouse] WorldGen: true Survival: false [13:23:18] [Client thread/INFO] [ancientwarfarestructure]: Template /assets/ancientwarfare/template/MohawkyPack1.12.2V72/normal/ModElectroblobsTowers/ELBNecromancersTower.aws not loaded because it depends on mod that isn't loaded. [13:23:18] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "natural" property. [13:23:18] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "dangle" property. [13:23:18] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "facing" property. [13:23:18] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "facing" property. [13:23:18] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "facing" property. [13:23:18] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "mirror" property. [13:23:18] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "mirror" property. [13:23:18] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "facing" property. [13:23:18] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [ELBNecromancersSkullCrypts] WorldGen: true Survival: false [13:23:18] [Client thread/INFO] [ancientwarfarestructure]: Template /assets/ancientwarfare/template/MohawkyPack1.12.2V72/normal/ModElectroblobsTowers/ELBMinossianWizardTowerMedium.aws not loaded because it depends on mod that isn't loaded. [13:23:18] [Client thread/INFO] [ancientwarfarestructure]: Template /assets/ancientwarfare/template/MohawkyPack1.12.2V72/normal/ModElectroblobsTowers/ELBMinossianWizardTower.aws not loaded because it depends on mod that isn't loaded. [13:23:18] [Client thread/INFO] [ancientwarfarestructure]: Template /assets/ancientwarfare/template/MohawkyPack1.12.2V72/normal/ModElectroblobsTowers/ELBMinossianWizardsTowerLarge.aws not loaded because it depends on mod that isn't loaded. [13:23:18] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [ELBMaliceWizardsTower] WorldGen: true Survival: false [13:23:18] [Client thread/WARN] [ancientwarfarestructure]: Could not locate biome: biomesoplenty:mountains while registering template: ELBMaliceWizardsTower for world generation. [13:23:18] [Client thread/INFO] [ancientwarfarestructure]: Template /assets/ancientwarfare/template/MohawkyPack1.12.2V72/normal/ModElectroblobsTowers/ELBMaliceLibraryOfEvil.aws not loaded because it depends on mod that isn't loaded. [13:23:18] [Client thread/INFO] [ancientwarfarestructure]: Template /assets/ancientwarfare/template/MohawkyPack1.12.2V72/normal/ModElectroblobsTowers/ELBIceMageSpireColdNorska.aws not loaded because it depends on mod that isn't loaded. [13:23:18] [Client thread/INFO] [ancientwarfarestructure]: Template /assets/ancientwarfare/template/MohawkyPack1.12.2V72/normal/ModElectroblobsTowers/ELBGoodWizardSpirePlains.aws not loaded because it depends on mod that isn't loaded. [13:23:18] [Client thread/INFO] [ancientwarfarestructure]: Template /assets/ancientwarfare/template/MohawkyPack1.12.2V72/normal/ModElectroblobsTowers/ELBGoodWizardFloatingTowerPlains.aws not loaded because it depends on mod that isn't loaded. [13:23:18] [Client thread/INFO] [ancientwarfarestructure]: Template /assets/ancientwarfare/template/MohawkyPack1.12.2V72/normal/ModElectroblobsTowers/ELBEvilWizardsTowerFloating.aws not loaded because it depends on mod that isn't loaded. [13:23:18] [Client thread/INFO] [ancientwarfarestructure]: Template /assets/ancientwarfare/template/MohawkyPack1.12.2V72/normal/ModElectroblobsTowers/ELBEarthMageGoodWizardMansion.aws not loaded because it depends on mod that isn't loaded. [13:23:18] [Client thread/INFO] [ancientwarfarestructure]: Template /assets/ancientwarfare/template/MohawkyPack1.12.2V72/normal/ModElectroblobsTowers/ELBArsMagicaLootTowerNew.aws not loaded because it depends on mod that isn't loaded. [13:23:18] [Client thread/INFO] [ancientwarfarestructure]: Template /assets/ancientwarfare/template/MohawkyPack1.12.2V72/normal/ModElectroblobsTowers/EBEvilWizardsTowerNagas.aws not loaded because it depends on mod that isn't loaded. [13:23:18] [Client thread/INFO] [ancientwarfarestructure]: Template /assets/ancientwarfare/template/MohawkyPack1.12.2V72/normal/ModElectroblobsTowers/ArsMagicaOldTowerMobSpawner.aws not loaded because it depends on mod that isn't loaded. [13:23:18] [Client thread/INFO] [ancientwarfarestructure]: Template /assets/ancientwarfare/template/MohawkyPack1.12.2V72/normal/ModDungeonMobsLairs/DMOBSIlithidJungleSpire.aws not loaded because it depends on mod that isn't loaded. [13:23:18] [Client thread/INFO] [ancientwarfarestructure]: Template /assets/ancientwarfare/template/MohawkyPack1.12.2V72/normal/ModDungeonMobsLairs/DMOBSCollapsedTowerAndDungeon.aws not loaded because it depends on mod that isn't loaded. [13:23:18] [Client thread/INFO] [ancientwarfarestructure]: Template /assets/ancientwarfare/template/MohawkyPack1.12.2V72/normal/ModDungeonMobsLairs/DMOBSCockroacherUmbarHulkNest.aws not loaded because it depends on mod that isn't loaded. [13:23:18] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [MoaHeadColdBeach] WorldGen: true Survival: false [13:23:18] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [MoaHead1] WorldGen: true Survival: false [13:23:18] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [ZimbaTombs] WorldGen: true Survival: false [13:23:18] [Client thread/WARN] [ancientwarfarestructure]: Could not locate biome: biomesoplenty:savanna_plateau_extension while registering template: ZimbaTombs for world generation. [13:23:18] [Client thread/WARN] [ancientwarfarestructure]: Could not locate biome: biomesoplenty:savanna_extension while registering template: ZimbaTombs for world generation. [13:23:18] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [ZimbaTemple] WorldGen: true Survival: false [13:23:18] [Client thread/WARN] [ancientwarfarestructure]: Could not locate biome: biomesoplenty:savanna_plateau_extension while registering template: ZimbaTemple for world generation. [13:23:18] [Client thread/WARN] [ancientwarfarestructure]: Could not locate biome: biomesoplenty:savanna_extension while registering template: ZimbaTemple for world generation. [13:23:18] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [ZimbaSmallVillage] WorldGen: true Survival: false [13:23:18] [Client thread/WARN] [ancientwarfarestructure]: Could not locate biome: biomesoplenty:savanna_plateau_extension while registering template: ZimbaSmallVillage for world generation. [13:23:18] [Client thread/WARN] [ancientwarfarestructure]: Could not locate biome: biomesoplenty:savanna_extension while registering template: ZimbaSmallVillage for world generation. [13:23:18] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [ZimbaRuin] WorldGen: true Survival: false [13:23:18] [Client thread/WARN] [ancientwarfarestructure]: Could not locate biome: biomesoplenty:savanna_plateau_extension while registering template: ZimbaRuin for world generation. [13:23:18] [Client thread/WARN] [ancientwarfarestructure]: Could not locate biome: biomesoplenty:savanna_extension while registering template: ZimbaRuin for world generation. [13:23:18] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [ZimbaOfferingShrine] WorldGen: true Survival: false [13:23:18] [Client thread/WARN] [ancientwarfarestructure]: Could not locate biome: biomesoplenty:savanna_plateau_extension while registering template: ZimbaOfferingShrine for world generation. [13:23:18] [Client thread/WARN] [ancientwarfarestructure]: Could not locate biome: biomesoplenty:savanna_extension while registering template: ZimbaOfferingShrine for world generation. [13:23:18] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [ZimbaMediumVillage] WorldGen: true Survival: false [13:23:18] [Client thread/WARN] [ancientwarfarestructure]: Could not locate biome: biomesoplenty:savanna_plateau_extension while registering template: ZimbaMediumVillage for world generation. [13:23:18] [Client thread/WARN] [ancientwarfarestructure]: Could not locate biome: biomesoplenty:savanna_extension while registering template: ZimbaMediumVillage for world generation. [13:23:18] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [ZimbaLargeVillage2] WorldGen: true Survival: false [13:23:18] [Client thread/WARN] [ancientwarfarestructure]: Could not locate biome: biomesoplenty:savanna_plateau_extension while registering template: ZimbaLargeVillage2 for world generation. [13:23:18] [Client thread/WARN] [ancientwarfarestructure]: Could not locate biome: biomesoplenty:savanna_extension while registering template: ZimbaLargeVillage2 for world generation. [13:23:18] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [ZimbaLargeVillage1] WorldGen: true Survival: false [13:23:18] [Client thread/WARN] [ancientwarfarestructure]: Could not locate biome: biomesoplenty:savanna_plateau_extension while registering template: ZimbaLargeVillage1 for world generation. [13:23:18] [Client thread/WARN] [ancientwarfarestructure]: Could not locate biome: biomesoplenty:savanna_extension while registering template: ZimbaLargeVillage1 for world generation. [13:23:18] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [ZimbaHut] WorldGen: true Survival: false [13:23:18] [Client thread/WARN] [ancientwarfarestructure]: Could not locate biome: biomesoplenty:savanna_plateau_extension while registering template: ZimbaHut for world generation. [13:23:18] [Client thread/WARN] [ancientwarfarestructure]: Could not locate biome: biomesoplenty:savanna_extension while registering template: ZimbaHut for world generation. [13:23:18] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [ZimbaGreatTemple] WorldGen: true Survival: false [13:23:18] [Client thread/WARN] [ancientwarfarestructure]: Could not locate biome: biomesoplenty:savanna_plateau_extension while registering template: ZimbaGreatTemple for world generation. [13:23:18] [Client thread/WARN] [ancientwarfarestructure]: Could not locate biome: biomesoplenty:savanna_extension while registering template: ZimbaGreatTemple for world generation. [13:23:18] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [ZimbaBoababTree3] WorldGen: true Survival: false [13:23:18] [Client thread/WARN] [ancientwarfarestructure]: Could not locate biome: biomesoplenty:savanna_plateau_extension while registering template: ZimbaBoababTree3 for world generation. [13:23:18] [Client thread/WARN] [ancientwarfarestructure]: Could not locate biome: biomesoplenty:savanna_extension while registering template: ZimbaBoababTree3 for world generation. [13:23:18] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [ZimbaBoababTree2] WorldGen: true Survival: false [13:23:18] [Client thread/WARN] [ancientwarfarestructure]: Could not locate biome: biomesoplenty:savanna_plateau_extension while registering template: ZimbaBoababTree2 for world generation. [13:23:18] [Client thread/WARN] [ancientwarfarestructure]: Could not locate biome: biomesoplenty:savanna_extension while registering template: ZimbaBoababTree2 for world generation. [13:23:18] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [ZimbaBoababTree1] WorldGen: true Survival: false [13:23:18] [Client thread/WARN] [ancientwarfarestructure]: Could not locate biome: biomesoplenty:savanna_plateau_extension while registering template: ZimbaBoababTree1 for world generation. [13:23:18] [Client thread/WARN] [ancientwarfarestructure]: Could not locate biome: biomesoplenty:savanna_extension while registering template: ZimbaBoababTree1 for world generation. [13:23:18] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [ZimbaBoababGrove] WorldGen: true Survival: false [13:23:18] [Client thread/WARN] [ancientwarfarestructure]: Could not locate biome: biomesoplenty:savanna_plateau_extension while registering template: ZimbaBoababGrove for world generation. [13:23:18] [Client thread/WARN] [ancientwarfarestructure]: Could not locate biome: biomesoplenty:savanna_extension while registering template: ZimbaBoababGrove for world generation. [13:23:18] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [VyncanTemple] WorldGen: true Survival: false [13:23:18] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [VyncanSettlementSmall1] WorldGen: true Survival: false [13:23:18] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [VyncanSettlementMedium1] WorldGen: true Survival: false [13:23:18] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [VyncanHut2] WorldGen: true Survival: false [13:23:18] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [VyncanHut1] WorldGen: true Survival: false [13:23:18] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [VyncanFoodStorage] WorldGen: true Survival: false [13:23:18] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [VyncanFarmChicken] WorldGen: true Survival: false [13:23:18] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [VyncanChieftainHouse4] WorldGen: true Survival: false [13:23:18] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [VyncanChieftainHouse3] WorldGen: true Survival: false [13:23:18] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [VyncanChieftainHouse2] WorldGen: true Survival: false [13:23:18] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [VyncanChieftainHouse1] WorldGen: true Survival: false [13:23:18] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [SmingolYurtWagons] WorldGen: true Survival: false [13:23:18] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [SmingolSmallInvaders] WorldGen: true Survival: false [13:23:18] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [SmingolRaidingParty] WorldGen: true Survival: false [13:23:18] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [SmingolPatrol] WorldGen: true Survival: false [13:23:18] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [SmingolNobleYurtWagon] WorldGen: true Survival: false [13:23:18] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [SmingolLargeInvasionForce] WorldGen: true Survival: false [13:23:18] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [SmingolEncampment] WorldGen: true Survival: false [13:23:18] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [SealskerTempleTown] WorldGen: true Survival: false [13:23:18] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [SealskerIglooVillage] WorldGen: true Survival: false [13:23:18] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [SealskerIglooTinyFrozen] WorldGen: true Survival: false [13:23:18] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [SealskerIglooSmallFrozen] WorldGen: true Survival: false [13:23:18] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [SealskerIglooSmall2] WorldGen: true Survival: false [13:23:18] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [SealskerIglooSmall1] WorldGen: true Survival: false [13:23:18] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [SealskerIglooMediumFrozen] WorldGen: true Survival: false [13:23:18] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [SealskerIglooLargeFrozen] WorldGen: true Survival: false [13:23:18] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [SealskerIglooLarge] WorldGen: true Survival: false [13:23:18] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [SealskerIgloo] WorldGen: true Survival: true [13:23:18] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [RakshasaMesaTemple] WorldGen: true Survival: false [13:23:18] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [SmugglerTraderSmallHouse] WorldGen: true Survival: false [13:23:18] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [SmugglerPugwashHome] WorldGen: true Survival: false [13:23:18] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [SmugglerNaughtyParrotInn] WorldGen: true Survival: false [13:23:18] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [SmugglerLongJohnsMercantile] WorldGen: true Survival: false [13:23:18] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [PirateWreckRaft] WorldGen: true Survival: false [13:23:18] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [PirateSmallCoastalRaider2] WorldGen: true Survival: false [13:23:18] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [PirateShipStandard] WorldGen: true Survival: false [13:23:18] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [PirateShipCoastalRaider1] WorldGen: true Survival: false [13:23:18] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [PirateInfestedLighthouse] WorldGen: true Survival: false [13:23:18] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [PirateHauntedCoastHouse] WorldGen: true Survival: false [13:23:18] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [PirateCoastalCannonTowerSand] WorldGen: true Survival: false [13:23:18] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [PirateBeachCastle] WorldGen: true Survival: false [13:23:18] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [PirateArtilleryShip] WorldGen: true Survival: false [13:23:18] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [OrcWatchtowerGeneric] WorldGen: true Survival: false [13:23:18] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [OrcWarrenTinyGeneric] WorldGen: true Survival: false [13:23:18] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [OrcTraderTower] WorldGen: true Survival: false [13:23:18] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [OrcTraderHut] WorldGen: true Survival: false [13:23:18] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [OrcTraderClanHouse] WorldGen: true Survival: false [13:23:18] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [OrcRuinedCastleOakWoodsGeneric] WorldGen: true Survival: false [13:23:18] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [OrcRuinedAbbeyDungeon] WorldGen: true Survival: false [13:23:18] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [OrcRuinCircleMediumGeneric] WorldGen: true Survival: false [13:23:18] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [OrcRuinAndWarrenSmallGeneric] WorldGen: true Survival: false [13:23:18] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [OrcRaidersGeneric] WorldGen: true Survival: false [13:23:18] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [OrcFortressMesa] WorldGen: true Survival: false [13:23:18] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [OrcBalrogTempleHuge] WorldGen: true Survival: false [13:23:18] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [OrcAbandonedOpenCastMineHuge] WorldGen: true Survival: false [13:23:18] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [OrcWatchtowerRoofedForest] WorldGen: true Survival: false [13:23:18] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [OrcVillageTowerRoofedForest] WorldGen: true Survival: false [13:23:18] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [OrcVillageSmallRoofedForest] WorldGen: true Survival: false [13:23:18] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [OrcVillageMediumRoofedForest] WorldGen: true Survival: false [13:23:18] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [OrcVillageLargeRoofedForest2] WorldGen: true Survival: false [13:23:18] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [OrcVillageLargeRoofedForest] WorldGen: true Survival: false [13:23:18] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [OrcTraderRoofedForestTower] WorldGen: true Survival: false [13:23:18] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [OrcTraderRoofedForest] WorldGen: true Survival: false [13:23:18] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [OrcRuinAndWarrenLargeRoofedForest] WorldGen: true Survival: false [13:23:18] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [OrcMineMediumRoofedForest] WorldGen: true Survival: false [13:23:18] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [OrcMineLargeRoofedForest] WorldGen: true Survival: false [13:23:18] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [MinossianWarehouse] WorldGen: true Survival: false [13:23:18] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [MinossianVilla] WorldGen: true Survival: false [13:23:18] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [MinossianTemple] WorldGen: true Survival: false [13:23:18] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [MinossianTalosTempleSmall] WorldGen: true Survival: false [13:23:18] [Client thread/INFO] [ancientwarfarestructure]: Template /assets/ancientwarfare/template/MohawkyPack1.12.2V72/normal/AWTribalMinossian/MinossianSlimeTower.aws not loaded because it depends on mod that isn't loaded. [13:23:18] [Client thread/INFO] [ancientwarfarestructure]: Template /assets/ancientwarfare/template/MohawkyPack1.12.2V72/normal/AWTribalMinossian/MinossianSlimePalace.aws not loaded because it depends on mod that isn't loaded. [13:23:18] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [MinossianShrineSmall] WorldGen: true Survival: false [13:23:18] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [MinossianRuinedVilla] WorldGen: true Survival: false [13:23:18] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [MinossianRuinedTempleSmall] WorldGen: true Survival: false [13:23:18] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [MinossianRuinedTempleLarge] WorldGen: true Survival: false [13:23:18] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [MinossianRuinedHouse5] WorldGen: true Survival: false [13:23:18] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [MinossianRuinedHouse3] WorldGen: true Survival: false [13:23:18] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [MinossianRuinedHouse2] WorldGen: true Survival: false [13:23:18] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [MinossianRuinedHouse1] WorldGen: true Survival: false [13:23:18] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [MinossianRuinedArena] WorldGen: true Survival: false [13:23:18] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [MinossianPalaceSmall] WorldGen: true Survival: false [13:23:18] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [MinossianPalaceLarge] WorldGen: true Survival: false [13:23:18] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [MinossianMausoleumSmall] WorldGen: true Survival: false [13:23:18] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [MinossianFortressWithArtillery] WorldGen: true Survival: false [13:23:18] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [MinossianFortress] WorldGen: true Survival: false [13:23:18] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [LizardmanVillageSmallJungle] WorldGen: true Survival: false [13:23:18] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [LizardmanVillageSmall] WorldGen: true Survival: false [13:23:18] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [LizardmanVillageMediumJungle] WorldGen: true Survival: false [13:23:18] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [LizardmanVillageMedium] WorldGen: true Survival: false [13:23:18] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [LizardmanVillageLargeJungle] WorldGen: true Survival: false [13:23:18] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [LizardmanVillageLarge] WorldGen: true Survival: false [13:23:18] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [LizardmanSingleHutJungle] WorldGen: true Survival: false [13:23:18] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [LizardmanSingleHut] WorldGen: true Survival: false [13:23:18] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [LizardmanJungleSnakeTemple] WorldGen: true Survival: false [13:23:18] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [LizardmanJunglePyramid] WorldGen: true Survival: false [13:23:18] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [LizardmanJungleFortress] WorldGen: true Survival: false [13:23:18] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [LizardmanJungleCenote] WorldGen: true Survival: false [13:23:18] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [LizardmanJungleBirthingPools] WorldGen: true Survival: false [13:23:18] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [KongTreehouse9] WorldGen: true Survival: false [13:23:18] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [KongTreehouse8] WorldGen: true Survival: false [13:23:18] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [KongTreehouse7] WorldGen: true Survival: false [13:23:18] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [KongTreehouse6] WorldGen: true Survival: false [13:23:18] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [KongTreehouse5] WorldGen: true Survival: false [13:23:18] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [KongTreehouse4] WorldGen: true Survival: false [13:23:18] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [KongTreehouse3] WorldGen: true Survival: false [13:23:18] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [KongTreehouse2] WorldGen: true Survival: false [13:23:18] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [KongTreehouse10] WorldGen: true Survival: false [13:23:18] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [KongTreehouse1] WorldGen: true Survival: false [13:23:18] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [KongTrader] WorldGen: true Survival: false [13:23:18] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [KongThatchedTreehouseVillage] WorldGen: true Survival: false [13:23:18] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [KongSkullTemple] WorldGen: true Survival: false [13:23:18] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [KongShamansLodge] WorldGen: true Survival: false [13:23:18] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [KongSacredTreeVillage2] WorldGen: true Survival: false [13:23:18] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [KongSacredTreeVillage1] WorldGen: true Survival: false [13:23:18] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [KongPantry] WorldGen: true Survival: false [13:23:18] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [KongMetalWorker] WorldGen: true Survival: false [13:23:18] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [KongJungleWizardsTower] WorldGen: true Survival: false [13:23:18] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [KongJungleTempleSmall] WorldGen: true Survival: false [13:23:18] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [KongJungleTempleLarge] WorldGen: true Survival: false [13:23:18] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [KongInfestedRuinedJungleCastle] WorldGen: true Survival: false [13:23:18] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [KongGreatTemple] WorldGen: true Survival: false [13:23:18] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [HobbitLoneFarm] WorldGen: true Survival: false [13:23:18] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [NoggVillageGremlinInfested] WorldGen: true Survival: false [13:23:18] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "type" property. [13:23:18] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "type" property. [13:23:18] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [GnomeWarrenPlains] WorldGen: true Survival: false [13:23:18] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "type" property. [13:23:18] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "type" property. [13:23:18] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "type" property. [13:23:18] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "type" property. [13:23:18] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [GnomeVillageRoofedForest] WorldGen: true Survival: false [13:23:18] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "type" property. [13:23:18] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "type" property. [13:23:18] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [GnomeVillageRedMushrooms] WorldGen: true Survival: false [13:23:18] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "type" property. [13:23:18] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "type" property. [13:23:18] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [GnomeVillageBrownMushrooms] WorldGen: true Survival: false [13:23:18] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [RuinedTownMountainGiantAttack] WorldGen: true Survival: false [13:23:18] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [MountainGiantSnowdonia] WorldGen: true Survival: false [13:23:18] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [MountainGiantBopMountains] WorldGen: true Survival: false [13:23:18] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [MountainGiantBopMountains] WorldGen: true Survival: false [13:23:18] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [HillGiantCampBirchHills] WorldGen: true Survival: false [13:23:18] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [HillGiant] WorldGen: true Survival: false [13:23:18] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [FrostGiant2] WorldGen: true Survival: false [13:23:18] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [FrostGiant1] WorldGen: true Survival: false [13:23:18] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [DruidHouseEnts] WorldGen: true Survival: false [13:23:18] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [BufflokaTempleofTheChickenGodPlains] WorldGen: true Survival: false [13:23:18] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [BufflokaPlainsWeaponsTrader] WorldGen: true Survival: false [13:23:18] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [BufflokaPlainsTrader] WorldGen: true Survival: false [13:23:18] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [BufflokaPlainsSpawner] WorldGen: true Survival: false [13:23:18] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [BufflokaPlainsSmallVillage] WorldGen: true Survival: false [13:23:18] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [BufflokaPlainsMediumVillage2] WorldGen: true Survival: false [13:23:18] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [BufflokaPlainsMediumVillage1] WorldGen: true Survival: false [13:23:19] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [BufflokaPlainsLargeVillage2] WorldGen: true Survival: false [13:23:19] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [BufflokaPlainsLargeVillage1] WorldGen: true Survival: false [13:23:19] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [BufflokaPlainsHorseTrader] WorldGen: true Survival: false [13:23:19] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [BufflokaPlainsGraveyard] WorldGen: true Survival: false [13:23:19] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [BufflokaGreatTemple] WorldGen: true Survival: false [13:23:19] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [BufflokaTempleofTheChickenGodForest] WorldGen: true Survival: false [13:23:19] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [BufflokaForestWeaponsTrader] WorldGen: true Survival: false [13:23:19] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [BufflokaForestTrader] WorldGen: true Survival: false [13:23:19] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "part" property. [13:23:19] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [BufflokaForestSmallVillage2] WorldGen: true Survival: false [13:23:19] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [BufflokaForestSmallVillage1] WorldGen: true Survival: false [13:23:19] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [BufflokaForestMediumVillage] WorldGen: true Survival: false [13:23:19] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [BufflokaForestLargeVillage] WorldGen: true Survival: false [13:23:19] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [BrigandRuinLargeMagicians] WorldGen: true Survival: false [13:23:19] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [BrigandRuinedTowerPlains] WorldGen: true Survival: false [13:23:19] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [BrigandRuinCastleLarge] WorldGen: true Survival: false [13:23:19] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [BrigandNoggHighwayMan] WorldGen: true Survival: false [13:23:19] [Client thread/WARN] [ancientwarfarestructure]: Could not locate biome: minecraft_birch_forest while registering template: BrigandNoggHighwayMan for world generation. [13:23:19] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [BrigandMediumRuinsCamp] WorldGen: true Survival: false [13:23:19] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [BrigandLairStoneCircleDungeon] WorldGen: true Survival: false [13:23:19] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [BrigandHighwayMan] WorldGen: true Survival: false [13:23:19] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [BrigandHidePlains] WorldGen: true Survival: false [13:23:19] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [BrigandHideOakSmall] WorldGen: true Survival: false [13:23:19] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [BrigandHideBirchSmall] WorldGen: true Survival: false [13:23:19] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [BrigandCampPlainsSmall] WorldGen: true Survival: false [13:23:19] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [BrigandCampOakSmall] WorldGen: true Survival: false [13:23:19] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [BrigandBaseStoneCircleRaiders] WorldGen: true Survival: false [13:23:19] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [BrigandBaseHillTomb] WorldGen: true Survival: false [13:23:19] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [BanditCampRoofedForestLarge] WorldGen: true Survival: false [13:23:19] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [BanditCampBirchSmall] WorldGen: true Survival: false [13:23:19] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [BarbarianWarParty] WorldGen: true Survival: false [13:23:19] [Client thread/WARN] [ancientwarfarestructure]: Could not locate biome: biomesoplenty:mountains while registering template: BarbarianWarParty for world generation. [13:23:19] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "axis" property. [13:23:19] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [BarbarianVillage] WorldGen: true Survival: false [13:23:19] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [BarbarianTempleOfTheSwordGod] WorldGen: true Survival: false [13:23:19] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [BarbarianStoneCircle] WorldGen: true Survival: false [13:23:19] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [BarbarianSettlement] WorldGen: true Survival: false [13:23:19] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [BarbarianMausoleum] WorldGen: true Survival: false [13:23:19] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [BarbarianHillfort2] WorldGen: true Survival: false [13:23:19] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [BarbarianHillfort1] WorldGen: true Survival: false [13:23:19] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [BarbarianCitadel] WorldGen: true Survival: false [13:23:19] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [BarbarianCircleElderThing] WorldGen: true Survival: false [13:23:19] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [BarbarianCapital] WorldGen: true Survival: false [13:23:19] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [BarbarianBroch3] WorldGen: true Survival: false [13:23:19] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [BarbarianBroch2] WorldGen: true Survival: false [13:23:19] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [BarbarianBroch1] WorldGen: true Survival: false [13:23:19] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [WizardlyGroundkeeper] WorldGen: true Survival: false [13:23:19] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [VampireSwampCrypts] WorldGen: true Survival: false [13:23:19] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [VampireSmallGraveyard] WorldGen: true Survival: false [13:23:19] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [VampireKoboldTower] WorldGen: true Survival: false [13:23:19] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [VampireCryptSpruceForest] WorldGen: true Survival: false [13:23:19] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [UndeadWitchAndGargoyleTower] WorldGen: true Survival: false [13:23:19] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [UndeadSnidelyFamilyCrypt] WorldGen: true Survival: false [13:23:19] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [UndeadSmallGraveyardZombies] WorldGen: true Survival: false [13:23:19] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [UndeadRuinedTowerTheReaper] WorldGen: true Survival: false [13:23:19] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "facing" property. [13:23:19] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [UndeadNecropolisMedium] WorldGen: true Survival: false [13:23:19] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "facing" property. [13:23:19] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "facing" property. [13:23:19] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "facing" property. [13:23:19] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [UndeadNecropoliSmall] WorldGen: true Survival: false [13:23:19] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "facing" property. [13:23:19] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "facing" property. [13:23:19] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "facing" property. [13:23:19] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "facing" property. [13:23:19] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "facing" property. [13:23:19] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "facing" property. [13:23:19] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "facing" property. [13:23:19] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [UndeadNecropliLarge] WorldGen: true Survival: false [13:23:19] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [UndeadMausoleumOfMisery] WorldGen: true Survival: false [13:23:19] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [UndeadMausoleum] WorldGen: true Survival: false [13:23:19] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [UndeadLongfangFamilyCrypt] WorldGen: true Survival: false [13:23:19] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [UndeadLichCastle] WorldGen: true Survival: false [13:23:19] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [UndeadHauntedMansion] WorldGen: true Survival: false [13:23:19] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [UndeadGOGBoneKnightTower] WorldGen: true Survival: false [13:23:19] [Client thread/INFO] [ancientwarfarestructure]: Template /assets/ancientwarfare/template/MohawkyPack1.12.2V72/normal/AWPowersUndead/UndeadGOGBoneKnightGraveyard.aws not loaded because it depends on mod that isn't loaded. [13:23:19] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [UndeadChurchOfTheLiche] WorldGen: true Survival: false [13:23:19] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [SnowBarrowLair] WorldGen: true Survival: false [13:23:19] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [CursedDragonSkeleton] WorldGen: true Survival: false [13:23:19] [Client thread/WARN] [ancientwarfarestructure]: Could not locate biome: biomesoplenty:swampland_extension while registering template: CursedDragonSkeleton for world generation. [13:23:19] [Client thread/WARN] [ancientwarfarestructure]: Could not locate biome: biomesoplenty:scrubland while registering template: CursedDragonSkeleton for world generation. [13:23:19] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [BarrowMoundPlains] WorldGen: true Survival: false [13:23:19] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [MaliceTravellingKnightPavilion] WorldGen: true Survival: false [13:23:19] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [MaliceTower] WorldGen: true Survival: false [13:23:19] [Client thread/WARN] [ancientwarfarestructure]: Could not locate biome: biomesoplenty:swampland_extension while registering template: MaliceTower for world generation. [13:23:19] [Client thread/WARN] [ancientwarfarestructure]: Could not locate biome: biomesoplenty:scrubland while registering template: MaliceTower for world generation. [13:23:19] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [MaliceSummoningTowerOuterThing] WorldGen: true Survival: false [13:23:19] [Client thread/WARN] [ancientwarfarestructure]: Could not locate biome: biomesoplenty:swampland_extension while registering template: MaliceSummoningTowerOuterThing for world generation. [13:23:19] [Client thread/WARN] [ancientwarfarestructure]: Could not locate biome: biomesoplenty:scrubland while registering template: MaliceSummoningTowerOuterThing for world generation. [13:23:19] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [MaliceStronghold] WorldGen: true Survival: false [13:23:19] [Client thread/WARN] [ancientwarfarestructure]: Could not locate biome: biomesoplenty:swampland_extension while registering template: MaliceStronghold for world generation. [13:23:19] [Client thread/WARN] [ancientwarfarestructure]: Could not locate biome: biomesoplenty:scrubland while registering template: MaliceStronghold for world generation. [13:23:19] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [MaliceSpiderTower] WorldGen: true Survival: false [13:23:19] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [MaliceRuinedSwampCastle] WorldGen: true Survival: false [13:23:19] [Client thread/WARN] [ancientwarfarestructure]: Could not locate biome: biomesoplenty:swampland_extension while registering template: MaliceRuinedSwampCastle for world generation. [13:23:19] [Client thread/WARN] [ancientwarfarestructure]: Could not locate biome: biomesoplenty:scrubland while registering template: MaliceRuinedSwampCastle for world generation. [13:23:19] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [MaliceObsidianKeep] WorldGen: true Survival: false [13:23:19] [Client thread/WARN] [ancientwarfarestructure]: Could not locate biome: biomesoplenty:swampland_extension while registering template: MaliceObsidianKeep for world generation. [13:23:19] [Client thread/WARN] [ancientwarfarestructure]: Could not locate biome: biomesoplenty:scrubland while registering template: MaliceObsidianKeep for world generation. [13:23:19] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [MaliceGreatTempleOfMalice] WorldGen: true Survival: false [13:23:19] [Client thread/WARN] [ancientwarfarestructure]: Could not locate biome: biomesoplenty:swampland_extension while registering template: MaliceGreatTempleOfMalice for world generation. [13:23:19] [Client thread/WARN] [ancientwarfarestructure]: Could not locate biome: biomesoplenty:scrubland while registering template: MaliceGreatTempleOfMalice for world generation. [13:23:19] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [MaliceGreatCrypts] WorldGen: true Survival: false [13:23:19] [Client thread/WARN] [ancientwarfarestructure]: Could not locate biome: biomesoplenty:swampland_extension while registering template: MaliceGreatCrypts for world generation. [13:23:19] [Client thread/WARN] [ancientwarfarestructure]: Could not locate biome: biomesoplenty:scrubland while registering template: MaliceGreatCrypts for world generation. [13:23:19] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [MaliceFaneOfEvil] WorldGen: true Survival: false [13:23:19] [Client thread/WARN] [ancientwarfarestructure]: Could not locate biome: biomesoplenty:swampland_extension while registering template: MaliceFaneOfEvil for world generation. [13:23:19] [Client thread/WARN] [ancientwarfarestructure]: Could not locate biome: biomesoplenty:scrubland while registering template: MaliceFaneOfEvil for world generation. [13:23:19] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [MaliceEvilSwampCastle] WorldGen: true Survival: false [13:23:19] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [MaliceDemonWorshipperTemple] WorldGen: true Survival: false [13:23:19] [Client thread/WARN] [ancientwarfarestructure]: Could not locate biome: biomesoplenty:swampland_extension while registering template: MaliceDemonWorshipperTemple for world generation. [13:23:19] [Client thread/WARN] [ancientwarfarestructure]: Could not locate biome: biomesoplenty:scrubland while registering template: MaliceDemonWorshipperTemple for world generation. [13:23:19] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [MaliceBeachSerpentTemple] WorldGen: true Survival: false [13:23:19] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [MaliceBaronsCastle] WorldGen: true Survival: false [13:23:19] [Client thread/WARN] [ancientwarfarestructure]: Could not locate biome: biomesoplenty:swampland_extension while registering template: MaliceBaronsCastle for world generation. [13:23:19] [Client thread/WARN] [ancientwarfarestructure]: Could not locate biome: biomesoplenty:scrubland while registering template: MaliceBaronsCastle for world generation. [13:23:19] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [IshtariTombSmallUrns] WorldGen: true Survival: false [13:23:19] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [IshtariTombSmallSphynx] WorldGen: true Survival: false [13:23:19] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [IshtariTombSmall] WorldGen: true Survival: false [13:23:19] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [IshtariMummyOasis] WorldGen: true Survival: false [13:23:19] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [IcelordRuinHilltopTower] WorldGen: true Survival: false [13:23:19] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [IcelordMountain] WorldGen: true Survival: false [13:23:19] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [IcelordCastleRuins] WorldGen: true Survival: false [13:23:19] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [GuardiansWizardsTower] WorldGen: true Survival: false [13:23:19] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [GuardiansWatchTower] WorldGen: true Survival: false [13:23:19] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [GuardiansSwampBase] WorldGen: true Survival: false [13:23:19] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [GuardiansRabbitFarm] WorldGen: true Survival: false [13:23:19] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [GuardiansQuestingKnightPavilion] WorldGen: true Survival: false [13:23:19] [Client thread/ERROR] [ancientwarfarestructure]: Caught exception parsing template rule for structure: GuardiansMansionBase [13:23:19] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [GuardiansMansionBase] WorldGen: true Survival: false [13:23:19] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [GuardiansFortressTower] WorldGen: true Survival: false [13:23:19] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [GuardiansFarmstead] WorldGen: true Survival: false [13:23:19] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [GuardiansBeachHut] WorldGen: true Survival: false [13:23:19] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [ArchivistMinossianLibrary] WorldGen: true Survival: false [13:23:19] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [ArchivistHouseofKnowledge] WorldGen: true Survival: false [13:23:19] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [XoltecVillageSmall] WorldGen: true Survival: false [13:23:19] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [XoltecTown] WorldGen: true Survival: false [13:23:19] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [XoltecTempleCompound] WorldGen: true Survival: false [13:23:19] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [XoltecSlaveFarm] WorldGen: true Survival: false [13:23:19] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [XoltecReservoir] WorldGen: true Survival: false [13:23:19] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [XoltecPyramidTown] WorldGen: true Survival: false [13:23:19] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [XoltecPyramidSmall] WorldGen: true Survival: false [13:23:19] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [XoltecPyramidLarge] WorldGen: true Survival: false [13:23:19] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [XoltecPriestsHouse] WorldGen: true Survival: false [13:23:19] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [XoltecNetherPortal] WorldGen: true Survival: false [13:23:19] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [XoltecLavaTemple] WorldGen: true Survival: false [13:23:19] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [XoltecHouse6] WorldGen: true Survival: false [13:23:19] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [XoltecHouse5] WorldGen: true Survival: false [13:23:19] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [XoltecHouse4] WorldGen: true Survival: false [13:23:19] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [XoltecHouse3] WorldGen: true Survival: false [13:23:19] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [XoltecHouse2] WorldGen: true Survival: false [13:23:19] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [XoltecHouse1] WorldGen: true Survival: false [13:23:19] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [XoltecGuardTowerLarge] WorldGen: true Survival: false [13:23:19] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [XoltecGuardTower] WorldGen: true Survival: false [13:23:19] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [XoltecFireTemple] WorldGen: true Survival: false [13:23:19] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [XoltecFarm] WorldGen: true Survival: false [13:23:19] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [XoltecEmperorsPalace] WorldGen: true Survival: false [13:23:19] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [XoltecEagleKnightsHome2] WorldGen: true Survival: false [13:23:19] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [XoltecEagleKnightsHome1] WorldGen: true Survival: false [13:23:19] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [XoltecBallGameArena] WorldGen: true Survival: false [13:23:19] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [WitchbaneWatchtower] WorldGen: true Survival: false [13:23:19] [Client thread/WARN] [ancientwarfarestructure]: Could not locate biome: biomesoplenty:mountains while registering template: WitchbaneWatchtower for world generation. [13:23:19] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [WitchbaneReliquery] WorldGen: true Survival: false [13:23:19] [Client thread/WARN] [ancientwarfarestructure]: Could not locate biome: biomesoplenty:mountains while registering template: WitchbaneReliquery for world generation. [13:23:19] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [WitchbaneOrderCastle] WorldGen: true Survival: false [13:23:19] [Client thread/WARN] [ancientwarfarestructure]: Could not locate biome: biomesoplenty:mountains while registering template: WitchbaneOrderCastle for world generation. [13:23:19] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [WitchbaneNorthernCastle] WorldGen: true Survival: false [13:23:19] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [WitchbaneMonastary] WorldGen: true Survival: false [13:23:19] [Client thread/WARN] [ancientwarfarestructure]: Could not locate biome: biomesoplenty:mountains while registering template: WitchbaneMonastary for world generation. [13:23:19] [Client thread/ERROR] [ancientwarfarestructure]: Caught exception parsing template rule for structure: WitchbaneLargeDesertCastle [13:23:19] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [WitchbaneLargeDesertCastle] WorldGen: true Survival: false [13:23:19] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [WitchbaneDesertCastle] WorldGen: true Survival: false [13:23:19] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [WitchbaneBeaconTower] WorldGen: true Survival: false [13:23:19] [Client thread/WARN] [ancientwarfarestructure]: Could not locate biome: biomesoplenty:mountains while registering template: WitchbaneBeaconTower for world generation. [13:23:19] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "color" property. [13:23:19] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "color" property. [13:23:19] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [WitchbaneAbbey] WorldGen: true Survival: false [13:23:19] [Client thread/WARN] [ancientwarfarestructure]: Could not locate biome: biomesoplenty:mountains while registering template: WitchbaneAbbey for world generation. [13:23:19] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [SarkonidWatchTower] WorldGen: true Survival: false [13:23:19] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [SarkonidTemple] WorldGen: true Survival: false [13:23:19] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [SarkonidSmallTown] WorldGen: true Survival: false [13:23:19] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [SarkonidPashaFamilyPalace] WorldGen: true Survival: false [13:23:19] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [SarkonidPashaCastle] WorldGen: true Survival: false [13:23:19] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [SarkonidOasisCastle] WorldGen: true Survival: false [13:23:19] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [SarkonidMerchantCamp] WorldGen: true Survival: false [13:23:19] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [SarkonidInnLarge] WorldGen: true Survival: false [13:23:19] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [SarkonidHouse1] WorldGen: true Survival: false [13:23:19] [Client thread/INFO] [ancientwarfarestructure]: Template /assets/ancientwarfare/template/MohawkyPack1.12.2V72/normal/AWNationSarkonid/SarkonidHerpetologistZAWA.aws not loaded because it depends on mod that isn't loaded. [13:23:19] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:flower_pot" doesn't have "custom" property. [13:23:19] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:flower_pot" doesn't have "custom" property. [13:23:19] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:flower_pot" doesn't have "custom" property. [13:23:19] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:flower_pot" doesn't have "custom" property. [13:23:19] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [SarkonidGlassmaker] WorldGen: true Survival: false [13:23:19] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [SarkonidFortress] WorldGen: true Survival: false [13:23:19] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [SarkonidFarmWheat] WorldGen: true Survival: false [13:23:19] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [SarkonidFarmvegetables] WorldGen: true Survival: false [13:23:19] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [SarkonidFarmSugarcane] WorldGen: true Survival: false [13:23:19] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [SarkonidFarmSheep] WorldGen: true Survival: false [13:23:19] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [SarkonidFarmPig] WorldGen: true Survival: false [13:23:19] [Client thread/INFO] [ancientwarfarestructure]: Template /assets/ancientwarfare/template/MohawkyPack1.12.2V72/normal/AWNationSarkonid/SarkonidFarmGrapeRUSTIC.aws not loaded because it depends on mod that isn't loaded. [13:23:19] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [SarkonidFarmCow] WorldGen: true Survival: false [13:23:19] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [SarkonidFarmCocoaOasis] WorldGen: true Survival: false [13:23:19] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [SarkonidFarmChicken] WorldGen: true Survival: false [13:23:19] [Client thread/INFO] [ancientwarfarestructure]: Template /assets/ancientwarfare/template/MohawkyPack1.12.2V72/normal/AWNationSarkonid/SarkonidFarmAloeVeraRUSTIC.aws not loaded because it depends on mod that isn't loaded. [13:23:19] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [SarkonidCannonFactory] WorldGen: true Survival: false [13:23:19] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [SarkonidBreweryBumgurn] WorldGen: true Survival: false [13:23:19] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [SarkonidAssassinStronghold] WorldGen: true Survival: false [13:23:19] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [ReiksgardSmallBastionFort] WorldGen: true Survival: false [13:23:19] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [NorskaRaidingShip] WorldGen: true Survival: false [13:23:19] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [NorskaKingGoodlaffsCoastalHall] WorldGen: true Survival: false [13:23:19] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [NorskaGuardTowerSmall] WorldGen: true Survival: false [13:23:19] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [NorskaCoastalWatchtower] WorldGen: true Survival: false [13:23:19] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [NorskaCoastalBeaconTower] WorldGen: true Survival: false [13:23:19] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [NorskaBloodJarlsSteadingHouse] WorldGen: true Survival: false [13:23:19] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [NorskaAdventurersHouse] WorldGen: true Survival: false [13:23:19] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [NorskaWarriorsTrainingHall] WorldGen: true Survival: false [13:23:19] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "type" property. [13:23:19] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "type" property. [13:23:19] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "type" property. [13:23:19] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "type" property. [13:23:19] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [NorskaTempleOfTyr] WorldGen: true Survival: false [13:23:19] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "triggered" property. [13:23:19] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [NorskaTempleOfThor] WorldGen: true Survival: false [13:23:19] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [NorskaTempleOfOdin] WorldGen: true Survival: false [13:23:19] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [NorskaTempleOfGrendelCult] WorldGen: true Survival: false [13:23:19] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [NorskaTempleOfFreya] WorldGen: true Survival: false [13:23:19] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [NorskaTavernWodinsRest] WorldGen: true Survival: false [13:23:19] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [NorskaTavernBaldursBladdered] WorldGen: true Survival: false [13:23:19] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [NorskaSwordsmithsHall] WorldGen: true Survival: false [13:23:19] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "facing" property. [13:23:19] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "facing" property. [13:23:19] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "facing" property. [13:23:19] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "facing" property. [13:23:19] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "facing" property. [13:23:19] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [NorskaRitualHouseLarge] WorldGen: true Survival: false [13:23:19] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [NorskaRingFortress] WorldGen: true Survival: false [13:23:19] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [NorskaRaiderSteading] WorldGen: true Survival: false [13:23:19] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [NorskaPeasantFarmTiny] WorldGen: true Survival: false [13:23:19] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [NorskaMine] WorldGen: true Survival: false [13:23:19] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [NorskaLumberjackSmall] WorldGen: true Survival: false [13:23:19] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [NorskaLumberjackLarge] WorldGen: true Survival: false [13:23:19] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [NorskaLongHallJarlsSteading] WorldGen: true Survival: false [13:23:19] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [NorskaKingsPalace] WorldGen: true Survival: false [13:23:19] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "type" property. [13:23:19] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [NorskaJomsburgWarriorsHall] WorldGen: true Survival: false [13:23:19] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [NorskaJarlsHall] WorldGen: true Survival: false [13:23:19] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [NorskaIrminsulSpire] WorldGen: true Survival: false [13:23:19] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [NorskaHouse] WorldGen: true Survival: false [13:23:19] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [NorskaHelRuneCircle] WorldGen: true Survival: false [13:23:19] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [NorskaGuardTower] WorldGen: true Survival: false [13:23:19] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [NorskaFeastingHall] WorldGen: true Survival: false [13:23:19] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "se" property. [13:23:19] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [NorskaFarmWheat] WorldGen: true Survival: false [13:23:19] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "se" property. [13:23:19] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [NorskaFarmVegetables] WorldGen: true Survival: false [13:23:19] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [NorskaFarmSmall] WorldGen: true Survival: false [13:23:19] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [NorskaFarmLarge] WorldGen: true Survival: false [13:23:19] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "facing" property. [13:23:19] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "facing" property. [13:23:19] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "facing" property. [13:23:19] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "facing" property. [13:23:19] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "facing" property. [13:23:19] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "variant" property. [13:23:19] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "variant" property. [13:23:19] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "facing" property. [13:23:19] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "facing" property. [13:23:19] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "facing" property. [13:23:19] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "facing" property. [13:23:19] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "facing" property. [13:23:19] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "variant" property. [13:23:19] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "variant" property. [13:23:19] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "facing" property. [13:23:19] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "facing" property. [13:23:19] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "facing" property. [13:23:19] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "facing" property. [13:23:19] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "facing" property. [13:23:19] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "facing" property. [13:23:19] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "facing" property. [13:23:19] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "facing" property. [13:23:19] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "facing" property. [13:23:19] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "facing" property. [13:23:19] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "facing" property. [13:23:19] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "facing" property. [13:23:19] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "facing" property. [13:23:19] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "facing" property. [13:23:19] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "facing" property. [13:23:19] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "facing" property. [13:23:19] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "facing" property. [13:23:19] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "facing" property. [13:23:19] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "facing" property. [13:23:19] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "facing" property. [13:23:19] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "facing" property. [13:23:19] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "facing" property. [13:23:19] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "facing" property. [13:23:19] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "facing" property. [13:23:19] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "facing" property. [13:23:19] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "facing" property. [13:23:19] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "facing" property. [13:23:19] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "facing" property. [13:23:19] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "facing" property. [13:23:19] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [NorskaEstiudeBrewery] WorldGen: true Survival: false [13:23:19] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [NorskaCharcoalBurner] WorldGen: true Survival: false [13:23:19] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [NorskaBloodJarlsHall] WorldGen: true Survival: false [13:23:19] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [NorskaBlacksmithsSmall] WorldGen: true Survival: false [13:23:19] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [NorskaBlacksmithsMedium] WorldGen: true Survival: false [13:23:19] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [NorskaBlacksmithsLarge] WorldGen: true Survival: false [13:23:19] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [NorskaBerserkerCultClanhouse] WorldGen: true Survival: false [13:23:19] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [NorskaBeaconTower] WorldGen: true Survival: false [13:23:19] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [NoggVillageFort] WorldGen: true Survival: false [13:23:19] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [NoggFarmWheat] WorldGen: true Survival: false [13:23:19] [Client thread/INFO] [ancientwarfarestructure]: Template /assets/ancientwarfare/template/MohawkyPack1.12.2V72/normal/AWNationNoggMod/NoggFarmTurkey_BAP.aws not loaded because it depends on mod that isn't loaded. [13:23:19] [Client thread/INFO] [ancientwarfarestructure]: Template /assets/ancientwarfare/template/MohawkyPack1.12.2V72/normal/AWNationNoggMod/NoggFarmTomatoChili_rustic.aws not loaded because it depends on mod that isn't loaded. [13:23:19] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [NoggFarmSunflower] WorldGen: true Survival: false [13:23:19] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [NoggFarmSugarcane] WorldGen: true Survival: false [13:23:19] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [NoggFarmSheep] WorldGen: true Survival: false [13:23:19] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [NoggFarmPumpkin] WorldGen: true Survival: false [13:23:19] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [NoggFarmPotatoCarrotBeetroot] WorldGen: true Survival: false [13:23:19] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [NoggFarmPig] WorldGen: true Survival: false [13:23:19] [Client thread/INFO] [ancientwarfarestructure]: Template /assets/ancientwarfare/template/MohawkyPack1.12.2V72/normal/AWNationNoggMod/NoggFarmPheasant_BAP.aws not loaded because it depends on mod that isn't loaded. [13:23:19] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [NoggFarmMushroom] WorldGen: true Survival: false [13:23:19] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [NoggFarmMelon] WorldGen: true Survival: false [13:23:19] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [NoggFarmMaple_pamsharvestcraft] WorldGen: true Survival: false [13:23:20] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [NoggFarmLettuce_pamsharvestcraft] WorldGen: true Survival: false [13:23:20] [Client thread/INFO] [ancientwarfarestructure]: Template /assets/ancientwarfare/template/MohawkyPack1.12.2V72/normal/AWNationNoggMod/NoggFarmGrape_rustic.aws not loaded because it depends on mod that isn't loaded. [13:23:20] [Client thread/INFO] [ancientwarfarestructure]: Template /assets/ancientwarfare/template/MohawkyPack1.12.2V72/normal/AWNationNoggMod/NoggFarmGoose_BAP.aws not loaded because it depends on mod that isn't loaded. [13:23:20] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [NoggFarmField2] WorldGen: true Survival: false [13:23:20] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [NoggFarmCow] WorldGen: true Survival: false [13:23:20] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [NoggFarmCorn_pamsharvestcraft] WorldGen: true Survival: false [13:23:20] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [NoggFarmChicken] WorldGen: true Survival: false [13:23:20] [Client thread/INFO] [ancientwarfarestructure]: Template /assets/ancientwarfare/template/MohawkyPack1.12.2V72/normal/AWNationNoggMod/NoggFarmBison_ZAWA.aws not loaded because it depends on mod that isn't loaded. [13:23:20] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [NoggFarmBeans_pamsharvestcraft] WorldGen: true Survival: false [13:23:20] [Client thread/INFO] [ancientwarfarestructure]: Template /assets/ancientwarfare/template/MohawkyPack1.12.2V72/normal/AWNationNoggMod/NoggFarmApple_rustic.aws not loaded because it depends on mod that isn't loaded. [13:23:20] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [NoggBesiegedCastle] WorldGen: true Survival: false [13:23:20] [Client thread/INFO] [ancientwarfarestructure]: Template /assets/ancientwarfare/template/MohawkyPack1.12.2V72/normal/AWNationNoggMod/NoggBeekeeper_rustic.aws not loaded because it depends on mod that isn't loaded. [13:23:20] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [NoggBeekeeper_pamsharvestcraft] WorldGen: true Survival: false [13:23:20] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [NoggSmallMerchantShip] WorldGen: true Survival: false [13:23:20] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [NoggFishingBoat] WorldGen: true Survival: false [13:23:20] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "variant" property. [13:23:20] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [NoggCoastalTown] WorldGen: true Survival: false [13:23:20] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "facing" property. [13:23:20] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "facing" property. [13:23:20] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "se" property. [13:23:20] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "facing" property. [13:23:20] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "facing" property. [13:23:20] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "variant" property. [13:23:20] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [NoggCoastalMarketVillage] WorldGen: true Survival: false [13:23:20] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [NoggCoastalFarmFish] WorldGen: true Survival: false [13:23:20] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [NoggCoastalChapel] WorldGen: true Survival: false [13:23:20] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [NoggWizardsTowerEBWizard] WorldGen: true Survival: false [13:23:20] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [NoggWindmill2] WorldGen: true Survival: false [13:23:20] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "check_decay" property. [13:23:20] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "check_decay" property. [13:23:20] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [NoggWindmill] WorldGen: true Survival: false [13:23:20] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [NoggWeaponDealer] WorldGen: true Survival: false [13:23:20] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [NoggWatermill] WorldGen: true Survival: false [13:23:20] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [NoggWatchtowerSmall] WorldGen: true Survival: false [13:23:20] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "facing" property. [13:23:20] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "variant" property. [13:23:20] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [NoggWatchtower] WorldGen: true Survival: false [13:23:20] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [NoggTrottersTradingEmporium] WorldGen: true Survival: false [13:23:20] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [NoggTravellingKnight] WorldGen: true Survival: false [13:23:20] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [NoggThreeLittlePigs] WorldGen: true Survival: false [13:23:20] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [NoggTavern] WorldGen: true Survival: false [13:23:20] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [NoggSmallTown] WorldGen: true Survival: false [13:23:20] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [NoggRuinedHouseHillGiantAttack] WorldGen: true Survival: false [13:23:20] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [NoggRuinedHouseBig] WorldGen: true Survival: false [13:23:20] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [NoggRuinedHouse] WorldGen: true Survival: false [13:23:20] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [NoggMythBusters] WorldGen: true Survival: false [13:23:20] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [NoggMonastary] WorldGen: true Survival: false [13:23:20] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [NoggMineLarge] WorldGen: true Survival: false [13:23:20] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [NoggMineGOGGoblins] WorldGen: true Survival: false [13:23:20] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [NoggMerchantLord] WorldGen: true Survival: false [13:23:20] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "facing" property. [13:23:20] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "facing" property. [13:23:20] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "se" property. [13:23:20] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "facing" property. [13:23:20] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "facing" property. [13:23:20] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "variant" property. [13:23:20] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [NoggMarketVillage] WorldGen: true Survival: false [13:23:20] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [NoggLumberjacks] WorldGen: true Survival: false [13:23:20] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [NoggLumberjack] WorldGen: true Survival: false [13:23:20] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [NoggLordsHold1] WorldGen: true Survival: false [13:23:20] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [NoggLordsCastle] WorldGen: true Survival: false [13:23:20] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [NoggInnTheMuckyDuck] WorldGen: true Survival: false [13:23:20] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [NoggHouse6] WorldGen: true Survival: false [13:23:20] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [NoggHouse5] WorldGen: true Survival: false [13:23:20] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [NoggHouse4] WorldGen: true Survival: false [13:23:20] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [NoggHouse3] WorldGen: true Survival: false [13:23:20] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [NoggHouse2] WorldGen: true Survival: false [13:23:20] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [NoggHouse1] WorldGen: true Survival: false [13:23:20] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [NoggHorseTrader] WorldGen: true Survival: false [13:23:20] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [NoggHauntedHouse] WorldGen: true Survival: false [13:23:20] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [NoggGuardTowerSmall] WorldGen: true Survival: false [13:23:20] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [NoggGuardTowerMedium] WorldGen: true Survival: false [13:23:20] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [NoggGoldMine] WorldGen: true Survival: false [13:23:20] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [NoggFarm2] WorldGen: true Survival: false [13:23:20] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [NoggFarm] WorldGen: true Survival: false [13:23:20] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [NoggCourtMagiciansHouse] WorldGen: true Survival: false [13:23:20] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [NoggChurchSmall] WorldGen: true Survival: false [13:23:20] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [NoggChurchLarge] WorldGen: true Survival: false [13:23:20] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [NoggCharcoalBurner] WorldGen: true Survival: false [13:23:20] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [NoggChapel] WorldGen: true Survival: false [13:23:20] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [NoggBlacksmithAndStables] WorldGen: true Survival: false [13:23:20] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "se" property. [13:23:20] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "facing" property. [13:23:20] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "facing" property. [13:23:20] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "facing" property. [13:23:20] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "facing" property. [13:23:20] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "se" property. [13:23:20] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "facing" property. [13:23:20] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "facing" property. [13:23:20] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [NoggBaronsCastle] WorldGen: true Survival: false [13:23:20] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "stage" property. [13:23:20] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "type" property. [13:23:20] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "stage" property. [13:23:20] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "type" property. [13:23:20] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "type" property. [13:23:20] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "type" property. [13:23:20] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "type" property. [13:23:20] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "type" property. [13:23:20] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "type" property. [13:23:20] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [NoggArborist] WorldGen: true Survival: false [13:23:20] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "check_decay" property. [13:23:20] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "check_decay" property. [13:23:20] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "check_decay" property. [13:23:20] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [NoggAppleOrchardRustic] WorldGen: true Survival: false [13:23:20] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "se" property. [13:23:20] [Client thread/WARN] [ancientwarfarestructure]: Unable to find blockstate while parsing structure template thus replacing it with air - Block "minecraft:air" doesn't have "facing" property. [13:23:20] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [NoggAdventurersGuild] WorldGen: true Survival: false [13:23:20] [Client thread/INFO] [ancientwarfarestructure]: Template /assets/ancientwarfare/template/MohawkyPack1.12.2V72/normal/AWNationGuildMerchant/MerchantGuildStoneBuyerQuark.aws not loaded because it depends on mod that isn't loaded. [13:23:20] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [GuildReiksgardCampNogg] WorldGen: true Survival: false [13:23:20] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [GuildReiksgardCampBeach] WorldGen: true Survival: false [13:23:20] [Client thread/INFO] [ancientwarfarestructure]: Template /assets/ancientwarfare/template/MohawkyPack1.12.2V72/normal/AWNationEmpireMod/EmpireFarmYeomanVegetable_rustic.aws not loaded because it depends on mod that isn't loaded. [13:23:20] [Client thread/INFO] [ancientwarfarestructure]: Template /assets/ancientwarfare/template/MohawkyPack1.12.2V72/normal/AWNationEmpireMod/EmpireFarmYeomanTurkey_betteranimalsplus.aws not loaded because it depends on mod that isn't loaded. [13:23:20] [Client thread/INFO] [ancientwarfarestructure]: Template /assets/ancientwarfare/template/MohawkyPack1.12.2V72/normal/AWNationEmpireMod/EmpireFarmYeomanTannery_zawa.aws not loaded because it depends on mod that isn't loaded. [13:23:20] [Client thread/INFO] [ancientwarfarestructure]: Template /assets/ancientwarfare/template/MohawkyPack1.12.2V72/normal/AWNationEmpireMod/EmpireFarmYeomanPheasant_betteranimalsplus.aws not loaded because it depends on mod that isn't loaded. [13:23:20] [Client thread/INFO] [ancientwarfarestructure]: Template /assets/ancientwarfare/template/MohawkyPack1.12.2V72/normal/AWNationEmpireMod/EmpireFarmYeomanOlive_rustic.aws not loaded because it depends on mod that isn't loaded. [13:23:20] [Client thread/INFO] [ancientwarfarestructure]: Template /assets/ancientwarfare/template/MohawkyPack1.12.2V72/normal/AWNationEmpireMod/EmpireFarmYeomanGrape_rustic.aws not loaded because it depends on mod that isn't loaded. [13:23:20] [Client thread/INFO] [ancientwarfarestructure]: Template /assets/ancientwarfare/template/MohawkyPack1.12.2V72/normal/AWNationEmpireMod/EmpireFarmYeomanGoose_betteranimalsplus.aws not loaded because it depends on mod that isn't loaded. [13:23:20] [Client thread/INFO] [ancientwarfarestructure]: Template /assets/ancientwarfare/template/MohawkyPack1.12.2V72/normal/AWNationEmpireMod/EmpireFarmYeomanGoat_betteranimalsplus.aws not loaded because it depends on mod that isn't loaded. [13:23:20] [Client thread/INFO] [ancientwarfarestructure]: Template /assets/ancientwarfare/template/MohawkyPack1.12.2V72/normal/AWNationEmpireMod/EmpireFarmYeomanApple_rustic.aws not loaded because it depends on mod that isn't loaded. [13:23:20] [Client thread/INFO] [ancientwarfarestructure]: Template /assets/ancientwarfare/template/MohawkyPack1.12.2V72/normal/AWNationEmpireMod/EmpireFarmPeasantVegetable_rustic.aws not loaded because it depends on mod that isn't loaded. [13:23:20] [Client thread/INFO] [ancientwarfarestructure]: Template /assets/ancientwarfare/template/MohawkyPack1.12.2V72/normal/AWNationEmpireMod/EmpireFarmPeasantTurkey_betteranimalsplus.aws not loaded because it depends on mod that isn't loaded. [13:23:20] [Client thread/INFO] [ancientwarfarestructure]: Template /assets/ancientwarfare/template/MohawkyPack1.12.2V72/normal/AWNationEmpireMod/EmpireFarmPeasantTannery_zawa.aws not loaded because it depends on mod that isn't loaded. [13:23:20] [Client thread/INFO] [ancientwarfarestructure]: Template /assets/ancientwarfare/template/MohawkyPack1.12.2V72/normal/AWNationEmpireMod/EmpireFarmPeasantPheasant_betteranimalsplus.aws not loaded because it depends on mod that isn't loaded. [13:23:20] [Client thread/INFO] [ancientwarfarestructure]: Template /assets/ancientwarfare/template/MohawkyPack1.12.2V72/normal/AWNationEmpireMod/EmpireFarmPeasantOlive_rustic.aws not loaded because it depends on mod that isn't loaded. [13:23:20] [Client thread/INFO] [ancientwarfarestructure]: Template /assets/ancientwarfare/template/MohawkyPack1.12.2V72/normal/AWNationEmpireMod/EmpireFarmPeasantGrape_rustic.aws not loaded because it depends on mod that isn't loaded. [13:23:20] [Client thread/INFO] [ancientwarfarestructure]: Template /assets/ancientwarfare/template/MohawkyPack1.12.2V72/normal/AWNationEmpireMod/EmpireFarmPeasantGoose_betteranimalsplus.aws not loaded because it depends on mod that isn't loaded. [13:23:20] [Client thread/INFO] [ancientwarfarestructure]: Template /assets/ancientwarfare/template/MohawkyPack1.12.2V72/normal/AWNationEmpireMod/EmpireFarmPeasantGoat_betteranimalsplus.aws not loaded because it depends on mod that isn't loaded. [13:23:20] [Client thread/INFO] [ancientwarfarestructure]: Template /assets/ancientwarfare/template/MohawkyPack1.12.2V72/normal/AWNationEmpireMod/EmpireFarmPeasantApple_rustic.aws not loaded because it depends on mod that isn't loaded. [13:23:20] [Client thread/INFO] [ancientwarfarestructure]: Template /assets/ancientwarfare/template/MohawkyPack1.12.2V72/normal/AWNationEmpireMod/EmpireFarmGentryVegetable_rustic.aws not loaded because it depends on mod that isn't loaded. [13:23:20] [Client thread/INFO] [ancientwarfarestructure]: Template /assets/ancientwarfare/template/MohawkyPack1.12.2V72/normal/AWNationEmpireMod/EmpireFarmGentryTurkey_betteranimalsplus.aws not loaded because it depends on mod that isn't loaded. [13:23:20] [Client thread/INFO] [ancientwarfarestructure]: Template /assets/ancientwarfare/template/MohawkyPack1.12.2V72/normal/AWNationEmpireMod/EmpireFarmGentryTannery_zawa.aws not loaded because it depends on mod that isn't loaded. [13:23:20] [Client thread/INFO] [ancientwarfarestructure]: Template /assets/ancientwarfare/template/MohawkyPack1.12.2V72/normal/AWNationEmpireMod/EmpireFarmGentryPheasant_betteranimalsplus.aws not loaded because it depends on mod that isn't loaded. [13:23:20] [Client thread/INFO] [ancientwarfarestructure]: Template /assets/ancientwarfare/template/MohawkyPack1.12.2V72/normal/AWNationEmpireMod/EmpireFarmGentryOlive_rustic.aws not loaded because it depends on mod that isn't loaded. [13:23:20] [Client thread/INFO] [ancientwarfarestructure]: Template /assets/ancientwarfare/template/MohawkyPack1.12.2V72/normal/AWNationEmpireMod/EmpireFarmGentryGrape_rustic.aws not loaded because it depends on mod that isn't loaded. [13:23:20] [Client thread/INFO] [ancientwarfarestructure]: Template /assets/ancientwarfare/template/MohawkyPack1.12.2V72/normal/AWNationEmpireMod/EmpireFarmGentryGoose_betteranimalsplus.aws not loaded because it depends on mod that isn't loaded. [13:23:20] [Client thread/INFO] [ancientwarfarestructure]: Template /assets/ancientwarfare/template/MohawkyPack1.12.2V72/normal/AWNationEmpireMod/EmpireFarmGentryGoat_betteranimalsplus.aws not loaded because it depends on mod that isn't loaded. [13:23:20] [Client thread/INFO] [ancientwarfarestructure]: Template /assets/ancientwarfare/template/MohawkyPack1.12.2V72/normal/AWNationEmpireMod/EmpireFarmGentryApple_rustic.aws not loaded because it depends on mod that isn't loaded. [13:23:20] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [EmpireTradingColony] WorldGen: true Survival: false [13:23:20] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [EmpireSmallColony] WorldGen: true Survival: false [13:23:20] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [EmpireLighthouse] WorldGen: true Survival: false [13:23:20] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [EmpireColonyCityLarge] WorldGen: true Survival: false [13:23:20] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [EmpireColonyCity] WorldGen: true Survival: false [13:23:20] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [EmpireCoastWatchTower] WorldGen: true Survival: false [13:23:20] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [EmpireCoastalWizardsTower] WorldGen: true Survival: false [13:23:20] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [EmpireWell] WorldGen: true Survival: false [13:23:20] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [EmpireWatchTower] WorldGen: true Survival: false [13:23:20] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [EmpireVillageWithWatchtower] WorldGen: true Survival: false [13:23:20] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [EmpireVillageWithTowerToll] WorldGen: true Survival: false [13:23:20] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [EmpireVillageWithPrison] WorldGen: true Survival: false [13:23:20] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [EmpireVillageWithMill] WorldGen: true Survival: false [13:23:20] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [EmpireVillageWithBishopsChurch] WorldGen: true Survival: false [13:23:20] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [EmpireVillageAndMarquisCastle] WorldGen: true Survival: false [13:23:20] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [EmpireVillageAndLordsCastle] WorldGen: true Survival: false [13:23:20] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [EmpireVillageAndEarlsCastle] WorldGen: true Survival: false [13:23:20] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [EmpireVillageAndDukesCastle] WorldGen: true Survival: false [13:23:20] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [EmpireVillageAndCountsCastle] WorldGen: true Survival: false [13:23:20] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [EmpireVillageAndBaronsCastle] WorldGen: true Survival: false [13:23:20] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [EmpireTravellingNobleTent] WorldGen: true Survival: false [13:23:20] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [EmpireTravellingKnightTent] WorldGen: true Survival: false [13:23:20] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [EmpireTollGateTower] WorldGen: true Survival: false [13:23:20] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [EmpireTavernTravellersRest] WorldGen: true Survival: false [13:23:20] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [EmpireTavernSlaughteredLamb] WorldGen: true Survival: false [13:23:20] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [EmpireSugarCaneFarm] WorldGen: true Survival: false [13:23:20] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [EmpireStoneMason] WorldGen: true Survival: false [13:23:20] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [EmpireRoadsideShrine] WorldGen: true Survival: false [13:23:20] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [EmpireParishChurch] WorldGen: true Survival: false [13:23:20] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [EmpireMountainBeaconTower] WorldGen: true Survival: false [13:23:20] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [EmpireMineOpenCastHuge] WorldGen: true Survival: false [13:23:20] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [EmpireMineOak] WorldGen: true Survival: false [13:23:20] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [EmpireMineGoldarado] WorldGen: true Survival: false [13:23:20] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [EmpireMineAbandonedLargeOak] WorldGen: true Survival: false [13:23:20] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [EmpireMillTraditional] WorldGen: true Survival: false [13:23:20] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [EmpireMillNewFangled] WorldGen: true Survival: false [13:23:20] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [EmpireMillAndFarm] WorldGen: true Survival: false [13:23:20] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [EmpireMerchantHouse2] WorldGen: true Survival: false [13:23:20] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [EmpireMerchantHouse1] WorldGen: true Survival: false [13:23:20] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [EmpireMelonField] WorldGen: true Survival: false [13:23:20] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [EmpireLumberjackSpruce] WorldGen: false Survival: false [13:23:20] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [EmpireLumberjackPlains] WorldGen: true Survival: false [13:23:20] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [EmpireLumberjackOak] WorldGen: true Survival: false [13:23:20] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [EmpireLumberjackBirch] WorldGen: false Survival: false [13:23:20] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [EmpireHilltopFortress] WorldGen: true Survival: false [13:23:20] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [EmpireFortifiedAbbey] WorldGen: true Survival: false [13:23:20] [Client thread/WARN] [ancientwarfarestructure]: Could not locate biome: biomesoplenty:scrubland while registering template: EmpireFortifiedAbbey for world generation. [13:23:20] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [EmpireFarmWheatLarge] WorldGen: true Survival: false [13:23:20] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [EmpireFarmVilla] WorldGen: true Survival: false [13:23:20] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [EmpireFarmSheepSmall] WorldGen: true Survival: false [13:23:20] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [EmpireFarmSheepLarge] WorldGen: true Survival: false [13:23:20] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [EmpireFarmsCowsSmall] WorldGen: true Survival: false [13:23:20] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [EmpireFarmPigSmall] WorldGen: true Survival: false [13:23:20] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [EmpireFarmPigLarge] WorldGen: true Survival: false [13:23:20] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [EmpireFarmPeasantSmall] WorldGen: true Survival: false [13:23:20] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [EmpireFarmPeasantMedium] WorldGen: true Survival: false [13:23:20] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [EmpireFarmMelon] WorldGen: true Survival: false [13:23:20] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [EmpireFarmLarge] WorldGen: true Survival: false [13:23:20] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [EmpireFarmEstate] WorldGen: true Survival: false [13:23:20] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [EmpireFarmChickenSmall] WorldGen: true Survival: false [13:23:20] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [EmpireFarmChickenMedium] WorldGen: true Survival: false [13:23:20] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [EmpireFarmChickenLarge] WorldGen: true Survival: false [13:23:20] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [EmpireEmperorStatueWell] WorldGen: true Survival: false [13:23:20] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [EmpireCowField] WorldGen: true Survival: false [13:23:20] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [EmpireCowBarn] WorldGen: true Survival: false [13:23:20] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [EmpireCoachingInn] WorldGen: true Survival: false [13:23:20] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [EmpireCharcoalBurnersOak] WorldGen: true Survival: false [13:23:20] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [EmpireBorderTower] WorldGen: true Survival: false [13:23:20] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [EmpireBlacksmithSmall] WorldGen: true Survival: false [13:23:20] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [EmpireBlacksmithLarge] WorldGen: true Survival: false [13:23:20] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [EmpireBishopsChurch] WorldGen: true Survival: false [13:23:20] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [EmpireBarn] WorldGen: true Survival: false [13:23:20] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [EmpireBallistaeTower] WorldGen: true Survival: false [13:23:20] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [EmpireArchbishopsChurch] WorldGen: true Survival: false [13:23:20] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [ElfNoldorFortress] WorldGen: true Survival: false [13:23:20] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [DwarfWatchtower] WorldGen: true Survival: false [13:23:20] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [DwarfTraderRuntyShortstuff] WorldGen: true Survival: false [13:23:20] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [DwarfTraderHengistBoxstander] WorldGen: true Survival: false [13:23:20] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [DwarfTemple] WorldGen: true Survival: false [13:23:20] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [DwarfTavernGreedyGuzzler] WorldGen: true Survival: false [13:23:20] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [DwarfStonemason] WorldGen: true Survival: false [13:23:20] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [DwarfSmithy] WorldGen: true Survival: false [13:23:20] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [DwarfQuarry] WorldGen: true Survival: false [13:23:20] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [DwarfNoblesCastle] WorldGen: true Survival: false [13:23:20] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [DwarfMountainMine] WorldGen: true Survival: false [13:23:20] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [DwarfMineAbandonedCursed] WorldGen: true Survival: false [13:23:20] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [DwarfMine] WorldGen: true Survival: false [13:23:20] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [DwarfHouse] WorldGen: true Survival: false [13:23:20] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [DwarfHeroHouse] WorldGen: true Survival: false [13:23:20] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [DwarfBarracks] WorldGen: true Survival: false [13:23:20] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [DwarfBallistaeTower] WorldGen: true Survival: false [13:23:20] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [DwarfAntiDragonTower] WorldGen: true Survival: false [13:23:20] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [DwarfAbandonedGuardTower] WorldGen: true Survival: false [13:23:20] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [CovenWitchRing] WorldGen: true Survival: false [13:23:20] [Client thread/WARN] [ancientwarfarestructure]: Could not locate biome: bglowshroombayou while registering template: CovenWitchRing for world generation. [13:23:20] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [CovenWitchHouseWartFarm] WorldGen: true Survival: false [13:23:20] [Client thread/WARN] [ancientwarfarestructure]: Could not locate biome: bglowshroombayou while registering template: CovenWitchHouseWartFarm for world generation. [13:23:20] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [CovenWitchHouseSmallPumpkin] WorldGen: true Survival: false [13:23:20] [Client thread/WARN] [ancientwarfarestructure]: Could not locate biome: bglowshroombayou while registering template: CovenWitchHouseSmallPumpkin for world generation. [13:23:20] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [CovenWitchHouseJungle] WorldGen: true Survival: false [13:23:20] [Client thread/WARN] [ancientwarfarestructure]: Could not locate biome: bglowshroombayou while registering template: CovenWitchHouseJungle for world generation. [13:23:20] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [CovenWitchHouse3] WorldGen: true Survival: false [13:23:20] [Client thread/WARN] [ancientwarfarestructure]: Could not locate biome: bglowshroombayou while registering template: CovenWitchHouse3 for world generation. [13:23:20] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [CovenWitchHouse2] WorldGen: true Survival: false [13:23:20] [Client thread/WARN] [ancientwarfarestructure]: Could not locate biome: bglowshroombayou while registering template: CovenWitchHouse2 for world generation. [13:23:20] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [CovenWitchHouse1] WorldGen: true Survival: false [13:23:20] [Client thread/WARN] [ancientwarfarestructure]: Could not locate biome: bglowshroombayou while registering template: CovenWitchHouse1 for world generation. [13:23:20] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [CovenWitchbaneBurningOak] WorldGen: true Survival: false [13:23:20] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [CovenWickermanPlains] WorldGen: true Survival: false [13:23:20] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [CovenWickermanOakWoods] WorldGen: true Survival: false [13:23:20] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [CovenWickermanBirchwoods] WorldGen: true Survival: false [13:23:20] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [CovenWarlocksGreatTower] WorldGen: true Survival: false [13:23:20] [Client thread/WARN] [ancientwarfarestructure]: Could not locate biome: bglowshroombayou while registering template: CovenWarlocksGreatTower for world generation. [13:23:20] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [CovenSmallTower] WorldGen: true Survival: false [13:23:20] [Client thread/WARN] [ancientwarfarestructure]: Could not locate biome: bglowshroombayou while registering template: CovenSmallTower for world generation. [13:23:20] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [CovenPumpkinSpawner] WorldGen: true Survival: false [13:23:20] [Client thread/WARN] [ancientwarfarestructure]: Could not locate biome: bglowshroombayou while registering template: CovenPumpkinSpawner for world generation. [13:23:20] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [CovenPumpkinCrypt] WorldGen: true Survival: false [13:23:20] [Client thread/WARN] [ancientwarfarestructure]: Could not locate biome: bglowshroombayou while registering template: CovenPumpkinCrypt for world generation. [13:23:20] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [CovenPortalHellShrine] WorldGen: true Survival: false [13:23:20] [Client thread/WARN] [ancientwarfarestructure]: Could not locate biome: bglowshroombayou while registering template: CovenPortalHellShrine for world generation. [13:23:20] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [CovenNoggBurningBirch] WorldGen: true Survival: false [13:23:20] [Client thread/INFO] [ancientwarfarestructure]: Loaded Structure Template: [CovenMushroomVillage] WorldGen: true Survival: false [13:23:20] [Client thread/ERROR] [ancientwarfarestructure]: Template name "MountainGiantBopMountains" is present in multiple locations only one of them was used: /assets/ancientwarfare/template/MohawkyPack1.12.2V72/normal/AWTribalGiant/MountainGiantBopMountains.aws /assets/ancientwarfare/template/MohawkyPack1.12.2V72/normal/AWTribalGiant/MountainGiant.aws [13:23:20] [Client thread/ERROR] [ancientwarfarestructure]: Template name "NoggTownGenForge" is present in multiple locations only one of them was used: /assets/ancientwarfare/template/MohawkyPack1.12.2V72/towns/town structures/Nogg/NoggTownGenForge.aws /assets/ancientwarfare/template/MohawkyPack1.12.2V72/towns/house/Nogg/NoggTownGenForge.aws [13:23:20] [Client thread/INFO] [ancientwarfarestructure]: Loaded 1316 structure(s) [13:23:20] [Client thread/INFO] [ancientwarfarestructure]: Loading Town Templates: [13:23:20] [Client thread/INFO] [ancientwarfarestructure]: Loading town template: UndeadWalledGraveyard [13:23:20] [Client thread/ERROR] [ancientwarfarestructure]: Error loading structure template: UndeadCemetarySkeletonFountain for town: UndeadWalledGraveyard [13:23:20] [Client thread/ERROR] [ancientwarfarestructure]: Error loading lamp template: 0 [13:23:20] [Client thread/INFO] [ancientwarfarestructure]: Loading town template: UndeadUnwalledGraveyard [13:23:20] [Client thread/ERROR] [ancientwarfarestructure]: Error loading structure template: UndeadCemetarySkeletonFountain for town: UndeadUnwalledGraveyard [13:23:20] [Client thread/ERROR] [ancientwarfarestructure]: Error loading lamp template: 0 [13:23:20] [Client thread/INFO] [ancientwarfarestructure]: Loading town template: SarkonidWalledTown [13:23:20] [Client thread/ERROR] [ancientwarfarestructure]: Error loading structure template: SarkonidTownGenWaystone for town: SarkonidWalledTown [13:23:20] [Client thread/ERROR] [ancientwarfarestructure]: Error loading structure template: SarkonidTownGenBank for town: SarkonidWalledTown [13:23:20] [Client thread/ERROR] [ancientwarfarestructure]: Error loading structure template: SarkonidTownGenFillField4RUSTIC for town: SarkonidWalledTown [13:23:20] [Client thread/ERROR] [ancientwarfarestructure]: Error loading structure template: SarkonidTownGenFillField5RUSTIC for town: SarkonidWalledTown [13:23:20] [Client thread/ERROR] [ancientwarfarestructure]: Error loading structure template: SarkonidTownGenFillField4RUSTIC for town: SarkonidWalledTown [13:23:20] [Client thread/ERROR] [ancientwarfarestructure]: Error loading structure template: SarkonidTownGenFillField5RUSTIC for town: SarkonidWalledTown [13:23:20] [Client thread/INFO] [ancientwarfarestructure]: Loading town template: SarkonidUnwalledTown [13:23:20] [Client thread/ERROR] [ancientwarfarestructure]: Error loading structure template: SarkonidTownGenWaystone for town: SarkonidUnwalledTown [13:23:20] [Client thread/ERROR] [ancientwarfarestructure]: Error loading structure template: SarkonidTownGenBank for town: SarkonidUnwalledTown [13:23:20] [Client thread/ERROR] [ancientwarfarestructure]: Error loading structure template: SarkonidTownGenFillField4RUSTIC for town: SarkonidUnwalledTown [13:23:20] [Client thread/ERROR] [ancientwarfarestructure]: Error loading structure template: SarkonidTownGenFillField5RUSTIC for town: SarkonidUnwalledTown [13:23:20] [Client thread/ERROR] [ancientwarfarestructure]: Error loading structure template: SarkonidTownGenFillField4RUSTIC for town: SarkonidUnwalledTown [13:23:20] [Client thread/ERROR] [ancientwarfarestructure]: Error loading structure template: SarkonidTownGenFillField5RUSTIC for town: SarkonidUnwalledTown [13:23:20] [Client thread/INFO] [ancientwarfarestructure]: Loading town template: NorskaWalledTown [13:23:20] [Client thread/ERROR] [ancientwarfarestructure]: Error loading structure template: NorskaTownGenTavernTheRagnorok for town: NorskaWalledTown [13:23:20] [Client thread/ERROR] [ancientwarfarestructure]: Error loading structure template: NorskaTownGenBreweryAleEstriudeRustic for town: NorskaWalledTown [13:23:20] [Client thread/ERROR] [ancientwarfarestructure]: Error loading structure template: NorskaTownGenCraftsmanCarpenterSpruce for town: NorskaWalledTown [13:23:20] [Client thread/ERROR] [ancientwarfarestructure]: Error loading structure template: NorskaTownGenCraftsmanGlassWorker for town: NorskaWalledTown [13:23:20] [Client thread/ERROR] [ancientwarfarestructure]: Error loading structure template: NorskaTownGenCraftsmanJewel for town: NorskaWalledTown [13:23:20] [Client thread/ERROR] [ancientwarfarestructure]: Error loading structure template: NorskaTownGenCraftsmanTanneryZawa for town: NorskaWalledTown [13:23:20] [Client thread/INFO] [ancientwarfarestructure]: Loading town template: NorskaUnwalledTown [13:23:20] [Client thread/ERROR] [ancientwarfarestructure]: Error loading structure template: NorskaTownGenCraftsmanCarpenterSpruce for town: NorskaUnwalledTown [13:23:20] [Client thread/ERROR] [ancientwarfarestructure]: Error loading structure template: NorskaTownGenCraftsmanGlasWorker for town: NorskaUnwalledTown [13:23:20] [Client thread/ERROR] [ancientwarfarestructure]: Error loading structure template: NorskaTownGenCraftsmanJewel for town: NorskaUnwalledTown [13:23:20] [Client thread/ERROR] [ancientwarfarestructure]: Error loading structure template: NorskaTownGenCraftsmanTanneryZawa for town: NorskaUnwalledTown [13:23:20] [Client thread/INFO] [ancientwarfarestructure]: Loading town template: NoggWalledTown [13:23:20] [Client thread/ERROR] [ancientwarfarestructure]: Error loading structure template: NoggTownGenRuinedHouse for town: NoggWalledTown [13:23:20] [Client thread/ERROR] [ancientwarfarestructure]: Error loading structure template: SmingolTownGenLargeInvasionForce for town: NoggWalledTown [13:23:20] [Client thread/INFO] [ancientwarfarestructure]: Loading town template: NoggUnwalledTown [13:23:20] [Client thread/ERROR] [ancientwarfarestructure]: Error loading structure template: NoggTownGenRuinedHouse for town: NoggUnwalledTown [13:23:20] [Client thread/ERROR] [ancientwarfarestructure]: Error loading structure template: SmingolTownGenLargeInvasionForce for town: NoggUnwalledTown [13:23:20] [Client thread/INFO] [ancientwarfarestructure]: Loading town template: EmpireWalledCity [13:23:20] [Client thread/ERROR] [ancientwarfarestructure]: Error loading structure template: EmpireCityGenWatchCommandersTower for town: EmpireWalledCity [13:23:20] [Client thread/ERROR] [ancientwarfarestructure]: Error loading structure template: EmpireTownStockBarn for town: EmpireWalledCity [13:23:20] [Client thread/ERROR] [ancientwarfarestructure]: Error loading structure template: EmpireCityWallBallstaeWallTower for town: EmpireWalledCity [13:23:20] [Client thread/INFO] [ancientwarfarestructure]: Loading town template: EmpireUnwalledTown [13:23:20] [Client thread/INFO] [ancientwarfarestructure]: Loaded : 10 Town Templates. [13:23:21] [Client thread/INFO] [opencomputers]: Done with post init phase. [13:23:21] [Client thread/WARN] [minecraft/EntityVillager]: PriceRange(-4, -8) invalid, -8 smaller than -4 [13:23:21] [Client thread/INFO] [STDOUT]: [com.feed_the_beast.mods.ftbultimine.FTBUltimine:postinit:103]: MC Version: 12 [13:23:21] [Client thread/INFO] [STDOUT]: [com.feed_the_beast.mods.ftbultimine.FTBUltimine:setVersionHelper12:123]: FTB Ultimine is using 1.12 helper [13:23:22] [Client thread/INFO] [journeymap]: Added entity icons from journeymap:icon/entity. Success: false [13:23:22] [Client thread/INFO] [journeymap]: Preloaded theme textures: 73 [13:23:22] [Client thread/INFO] [malisiscore]: Loading texture and data for Digital-7 Mono [13:23:22] [LunatriusCore Version Check/ERROR] [lunatriuscore]: Something went wrong! com.google.gson.JsonSyntaxException: java.lang.IllegalStateException: Expected BEGIN_OBJECT but was STRING at line 1 column 1 path $ at com.google.gson.internal.bind.ReflectiveTypeAdapterFactory$Adapter.read(ReflectiveTypeAdapterFactory.java:224) ~[ReflectiveTypeAdapterFactory$Adapter.class:?] at com.google.gson.Gson.fromJson(Gson.java:887) ~[Gson.class:?] at com.google.gson.Gson.fromJson(Gson.java:852) ~[Gson.class:?] at com.google.gson.Gson.fromJson(Gson.java:801) ~[Gson.class:?] at com.google.gson.Gson.fromJson(Gson.java:773) ~[Gson.class:?] at com.github.lunatrius.core.version.VersionChecker$1.run(VersionChecker.java:58) [VersionChecker$1.class:?] Caused by: java.lang.IllegalStateException: Expected BEGIN_OBJECT but was STRING at line 1 column 1 path $ at com.google.gson.stream.JsonReader.beginObject(JsonReader.java:385) ~[JsonReader.class:?] at com.google.gson.internal.bind.ReflectiveTypeAdapterFactory$Adapter.read(ReflectiveTypeAdapterFactory.java:213) ~[ReflectiveTypeAdapterFactory$Adapter.class:?] ... 5 more [13:23:22] [JM-VersionCheck-1/INFO] [journeymap]: Newer version online: JourneyMap 5.7.1p3.jar for Minecraft 1.12.2 on http://minecraft.curseforge.com/projects/journeymap/files/5172461 [13:23:23] [Client thread/INFO] [oreveins]: Registered 5 Veins Successfully. [13:23:24] [Client thread/INFO] [srparasites]: [MOD COMPATIBILITY] 0 of 2 modules activated [13:23:25] [Client thread/INFO] [MatterOverdrive]: Attempting to run post-initialization methods for all registered compatibility modules. [13:23:25] [Client thread/INFO] [MatterOverdrive]: No Custom Quests file found at C:\Users\Miko\AppData\Roaming\PrismLauncher\instances\1.12.2(1)\.minecraft\custom_quests.json [13:23:25] [Client thread/INFO] [MatterOverdrive]: No custom dialog file found at: C:\Users\Miko\AppData\Roaming\PrismLauncher\instances\1.12.2(1)\.minecraft\custom_dialog.json [13:23:25] [Client thread/INFO] [cofhcore]: CoFH Core: Load Complete. [13:23:25] [Client thread/INFO] [jei]: Starting JEI... [13:23:25] [Client thread/ERROR] [jei]: Found empty subBlock of Block{cfm:curtains_open} [13:23:25] [Client thread/ERROR] [jei]: Found empty subBlock of Block{cfm:curtains_open} [13:23:25] [Client thread/ERROR] [jei]: Found empty subBlock of Block{cfm:curtains_open} [13:23:25] [Client thread/ERROR] [jei]: Found empty subBlock of Block{cfm:curtains_open} [13:23:25] [Client thread/ERROR] [jei]: Found empty subBlock of Block{cfm:curtains_open} [13:23:25] [Client thread/ERROR] [jei]: Found empty subBlock of Block{cfm:curtains_open} [13:23:25] [Client thread/ERROR] [jei]: Found empty subBlock of Block{cfm:curtains_open} [13:23:25] [Client thread/ERROR] [jei]: Found empty subBlock of Block{cfm:curtains_open} [13:23:25] [Client thread/ERROR] [jei]: Found empty subBlock of Block{cfm:curtains_open} [13:23:25] [Client thread/ERROR] [jei]: Found empty subBlock of Block{cfm:curtains_open} [13:23:25] [Client thread/ERROR] [jei]: Found empty subBlock of Block{cfm:curtains_open} [13:23:25] [Client thread/ERROR] [jei]: Found empty subBlock of Block{cfm:curtains_open} [13:23:25] [Client thread/ERROR] [jei]: Found empty subBlock of Block{cfm:curtains_open} [13:23:25] [Client thread/ERROR] [jei]: Found empty subBlock of Block{cfm:curtains_open} [13:23:25] [Client thread/ERROR] [jei]: Found empty subBlock of Block{cfm:curtains_open} [13:23:25] [Client thread/ERROR] [jei]: Found empty subBlock of Block{cfm:curtains_open} [13:23:26] [Client thread/INFO] [jei]: Registering recipe categories... [13:23:26] [Client thread/INFO] [jei]: Registering recipe categories took 418.1 ms [13:23:26] [Client thread/INFO] [jei]: Registering mod plugins... [13:23:27] [Client thread/INFO] [jei]: Added recipe registry plugin: class appeng.integration.modules.jei.FacadeRegistryPlugin [13:23:28] [Client thread/INFO] [extrautils2]: minecraft:empty null [13:23:28] [Client thread/INFO] [extrautils2]: minecraft:water 0 [13:23:28] [Client thread/INFO] [extrautils2]: minecraft:mundane 1 [13:23:28] [Client thread/INFO] [extrautils2]: minecraft:thick 1 [13:23:28] [Client thread/INFO] [extrautils2]: minecraft:awkward 1 [13:23:28] [Client thread/INFO] [extrautils2]: minecraft:night_vision 2 [13:23:28] [Client thread/INFO] [extrautils2]: minecraft:long_night_vision 3 [13:23:28] [Client thread/INFO] [extrautils2]: minecraft:invisibility 3 [13:23:28] [Client thread/INFO] [extrautils2]: minecraft:long_invisibility 4 [13:23:28] [Client thread/INFO] [extrautils2]: minecraft:leaping 2 [13:23:28] [Client thread/INFO] [extrautils2]: minecraft:long_leaping 3 [13:23:28] [Client thread/INFO] [extrautils2]: minecraft:strong_leaping 3 [13:23:28] [Client thread/INFO] [extrautils2]: minecraft:fire_resistance 2 [13:23:28] [Client thread/INFO] [extrautils2]: minecraft:long_fire_resistance 3 [13:23:28] [Client thread/INFO] [extrautils2]: minecraft:swiftness 2 [13:23:28] [Client thread/INFO] [extrautils2]: minecraft:long_swiftness 3 [13:23:28] [Client thread/INFO] [extrautils2]: minecraft:strong_swiftness 3 [13:23:28] [Client thread/INFO] [extrautils2]: minecraft:slowness 3 [13:23:28] [Client thread/INFO] [extrautils2]: minecraft:long_slowness 4 [13:23:28] [Client thread/INFO] [extrautils2]: minecraft:water_breathing 2 [13:23:28] [Client thread/INFO] [extrautils2]: minecraft:long_water_breathing 3 [13:23:28] [Client thread/INFO] [extrautils2]: minecraft:healing 2 [13:23:28] [Client thread/INFO] [extrautils2]: minecraft:strong_healing 3 [13:23:28] [Client thread/INFO] [extrautils2]: minecraft:harming 3 [13:23:28] [Client thread/INFO] [extrautils2]: minecraft:strong_harming 4 [13:23:28] [Client thread/INFO] [extrautils2]: minecraft:poison 2 [13:23:28] [Client thread/INFO] [extrautils2]: minecraft:long_poison 3 [13:23:28] [Client thread/INFO] [extrautils2]: minecraft:strong_poison 3 [13:23:28] [Client thread/INFO] [extrautils2]: minecraft:regeneration 2 [13:23:28] [Client thread/INFO] [extrautils2]: minecraft:long_regeneration 3 [13:23:28] [Client thread/INFO] [extrautils2]: minecraft:strong_regeneration 3 [13:23:28] [Client thread/INFO] [extrautils2]: minecraft:strength 2 [13:23:28] [Client thread/INFO] [extrautils2]: minecraft:long_strength 3 [13:23:28] [Client thread/INFO] [extrautils2]: minecraft:strong_strength 3 [13:23:28] [Client thread/INFO] [extrautils2]: minecraft:weakness 1 [13:23:28] [Client thread/INFO] [extrautils2]: minecraft:long_weakness 2 [13:23:28] [Client thread/INFO] [extrautils2]: minecraft:luck null [13:23:28] [Client thread/INFO] [extrautils2]: enderio:confusion null [13:23:28] [Client thread/INFO] [extrautils2]: enderio:long_confusion null [13:23:28] [Client thread/INFO] [extrautils2]: enderio:floating null [13:23:28] [Client thread/INFO] [extrautils2]: enderio:strong_floating null [13:23:28] [Client thread/INFO] [extrautils2]: enderio:long_floating null [13:23:28] [Client thread/INFO] [extrautils2]: enderio:withering null [13:23:28] [Client thread/INFO] [extrautils2]: enderio:long_withering null [13:23:28] [Client thread/INFO] [extrautils2]: srparasites:coth null [13:23:28] [Client thread/INFO] [extrautils2]: srparasites:fear null [13:23:28] [Client thread/INFO] [extrautils2]: srparasites:res null [13:23:28] [Client thread/INFO] [extrautils2]: srparasites:corro null [13:23:28] [Client thread/INFO] [extrautils2]: srparasites:vira null [13:23:28] [Client thread/INFO] [extrautils2]: srparasites:rage null [13:23:28] [Client thread/INFO] [extrautils2]: srparasites:repel null [13:23:28] [Client thread/INFO] [extrautils2]: srparasites:senses null [13:23:28] [Client thread/INFO] [extrautils2]: srparasites:debar null [13:23:28] [Client thread/INFO] [extrautils2]: srparasites:foster null [13:23:28] [Client thread/INFO] [extrautils2]: srparasites:link null [13:23:28] [Client thread/INFO] [extrautils2]: srparasites:pivot null [13:23:28] [Client thread/INFO] [extrautils2]: techguns:radpotion 2 [13:23:28] [Client thread/INFO] [extrautils2]: techguns:radpotion_severe 2 [13:23:28] [Client thread/INFO] [extrautils2]: techguns:radregenerationpotion 3 [13:23:28] [Client thread/INFO] [extrautils2]: techguns:radresistancepotion 2 [13:23:28] [Client thread/INFO] [extrautils2]: cofhcore:haste 2 [13:23:28] [Client thread/INFO] [extrautils2]: cofhcore:haste+ 3 [13:23:28] [Client thread/INFO] [extrautils2]: cofhcore:haste2 3 [13:23:28] [Client thread/INFO] [extrautils2]: cofhcore:resistance 2 [13:23:28] [Client thread/INFO] [extrautils2]: cofhcore:resistance+ 3 [13:23:28] [Client thread/INFO] [extrautils2]: cofhcore:resistance2 3 [13:23:28] [Client thread/INFO] [extrautils2]: cofhcore:levitation 2 [13:23:28] [Client thread/INFO] [extrautils2]: cofhcore:levitation+ 3 [13:23:28] [Client thread/INFO] [extrautils2]: cofhcore:absorption 2 [13:23:28] [Client thread/INFO] [extrautils2]: cofhcore:absorption+ 3 [13:23:28] [Client thread/INFO] [extrautils2]: cofhcore:absorption2 3 [13:23:28] [Client thread/INFO] [extrautils2]: cofhcore:luck 2 [13:23:28] [Client thread/INFO] [extrautils2]: cofhcore:luck+ 3 [13:23:28] [Client thread/INFO] [extrautils2]: cofhcore:luck2 3 [13:23:28] [Client thread/INFO] [extrautils2]: cofhcore:unluck 3 [13:23:28] [Client thread/INFO] [extrautils2]: cofhcore:unluck+ 4 [13:23:28] [Client thread/INFO] [extrautils2]: cofhcore:unluck2 4 [13:23:28] [Client thread/INFO] [extrautils2]: cofhcore:wither 3 [13:23:28] [Client thread/INFO] [extrautils2]: cofhcore:wither+ 4 [13:23:28] [Client thread/INFO] [extrautils2]: cofhcore:wither2 4 [13:23:28] [Client thread/INFO] [extrautils2]: cofhcore:leaping3 null [13:23:28] [Client thread/INFO] [extrautils2]: cofhcore:leaping4 null [13:23:28] [Client thread/INFO] [extrautils2]: cofhcore:swiftness3 null [13:23:28] [Client thread/INFO] [extrautils2]: cofhcore:swiftness4 null [13:23:28] [Client thread/INFO] [extrautils2]: cofhcore:healing3 null [13:23:28] [Client thread/INFO] [extrautils2]: cofhcore:healing4 null [13:23:28] [Client thread/INFO] [extrautils2]: cofhcore:harming3 null [13:23:28] [Client thread/INFO] [extrautils2]: cofhcore:harming4 null [13:23:28] [Client thread/INFO] [extrautils2]: cofhcore:poison3 null [13:23:28] [Client thread/INFO] [extrautils2]: cofhcore:poison4 null [13:23:28] [Client thread/INFO] [extrautils2]: cofhcore:regeneration3 null [13:23:28] [Client thread/INFO] [extrautils2]: cofhcore:regeneration4 null [13:23:28] [Client thread/INFO] [extrautils2]: cofhcore:strength3 null [13:23:28] [Client thread/INFO] [extrautils2]: cofhcore:strength4 null [13:23:28] [Client thread/INFO] [extrautils2]: cofhcore:haste3 null [13:23:28] [Client thread/INFO] [extrautils2]: cofhcore:haste4 null [13:23:28] [Client thread/INFO] [extrautils2]: cofhcore:resistance3 null [13:23:28] [Client thread/INFO] [extrautils2]: cofhcore:resistance4 null [13:23:28] [Client thread/INFO] [extrautils2]: cofhcore:absorption3 null [13:23:28] [Client thread/INFO] [extrautils2]: cofhcore:absorption4 null [13:23:28] [Client thread/INFO] [extrautils2]: cofhcore:luck3 null [13:23:28] [Client thread/INFO] [extrautils2]: cofhcore:luck4 null [13:23:28] [Client thread/INFO] [extrautils2]: cofhcore:unluck3 null [13:23:28] [Client thread/INFO] [extrautils2]: cofhcore:unluck4 null [13:23:28] [Client thread/INFO] [extrautils2]: cofhcore:wither3 null [13:23:28] [Client thread/INFO] [extrautils2]: cofhcore:wither4 null [13:23:28] [Client thread/INFO] [extrautils2]: cofhcore:leaping2+ null [13:23:28] [Client thread/INFO] [extrautils2]: cofhcore:leaping3+ null [13:23:28] [Client thread/INFO] [extrautils2]: cofhcore:swiftness2+ null [13:23:28] [Client thread/INFO] [extrautils2]: cofhcore:swiftness3+ null [13:23:28] [Client thread/INFO] [extrautils2]: cofhcore:poison2+ null [13:23:28] [Client thread/INFO] [extrautils2]: cofhcore:poison3+ null [13:23:28] [Client thread/INFO] [extrautils2]: cofhcore:regeneration2+ null [13:23:28] [Client thread/INFO] [extrautils2]: cofhcore:regeneration3+ null [13:23:28] [Client thread/INFO] [extrautils2]: cofhcore:strength2+ null [13:23:28] [Client thread/INFO] [extrautils2]: cofhcore:strength3+ null [13:23:28] [Client thread/INFO] [extrautils2]: cofhcore:haste2+ null [13:23:28] [Client thread/INFO] [extrautils2]: cofhcore:haste3+ null [13:23:28] [Client thread/INFO] [extrautils2]: cofhcore:resistance2+ null [13:23:28] [Client thread/INFO] [extrautils2]: cofhcore:resistance3+ null [13:23:28] [Client thread/INFO] [extrautils2]: cofhcore:absorption2+ null [13:23:28] [Client thread/INFO] [extrautils2]: cofhcore:absorption3+ null [13:23:28] [Client thread/INFO] [extrautils2]: cofhcore:luck2+ null [13:23:28] [Client thread/INFO] [extrautils2]: cofhcore:luck3+ null [13:23:28] [Client thread/INFO] [extrautils2]: cofhcore:unluck2+ null [13:23:28] [Client thread/INFO] [extrautils2]: cofhcore:unluck3+ null [13:23:28] [Client thread/INFO] [extrautils2]: cofhcore:wither2+ null [13:23:28] [Client thread/INFO] [extrautils2]: cofhcore:wither3+ null [13:23:28] [Client thread/INFO] [extrautils2]: extrautils2:xu2.doom null [13:23:28] [Client thread/INFO] [extrautils2]: extrautils2:xu2.gravity 2 [13:23:28] [Client thread/INFO] [extrautils2]: extrautils2:xu2.gravity.long 3 [13:23:28] [Client thread/INFO] [extrautils2]: extrautils2:xu2.second.chance 4 [13:23:28] [Client thread/INFO] [extrautils2]: extrautils2:xu2.greek.fire 3 [13:23:28] [Client thread/INFO] [extrautils2]: extrautils2:oily 2 [13:23:28] [Client thread/INFO] [extrautils2]: extrautils2:xu2.fizzy.lifting 3 [13:23:28] [Client thread/INFO] [extrautils2]: extrautils2:xu2.relapse 2 [13:23:28] [Client thread/INFO] [extrautils2]: extrautils2:xu2.love 2 [13:23:28] [Client thread/INFO] [extrautils2]: extrautils2:xu2.purging 2 [13:23:28] [Client thread/INFO] [jei]: Added recipe registry plugin: class team.chisel.common.integration.jei.ChiselRecipeRegistryPlugin [13:23:29] [Client thread/INFO] [immersiveengineering]: Adding recipes to JEI!! [13:23:29] [Client thread/INFO] [enderio]: InfinityRecipeCategory: Added 2 infinity recipe(s) to JEI in 0.032 seconds. [13:23:29] [Client thread/INFO] [enderio]: AlloyRecipeCategory: Added 445 alloy smelter recipes to JEI in 0.028 seconds. [13:23:29] [Client thread/INFO] [enderio]: CombustionRecipeCategory: Added 24 combustion generator recipes to JEI in 0.009 seconds. [13:23:30] [Client thread/INFO] [jei]: Added recipe registry plugin: class crazypants.enderio.machines.integration.jei.PainterRegistryPlugin [13:23:30] [Client thread/INFO] [enderio]: StirlingRecipeCategory: Added 39 stirling generator recipes for 2015 solid fuels to JEI in 0.044 seconds. [13:23:30] [Client thread/INFO] [enderio]: TankRecipeCategory: Added 8610 tank recipes to JEI in 0.066 seconds. [13:23:30] [Client thread/INFO] [enderio]: WiredChargerRecipeCategory: Added 168 item charging recipes to JEI in 0.069 seconds. [13:23:30] [Client thread/INFO] [enderio]: WeatherObeliskRecipeCategory: Added 3 weather changing recipes to JEI in 0.009 seconds. [13:23:30] [Client thread/INFO] [jei]: Registering mod plugins took 3.788 s [13:23:30] [Client thread/INFO] [jei]: Building recipe registry... [13:23:31] [Client thread/INFO] [jei]: Building recipe registry took 1.087 s [13:23:31] [Client thread/INFO] [jei]: Building ingredient list... [13:23:31] [Client thread/INFO] [jei]: Building ingredient list took 248.1 ms [13:23:31] [Client thread/INFO] [jei]: Building ingredient filter... [13:23:34] [Client thread/INFO] [jei]: Building ingredient filter took 2.342 s [13:23:34] [Client thread/INFO] [jei]: Building bookmarks... [13:23:34] [Client thread/INFO] [jei]: Building bookmarks took 8.582 ms [13:23:34] [Client thread/INFO] [jei]: Building runtime... [13:23:34] [Client thread/INFO] [jei]: Building runtime took 149.3 ms [13:23:34] [Client thread/INFO] [jei]: Optimizing memory usage... [13:23:34] [Client thread/INFO] [jei]: Optimizing memory usage took 195.3 ms [13:23:34] [Client thread/INFO] [jei]: Starting JEI took 9.202 s [13:23:34] [Client thread/INFO] [CoFH World]: Accumulating world generation files from: "C:\Users\Miko\AppData\Roaming\PrismLauncher\instances\1.12.2(1)\.minecraft\config\cofh\world" [13:23:34] [Client thread/INFO] [CoFH World]: Found a total of 3 world generation files. [13:23:34] [Client thread/INFO] [CoFH World]: Reading world generation info from: "cofh\world\01_thermalfoundation_ores.json": [13:23:34] [Client thread/INFO] [CoFH World]: Reading world generation info from: "cofh\world\02_thermalfoundation_oil.json": [13:23:34] [Client thread/INFO] [CoFH World]: Reading world generation info from: "cofh\world\03_thermalfoundation_clathrates.json": [13:23:34] [Client thread/INFO] [CoFH World]: CoFH World: Load Complete. [13:23:34] [Client thread/INFO] [thermalfoundation]: [Whitelist] Reading established Whitelist from file. [13:23:34] [Client thread/INFO] [thermalfoundation]: Thermal Foundation: Load Complete. [13:23:34] [Client thread/INFO] [thermalexpansion]: Thermal Expansion: Load Complete. [13:23:38] [Client thread/INFO] [FML]: Forge Mod Loader has successfully loaded 113 mods [13:23:38] [Client thread/WARN] [minecraft/GameSettings]: Skipping bad option: lastServer: [13:23:39] [Client thread/INFO] [mojang/NarratorWindows]: Narrator library for x64 successfully loaded [13:23:39] [Client thread/ERROR] [FML.TEXTURE_ERRORS]: +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= [13:23:39] [Client thread/ERROR] [FML.TEXTURE_ERRORS]: The following texture errors were found. [13:23:39] [Client thread/ERROR] [FML.TEXTURE_ERRORS]: ================================================== [13:23:39] [Client thread/ERROR] [FML.TEXTURE_ERRORS]: DOMAIN matteroverdrive [13:23:39] [Client thread/ERROR] [FML.TEXTURE_ERRORS]: -------------------------------------------------- [13:23:39] [Client thread/ERROR] [FML.TEXTURE_ERRORS]: domain matteroverdrive is missing 1 texture [13:23:39] [Client thread/ERROR] [FML.TEXTURE_ERRORS]: domain matteroverdrive has 1 location: [13:23:39] [Client thread/ERROR] [FML.TEXTURE_ERRORS]: mod matteroverdrive resources at C:\Users\Miko\AppData\Roaming\PrismLauncher\instances\1.12.2(1)\.minecraft\mods\MatterOverdrive-1.12.2-0.7.1.0-universal.jar [13:23:39] [Client thread/ERROR] [FML.TEXTURE_ERRORS]: ------------------------- [13:23:39] [Client thread/ERROR] [FML.TEXTURE_ERRORS]: The missing resources for domain matteroverdrive are: [13:23:39] [Client thread/ERROR] [FML.TEXTURE_ERRORS]: textures/gui/items/minimap_target.png [13:23:39] [Client thread/ERROR] [FML.TEXTURE_ERRORS]: ------------------------- [13:23:39] [Client thread/ERROR] [FML.TEXTURE_ERRORS]: No other errors exist for domain matteroverdrive [13:23:39] [Client thread/ERROR] [FML.TEXTURE_ERRORS]: ================================================== [13:23:39] [Client thread/ERROR] [FML.TEXTURE_ERRORS]: +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= [13:23:39] [Client thread/INFO] [draconicevolution]: Checking Doc Versions [13:23:39] [Client thread/INFO] [Config]: [OptiFine] *** Reloading custom textures *** [13:23:39] [Client thread/INFO] [Config]: [OptiFine] [Shaders] Parsing block mappings: /shaders/block.properties [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:big_dripleaf_stem [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:big_dripleaf [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:small_dripleaf [13:23:39] [Client thread/WARN] [Config]: [OptiFine] [Shaders] Invalid block ID mapping: block.10000=big_dripleaf_stem big_dripleaf small_dripleaf [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:oak_leaves [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:spruce_leaves [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:birch_leaves [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:jungle_leaves [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:acacia_leaves [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:dark_oak_leaves [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:azalea_leaves [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:flowering_azalea_leaves [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:mangrove_leaves [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:cherry_leaves [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:attached_pumpkin_stem [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:attached_melon_stem [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:mangrove_propagule [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:seagrass [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:tall_seagrass [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:kelp_plant [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:kelp [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:hanging_roots [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:sugar_cane [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:spore_blossom [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:pink_petals [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:pitcher_plant [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:sunflower [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:lilac [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:rose_bush [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:peony [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:tall_grass [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:large_fern [13:23:39] [Client thread/WARN] [Config]: [OptiFine] [Shaders] Invalid block ID mapping: block.10024= [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:stone_bricks [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:mossy_stone_bricks [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:cracked_stone_bricks [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:chiseled_stone_bricks [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:mossy_stone_brick_wall [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:stone_brick_wall [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:mossy_stone_brick_stairs [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:mossy_stone_brick_slab [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:infested_chiseled_stone_bricks [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:infested_cracked_stone_bricks [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:infested_mossy_stone_bricks [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:infested_stone_bricks [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:stone_brick_slab [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:chipped_anvil [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:damaged_anvil [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:powered_rail [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:powder_snow_cauldron [13:23:39] [Client thread/WARN] [Config]: [OptiFine] [Shaders] Invalid block ID mapping: block.10052=powder_snow_cauldron [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:lava_cauldron [13:23:39] [Client thread/WARN] [Config]: [OptiFine] [Shaders] Invalid block ID mapping: block.10056=lava_cauldron [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:lectern [13:23:39] [Client thread/WARN] [Config]: [OptiFine] [Shaders] Invalid block ID mapping: block.10064=lectern [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:soul_fire [13:23:39] [Client thread/WARN] [Config]: [OptiFine] [Shaders] Invalid block ID mapping: block.10076=soul_fire [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:granite [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:granite_wall [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:granite_stairs [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:granite_slab [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:diorite [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:diorite_wall [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:diorite_stairs [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:diorite_slab [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:andesite [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:andesite_wall [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:andesite_stairs [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:andesite_slab [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:polished_granite [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:polished_granite_stairs [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:polished_granite_slab [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:polished_diorite [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:polished_diorite_stairs [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:polished_diorite_slab [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:polished_andesite [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:polished_andesite_stairs [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:polished_andesite_slab [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:packed_mud [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:mud_bricks [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:mud_brick_stairs [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:mud_brick_slab [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:mud_brick_wall [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:bricks [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:brick_slab [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:brick_wall [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:deepslate [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:cobbled_deepslate [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:infested_deepslate [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:cobbled_deepslate_wall [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:cobbled_deepslate_stairs [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:cobbled_deepslate_slab [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:deepslate_coal_ore [13:23:39] [Client thread/WARN] [Config]: [OptiFine] [Shaders] Invalid block ID mapping: block.10108=deepslate cobbled_deepslate infested_deepslate cobbled_deepslate_wall cobbled_deepslate_stairs cobbled_deepslate_slab deepslate_coal_ore [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:polished_deepslate [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:deepslate_bricks [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:cracked_deepslate_bricks [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:deepslate_tiles [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:cracked_deepslate_tiles [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:chiseled_deepslate [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:polished_deepslate_wall [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:deepslate_brick_wall [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:deepslate_tile_wall [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:polished_deepslate_stairs [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:deepslate_brick_stairs [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:deepslate_tile_stairs [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:polished_deepslate_slab [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:deepslate_brick_slab [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:deepslate_tile_slab [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:mud [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:muddy_mangrove_roots [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:mangrove_roots [13:23:39] [Client thread/WARN] [Config]: [OptiFine] [Shaders] Invalid block ID mapping: block.10112=polished_deepslate deepslate_bricks cracked_deepslate_bricks deepslate_tiles cracked_deepslate_tiles chiseled_deepslate polished_deepslate_wall deepslate_brick_wall deepslate_tile_wall polished_deepslate_stairs deepslate_brick_stairs deepslate_tile_stairs polished_deepslate_slab deepslate_brick_slab deepslate_tile_slab mud muddy_mangrove_roots mangrove_roots [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:calcite [13:23:39] [Client thread/WARN] [Config]: [OptiFine] [Shaders] Invalid block ID mapping: block.10116=calcite [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:dripstone_block [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:pointed_dripstone [13:23:39] [Client thread/WARN] [Config]: [OptiFine] [Shaders] Invalid block ID mapping: block.10132=grass:snowy=false [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:warped_nylium [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:warped_wart_block [13:23:39] [Client thread/WARN] [Config]: [OptiFine] [Shaders] Invalid block ID mapping: block.10144=warped_nylium warped_wart_block [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:crimson_nylium [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:cobblestone_slab [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:cobblestone_stairs [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:infested_cobblestone [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:mossy_cobblestone_wall [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:mossy_cobblestone_stairs [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:mossy_cobblestone_slab [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:moss_block [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:moss_carpet [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Property not found: lit, block: Block{minecraft:furnace} [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:smoker [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:blast_furnace [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:lodestone [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:oak_planks [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:stripped_oak_log [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:stripped_oak_wood [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:oak_slab [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:petrified_oak_slab [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:oak_fence [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:oak_button [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:oak_pressure_plate [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:oak_trapdoor [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:oak_fence_gate [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:oak_log [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:oak_wood [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:spruce_planks [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:stripped_spruce_log [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:stripped_spruce_wood [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:spruce_slab [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:spruce_button [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:spruce_pressure_plate [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:spruce_trapdoor [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:spruce_log [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:spruce_wood [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:birch_planks [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:stripped_birch_log [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:stripped_birch_wood [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:birch_slab [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:birch_button [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:birch_pressure_plate [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:birch_trapdoor [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:loom [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:chiseled_bookshelf [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:birch_log [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:birch_wood [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:jungle_planks [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:stripped_jungle_log [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:stripped_jungle_wood [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:jungle_slab [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:jungle_button [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:jungle_pressure_plate [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:jungle_trapdoor [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:composter [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:jungle_log [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:jungle_wood [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:acacia_planks [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:stripped_acacia_log [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:stripped_acacia_wood [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:acacia_slab [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:acacia_button [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:acacia_pressure_plate [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:acacia_trapdoor [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:acacia_log [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:acacia_wood [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:dark_oak_planks [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:stripped_dark_oak_log [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:stripped_dark_oak_wood [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:dark_oak_slab [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:dark_oak_button [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:dark_oak_pressure_plate [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:dark_oak_trapdoor [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:dark_oak_log [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:dark_oak_wood [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:mangrove_planks [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:stripped_mangrove_log [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:stripped_mangrove_wood [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:mangrove_slab [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:mangrove_fence [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:mangrove_stairs [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:mangrove_button [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:mangrove_pressure_plate [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:mangrove_trapdoor [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:mangrove_fence_gate [13:23:39] [Client thread/WARN] [Config]: [OptiFine] [Shaders] Invalid block ID mapping: block.10204=mangrove_planks stripped_mangrove_log stripped_mangrove_wood mangrove_slab mangrove_fence mangrove_stairs mangrove_button mangrove_pressure_plate mangrove_trapdoor mangrove_fence_gate [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:mangrove_log [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:mangrove_wood [13:23:39] [Client thread/WARN] [Config]: [OptiFine] [Shaders] Invalid block ID mapping: block.10208=mangrove_log mangrove_wood [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:crimson_planks [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:stripped_crimson_stem [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:stripped_crimson_hyphae [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:crimson_slab [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:crimson_fence [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:crimson_stairs [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:crimson_button [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:crimson_pressure_plate [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:crimson_trapdoor [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:crimson_fence_gate [13:23:39] [Client thread/WARN] [Config]: [OptiFine] [Shaders] Invalid block ID mapping: block.10212=crimson_planks stripped_crimson_stem stripped_crimson_hyphae crimson_slab crimson_fence crimson_stairs crimson_button crimson_pressure_plate crimson_trapdoor crimson_fence_gate [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:crimson_stem [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:crimson_hyphae [13:23:39] [Client thread/WARN] [Config]: [OptiFine] [Shaders] Invalid block ID mapping: block.10216=crimson_stem crimson_hyphae [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:warped_planks [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:stripped_warped_stem [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:stripped_warped_hyphae [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:warped_slab [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:warped_fence [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:warped_stairs [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:warped_button [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:warped_pressure_plate [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:warped_trapdoor [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:warped_fence_gate [13:23:39] [Client thread/WARN] [Config]: [OptiFine] [Shaders] Invalid block ID mapping: block.10220=warped_planks stripped_warped_stem stripped_warped_hyphae warped_slab warped_fence warped_stairs warped_button warped_pressure_plate warped_trapdoor warped_fence_gate [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:warped_stem [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:warped_hyphae [13:23:39] [Client thread/WARN] [Config]: [OptiFine] [Shaders] Invalid block ID mapping: block.10224=warped_stem warped_hyphae [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:chiseled_sandstone [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:cut_sandstone [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:sandstone_slab [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:cut_sandstone_slab [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:smooth_sandstone [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:sandstone_wall [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:smooth_sandstone_stairs [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:smooth_sandstone_slab [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:red_sandstone_slab [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:cut_red_sandstone_slab [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:smooth_red_sandstone [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:red_sandstone_wall [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:chiseled_red_sandstone [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:cut_red_sandstone [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:smooth_red_sandstone_stairs [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:smooth_red_sandstone_slab [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:netherite_block [13:23:39] [Client thread/WARN] [Config]: [OptiFine] [Shaders] Invalid block ID mapping: block.10248=netherite_block [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:ancient_debris [13:23:39] [Client thread/WARN] [Config]: [OptiFine] [Shaders] Invalid block ID mapping: block.10252=ancient_debris [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:raw_iron_block [13:23:39] [Client thread/WARN] [Config]: [OptiFine] [Shaders] Invalid block ID mapping: block.10268=raw_iron_block [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:deepslate_iron_ore [13:23:39] [Client thread/WARN] [Config]: [OptiFine] [Shaders] Invalid block ID mapping: block.10276=deepslate_iron_ore [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:raw_copper_block [13:23:39] [Client thread/WARN] [Config]: [OptiFine] [Shaders] Invalid block ID mapping: block.10280=raw_copper_block [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:copper_ore [13:23:39] [Client thread/WARN] [Config]: [OptiFine] [Shaders] Invalid block ID mapping: block.10284=copper_ore [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:deepslate_copper_ore [13:23:39] [Client thread/WARN] [Config]: [OptiFine] [Shaders] Invalid block ID mapping: block.10288=deepslate_copper_ore [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:copper_block [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:exposed_copper [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:weathered_copper [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:oxidized_copper [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:cut_copper [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:exposed_cut_copper [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:weathered_cut_copper [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:oxidized_cut_copper [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:cut_copper_stairs [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:exposed_cut_copper_stairs [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:weathered_cut_copper_stairs [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:oxidized_cut_copper_stairs [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:cut_copper_slab [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:exposed_cut_copper_slab [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:weathered_cut_copper_slab [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:oxidized_cut_copper_slab [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:waxed_copper_block [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:waxed_exposed_copper [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:waxed_weathered_copper [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:waxed_oxidized_copper [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:waxed_cut_copper [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:waxed_exposed_cut_copper [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:waxed_weathered_cut_copper [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:waxed_oxidized_cut_copper [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:waxed_cut_copper_stairs [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:waxed_exposed_cut_copper_stairs [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:waxed_weathered_cut_copper_stairs [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:waxed_oxidized_cut_copper_stairs [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:waxed_cut_copper_slab [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:waxed_exposed_cut_copper_slab [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:waxed_weathered_cut_copper_slab [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:waxed_oxidized_cut_copper_slab [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:lightning_rod [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:chiseled_copper [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:exposed_chiseled_copper [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:weathered_chiseled_copper [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:oxidized_chiseled_copper [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:waxed_chiseled_copper [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:waxed_exposed_chiseled_copper [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:waxed_weathered_chiseled_copper [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:waxed_oxidized_chiseled_copper [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:copper_grate [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:exposed_copper_grate [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:weathered_copper_grate [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:oxidized_copper_grate [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:waxed_copper_grate [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:waxed_exposed_copper_grate [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:waxed_weathered_copper_grate [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:waxed_oxidized_copper_grate [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:copper_door [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:exposed_copper_door [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:weathered_copper_door [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:oxidized_copper_door [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:waxed_copper_door [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:waxed_exposed_copper_door [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:waxed_weathered_copper_door [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:waxed_oxidized_copper_door [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:copper_trapdoor [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:exposed_copper_trapdoor [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:weathered_copper_trapdoor [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:oxidized_copper_trapdoor [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:waxed_copper_trapdoor [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:waxed_exposed_copper_trapdoor [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:waxed_weathered_copper_trapdoor [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:waxed_oxidized_copper_trapdoor [13:23:39] [Client thread/WARN] [Config]: [OptiFine] [Shaders] Invalid block ID mapping: block.10292=copper_block exposed_copper weathered_copper oxidized_copper cut_copper exposed_cut_copper weathered_cut_copper oxidized_cut_copper cut_copper_stairs exposed_cut_copper_stairs weathered_cut_copper_stairs oxidized_cut_copper_stairs cut_copper_slab exposed_cut_copper_slab weathered_cut_copper_slab oxidized_cut_copper_slab waxed_copper_block waxed_exposed_copper waxed_weathered_copper waxed_oxidized_copper waxed_cut_copper waxed_exposed_cut_copper waxed_weathered_cut_copper waxed_oxidized_cut_copper waxed_cut_copper_stairs waxed_exposed_cut_copper_stairs waxed_weathered_cut_copper_stairs waxed_oxidized_cut_copper_stairs waxed_cut_copper_slab waxed_exposed_cut_copper_slab waxed_weathered_cut_copper_slab waxed_oxidized_cut_copper_slab lightning_rod chiseled_copper exposed_chiseled_copper weathered_chiseled_copper oxidized_chiseled_copper waxed_chiseled_copper waxed_exposed_chiseled_copper waxed_weathered_chiseled_copper waxed_oxidized_chiseled_copper copper_grate exposed_copper_grate weathered_copper_grate oxidized_copper_grate waxed_copper_grate waxed_exposed_copper_grate waxed_weathered_copper_grate waxed_oxidized_copper_grate copper_door exposed_copper_door weathered_copper_door oxidized_copper_door waxed_copper_door waxed_exposed_copper_door waxed_weathered_copper_door waxed_oxidized_copper_door copper_trapdoor exposed_copper_trapdoor weathered_copper_trapdoor oxidized_copper_trapdoor waxed_copper_trapdoor waxed_exposed_copper_trapdoor waxed_weathered_copper_trapdoor waxed_oxidized_copper_trapdoor [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:raw_gold_block [13:23:39] [Client thread/WARN] [Config]: [OptiFine] [Shaders] Invalid block ID mapping: block.10296=raw_gold_block [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:deepslate_gold_ore [13:23:39] [Client thread/WARN] [Config]: [OptiFine] [Shaders] Invalid block ID mapping: block.10304=deepslate_gold_ore [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:nether_gold_ore [13:23:39] [Client thread/WARN] [Config]: [OptiFine] [Shaders] Invalid block ID mapping: block.10308=nether_gold_ore [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:deepslate_diamond_ore [13:23:39] [Client thread/WARN] [Config]: [OptiFine] [Shaders] Invalid block ID mapping: block.10324=deepslate_diamond_ore [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:amethyst_block [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:budding_amethyst [13:23:39] [Client thread/WARN] [Config]: [OptiFine] [Shaders] Invalid block ID mapping: block.10328=amethyst_block budding_amethyst [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:small_amethyst_bud [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:medium_amethyst_bud [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:large_amethyst_bud [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:amethyst_cluster [13:23:39] [Client thread/WARN] [Config]: [OptiFine] [Shaders] Invalid block ID mapping: block.10332=small_amethyst_bud medium_amethyst_bud large_amethyst_bud amethyst_cluster [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:deepslate_emerald_ore [13:23:39] [Client thread/WARN] [Config]: [OptiFine] [Shaders] Invalid block ID mapping: block.10344=deepslate_emerald_ore [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:azalea [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:flowering_azalea [13:23:39] [Client thread/WARN] [Config]: [OptiFine] [Shaders] Invalid block ID mapping: block.10348=azalea flowering_azalea [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:deepslate_lapis_ore [13:23:39] [Client thread/WARN] [Config]: [OptiFine] [Shaders] Invalid block ID mapping: block.10360=deepslate_lapis_ore [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:chiseled_quartz_block [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:smooth_quartz [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:quartz_slab [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:quartz_bricks [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:quartz_pillar [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:smooth_quartz_stairs [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:smooth_quartz_slab [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:nether_quartz_ore [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:snow_block [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:powder_snow [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:blue_ice [13:23:39] [Client thread/WARN] [Config]: [OptiFine] [Shaders] Invalid block ID mapping: block.10388=blue_ice [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:carved_pumpkin [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:jack_o_lantern [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:sea_pickle [13:23:39] [Client thread/WARN] [Config]: [OptiFine] [Shaders] Invalid block ID mapping: block.10400=sea_pickle [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:soul_soil [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:basalt [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:polished_basalt [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:smooth_basalt [13:23:39] [Client thread/WARN] [Config]: [OptiFine] [Shaders] Invalid block ID mapping: block.10408=basalt polished_basalt smooth_basalt [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:nether_bricks [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:nether_brick_slab [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:cracked_nether_bricks [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:chiseled_nether_bricks [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:nether_brick_wall [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:red_nether_bricks [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:red_nether_brick_slab [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:red_nether_brick_stairs [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:red_nether_brick_wall [13:23:39] [Client thread/WARN] [Config]: [OptiFine] [Shaders] Invalid block ID mapping: block.10420=red_nether_bricks red_nether_brick_slab red_nether_brick_stairs red_nether_brick_wall [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:melon [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:end_stone_bricks [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:end_stone_brick_wall [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:end_stone_brick_stairs [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:end_stone_brick_slab [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:terracotta [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:white_terracotta [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:orange_terracotta [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:magenta_terracotta [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:light_blue_terracotta [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:yellow_terracotta [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:lime_terracotta [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:pink_terracotta [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:gray_terracotta [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:light_gray_terracotta [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:cyan_terracotta [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:purple_terracotta [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:blue_terracotta [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:brown_terracotta [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:green_terracotta [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:red_terracotta [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:black_terracotta [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:light_gray_glazed_terracotta [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:prismarine_slab [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:prismarine_stairs [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:prismarine_bricks [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:prismarine_brick_slab [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:prismarine_brick_stairs [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:prismarine_wall [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:dark_prismarine [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:dark_prismarine_stairs [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:dark_prismarine_slab [13:23:39] [Client thread/WARN] [Config]: [OptiFine] [Shaders] Invalid block ID mapping: block.10444=dark_prismarine dark_prismarine_stairs dark_prismarine_slab [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:magma_block [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:white_concrete [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:orange_concrete [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:magenta_concrete [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:light_blue_concrete [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:yellow_concrete [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:pink_concrete [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:gray_concrete [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:light_gray_concrete [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:cyan_concrete [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:purple_concrete [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:blue_concrete [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:brown_concrete [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:green_concrete [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:red_concrete [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:black_concrete [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:white_concrete_powder [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:orange_concrete_powder [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:magenta_concrete_powder [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:light_blue_concrete_powder [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:yellow_concrete_powder [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:lime_concrete_powder [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:pink_concrete_powder [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:gray_concrete_powder [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:light_gray_concrete_powder [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:cyan_concrete_powder [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:purple_concrete_powder [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:blue_concrete_powder [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:brown_concrete_powder [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:green_concrete_powder [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:red_concrete_powder [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:black_concrete_powder [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:tube_coral_block [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:brain_coral_block [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:bubble_coral_block [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:fire_coral_block [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:horn_coral_block [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:dead_tube_coral_block [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:dead_brain_coral_block [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:dead_bubble_coral_block [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:dead_fire_coral_block [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:dead_horn_coral_block [13:23:39] [Client thread/WARN] [Config]: [OptiFine] [Shaders] Invalid block ID mapping: block.10468=tube_coral_block brain_coral_block bubble_coral_block fire_coral_block horn_coral_block dead_tube_coral_block dead_brain_coral_block dead_bubble_coral_block dead_fire_coral_block dead_horn_coral_block [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:tube_coral [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:brain_coral [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:bubble_coral [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:fire_coral [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:horn_coral [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:tube_coral_fan [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:brain_coral_fan [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:bubble_coral_fan [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:fire_coral_fan [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:horn_coral_fan [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:dead_tube_coral [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:dead_brain_coral [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:dead_bubble_coral [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:dead_fire_coral [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:dead_horn_coral [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:dead_tube_coral_fan [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:dead_brain_coral_fan [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:dead_bubble_coral_fan [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:dead_fire_coral_fan [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:dead_horn_coral_fan [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:tube_coral_wall_fan [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:brain_coral_wall_fan [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:bubble_coral_wall_fan [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:fire_coral_wall_fan [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:horn_coral_wall_fan [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:dead_tube_coral_wall_fan [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:dead_brain_coral_wall_fan [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:dead_bubble_coral_wall_fan [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:dead_fire_coral_wall_fan [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:dead_horn_coral_wall_fan [13:23:39] [Client thread/WARN] [Config]: [OptiFine] [Shaders] Invalid block ID mapping: block.10472=tube_coral brain_coral bubble_coral fire_coral horn_coral tube_coral_fan brain_coral_fan bubble_coral_fan fire_coral_fan horn_coral_fan dead_tube_coral dead_brain_coral dead_bubble_coral dead_fire_coral dead_horn_coral dead_tube_coral_fan dead_brain_coral_fan dead_bubble_coral_fan dead_fire_coral_fan dead_horn_coral_fan tube_coral_wall_fan brain_coral_wall_fan bubble_coral_wall_fan fire_coral_wall_fan horn_coral_wall_fan dead_tube_coral_wall_fan dead_brain_coral_wall_fan dead_bubble_coral_wall_fan dead_fire_coral_wall_fan dead_horn_coral_wall_fan [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:crying_obsidian [13:23:39] [Client thread/WARN] [Config]: [OptiFine] [Shaders] Invalid block ID mapping: block.10476=crying_obsidian [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:blackstone [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:blackstone_slab [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:blackstone_stairs [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:polished_blackstone [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:polished_blackstone_slab [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:polished_blackstone_stairs [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:chiseled_polished_blackstone [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:polished_blackstone_bricks [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:polished_blackstone_brick_slab [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:polished_blackstone_brick_stairs [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:cracked_polished_blackstone_bricks [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:polished_blackstone_pressure_plate [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:polished_blackstone_button [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:polished_blackstone_brick_wall [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:polished_blackstone_wall [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:blackstone_wall [13:23:39] [Client thread/WARN] [Config]: [OptiFine] [Shaders] Invalid block ID mapping: block.10480=blackstone blackstone_slab blackstone_stairs polished_blackstone polished_blackstone_slab polished_blackstone_stairs chiseled_polished_blackstone polished_blackstone_bricks polished_blackstone_brick_slab polished_blackstone_brick_stairs cracked_polished_blackstone_bricks polished_blackstone_pressure_plate polished_blackstone_button polished_blackstone_brick_wall polished_blackstone_wall blackstone_wall [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:gilded_blackstone [13:23:39] [Client thread/WARN] [Config]: [OptiFine] [Shaders] Invalid block ID mapping: block.10484=gilded_blackstone [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:lily_pad [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:dirt_path [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:wall_torch [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Property not found: lit, block: Block{minecraft:furnace} [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:note_block [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:soul_torch [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:soul_wall_torch [13:23:39] [Client thread/WARN] [Config]: [OptiFine] [Shaders] Invalid block ID mapping: block.10528=soul_torch soul_wall_torch [13:23:39] [Client thread/WARN] [Config]: [OptiFine] [Shaders] Invalid block ID mapping: block.10532= [13:23:39] [Client thread/WARN] [Config]: [OptiFine] [Shaders] Invalid block ID mapping: block.10536= [13:23:39] [Client thread/WARN] [Config]: [OptiFine] [Shaders] Invalid block ID mapping: block.10540= [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:glow_lichen [13:23:39] [Client thread/WARN] [Config]: [OptiFine] [Shaders] Invalid block ID mapping: block.10544=glow_lichen [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:lantern [13:23:39] [Client thread/WARN] [Config]: [OptiFine] [Shaders] Invalid block ID mapping: block.10560=lantern [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:soul_lantern [13:23:39] [Client thread/WARN] [Config]: [OptiFine] [Shaders] Invalid block ID mapping: block.10564=soul_lantern [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:turtle_egg [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:sniffer_egg [13:23:39] [Client thread/WARN] [Config]: [OptiFine] [Shaders] Invalid block ID mapping: block.10568=turtle_egg sniffer_egg [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:smoker [13:23:39] [Client thread/WARN] [Config]: [OptiFine] [Shaders] Invalid block ID mapping: block.10576=smoker:lit=true [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:blast_furnace [13:23:39] [Client thread/WARN] [Config]: [OptiFine] [Shaders] Invalid block ID mapping: block.10580=blast_furnace:lit=true [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:candle [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:white_candle [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:orange_candle [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:magenta_candle [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:light_blue_candle [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:yellow_candle [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:lime_candle [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:pink_candle [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:gray_candle [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:light_gray_candle [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:cyan_candle [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:purple_candle [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:blue_candle [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:brown_candle [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:green_candle [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:red_candle [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:black_candle [13:23:39] [Client thread/WARN] [Config]: [OptiFine] [Shaders] Invalid block ID mapping: block.10584=candle:lit=true white_candle:lit=true orange_candle:lit=true magenta_candle:lit=true light_blue_candle:lit=true yellow_candle:lit=true lime_candle:lit=true pink_candle:lit=true gray_candle:lit=true light_gray_candle:lit=true cyan_candle:lit=true purple_candle:lit=true blue_candle:lit=true brown_candle:lit=true green_candle:lit=true red_candle:lit=true black_candle:lit=true [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:respawn_anchor [13:23:39] [Client thread/WARN] [Config]: [OptiFine] [Shaders] Invalid block ID mapping: block.10588=respawn_anchor:charges=0 [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:respawn_anchor [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:respawn_anchor [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:respawn_anchor [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:respawn_anchor [13:23:39] [Client thread/WARN] [Config]: [OptiFine] [Shaders] Invalid block ID mapping: block.10592=respawn_anchor:charges=1 respawn_anchor:charges=2 respawn_anchor:charges=3 respawn_anchor:charges=4 [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:redstone_wall_torch [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:deepslate_redstone_ore [13:23:39] [Client thread/WARN] [Config]: [OptiFine] [Shaders] Invalid block ID mapping: block.10620=deepslate_redstone_ore:lit=false [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:deepslate_redstone_ore [13:23:39] [Client thread/WARN] [Config]: [OptiFine] [Shaders] Invalid block ID mapping: block.10624=deepslate_redstone_ore:lit=true [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:cave_vines_plant [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:cave_vines [13:23:39] [Client thread/WARN] [Config]: [OptiFine] [Shaders] Invalid block ID mapping: block.10628=cave_vines_plant:berries=false cave_vines:berries=false [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:cave_vines_plant [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:cave_vines [13:23:39] [Client thread/WARN] [Config]: [OptiFine] [Shaders] Invalid block ID mapping: block.10632=cave_vines_plant:berries=true cave_vines:berries=true [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:repeater [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:comparator [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:shroomlight [13:23:39] [Client thread/WARN] [Config]: [OptiFine] [Shaders] Invalid block ID mapping: block.10648=shroomlight [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:campfire [13:23:39] [Client thread/WARN] [Config]: [OptiFine] [Shaders] Invalid block ID mapping: block.10652=campfire:lit=true [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:soul_campfire [13:23:39] [Client thread/WARN] [Config]: [OptiFine] [Shaders] Invalid block ID mapping: block.10656=soul_campfire:lit=true [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:campfire [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:soul_campfire [13:23:39] [Client thread/WARN] [Config]: [OptiFine] [Shaders] Invalid block ID mapping: block.10660=campfire:lit=false soul_campfire:lit=false [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:white_carpet [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:orange_carpet [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:magenta_carpet [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:light_blue_carpet [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:yellow_carpet [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:pink_carpet [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:gray_carpet [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:light_gray_carpet [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:cyan_carpet [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:purple_carpet [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:blue_carpet [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:brown_carpet [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:green_carpet [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:red_carpet [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:black_carpet [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:white_wool [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:orange_wool [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:magenta_wool [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:light_blue_wool [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:yellow_wool [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:pink_wool [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:gray_wool [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:light_gray_wool [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:cyan_wool [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:purple_wool [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:blue_wool [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:brown_wool [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:green_wool [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:red_wool [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:black_wool [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:barrel [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:beehive [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:bee_nest [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:honeycomb_block [13:23:39] [Client thread/WARN] [Config]: [OptiFine] [Shaders] Invalid block ID mapping: block.10676=barrel beehive bee_nest honeycomb_block [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:ochre_froglight [13:23:39] [Client thread/WARN] [Config]: [OptiFine] [Shaders] Invalid block ID mapping: block.10680=ochre_froglight [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:verdant_froglight [13:23:39] [Client thread/WARN] [Config]: [OptiFine] [Shaders] Invalid block ID mapping: block.10684=verdant_froglight [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:pearlescent_froglight [13:23:39] [Client thread/WARN] [Config]: [OptiFine] [Shaders] Invalid block ID mapping: block.10688=pearlescent_froglight [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:reinforced_deepslate [13:23:39] [Client thread/WARN] [Config]: [OptiFine] [Shaders] Invalid block ID mapping: block.10692=reinforced_deepslate [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:sculk [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:sculk_catalyst [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:sculk_vein [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:sculk_sensor [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:sculk_sensor [13:23:39] [Client thread/WARN] [Config]: [OptiFine] [Shaders] Invalid block ID mapping: block.10696=sculk sculk_catalyst sculk_vein sculk_sensor:sculk_sensor_phase=inactive sculk_sensor:sculk_sensor_phase=cooldown [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:sculk_shrieker [13:23:39] [Client thread/WARN] [Config]: [OptiFine] [Shaders] Invalid block ID mapping: block.10700=sculk_shrieker [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:sculk_sensor [13:23:39] [Client thread/WARN] [Config]: [OptiFine] [Shaders] Invalid block ID mapping: block.10704=sculk_sensor:sculk_sensor_phase=active [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:spawner [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:tuff [13:23:39] [Client thread/WARN] [Config]: [OptiFine] [Shaders] Invalid block ID mapping: block.10712=tuff [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:suspicious_gravel [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:potted_red_mushroom [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:potted_brown_mushroom [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:potted_cactus [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:potted_bamboo [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:potted_flowering_azalea_bush [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:potted_azalea_bush [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:potted_dandelion [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:potted_poppy [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:potted_blue_orchid [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:potted_allium [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:potted_azure_bluet [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:potted_red_tulip [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:potted_orange_tulip [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:potted_white_tulip [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:potted_pink_tulip [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:potted_oxeye_daisy [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:potted_cornflower [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:potted_lily_of_the_valley [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:potted_wither_rose [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:potted_oak_sapling [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:potted_spruce_sapling [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:potted_birch_sapling [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:potted_jungle_sapling [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:potted_acacia_sapling [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:potted_dark_oak_sapling [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:potted_mangrove_propagule [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:potted_fern [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:potted_dead_bush [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:potted_crimson_roots [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:potted_warped_roots [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:pitcher_crop [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:potted_cherry_sapling [13:23:39] [Client thread/WARN] [Config]: [OptiFine] [Shaders] Invalid block ID mapping: block.10732=potted_dandelion potted_poppy potted_blue_orchid potted_allium potted_azure_bluet potted_red_tulip potted_orange_tulip potted_white_tulip potted_pink_tulip potted_oxeye_daisy potted_cornflower potted_lily_of_the_valley potted_wither_rose potted_oak_sapling potted_spruce_sapling potted_birch_sapling potted_jungle_sapling potted_acacia_sapling potted_dark_oak_sapling potted_mangrove_propagule potted_fern potted_dead_bush potted_crimson_roots potted_warped_roots pitcher_crop potted_cherry_sapling [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:jigsaw [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:chain [13:23:39] [Client thread/WARN] [Config]: [OptiFine] [Shaders] Invalid block ID mapping: block.10740=chain [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:cobweb [13:23:39] [Client thread/WARN] [Config]: [OptiFine] [Shaders] Invalid block ID mapping: block.10744=cobweb [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:dried_kelp_block [13:23:39] [Client thread/WARN] [Config]: [OptiFine] [Shaders] Invalid block ID mapping: block.10748=dried_kelp_block [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:bamboo [13:23:39] [Client thread/WARN] [Config]: [OptiFine] [Shaders] Invalid block ID mapping: block.10752=bamboo [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:bamboo_block [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:stripped_bamboo_block [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:bamboo_planks [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:bamboo_mosaic [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:bamboo_stairs [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:bamboo_mosaic_stairs [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:bamboo_slab [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:bamboo_mosaic_slab [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:bamboo_fence [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:bamboo_fence_gate [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:bamboo_trapdoor [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:bamboo_pressure_plate [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:bamboo_button [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:scaffolding [13:23:39] [Client thread/WARN] [Config]: [OptiFine] [Shaders] Invalid block ID mapping: block.10756=bamboo_block stripped_bamboo_block bamboo_planks bamboo_mosaic bamboo_stairs bamboo_mosaic_stairs bamboo_slab bamboo_mosaic_slab bamboo_fence bamboo_fence_gate bamboo_trapdoor bamboo_pressure_plate bamboo_button scaffolding [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:cherry_planks [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:cherry_stairs [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:cherry_slab [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:stripped_cherry_log [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:stripped_cherry_wood [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:cherry_fence [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:cherry_fence_gate [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:cherry_trapdoor [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:cherry_pressure_plate [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:cherry_button [13:23:39] [Client thread/WARN] [Config]: [OptiFine] [Shaders] Invalid block ID mapping: block.10760=cherry_planks cherry_stairs cherry_slab stripped_cherry_log stripped_cherry_wood cherry_fence cherry_fence_gate cherry_trapdoor cherry_pressure_plate cherry_button [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:cherry_log [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:cherry_wood [13:23:39] [Client thread/WARN] [Config]: [OptiFine] [Shaders] Invalid block ID mapping: block.10764=cherry_log cherry_wood [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:torchflower [13:23:39] [Client thread/WARN] [Config]: [OptiFine] [Shaders] Invalid block ID mapping: block.10768=torchflower [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:potted_torchflower [13:23:39] [Client thread/WARN] [Config]: [OptiFine] [Shaders] Invalid block ID mapping: block.10772=potted_torchflower [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:twisting_vines_plant [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:twisting_vines [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:weeping_vines [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:weeping_vines_plant [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:warped_fungus [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:crimson_fungus [13:23:39] [Client thread/WARN] [Config]: [OptiFine] [Shaders] Invalid block ID mapping: block.10776=twisting_vines_plant twisting_vines weeping_vines weeping_vines_plant warped_fungus crimson_fungus [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:potted_crimson_fungus [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:potted_warped_fungus [13:23:39] [Client thread/WARN] [Config]: [OptiFine] [Shaders] Invalid block ID mapping: block.10780=potted_crimson_fungus potted_warped_fungus [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:calibrated_sculk_sensor [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:calibrated_sculk_sensor [13:23:39] [Client thread/WARN] [Config]: [OptiFine] [Shaders] Invalid block ID mapping: block.10784=calibrated_sculk_sensor:sculk_sensor_phase=inactive calibrated_sculk_sensor:sculk_sensor_phase=cooldown [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:calibrated_sculk_sensor [13:23:39] [Client thread/WARN] [Config]: [OptiFine] [Shaders] Invalid block ID mapping: block.10788=calibrated_sculk_sensor:sculk_sensor_phase=active [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:oak_door [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:mangrove_door [13:23:39] [Client thread/WARN] [Config]: [OptiFine] [Shaders] Invalid block ID mapping: block.10816=mangrove_door [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:crimson_door [13:23:39] [Client thread/WARN] [Config]: [OptiFine] [Shaders] Invalid block ID mapping: block.10820=crimson_door [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:warped_door [13:23:39] [Client thread/WARN] [Config]: [OptiFine] [Shaders] Invalid block ID mapping: block.10824=warped_door [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:bamboo_door [13:23:39] [Client thread/WARN] [Config]: [OptiFine] [Shaders] Invalid block ID mapping: block.10828=bamboo_door [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:cherry_door [13:23:39] [Client thread/WARN] [Config]: [OptiFine] [Shaders] Invalid block ID mapping: block.10832=cherry_door [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:lime_concrete [13:23:39] [Client thread/WARN] [Config]: [OptiFine] [Shaders] Invalid block ID mapping: block.10840=lime_concrete [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:lime_carpet [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:lime_wool [13:23:39] [Client thread/WARN] [Config]: [OptiFine] [Shaders] Invalid block ID mapping: block.10844=lime_carpet lime_wool [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:crafter [13:23:39] [Client thread/WARN] [Config]: [OptiFine] [Shaders] Invalid block ID mapping: block.10848=crafter [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:copper_bulb [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:exposed_copper_bulb [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:weathered_copper_bulb [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:oxidized_copper_bulb [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:waxed_copper_bulb [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:waxed_exposed_copper_bulb [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:waxed_weathered_copper_bulb [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:waxed_oxidized_copper_bulb [13:23:39] [Client thread/WARN] [Config]: [OptiFine] [Shaders] Invalid block ID mapping: block.10852=copper_bulb exposed_copper_bulb weathered_copper_bulb oxidized_copper_bulb waxed_copper_bulb waxed_exposed_copper_bulb waxed_weathered_copper_bulb waxed_oxidized_copper_bulb [13:23:39] [Client thread/WARN] [Config]: [OptiFine] [Shaders] Invalid block ID mapping: block.20000= [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:white_stained_glass [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:orange_stained_glass [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:magenta_stained_glass [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:light_blue_stained_glass [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:yellow_stained_glass [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:lime_stained_glass [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:pink_stained_glass [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:gray_stained_glass [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:light_gray_stained_glass [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:cyan_stained_glass [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:purple_stained_glass [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:blue_stained_glass [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:brown_stained_glass [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:green_stained_glass [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:red_stained_glass [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:black_stained_glass [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:white_stained_glass_pane [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:orange_stained_glass_pane [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:magenta_stained_glass_pane [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:light_blue_stained_glass_pane [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:yellow_stained_glass_pane [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:lime_stained_glass_pane [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:pink_stained_glass_pane [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:gray_stained_glass_pane [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:light_gray_stained_glass_pane [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:cyan_stained_glass_pane [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:purple_stained_glass_pane [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:blue_stained_glass_pane [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:brown_stained_glass_pane [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:green_stained_glass_pane [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:red_stained_glass_pane [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:black_stained_glass_pane [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:tinted_glass [13:23:39] [Client thread/WARN] [Config]: [OptiFine] [Shaders] Invalid block ID mapping: block.30008=tinted_glass [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:slime_block [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:honey_block [13:23:39] [Client thread/WARN] [Config]: [OptiFine] [Shaders] Invalid block ID mapping: block.30016=honey_block [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:nether_portal [13:23:39] [Client thread/WARN] [Config]: [OptiFine] [Shaders] Invalid block ID mapping: block.60000= [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:oak_sign [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:spruce_sign [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:birch_sign [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:jungle_sign [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:acacia_sign [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:dark_oak_sign [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:oak_wall_sign [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:spruce_wall_sign [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:birch_wall_sign [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:jungle_wall_sign [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:acacia_wall_sign [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:dark_oak_wall_sign [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:crimson_sign [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:crimson_wall_sign [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:warped_sign [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:warped_wall_sign [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:mangrove_sign [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:mangrove_wall_sign [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:bamboo_sign [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:bamboo_wall_sign [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:oak_hanging_sign [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:spruce_hanging_sign [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:birch_hanging_sign [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:jungle_hanging_sign [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:acacia_hanging_sign [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:dark_oak_hanging_sign [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:oak_wall_hanging_sign [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:spruce_wall_hanging_sign [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:birch_wall_hanging_sign [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:jungle_wall_hanging_sign [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:acacia_wall_hanging_sign [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:dark_oak_wall_hanging_sign [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:crimson_hanging_sign [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:crimson_wall_hanging_sign [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:warped_hanging_sign [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:warped_wall_hanging_sign [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:mangrove_hanging_sign [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:mangrove_wall_hanging_sign [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:bamboo_hanging_sign [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:bamboo_wall_hanging_sign [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:cherry_sign [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:cherry_wall_sign [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:cherry_hanging_sign [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:cherry_wall_hanging_sign [13:23:39] [Client thread/WARN] [Config]: [OptiFine] [Shaders] Invalid block ID mapping: block.60004=oak_sign spruce_sign birch_sign jungle_sign acacia_sign dark_oak_sign oak_wall_sign spruce_wall_sign birch_wall_sign jungle_wall_sign acacia_wall_sign dark_oak_wall_sign crimson_sign crimson_wall_sign warped_sign warped_wall_sign mangrove_sign mangrove_wall_sign bamboo_sign bamboo_wall_sign oak_hanging_sign spruce_hanging_sign birch_hanging_sign jungle_hanging_sign acacia_hanging_sign dark_oak_hanging_sign oak_wall_hanging_sign spruce_wall_hanging_sign birch_wall_hanging_sign jungle_wall_hanging_sign acacia_wall_hanging_sign dark_oak_wall_hanging_sign crimson_hanging_sign crimson_wall_hanging_sign warped_hanging_sign warped_wall_hanging_sign mangrove_hanging_sign mangrove_wall_hanging_sign bamboo_hanging_sign bamboo_wall_hanging_sign cherry_sign cherry_wall_sign cherry_hanging_sign cherry_wall_hanging_sign [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:shulker_box [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:light_gray_shulker_box [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:skeleton_skull [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:wither_skeleton_skull [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:player_head [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:zombie_head [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:creeper_head [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:dragon_head [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:white_banner [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:orange_banner [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:magenta_banner [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:light_blue_banner [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:yellow_banner [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:lime_banner [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:pink_banner [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:gray_banner [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:light_gray_banner [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:cyan_banner [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:purple_banner [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:blue_banner [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:brown_banner [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:green_banner [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:red_banner [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:black_banner [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:white_wall_banner [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:orange_wall_banner [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:magenta_wall_banner [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:light_blue_wall_banner [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:yellow_wall_banner [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:lime_wall_banner [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:pink_wall_banner [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:gray_wall_banner [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:light_gray_wall_banner [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:cyan_wall_banner [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:purple_wall_banner [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:blue_wall_banner [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:brown_wall_banner [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:green_wall_banner [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:red_wall_banner [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:black_wall_banner [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:white_bed [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:orange_bed [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:magenta_bed [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:light_blue_bed [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:yellow_bed [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:lime_bed [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:pink_bed [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:gray_bed [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:light_gray_bed [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:cyan_bed [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:purple_bed [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:blue_bed [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:brown_bed [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:green_bed [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:red_bed [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:black_bed [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:conduit [13:23:39] [Client thread/WARN] [Config]: [OptiFine] [Shaders] Invalid block ID mapping: block.60020=conduit [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:bell [13:23:39] [Client thread/WARN] [Config]: [OptiFine] [Shaders] Invalid block ID mapping: block.60032=bell [13:23:39] [Client thread/WARN] [Config]: [OptiFine] Shaders: Block not found for name: minecraft:dragon_head [13:23:39] [Client thread/WARN] [Config]: [OptiFine] [Shaders] Invalid block ID mapping: block.60036=dragon_head:powered=true [13:23:39] [Client thread/WARN] [Config]: [OptiFine] [Shaders] Invalid block ID: layer.translucent [13:23:39] [Client thread/INFO] [Config]: [OptiFine] CustomBlockLayers: /shaders/block.properties [13:23:39] [DefaultDispatcher-worker-4/INFO] [Essential Logger]: Connected to Discord as cryogenetic_1 [13:23:41] [Client thread/ERROR] [mojang/YggdrasilMinecraftSessionService]: Signature is missing from textures payload [13:24:03] [Client thread/INFO] [net.optifine.shaders.SMCLog]: [Shaders] No shaderpack loaded. [13:24:03] [Client thread/INFO] [minecraft/SimpleReloadableResourceManager]: Reloading ResourceManager: Essential Assets, Essential (forge_1.12.2).processed.jar, BetterFps, Default, FMLFileResourcePack:Forge Mod Loader, FMLFileResourcePack:Minecraft Forge, FMLFileResourcePack:Essential, FMLFileResourcePack:Advanced Finders, FMLFileResourcePack:Advanced Rocketry, FMLFileResourcePack:AE Net Vis Tool, FMLFileResourcePack:AE2 Stuff, FMLFileResourcePack:AE Additions, FMLFileResourcePack:AmbientSounds, FMLFileResourcePack:Ancient Warfare Automation, FMLFileResourcePack:Ancient Warfare Core, FMLFileResourcePack:Ancient Warfare NPCs, FMLFileResourcePack:Ancient Warfare Structures, FMLFileResourcePack:Ancient Warfare Vehicles, FMLFileResourcePack:AppleSkin, FMLFileResourcePack:Applied Energistics 2, FMLFileResourcePack:Aroma1997Core, FMLFileResourcePack:Aroma1997's Dimensional World, FMLFileResourcePack:Artifacts, FMLFileResourcePack:Attribute Fix, FMLFileResourcePack:Baubles, FMLFileResourcePack:BD Lib, FMLFileResourcePack:YUNG's Better Mineshafts, FMLFileResourcePack:Biomes O' Plenty, FMLFileResourcePack:Bloodmoon, FMLFileResourcePack:Brandon's Core, FMLFileResourcePack:Carbon Config Library, FMLFileResourcePack:Chisel, FMLFileResourcePack:Chunk Animator, FMLFileResourcePack:CodeChicken Lib, FMLFileResourcePack:CoFH Core, FMLFileResourcePack:CoFH World, FMLFileResourcePack:Colossal Chests, FMLFileResourcePack:Construct's Armory, FMLFileResourcePack:Cooking for Blockheads, FMLFileResourcePack:CreativeCore, FMLFileResourcePack:CTM, FMLFileResourcePack:Cucumber Library, FMLFileResourcePack:Culinary Construct, FMLFileResourcePack:Cyclops Core, FMLFileResourcePack:Draconic Evolution, FMLFileResourcePack:Elevator Mod, FMLFileResourcePack:EnderCore, FMLFileResourcePack:Ender IO, FMLFileResourcePack:Ender IO Base, FMLFileResourcePack:Ender IO Applied Energistics Conduits, FMLFileResourcePack:Ender IO Open Computers Conduits, FMLFileResourcePack:Ender IO Refined Storage Conduits, FMLFileResourcePack:Ender IO Conduits, FMLFileResourcePack:Ender IO Integration with Forestry, FMLFileResourcePack:Ender IO Integration with Tinkers' Construct, FMLFileResourcePack:Ender IO Integration with Tinkers' Construct, FMLFileResourcePack:Ender IO Inventory Panel, FMLFileResourcePack:Ender IO Machines, FMLFileResourcePack:Ender IO Powertools, FMLFileResourcePack:EntityCulling, FMLFileResourcePack:Extra Utilities 2, FMLFileResourcePack:Extreme Reactors, FMLFileResourcePack:Farsight, FMLFileResourcePack:Fast Leaf Decay, FMLFileResourcePack:Forge Endertech, FMLFileResourcePack:Shadowfacts' Forgelin, FMLFileResourcePack:FTB Ultimine, FMLFileResourcePack:MrCrayfish's Furniture Mod, FMLFileResourcePack:Just Enough Items, FMLFileResourcePack:JourneyMap, FMLFileResourcePack:Lands of Icaria, FMLFileResourcePack:Vulpes library, FMLFileResourcePack:LunatriusCore, FMLFileResourcePack:MalisisCore, FMLFileResourcePack:MalisisDoors, FMLFileResourcePack:Mantle, FMLFileResourcePack:McJtyLib, FMLFileResourcePack:Mekanism, FMLFileResourcePack:Mekanism: Generators, FMLFileResourcePack:Moar Tinkers, FMLFileResourcePack:Mouse Tweaks, FMLFileResourcePack:Mystical Agradditions, FMLFileResourcePack:Mystical Agriculture, FMLFileResourcePack:Nature's Compass, FMLFileResourcePack:OpenBlocks, FMLFileResourcePack:OpenComputers, FMLFileResourcePack:OpenModsLib, FMLFileResourcePack:Ore Veins, FMLFileResourcePack:Pam's HarvestCraft, FMLFileResourcePack:ProjectE, FMLFileResourcePack:Project EX, FMLFileResourcePack:Recurrent Complex, FMLFileResourcePack:Redstone Flux, FMLFileResourcePack:RFTools, FMLFileResourcePack:RFTools Dimensions, FMLFileResourcePack:Serene Seasons, FMLFileResourcePack:spark, FMLFileResourcePack:Scape and Run Parasites, FMLFileResourcePack:Tinkers' Construct, FMLFileResourcePack:Techguns, FMLFileResourcePack:Thermal Expansion, FMLFileResourcePack:Thermal Foundation, FMLFileResourcePack:MrCrayfish's Vehicle Mod, FMLFileResourcePack:Zero CORE, FMLFileResourcePack:Immersive Engineering, FMLFileResourcePack:Jade, FMLFileResourcePack:MatterOverdrive: Legacy Edition [13:24:03] [Client thread/INFO] [Config]: [OptiFine] *** Reloading textures *** [13:24:03] [Client thread/INFO] [Config]: [OptiFine] Resource packs: Default [13:24:03] [Client thread/INFO] [jei]: Created: 128x256 textures-atlas [13:24:03] [Client thread/INFO] [MatterOverdrive]: Created: 256x256 textures/gui/items-atlas [13:24:03] [Client thread/INFO] [MatterOverdrive]: Created: 256x512 textures/particle-atlas [13:24:04] [Client thread/WARN] [minecraft/SoundHandler]: File techguns:sounds/guns/shishkebap_swing_b.ogg does not exist, cannot add it to event techguns:guns.shishkebabfire [13:24:04] [Client thread/WARN] [minecraft/SoundHandler]: File techguns:sounds/guns/shishkebap_swing_c.ogg does not exist, cannot add it to event techguns:guns.shishkebabfire [13:24:04] [Client thread/WARN] [minecraft/SoundHandler]: File matteroverdrive:sounds/gui/button_loud_1.ogg does not exist, cannot add it to event matteroverdrive:gui.button_loud [13:24:04] [Client thread/WARN] [minecraft/SoundManager]: Missing sound for event: cfm:channel_news [13:24:04] [Client thread/WARN] [minecraft/SoundManager]: Missing sound for event: cfm:channel_cooking [13:24:04] [Client thread/WARN] [minecraft/SoundManager]: Missing sound for event: cfm:channel_sam_tabor [13:24:04] [Client thread/WARN] [minecraft/SoundManager]: Missing sound for event: cfm:channel_heman [13:24:04] [Client thread/WARN] [minecraft/SoundManager]: Missing sound for event: cfm:channel_switch [13:24:04] [Client thread/WARN] [minecraft/SoundManager]: Missing sound for event: techguns:guns.cyberdemonblasterreload [13:24:04] [Client thread/WARN] [minecraft/SoundManager]: Missing sound for event: techguns:jetpack.end [13:24:04] [Client thread/WARN] [minecraft/SoundManager]: Missing sound for event: ancientwarfarestructure:auto_load/test_drums [13:24:04] [Client thread/INFO] [minecraft/SoundManager]: SoundSystem shutting down... [13:24:04] [Client thread/WARN] [minecraft/SoundManager]: Author: Paul Lamb, www.paulscode.com [13:24:04] [Sound Library Loader/INFO] [minecraft/SoundManager]: Starting up SoundSystem... [13:24:04] [Thread-69/INFO] [minecraft/SoundManager]: Initializing LWJGL OpenAL [13:24:04] [Thread-69/INFO] [minecraft/SoundManager]: (The LWJGL binding of OpenAL. For more information, see http://www.lwjgl.org) [13:24:04] [Thread-69/INFO] [minecraft/SoundManager]: OpenAL initialized. [13:24:05] [Sound Library Loader/INFO] [minecraft/SoundManager]: Sound engine started [13:24:10] [Client thread/ERROR] [tconstruct-API]: Could not load material model conarm:parts/armor_plate.tmat#inventory [13:24:10] [Client thread/ERROR] [tconstruct-API]: Could not load material model conarm:parts/armor_trim.tmat#inventory [13:24:10] [Client thread/ERROR] [conarm]: Could not load multimodel conarm:armor/boots.conarm#inventory [13:24:10] [Client thread/ERROR] [tconstruct-API]: Could not load material model conarm:parts/boots_core.tmat#inventory [13:24:10] [Client thread/ERROR] [tconstruct-API]: Could not load material model conarm:parts/chest_core.tmat#inventory [13:24:10] [Client thread/ERROR] [conarm]: Could not load multimodel conarm:armor/chestplate.conarm#inventory [13:24:10] [Client thread/ERROR] [conarm]: Could not load multimodel conarm:armor/helmet.conarm#inventory [13:24:10] [Client thread/ERROR] [tconstruct-API]: Could not load material model conarm:parts/helmet_core.tmat#inventory [13:24:10] [Client thread/ERROR] [conarm]: Could not load multimodel conarm:armor/leggings.conarm#inventory [13:24:10] [Client thread/ERROR] [tconstruct-API]: Could not load material model conarm:parts/leggings_core.tmat#inventory [13:24:10] [Client thread/ERROR] [tconstruct-API]: Could not load material model conarm:parts/polishing_kit.tmat#inventory [13:24:11] [Client thread/ERROR] [tconstruct-API]: Could not load multimodel tconstruct:tools/arrow.tcon#inventory [13:24:11] [Client thread/ERROR] [tconstruct-API]: Could not load material model tconstruct:parts/arrow_head.tmat#inventory [13:24:11] [Client thread/ERROR] [tconstruct-API]: Could not load material model tconstruct:parts/arrow_shaft.tmat#inventory [13:24:11] [Client thread/ERROR] [tconstruct-API]: Could not load material model tconstruct:parts/axe_head.tmat#inventory [13:24:11] [Client thread/ERROR] [tconstruct-API]: Could not load multimodel tconstruct:tools/battlesign.tcon#inventory [13:24:11] [Client thread/ERROR] [tconstruct-API]: Could not load material model tconstruct:parts/binding.tmat#inventory [13:24:11] [Client thread/ERROR] [tconstruct-API]: Could not load multimodel tconstruct:tools/bolt.tcon#inventory [13:24:11] [Client thread/ERROR] [tconstruct-API]: Could not load multimodel tconstruct:parts/bolt_core.tcon#inventory [13:24:11] [Client thread/ERROR] [tconstruct-API]: Could not load material model tconstruct:parts/bow_limb.tmat#inventory [13:24:11] [Client thread/ERROR] [tconstruct-API]: Could not load material model tconstruct:parts/bow_string.tmat#inventory [13:24:11] [Client thread/ERROR] [tconstruct-API]: Could not load material model tconstruct:parts/broad_axe_head.tmat#inventory [13:24:11] [Client thread/ERROR] [tconstruct-API]: Could not load multimodel tconstruct:tools/broadsword.tcon#inventory [13:24:11] [Client thread/ERROR] [tconstruct-API]: Could not load multimodel tconstruct:tools/cleaver.tcon#inventory [13:24:11] [Client thread/ERROR] [tconstruct-API]: Could not load material model tconstruct:parts/cross_guard.tmat#inventory [13:24:11] [Client thread/ERROR] [tconstruct-API]: Could not load multimodel tconstruct:tools/crossbow.tcon#inventory [13:24:11] [Client thread/ERROR] [tconstruct-API]: Could not load multimodel tconstruct:tools/excavator.tcon#inventory [13:24:11] [Client thread/ERROR] [tconstruct-API]: Could not load material model tconstruct:parts/excavator_head.tmat#inventory [13:24:11] [Client thread/ERROR] [tconstruct-API]: Could not load material model tconstruct:parts/fletching.tmat#inventory [13:24:11] [Client thread/ERROR] [tconstruct-API]: Could not load multimodel tconstruct:tools/frypan.tcon#inventory [13:24:11] [Client thread/ERROR] [tconstruct-API]: Could not load multimodel tconstruct:tools/hammer.tcon#inventory [13:24:11] [Client thread/ERROR] [tconstruct-API]: Could not load material model tconstruct:parts/hammer_head.tmat#inventory [13:24:11] [Client thread/ERROR] [tconstruct-API]: Could not load material model tconstruct:parts/hand_guard.tmat#inventory [13:24:11] [Client thread/ERROR] [tconstruct-API]: Could not load multimodel tconstruct:tools/hatchet.tcon#inventory [13:24:11] [Client thread/ERROR] [tconstruct-API]: Could not load multimodel tconstruct:tools/kama.tcon#inventory [13:24:11] [Client thread/ERROR] [tconstruct-API]: Could not load material model tconstruct:parts/kama_head.tmat#inventory [13:24:11] [Client thread/ERROR] [tconstruct-API]: Could not load material model tconstruct:parts/knife_blade.tmat#inventory [13:24:11] [Client thread/ERROR] [tconstruct-API]: Could not load material model tconstruct:parts/large_plate.tmat#inventory [13:24:11] [Client thread/ERROR] [tconstruct-API]: Could not load material model tconstruct:parts/large_sword_blade.tmat#inventory [13:24:11] [Client thread/ERROR] [tconstruct-API]: Could not load multimodel tconstruct:tools/longbow.tcon#inventory [13:24:11] [Client thread/ERROR] [tconstruct-API]: Could not load multimodel tconstruct:tools/longsword.tcon#inventory [13:24:11] [Client thread/ERROR] [tconstruct-API]: Could not load multimodel tconstruct:tools/lumberaxe.tcon#inventory [13:24:11] [Client thread/ERROR] [tconstruct-API]: Could not load multimodel tconstruct:tools/mattock.tcon#inventory [13:24:11] [Client thread/ERROR] [tconstruct-API]: Could not load multimodel tconstruct:moms_spaghetti.tcon#inventory [13:24:11] [Client thread/ERROR] [tconstruct-API]: Could not load material model tconstruct:parts/pan_head.tmat#inventory [13:24:11] [Client thread/ERROR] [tconstruct-API]: Could not load material model tconstruct:parts/pick_head.tmat#inventory [13:24:11] [Client thread/ERROR] [tconstruct-API]: Could not load multimodel tconstruct:tools/pickaxe.tcon#inventory [13:24:11] [Client thread/ERROR] [tconstruct-API]: Could not load multimodel tconstruct:tools/rapier.tcon#inventory [13:24:11] [Client thread/ERROR] [tconstruct-API]: Could not load multimodel tconstruct:tools/scythe.tcon#inventory [13:24:11] [Client thread/ERROR] [tconstruct-API]: Could not load material model tconstruct:parts/scythe_head.tmat#inventory [13:24:11] [Client thread/ERROR] [tconstruct-API]: Could not load material model tconstruct:parts/shard.tmat#inventory [13:24:11] [Client thread/ERROR] [tconstruct-API]: Could not load material model tconstruct:parts/sharpening_kit.tmat#inventory [13:24:11] [Client thread/ERROR] [tconstruct-API]: Could not load multimodel tconstruct:tools/shortbow.tcon#inventory [13:24:11] [Client thread/ERROR] [tconstruct-API]: Could not load multimodel tconstruct:tools/shovel.tcon#inventory [13:24:11] [Client thread/ERROR] [tconstruct-API]: Could not load material model tconstruct:parts/shovel_head.tmat#inventory [13:24:11] [Client thread/ERROR] [tconstruct-API]: Could not load multimodel tconstruct:tools/shuriken.tcon#inventory [13:24:11] [Client thread/ERROR] [tconstruct-API]: Could not load material model tconstruct:parts/sign_head.tmat#inventory [13:24:11] [Client thread/ERROR] [tconstruct-API]: Could not load material model tconstruct:parts/sword_blade.tmat#inventory [13:24:11] [Client thread/ERROR] [tconstruct-API]: Could not load material model tconstruct:parts/tool_rod.tmat#inventory [13:24:11] [Client thread/ERROR] [tconstruct-API]: Could not load material model tconstruct:parts/tough_binding.tmat#inventory [13:24:11] [Client thread/ERROR] [tconstruct-API]: Could not load material model tconstruct:parts/tough_tool_rod.tmat#inventory [13:24:11] [Client thread/ERROR] [tconstruct-API]: Could not load material model tconstruct:parts/wide_guard.tmat#inventory [13:24:12] [Client thread/INFO] [immersiveengineering]: Stitching Revolver Textures! [13:24:13] [Client thread/INFO] [Config]: [OptiFine] Mipmap levels: 4 [13:24:13] [Client thread/INFO] [Config]: [OptiFine] Multitexture: false [13:24:13] [Client thread/INFO] [Config]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/0_glass_white/glass_pane_white.properties [13:24:13] [Client thread/INFO] [Config]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/0_glass_white/glass_white.properties [13:24:13] [Client thread/INFO] [Config]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/10_glass_purple/glass_pane_purple.properties [13:24:13] [Client thread/INFO] [Config]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/10_glass_purple/glass_purple.properties [13:24:13] [Client thread/INFO] [Config]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/11_glass_blue/glass_blue.properties [13:24:13] [Client thread/INFO] [Config]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/11_glass_blue/glass_pane_blue.properties [13:24:13] [Client thread/INFO] [Config]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/12_glass_brown/glass_brown.properties [13:24:13] [Client thread/INFO] [Config]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/12_glass_brown/glass_pane_brown.properties [13:24:13] [Client thread/INFO] [Config]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/13_glass_green/glass_green.properties [13:24:13] [Client thread/INFO] [Config]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/13_glass_green/glass_pane_green.properties [13:24:13] [Client thread/INFO] [Config]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/14_glass_red/glass_pane_red.properties [13:24:13] [Client thread/INFO] [Config]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/14_glass_red/glass_red.properties [13:24:13] [Client thread/INFO] [Config]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/15_glass_black/glass_black.properties [13:24:13] [Client thread/INFO] [Config]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/15_glass_black/glass_pane_black.properties [13:24:13] [Client thread/INFO] [Config]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/1_glass_orange/glass_orange.properties [13:24:13] [Client thread/INFO] [Config]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/1_glass_orange/glass_pane_orange.properties [13:24:13] [Client thread/INFO] [Config]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/2_glass_magenta/glass_magenta.properties [13:24:13] [Client thread/INFO] [Config]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/2_glass_magenta/glass_pane_magenta.properties [13:24:13] [Client thread/INFO] [Config]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/3_glass_light_blue/glass_light_blue.properties [13:24:13] [Client thread/INFO] [Config]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/3_glass_light_blue/glass_pane_light_blue.properties [13:24:13] [Client thread/INFO] [Config]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/4_glass_yellow/glass_pane_yellow.properties [13:24:13] [Client thread/INFO] [Config]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/4_glass_yellow/glass_yellow.properties [13:24:13] [Client thread/INFO] [Config]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/5_glass_lime/glass_lime.properties [13:24:13] [Client thread/INFO] [Config]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/5_glass_lime/glass_pane_lime.properties [13:24:13] [Client thread/INFO] [Config]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/6_glass_pink/glass_pane_pink.properties [13:24:13] [Client thread/INFO] [Config]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/6_glass_pink/glass_pink.properties [13:24:13] [Client thread/INFO] [Config]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/7_glass_gray/glass_gray.properties [13:24:13] [Client thread/INFO] [Config]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/7_glass_gray/glass_pane_gray.properties [13:24:13] [Client thread/INFO] [Config]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/8_glass_silver/glass_pane_silver.properties [13:24:13] [Client thread/INFO] [Config]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/8_glass_silver/glass_silver.properties [13:24:13] [Client thread/INFO] [Config]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/9_glass_cyan/glass_cyan.properties [13:24:13] [Client thread/INFO] [Config]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/9_glass_cyan/glass_pane_cyan.properties [13:24:13] [Client thread/INFO] [Config]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/bookshelf.properties [13:24:13] [Client thread/INFO] [Config]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/glass.properties [13:24:13] [Client thread/INFO] [Config]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/glasspane.properties [13:24:13] [Client thread/INFO] [Config]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/sandstone.properties [13:24:13] [Client thread/INFO] [Config]: [OptiFine] Multipass connected textures: false [13:24:13] [Client thread/INFO] [Config]: [OptiFine] BetterGrass: Parsing default configuration optifine/bettergrass.properties [13:24:13] [Client thread/INFO] [Config]: [OptiFine] Scaled non power of 2: chisel:blocks/concrete_lime/bricks-chaotic, 48 -> 64 [13:24:13] [Client thread/INFO] [Config]: [OptiFine] Scaled non power of 2: mekanism:blocks/models/multipart/opaque/thermodynamicconductorverticalelite, 12 -> 16 [13:24:13] [Client thread/INFO] [Config]: [OptiFine] Scaled non power of 2: chisel:blocks/marble/bricks-chaotic, 48 -> 64 [13:24:14] [Client thread/INFO] [Config]: [OptiFine] Scaled non power of 2: chisel:blocks/bricks/bricks-chaotic, 48 -> 64 [13:24:14] [Client thread/INFO] [Config]: [OptiFine] Scaled non power of 2: immersiveengineering:blocks/metal_decoration2_toolbox, 48 -> 64 [13:24:14] [Client thread/ERROR] [minecraft/TextureMap]: Using missing texture, unable to load techguns:textures/items/rocket_high_velocity.png, java.io.FileNotFoundException [13:24:14] [Client thread/INFO] [Config]: [OptiFine] Scaled non power of 2: mekanism:blocks/models/multipart/thermodynamicconductorelite, 96 -> 128 [13:24:14] [Client thread/INFO] [Config]: [OptiFine] Scaled non power of 2: chisel:blocks/concrete_black/bricks-chaotic, 48 -> 64 [13:24:14] [Client thread/INFO] [Config]: [OptiFine] Scaled non power of 2: chisel:blocks/concrete_purple/bricks-chaotic, 48 -> 64 [13:24:14] [Client thread/INFO] [Config]: [OptiFine] Scaled non power of 2: mekanism:blocks/models/multipart/thermodynamicconductorverticaladvanced, 12 -> 16 [13:24:14] [Client thread/INFO] [Config]: [OptiFine] Scaled non power of 2: malisisdoors:blocks/carriage_door, 96 -> 128 [13:24:14] [Client thread/INFO] [Config]: [OptiFine] Scaled non power of 2: malisisdoors:blocks/hitechdoor, 96 -> 128 [13:24:14] [Client thread/INFO] [Config]: [OptiFine] Scaled non power of 2: mekanism:blocks/models/multipart/opaque/universalcableverticalbasic, 12 -> 16 [13:24:14] [Client thread/INFO] [Config]: [OptiFine] Scaled non power of 2: mekanism:blocks/models/multipart/thermodynamicconductoradvanced, 96 -> 128 [13:24:14] [Client thread/INFO] [Config]: [OptiFine] Scaled non power of 2: mekanism:blocks/models/multipart/pressurizedtubeultimate, 96 -> 128 [13:24:14] [Client thread/INFO] [Config]: [OptiFine] Scaled non power of 2: mekanism:blocks/models/multipart/pressurizedtubebasic, 96 -> 128 [13:24:14] [Client thread/INFO] [Config]: [OptiFine] Scaled non power of 2: chisel:blocks/coal/coal/bricks-chaotic, 48 -> 64 [13:24:14] [Client thread/INFO] [Config]: [OptiFine] Scaled non power of 2: chisel:blocks/prismarineanim/bricks-chaotic, 48 -> 64 [13:24:14] [Client thread/ERROR] [minecraft/TextureMap]: Using missing texture, unable to load techguns:textures/items/assaultriflemagazineempty.png, java.io.FileNotFoundException [13:24:14] [Client thread/INFO] [Config]: [OptiFine] Scaled non power of 2: chisel:blocks/netherbrick/netherfancybricks, 48 -> 64 [13:24:14] [Client thread/INFO] [Config]: [OptiFine] Scaled non power of 2: immersiveengineering:blocks/stone_device_coke_oven, 48 -> 64 [13:24:14] [Client thread/INFO] [Config]: [OptiFine] Scaled non power of 2: chisel:blocks/certus/bricks-chaotic, 48 -> 64 [13:24:14] [Client thread/INFO] [Config]: [OptiFine] Scaled non power of 2: immersiveengineering:blocks/metal_multiblock_silo, 96 -> 128 [13:24:14] [Client thread/INFO] [Config]: [OptiFine] Scaled non power of 2: chisel:blocks/concrete_brown/bricks-chaotic, 48 -> 64 [13:24:14] [Client thread/ERROR] [minecraft/TextureMap]: Using missing texture, unable to load techguns:textures/items/rocket_nuke.png, java.io.FileNotFoundException [13:24:14] [Client thread/INFO] [Config]: [OptiFine] Scaled non power of 2: malisisdoors:items/saloon_door, 48 -> 64 [13:24:14] [Client thread/ERROR] [minecraft/TextureMap]: Using missing texture, unable to load techguns:textures/items/assaultriflemagazine.png, java.io.FileNotFoundException [13:24:14] [Client thread/INFO] [Config]: [OptiFine] Scaled non power of 2: enderio:blocks/conduit_core_0, 48 -> 64 [13:24:14] [Client thread/INFO] [Config]: [OptiFine] Scaled non power of 2: enderio:blocks/conduit_core_1, 48 -> 64 [13:24:14] [Client thread/INFO] [Config]: [OptiFine] Scaled non power of 2: mekanism:blocks/models/multipart/pressurizedtubeverticalelite, 12 -> 16 [13:24:14] [Client thread/INFO] [Config]: [OptiFine] Scaled non power of 2: chisel:blocks/hardenedclay/bricks-chaotic, 48 -> 64 [13:24:14] [Client thread/INFO] [Config]: [OptiFine] Scaled non power of 2: mekanism:blocks/models/multipart/universalcableverticalelite, 12 -> 16 [13:24:14] [Client thread/INFO] [Config]: [OptiFine] Scaled non power of 2: immersiveengineering:blocks/stone_device_coke_oven_on, 48 -> 64 [13:24:14] [Client thread/INFO] [Config]: [OptiFine] Scaled non power of 2: mekanism:blocks/models/multipart/pressurizedtubeverticaladvanced, 12 -> 16 [13:24:14] [Client thread/INFO] [Config]: [OptiFine] Scaled non power of 2: chisel:blocks/limestone/bricks-chaotic, 48 -> 64 [13:24:14] [Client thread/ERROR] [minecraft/TextureMap]: Using missing texture, unable to load techguns:textures/items/rocket.png, java.io.FileNotFoundException [13:24:14] [Client thread/INFO] [Config]: [OptiFine] Scaled non power of 2: mekanism:blocks/models/multipart/pressurizedtubeadvanced, 96 -> 128 [13:24:14] [Client thread/ERROR] [minecraft/TextureMap]: Using missing texture, unable to load techguns:textures/items/as50magazine_explosive.png, java.io.FileNotFoundException [13:24:14] [Client thread/INFO] [Config]: [OptiFine] Scaled non power of 2: mekanism:blocks/models/multipart/universalcablebasic, 96 -> 128 [13:24:14] [Client thread/INFO] [Config]: [OptiFine] Scaled non power of 2: mekanism:blocks/models/multipart/opaque/thermodynamicconductorverticalbasic, 12 -> 16 [13:24:14] [Client thread/INFO] [Config]: [OptiFine] Scaled non power of 2: immersiveengineering:blocks/stone_device_blast_furnace_off, 48 -> 64 [13:24:14] [Client thread/ERROR] [minecraft/TextureMap]: Using missing texture, unable to load techguns:textures/items/door3x3.png, java.io.FileNotFoundException [13:24:15] [Client thread/INFO] [Config]: [OptiFine] Scaled non power of 2: chisel:blocks/technical/new/piping, 48 -> 64 [13:24:15] [Client thread/ERROR] [minecraft/TextureMap]: Using missing texture, unable to load techguns:textures/items/assaultriflemagazine_incendiary.png, java.io.FileNotFoundException [13:24:15] [Client thread/INFO] [Config]: [OptiFine] Scaled non power of 2: immersiveengineering:blocks/metal_multiblock_squeezer, 96 -> 128 [13:24:15] [Client thread/INFO] [Config]: [OptiFine] Scaled non power of 2: malisisdoors:blocks/big_door_spruce_3x3, 48 -> 64 [13:24:15] [Client thread/INFO] [Config]: [OptiFine] Scaled non power of 2: malisisdoors:blocks/big_door_iron_3x3, 48 -> 64 [13:24:15] [Client thread/ERROR] [minecraft/TextureMap]: Using missing texture, unable to load techguns:textures/items/dummy.png, java.io.FileNotFoundException [13:24:15] [Client thread/INFO] [Config]: [OptiFine] Scaled non power of 2: immersiveengineering:blocks/stone_device_blast_furnace, 48 -> 64 [13:24:15] [Client thread/INFO] [Config]: [OptiFine] Scaled non power of 2: mekanism:blocks/models/multipart/pressurizedtubeelite, 96 -> 128 [13:24:15] [Client thread/INFO] [Config]: [OptiFine] Scaled non power of 2: immersiveengineering:blocks/ctm/metal_decoration0_light_engineering_ctm, 48 -> 64 [13:24:15] [Client thread/INFO] [Config]: [OptiFine] Scaled non power of 2: ancientwarfare:model/automation/flywheel_controller_medium, 96 -> 128 [13:24:15] [Client thread/ERROR] [minecraft/TextureMap]: Using missing texture, unable to load techguns:textures/items/as50magazineempty.png, java.io.FileNotFoundException [13:24:15] [Client thread/INFO] [Config]: [OptiFine] Scaled non power of 2: immersiveengineering:blocks/ctm/metal_decoration0_heavy_engineering_ctm, 48 -> 64 [13:24:15] [Client thread/INFO] [Config]: [OptiFine] Scaled non power of 2: chisel:blocks/andesite/bricks-chaotic, 48 -> 64 [13:24:15] [Client thread/INFO] [Config]: [OptiFine] Scaled non power of 2: mekanism:blocks/models/multipart/opaque/pressurizedtubeverticalultimate, 12 -> 16 [13:24:15] [Client thread/ERROR] [minecraft/TextureMap]: Using missing texture, unable to load extrautils2:textures/potions/purging.png, java.io.FileNotFoundException [13:24:15] [Client thread/INFO] [Config]: [OptiFine] Scaled non power of 2: mekanism:blocks/models/multipart/universalcableverticalultimate, 12 -> 16 [13:24:15] [Client thread/INFO] [Config]: [OptiFine] Scaled non power of 2: mekanism:blocks/models/multipart/opaque/universalcableverticalelite, 12 -> 16 [13:24:15] [Client thread/INFO] [Config]: [OptiFine] Scaled non power of 2: chisel:blocks/sandstoneyellow/bricks-chaotic, 48 -> 64 [13:24:15] [Client thread/INFO] [Config]: [OptiFine] Scaled non power of 2: ancientwarfare:model/automation/flywheel_controller_heavy, 96 -> 128 [13:24:15] [Client thread/INFO] [Config]: [OptiFine] Scaled non power of 2: chisel:blocks/quartz/bricks-chaotic, 48 -> 64 [13:24:15] [Client thread/INFO] [Config]: [OptiFine] Scaled non power of 2: mekanism:blocks/models/multipart/opaque/universalcableverticaladvanced, 12 -> 16 [13:24:15] [Client thread/INFO] [Config]: [OptiFine] Scaled non power of 2: chisel:blocks/fluid/bricks-chaotic, 48 -> 64 [13:24:16] [Client thread/ERROR] [minecraft/TextureMap]: Using missing texture, unable to load techguns:textures/items/as50magazine.png, java.io.FileNotFoundException [13:24:16] [Client thread/INFO] [Config]: [OptiFine] Scaled non power of 2: mekanism:blocks/models/multipart/pressurizedtubeverticalbasic, 12 -> 16 [13:24:16] [Client thread/INFO] [Config]: [OptiFine] Scaled non power of 2: chisel:blocks/concrete_blue/bricks-chaotic, 48 -> 64 [13:24:16] [Client thread/INFO] [Config]: [OptiFine] Scaled non power of 2: immersiveengineering:blocks/connector_transformer_post, 48 -> 64 [13:24:16] [Client thread/INFO] [Config]: [OptiFine] Scaled non power of 2: chisel:blocks/diorite/bricks-chaotic, 48 -> 64 [13:24:16] [Client thread/INFO] [Config]: [OptiFine] Scaled non power of 2: chisel:blocks/concrete_green/bricks-chaotic, 48 -> 64 [13:24:16] [Client thread/INFO] [Config]: [OptiFine] Scaled too small texture: landsoficaria:blocks/empty, 1 -> 16 [13:24:16] [Client thread/INFO] [Config]: [OptiFine] Scaled non power of 2: mekanism:blocks/models/multipart/opaque/pressurizedtubeverticalelite, 12 -> 16 [13:24:16] [Client thread/INFO] [Config]: [OptiFine] Scaled non power of 2: immersiveengineering:blocks/stone_device_blast_furnace_on, 48 -> 64 [13:24:16] [Client thread/INFO] [Config]: [OptiFine] Scaled non power of 2: chisel:blocks/basalt/bricks-chaotic, 48 -> 64 [13:24:16] [Client thread/INFO] [Config]: [OptiFine] Scaled non power of 2: mekanism:blocks/models/multipart/universalcableelite, 96 -> 128 [13:24:16] [Client thread/INFO] [Config]: [OptiFine] Scaled non power of 2: techguns:items/combatknife, 96 -> 128 [13:24:16] [Client thread/INFO] [Config]: [OptiFine] Scaled non power of 2: immersiveengineering:blocks/stone_device_coke_oven_off, 48 -> 64 [13:24:16] [Client thread/INFO] [Config]: [OptiFine] Scaled non power of 2: techguns:blocks/techdoor3x3_nether, 48 -> 64 [13:24:16] [Client thread/INFO] [Config]: [OptiFine] Scaled non power of 2: chisel:blocks/concrete_gray/bricks-chaotic, 48 -> 64 [13:24:16] [Client thread/ERROR] [minecraft/TextureMap]: Using missing texture, unable to load techguns:textures/items/bunkerdoor.png, java.io.FileNotFoundException [13:24:16] [Client thread/INFO] [Config]: [OptiFine] Scaled non power of 2: chisel:blocks/coal/coalcoke/bricks-chaotic, 48 -> 64 [13:24:16] [Client thread/INFO] [Config]: [OptiFine] Scaled non power of 2: mekanism:blocks/models/multipart/universalcableverticaladvanced, 12 -> 16 [13:24:16] [Client thread/INFO] [Config]: [OptiFine] Scaled non power of 2: mekanism:blocks/models/multipart/universalcableadvanced, 96 -> 128 [13:24:16] [Client thread/INFO] [Config]: [OptiFine] Scaled non power of 2: malisisdoors:blocks/big_door_birch_3x3, 48 -> 64 [13:24:16] [Client thread/INFO] [Config]: [OptiFine] Scaled non power of 2: chisel:blocks/coal/charcoal/bricks-chaotic, 48 -> 64 [13:24:16] [Client thread/INFO] [Config]: [OptiFine] Scaled non power of 2: chisel:blocks/purpur/bricks-chaotic, 48 -> 64 [13:24:16] [Client thread/INFO] [Config]: [OptiFine] Scaled non power of 2: mekanism:blocks/models/multipart/opaque/thermodynamicconductorverticaladvanced, 12 -> 16 [13:24:16] [Client thread/INFO] [Config]: [OptiFine] Scaled non power of 2: chisel:blocks/technical/rustyboltedplates, 48 -> 64 [13:24:16] [Client thread/INFO] [Config]: [OptiFine] Scaled non power of 2: chisel:blocks/technical/massivehexplating, 48 -> 64 [13:24:16] [Client thread/INFO] [Config]: [OptiFine] Scaled non power of 2: chisel:blocks/endstone/bricks-chaotic, 48 -> 64 [13:24:16] [Client thread/INFO] [Config]: [OptiFine] Scaled non power of 2: mekanism:blocks/models/multipart/thermodynamicconductorultimate, 96 -> 128 [13:24:16] [Client thread/INFO] [Config]: [OptiFine] Scaled non power of 2: immersiveengineering:blocks/ctm/metal_decoration0_redstone_engineering_ctm, 48 -> 64 [13:24:16] [Client thread/INFO] [Config]: [OptiFine] Scaled non power of 2: chisel:blocks/concrete_yellow/bricks-chaotic, 48 -> 64 [13:24:16] [Client thread/INFO] [Config]: [OptiFine] Scaled non power of 2: immersiveengineering:blocks/metal_multiblock_fermenter, 96 -> 128 [13:24:16] [Client thread/INFO] [Config]: [OptiFine] Scaled non power of 2: malisisdoors:blocks/big_door_oak_3x3, 48 -> 64 [13:24:16] [Client thread/INFO] [Config]: [OptiFine] Scaled non power of 2: mekanism:blocks/models/multipart/thermodynamicconductorverticalultimate, 12 -> 16 [13:24:16] [Client thread/INFO] [Config]: [OptiFine] Scaled non power of 2: immersiveengineering:blocks/metal_multiblock_mixer, 96 -> 128 [13:24:16] [Client thread/INFO] [Config]: [OptiFine] Scaled non power of 2: chisel:blocks/stone/bricks-chaotic, 48 -> 64 [13:24:16] [Client thread/INFO] [Config]: [OptiFine] Scaled non power of 2: chisel:blocks/concrete_white/bricks-chaotic, 48 -> 64 [13:24:16] [Client thread/INFO] [Config]: [OptiFine] Scaled non power of 2: malisisdoors:blocks/big_door_dark_oak_3x3, 48 -> 64 [13:24:16] [Client thread/INFO] [Config]: [OptiFine] Scaled non power of 2: mekanism:blocks/models/multipart/thermodynamicconductorverticalelite, 12 -> 16 [13:24:16] [Client thread/INFO] [Config]: [OptiFine] Scaled non power of 2: chisel:blocks/concrete_pink/bricks-chaotic, 48 -> 64 [13:24:17] [Client thread/INFO] [Config]: [OptiFine] Scaled non power of 2: mekanism:blocks/models/multipart/universalcableultimate, 96 -> 128 [13:24:17] [Client thread/INFO] [Config]: [OptiFine] Scaled non power of 2: chisel:blocks/technical/new/makeshiftpanels, 48 -> 64 [13:24:17] [Client thread/ERROR] [minecraft/TextureMap]: Using missing texture, unable to load techguns:textures/items/lmgmagazineempty.png, java.io.FileNotFoundException [13:24:17] [Client thread/INFO] [Config]: [OptiFine] Scaled non power of 2: mekanism:blocks/models/multipart/opaque/universalcableverticalultimate, 12 -> 16 [13:24:17] [Client thread/INFO] [Config]: [OptiFine] Scaled non power of 2: chisel:blocks/concrete_lightblue/bricks-chaotic, 48 -> 64 [13:24:17] [Client thread/ERROR] [minecraft/TextureMap]: Using missing texture, unable to load techguns:textures/items/as50magazine_incendiary.png, java.io.FileNotFoundException [13:24:17] [Client thread/INFO] [Config]: [OptiFine] Scaled non power of 2: mekanism:blocks/models/multipart/thermodynamicconductorbasic, 96 -> 128 [13:24:17] [Client thread/INFO] [Config]: [OptiFine] Scaled non power of 2: chisel:blocks/concrete_lightgray/bricks-chaotic, 48 -> 64 [13:24:17] [Client thread/INFO] [Config]: [OptiFine] Scaled non power of 2: chisel:blocks/sandstonered/bricks-chaotic, 48 -> 64 [13:24:17] [Client thread/INFO] [Config]: [OptiFine] Scaled non power of 2: techguns:blocks/techdoor3x3, 48 -> 64 [13:24:17] [Client thread/INFO] [Config]: [OptiFine] Scaled non power of 2: mekanism:blocks/models/multipart/opaque/pressurizedtubeverticalbasic, 12 -> 16 [13:24:17] [Client thread/INFO] [Config]: [OptiFine] Scaled non power of 2: chisel:blocks/concrete_magenta/bricks-chaotic, 48 -> 64 [13:24:17] [Client thread/INFO] [Config]: [OptiFine] Scaled non power of 2: immersiveengineering:blocks/wooden_device_watermill, 48 -> 64 [13:24:17] [Client thread/INFO] [Config]: [OptiFine] Scaled non power of 2: mekanism:blocks/models/multipart/opaque/pressurizedtubeverticaladvanced, 12 -> 16 [13:24:17] [Client thread/ERROR] [minecraft/TextureMap]: Using missing texture, unable to load techguns:textures/items/lmgmagazine_incendiary.png, java.io.FileNotFoundException [13:24:17] [Client thread/INFO] [Config]: [OptiFine] Scaled non power of 2: ancientwarfare:model/automation/stirling_generator, 96 -> 128 [13:24:17] [Client thread/INFO] [Config]: [OptiFine] Scaled non power of 2: chisel:blocks/concrete_red/bricks-chaotic, 48 -> 64 [13:24:17] [Client thread/INFO] [Config]: [OptiFine] Scaled non power of 2: malisisdoors:blocks/big_door_jungle_3x3, 48 -> 64 [13:24:17] [Client thread/INFO] [Config]: [OptiFine] Scaled non power of 2: ancientwarfare:model/automation/flywheel_controller_light, 96 -> 128 [13:24:17] [Client thread/INFO] [Config]: [OptiFine] Scaled non power of 2: chisel:blocks/technical/massivefan, 96 -> 128 [13:24:17] [Client thread/INFO] [Config]: [OptiFine] Scaled non power of 2: malisisdoors:blocks/big_door_acacia_3x3, 48 -> 64 [13:24:17] [Client thread/INFO] [Config]: [OptiFine] Scaled non power of 2: mekanism:blocks/models/multipart/opaque/thermodynamicconductorverticalultimate, 12 -> 16 [13:24:17] [Client thread/INFO] [Config]: [OptiFine] Scaled non power of 2: ancientwarfare:blocks/structure/wooden_throne, 96 -> 128 [13:24:17] [Client thread/INFO] [Config]: [OptiFine] Scaled non power of 2: mekanism:blocks/models/multipart/pressurizedtubeverticalultimate, 12 -> 16 [13:24:17] [Client thread/INFO] [Config]: [OptiFine] Scaled non power of 2: mekanism:blocks/models/multipart/universalcableverticalbasic, 12 -> 16 [13:24:17] [Client thread/INFO] [Config]: [OptiFine] Scaled non power of 2: chisel:blocks/granite/bricks-chaotic, 48 -> 64 [13:24:17] [Client thread/INFO] [Config]: [OptiFine] Scaled non power of 2: chisel:blocks/ice/bricks-chaotic, 48 -> 64 [13:24:17] [Client thread/INFO] [Config]: [OptiFine] Scaled non power of 2: malisisdoors:blocks/big_door_rusty_3x3, 48 -> 64 [13:24:17] [Client thread/INFO] [Config]: [OptiFine] Scaled non power of 2: chisel:blocks/cobblestone/bricks-chaotic, 48 -> 64 [13:24:17] [Client thread/INFO] [Config]: [OptiFine] Scaled non power of 2: ancientwarfare:blocks/structure/tribal_stool, 80 -> 128 [13:24:17] [Client thread/ERROR] [minecraft/TextureMap]: Using missing texture, unable to load techguns:textures/items/lmgmagazine.png, java.io.FileNotFoundException [13:24:17] [Client thread/INFO] [Config]: [OptiFine] Scaled non power of 2: malisisdoors:blocks/saloon_door, 48 -> 64 [13:24:17] [Client thread/INFO] [Config]: [OptiFine] Scaled non power of 2: malisisdoors:blocks/medieval_door, 96 -> 128 [13:24:17] [Client thread/INFO] [Config]: [OptiFine] Scaled non power of 2: mekanism:blocks/models/multipart/thermodynamicconductorverticalbasic, 12 -> 16 [13:24:17] [Client thread/INFO] [Config]: [OptiFine] Scaled non power of 2: chisel:blocks/factory/plating, 48 -> 64 [13:24:17] [Client thread/INFO] [Config]: [OptiFine] Scaled non power of 2: chisel:blocks/concrete_cyan/bricks-chaotic, 48 -> 64 [13:24:17] [Client thread/INFO] [Config]: [OptiFine] Scaled non power of 2: chisel:blocks/concrete_orange/bricks-chaotic, 48 -> 64 [13:24:17] [Client thread/ERROR] [minecraft/TextureMap]: Using missing texture, unable to load immersiveengineering:textures/revolvers/revolver_einhorn.png, java.io.FileNotFoundException [13:24:17] [Client thread/INFO] [Config]: [OptiFine] Custom loader sprites: 4168 [13:24:17] [Client thread/INFO] [Config]: [OptiFine] Sprite dependencies: 4510 [13:24:21] [Client thread/INFO] [minecraft/TextureMap]: Created: 4096x4096 textures-atlas [13:24:24] [Client thread/INFO] [Config]: [OptiFine] Animated sprites: 513 [13:24:24] [Client thread/ERROR] [FML]: MultiModel minecraft:builtin/missing is empty (no base model or parts were provided/resolved) [13:24:24] [Client thread/ERROR] [FML]: MultiModel minecraft:builtin/missing is empty (no base model or parts were provided/resolved) [13:24:24] [Client thread/ERROR] [FML]: MultiModel minecraft:builtin/missing is empty (no base model or parts were provided/resolved) [13:24:24] [Client thread/ERROR] [FML]: MultiModel minecraft:builtin/missing is empty (no base model or parts were provided/resolved) [13:24:24] [Client thread/ERROR] [FML]: MultiModel minecraft:builtin/missing is empty (no base model or parts were provided/resolved) [13:24:24] [Client thread/ERROR] [FML]: MultiModel minecraft:builtin/missing is empty (no base model or parts were provided/resolved) [13:24:24] [Client thread/ERROR] [FML]: MultiModel minecraft:builtin/missing is empty (no base model or parts were provided/resolved) [13:24:24] [Client thread/ERROR] [FML]: MultiModel minecraft:builtin/missing is empty (no base model or parts were provided/resolved) [13:24:24] [Client thread/ERROR] [FML]: MultiModel minecraft:builtin/missing is empty (no base model or parts were provided/resolved) [13:24:24] [Client thread/ERROR] [FML]: MultiModel minecraft:builtin/missing is empty (no base model or parts were provided/resolved) [13:24:24] [Client thread/ERROR] [FML]: MultiModel minecraft:builtin/missing is empty (no base model or parts were provided/resolved) [13:24:24] [Client thread/ERROR] [FML]: MultiModel minecraft:builtin/missing is empty (no base model or parts were provided/resolved) [13:24:24] [Client thread/ERROR] [FML]: MultiModel minecraft:builtin/missing is empty (no base model or parts were provided/resolved) [13:24:24] [Client thread/ERROR] [FML]: MultiModel minecraft:builtin/missing is empty (no base model or parts were provided/resolved) [13:24:24] [Client thread/ERROR] [FML]: MultiModel minecraft:builtin/missing is empty (no base model or parts were provided/resolved) [13:24:25] [Client thread/ERROR] [FML]: MultiModel minecraft:builtin/missing is empty (no base model or parts were provided/resolved) [13:24:25] [Client thread/WARN] [minecraft/ModelBlock]: Unable to resolve texture due to upward reference: #all in minecraft:models/block/cube_all.json [13:24:25] [Client thread/WARN] [minecraft/ModelBlock]: Unable to resolve texture due to upward reference: #all in minecraft:models/block/cube_all.json [13:24:25] [Client thread/WARN] [minecraft/ModelBlock]: Unable to resolve texture due to upward reference: #all in minecraft:models/block/cube_all.json [13:24:25] [Client thread/WARN] [minecraft/ModelBlock]: Unable to resolve texture due to upward reference: #all in minecraft:models/block/cube_all.json [13:24:25] [Client thread/WARN] [minecraft/ModelBlock]: Unable to resolve texture due to upward reference: #all in minecraft:models/block/cube_all.json [13:24:25] [Client thread/WARN] [minecraft/ModelBlock]: Unable to resolve texture due to upward reference: #all in minecraft:models/block/cube_all.json [13:24:25] [Client thread/WARN] [minecraft/ModelBlock]: Unable to resolve texture due to upward reference: #all in minecraft:models/block/cube_all.json [13:24:25] [Client thread/ERROR] [FML]: MultiModel minecraft:builtin/missing is empty (no base model or parts were provided/resolved) [13:24:25] [Client thread/ERROR] [FML]: MultiModel minecraft:builtin/missing is empty (no base model or parts were provided/resolved) [13:24:25] [Client thread/ERROR] [FML]: MultiModel minecraft:builtin/missing is empty (no base model or parts were provided/resolved) [13:24:25] [Client thread/ERROR] [FML]: MultiModel minecraft:builtin/missing is empty (no base model or parts were provided/resolved) [13:24:25] [Client thread/ERROR] [FML]: MultiModel minecraft:builtin/missing is empty (no base model or parts were provided/resolved) [13:24:25] [Client thread/ERROR] [FML]: MultiModel minecraft:builtin/missing is empty (no base model or parts were provided/resolved) [13:24:25] [Client thread/ERROR] [FML]: MultiModel minecraft:builtin/missing is empty (no base model or parts were provided/resolved) [13:24:25] [Client thread/ERROR] [FML]: MultiModel minecraft:builtin/missing is empty (no base model or parts were provided/resolved) [13:24:25] [Client thread/ERROR] [FML]: MultiModel minecraft:builtin/missing is empty (no base model or parts were provided/resolved) [13:24:25] [Client thread/ERROR] [FML]: MultiModel minecraft:builtin/missing is empty (no base model or parts were provided/resolved) [13:24:25] [Client thread/ERROR] [FML]: MultiModel minecraft:builtin/missing is empty (no base model or parts were provided/resolved) [13:24:25] [Client thread/ERROR] [FML]: MultiModel minecraft:builtin/missing is empty (no base model or parts were provided/resolved) [13:24:25] [Client thread/ERROR] [FML]: MultiModel minecraft:builtin/missing is empty (no base model or parts were provided/resolved) [13:24:25] [Client thread/ERROR] [FML]: MultiModel minecraft:builtin/missing is empty (no base model or parts were provided/resolved) [13:24:25] [Client thread/ERROR] [FML]: MultiModel minecraft:builtin/missing is empty (no base model or parts were provided/resolved) [13:24:25] [Client thread/ERROR] [FML]: MultiModel minecraft:builtin/missing is empty (no base model or parts were provided/resolved) [13:24:26] [Client thread/ERROR] [FML]: MultiModel minecraft:builtin/missing is empty (no base model or parts were provided/resolved) [13:24:26] [Client thread/ERROR] [FML]: MultiModel minecraft:builtin/missing is empty (no base model or parts were provided/resolved) [13:24:26] [Client thread/ERROR] [FML]: MultiModel minecraft:builtin/missing is empty (no base model or parts were provided/resolved) [13:24:26] [Client thread/ERROR] [FML]: MultiModel minecraft:builtin/missing is empty (no base model or parts were provided/resolved) [13:24:26] [Client thread/ERROR] [FML]: MultiModel minecraft:builtin/missing is empty (no base model or parts were provided/resolved) [13:24:26] [Client thread/ERROR] [FML]: MultiModel minecraft:builtin/missing is empty (no base model or parts were provided/resolved) [13:24:26] [Client thread/ERROR] [FML]: MultiModel minecraft:builtin/missing is empty (no base model or parts were provided/resolved) [13:24:26] [Client thread/WARN] [minecraft/ModelBlock]: Unable to resolve texture due to upward reference: #all in minecraft:models/block/cube_all.json [13:24:26] [Client thread/WARN] [minecraft/ModelBlock]: Unable to resolve texture due to upward reference: #all in minecraft:models/block/cube_all.json [13:24:26] [Client thread/WARN] [minecraft/ModelBlock]: Unable to resolve texture due to upward reference: #all in minecraft:models/block/cube_all.json [13:24:26] [Client thread/WARN] [minecraft/ModelBlock]: Unable to resolve texture due to upward reference: #all in minecraft:models/block/cube_all.json [13:24:26] [Client thread/WARN] [minecraft/ModelBlock]: Unable to resolve texture due to upward reference: #all in minecraft:models/block/cube_all.json [13:24:26] [Client thread/WARN] [minecraft/ModelBlock]: Unable to resolve texture due to upward reference: #all in minecraft:models/block/cube_all.json [13:24:26] [Client thread/WARN] [minecraft/ModelBlock]: Unable to resolve texture due to upward reference: #all in minecraft:models/block/cube_all.json [13:24:26] [Client thread/ERROR] [FML]: MultiModel minecraft:builtin/missing is empty (no base model or parts were provided/resolved) [13:24:26] [Client thread/WARN] [minecraft/ModelBlock]: Unable to resolve texture due to upward reference: #all in minecraft:models/block/cube_all.json [13:24:26] [Client thread/ERROR] [FML]: MultiModel minecraft:builtin/missing is empty (no base model or parts were provided/resolved) [13:24:26] [Client thread/ERROR] [FML]: MultiModel minecraft:builtin/missing is empty (no base model or parts were provided/resolved) [13:24:26] [Client thread/ERROR] [FML]: MultiModel minecraft:builtin/missing is empty (no base model or parts were provided/resolved) [13:24:26] [Client thread/ERROR] [FML]: MultiModel minecraft:builtin/missing is empty (no base model or parts were provided/resolved) [13:24:26] [Client thread/ERROR] [FML]: MultiModel minecraft:builtin/missing is empty (no base model or parts were provided/resolved) [13:24:26] [Client thread/ERROR] [FML]: MultiModel minecraft:builtin/missing is empty (no base model or parts were provided/resolved) [13:24:27] [Client thread/ERROR] [FML]: MultiModel minecraft:builtin/missing is empty (no base model or parts were provided/resolved) [13:24:27] [Client thread/ERROR] [FML]: MultiModel minecraft:builtin/missing is empty (no base model or parts were provided/resolved) [13:24:27] [Client thread/ERROR] [FML]: MultiModel minecraft:builtin/missing is empty (no base model or parts were provided/resolved) [13:24:27] [Client thread/WARN] [minecraft/ModelBlock]: Unable to resolve texture due to upward reference: #all in minecraft:models/block/cube_all.json [13:24:27] [Client thread/WARN] [minecraft/ModelBlock]: Unable to resolve texture due to upward reference: #all in minecraft:models/block/cube_all.json [13:24:27] [Client thread/WARN] [minecraft/ModelBlock]: Unable to resolve texture due to upward reference: #all in minecraft:models/block/cube_all.json [13:24:27] [Client thread/WARN] [minecraft/ModelBlock]: Unable to resolve texture due to upward reference: #all in minecraft:models/block/cube_all.json [13:24:27] [Client thread/WARN] [minecraft/ModelBlock]: Unable to resolve texture due to upward reference: #all in minecraft:models/block/cube_all.json [13:24:27] [Client thread/WARN] [minecraft/ModelBlock]: Unable to resolve texture due to upward reference: #all in minecraft:models/block/cube_all.json [13:24:27] [Client thread/WARN] [minecraft/ModelBlock]: Unable to resolve texture due to upward reference: #all in minecraft:models/block/cube_all.json [13:24:28] [Client thread/ERROR] [FML]: Exception loading model for variant techguns:laserpistol#inventory, normal location exception: net.minecraftforge.client.model.ModelLoaderRegistry$LoaderException: Exception loading model techguns:item/laserpistol with loader VanillaLoader.INSTANCE, skipping at net.minecraftforge.client.model.ModelLoaderRegistry.getModel(ModelLoaderRegistry.java:161) ~[ModelLoaderRegistry.class:?] at net.minecraftforge.client.model.ModelLoader.func_177590_d(ModelLoader.java:302) ~[ModelLoader.class:?] at net.minecraft.client.renderer.block.model.ModelBakery.func_177577_b(ModelBakery.java:194) ~[cgb.class:?] at net.minecraftforge.client.model.ModelLoader.func_177570_a(ModelLoader.java:151) ~[ModelLoader.class:?] at net.minecraft.client.renderer.block.model.ModelManager.func_110549_a(ModelManager.java:28) [cgc.class:?] at net.minecraft.client.resources.SimpleReloadableResourceManager.func_110544_b(SimpleReloadableResourceManager.java:132) [cev.class:?] at net.minecraft.client.resources.SimpleReloadableResourceManager.func_110541_a(SimpleReloadableResourceManager.java:112) [cev.class:?] at net.minecraft.client.Minecraft.func_110436_a(Minecraft.java:808) [bib.class:?] at net.minecraft.client.Minecraft$15.run(Minecraft.java:2759) [bib$7.class:?] at java.util.concurrent.Executors$RunnableAdapter.call(Unknown Source) [?:1.8.0_411] at net.minecraft.client.Minecraft.func_152343_a(Minecraft.java:3146) [bib.class:?] at net.minecraft.client.Minecraft.func_152344_a(Minecraft.java:3168) [bib.class:?] at net.minecraft.client.Minecraft.func_175603_A(Minecraft.java:2755) [bib.class:?] at net.optifine.shaders.Shaders.loadShaderPack(Shaders.java:951) [Shaders.class:?] at net.optifine.shaders.Shaders.setShaderPack(Shaders.java:862) [Shaders.class:?] at net.optifine.shaders.gui.GuiSlotShaders.selectIndex(GuiSlotShaders.java:91) [GuiSlotShaders.class:?] at net.optifine.shaders.gui.GuiSlotShaders.func_148144_a(GuiSlotShaders.java:81) [GuiSlotShaders.class:?] at net.minecraft.client.gui.GuiSlot.func_178039_p(GuiSlot.java:323) [bjr.class:?] at net.optifine.shaders.gui.GuiShaders.func_146274_d(GuiShaders.java:117) [GuiShaders.class:?] at net.minecraft.client.gui.GuiScreen.func_146269_k(GuiScreen.java:501) [blk.class:?] at net.minecraft.client.Minecraft.func_71407_l(Minecraft.java:1759) [bib.class:?] at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:1098) [bib.class:?] at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:398) [bib.class:?] at net.minecraft.client.main.Main.main(SourceFile:123) [Main.class:?] at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.8.0_411] at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) ~[?:1.8.0_411] at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) ~[?:1.8.0_411] at java.lang.reflect.Method.invoke(Unknown Source) ~[?:1.8.0_411] at net.minecraft.launchwrapper.Launch.launch(Launch.java:135) [launchwrapper-1.12.jar:?] at net.minecraft.launchwrapper.Launch.main(Launch.java:28) [launchwrapper-1.12.jar:?] at org.prismlauncher.launcher.impl.StandardLauncher.launch(StandardLauncher.java:100) [NewLaunch.jar:?] at org.prismlauncher.EntryPoint.listen(EntryPoint.java:129) [NewLaunch.jar:?] at org.prismlauncher.EntryPoint.main(EntryPoint.java:70) [NewLaunch.jar:?] Caused by: java.io.FileNotFoundException: techguns:models/item/laserpistol.json at net.minecraft.client.resources.FallbackResourceManager.func_110536_a(FallbackResourceManager.java:69) ~[cei.class:?] at net.minecraft.client.resources.SimpleReloadableResourceManager.func_110536_a(SimpleReloadableResourceManager.java:65) ~[cev.class:?] at net.minecraft.client.renderer.block.model.ModelBakery.func_177594_c(ModelBakery.java:365) ~[cgb.class:?] at net.minecraftforge.client.model.ModelLoader.access$1400(ModelLoader.java:115) ~[ModelLoader.class:?] at net.minecraftforge.client.model.ModelLoader$VanillaLoader.loadModel(ModelLoader.java:861) ~[ModelLoader$VanillaLoader.class:?] at net.minecraftforge.client.model.ModelLoaderRegistry.getModel(ModelLoaderRegistry.java:157) ~[ModelLoaderRegistry.class:?] ... 32 more [13:24:28] [Client thread/ERROR] [FML]: Exception loading model for variant techguns:laserpistol#inventory, blockstate location exception: net.minecraftforge.client.model.ModelLoaderRegistry$LoaderException: Exception loading model techguns:laserpistol#inventory with loader VariantLoader.INSTANCE, skipping at net.minecraftforge.client.model.ModelLoaderRegistry.getModel(ModelLoaderRegistry.java:161) ~[ModelLoaderRegistry.class:?] at net.minecraftforge.client.model.ModelLoader.func_177590_d(ModelLoader.java:296) ~[ModelLoader.class:?] at net.minecraft.client.renderer.block.model.ModelBakery.func_177577_b(ModelBakery.java:194) ~[cgb.class:?] at net.minecraftforge.client.model.ModelLoader.func_177570_a(ModelLoader.java:151) ~[ModelLoader.class:?] at net.minecraft.client.renderer.block.model.ModelManager.func_110549_a(ModelManager.java:28) [cgc.class:?] at net.minecraft.client.resources.SimpleReloadableResourceManager.func_110544_b(SimpleReloadableResourceManager.java:132) [cev.class:?] at net.minecraft.client.resources.SimpleReloadableResourceManager.func_110541_a(SimpleReloadableResourceManager.java:112) [cev.class:?] at net.minecraft.client.Minecraft.func_110436_a(Minecraft.java:808) [bib.class:?] at net.minecraft.client.Minecraft$15.run(Minecraft.java:2759) [bib$7.class:?] at java.util.concurrent.Executors$RunnableAdapter.call(Unknown Source) [?:1.8.0_411] at net.minecraft.client.Minecraft.func_152343_a(Minecraft.java:3146) [bib.class:?] at net.minecraft.client.Minecraft.func_152344_a(Minecraft.java:3168) [bib.class:?] at net.minecraft.client.Minecraft.func_175603_A(Minecraft.java:2755) [bib.class:?] at net.optifine.shaders.Shaders.loadShaderPack(Shaders.java:951) [Shaders.class:?] at net.optifine.shaders.Shaders.setShaderPack(Shaders.java:862) [Shaders.class:?] at net.optifine.shaders.gui.GuiSlotShaders.selectIndex(GuiSlotShaders.java:91) [GuiSlotShaders.class:?] at net.optifine.shaders.gui.GuiSlotShaders.func_148144_a(GuiSlotShaders.java:81) [GuiSlotShaders.class:?] at net.minecraft.client.gui.GuiSlot.func_178039_p(GuiSlot.java:323) [bjr.class:?] at net.optifine.shaders.gui.GuiShaders.func_146274_d(GuiShaders.java:117) [GuiShaders.class:?] at net.minecraft.client.gui.GuiScreen.func_146269_k(GuiScreen.java:501) [blk.class:?] at net.minecraft.client.Minecraft.func_71407_l(Minecraft.java:1759) [bib.class:?] at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:1098) [bib.class:?] at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:398) [bib.class:?] at net.minecraft.client.main.Main.main(SourceFile:123) [Main.class:?] at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.8.0_411] at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) ~[?:1.8.0_411] at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) ~[?:1.8.0_411] at java.lang.reflect.Method.invoke(Unknown Source) ~[?:1.8.0_411] at net.minecraft.launchwrapper.Launch.launch(Launch.java:135) [launchwrapper-1.12.jar:?] at net.minecraft.launchwrapper.Launch.main(Launch.java:28) [launchwrapper-1.12.jar:?] at org.prismlauncher.launcher.impl.StandardLauncher.launch(StandardLauncher.java:100) [NewLaunch.jar:?] at org.prismlauncher.EntryPoint.listen(EntryPoint.java:129) [NewLaunch.jar:?] at org.prismlauncher.EntryPoint.main(EntryPoint.java:70) [NewLaunch.jar:?] Caused by: net.minecraft.client.renderer.block.model.ModelBlockDefinition$MissingVariantException at net.minecraft.client.renderer.block.model.ModelBlockDefinition.func_188004_c(ModelBlockDefinition.java:83) ~[bvv.class:?] at net.minecraftforge.client.model.ModelLoader$VariantLoader.loadModel(ModelLoader.java:1175) ~[ModelLoader$VariantLoader.class:?] at net.minecraftforge.client.model.ModelLoaderRegistry.getModel(ModelLoaderRegistry.java:157) ~[ModelLoaderRegistry.class:?] ... 32 more [13:24:28] [Client thread/ERROR] [FML]: Exception loading model for variant landsoficaria:slab_cobble_baetyl#double=true,half=bottom net.minecraftforge.client.model.ModelLoaderRegistry$LoaderException: Exception loading model landsoficaria:slab_cobble_baetyl#double=true,half=bottom with loader VariantLoader.INSTANCE, skipping at net.minecraftforge.client.model.ModelLoaderRegistry.getModel(ModelLoaderRegistry.java:161) ~[ModelLoaderRegistry.class:?] at net.minecraftforge.client.model.ModelLoader.func_177569_a(ModelLoader.java:235) ~[ModelLoader.class:?] at net.minecraft.client.renderer.block.model.ModelBakery.loadBlock(ModelBakery.java:166) ~[cgb.class:?] at net.minecraftforge.client.model.ModelLoader.func_188640_b(ModelLoader.java:223) ~[ModelLoader.class:?] at net.minecraftforge.client.model.ModelLoader.func_177570_a(ModelLoader.java:150) ~[ModelLoader.class:?] at net.minecraft.client.renderer.block.model.ModelManager.func_110549_a(ModelManager.java:28) [cgc.class:?] at net.minecraft.client.resources.SimpleReloadableResourceManager.func_110544_b(SimpleReloadableResourceManager.java:132) [cev.class:?] at net.minecraft.client.resources.SimpleReloadableResourceManager.func_110541_a(SimpleReloadableResourceManager.java:112) [cev.class:?] at net.minecraft.client.Minecraft.func_110436_a(Minecraft.java:808) [bib.class:?] at net.minecraft.client.Minecraft$15.run(Minecraft.java:2759) [bib$7.class:?] at java.util.concurrent.Executors$RunnableAdapter.call(Unknown Source) [?:1.8.0_411] at net.minecraft.client.Minecraft.func_152343_a(Minecraft.java:3146) [bib.class:?] at net.minecraft.client.Minecraft.func_152344_a(Minecraft.java:3168) [bib.class:?] at net.minecraft.client.Minecraft.func_175603_A(Minecraft.java:2755) [bib.class:?] at net.optifine.shaders.Shaders.loadShaderPack(Shaders.java:951) [Shaders.class:?] at net.optifine.shaders.Shaders.setShaderPack(Shaders.java:862) [Shaders.class:?] at net.optifine.shaders.gui.GuiSlotShaders.selectIndex(GuiSlotShaders.java:91) [GuiSlotShaders.class:?] at net.optifine.shaders.gui.GuiSlotShaders.func_148144_a(GuiSlotShaders.java:81) [GuiSlotShaders.class:?] at net.minecraft.client.gui.GuiSlot.func_178039_p(GuiSlot.java:323) [bjr.class:?] at net.optifine.shaders.gui.GuiShaders.func_146274_d(GuiShaders.java:117) [GuiShaders.class:?] at net.minecraft.client.gui.GuiScreen.func_146269_k(GuiScreen.java:501) [blk.class:?] at net.minecraft.client.Minecraft.func_71407_l(Minecraft.java:1759) [bib.class:?] at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:1098) [bib.class:?] at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:398) [bib.class:?] at net.minecraft.client.main.Main.main(SourceFile:123) [Main.class:?] at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.8.0_411] at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) ~[?:1.8.0_411] at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) ~[?:1.8.0_411] at java.lang.reflect.Method.invoke(Unknown Source) ~[?:1.8.0_411] at net.minecraft.launchwrapper.Launch.launch(Launch.java:135) [launchwrapper-1.12.jar:?] at net.minecraft.launchwrapper.Launch.main(Launch.java:28) [launchwrapper-1.12.jar:?] at org.prismlauncher.launcher.impl.StandardLauncher.launch(StandardLauncher.java:100) [NewLaunch.jar:?] at org.prismlauncher.EntryPoint.listen(EntryPoint.java:129) [NewLaunch.jar:?] at org.prismlauncher.EntryPoint.main(EntryPoint.java:70) [NewLaunch.jar:?] Caused by: net.minecraft.client.renderer.block.model.ModelBlockDefinition$MissingVariantException at net.minecraft.client.renderer.block.model.ModelBlockDefinition.func_188004_c(ModelBlockDefinition.java:83) ~[bvv.class:?] at net.minecraftforge.client.model.ModelLoader$VariantLoader.loadModel(ModelLoader.java:1175) ~[ModelLoader$VariantLoader.class:?] at net.minecraftforge.client.model.ModelLoaderRegistry.getModel(ModelLoaderRegistry.java:157) ~[ModelLoaderRegistry.class:?] ... 33 more [13:24:28] [Client thread/ERROR] [FML]: Exception loading model for variant tconstruct:fluid_block#blutonium net.minecraftforge.client.model.ModelLoaderRegistry$LoaderException: Exception loading model tconstruct:fluid_block#blutonium with loader VariantLoader.INSTANCE, skipping at net.minecraftforge.client.model.ModelLoaderRegistry.getModel(ModelLoaderRegistry.java:161) ~[ModelLoaderRegistry.class:?] at net.minecraftforge.client.model.ModelLoader.func_177569_a(ModelLoader.java:235) ~[ModelLoader.class:?] at net.minecraft.client.renderer.block.model.ModelBakery.loadBlock(ModelBakery.java:166) ~[cgb.class:?] at net.minecraftforge.client.model.ModelLoader.func_188640_b(ModelLoader.java:223) ~[ModelLoader.class:?] at net.minecraftforge.client.model.ModelLoader.func_177570_a(ModelLoader.java:150) ~[ModelLoader.class:?] at net.minecraft.client.renderer.block.model.ModelManager.func_110549_a(ModelManager.java:28) [cgc.class:?] at net.minecraft.client.resources.SimpleReloadableResourceManager.func_110544_b(SimpleReloadableResourceManager.java:132) [cev.class:?] at net.minecraft.client.resources.SimpleReloadableResourceManager.func_110541_a(SimpleReloadableResourceManager.java:112) [cev.class:?] at net.minecraft.client.Minecraft.func_110436_a(Minecraft.java:808) [bib.class:?] at net.minecraft.client.Minecraft$15.run(Minecraft.java:2759) [bib$7.class:?] at java.util.concurrent.Executors$RunnableAdapter.call(Unknown Source) [?:1.8.0_411] at net.minecraft.client.Minecraft.func_152343_a(Minecraft.java:3146) [bib.class:?] at net.minecraft.client.Minecraft.func_152344_a(Minecraft.java:3168) [bib.class:?] at net.minecraft.client.Minecraft.func_175603_A(Minecraft.java:2755) [bib.class:?] at net.optifine.shaders.Shaders.loadShaderPack(Shaders.java:951) [Shaders.class:?] at net.optifine.shaders.Shaders.setShaderPack(Shaders.java:862) [Shaders.class:?] at net.optifine.shaders.gui.GuiSlotShaders.selectIndex(GuiSlotShaders.java:91) [GuiSlotShaders.class:?] at net.optifine.shaders.gui.GuiSlotShaders.func_148144_a(GuiSlotShaders.java:81) [GuiSlotShaders.class:?] at net.minecraft.client.gui.GuiSlot.func_178039_p(GuiSlot.java:323) [bjr.class:?] at net.optifine.shaders.gui.GuiShaders.func_146274_d(GuiShaders.java:117) [GuiShaders.class:?] at net.minecraft.client.gui.GuiScreen.func_146269_k(GuiScreen.java:501) [blk.class:?] at net.minecraft.client.Minecraft.func_71407_l(Minecraft.java:1759) [bib.class:?] at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:1098) [bib.class:?] at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:398) [bib.class:?] at net.minecraft.client.main.Main.main(SourceFile:123) [Main.class:?] at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.8.0_411] at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) ~[?:1.8.0_411] at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) ~[?:1.8.0_411] at java.lang.reflect.Method.invoke(Unknown Source) ~[?:1.8.0_411] at net.minecraft.launchwrapper.Launch.launch(Launch.java:135) [launchwrapper-1.12.jar:?] at net.minecraft.launchwrapper.Launch.main(Launch.java:28) [launchwrapper-1.12.jar:?] at org.prismlauncher.launcher.impl.StandardLauncher.launch(StandardLauncher.java:100) [NewLaunch.jar:?] at org.prismlauncher.EntryPoint.listen(EntryPoint.java:129) [NewLaunch.jar:?] at org.prismlauncher.EntryPoint.main(EntryPoint.java:70) [NewLaunch.jar:?] Caused by: net.minecraft.client.renderer.block.model.ModelBlockDefinition$MissingVariantException at net.minecraft.client.renderer.block.model.ModelBlockDefinition.func_188004_c(ModelBlockDefinition.java:83) ~[bvv.class:?] at net.minecraftforge.client.model.ModelLoader$VariantLoader.loadModel(ModelLoader.java:1175) ~[ModelLoader$VariantLoader.class:?] at net.minecraftforge.client.model.ModelLoaderRegistry.getModel(ModelLoaderRegistry.java:157) ~[ModelLoaderRegistry.class:?] ... 33 more [13:24:28] [Client thread/ERROR] [FML]: Exception loading model for variant matteroverdrive:tritanium_crate_silver#facing=down net.minecraftforge.client.model.ModelLoaderRegistry$LoaderException: Exception loading model matteroverdrive:tritanium_crate_silver#facing=down with loader VariantLoader.INSTANCE, skipping at net.minecraftforge.client.model.ModelLoaderRegistry.getModel(ModelLoaderRegistry.java:161) ~[ModelLoaderRegistry.class:?] at net.minecraftforge.client.model.ModelLoader.func_177569_a(ModelLoader.java:235) ~[ModelLoader.class:?] at net.minecraft.client.renderer.block.model.ModelBakery.loadBlock(ModelBakery.java:166) ~[cgb.class:?] at net.minecraftforge.client.model.ModelLoader.func_188640_b(ModelLoader.java:223) ~[ModelLoader.class:?] at net.minecraftforge.client.model.ModelLoader.func_177570_a(ModelLoader.java:150) ~[ModelLoader.class:?] at net.minecraft.client.renderer.block.model.ModelManager.func_110549_a(ModelManager.java:28) [cgc.class:?] at net.minecraft.client.resources.SimpleReloadableResourceManager.func_110544_b(SimpleReloadableResourceManager.java:132) [cev.class:?] at net.minecraft.client.resources.SimpleReloadableResourceManager.func_110541_a(SimpleReloadableResourceManager.java:112) [cev.class:?] at net.minecraft.client.Minecraft.func_110436_a(Minecraft.java:808) [bib.class:?] at net.minecraft.client.Minecraft$15.run(Minecraft.java:2759) [bib$7.class:?] at java.util.concurrent.Executors$RunnableAdapter.call(Unknown Source) [?:1.8.0_411] at net.minecraft.client.Minecraft.func_152343_a(Minecraft.java:3146) [bib.class:?] at net.minecraft.client.Minecraft.func_152344_a(Minecraft.java:3168) [bib.class:?] at net.minecraft.client.Minecraft.func_175603_A(Minecraft.java:2755) [bib.class:?] at net.optifine.shaders.Shaders.loadShaderPack(Shaders.java:951) [Shaders.class:?] at net.optifine.shaders.Shaders.setShaderPack(Shaders.java:862) [Shaders.class:?] at net.optifine.shaders.gui.GuiSlotShaders.selectIndex(GuiSlotShaders.java:91) [GuiSlotShaders.class:?] at net.optifine.shaders.gui.GuiSlotShaders.func_148144_a(GuiSlotShaders.java:81) [GuiSlotShaders.class:?] at net.minecraft.client.gui.GuiSlot.func_178039_p(GuiSlot.java:323) [bjr.class:?] at net.optifine.shaders.gui.GuiShaders.func_146274_d(GuiShaders.java:117) [GuiShaders.class:?] at net.minecraft.client.gui.GuiScreen.func_146269_k(GuiScreen.java:501) [blk.class:?] at net.minecraft.client.Minecraft.func_71407_l(Minecraft.java:1759) [bib.class:?] at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:1098) [bib.class:?] at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:398) [bib.class:?] at net.minecraft.client.main.Main.main(SourceFile:123) [Main.class:?] at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.8.0_411] at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) ~[?:1.8.0_411] at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) ~[?:1.8.0_411] at java.lang.reflect.Method.invoke(Unknown Source) ~[?:1.8.0_411] at net.minecraft.launchwrapper.Launch.launch(Launch.java:135) [launchwrapper-1.12.jar:?] at net.minecraft.launchwrapper.Launch.main(Launch.java:28) [launchwrapper-1.12.jar:?] at org.prismlauncher.launcher.impl.StandardLauncher.launch(StandardLauncher.java:100) [NewLaunch.jar:?] at org.prismlauncher.EntryPoint.listen(EntryPoint.java:129) [NewLaunch.jar:?] at org.prismlauncher.EntryPoint.main(EntryPoint.java:70) [NewLaunch.jar:?] Caused by: net.minecraft.client.renderer.block.model.ModelBlockDefinition$MissingVariantException at net.minecraft.client.renderer.block.model.ModelBlockDefinition.func_188004_c(ModelBlockDefinition.java:83) ~[bvv.class:?] at net.minecraftforge.client.model.ModelLoader$VariantLoader.loadModel(ModelLoader.java:1175) ~[ModelLoader$VariantLoader.class:?] at net.minecraftforge.client.model.ModelLoaderRegistry.getModel(ModelLoaderRegistry.java:157) ~[ModelLoaderRegistry.class:?] ... 33 more [13:24:28] [Client thread/ERROR] [FML]: Exception loading model for variant tconstruct:fluid_block#cyanite net.minecraftforge.client.model.ModelLoaderRegistry$LoaderException: Exception loading model tconstruct:fluid_block#cyanite with loader VariantLoader.INSTANCE, skipping at net.minecraftforge.client.model.ModelLoaderRegistry.getModel(ModelLoaderRegistry.java:161) ~[ModelLoaderRegistry.class:?] at net.minecraftforge.client.model.ModelLoader.func_177569_a(ModelLoader.java:235) ~[ModelLoader.class:?] at net.minecraft.client.renderer.block.model.ModelBakery.loadBlock(ModelBakery.java:166) ~[cgb.class:?] at net.minecraftforge.client.model.ModelLoader.func_188640_b(ModelLoader.java:223) ~[ModelLoader.class:?] at net.minecraftforge.client.model.ModelLoader.func_177570_a(ModelLoader.java:150) ~[ModelLoader.class:?] at net.minecraft.client.renderer.block.model.ModelManager.func_110549_a(ModelManager.java:28) [cgc.class:?] at net.minecraft.client.resources.SimpleReloadableResourceManager.func_110544_b(SimpleReloadableResourceManager.java:132) [cev.class:?] at net.minecraft.client.resources.SimpleReloadableResourceManager.func_110541_a(SimpleReloadableResourceManager.java:112) [cev.class:?] at net.minecraft.client.Minecraft.func_110436_a(Minecraft.java:808) [bib.class:?] at net.minecraft.client.Minecraft$15.run(Minecraft.java:2759) [bib$7.class:?] at java.util.concurrent.Executors$RunnableAdapter.call(Unknown Source) [?:1.8.0_411] at net.minecraft.client.Minecraft.func_152343_a(Minecraft.java:3146) [bib.class:?] at net.minecraft.client.Minecraft.func_152344_a(Minecraft.java:3168) [bib.class:?] at net.minecraft.client.Minecraft.func_175603_A(Minecraft.java:2755) [bib.class:?] at net.optifine.shaders.Shaders.loadShaderPack(Shaders.java:951) [Shaders.class:?] at net.optifine.shaders.Shaders.setShaderPack(Shaders.java:862) [Shaders.class:?] at net.optifine.shaders.gui.GuiSlotShaders.selectIndex(GuiSlotShaders.java:91) [GuiSlotShaders.class:?] at net.optifine.shaders.gui.GuiSlotShaders.func_148144_a(GuiSlotShaders.java:81) [GuiSlotShaders.class:?] at net.minecraft.client.gui.GuiSlot.func_178039_p(GuiSlot.java:323) [bjr.class:?] at net.optifine.shaders.gui.GuiShaders.func_146274_d(GuiShaders.java:117) [GuiShaders.class:?] at net.minecraft.client.gui.GuiScreen.func_146269_k(GuiScreen.java:501) [blk.class:?] at net.minecraft.client.Minecraft.func_71407_l(Minecraft.java:1759) [bib.class:?] at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:1098) [bib.class:?] at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:398) [bib.class:?] at net.minecraft.client.main.Main.main(SourceFile:123) [Main.class:?] at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.8.0_411] at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) ~[?:1.8.0_411] at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) ~[?:1.8.0_411] at java.lang.reflect.Method.invoke(Unknown Source) ~[?:1.8.0_411] at net.minecraft.launchwrapper.Launch.launch(Launch.java:135) [launchwrapper-1.12.jar:?] at net.minecraft.launchwrapper.Launch.main(Launch.java:28) [launchwrapper-1.12.jar:?] at org.prismlauncher.launcher.impl.StandardLauncher.launch(StandardLauncher.java:100) [NewLaunch.jar:?] at org.prismlauncher.EntryPoint.listen(EntryPoint.java:129) [NewLaunch.jar:?] at org.prismlauncher.EntryPoint.main(EntryPoint.java:70) [NewLaunch.jar:?] Caused by: net.minecraft.client.renderer.block.model.ModelBlockDefinition$MissingVariantException at net.minecraft.client.renderer.block.model.ModelBlockDefinition.func_188004_c(ModelBlockDefinition.java:83) ~[bvv.class:?] at net.minecraftforge.client.model.ModelLoader$VariantLoader.loadModel(ModelLoader.java:1175) ~[ModelLoader$VariantLoader.class:?] at net.minecraftforge.client.model.ModelLoaderRegistry.getModel(ModelLoaderRegistry.java:157) ~[ModelLoaderRegistry.class:?] ... 33 more [13:24:28] [Client thread/ERROR] [FML]: Exception loading model for variant matteroverdrive:inscriber#ctm=false,facing=up net.minecraftforge.client.model.ModelLoaderRegistry$LoaderException: Exception loading model matteroverdrive:inscriber#ctm=false,facing=up with loader VariantLoader.INSTANCE, skipping at net.minecraftforge.client.model.ModelLoaderRegistry.getModel(ModelLoaderRegistry.java:161) ~[ModelLoaderRegistry.class:?] at net.minecraftforge.client.model.ModelLoader.func_177569_a(ModelLoader.java:235) ~[ModelLoader.class:?] at net.minecraft.client.renderer.block.model.ModelBakery.loadBlock(ModelBakery.java:166) ~[cgb.class:?] at net.minecraftforge.client.model.ModelLoader.func_188640_b(ModelLoader.java:223) ~[ModelLoader.class:?] at net.minecraftforge.client.model.ModelLoader.func_177570_a(ModelLoader.java:150) ~[ModelLoader.class:?] at net.minecraft.client.renderer.block.model.ModelManager.func_110549_a(ModelManager.java:28) [cgc.class:?] at net.minecraft.client.resources.SimpleReloadableResourceManager.func_110544_b(SimpleReloadableResourceManager.java:132) [cev.class:?] at net.minecraft.client.resources.SimpleReloadableResourceManager.func_110541_a(SimpleReloadableResourceManager.java:112) [cev.class:?] at net.minecraft.client.Minecraft.func_110436_a(Minecraft.java:808) [bib.class:?] at net.minecraft.client.Minecraft$15.run(Minecraft.java:2759) [bib$7.class:?] at java.util.concurrent.Executors$RunnableAdapter.call(Unknown Source) [?:1.8.0_411] at net.minecraft.client.Minecraft.func_152343_a(Minecraft.java:3146) [bib.class:?] at net.minecraft.client.Minecraft.func_152344_a(Minecraft.java:3168) [bib.class:?] at net.minecraft.client.Minecraft.func_175603_A(Minecraft.java:2755) [bib.class:?] at net.optifine.shaders.Shaders.loadShaderPack(Shaders.java:951) [Shaders.class:?] at net.optifine.shaders.Shaders.setShaderPack(Shaders.java:862) [Shaders.class:?] at net.optifine.shaders.gui.GuiSlotShaders.selectIndex(GuiSlotShaders.java:91) [GuiSlotShaders.class:?] at net.optifine.shaders.gui.GuiSlotShaders.func_148144_a(GuiSlotShaders.java:81) [GuiSlotShaders.class:?] at net.minecraft.client.gui.GuiSlot.func_178039_p(GuiSlot.java:323) [bjr.class:?] at net.optifine.shaders.gui.GuiShaders.func_146274_d(GuiShaders.java:117) [GuiShaders.class:?] at net.minecraft.client.gui.GuiScreen.func_146269_k(GuiScreen.java:501) [blk.class:?] at net.minecraft.client.Minecraft.func_71407_l(Minecraft.java:1759) [bib.class:?] at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:1098) [bib.class:?] at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:398) [bib.class:?] at net.minecraft.client.main.Main.main(SourceFile:123) [Main.class:?] at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.8.0_411] at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) ~[?:1.8.0_411] at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) ~[?:1.8.0_411] at java.lang.reflect.Method.invoke(Unknown Source) ~[?:1.8.0_411] at net.minecraft.launchwrapper.Launch.launch(Launch.java:135) [launchwrapper-1.12.jar:?] at net.minecraft.launchwrapper.Launch.main(Launch.java:28) [launchwrapper-1.12.jar:?] at org.prismlauncher.launcher.impl.StandardLauncher.launch(StandardLauncher.java:100) [NewLaunch.jar:?] at org.prismlauncher.EntryPoint.listen(EntryPoint.java:129) [NewLaunch.jar:?] at org.prismlauncher.EntryPoint.main(EntryPoint.java:70) [NewLaunch.jar:?] Caused by: net.minecraft.client.renderer.block.model.ModelBlockDefinition$MissingVariantException at net.minecraft.client.renderer.block.model.ModelBlockDefinition.func_188004_c(ModelBlockDefinition.java:83) ~[bvv.class:?] at net.minecraftforge.client.model.ModelLoader$VariantLoader.loadModel(ModelLoader.java:1175) ~[ModelLoader$VariantLoader.class:?] at net.minecraftforge.client.model.ModelLoaderRegistry.getModel(ModelLoaderRegistry.java:157) ~[ModelLoaderRegistry.class:?] ... 33 more [13:24:28] [Client thread/ERROR] [FML]: Exception loading model for variant landsoficaria:slab_dolomite_smooth#double=true,half=bottom net.minecraftforge.client.model.ModelLoaderRegistry$LoaderException: Exception loading model landsoficaria:slab_dolomite_smooth#double=true,half=bottom with loader VariantLoader.INSTANCE, skipping at net.minecraftforge.client.model.ModelLoaderRegistry.getModel(ModelLoaderRegistry.java:161) ~[ModelLoaderRegistry.class:?] at net.minecraftforge.client.model.ModelLoader.func_177569_a(ModelLoader.java:235) ~[ModelLoader.class:?] at net.minecraft.client.renderer.block.model.ModelBakery.loadBlock(ModelBakery.java:166) ~[cgb.class:?] at net.minecraftforge.client.model.ModelLoader.func_188640_b(ModelLoader.java:223) ~[ModelLoader.class:?] at net.minecraftforge.client.model.ModelLoader.func_177570_a(ModelLoader.java:150) ~[ModelLoader.class:?] at net.minecraft.client.renderer.block.model.ModelManager.func_110549_a(ModelManager.java:28) [cgc.class:?] at net.minecraft.client.resources.SimpleReloadableResourceManager.func_110544_b(SimpleReloadableResourceManager.java:132) [cev.class:?] at net.minecraft.client.resources.SimpleReloadableResourceManager.func_110541_a(SimpleReloadableResourceManager.java:112) [cev.class:?] at net.minecraft.client.Minecraft.func_110436_a(Minecraft.java:808) [bib.class:?] at net.minecraft.client.Minecraft$15.run(Minecraft.java:2759) [bib$7.class:?] at java.util.concurrent.Executors$RunnableAdapter.call(Unknown Source) [?:1.8.0_411] at net.minecraft.client.Minecraft.func_152343_a(Minecraft.java:3146) [bib.class:?] at net.minecraft.client.Minecraft.func_152344_a(Minecraft.java:3168) [bib.class:?] at net.minecraft.client.Minecraft.func_175603_A(Minecraft.java:2755) [bib.class:?] at net.optifine.shaders.Shaders.loadShaderPack(Shaders.java:951) [Shaders.class:?] at net.optifine.shaders.Shaders.setShaderPack(Shaders.java:862) [Shaders.class:?] at net.optifine.shaders.gui.GuiSlotShaders.selectIndex(GuiSlotShaders.java:91) [GuiSlotShaders.class:?] at net.optifine.shaders.gui.GuiSlotShaders.func_148144_a(GuiSlotShaders.java:81) [GuiSlotShaders.class:?] at net.minecraft.client.gui.GuiSlot.func_178039_p(GuiSlot.java:323) [bjr.class:?] at net.optifine.shaders.gui.GuiShaders.func_146274_d(GuiShaders.java:117) [GuiShaders.class:?] at net.minecraft.client.gui.GuiScreen.func_146269_k(GuiScreen.java:501) [blk.class:?] at net.minecraft.client.Minecraft.func_71407_l(Minecraft.java:1759) [bib.class:?] at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:1098) [bib.class:?] at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:398) [bib.class:?] at net.minecraft.client.main.Main.main(SourceFile:123) [Main.class:?] at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.8.0_411] at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) ~[?:1.8.0_411] at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) ~[?:1.8.0_411] at java.lang.reflect.Method.invoke(Unknown Source) ~[?:1.8.0_411] at net.minecraft.launchwrapper.Launch.launch(Launch.java:135) [launchwrapper-1.12.jar:?] at net.minecraft.launchwrapper.Launch.main(Launch.java:28) [launchwrapper-1.12.jar:?] at org.prismlauncher.launcher.impl.StandardLauncher.launch(StandardLauncher.java:100) [NewLaunch.jar:?] at org.prismlauncher.EntryPoint.listen(EntryPoint.java:129) [NewLaunch.jar:?] at org.prismlauncher.EntryPoint.main(EntryPoint.java:70) [NewLaunch.jar:?] Caused by: net.minecraft.client.renderer.block.model.ModelBlockDefinition$MissingVariantException at net.minecraft.client.renderer.block.model.ModelBlockDefinition.func_188004_c(ModelBlockDefinition.java:83) ~[bvv.class:?] at net.minecraftforge.client.model.ModelLoader$VariantLoader.loadModel(ModelLoader.java:1175) ~[ModelLoader$VariantLoader.class:?] at net.minecraftforge.client.model.ModelLoaderRegistry.getModel(ModelLoaderRegistry.java:157) ~[ModelLoaderRegistry.class:?] ... 33 more [13:24:28] [Client thread/ERROR] [FML]: Exception loading model for variant tconstruct:fluid_block#terrasteel net.minecraftforge.client.model.ModelLoaderRegistry$LoaderException: Exception loading model tconstruct:fluid_block#terrasteel with loader VariantLoader.INSTANCE, skipping at net.minecraftforge.client.model.ModelLoaderRegistry.getModel(ModelLoaderRegistry.java:161) ~[ModelLoaderRegistry.class:?] at net.minecraftforge.client.model.ModelLoader.func_177569_a(ModelLoader.java:235) ~[ModelLoader.class:?] at net.minecraft.client.renderer.block.model.ModelBakery.loadBlock(ModelBakery.java:166) ~[cgb.class:?] at net.minecraftforge.client.model.ModelLoader.func_188640_b(ModelLoader.java:223) ~[ModelLoader.class:?] at net.minecraftforge.client.model.ModelLoader.func_177570_a(ModelLoader.java:150) ~[ModelLoader.class:?] at net.minecraft.client.renderer.block.model.ModelManager.func_110549_a(ModelManager.java:28) [cgc.class:?] at net.minecraft.client.resources.SimpleReloadableResourceManager.func_110544_b(SimpleReloadableResourceManager.java:132) [cev.class:?] at net.minecraft.client.resources.SimpleReloadableResourceManager.func_110541_a(SimpleReloadableResourceManager.java:112) [cev.class:?] at net.minecraft.client.Minecraft.func_110436_a(Minecraft.java:808) [bib.class:?] at net.minecraft.client.Minecraft$15.run(Minecraft.java:2759) [bib$7.class:?] at java.util.concurrent.Executors$RunnableAdapter.call(Unknown Source) [?:1.8.0_411] at net.minecraft.client.Minecraft.func_152343_a(Minecraft.java:3146) [bib.class:?] at net.minecraft.client.Minecraft.func_152344_a(Minecraft.java:3168) [bib.class:?] at net.minecraft.client.Minecraft.func_175603_A(Minecraft.java:2755) [bib.class:?] at net.optifine.shaders.Shaders.loadShaderPack(Shaders.java:951) [Shaders.class:?] at net.optifine.shaders.Shaders.setShaderPack(Shaders.java:862) [Shaders.class:?] at net.optifine.shaders.gui.GuiSlotShaders.selectIndex(GuiSlotShaders.java:91) [GuiSlotShaders.class:?] at net.optifine.shaders.gui.GuiSlotShaders.func_148144_a(GuiSlotShaders.java:81) [GuiSlotShaders.class:?] at net.minecraft.client.gui.GuiSlot.func_178039_p(GuiSlot.java:323) [bjr.class:?] at net.optifine.shaders.gui.GuiShaders.func_146274_d(GuiShaders.java:117) [GuiShaders.class:?] at net.minecraft.client.gui.GuiScreen.func_146269_k(GuiScreen.java:501) [blk.class:?] at net.minecraft.client.Minecraft.func_71407_l(Minecraft.java:1759) [bib.class:?] at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:1098) [bib.class:?] at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:398) [bib.class:?] at net.minecraft.client.main.Main.main(SourceFile:123) [Main.class:?] at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.8.0_411] at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) ~[?:1.8.0_411] at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) ~[?:1.8.0_411] at java.lang.reflect.Method.invoke(Unknown Source) ~[?:1.8.0_411] at net.minecraft.launchwrapper.Launch.launch(Launch.java:135) [launchwrapper-1.12.jar:?] at net.minecraft.launchwrapper.Launch.main(Launch.java:28) [launchwrapper-1.12.jar:?] at org.prismlauncher.launcher.impl.StandardLauncher.launch(StandardLauncher.java:100) [NewLaunch.jar:?] at org.prismlauncher.EntryPoint.listen(EntryPoint.java:129) [NewLaunch.jar:?] at org.prismlauncher.EntryPoint.main(EntryPoint.java:70) [NewLaunch.jar:?] Caused by: net.minecraft.client.renderer.block.model.ModelBlockDefinition$MissingVariantException at net.minecraft.client.renderer.block.model.ModelBlockDefinition.func_188004_c(ModelBlockDefinition.java:83) ~[bvv.class:?] at net.minecraftforge.client.model.ModelLoader$VariantLoader.loadModel(ModelLoader.java:1175) ~[ModelLoader$VariantLoader.class:?] at net.minecraftforge.client.model.ModelLoaderRegistry.getModel(ModelLoaderRegistry.java:157) ~[ModelLoaderRegistry.class:?] ... 33 more [13:24:28] [Client thread/ERROR] [FML]: Exception loading model for variant matteroverdrive:tritanium_crate_yellow#facing=up net.minecraftforge.client.model.ModelLoaderRegistry$LoaderException: Exception loading model matteroverdrive:tritanium_crate_yellow#facing=up with loader VariantLoader.INSTANCE, skipping at net.minecraftforge.client.model.ModelLoaderRegistry.getModel(ModelLoaderRegistry.java:161) ~[ModelLoaderRegistry.class:?] at net.minecraftforge.client.model.ModelLoader.func_177569_a(ModelLoader.java:235) ~[ModelLoader.class:?] at net.minecraft.client.renderer.block.model.ModelBakery.loadBlock(ModelBakery.java:166) ~[cgb.class:?] at net.minecraftforge.client.model.ModelLoader.func_188640_b(ModelLoader.java:223) ~[ModelLoader.class:?] at net.minecraftforge.client.model.ModelLoader.func_177570_a(ModelLoader.java:150) ~[ModelLoader.class:?] at net.minecraft.client.renderer.block.model.ModelManager.func_110549_a(ModelManager.java:28) [cgc.class:?] at net.minecraft.client.resources.SimpleReloadableResourceManager.func_110544_b(SimpleReloadableResourceManager.java:132) [cev.class:?] at net.minecraft.client.resources.SimpleReloadableResourceManager.func_110541_a(SimpleReloadableResourceManager.java:112) [cev.class:?] at net.minecraft.client.Minecraft.func_110436_a(Minecraft.java:808) [bib.class:?] at net.minecraft.client.Minecraft$15.run(Minecraft.java:2759) [bib$7.class:?] at java.util.concurrent.Executors$RunnableAdapter.call(Unknown Source) [?:1.8.0_411] at net.minecraft.client.Minecraft.func_152343_a(Minecraft.java:3146) [bib.class:?] at net.minecraft.client.Minecraft.func_152344_a(Minecraft.java:3168) [bib.class:?] at net.minecraft.client.Minecraft.func_175603_A(Minecraft.java:2755) [bib.class:?] at net.optifine.shaders.Shaders.loadShaderPack(Shaders.java:951) [Shaders.class:?] at net.optifine.shaders.Shaders.setShaderPack(Shaders.java:862) [Shaders.class:?] at net.optifine.shaders.gui.GuiSlotShaders.selectIndex(GuiSlotShaders.java:91) [GuiSlotShaders.class:?] at net.optifine.shaders.gui.GuiSlotShaders.func_148144_a(GuiSlotShaders.java:81) [GuiSlotShaders.class:?] at net.minecraft.client.gui.GuiSlot.func_178039_p(GuiSlot.java:323) [bjr.class:?] at net.optifine.shaders.gui.GuiShaders.func_146274_d(GuiShaders.java:117) [GuiShaders.class:?] at net.minecraft.client.gui.GuiScreen.func_146269_k(GuiScreen.java:501) [blk.class:?] at net.minecraft.client.Minecraft.func_71407_l(Minecraft.java:1759) [bib.class:?] at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:1098) [bib.class:?] at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:398) [bib.class:?] at net.minecraft.client.main.Main.main(SourceFile:123) [Main.class:?] at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.8.0_411] at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) ~[?:1.8.0_411] at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) ~[?:1.8.0_411] at java.lang.reflect.Method.invoke(Unknown Source) ~[?:1.8.0_411] at net.minecraft.launchwrapper.Launch.launch(Launch.java:135) [launchwrapper-1.12.jar:?] at net.minecraft.launchwrapper.Launch.main(Launch.java:28) [launchwrapper-1.12.jar:?] at org.prismlauncher.launcher.impl.StandardLauncher.launch(StandardLauncher.java:100) [NewLaunch.jar:?] at org.prismlauncher.EntryPoint.listen(EntryPoint.java:129) [NewLaunch.jar:?] at org.prismlauncher.EntryPoint.main(EntryPoint.java:70) [NewLaunch.jar:?] Caused by: net.minecraft.client.renderer.block.model.ModelBlockDefinition$MissingVariantException at net.minecraft.client.renderer.block.model.ModelBlockDefinition.func_188004_c(ModelBlockDefinition.java:83) ~[bvv.class:?] at net.minecraftforge.client.model.ModelLoader$VariantLoader.loadModel(ModelLoader.java:1175) ~[ModelLoader$VariantLoader.class:?] at net.minecraftforge.client.model.ModelLoaderRegistry.getModel(ModelLoaderRegistry.java:157) ~[ModelLoaderRegistry.class:?] ... 33 more [13:24:28] [Client thread/ERROR] [FML]: Exception loading model for variant matteroverdrive:tritanium_crate_cyan#facing=down net.minecraftforge.client.model.ModelLoaderRegistry$LoaderException: Exception loading model matteroverdrive:tritanium_crate_cyan#facing=down with loader VariantLoader.INSTANCE, skipping at net.minecraftforge.client.model.ModelLoaderRegistry.getModel(ModelLoaderRegistry.java:161) ~[ModelLoaderRegistry.class:?] at net.minecraftforge.client.model.ModelLoader.func_177569_a(ModelLoader.java:235) ~[ModelLoader.class:?] at net.minecraft.client.renderer.block.model.ModelBakery.loadBlock(ModelBakery.java:166) ~[cgb.class:?] at net.minecraftforge.client.model.ModelLoader.func_188640_b(ModelLoader.java:223) ~[ModelLoader.class:?] at net.minecraftforge.client.model.ModelLoader.func_177570_a(ModelLoader.java:150) ~[ModelLoader.class:?] at net.minecraft.client.renderer.block.model.ModelManager.func_110549_a(ModelManager.java:28) [cgc.class:?] at net.minecraft.client.resources.SimpleReloadableResourceManager.func_110544_b(SimpleReloadableResourceManager.java:132) [cev.class:?] at net.minecraft.client.resources.SimpleReloadableResourceManager.func_110541_a(SimpleReloadableResourceManager.java:112) [cev.class:?] at net.minecraft.client.Minecraft.func_110436_a(Minecraft.java:808) [bib.class:?] at net.minecraft.client.Minecraft$15.run(Minecraft.java:2759) [bib$7.class:?] at java.util.concurrent.Executors$RunnableAdapter.call(Unknown Source) [?:1.8.0_411] at net.minecraft.client.Minecraft.func_152343_a(Minecraft.java:3146) [bib.class:?] at net.minecraft.client.Minecraft.func_152344_a(Minecraft.java:3168) [bib.class:?] at net.minecraft.client.Minecraft.func_175603_A(Minecraft.java:2755) [bib.class:?] at net.optifine.shaders.Shaders.loadShaderPack(Shaders.java:951) [Shaders.class:?] at net.optifine.shaders.Shaders.setShaderPack(Shaders.java:862) [Shaders.class:?] at net.optifine.shaders.gui.GuiSlotShaders.selectIndex(GuiSlotShaders.java:91) [GuiSlotShaders.class:?] at net.optifine.shaders.gui.GuiSlotShaders.func_148144_a(GuiSlotShaders.java:81) [GuiSlotShaders.class:?] at net.minecraft.client.gui.GuiSlot.func_178039_p(GuiSlot.java:323) [bjr.class:?] at net.optifine.shaders.gui.GuiShaders.func_146274_d(GuiShaders.java:117) [GuiShaders.class:?] at net.minecraft.client.gui.GuiScreen.func_146269_k(GuiScreen.java:501) [blk.class:?] at net.minecraft.client.Minecraft.func_71407_l(Minecraft.java:1759) [bib.class:?] at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:1098) [bib.class:?] at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:398) [bib.class:?] at net.minecraft.client.main.Main.main(SourceFile:123) [Main.class:?] at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.8.0_411] at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) ~[?:1.8.0_411] at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) ~[?:1.8.0_411] at java.lang.reflect.Method.invoke(Unknown Source) ~[?:1.8.0_411] at net.minecraft.launchwrapper.Launch.launch(Launch.java:135) [launchwrapper-1.12.jar:?] at net.minecraft.launchwrapper.Launch.main(Launch.java:28) [launchwrapper-1.12.jar:?] at org.prismlauncher.launcher.impl.StandardLauncher.launch(StandardLauncher.java:100) [NewLaunch.jar:?] at org.prismlauncher.EntryPoint.listen(EntryPoint.java:129) [NewLaunch.jar:?] at org.prismlauncher.EntryPoint.main(EntryPoint.java:70) [NewLaunch.jar:?] Caused by: net.minecraft.client.renderer.block.model.ModelBlockDefinition$MissingVariantException at net.minecraft.client.renderer.block.model.ModelBlockDefinition.func_188004_c(ModelBlockDefinition.java:83) ~[bvv.class:?] at net.minecraftforge.client.model.ModelLoader$VariantLoader.loadModel(ModelLoader.java:1175) ~[ModelLoader$VariantLoader.class:?] at net.minecraftforge.client.model.ModelLoaderRegistry.getModel(ModelLoaderRegistry.java:157) ~[ModelLoaderRegistry.class:?] ... 33 more [13:24:28] [Client thread/ERROR] [FML]: Exception loading model for variant tconstruct:fluid_block#chrome net.minecraftforge.client.model.ModelLoaderRegistry$LoaderException: Exception loading model tconstruct:fluid_block#chrome with loader VariantLoader.INSTANCE, skipping at net.minecraftforge.client.model.ModelLoaderRegistry.getModel(ModelLoaderRegistry.java:161) ~[ModelLoaderRegistry.class:?] at net.minecraftforge.client.model.ModelLoader.func_177569_a(ModelLoader.java:235) ~[ModelLoader.class:?] at net.minecraft.client.renderer.block.model.ModelBakery.loadBlock(ModelBakery.java:166) ~[cgb.class:?] at net.minecraftforge.client.model.ModelLoader.func_188640_b(ModelLoader.java:223) ~[ModelLoader.class:?] at net.minecraftforge.client.model.ModelLoader.func_177570_a(ModelLoader.java:150) ~[ModelLoader.class:?] at net.minecraft.client.renderer.block.model.ModelManager.func_110549_a(ModelManager.java:28) [cgc.class:?] at net.minecraft.client.resources.SimpleReloadableResourceManager.func_110544_b(SimpleReloadableResourceManager.java:132) [cev.class:?] at net.minecraft.client.resources.SimpleReloadableResourceManager.func_110541_a(SimpleReloadableResourceManager.java:112) [cev.class:?] at net.minecraft.client.Minecraft.func_110436_a(Minecraft.java:808) [bib.class:?] at net.minecraft.client.Minecraft$15.run(Minecraft.java:2759) [bib$7.class:?] at java.util.concurrent.Executors$RunnableAdapter.call(Unknown Source) [?:1.8.0_411] at net.minecraft.client.Minecraft.func_152343_a(Minecraft.java:3146) [bib.class:?] at net.minecraft.client.Minecraft.func_152344_a(Minecraft.java:3168) [bib.class:?] at net.minecraft.client.Minecraft.func_175603_A(Minecraft.java:2755) [bib.class:?] at net.optifine.shaders.Shaders.loadShaderPack(Shaders.java:951) [Shaders.class:?] at net.optifine.shaders.Shaders.setShaderPack(Shaders.java:862) [Shaders.class:?] at net.optifine.shaders.gui.GuiSlotShaders.selectIndex(GuiSlotShaders.java:91) [GuiSlotShaders.class:?] at net.optifine.shaders.gui.GuiSlotShaders.func_148144_a(GuiSlotShaders.java:81) [GuiSlotShaders.class:?] at net.minecraft.client.gui.GuiSlot.func_178039_p(GuiSlot.java:323) [bjr.class:?] at net.optifine.shaders.gui.GuiShaders.func_146274_d(GuiShaders.java:117) [GuiShaders.class:?] at net.minecraft.client.gui.GuiScreen.func_146269_k(GuiScreen.java:501) [blk.class:?] at net.minecraft.client.Minecraft.func_71407_l(Minecraft.java:1759) [bib.class:?] at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:1098) [bib.class:?] at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:398) [bib.class:?] at net.minecraft.client.main.Main.main(SourceFile:123) [Main.class:?] at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.8.0_411] at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) ~[?:1.8.0_411] at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) ~[?:1.8.0_411] at java.lang.reflect.Method.invoke(Unknown Source) ~[?:1.8.0_411] at net.minecraft.launchwrapper.Launch.launch(Launch.java:135) [launchwrapper-1.12.jar:?] at net.minecraft.launchwrapper.Launch.main(Launch.java:28) [launchwrapper-1.12.jar:?] at org.prismlauncher.launcher.impl.StandardLauncher.launch(StandardLauncher.java:100) [NewLaunch.jar:?] at org.prismlauncher.EntryPoint.listen(EntryPoint.java:129) [NewLaunch.jar:?] at org.prismlauncher.EntryPoint.main(EntryPoint.java:70) [NewLaunch.jar:?] Caused by: net.minecraft.client.renderer.block.model.ModelBlockDefinition$MissingVariantException at net.minecraft.client.renderer.block.model.ModelBlockDefinition.func_188004_c(ModelBlockDefinition.java:83) ~[bvv.class:?] at net.minecraftforge.client.model.ModelLoader$VariantLoader.loadModel(ModelLoader.java:1175) ~[ModelLoader$VariantLoader.class:?] at net.minecraftforge.client.model.ModelLoaderRegistry.getModel(ModelLoaderRegistry.java:157) ~[ModelLoaderRegistry.class:?] ... 33 more [13:24:28] [Client thread/ERROR] [FML]: Exception loading model for variant landsoficaria:slab_bricks_sunstone#double=true,half=bottom net.minecraftforge.client.model.ModelLoaderRegistry$LoaderException: Exception loading model landsoficaria:slab_bricks_sunstone#double=true,half=bottom with loader VariantLoader.INSTANCE, skipping at net.minecraftforge.client.model.ModelLoaderRegistry.getModel(ModelLoaderRegistry.java:161) ~[ModelLoaderRegistry.class:?] at net.minecraftforge.client.model.ModelLoader.func_177569_a(ModelLoader.java:235) ~[ModelLoader.class:?] at net.minecraft.client.renderer.block.model.ModelBakery.loadBlock(ModelBakery.java:166) ~[cgb.class:?] at net.minecraftforge.client.model.ModelLoader.func_188640_b(ModelLoader.java:223) ~[ModelLoader.class:?] at net.minecraftforge.client.model.ModelLoader.func_177570_a(ModelLoader.java:150) ~[ModelLoader.class:?] at net.minecraft.client.renderer.block.model.ModelManager.func_110549_a(ModelManager.java:28) [cgc.class:?] at net.minecraft.client.resources.SimpleReloadableResourceManager.func_110544_b(SimpleReloadableResourceManager.java:132) [cev.class:?] at net.minecraft.client.resources.SimpleReloadableResourceManager.func_110541_a(SimpleReloadableResourceManager.java:112) [cev.class:?] at net.minecraft.client.Minecraft.func_110436_a(Minecraft.java:808) [bib.class:?] at net.minecraft.client.Minecraft$15.run(Minecraft.java:2759) [bib$7.class:?] at java.util.concurrent.Executors$RunnableAdapter.call(Unknown Source) [?:1.8.0_411] at net.minecraft.client.Minecraft.func_152343_a(Minecraft.java:3146) [bib.class:?] at net.minecraft.client.Minecraft.func_152344_a(Minecraft.java:3168) [bib.class:?] at net.minecraft.client.Minecraft.func_175603_A(Minecraft.java:2755) [bib.class:?] at net.optifine.shaders.Shaders.loadShaderPack(Shaders.java:951) [Shaders.class:?] at net.optifine.shaders.Shaders.setShaderPack(Shaders.java:862) [Shaders.class:?] at net.optifine.shaders.gui.GuiSlotShaders.selectIndex(GuiSlotShaders.java:91) [GuiSlotShaders.class:?] at net.optifine.shaders.gui.GuiSlotShaders.func_148144_a(GuiSlotShaders.java:81) [GuiSlotShaders.class:?] at net.minecraft.client.gui.GuiSlot.func_178039_p(GuiSlot.java:323) [bjr.class:?] at net.optifine.shaders.gui.GuiShaders.func_146274_d(GuiShaders.java:117) [GuiShaders.class:?] at net.minecraft.client.gui.GuiScreen.func_146269_k(GuiScreen.java:501) [blk.class:?] at net.minecraft.client.Minecraft.func_71407_l(Minecraft.java:1759) [bib.class:?] at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:1098) [bib.class:?] at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:398) [bib.class:?] at net.minecraft.client.main.Main.main(SourceFile:123) [Main.class:?] at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.8.0_411] at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) ~[?:1.8.0_411] at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) ~[?:1.8.0_411] at java.lang.reflect.Method.invoke(Unknown Source) ~[?:1.8.0_411] at net.minecraft.launchwrapper.Launch.launch(Launch.java:135) [launchwrapper-1.12.jar:?] at net.minecraft.launchwrapper.Launch.main(Launch.java:28) [launchwrapper-1.12.jar:?] at org.prismlauncher.launcher.impl.StandardLauncher.launch(StandardLauncher.java:100) [NewLaunch.jar:?] at org.prismlauncher.EntryPoint.listen(EntryPoint.java:129) [NewLaunch.jar:?] at org.prismlauncher.EntryPoint.main(EntryPoint.java:70) [NewLaunch.jar:?] Caused by: net.minecraft.client.renderer.block.model.ModelBlockDefinition$MissingVariantException at net.minecraft.client.renderer.block.model.ModelBlockDefinition.func_188004_c(ModelBlockDefinition.java:83) ~[bvv.class:?] at net.minecraftforge.client.model.ModelLoader$VariantLoader.loadModel(ModelLoader.java:1175) ~[ModelLoader$VariantLoader.class:?] at net.minecraftforge.client.model.ModelLoaderRegistry.getModel(ModelLoaderRegistry.java:157) ~[ModelLoaderRegistry.class:?] ... 33 more [13:24:28] [Client thread/ERROR] [FML]: Exception loading model for variant landsoficaria:slab_planks_fir#double=true,half=bottom net.minecraftforge.client.model.ModelLoaderRegistry$LoaderException: Exception loading model landsoficaria:slab_planks_fir#double=true,half=bottom with loader VariantLoader.INSTANCE, skipping at net.minecraftforge.client.model.ModelLoaderRegistry.getModel(ModelLoaderRegistry.java:161) ~[ModelLoaderRegistry.class:?] at net.minecraftforge.client.model.ModelLoader.func_177569_a(ModelLoader.java:235) ~[ModelLoader.class:?] at net.minecraft.client.renderer.block.model.ModelBakery.loadBlock(ModelBakery.java:166) ~[cgb.class:?] at net.minecraftforge.client.model.ModelLoader.func_188640_b(ModelLoader.java:223) ~[ModelLoader.class:?] at net.minecraftforge.client.model.ModelLoader.func_177570_a(ModelLoader.java:150) ~[ModelLoader.class:?] at net.minecraft.client.renderer.block.model.ModelManager.func_110549_a(ModelManager.java:28) [cgc.class:?] at net.minecraft.client.resources.SimpleReloadableResourceManager.func_110544_b(SimpleReloadableResourceManager.java:132) [cev.class:?] at net.minecraft.client.resources.SimpleReloadableResourceManager.func_110541_a(SimpleReloadableResourceManager.java:112) [cev.class:?] at net.minecraft.client.Minecraft.func_110436_a(Minecraft.java:808) [bib.class:?] at net.minecraft.client.Minecraft$15.run(Minecraft.java:2759) [bib$7.class:?] at java.util.concurrent.Executors$RunnableAdapter.call(Unknown Source) [?:1.8.0_411] at net.minecraft.client.Minecraft.func_152343_a(Minecraft.java:3146) [bib.class:?] at net.minecraft.client.Minecraft.func_152344_a(Minecraft.java:3168) [bib.class:?] at net.minecraft.client.Minecraft.func_175603_A(Minecraft.java:2755) [bib.class:?] at net.optifine.shaders.Shaders.loadShaderPack(Shaders.java:951) [Shaders.class:?] at net.optifine.shaders.Shaders.setShaderPack(Shaders.java:862) [Shaders.class:?] at net.optifine.shaders.gui.GuiSlotShaders.selectIndex(GuiSlotShaders.java:91) [GuiSlotShaders.class:?] at net.optifine.shaders.gui.GuiSlotShaders.func_148144_a(GuiSlotShaders.java:81) [GuiSlotShaders.class:?] at net.minecraft.client.gui.GuiSlot.func_178039_p(GuiSlot.java:323) [bjr.class:?] at net.optifine.shaders.gui.GuiShaders.func_146274_d(GuiShaders.java:117) [GuiShaders.class:?] at net.minecraft.client.gui.GuiScreen.func_146269_k(GuiScreen.java:501) [blk.class:?] at net.minecraft.client.Minecraft.func_71407_l(Minecraft.java:1759) [bib.class:?] at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:1098) [bib.class:?] at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:398) [bib.class:?] at net.minecraft.client.main.Main.main(SourceFile:123) [Main.class:?] at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.8.0_411] at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) ~[?:1.8.0_411] at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) ~[?:1.8.0_411] at java.lang.reflect.Method.invoke(Unknown Source) ~[?:1.8.0_411] at net.minecraft.launchwrapper.Launch.launch(Launch.java:135) [launchwrapper-1.12.jar:?] at net.minecraft.launchwrapper.Launch.main(Launch.java:28) [launchwrapper-1.12.jar:?] at org.prismlauncher.launcher.impl.StandardLauncher.launch(StandardLauncher.java:100) [NewLaunch.jar:?] at org.prismlauncher.EntryPoint.listen(EntryPoint.java:129) [NewLaunch.jar:?] at org.prismlauncher.EntryPoint.main(EntryPoint.java:70) [NewLaunch.jar:?] Caused by: net.minecraft.client.renderer.block.model.ModelBlockDefinition$MissingVariantException at net.minecraft.client.renderer.block.model.ModelBlockDefinition.func_188004_c(ModelBlockDefinition.java:83) ~[bvv.class:?] at net.minecraftforge.client.model.ModelLoader$VariantLoader.loadModel(ModelLoader.java:1175) ~[ModelLoader$VariantLoader.class:?] at net.minecraftforge.client.model.ModelLoaderRegistry.getModel(ModelLoaderRegistry.java:157) ~[ModelLoaderRegistry.class:?] ... 33 more [13:24:28] [Client thread/ERROR] [FML]: Exception loading model for variant aeadditions:gas.item#inventory, normal location exception: net.minecraftforge.client.model.ModelLoaderRegistry$LoaderException: Exception loading model aeadditions:item/gas.item with loader VanillaLoader.INSTANCE, skipping at net.minecraftforge.client.model.ModelLoaderRegistry.getModel(ModelLoaderRegistry.java:161) ~[ModelLoaderRegistry.class:?] at net.minecraftforge.client.model.ModelLoader.func_177590_d(ModelLoader.java:302) ~[ModelLoader.class:?] at net.minecraft.client.renderer.block.model.ModelBakery.func_177577_b(ModelBakery.java:194) ~[cgb.class:?] at net.minecraftforge.client.model.ModelLoader.func_177570_a(ModelLoader.java:151) ~[ModelLoader.class:?] at net.minecraft.client.renderer.block.model.ModelManager.func_110549_a(ModelManager.java:28) [cgc.class:?] at net.minecraft.client.resources.SimpleReloadableResourceManager.func_110544_b(SimpleReloadableResourceManager.java:132) [cev.class:?] at net.minecraft.client.resources.SimpleReloadableResourceManager.func_110541_a(SimpleReloadableResourceManager.java:112) [cev.class:?] at net.minecraft.client.Minecraft.func_110436_a(Minecraft.java:808) [bib.class:?] at net.minecraft.client.Minecraft$15.run(Minecraft.java:2759) [bib$7.class:?] at java.util.concurrent.Executors$RunnableAdapter.call(Unknown Source) [?:1.8.0_411] at net.minecraft.client.Minecraft.func_152343_a(Minecraft.java:3146) [bib.class:?] at net.minecraft.client.Minecraft.func_152344_a(Minecraft.java:3168) [bib.class:?] at net.minecraft.client.Minecraft.func_175603_A(Minecraft.java:2755) [bib.class:?] at net.optifine.shaders.Shaders.loadShaderPack(Shaders.java:951) [Shaders.class:?] at net.optifine.shaders.Shaders.setShaderPack(Shaders.java:862) [Shaders.class:?] at net.optifine.shaders.gui.GuiSlotShaders.selectIndex(GuiSlotShaders.java:91) [GuiSlotShaders.class:?] at net.optifine.shaders.gui.GuiSlotShaders.func_148144_a(GuiSlotShaders.java:81) [GuiSlotShaders.class:?] at net.minecraft.client.gui.GuiSlot.func_178039_p(GuiSlot.java:323) [bjr.class:?] at net.optifine.shaders.gui.GuiShaders.func_146274_d(GuiShaders.java:117) [GuiShaders.class:?] at net.minecraft.client.gui.GuiScreen.func_146269_k(GuiScreen.java:501) [blk.class:?] at net.minecraft.client.Minecraft.func_71407_l(Minecraft.java:1759) [bib.class:?] at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:1098) [bib.class:?] at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:398) [bib.class:?] at net.minecraft.client.main.Main.main(SourceFile:123) [Main.class:?] at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.8.0_411] at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) ~[?:1.8.0_411] at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) ~[?:1.8.0_411] at java.lang.reflect.Method.invoke(Unknown Source) ~[?:1.8.0_411] at net.minecraft.launchwrapper.Launch.launch(Launch.java:135) [launchwrapper-1.12.jar:?] at net.minecraft.launchwrapper.Launch.main(Launch.java:28) [launchwrapper-1.12.jar:?] at org.prismlauncher.launcher.impl.StandardLauncher.launch(StandardLauncher.java:100) [NewLaunch.jar:?] at org.prismlauncher.EntryPoint.listen(EntryPoint.java:129) [NewLaunch.jar:?] at org.prismlauncher.EntryPoint.main(EntryPoint.java:70) [NewLaunch.jar:?] Caused by: java.io.FileNotFoundException: aeadditions:models/item/gas.item.json at net.minecraft.client.resources.FallbackResourceManager.func_110536_a(FallbackResourceManager.java:69) ~[cei.class:?] at net.minecraft.client.resources.SimpleReloadableResourceManager.func_110536_a(SimpleReloadableResourceManager.java:65) ~[cev.class:?] at net.minecraft.client.renderer.block.model.ModelBakery.func_177594_c(ModelBakery.java:365) ~[cgb.class:?] at net.minecraftforge.client.model.ModelLoader.access$1400(ModelLoader.java:115) ~[ModelLoader.class:?] at net.minecraftforge.client.model.ModelLoader$VanillaLoader.loadModel(ModelLoader.java:861) ~[ModelLoader$VanillaLoader.class:?] at net.minecraftforge.client.model.ModelLoaderRegistry.getModel(ModelLoaderRegistry.java:157) ~[ModelLoaderRegistry.class:?] ... 32 more [13:24:28] [Client thread/ERROR] [FML]: Exception loading model for variant aeadditions:gas.item#inventory, blockstate location exception: net.minecraftforge.client.model.ModelLoaderRegistry$LoaderException: Exception loading model aeadditions:gas.item#inventory with loader VariantLoader.INSTANCE, skipping at net.minecraftforge.client.model.ModelLoaderRegistry.getModel(ModelLoaderRegistry.java:161) ~[ModelLoaderRegistry.class:?] at net.minecraftforge.client.model.ModelLoader.func_177590_d(ModelLoader.java:296) ~[ModelLoader.class:?] at net.minecraft.client.renderer.block.model.ModelBakery.func_177577_b(ModelBakery.java:194) ~[cgb.class:?] at net.minecraftforge.client.model.ModelLoader.func_177570_a(ModelLoader.java:151) ~[ModelLoader.class:?] at net.minecraft.client.renderer.block.model.ModelManager.func_110549_a(ModelManager.java:28) [cgc.class:?] at net.minecraft.client.resources.SimpleReloadableResourceManager.func_110544_b(SimpleReloadableResourceManager.java:132) [cev.class:?] at net.minecraft.client.resources.SimpleReloadableResourceManager.func_110541_a(SimpleReloadableResourceManager.java:112) [cev.class:?] at net.minecraft.client.Minecraft.func_110436_a(Minecraft.java:808) [bib.class:?] at net.minecraft.client.Minecraft$15.run(Minecraft.java:2759) [bib$7.class:?] at java.util.concurrent.Executors$RunnableAdapter.call(Unknown Source) [?:1.8.0_411] at net.minecraft.client.Minecraft.func_152343_a(Minecraft.java:3146) [bib.class:?] at net.minecraft.client.Minecraft.func_152344_a(Minecraft.java:3168) [bib.class:?] at net.minecraft.client.Minecraft.func_175603_A(Minecraft.java:2755) [bib.class:?] at net.optifine.shaders.Shaders.loadShaderPack(Shaders.java:951) [Shaders.class:?] at net.optifine.shaders.Shaders.setShaderPack(Shaders.java:862) [Shaders.class:?] at net.optifine.shaders.gui.GuiSlotShaders.selectIndex(GuiSlotShaders.java:91) [GuiSlotShaders.class:?] at net.optifine.shaders.gui.GuiSlotShaders.func_148144_a(GuiSlotShaders.java:81) [GuiSlotShaders.class:?] at net.minecraft.client.gui.GuiSlot.func_178039_p(GuiSlot.java:323) [bjr.class:?] at net.optifine.shaders.gui.GuiShaders.func_146274_d(GuiShaders.java:117) [GuiShaders.class:?] at net.minecraft.client.gui.GuiScreen.func_146269_k(GuiScreen.java:501) [blk.class:?] at net.minecraft.client.Minecraft.func_71407_l(Minecraft.java:1759) [bib.class:?] at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:1098) [bib.class:?] at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:398) [bib.class:?] at net.minecraft.client.main.Main.main(SourceFile:123) [Main.class:?] at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.8.0_411] at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) ~[?:1.8.0_411] at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) ~[?:1.8.0_411] at java.lang.reflect.Method.invoke(Unknown Source) ~[?:1.8.0_411] at net.minecraft.launchwrapper.Launch.launch(Launch.java:135) [launchwrapper-1.12.jar:?] at net.minecraft.launchwrapper.Launch.main(Launch.java:28) [launchwrapper-1.12.jar:?] at org.prismlauncher.launcher.impl.StandardLauncher.launch(StandardLauncher.java:100) [NewLaunch.jar:?] at org.prismlauncher.EntryPoint.listen(EntryPoint.java:129) [NewLaunch.jar:?] at org.prismlauncher.EntryPoint.main(EntryPoint.java:70) [NewLaunch.jar:?] Caused by: net.minecraft.client.renderer.block.model.ModelBlockDefinition$MissingVariantException at net.minecraft.client.renderer.block.model.ModelBlockDefinition.func_188004_c(ModelBlockDefinition.java:83) ~[bvv.class:?] at net.minecraftforge.client.model.ModelLoader$VariantLoader.loadModel(ModelLoader.java:1175) ~[ModelLoader$VariantLoader.class:?] at net.minecraftforge.client.model.ModelLoaderRegistry.getModel(ModelLoaderRegistry.java:157) ~[ModelLoaderRegistry.class:?] ... 32 more [13:24:28] [Client thread/FATAL] [FML]: Suppressed additional 21 model loading errors for domain tconstruct [13:24:28] [Client thread/FATAL] [FML]: Suppressed additional 44 model loading errors for domain landsoficaria [13:24:28] [Client thread/FATAL] [FML]: Suppressed additional 79 model loading errors for domain matteroverdrive [13:24:30] [Client thread/INFO] [ambientsounds]: Successfully loaded sound engine. %s dimension(s) and %s region(s) [13:24:30] [Client thread/INFO] [opencomputers]: Loading Unicode glyphs... [13:24:30] [Client thread/INFO] [opencomputers]: Loaded 71175 glyphs in 35 milliseconds. [13:24:30] [Client thread/INFO] [jei]: Restarting JEI. [13:24:30] [Client thread/INFO] [jei]: Starting JEI... [13:24:31] [Client thread/ERROR] [jei]: Found empty subBlock of Block{cfm:curtains_open} [13:24:31] [Client thread/ERROR] [jei]: Found empty subBlock of Block{cfm:curtains_open} [13:24:31] [Client thread/ERROR] [jei]: Found empty subBlock of Block{cfm:curtains_open} [13:24:31] [Client thread/ERROR] [jei]: Found empty subBlock of Block{cfm:curtains_open} [13:24:31] [Client thread/ERROR] [jei]: Found empty subBlock of Block{cfm:curtains_open} [13:24:31] [Client thread/ERROR] [jei]: Found empty subBlock of Block{cfm:curtains_open} [13:24:31] [Client thread/ERROR] [jei]: Found empty subBlock of Block{cfm:curtains_open} [13:24:31] [Client thread/ERROR] [jei]: Found empty subBlock of Block{cfm:curtains_open} [13:24:31] [Client thread/ERROR] [jei]: Found empty subBlock of Block{cfm:curtains_open} [13:24:31] [Client thread/ERROR] [jei]: Found empty subBlock of Block{cfm:curtains_open} [13:24:31] [Client thread/ERROR] [jei]: Found empty subBlock of Block{cfm:curtains_open} [13:24:31] [Client thread/ERROR] [jei]: Found empty subBlock of Block{cfm:curtains_open} [13:24:31] [Client thread/ERROR] [jei]: Found empty subBlock of Block{cfm:curtains_open} [13:24:31] [Client thread/ERROR] [jei]: Found empty subBlock of Block{cfm:curtains_open} [13:24:31] [Client thread/ERROR] [jei]: Found empty subBlock of Block{cfm:curtains_open} [13:24:31] [Client thread/ERROR] [jei]: Found empty subBlock of Block{cfm:curtains_open} [13:24:31] [Client thread/INFO] [jei]: Registering recipe categories... [13:24:31] [Client thread/INFO] [jei]: Registering recipe categories took 1.719 ms [13:24:31] [Client thread/INFO] [jei]: Registering mod plugins... [13:24:31] [Client thread/INFO] [jei]: Added recipe registry plugin: class appeng.integration.modules.jei.FacadeRegistryPlugin [13:24:32] [Client thread/INFO] [jei]: Added recipe registry plugin: class team.chisel.common.integration.jei.ChiselRecipeRegistryPlugin [13:24:32] [Client thread/INFO] [immersiveengineering]: Adding recipes to JEI!! [13:24:32] [Client thread/INFO] [enderio]: InfinityRecipeCategory: Added 2 infinity recipe(s) to JEI in 0.000 seconds. [13:24:32] [Client thread/INFO] [enderio]: AlloyRecipeCategory: Added 445 alloy smelter recipes to JEI in 0.002 seconds. [13:24:32] [Client thread/INFO] [enderio]: CombustionRecipeCategory: Added 24 combustion generator recipes to JEI in 0.000 seconds. [13:24:32] [Client thread/INFO] [jei]: Added recipe registry plugin: class crazypants.enderio.machines.integration.jei.PainterRegistryPlugin [13:24:32] [Client thread/INFO] [enderio]: StirlingRecipeCategory: Added 39 stirling generator recipes for 2015 solid fuels to JEI in 0.003 seconds. [13:24:32] [Client thread/INFO] [enderio]: TankRecipeCategory: Added 8610 tank recipes to JEI in 0.053 seconds. [13:24:32] [Client thread/INFO] [enderio]: WiredChargerRecipeCategory: Added 168 item charging recipes to JEI in 0.018 seconds. [13:24:32] [Client thread/INFO] [enderio]: WeatherObeliskRecipeCategory: Added 3 weather changing recipes to JEI in 0.000 seconds. [13:24:32] [Client thread/INFO] [jei]: Registering mod plugins took 1.023 s [13:24:32] [Client thread/INFO] [jei]: Building recipe registry... [13:24:32] [Client thread/INFO] [jei]: Building recipe registry took 543.7 ms [13:24:32] [Client thread/INFO] [jei]: Building ingredient list... [13:24:33] [Client thread/INFO] [jei]: Building ingredient list took 398.9 ms [13:24:33] [Client thread/INFO] [jei]: Building ingredient filter... [13:24:34] [Client thread/INFO] [jei]: Building ingredient filter took 1.400 s [13:24:34] [Client thread/INFO] [jei]: Building bookmarks... [13:24:34] [Client thread/INFO] [jei]: Building bookmarks took 1.021 ms [13:24:34] [Client thread/INFO] [jei]: Building runtime... [13:24:34] [Client thread/INFO] [jei]: Building runtime took 8.388 ms [13:24:34] [Client thread/INFO] [jei]: Optimizing memory usage... [13:24:34] [Client thread/INFO] [jei]: Optimizing memory usage took 110.9 ms [13:24:34] [Client thread/INFO] [jei]: Starting JEI took 3.862 s [13:24:34] [Client thread/INFO] [Config]: [OptiFine] *** Reloading custom textures *** [13:24:34] [Client thread/WARN] [journeymap]: Couldn't copy color palette html: java.lang.NullPointerException [13:24:34] [Client thread/ERROR] [journeymap]: Can't write colorpalette.html: java.lang.NullPointerException [13:24:35] [Client thread/INFO] [journeymap]: Custom modded block handling enabled for biomesoplenty [13:24:35] [Client thread/INFO] [journeymap]: Loaded color palette for 1586 blockstates in 174ms [13:24:55] [Client thread/INFO] [net.optifine.shaders.SMCLog]: [Shaders] Save shaders configuration. [13:25:08] [Client thread/ERROR] [mojang/YggdrasilMinecraftSessionService]: Signature is missing from textures payload [13:25:20] [Server thread/INFO] [minecraft/IntegratedServer]: Starting integrated minecraft server version 1.12.2 [13:25:20] [Server thread/INFO] [minecraft/IntegratedServer]: Generating keypair [13:25:20] [Server thread/INFO] [STDOUT]: [crazypants.enderio.base.diagnostics.ModInterferenceWarner:warn:35]: 3227734093 /3227734093 [13:25:20] [Server thread/INFO] [enderio]: Permission Handler is: (default) [13:25:20] [Server thread/INFO] [mcjtylib_ng]: Preparing all world data [13:25:20] [Server thread/INFO] [FML]: Injecting existing registry data into this server instance [13:25:21] [Server thread/INFO] [FML]: Registry Block: Found a missing id from the world tconstruct:molten_constantan [13:25:25] [Server thread/INFO] [FML]: Applying holder lookups [13:25:25] [Server thread/INFO] [FML]: Holder lookups applied [13:25:25] [Server thread/INFO] [STDOUT]: [biomesoplenty.common.world.BiomeProviderBOP::61]: settings for world: [13:25:25] [Server thread/INFO] [STDOUT]: [biomesoplenty.common.world.BiomeProviderBOP:initialLandAndSeaLayer:93]: Setting up landmass VANILLA [13:25:25] [Server thread/INFO] [STDOUT]: [biomesoplenty.common.world.ChunkGeneratorOverworldBOP::89]: ChunkGeneratorOverworldBOP json: [13:25:25] [Server thread/INFO] [STDOUT]: [biomesoplenty.common.world.ChunkGeneratorOverworldBOP::96]: ChunkGeneratorOverworldBOP settings: {"landScheme":"vanilla","tempScheme":"medium_zones","rainScheme":"medium_zones","biomeSize":"medium","amplitude":1.0,"generateBopOre":true,"generatePoisonIvy":false,"generateBerryBushes":true,"generateThorns":true,"generateQuicksand":true,"generateLiquidPoison":true,"generateHotSprings":true,"generateNetherHives":true,"generateEndFeatures":true,"mainNoiseScaleX":80.0,"mainNoiseScaleY":160.0,"mainNoiseScaleZ":80.0,"coordinateScale":684.412,"heightScale":684.412,"upperLimitScale":512.0,"lowerLimitScale":512.0} [13:25:25] [Server thread/INFO] [FML]: Loading dimension 0 (Kaktus) (net.minecraft.server.integrated.IntegratedServer@5ebd60a) [13:25:26] [Server thread/ERROR] [minecraft/LootTableManager]: Couldn't load loot table ancientwarfare:chests/compat/harvestcraft/harvestcraft_shop_oliveoil from jar:file:/C:/Users/Miko/AppData/Roaming/PrismLauncher/instances/1.12.2(1)/.minecraft/mods/ancientwarfare-1.12.2-2.7.0.1038.jar!/assets/ancientwarfare/loot_tables/chests/compat/harvestcraft/harvestcraft_shop_oliveoil.json com.google.gson.JsonSyntaxException: Expected name to be an item, was unknown string 'rustic:fluid_bottle' at net.minecraft.util.JsonUtils.func_188172_b(SourceFile:124) ~[rc.class:?] at net.minecraft.util.JsonUtils.func_188180_i(SourceFile:135) ~[rc.class:?] at net.minecraft.world.storage.loot.LootEntryItem.func_186367_a(LootEntryItem.java:83) ~[bfp.class:?] at net.minecraft.world.storage.loot.LootEntry$Serializer.deserialize(LootEntry.java:69) ~[bfr$a.class:?] at net.minecraft.world.storage.loot.LootEntry$Serializer.deserialize(LootEntry.java:45) ~[bfr$a.class:?] at com.google.gson.internal.bind.TreeTypeAdapter.read(TreeTypeAdapter.java:69) ~[TreeTypeAdapter.class:?] at com.google.gson.internal.bind.TypeAdapterRuntimeTypeWrapper.read(TypeAdapterRuntimeTypeWrapper.java:41) ~[TypeAdapterRuntimeTypeWrapper.class:?] at com.google.gson.internal.bind.ArrayTypeAdapter.read(ArrayTypeAdapter.java:72) ~[ArrayTypeAdapter.class:?] at com.google.gson.Gson.fromJson(Gson.java:887) ~[Gson.class:?] at com.google.gson.Gson.fromJson(Gson.java:952) ~[Gson.class:?] at com.google.gson.internal.bind.TreeTypeAdapter$GsonContextImpl.deserialize(TreeTypeAdapter.java:162) ~[TreeTypeAdapter$GsonContextImpl.class:?] at net.minecraft.util.JsonUtils.func_188179_a(SourceFile:439) ~[rc.class:?] at net.minecraft.util.JsonUtils.func_188174_a(SourceFile:447) ~[rc.class:?] at net.minecraft.world.storage.loot.LootPool$Serializer.deserialize(LootPool.java:144) ~[bfq$a.class:?] at net.minecraft.world.storage.loot.LootPool$Serializer.deserialize(LootPool.java:138) ~[bfq$a.class:?] at com.google.gson.internal.bind.TreeTypeAdapter.read(TreeTypeAdapter.java:69) ~[TreeTypeAdapter.class:?] at com.google.gson.internal.bind.TypeAdapterRuntimeTypeWrapper.read(TypeAdapterRuntimeTypeWrapper.java:41) ~[TypeAdapterRuntimeTypeWrapper.class:?] at com.google.gson.internal.bind.ArrayTypeAdapter.read(ArrayTypeAdapter.java:72) ~[ArrayTypeAdapter.class:?] at com.google.gson.Gson.fromJson(Gson.java:887) ~[Gson.class:?] at com.google.gson.Gson.fromJson(Gson.java:952) ~[Gson.class:?] at com.google.gson.internal.bind.TreeTypeAdapter$GsonContextImpl.deserialize(TreeTypeAdapter.java:162) ~[TreeTypeAdapter$GsonContextImpl.class:?] at net.minecraft.util.JsonUtils.func_188179_a(SourceFile:439) ~[rc.class:?] at net.minecraft.util.JsonUtils.func_188177_a(SourceFile:455) ~[rc.class:?] at net.minecraft.world.storage.loot.LootTable$Serializer.deserialize(LootTable.java:204) ~[bfs$a.class:?] at net.minecraft.world.storage.loot.LootTable$Serializer.deserialize(LootTable.java:199) ~[bfs$a.class:?] at com.google.gson.internal.bind.TreeTypeAdapter.read(TreeTypeAdapter.java:69) ~[TreeTypeAdapter.class:?] at com.google.gson.Gson.fromJson(Gson.java:887) ~[Gson.class:?] at com.google.gson.Gson.fromJson(Gson.java:852) ~[Gson.class:?] at com.google.gson.Gson.fromJson(Gson.java:801) ~[Gson.class:?] at com.google.gson.Gson.fromJson(Gson.java:773) ~[Gson.class:?] at net.minecraftforge.common.ForgeHooks.loadLootTable(ForgeHooks.java:1176) ~[ForgeHooks.class:14.23.5.2860] at net.minecraft.world.storage.loot.LootTableManager$Loader.func_186518_c(LootTableManager.java:156) [bfv$a.class:?] at net.minecraft.world.storage.loot.LootTableManager$Loader.load(LootTableManager.java:72) [bfv$a.class:?] at net.minecraft.world.storage.loot.LootTableManager$Loader.load(LootTableManager.java:53) [bfv$a.class:?] at com.google.common.cache.LocalCache$LoadingValueReference.loadFuture(LocalCache.java:3716) [guava-21.0.jar:?] at com.google.common.cache.LocalCache$Segment.loadSync(LocalCache.java:2424) [guava-21.0.jar:?] at com.google.common.cache.LocalCache$Segment.lockedGetOrLoad(LocalCache.java:2298) [guava-21.0.jar:?] at com.google.common.cache.LocalCache$Segment.get(LocalCache.java:2211) [guava-21.0.jar:?] at com.google.common.cache.LocalCache.get(LocalCache.java:4154) [guava-21.0.jar:?] at com.google.common.cache.LocalCache.getOrLoad(LocalCache.java:4158) [guava-21.0.jar:?] at com.google.common.cache.LocalCache$LocalLoadingCache.get(LocalCache.java:5147) [guava-21.0.jar:?] at com.google.common.cache.LocalCache$LocalLoadingCache.getUnchecked(LocalCache.java:5153) [guava-21.0.jar:?] at net.minecraft.world.storage.loot.LootTableManager.func_186521_a(LootTableManager.java:40) [bfv.class:?] at net.minecraft.world.storage.loot.LootTableManager.func_186522_a(LootTableManager.java:49) [bfv.class:?] at net.minecraft.world.storage.loot.LootTableManager.(LootTableManager.java:35) [bfv.class:?] at net.minecraft.world.WorldServer.func_175643_b(WorldServer.java:155) [oo.class:?] at net.minecraft.server.integrated.IntegratedServer.func_71247_a(IntegratedServer.java:95) [chd.class:?] at net.minecraft.server.integrated.IntegratedServer.func_71197_b(IntegratedServer.java:209) [chd.class:?] at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:486) [MinecraftServer.class:?] at java.lang.Thread.run(Unknown Source) [?:1.8.0_411] [13:25:26] [Server thread/INFO] [minecraft/AdvancementList]: Loaded 905 advancements [13:25:27] [Server thread/INFO] [EnderCore ASM]: Transforming Class [net.minecraft.world.chunk.storage.ExtendedBlockStorage], Method [func_76663_a] [13:25:27] [Server thread/INFO] [EnderCore ASM]: Transforming net.minecraft.world.chunk.storage.ExtendedBlockStorage Finished. [13:25:27] [Server thread/INFO] [MatterOverdrive]: Registry Loaded 1389 cached itemEntires, from version 0.7.0.0 from: C:\Users\Miko\AppData\Roaming\PrismLauncher\instances\1.12.2(1)\.minecraft\saves\New World\matter_registry.dat [13:25:27] [Server thread/INFO] [MatterOverdrive]: Galaxy Loaded from 'C:\Users\Miko\AppData\Roaming\PrismLauncher\instances\1.12.2(1)\.minecraft\saves\New World\galaxy.dat'. Took 34 milliseconds [13:25:27] [Server thread/INFO] [FML]: Loading dimension 1 (Kaktus) (net.minecraft.server.integrated.IntegratedServer@5ebd60a) [13:25:27] [Server thread/INFO] [STDOUT]: [biomesoplenty.common.world.BiomeProviderBOPHell::32]: settings for hell world: [13:25:27] [Server thread/INFO] [FML]: Loading dimension -1 (Kaktus) (net.minecraft.server.integrated.IntegratedServer@5ebd60a) [13:25:27] [Server thread/INFO] [FML]: Loading dimension -6 (Kaktus) (net.minecraft.server.integrated.IntegratedServer@5ebd60a) [13:25:27] [Server thread/INFO] [STDOUT]: [biomesoplenty.common.world.BiomeProviderBOP::61]: settings for world: [13:25:27] [Server thread/INFO] [STDOUT]: [biomesoplenty.common.world.BiomeProviderBOP:initialLandAndSeaLayer:93]: Setting up landmass VANILLA [13:25:27] [Server thread/INFO] [FML]: Loading dimension -11325 (Kaktus) (net.minecraft.server.integrated.IntegratedServer@5ebd60a) [13:25:28] [Server thread/INFO] [STDOUT]: [biomesoplenty.common.world.BiomeProviderBOP::61]: settings for world: [13:25:28] [Server thread/INFO] [STDOUT]: [biomesoplenty.common.world.BiomeProviderBOP:initialLandAndSeaLayer:93]: Setting up landmass VANILLA [13:25:28] [Server thread/INFO] [FML]: Loading dimension -9999 (Kaktus) (net.minecraft.server.integrated.IntegratedServer@5ebd60a) [13:25:28] [Server thread/INFO] [FML]: Loading dimension -9 (Kaktus) (net.minecraft.server.integrated.IntegratedServer@5ebd60a) [13:25:28] [Server thread/INFO] [FML]: Loading dimension -2 (Kaktus) (net.minecraft.server.integrated.IntegratedServer@5ebd60a) [13:25:28] [Server thread/INFO] [STDOUT]: [biomesoplenty.common.world.BiomeProviderBOP::61]: settings for world: [13:25:28] [Server thread/INFO] [STDOUT]: [biomesoplenty.common.world.BiomeProviderBOP:initialLandAndSeaLayer:93]: Setting up landmass VANILLA [13:25:28] [Server thread/INFO] [FML]: Loading dimension 2 (Kaktus) (net.minecraft.server.integrated.IntegratedServer@5ebd60a) [13:25:28] [Server thread/INFO] [minecraft/MinecraftServer]: Preparing start region for level 0 [13:25:29] [Server thread/INFO] [minecraft/MinecraftServer]: Preparing spawn area: 43% [13:25:29] [Server thread/INFO] [advancedrocketry]: Checking for asteroid config at C:\Users\Miko\AppData\Roaming\PrismLauncher\instances\1.12.2(1)\.minecraft\.\config\advRocketry\asteroidConfig.xml [13:25:29] [Server thread/INFO] [advancedrocketry]: Checking for ore config at C:\Users\Miko\AppData\Roaming\PrismLauncher\instances\1.12.2(1)\.minecraft\.\config\advRocketry\oreConfig.xml [13:25:29] [Server thread/INFO] [advancedrocketry]: Checking for config at C:\Users\Miko\AppData\Roaming\PrismLauncher\instances\1.12.2(1)\.minecraft\saves\New World\advRocketry\planetDefs.xml [13:25:29] [Server thread/INFO] [advancedrocketry]: Advanced Planet Config file Found! Copying to world specific directory [13:25:29] [Server thread/WARN] [advancedrocketry]: Unable to create file C:\Users\Miko\AppData\Roaming\PrismLauncher\instances\1.12.2(1)\.minecraft\saves\New World\advRocketry\planetDefs.xml [13:25:29] [Server thread/INFO] [advancedrocketry]: Advanced Planet Config file Found! Loading from file. [13:25:30] [Server thread/INFO] [opencomputers]: Successfully applied 3 Internet Card filtering rules. [13:25:30] [Server thread/INFO] [projecte]: Starting server-side EMC mapping. [13:25:30] [Server thread/WARN] [projecte]: Can not get Fluid 'obisidan.molten' [13:25:30] [Server thread/WARN] [projecte]: Can not get Fluid 'glass.molten' [13:25:30] [Server thread/WARN] [projecte]: Can not get Fluid 'glass.molten' [13:25:30] [Server thread/WARN] [projecte]: Can not get Fluid 'iron.molten' [13:25:30] [Server thread/WARN] [projecte]: Can not get Fluid 'gold.molten' [13:25:30] [Server thread/WARN] [projecte]: Can not get Fluid 'copper.molten' [13:25:30] [Server thread/WARN] [projecte]: Can not get Fluid 'tin.molten' [13:25:30] [Server thread/WARN] [projecte]: Can not get Fluid 'silver.molten' [13:25:30] [Server thread/WARN] [projecte]: Can not get Fluid 'lead.molten' [13:25:30] [Server thread/WARN] [projecte]: Can not get Fluid 'nickel.molten' [13:25:30] [Server thread/WARN] [projecte]: Can not get Fluid 'aluminum.molten' [13:25:30] [Server thread/WARN] [projecte]: Can not get Fluid 'ardite.molten' [13:25:30] [Server thread/WARN] [projecte]: Can not get Fluid 'cobalt.molten' [13:25:30] [Server thread/WARN] [projecte]: Can not get Fluid 'platinum.molten' [13:25:30] [Server thread/WARN] [projecte]: Can not get Fluid 'obsidian.molten' [13:25:30] [Server thread/WARN] [projecte]: Can not get Fluid 'electrum.molten' [13:25:30] [Server thread/WARN] [projecte]: Can not get Fluid 'invar.molten' [13:25:30] [Server thread/WARN] [projecte]: Can not get Fluid 'signalum.molten' [13:25:30] [Server thread/WARN] [projecte]: Can not get Fluid 'lumium.molten' [13:25:30] [Server thread/WARN] [projecte]: Can not get Fluid 'enderium.molten' [13:25:30] [Server thread/WARN] [projecte]: Can not get Fluid 'mithril.molten' [13:25:30] [Server thread/WARN] [projecte]: Can not get Fluid 'bronze.molten' [13:25:30] [Server thread/WARN] [projecte]: Can not get Fluid 'aluminumbrass.molten' [13:25:30] [Server thread/WARN] [projecte]: Can not get Fluid 'manyullyn.molten' [13:25:30] [Server thread/WARN] [projecte]: Can not get Fluid 'alumite.molten' [13:25:30] [Server thread/WARN] [projecte]: Can not get Fluid 'emerald.liquid' [13:25:30] [Server thread/WARN] [projecte]: Can not get Fluid 'pryotheum' [13:25:31] [Server thread/WARN] [projecte]: EMC Exploit: ingredients (0 + 9*minecraft:iron_nugget:0 => 1*minecraft:iron_ingot:0) cost 72 but output value is 256 [13:25:31] [Server thread/WARN] [projecte]: EMC Exploit: ingredients (0 + 9*immersiveengineering:metal:29 => 1*minecraft:iron_ingot:0) cost 252 but output value is 256 [13:25:31] [Server thread/WARN] [projecte]: EMC Exploit: ingredients (0 + 9*thermalfoundation:material:17 => 1*minecraft:emerald:0) cost 16380 but output value is 16384 [13:25:31] [Server thread/WARN] [projecte]: EMC Exploit: "0 + 9*NSSFAKE:/[1xitem.thermalfoundation.material@192, 1xitem.nugget@4, 1xitem.immersiveengineering.metal@20, 1xitem.Nugget@5, 1xitem.techguns.itemshared@86] => 1*techguns:itemshared:79" ingredient cost: 126 value of result: 128 setValueFromConversion: 0 + 1*OD: ingotIron => 2*techguns:itemshared:79 [13:25:31] [Server thread/WARN] [projecte]: EMC Exploit: "0 + 9*NSSFAKE:/[1xitem.thermalfoundation.material@195, 1xitem.immersiveengineering.metal@22, 1xitem.techguns.itemshared@87] => 1*techguns:itemshared:82" ingredient cost: 504 value of result: 512 setValueFromConversion: 0 + 2*OD: ingotIron => 1*techguns:itemshared:82 [13:25:31] [Server thread/WARN] [projecte]: EMC Exploit: "0 + 9*NSSFAKE:/[1xitem.thermalfoundation.material@196, 1xitem.nugget@9, 1xitem.immersiveengineering.metal@21] => 1*libvulpes:productingot:9" ingredient cost: 126 value of result: 128 setValueFromConversion: 0 + 1*OD: ingotIron => 2*libvulpes:productingot:9 [13:25:31] [Server thread/WARN] [projecte]: EMC Exploit: "0 + 9*NSSFAKE:/[1xitem.thermalfoundation.material@192, 1xitem.nugget@4, 1xitem.immersiveengineering.metal@20, 1xitem.Nugget@5, 1xitem.techguns.itemshared@86] => 1*libvulpes:productingot:4" ingredient cost: 126 value of result: 128 setValueFromConversion: 0 + 1*OD: ingotIron => 2*libvulpes:productingot:4 [13:25:31] [Server thread/WARN] [projecte]: EMC Exploit: "0 + 9*NSSFAKE:/[1xitem.thermalfoundation.material@193, 1xitem.nugget@5, 1xitem.Nugget@6] => 1*libvulpes:productingot:5" ingredient cost: 252 value of result: 256 setValueFromConversion: 0 + 1*OD: ingotIron => 1*libvulpes:productingot:5 [13:25:31] [Server thread/WARN] [projecte]: EMC Exploit: ingredients (0 + 9*libvulpes:productnugget:3 => 1*libvulpes:productingot:3) cost 27 but output value is 32 [13:25:31] [Server thread/WARN] [projecte]: EMC Exploit: "0 + 9*tconstruct:nuggets:2 => 1*tconstruct:ingots:2" ingredient cost: 2043 value of result: 2048 setValueFromConversion: 0 + 1*OD: ingotCobalt + 1*OD: ingotArdite => 1*tconstruct:ingots:2 [13:25:31] [Server thread/WARN] [projecte]: EMC Exploit: "0 + 9*tconstruct:nuggets:1 => 1*tconstruct:ingots:1" ingredient cost: 1017 value of result: 1024 setValueFromConversion: 0 + 4*OD: ingotIron => 1*tconstruct:ingots:1 [13:25:31] [Server thread/WARN] [projecte]: EMC Exploit: "0 + 9*tconstruct:nuggets:0 => 1*tconstruct:ingots:0" ingredient cost: 1017 value of result: 1024 setValueFromConversion: 0 + 4*OD: ingotIron => 1*tconstruct:ingots:0 [13:25:31] [Server thread/WARN] [projecte]: EMC Exploit: "0 + 9*immersiveengineering:metal:27 => 1*immersiveengineering:metal:7" ingredient cost: 1278 value of result: 1280 setValueFromConversion: 0 + 1*OD: ingotSilver + 1*OD: ingotGold => 2*immersiveengineering:metal:7 [13:25:31] [Server thread/WARN] [projecte]: EMC Exploit: "0 + 9*immersiveengineering:metal:24 => 1*immersiveengineering:metal:4" ingredient cost: 1017 value of result: 1024 setValueFromConversion: 0 + 4*OD: ingotIron => 1*immersiveengineering:metal:4 [13:25:31] [Server thread/WARN] [projecte]: EMC Exploit: ingredients (0 + 9*immersiveengineering:metal:25 => 1*immersiveengineering:metal:5) cost 4095 but output value is 4096 [13:25:31] [Server thread/WARN] [projecte]: EMC Exploit: "0 + 9*immersiveengineering:metal:22 => 1*immersiveengineering:metal:2" ingredient cost: 504 value of result: 512 setValueFromConversion: 0 + 2*OD: ingotIron => 1*immersiveengineering:metal:2 [13:25:31] [Server thread/WARN] [projecte]: EMC Exploit: "0 + 9*immersiveengineering:metal:23 => 1*immersiveengineering:metal:3" ingredient cost: 504 value of result: 512 setValueFromConversion: 0 + 2*OD: ingotIron => 1*immersiveengineering:metal:3 [13:25:31] [Server thread/WARN] [projecte]: EMC Exploit: "0 + 9*immersiveengineering:metal:20 => 1*immersiveengineering:metal:0" ingredient cost: 126 value of result: 128 setValueFromConversion: 0 + 1*OD: ingotIron => 2*immersiveengineering:metal:0 [13:25:31] [Server thread/WARN] [projecte]: EMC Exploit: "0 + 9*immersiveengineering:metal:21 => 1*immersiveengineering:metal:1" ingredient cost: 126 value of result: 128 setValueFromConversion: 0 + 1*OD: ingotIron => 2*immersiveengineering:metal:1 [13:25:31] [Server thread/WARN] [projecte]: EMC Exploit: "0 + 9*thermalfoundation:material:229 => 1*thermalfoundation:material:165" ingredient cost: 378 value of result: 384 setValueFromConversion: 0 + 3*OD: ingotCopper + 1*OD: ingotSilver + 10*OD: dustRedstone => 4*thermalfoundation:material:165 [13:25:31] [Server thread/WARN] [projecte]: EMC Exploit: "0 + 9*thermalfoundation:material:230 => 1*thermalfoundation:material:166" ingredient cost: 702 value of result: 704 setValueFromConversion: 0 + 3*OD: ingotTin + 1*OD: ingotSilver + 4*OD: dustGlowstone => 4*thermalfoundation:material:166 [13:25:31] [Server thread/WARN] [projecte]: EMC Exploit: "0 + 9*NSSFAKE:/[1xitem.thermalfoundation.material@225, 1xitem.immersiveengineering.metal@27] => 1*thermalfoundation:material:161" ingredient cost: 1278 value of result: 1280 setValueFromConversion: 0 + 1*OD: ingotSilver + 1*OD: ingotGold => 2*thermalfoundation:material:161 [13:25:31] [Server thread/WARN] [projecte]: EMC Exploit: "0 + 9*thermalfoundation:material:226 => 1*thermalfoundation:material:162" ingredient cost: 504 value of result: 512 setValueFromConversion: 0 + 1*OD: ingotNickel + 2*OD: ingotIron => 3*thermalfoundation:material:162 [13:25:31] [Server thread/WARN] [projecte]: EMC Exploit: "0 + 9*NSSFAKE:/[1xitem.thermalfoundation.material@227, 1xitem.Nugget@2] => 1*thermalfoundation:material:163" ingredient cost: 153 value of result: 160 setValueFromConversion: 0 + 3*OD: ingotCopper + 1*OD: ingotTin => 4*thermalfoundation:material:163 [13:25:31] [Server thread/WARN] [projecte]: EMC Exploit: "0 + 9*NSSFAKE:/[1xitem.thermalfoundation.material@196, 1xitem.nugget@9, 1xitem.immersiveengineering.metal@21] => 1*thermalfoundation:material:132" ingredient cost: 126 value of result: 128 setValueFromConversion: 0 + 1*OD: ingotIron => 2*thermalfoundation:material:132 [13:25:31] [Server thread/WARN] [projecte]: EMC Exploit: "0 + 9*NSSFAKE:/[1xitem.thermalfoundation.material@197, 1xitem.immersiveengineering.metal@24] => 1*thermalfoundation:material:133" ingredient cost: 1017 value of result: 1024 setValueFromConversion: 0 + 4*OD: ingotIron => 1*thermalfoundation:material:133 [13:25:31] [Server thread/WARN] [projecte]: EMC Exploit: "0 + 9*thermalfoundation:material:198 => 1*thermalfoundation:material:134" ingredient cost: 4095 value of result: 4096 setValueFromConversion: 0 + 16*OD: ingotIron => 1*thermalfoundation:material:134 [13:25:31] [Server thread/WARN] [projecte]: EMC Exploit: "0 + 9*NSSFAKE:/[1xitem.thermalfoundation.material@192, 1xitem.nugget@4, 1xitem.immersiveengineering.metal@20, 1xitem.Nugget@5, 1xitem.techguns.itemshared@86] => 1*thermalfoundation:material:128" ingredient cost: 126 value of result: 128 setValueFromConversion: 0 + 1*OD: ingotIron => 2*thermalfoundation:material:128 [13:25:31] [Server thread/WARN] [projecte]: EMC Exploit: "0 + 9*NSSFAKE:/[1xitem.thermalfoundation.material@193, 1xitem.nugget@5, 1xitem.Nugget@6] => 1*thermalfoundation:material:129" ingredient cost: 252 value of result: 256 setValueFromConversion: 0 + 1*OD: ingotIron => 1*thermalfoundation:material:129 [13:25:31] [Server thread/WARN] [projecte]: EMC Exploit: "0 + 9*NSSFAKE:/[1xitem.thermalfoundation.material@194, 1xitem.immersiveengineering.metal@23] => 1*thermalfoundation:material:130" ingredient cost: 504 value of result: 512 setValueFromConversion: 0 + 2*OD: ingotIron => 1*thermalfoundation:material:130 [13:25:31] [Server thread/WARN] [projecte]: EMC Exploit: "0 + 9*NSSFAKE:/[1xitem.thermalfoundation.material@195, 1xitem.immersiveengineering.metal@22, 1xitem.techguns.itemshared@87] => 1*thermalfoundation:material:131" ingredient cost: 504 value of result: 512 setValueFromConversion: 0 + 2*OD: ingotIron => 1*thermalfoundation:material:131 [13:25:31] [Server thread/WARN] [projecte]: EMC Exploit: ingredients (0 + 9*thermalfoundation:material:16 => 1*minecraft:diamond:0) cost 8190 but output value is 8192 [13:25:31] [Server thread/WARN] [projecte]: EMC Exploit: "0 + 9*NSSFAKE:/[1xitem.thermalfoundation.material@227, 1xitem.Nugget@2] => 1*mekanism:ingot:2" ingredient cost: 153 value of result: 160 setValueFromConversion: 0 + 3*OD: ingotCopper + 1*OD: ingotTin => 4*mekanism:ingot:2 [13:25:31] [Server thread/WARN] [projecte]: EMC Exploit: ingredients (0 + 9*mekanism:nugget:1 => 1*mekanism:ingot:1) cost 504 but output value is 512 [13:25:31] [Server thread/WARN] [projecte]: EMC Exploit: "0 + 9*NSSFAKE:/[1xitem.thermalfoundation.material@193, 1xitem.nugget@5, 1xitem.Nugget@6] => 1*mekanism:ingot:6" ingredient cost: 252 value of result: 256 setValueFromConversion: 0 + 1*OD: ingotIron => 1*mekanism:ingot:6 [13:25:31] [Server thread/WARN] [projecte]: EMC Exploit: "0 + 9*NSSFAKE:/[1xitem.thermalfoundation.material@192, 1xitem.nugget@4, 1xitem.immersiveengineering.metal@20, 1xitem.Nugget@5, 1xitem.techguns.itemshared@86] => 1*mekanism:ingot:5" ingredient cost: 126 value of result: 128 setValueFromConversion: 0 + 1*OD: ingotIron => 2*mekanism:ingot:5 [13:25:31] [Server thread/WARN] [projecte]: EMC Exploit: "0 + 9*enderio:item_alloy_nugget:2 => 1*enderio:item_alloy_ingot:2" ingredient cost: 3519 value of result: 3520 setValueFromConversion: 0 + 1*minecraft:ender_pearl:0 + 1*OD: ingotEnergeticAlloy => 1*enderio:item_alloy_ingot:2 [13:25:31] [Server thread/WARN] [projecte]: EMC Exploit: "0 + 9*enderio:item_alloy_nugget:3 => 1*enderio:item_alloy_ingot:3" ingredient cost: 90 value of result: 96 setValueFromConversion: 0 + 1*OD: itemSilicon + 1*OD: dustRedstone => 1*enderio:item_alloy_ingot:3 [13:25:31] [Server thread/WARN] [projecte]: EMC Exploit: "0 + 9*enderio:item_alloy_nugget:0 => 1*enderio:item_alloy_ingot:0" ingredient cost: 315 value of result: 320 setValueFromConversion: 0 + 1*OD: itemSilicon + 1*minecraft:coal:1 + 1*OD: ingotIron => 1*enderio:item_alloy_ingot:0 [13:25:31] [Server thread/WARN] [projecte]: EMC Exploit: "0 + 9*enderio:item_alloy_nugget:1 => 1*enderio:item_alloy_ingot:1" ingredient cost: 2493 value of result: 2496 setValueFromConversion: 0 + 1*OD: ingotGold + 1*OD: dustRedstone + 1*OD: dustGlowstone => 1*enderio:item_alloy_ingot:1 [13:25:31] [Server thread/WARN] [projecte]: EMC Exploit: "0 + 9*enderio:item_alloy_nugget:6 => 1*enderio:item_alloy_ingot:6" ingredient cost: 351 value of result: 352 setValueFromConversion: 0 + 1*minecraft:coal:1 + 1*OD: ingotIron + 1*minecraft:obsidian:0 => 1*enderio:item_alloy_ingot:6 [13:25:31] [Server thread/WARN] [projecte]: EMC Exploit: "0 + 9*enderio:item_alloy_nugget:4 => 1*enderio:item_alloy_ingot:4" ingredient cost: 315 value of result: 320 setValueFromConversion: 0 + 1*OD: dustRedstone + 1*OD: ingotIron => 1*enderio:item_alloy_ingot:4 [13:25:31] [Server thread/WARN] [projecte]: EMC Exploit: "0 + 9*enderio:item_alloy_nugget:5 => 1*enderio:item_alloy_ingot:5" ingredient cost: 1278 value of result: 1280 setValueFromConversion: 0 + 1*minecraft:ender_pearl:0 + 1*OD: ingotIron => 1*enderio:item_alloy_ingot:5 [13:25:31] [Server thread/WARN] [projecte]: EMC Exploit: "0 + 9*minecraft:gold_nugget:0 => 1*minecraft:gold_ingot:0" ingredient cost: 2043 value of result: 2048 setValueFromConversion: 0 + 8*OD: ingotIron => 1*minecraft:gold_ingot:0 [13:25:31] [Server thread/WARN] [projecte]: EMC Exploit: ingredients (0 + 1*NSSFAKE:/[1xtile.stone@3, 1xtile.chisel.diorite@0, 1xtile.chisel.diorite@1, 1xtile.chisel.diorite@2, 1xtile.chisel.diorite@3, 1xtile.chisel.diorite@4, 1xtile.chisel.diorite@5, 1xtile.chisel.diorite@6, 1xtile.chisel.diorite@7, 1xtile.chisel.diorite@8, 1xtile.chisel.diorite@9, 1xtile.chisel.diorite@10, 1xtile.chisel.diorite@11, 1xtile.chisel.diorite@12, 1xtile.chisel.diorite@13, 1xtile.chisel.diorite@14, 1xtile.chisel.diorite@15, 1xtile.chisel.diorite@0, 1xtile.chisel.diorite@1, 1xtile.chisel.diorite@2, 1xtile.chisel.diorite@3, 1xtile.chisel.diorite@4, 1xtile.chisel.diorite@5, 1xtile.chisel.diorite@6, 1xtile.chisel.diorite@7, 1xtile.chisel.diorite@8, 1xtile.chisel.diorite@9, 1xtile.chisel.diorite@10, 1xtile.chisel.diorite@11, 1xtile.chisel.diorite@12, 1xtile.chisel.diorite@13, 1xtile.chisel.diorite@14, 1xtile.chisel.diorite@15, 1xtile.chisel.diorite@0] + 1*NSSFAKE:/[1xtile.stonebrick@0, 1xtile.chisel.cobblestone@0, 1xtile.chisel.cobblestone@1, 1xtile.chisel.cobblestone@2, 1xtile.chisel.cobblestone@3, 1xtile.chisel.cobblestone@4, 1xtile.chisel.cobblestone@5, 1xtile.chisel.cobblestone@6, 1xtile.chisel.cobblestone@7, 1xtile.chisel.cobblestone@8, 1xtile.chisel.cobblestone@9, 1xtile.chisel.cobblestone@10, 1xtile.chisel.cobblestone@11, 1xtile.chisel.cobblestone@12, 1xtile.chisel.cobblestone@13, 1xtile.chisel.cobblestone@14, 1xtile.chisel.cobblestone@15, 1xtile.chisel.cobblestone@0, 1xtile.chisel.cobblestone@1, 1xtile.chisel.cobblestone@2, 1xtile.chisel.cobblestone@3, 1xtile.chisel.cobblestone@4, 1xtile.chisel.cobblestone@5, 1xtile.chisel.cobblestone@6, 1xtile.chisel.cobblestone@7, 1xtile.chisel.cobblestone@8, 1xtile.chisel.cobblestone@9, 1xtile.chisel.cobblestone@0, 1xtile.chisel.cobblestone@1, 1xtile.chisel.cobblestone@2, 1xtile.chisel.cobblestone@3, 1xtile.chisel.cobblestone@4, 1xtile.chisel.cobblestone@5, 1xtile.chisel.cobblestone@6, 1xtile.chisel.cobblestone@7, 1xtile.chisel.cobblestone@8, 1xtile.chisel.cobblestone@9] => 2*minecraft:stone:5) cost 17 but output value is 16 [13:25:31] [Server thread/INFO] [projecte]: Registered 4029 EMC values. (took 1388 ms) [13:25:32] [Server thread/INFO] [immersiveengineering]: WorldData loading [13:25:32] [Server thread/INFO] [immersiveengineering]: WorldData retrieved [13:25:32] [Server thread/INFO] [mcjtylib_ng]: RFTools: server is starting [13:25:32] [Server thread/INFO] [mcjtylib_ng]: Registering RFTools dimensions: 3 [13:25:32] [Server thread/INFO] [FML]: Unloading dimension 1 [13:25:32] [Server thread/INFO] [FML]: Unloading dimension -1 [13:25:32] [Server thread/INFO] [FML]: Unloading dimension -6 [13:25:32] [Server thread/INFO] [FML]: Unloading dimension -11325 [13:25:32] [Server thread/INFO] [FML]: Unloading dimension -9 [13:25:33] [Server thread/INFO] [FML]: Unloading dimension -2 [13:25:33] [Server thread/INFO] [minecraft/IntegratedServer]: Changing view distance to 8, from 10 [13:25:34] [Netty Local Client IO #0/INFO] [FML]: Server protocol version 2 [13:25:34] [Netty Server IO #1/INFO] [FML]: Client protocol version 2 [13:25:34] [Netty Server IO #1/INFO] [FML]: Client attempting to join with 112 mods : cyclopscore@1.6.7,enderiointegrationforestry@5.3.72,creativecoredummy@1.0.0,openmods@0.12.2,rftools@7.73,oreveins@2.0.15,cofhcore@4.6.6,draconicevolution@2.3.28,projecte@1.12.2-PE1.4.1,endercore@1.12.2-0.5.78,forgeendertech@1.12.2-4.5.6.1,ancientwarfare@1.12.2-2.7.0.1038,ctm@MC1.12.2-1.0.2.31,cookingforblockheads@6.5.0,ae2stuff@0.7.0.4,culinaryconstruct@1.3.4,forgelin@1.8.4,projectex@1.2.0.40,cofhworld@1.4.0,mekanismgenerators@1.12.2-9.8.3.390,enderioconduitsrefinedstorage@5.3.72,mcjtylib_ng@3.5.4,mysticalagradditions@1.3.2,enderioconduits@5.3.72,malisisdoors@1.12.2-7.3.0,malisiscore@1.12.2-6.5.1-SNAPSHOT,ambientsounds@3.0,enderiomachines@5.3.72,biomesoplenty@7.0.1.2445,redstoneflux@2.1.1,openmodscore@0.12.2,chunkanimator@1.12.2-1.2,advancedrocketry@1.12.2-2.0.0-17,reccomplex@1.4.8.5,vehicle@0.44.1,ancientwarfarenpc@1.12.2-2.7.0.1038,spark@1.6.3,matteroverdrive@0.7.0.0,lunatriuscore@1.2.0.42,elevatorid@1.3.14,enderioinvpanel@5.3.72,ftbultimine@1202.3.5,FML@8.0.99.99,obfuscate@0.4.2,thermalexpansion@5.5.7,aeadditions@1.3.8,aenetvistool@1.0.3,rftoolsdim@5.71,enderiointegrationtic@5.3.72,enderioconduitsappliedenergistics@5.3.72,libvulpes@0.4.2.-25,cfm@6.3.0,bigreactors@1.12.2-0.4.5.68,codechickenlib@3.2.3.358,fastleafdecay@v14,bettermineshafts@1.12.2-2.2.1,aroma1997sdimension@2.0.0.2,techguns@2.0.2.0,essential@1.0.0,adfinders@1.12.2-2.3.17.1,ancientwarfarestructure@1.12.2-2.7.0.1038,cucumber@1.1.3,mixinbooter@8.8,jei@4.16.1.301,attributefix@1.0.12,mekanism@1.12.2-9.8.3.390,ivtoolkit@1.3.3-1.12,thermalfoundation@2.6.7,techguns_core@1.12.2-1.0,bdlib@1.14.4.1,opencomputers@1.8.5,mcp@9.42,journeymap@1.12.2-5.7.1p2,appliedenergistics2@rv6-stable-7,artifacts@1.12.2-1.2.4,naturescompass@1.8.5,sereneseasons@1.2.18,enderiointegrationticlate@5.3.72,aroma1997core@2.0.0.2,conarm@1.2.5.10,ancientwarfareautomation@1.12.2-2.7.0.1038,harvestcraft@1.12.2zb,moartinkers@0.6.0,forge@14.23.5.2860,brandonscore@2.4.20,colossalchests@1.7.3,mysticalagriculture@1.7.5,openblocks@1.8.1,zerocore@1.12.2-0.1.2.9,minecraft@1.12.2,tconstruct@1.12.2-2.13.0.183,mousetweaks@2.10,immersiveengineering@0.12-98,baubles@1.5.2,jade@0.1.0,creativecore@1.10.0,enderiopowertools@5.3.72,enderio@5.3.72,extrautils2@1.0,landsoficaria@beta-1.12.2-1.0.3,bloodmoon@1.5.3,mantle@1.12-1.3.3.55,ancientwarfarevehicle@1.12.2-2.7.0.1038,entityculling@@VER@,farsight@1.6,enderiobase@5.3.72,srparasites@1.9.21,appleskin@1.0.14,chisel@MC1.12.2-1.0.2.45,enderioconduitsopencomputers@5.3.72,opencomputers|core@1.8.5,carbonconfig@1.2.1 [13:25:34] [Netty Server IO #1/INFO] [CodeChickenLib-ConfigSync]: Skipping config sync, No mods have registered a syncable config. [13:25:34] [Netty Local Client IO #0/INFO] [Obfuscate]: Updating 0 synced key mappings [13:25:34] [Server thread/INFO] [FML]: [Server thread] Server side modded connection established [13:25:34] [Netty Local Client IO #0/INFO] [FML]: [Netty Local Client IO #0] Client side modded connection established [13:25:34] [Server thread/INFO] [FML]: Loading dimension -6 (Kaktus) (net.minecraft.server.integrated.IntegratedServer@5ebd60a) [13:25:34] [Server thread/INFO] [minecraft/PlayerList]: ReactorArchitect[local:E:519e2b38] logged in with entity id 171 at (3050.1037495701144, 70.0, 834.296482023128) [13:25:34] [Server thread/INFO] [mcjtylib_ng]: SMP: Sync dimensions to client [13:25:34] [Netty Local Client IO #0/INFO] [mcjtylib_ng]: DimensionSyncPacket: Registering: 3 [13:25:34] [Server thread/INFO] [minecraft/MinecraftServer]: ReactorArchitect joined the game [13:25:35] [Client thread/INFO] [mcjtylib_ng]: Received dimension information from server [13:25:35] [Server thread/WARN] [opencomputers]: Error handling file saving: Did the server never start? [13:25:35] [Server thread/WARN] [opencomputers]: Creating new thread pool. [13:25:35] [Server thread/INFO] [EnderCore]: Sending server configs to client for com.enderio.core.common.config.ConfigHandler [13:25:40] [Server thread/INFO] [mcjtylib_ng]: SMP: Player logged in: Sync diminfo to clients [13:25:40] [Server thread/INFO] [mcjtylib_ng]: Send dimlet rules to the client [13:25:40] [Server thread/INFO] [mcjtylib_ng]: Rules packet size: 5779 of 8192 [13:25:40] [Netty Local Client IO #0/INFO] [Mekanism]: Received Cardboard Box blacklist entries from server (28 explicit blocks, 2 mod wildcards) [13:25:40] [Server thread/WARN] [Mekanism]: Failed to retrieve username for UUID 45e1cfae-f591-4d8a-a843-3ae2abefbdc0, you might want to add it to the JSON cache [13:25:40] [Server thread/WARN] [Mekanism]: Failed to retrieve username for UUID 493f9748-bcda-43ff-be16-cbdf043a5e87, you might want to add it to the JSON cache [13:25:40] [Server thread/WARN] [Mekanism]: Failed to retrieve username for UUID 36a7f155-2bde-40d9-bfff-5476991f1ce4, you might want to add it to the JSON cache [13:25:40] [ForkJoinPool-1-worker-11/INFO] [opencomputers]: Starting OpenComputers version check. [13:25:44] [ProjectE Update Checker Notifier/INFO] [projecte]: Mod is updated. [13:25:44] [ForkJoinPool-1-worker-11/INFO] [opencomputers]: Running the latest OpenComputers version. [13:25:45] [Server thread/WARN] [minecraft/MinecraftServer]: Can't keep up! Did the system time change, or is the server overloaded? Running 11137ms behind, skipping 222 tick(s) [13:25:45] [Server thread/INFO] [minecraft/IntegratedServer]: Saving and pausing game... [13:25:45] [Server thread/INFO] [minecraft/MinecraftServer]: Saving chunks for level 'Kaktus'/overworld [13:25:45] [Server thread/INFO] [minecraft/MinecraftServer]: Saving chunks for level 'Kaktus'/ExtraUtils2_Quarry_Dim [13:25:45] [Server thread/INFO] [minecraft/MinecraftServer]: Saving chunks for level 'Kaktus'/Storage Cell [13:25:45] [Server thread/INFO] [minecraft/MinecraftServer]: Saving chunks for level 'Kaktus'/MINING_WORLD [13:25:45] [Server thread/INFO] [gg.essential.compatibility.vanilla.difficulty.UpdateDifficulty.Handler]: ReactorArchitect changed difficulty to NORMAL, from NORMAL [13:25:45] [Server thread/INFO] [minecraft/MinecraftServer]: Stopping server [13:25:45] [Server thread/INFO] [minecraft/MinecraftServer]: Saving players [13:25:45] [Server thread/INFO] [minecraft/MinecraftServer]: Saving worlds [13:25:45] [Server thread/INFO] [minecraft/MinecraftServer]: Saving chunks for level 'Kaktus'/overworld [13:25:45] [Netty Local Client IO #0/INFO] [EnderCore]: Reset configs to client values for com.enderio.core.common.config.ConfigHandler [13:25:45] [Netty Local Client IO #0/INFO] [mcjtylib_ng]: Client disconnected from server [13:25:45] [Netty Local Client IO #0/INFO] [mcjtylib_ng]: Cleaning up RFTools dimensions [13:25:45] [Netty Local Client IO #0/INFO] [mcjtylib_ng]: Unregister dimension: 3 [13:25:45] [Server thread/INFO] [minecraft/MinecraftServer]: Saving chunks for level 'Kaktus'/ExtraUtils2_Quarry_Dim [13:25:45] [Server thread/INFO] [minecraft/MinecraftServer]: Saving chunks for level 'Kaktus'/Storage Cell [13:25:45] [Server thread/INFO] [minecraft/MinecraftServer]: Saving chunks for level 'Kaktus'/MINING_WORLD [13:25:46] [Server thread/INFO] [FML]: Unloading dimension 0 [13:25:46] [Server thread/INFO] [FML]: Unloading dimension -9999 [13:25:46] [Server thread/INFO] [FML]: Unloading dimension 2 [13:25:46] [Server thread/INFO] [FML]: Unloading dimension -6 [13:25:50] [Server thread/INFO] [FML]: Applying holder lookups [13:25:50] [Server thread/INFO] [FML]: Holder lookups applied [13:25:50] [Server thread/INFO] [mcjtylib_ng]: Cleaning up all world data: 1 data blobs [13:25:50] [Server thread/INFO] [mcjtylib_ng]: RFTools Dimensions: server is stopping. Shutting down gracefully [13:25:56] [Client thread/FATAL] [minecraft/Minecraft]: Unreported exception thrown! java.lang.IndexOutOfBoundsException: bitIndex < 0: -1 at java.util.BitSet.get(Unknown Source) ~[?:1.8.0_411] at net.optifine.SmartAnimations.isSpriteRendered(SmartAnimations.java:55) ~[SmartAnimations.class:?] at net.minecraft.client.renderer.texture.TextureAtlasSprite.updateAnimation(TextureAtlasSprite.java:259) ~[cdq.class:?] at net.minecraft.client.renderer.texture.TextureMap.updateAnimations(TextureMap.java:594) ~[cdp.class:?] at net.minecraft.client.renderer.texture.TextureMap.tick(TextureMap.java:732) ~[cdp.class:?] at net.minecraft.client.renderer.texture.TextureManager.tick(TextureManager.java:156) ~[cdr.class:?] at net.minecraft.client.Minecraft.runTick(Minecraft.java:1731) ~[bib.class:?] at net.minecraft.client.Minecraft.runGameLoop(Minecraft.java:1098) ~[bib.class:?] at net.minecraft.client.Minecraft.run(Minecraft.java:398) [bib.class:?] at net.minecraft.client.main.Main.main(SourceFile:123) [Main.class:?] at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.8.0_411] at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) ~[?:1.8.0_411] at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) ~[?:1.8.0_411] at java.lang.reflect.Method.invoke(Unknown Source) ~[?:1.8.0_411] at net.minecraft.launchwrapper.Launch.launch(Launch.java:135) [launchwrapper-1.12.jar:?] at net.minecraft.launchwrapper.Launch.main(Launch.java:28) [launchwrapper-1.12.jar:?] at org.prismlauncher.launcher.impl.StandardLauncher.launch(StandardLauncher.java:100) [NewLaunch.jar:?] at org.prismlauncher.EntryPoint.listen(EntryPoint.java:129) [NewLaunch.jar:?] at org.prismlauncher.EntryPoint.main(EntryPoint.java:70) [NewLaunch.jar:?] [13:25:57] [Client thread/INFO] [STDOUT]: [net.minecraft.init.Bootstrap:func_179870_a:553]: ---- Minecraft Crash Report ---- WARNING: coremods are present: IELoadingPlugin (ImmersiveEngineering-core-0.12-98.jar) SSLoadingPlugin (SereneSeasons-1.12.2-1.2.18-universal.jar) FTBUltimineASM (ftb-ultimine-1202.3.5.jar) LoadingPlugin (ChunkAnimator-1.12.2-1.2.1.jar) ForgelinPlugin (Forgelin-1.8.4.jar) MekanismCoremod (Mekanism-1.12.2-9.8.3.390.jar) OpenModsCorePlugin (OpenModsLib-1.12.2-0.12.2.jar) ObfuscatePlugin (obfuscate-0.4.2-1.12.2.jar) CTMCorePlugin (CTM-MC1.12.2-1.0.2.31.jar) EnderCorePlugin (EnderCore-1.12.2-0.5.78-core.jar) LoadingPlugin (Bloodmoon-MC1.12.2-1.5.3.jar) CarbonConfigHooks (CarbonConfig-1.12.2-1.2.3.jar) EntityCullingEarlyLoader (entityculling-1.12.2-1.6.3.jar) TransformerLoader (OpenComputers-MC1.12.2-1.8.5+179e1c3.jar) AdvancedRocketryPlugin (AdvancedRocketry-1.12.2-2.0.0-17.jar) CreativePatchingLoader (CreativeCore_v1.10.71_mc1.12.2.jar) CorePlugin (ForgeEndertech-1.12.2-4.5.6.1-build.0648.jar) Techguns Core (techguns-1.12.2-2.0.2.0_pre3.2.jar) MalisisCorePlugin (malisiscore-1.12.2-6.5.1.jar) IvToolkit (IvToolkit-1.3.3-1.12.jar) CoreMod (Aroma1997Core-1.12.2-2.0.0.2.jar) MixinBooter (!mixinbooter-8.8.jar) Contact their authors BEFORE contacting forge // Don't do that. Time: 7/11/24 1:25 PM Description: Unexpected error java.lang.IndexOutOfBoundsException: bitIndex < 0: -1 at java.util.BitSet.get(Unknown Source) at net.optifine.SmartAnimations.isSpriteRendered(SmartAnimations.java:55) at net.minecraft.client.renderer.texture.TextureAtlasSprite.updateAnimation(TextureAtlasSprite.java:259) at net.minecraft.client.renderer.texture.TextureMap.updateAnimations(TextureMap.java:594) at net.minecraft.client.renderer.texture.TextureMap.tick(TextureMap.java:732) at net.minecraft.client.renderer.texture.TextureManager.tick(TextureManager.java:156) at net.minecraft.client.Minecraft.runTick(Minecraft.java:1731) at net.minecraft.client.Minecraft.runGameLoop(Minecraft.java:1098) at net.minecraft.client.Minecraft.run(Minecraft.java:398) at net.minecraft.client.main.Main.main(SourceFile:123) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at net.minecraft.launchwrapper.Launch.launch(Launch.java:135) at net.minecraft.launchwrapper.Launch.main(Launch.java:28) at org.prismlauncher.launcher.impl.StandardLauncher.launch(StandardLauncher.java:100) at org.prismlauncher.EntryPoint.listen(EntryPoint.java:129) at org.prismlauncher.EntryPoint.main(EntryPoint.java:70) (MixinBooter) Mixins in Stacktrace: net/minecraft/client/renderer/texture/TextureMap: net.malisis.core.asm.mixin.core.client.MixinTextureMap (mixins.malisiscore.core.json) [unknown-location] net/minecraft/client/Minecraft: gg.essential.mixins.transformers.client.Mixin_CancelVanillaScreenshotHotkey (mixins.essential.json) [unknown-location] gg.essential.mixins.transformers.compatibility.forge.Mixin_FixInternalByteBufAccess (mixins.essential.json) [unknown-location] gg.essential.mixins.transformers.feature.chat.Mixin_ChatPeekScrolling (mixins.essential.json) [unknown-location] gg.essential.mixins.transformers.events.Mixin_RenderTickEvent (mixins.essential.json) [unknown-location] gg.essential.mixins.transformers.client.MixinMinecraft (mixins.essential.json) [unknown-location] gg.essential.mixins.transformers.client.Mixin_SuppressScreenshotBufferFlip (mixins.essential.json) [unknown-location] gg.essential.mixins.transformers.resources.MixinResourcePackList (mixins.essential.json) [unknown-location] gg.essential.mixins.transformers.client.Mixin_RunEssentialTasks (mixins.essential.json) [unknown-location] gg.essential.mixins.transformers.compatibility.forge.Mixin_FixPrematureByteBufFree (mixins.essential.json) [unknown-location] gg.essential.mixins.transformers.client.gui.Mixin_FixKeybindUnpressedInEmoteWheel (mixins.essential.json) [unknown-location] A detailed walkthrough of the error, its code path and all known details is as follows: --------------------------------------------------------------------------------------- -- Head -- Thread: Client thread Stacktrace: at java.util.BitSet.get(Unknown Source) at net.optifine.SmartAnimations.isSpriteRendered(SmartAnimations.java:55) at net.minecraft.client.renderer.texture.TextureAtlasSprite.updateAnimation(TextureAtlasSprite.java:259) at net.minecraft.client.renderer.texture.TextureMap.updateAnimations(TextureMap.java:594) at net.minecraft.client.renderer.texture.TextureMap.tick(TextureMap.java:732) at net.minecraft.client.renderer.texture.TextureManager.tick(TextureManager.java:156) -- Affected level -- Details: Level name: MpServer All players: 1 total; [EntityPlayerSP['ReactorArchitect'/171, l='MpServer', x=8.50, y=65.00, z=8.50]] Chunk stats: MultiplayerChunkCache: 0, 0 Level seed: 0 Level generator: ID 09 - BIOMESOP, ver 0. Features enabled: false Level generator options: Level spawn location: World: (8,64,8), Chunk: (at 8,4,8 in 0,0; contains blocks 0,0,0 to 15,255,15), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511) Level time: 0 game time, 0 day time Level dimension: 0 Level storage version: 0x00000 - Unknown? Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false) Level game mode: Game mode: survival (ID 0). Hardcore: false. Cheats: false Forced entities: 1 total; [EntityPlayerSP['ReactorArchitect'/171, l='MpServer', x=8.50, y=65.00, z=8.50]] Retry entities: 0 total; [] Server brand: fml,forge Server type: Integrated singleplayer server Stacktrace: at net.minecraft.client.multiplayer.WorldClient.addWorldInfoToCrashReport(WorldClient.java:532) at net.minecraft.client.Minecraft.addGraphicsAndWorldToCrashReport(Minecraft.java:2741) at net.minecraft.client.Minecraft.run(Minecraft.java:427) at net.minecraft.client.main.Main.main(SourceFile:123) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at net.minecraft.launchwrapper.Launch.launch(Launch.java:135) at net.minecraft.launchwrapper.Launch.main(Launch.java:28) at org.prismlauncher.launcher.impl.StandardLauncher.launch(StandardLauncher.java:100) at org.prismlauncher.EntryPoint.listen(EntryPoint.java:129) at org.prismlauncher.EntryPoint.main(EntryPoint.java:70) -- System Details -- Details: Minecraft Version: 1.12.2 Operating System: Windows 10 (amd64) version 10.0 Java Version: 1.8.0_411, Oracle Corporation Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation Memory: 7091393520 bytes (6762 MB) / 13752074240 bytes (13115 MB) up to 19573768192 bytes (18667 MB) JVM Flags: 3 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xms4800m -Xmx21000m IntCache: cache: 1, tcache: 1, allocated: 3, tallocated: 104 FML: MCP 9.42 Powered by Forge 14.23.5.2860 Optifine OptiFine_1.12.2_HD_U_E3 113 mods loaded, 112 mods active States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored | State | ID | Version | Source | Signature | |:------ |:--------------------------------- |:--------------------- |:-------------------------------------------------- |:---------------------------------------- | | LCHIJA | minecraft | 1.12.2 | minecraft.jar | None | | LCHIJA | mcp | 9.42 | minecraft.jar | None | | LCHIJA | FML | 8.0.99.99 | forge-1.12.2-14.23.5.2860-universal.jar | e3c3d50c7c986df74c645c0ac54639741c90a557 | | LCHIJA | forge | 14.23.5.2860 | forge-1.12.2-14.23.5.2860-universal.jar | e3c3d50c7c986df74c645c0ac54639741c90a557 | | LCHIJA | creativecoredummy | 1.0.0 | minecraft.jar | None | | LCHIJA | ivtoolkit | 1.3.3-1.12 | minecraft.jar | None | | LCHIJA | mixinbooter | 8.8 | minecraft.jar | None | | LCHIJA | openmodscore | 0.12.2 | minecraft.jar | None | | LCHIJA | obfuscate | 0.4.2 | minecraft.jar | None | | LCHIJA | opencomputers|core | 1.8.5 | minecraft.jar | None | | LCHIJA | techguns_core | 1.12.2-1.0 | minecraft.jar | None | | LCHIJA | essential | 1.0.0 | Essential (forge_1.12.2).processed.jar | None | | LCHIJA | redstoneflux | 2.1.1 | RedstoneFlux-1.12-2.1.1.1-universal.jar | None | | LCHIJA | cofhcore | 4.6.6 | CoFHCore-1.12.2-4.6.6.1-universal.jar | None | | LCHIJA | jei | 4.16.1.301 | jei_1.12.2-4.16.1.301.jar | None | | LCHIJA | ctm | MC1.12.2-1.0.2.31 | CTM-MC1.12.2-1.0.2.31.jar | None | | LCHIJA | chisel | MC1.12.2-1.0.2.45 | Chisel-MC1.12.2-1.0.2.45.jar | None | | LCHIJA | baubles | 1.5.2 | Baubles-1.12-1.5.2.jar | None | | LCHIJA | endercore | 1.12.2-0.5.78 | EnderCore-1.12.2-0.5.78.jar | None | | LCHIJA | codechickenlib | 3.2.3.358 | CodeChickenLib-1.12.2-3.2.3.358-universal.jar | f1850c39b2516232a2108a7bd84d1cb5df93b261 | | LCHIJA | brandonscore | 2.4.20 | BrandonsCore-1.12.2-2.4.20.162-universal.jar | None | | LCHIJA | cofhworld | 1.4.0 | CoFHWorld-1.12.2-1.4.0.1-universal.jar | None | | LCHIJA | thermalfoundation | 2.6.7 | ThermalFoundation-1.12.2-2.6.7.1-universal.jar | None | | LCHIJA | draconicevolution | 2.3.28 | Draconic-Evolution-1.12.2-2.3.28.354-universal.jar | None | | LCHIJA | thermalexpansion | 5.5.7 | ThermalExpansion-1.12.2-5.5.7.1-universal.jar | None | | LCHIJA | enderio | 5.3.72 | EnderIO-1.12.2-5.3.72.jar | None | | LCHIJA | enderiointegrationtic | 5.3.72 | EnderIO-1.12.2-5.3.72.jar | None | | LCHIJA | mantle | 1.12-1.3.3.55 | Mantle-1.12-1.3.3.55.jar | None | | LCHIJA | tconstruct | 1.12.2-2.13.0.183 | TConstruct-1.12.2-2.13.0.183.jar | None | | LCHIJA | immersiveengineering | 0.12-98 | ImmersiveEngineering-0.12-98.jar | None | | LCHIJA | libvulpes | 0.4.2.-25 | LibVulpes-1.12.2-0.4.2-25-universal.jar | None | | LCHIJA | advancedrocketry | 1.12.2-2.0.0-17 | AdvancedRocketry-1.12.2-2.0.0-17.jar | None | | LCHIJA | appliedenergistics2 | rv6-stable-7 | appliedenergistics2-rv6-stable-7.jar | None | | LCHIJA | aenetvistool | 1.0.3 | AE-Net-Vis-Tool-1.12.2-1.0.3.0-universal.jar | None | | LCHIJA | bdlib | 1.14.4.1 | bdlib-1.14.4.1-mc1.12.2.jar | None | | LCHIJA | ae2stuff | 0.7.0.4 | ae2stuff-0.7.0.4-mc1.12.2.jar | None | | LCHIJA | forgelin | 1.8.4 | Forgelin-1.8.4.jar | None | | LCHIJA | mekanism | 1.12.2-9.8.3.390 | Mekanism-1.12.2-9.8.3.390.jar | None | | LCHIJA | aeadditions | 1.3.8 | AEAdditions-1.12.2-1.3.8.jar | None | | LCHIJA | creativecore | 1.10.0 | CreativeCore_v1.10.71_mc1.12.2.jar | None | | LCHIJA | ambientsounds | 3.0 | AmbientSounds_v3.1.7_mc1.12.2.jar | None | | LCHIJA | ancientwarfare | 1.12.2-2.7.0.1038 | ancientwarfare-1.12.2-2.7.0.1038.jar | None | | LCHIJA | ancientwarfareautomation | 1.12.2-2.7.0.1038 | ancientwarfare-1.12.2-2.7.0.1038.jar | None | | LCHIJA | ancientwarfarenpc | 1.12.2-2.7.0.1038 | ancientwarfare-1.12.2-2.7.0.1038.jar | None | | LCHIJA | ancientwarfarestructure | 1.12.2-2.7.0.1038 | ancientwarfare-1.12.2-2.7.0.1038.jar | None | | LCHIJA | ancientwarfarevehicle | 1.12.2-2.7.0.1038 | ancientwarfare-1.12.2-2.7.0.1038.jar | None | | LCHIJA | appleskin | 1.0.14 | AppleSkin-mc1.12-1.0.14.jar | None | | LCHIJA | aroma1997core | 2.0.0.2 | Aroma1997Core-1.12.2-2.0.0.2.jar | dfbfe4c473253d8c5652417689848f650b2cbe32 | | LCHIJA | aroma1997sdimension | 2.0.0.2 | Aroma1997s-Dimensional-World-1.12.2-2.0.0.2.jar | dfbfe4c473253d8c5652417689848f650b2cbe32 | | LCHIJA | artifacts | 1.12.2-1.2.4 | artifacts-1.12.2-1.2.4.jar | None | | LCHIJA | attributefix | 1.0.12 | AttributeFix-Forge-1.12.2-1.0.12.jar | None | | LCHIJA | bettermineshafts | 1.12.2-2.2.1 | BetterMineshaftsForge-1.12.2-2.2.1.jar | None | | LCHIJA | biomesoplenty | 7.0.1.2445 | BiomesOPlenty-1.12.2-7.0.1.2445-universal.jar | None | | LCHIJA | bloodmoon | 1.5.3 | Bloodmoon-MC1.12.2-1.5.3.jar | d72e0dd57935b3e9476212aea0c0df352dd76291 | | LCHIJA | carbonconfig | 1.2.1 | CarbonConfig-1.12.2-1.2.3.jar | None | | LCHIJA | chunkanimator | 1.12.2-1.2 | ChunkAnimator-1.12.2-1.2.1.jar | None | | LCHIJA | cyclopscore | 1.6.7 | CyclopsCore-1.12.2-1.6.7.jar | bd0353b3e8a2810d60dd584e256e364bc3bedd44 | | LCHIJA | colossalchests | 1.7.3 | ColossalChests-1.12.2-1.7.3.jar | bd0353b3e8a2810d60dd584e256e364bc3bedd44 | | LCHIJA | conarm | 1.2.5.10 | conarm-1.12.2-1.2.5.10.jar | b33d2c8df492beff56d1bbbc92da49b8ab7345a1 | | LCHIJA | cookingforblockheads | 6.5.0 | CookingForBlockheads_1.12.2-6.5.0.jar | None | | LCHIJA | cucumber | 1.1.3 | Cucumber-1.12.2-1.1.3.jar | None | | LCHIJA | culinaryconstruct | 1.3.4 | culinaryconstruct-1.3.4.jar | 2484ef4d131fdc0dca0647aa21b7b944ddb935a1 | | LCHIJA | elevatorid | 1.3.14 | ElevatorMod-1.12.2-1.3.14.jar | None | | LCHIJA | enderiobase | 5.3.72 | EnderIO-1.12.2-5.3.72.jar | None | | LCHIJA | enderioconduits | 5.3.72 | EnderIO-1.12.2-5.3.72.jar | None | | LCHIJA | enderioconduitsappliedenergistics | 5.3.72 | EnderIO-1.12.2-5.3.72.jar | None | | LCHIJA | opencomputers | 1.8.5 | OpenComputers-MC1.12.2-1.8.5+179e1c3.jar | None | | LCHIJA | enderioconduitsopencomputers | 5.3.72 | EnderIO-1.12.2-5.3.72.jar | None | | LCHIJA | enderioconduitsrefinedstorage | 5.3.72 | EnderIO-1.12.2-5.3.72.jar | None | | LCHIJA | enderiointegrationforestry | 5.3.72 | EnderIO-1.12.2-5.3.72.jar | None | | LCHIJA | enderiointegrationticlate | 5.3.72 | EnderIO-1.12.2-5.3.72.jar | None | | LCHIJA | enderioinvpanel | 5.3.72 | EnderIO-1.12.2-5.3.72.jar | None | | LCHIJA | enderiomachines | 5.3.72 | EnderIO-1.12.2-5.3.72.jar | None | | LCHIJA | enderiopowertools | 5.3.72 | EnderIO-1.12.2-5.3.72.jar | None | | LCHIJA | entityculling | @VER@ | entityculling-1.12.2-1.6.3.jar | None | | LCHIJA | extrautils2 | 1.0 | extrautils2-1.12-1.9.9.jar | None | | LCHIJA | zerocore | 1.12.2-0.1.2.9 | zerocore-1.12.2-0.1.2.9.jar | None | | LCHIJA | bigreactors | 1.12.2-0.4.5.68 | ExtremeReactors-1.12.2-0.4.5.68.jar | None | | LCHIJA | farsight | 1.6 | farsight-1.6.jar | None | | LCHIJA | fastleafdecay | v14 | FastLeafDecay-v14.jar | None | | LCHIJA | forgeendertech | 1.12.2-4.5.6.1 | ForgeEndertech-1.12.2-4.5.6.1-build.0648.jar | None | | LCHIJA | ftbultimine | 1202.3.5 | ftb-ultimine-1202.3.5.jar | None | | LCHIJA | cfm | 6.3.0 | furniture-6.3.2-1.12.2.jar | None | | LCHIJA | journeymap | 1.12.2-5.7.1p2 | journeymap-1.12.2-5.7.1p2.jar | None | | LCHIJA | landsoficaria | beta-1.12.2-1.0.3 | landsoficaria-beta-1.12.2-1.0.3.jar | None | | LCHIJA | lunatriuscore | 1.2.0.42 | LunatriusCore-1.12.2-1.2.0.42-universal.jar | None | | LCHIJA | malisiscore | 1.12.2-6.5.1-SNAPSHOT | malisiscore-1.12.2-6.5.1.jar | None | | LCHIJA | malisisdoors | 1.12.2-7.3.0 | malisisdoors-1.12.2-7.3.0.jar | None | | LCHIJA | mcjtylib_ng | 3.5.4 | mcjtylib-1.12-3.5.4.jar | None | | LCHIJA | mekanismgenerators | 1.12.2-9.8.3.390 | MekanismGenerators-1.12.2-9.8.3.390.jar | None | | LCHIJA | projecte | 1.12.2-PE1.4.1 | ProjectE-1.12.2-PE1.4.1.jar | None | | LCHIJA | moartinkers | 0.6.0 | moartinkers-0.6.0.jar | None | | LCHIJA | mousetweaks | 2.10 | MouseTweaks-2.10-mc1.12.2.jar | None | | LCHIJA | mysticalagriculture | 1.7.5 | MysticalAgriculture-1.12.2-1.7.5.jar | None | | LCHIJA | mysticalagradditions | 1.3.2 | MysticalAgradditions-1.12.2-1.3.2.jar | None | | LCHIJA | naturescompass | 1.8.5 | NaturesCompass-1.12.2-1.8.5.jar | None | | LCHIJA | openmods | 0.12.2 | OpenModsLib-1.12.2-0.12.2.jar | d2a9a8e8440196e26a268d1f3ddc01b2e9c572a5 | | LCHIJA | openblocks | 1.8.1 | OpenBlocks-1.12.2-1.8.1.jar | d2a9a8e8440196e26a268d1f3ddc01b2e9c572a5 | | LCHIJA | oreveins | 2.0.15 | oreveins-2.0.15.jar | None | | LCHIJA | harvestcraft | 1.12.2zb | Pam's HarvestCraft 1.12.2zg.jar | None | | LCHIJA | projectex | 1.2.0.40 | ProjectEX-1.2.0.40.jar | None | | LCHIJA | reccomplex | 1.4.8.5 | RecurrentComplex-1.4.8.5.jar | None | | LCHIJA | rftools | 7.73 | rftools-1.12-7.73.jar | None | | LCHIJA | rftoolsdim | 5.71 | rftoolsdim-1.12-5.71.jar | None | | LCHIJA | sereneseasons | 1.2.18 | SereneSeasons-1.12.2-1.2.18-universal.jar | None | | LCHIJA | spark | 1.6.3 | spark-forge.jar | None | | LCHIJA | srparasites | 1.9.21 | SRParasites-1.12.2v1.9.21.jar | None | | LCHIJA | techguns | 2.0.2.0 | techguns-1.12.2-2.0.2.0_pre3.2.jar | None | | LCHIJA | vehicle | 0.44.1 | vehicle-mod-0.44.1-1.12.2.jar | None | | LCHIJA | jade | 0.1.0 | Jade-0.1.0.jar | None | | LCHIJA | matteroverdrive | 0.7.0.0 | MatterOverdrive-1.12.2-0.7.1.0-universal.jar | None | | LCHIJA | adfinders | 1.12.2-2.3.17.1 | AdFinders-1.12.2-2.3.17.1-build.0642.jar | None | | UD | advancedrocketrycore | 1 | minecraft.jar | None | Loaded coremods (and transformers): IELoadingPlugin (ImmersiveEngineering-core-0.12-98.jar) blusunrize.immersiveengineering.common.asm.IEClassTransformer SSLoadingPlugin (SereneSeasons-1.12.2-1.2.18-universal.jar) sereneseasons.asm.transformer.EntityRendererTransformer sereneseasons.asm.transformer.WorldTransformer FTBUltimineASM (ftb-ultimine-1202.3.5.jar) LoadingPlugin (ChunkAnimator-1.12.2-1.2.1.jar) lumien.chunkanimator.asm.ClassTransformer ForgelinPlugin (Forgelin-1.8.4.jar) MekanismCoremod (Mekanism-1.12.2-9.8.3.390.jar) mekanism.coremod.KeybindingMigrationHelper OpenModsCorePlugin (OpenModsLib-1.12.2-0.12.2.jar) openmods.core.OpenModsClassTransformer ObfuscatePlugin (obfuscate-0.4.2-1.12.2.jar) com.mrcrayfish.obfuscate.asm.ObfuscateTransformer CTMCorePlugin (CTM-MC1.12.2-1.0.2.31.jar) team.chisel.ctm.client.asm.CTMTransformer EnderCorePlugin (EnderCore-1.12.2-0.5.78-core.jar) com.enderio.core.common.transform.EnderCoreTransformer com.enderio.core.common.transform.SimpleMixinPatcher LoadingPlugin (Bloodmoon-MC1.12.2-1.5.3.jar) lumien.bloodmoon.asm.ClassTransformer CarbonConfigHooks (CarbonConfig-1.12.2-1.2.3.jar) carbonconfiglib.impl.internal.CarbonConfigHooks EntityCullingEarlyLoader (entityculling-1.12.2-1.6.3.jar) TransformerLoader (OpenComputers-MC1.12.2-1.8.5+179e1c3.jar) li.cil.oc.common.asm.ClassTransformer AdvancedRocketryPlugin (AdvancedRocketry-1.12.2-2.0.0-17.jar) zmaster587.advancedRocketry.asm.ClassTransformer CreativePatchingLoader (CreativeCore_v1.10.71_mc1.12.2.jar) CorePlugin (ForgeEndertech-1.12.2-4.5.6.1-build.0648.jar) Techguns Core (techguns-1.12.2-2.0.2.0_pre3.2.jar) techguns.core.TechgunsASMTransformer MalisisCorePlugin (malisiscore-1.12.2-6.5.1.jar) IvToolkit (IvToolkit-1.3.3-1.12.jar) CoreMod (Aroma1997Core-1.12.2-2.0.0.2.jar) MixinBooter (!mixinbooter-8.8.jar) GL info: ' Vendor: 'ATI Technologies Inc.' Version: '4.6.0 Compatibility Profile Context 24.6.1.240619' Renderer: 'AMD Radeon RX6500 XT' OpenModsLib class transformers: [llama_null_fix:FINISHED],[horse_base_null_fix:FINISHED],[pre_world_render_hook:FINISHED],[player_render_hook:FINISHED],[horse_null_fix:FINISHED] Ender IO: Found the following problem(s) with your installation (That does NOT mean that Ender IO caused the crash or was involved in it in any way. We add this information to help finding common problems, not as an invitation to post any crash you encounter to Ender IO's issue tracker. Always check the stack trace above to see which mod is most likely failing.): * Optifine is installed. This is NOT supported. This may (look up the meaning of 'may' in the dictionary if you're not sure what it means) have caused the error. Try reproducing the crash WITHOUT this/these mod(s) before reporting it. Authlib is : /C:/Users/Miko/AppData/Roaming/PrismLauncher/libraries/com/mojang/authlib/1.5.25/authlib-1.5.25.jar !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!You are looking at the diagnostics information, not at the crash. !!! !!!Scroll up until you see the line with '---- Minecraft Crash Report ----'!!! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Pulsar/tconstruct loaded Pulses: - TinkerCommons (Enabled/Forced) - TinkerWorld (Enabled/Not Forced) - TinkerTools (Enabled/Not Forced) - TinkerHarvestTools (Enabled/Forced) - TinkerMeleeWeapons (Enabled/Forced) - TinkerRangedWeapons (Enabled/Forced) - TinkerModifiers (Enabled/Forced) - TinkerSmeltery (Enabled/Not Forced) - TinkerGadgets (Enabled/Not Forced) - TinkerOredict (Enabled/Forced) - TinkerIntegration (Enabled/Forced) - TinkerFluids (Enabled/Forced) - TinkerMaterials (Enabled/Forced) - TinkerModelRegister (Enabled/Forced) - chiselIntegration (Enabled/Not Forced) AE2 Version: stable rv6-stable-7 for Forge 14.23.5.2768 List of loaded APIs: * appliedenergistics2|API (rv6) from appliedenergistics2-rv6-stable-7.jar * Baubles|API (1.4.0.2) from Baubles-1.12-1.5.2.jar * BetterWithModsAPI (Beta 0.6) from AppleSkin-mc1.12-1.0.14.jar * bigreactors|API (4.0.1) from ExtremeReactors-1.12.2-0.4.5.68.jar * Chisel-API (0.0.1) from Chisel-MC1.12.2-1.0.2.45.jar * ChiselAPI|Carving (0.0.1) from Chisel-MC1.12.2-1.0.2.45.jar * cofhapi (2.5.0) from CoFHCore-1.12.2-4.6.6.1-universal.jar * ctm-api (0.1.0) from CTM-MC1.12.2-1.0.2.31.jar * ctm-api-events (0.1.0) from CTM-MC1.12.2-1.0.2.31.jar * ctm-api-models (0.1.0) from CTM-MC1.12.2-1.0.2.31.jar * ctm-api-textures (0.1.0) from CTM-MC1.12.2-1.0.2.31.jar * ctm-api-utils (0.1.0) from CTM-MC1.12.2-1.0.2.31.jar * Culinary Construct API (1) from culinaryconstruct-1.3.4.jar * DraconicEvolution|API (1.3) from Draconic-Evolution-1.12.2-2.3.28.354-universal.jar * enderioapi (4.0.0) from EnderIO-1.12.2-5.3.72.jar * enderioapi|addon (4.0.0) from EnderIO-1.12.2-5.3.72.jar * enderioapi|capacitor (4.0.0) from EnderIO-1.12.2-5.3.72.jar * enderioapi|conduits (4.0.0) from EnderIO-1.12.2-5.3.72.jar * enderioapi|farm (4.0.0) from EnderIO-1.12.2-5.3.72.jar * enderioapi|redstone (4.0.0) from EnderIO-1.12.2-5.3.72.jar * enderioapi|teleport (4.0.0) from EnderIO-1.12.2-5.3.72.jar * enderioapi|tools (4.0.0) from EnderIO-1.12.2-5.3.72.jar * enderioapi|upgrades (4.0.0) from EnderIO-1.12.2-5.3.72.jar * ForgeEndertechAPI (1.0) from ForgeEndertech-1.12.2-4.5.6.1-build.0648.jar * ImmersiveEngineering|API (1.0) from ImmersiveEngineering-0.12-98.jar * ImmersiveEngineering|ImmersiveFluxAPI (1.0) from ImmersiveEngineering-0.12-98.jar * journeymap|client-api (1.4) from journeymap-1.12.2-5.7.1p2.jar * journeymap|client-api-display (1.4) from journeymap-1.12.2-5.7.1p2.jar * journeymap|client-api-event (1.4) from journeymap-1.12.2-5.7.1p2.jar * journeymap|client-api-model (1.4) from journeymap-1.12.2-5.7.1p2.jar * journeymap|client-api-util (1.4) from journeymap-1.12.2-5.7.1p2.jar * JustEnoughItemsAPI (4.13.0) from jei_1.12.2-4.16.1.301.jar * MatterOverdrive|API (0.4.1) from MatterOverdrive-1.12.2-0.7.1.0-universal.jar * MekanismAPI|core (9.8.1) from Mekanism-1.12.2-9.8.3.390.jar * MekanismAPI|energy (9.8.1) from Mekanism-1.12.2-9.8.3.390.jar * MekanismAPI|gas (9.8.1) from Mekanism-1.12.2-9.8.3.390.jar * MekanismAPI|infuse (9.8.1) from Mekanism-1.12.2-9.8.3.390.jar * MekanismAPI|laser (9.8.1) from Mekanism-1.12.2-9.8.3.390.jar * MekanismAPI|transmitter (9.8.1) from Mekanism-1.12.2-9.8.3.390.jar * MekanismAPI|util (9.0.0) from Mekanism-1.12.2-9.8.3.390.jar * MouseTweaks|API (1.0) from MouseTweaks-2.10-mc1.12.2.jar * openblocks|api (1.2) from OpenBlocks-1.12.2-1.8.1.jar * opencomputersapi|component (7.0.0-alpha) from OpenComputers-MC1.12.2-1.8.5+179e1c3.jar * opencomputersapi|core (7.0.0-alpha) from OpenComputers-MC1.12.2-1.8.5+179e1c3.jar * opencomputersapi|driver (7.0.0-alpha) from OpenComputers-MC1.12.2-1.8.5+179e1c3.jar * opencomputersapi|driver|item (7.0.0-alpha) from OpenComputers-MC1.12.2-1.8.5+179e1c3.jar * opencomputersapi|event (7.0.0-alpha) from OpenComputers-MC1.12.2-1.8.5+179e1c3.jar * opencomputersapi|filesystem (7.0.0-alpha) from OpenComputers-MC1.12.2-1.8.5+179e1c3.jar * opencomputersapi|internal (7.0.0-alpha) from OpenComputers-MC1.12.2-1.8.5+179e1c3.jar * opencomputersapi|machine (7.0.0-alpha) from OpenComputers-MC1.12.2-1.8.5+179e1c3.jar * opencomputersapi|manual (7.0.0-alpha) from OpenComputers-MC1.12.2-1.8.5+179e1c3.jar * opencomputersapi|network (7.0.0-alpha) from OpenComputers-MC1.12.2-1.8.5+179e1c3.jar * opencomputersapi|prefab (7.0.0-alpha) from OpenComputers-MC1.12.2-1.8.5+179e1c3.jar * projecteapi (1.12.2-1.2.0) from ProjectE-1.12.2-PE1.4.1.jar * redstonefluxapi (2.1.1) from RedstoneFlux-1.12-2.1.1.1-universal.jar * zerocore|API|multiblock (1.10.2-0.0.2) from zerocore-1.12.2-0.1.2.9.jar * zerocore|API|multiblock|rectangular (1.10.2-0.0.2) from zerocore-1.12.2-0.1.2.9.jar * zerocore|API|multiblock|tier (1.10.2-0.0.2) from zerocore-1.12.2-0.1.2.9.jar * zerocore|API|multiblock|validation (1.10.2-0.0.2) from zerocore-1.12.2-0.1.2.9.jar AE2 Integration: IC2:OFF, RC:OFF, MFR:OFF, Waila:OFF, InvTweaks:OFF, JEI:ON, Mekanism:ON, OpenComputers:ON, THE_ONE_PROBE:OFF, TESLA:OFF, CRAFTTWEAKER:OFF Launched Version: 1.12.2 LWJGL: 2.9.4 OpenGL: AMD Radeon RX6500 XT GL version 4.6.0 Compatibility Profile Context 24.6.1.240619, ATI Technologies Inc. GL Caps: Using GL 1.3 multitexturing. Using GL 1.3 texture combiners. Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported. Shaders are available because OpenGL 2.1 is supported. VBOs are available because OpenGL 1.5 is supported. Using VBOs: Yes Is Modded: Definitely; Client brand changed to 'fml,forge' Type: Client (map_client.txt) Resource Packs: Current Language: English (US) Profiler Position: N/A (disabled) CPU: 8x Intel(R) Core(TM) i3-10105F CPU @ 3.70GHz OptiFine Version: OptiFine_1.12.2_HD_U_E3 OptiFine Build: 20181210-121000 Render Distance Chunks: 8 Mipmaps: 4 Anisotropic Filtering: 1 Antialiasing: 0 Multitexture: false Shaders: null OpenGlVersion: 4.6.0 Compatibility Profile Context 24.6.1.240619 OpenGlRenderer: AMD Radeon RX6500 XT OpenGlVendor: ATI Technologies Inc. CpuCount: 8 [13:25:57] [Client thread/INFO] [STDOUT]: [net.minecraft.init.Bootstrap:func_179870_a:553]: #@!@# Game crashed! Crash report saved to: #@!@# C:\Users\Miko\AppData\Roaming\PrismLauncher\instances\1.12.2(1)\.minecraft\crash-reports\crash-2024-07-11_13.25.56-client.txt AL lib: (EE) alc_cleanup: 1 device not closed Process exited with code -1. Clipboard copy at: 11 Jul 2024 13:26:24 -0700